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authorshennetsind <ind@henn.et>2013-06-08 17:31:28 -0300
committershennetsind <ind@henn.et>2013-06-08 17:31:28 -0300
commit4c31ec091c3dcef916c90b6416976ea701671e90 (patch)
tree421552306c5f014103c6f8efc261e947bbb448c5 /src/char/char.c
parent60eb0c9e0527e80b7793e48d2cea47e3204b777c (diff)
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Follow up d73783f22b2bb881aab74524d153d89a5932a199
Adjusting db.c interface name to adhere with the rest (pretty much we try to make it as short as we can, and being there were no conflicts we saw no reason to maintain the 'i') Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/char/char.c')
-rw-r--r--src/char/char.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/char/char.c b/src/char/char.c
index 3083876ab..8672d10ef 100644
--- a/src/char/char.c
+++ b/src/char/char.c
@@ -188,7 +188,7 @@ static DBData create_online_char_data(DBKey key, va_list args)
character->pincode_enable = -1;
character->fd = -1;
character->waiting_disconnect = INVALID_TIMER;
- return iDB->ptr2data(character);
+ return DB->ptr2data(character);
}
void set_char_charselect(int account_id)
@@ -322,7 +322,7 @@ void set_char_offline(int char_id, int account_id)
*/
static int char_db_setoffline(DBKey key, DBData *data, va_list ap)
{
- struct online_char_data* character = (struct online_char_data*)iDB->data2ptr(data);
+ struct online_char_data* character = (struct online_char_data*)DB->data2ptr(data);
int server = va_arg(ap, int);
if (server == -1) {
character->char_id = -1;
@@ -341,7 +341,7 @@ static int char_db_setoffline(DBKey key, DBData *data, va_list ap)
*/
static int char_db_kickoffline(DBKey key, DBData *data, va_list ap)
{
- struct online_char_data* character = (struct online_char_data*)iDB->data2ptr(data);
+ struct online_char_data* character = (struct online_char_data*)DB->data2ptr(data);
int server_id = va_arg(ap, int);
if (server_id > -1 && character->server != server_id)
@@ -393,7 +393,7 @@ static DBData create_charstatus(DBKey key, va_list args)
struct mmo_charstatus *cp;
cp = (struct mmo_charstatus *) aCalloc(1,sizeof(struct mmo_charstatus));
cp->char_id = key.i;
- return iDB->ptr2data(cp);
+ return DB->ptr2data(cp);
}
int inventory_to_sql(const struct item items[], int max, int id);
@@ -4457,7 +4457,7 @@ int broadcast_user_count(int tid, unsigned int tick, int id, intptr_t data)
*/
static int send_accounts_tologin_sub(DBKey key, DBData *data, va_list ap)
{
- struct online_char_data* character = iDB->