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author | Haru <haru@dotalux.com> | 2018-07-28 03:21:42 +0200 |
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committer | GitHub <noreply@github.com> | 2018-07-28 03:21:42 +0200 |
commit | 621611e6e90af0c5551b4daca75ba1267d8e8478 (patch) | |
tree | 92ca087267778474df4c3589e22ec801f4c34622 /src/char/int_achievement.c | |
parent | 164e79976b926da35612ce28cf84ebd9c2ac3d3e (diff) | |
parent | 7f5b041efd88bae052c98e1bd1c5e28676c73272 (diff) | |
download | hercules-621611e6e90af0c5551b4daca75ba1267d8e8478.tar.gz hercules-621611e6e90af0c5551b4daca75ba1267d8e8478.tar.bz2 hercules-621611e6e90af0c5551b4daca75ba1267d8e8478.tar.xz hercules-621611e6e90af0c5551b4daca75ba1267d8e8478.zip |
Merge pull request #2067 from dastgirp/1-achievement
Implemented Achievement System and Title System
Diffstat (limited to 'src/char/int_achievement.c')
-rw-r--r-- | src/char/int_achievement.c | 252 |
1 files changed, 252 insertions, 0 deletions
diff --git a/src/char/int_achievement.c b/src/char/int_achievement.c new file mode 100644 index 000000000..14311ecf0 --- /dev/null +++ b/src/char/int_achievement.c @@ -0,0 +1,252 @@ +/** +* This file is part of Hercules. +* http://herc.ws - http://github.com/HerculesWS/Hercules +* +* Copyright (C) 2017 Hercules Dev Team +* Copyright (C) Smokexyz +* +* Hercules is free software: you can redistribute it and/or modify +* it under the terms of the GNU General Public License as published by +* the Free Software Foundation, either version 3 of the License, or +* (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ +#define HERCULES_CORE + +#include "int_achievement.h" + +#include "char/char.h" +#include "char/inter.h" +#include "char/mapif.h" + +#include "common/db.h" +#include "common/memmgr.h" +#include "common/mmo.h" +#include "common/nullpo.h" +#include "common/showmsg.h" +#include "common/socket.h" +#include "common/sql.h" +#include "common/strlib.h" + +#include <stdio.h> +#include <stdlib.h> + +static struct inter_achievement_interface inter_achievement_s; +struct inter_achievement_interface *inter_achievement; + +/** + * Saves changed achievements for a character. + * @param[in] char_id character identifier. + * @param[out] cp pointer to loaded achievements. + * @param[in] p pointer to map-sent character achievements. + * @return number of achievements saved. + */ +static int inter_achievement_tosql(int char_id, struct char_achievements *cp, const struct char_achievements *p) +{ + StringBuf buf; + int i = 0, rows = 0; + + nullpo_ret(cp); + nullpo_ret(p); + Assert_ret(char_id > 0); + + StrBuf->Init(&buf); + StrBuf->Printf(&buf, "REPLACE INTO `%s` (`char_id`, `ach_id`, `completed_at`, `rewarded_at`", char_achievement_db); + for (i = 0; i < MAX_ACHIEVEMENT_OBJECTIVES; i++) + StrBuf->Printf(&buf, ", `obj_%d`", i); + StrBuf->AppendStr(&buf, ") VALUES "); + + for (i = 0; i < VECTOR_LENGTH(*p); i++) { + int j = 0; + bool save = false; + struct achievement *pa = &VECTOR_INDEX(*p, i), *cpa = NULL; + + ARR_FIND(0, VECTOR_LENGTH(*cp), j, ((cpa = &VECTOR_INDEX(*cp, j)) && cpa->id == pa->id)); + + if (j == VECTOR_LENGTH(*cp)) + save = true; + else if (memcmp(cpa, pa, sizeof(struct achievement)) != 0) + save = true; + + if (save) { + StrBuf->Printf(&buf, "%s('%d', '%d', '%"PRId64"', '%"PRId64"'", rows ?", ":"", char_id, pa->id, (int64)pa->completed_at, (int64)pa->rewarded_at); + for (j = 0; j < MAX_ACHIEVEMENT_OBJECTIVES; j++) + StrBuf->Printf(&buf, ", '%d'", pa->objective[j]); + StrBuf->AppendStr(&buf, ")"); + rows++; + } + } + + if (rows > 0 && SQL_ERROR == SQL->QueryStr(inter->sql_handle, StrBuf->Value(&buf))) { + Sql_ShowDebug(inter->sql_handle); + StrBuf->Destroy(&buf); // Destroy the buffer. + return 0; + } + // Destroy the buffer. + StrBuf->Destroy(&buf); + + if (rows) { + ShowInfo("achievements saved for char %d (total: %d, saved: %d)\n", char_id, VECTOR_LENGTH(*p), rows); + + /* Sync with inter-db acheivements. */ + VECTOR_CLEAR(*cp); + VECTOR_ENSURE(*cp, VECTOR_LENGTH(*p), 1); + VECTOR_PUSHARRAY(*cp, VECTOR_DATA(*p), VECTOR_LENGTH(*p)); + } + + return rows; +} + +/** + * Retrieves all achievements of a character. + * @param[in] char_id character identifier. + * @param[out] cp pointer to character achievements structure. + * @return true on success, false on failure. + */ +static bool inter_achievement_fromsql(int char_id, struct char_achievements *cp) +{ + StringBuf buf; + char *data; + int i = 0, num_rows = 0; + + nullpo_ret(cp); + + Assert_ret(char_id > 0); + + // char_achievements (`char_id`, `ach_id`, `completed_at`, `rewarded_at`, `obj_0`, `obj_2`, ...`obj_9`) + StrBuf->Init(&buf); + StrBuf->AppendStr(&buf, "SELECT `ach_id`, `completed_at`, `rewarded_at`"); + for (i = 0; i < MAX_ACHIEVEMENT_OBJECTIVES; i++) + StrBuf->Printf(&buf, ", `obj_%d`", i); + StrBuf->Printf(&buf, " FROM `%s` WHERE `char_id` = '%d' ORDER BY `ach_id`", char_achievement_db, char_id); + + if (SQL_ERROR == SQL->QueryStr(inter->sql_handle, StrBuf->Value(&buf))) { + Sql_ShowDebug(inter->sql_handle); + StrBuf->Destroy(&buf); + return false; + } + + VECTOR_CLEAR(*cp); + + if ((num_rows = (int) SQL->NumRows(inter->sql_handle)) != 0) { + int j = 0; + + VECTOR_ENSURE(*cp, num_rows, 1); + + for (i = 0; i < num_rows && SQL_SUCCESS == SQL->NextRow(inter->sql_handle); i++) { + struct achievement t_ach = { 0 }; + SQL->GetData(inter->sql_handle, 0, &data, NULL); t_ach.id = atoi(data); + SQL->GetData(inter->sql_handle, 1, &data, NULL); t_ach.completed_at = atoi(data); + SQL->GetData(inter->sql_handle, 2, &data, NULL); t_ach.rewarded_at = atoi(data); + /* Objectives */ + for (j = 0; j < MAX_ACHIEVEMENT_OBJECTIVES; j++) { + SQL->GetData(inter->sql_handle, j + 3, &data, NULL); + t_ach.objective[j] = atoi(data); + } + /* Add Entry */ + VECTOR_PUSH(*cp, t_ach); + } + } + + SQL->FreeResult(inter->sql_handle); + + StrBuf->Destroy(&buf); + + if (num_rows > 0) + ShowInfo("achievements loaded for char %d (total: %d)\n", char_id, num_rows); + + return true; +} + +/** + * Handles checking of map server packets and calls appropriate functions. + * @param fd socket descriptor. + * @return 0 on failure, 1 on succes. + */ +static int inter_achievement_parse_frommap(int fd) +{ + RFIFOHEAD(fd); + + switch (RFIFOW(fd,0)) { + case 0x3012: + mapif->pLoadAchievements(fd); + break; + case 0x3013: + mapif->pSaveAchievements(fd); + break; + default: + return 0; + } + + return 1; +} + +/** + * Initialization function + */ +static int inter_achievement_sql_init(void) +{ + // Initialize the loaded db storage. + // used as a comparand against map-server achievement data before saving. + inter_achievement->char_achievements = idb_alloc(DB_OPT_RELEASE_DATA); + return 1; +} + +/** + * This function ensures idb's entry. + */ +static struct DBData inter_achievement_ensure_char_achievements(union DBKey key, va_list args) +{ + struct char_achievements *ca = NULL; + + CREATE(ca, struct char_achievements, 1); + VECTOR_INIT(*ca); + + return DB->ptr2data(ca); +} + +/** + * Cleaning function called through db_destroy() + */ +static int inter_achievement_char_achievements_clear(union DBKey key, struct DBData *data, va_list args) +{ + struct char_achievements *ca = DB->data2ptr(data); + + VECTOR_CLEAR(*ca); + + return 0; +} + +/** + * Finalization function. + */ +static void inter_achievement_sql_final(void) +{ + inter_achievement->char_achievements->destroy(inter_achievement->char_achievements, inter_achievement->char_achievements_clear); +} + +/** + * Inter-achievement interface. + */ +void inter_achievement_defaults(void) +{ + inter_achievement = &inter_achievement_s; + /* */ + inter_achievement->ensure_char_achievements = inter_achievement_ensure_char_achievements; + /* */ + inter_achievement->sql_init = inter_achievement_sql_init; + inter_achievement->sql_final = inter_achievement_sql_final; + /* */ + inter_achievement->tosql = inter_achievement_tosql; + inter_achievement->fromsql = inter_achievement_fromsql; + /* */ + inter_achievement->parse_frommap = inter_achievement_parse_frommap; + inter_achievement->char_achievements_clear = inter_achievement_char_achievements_clear; +} |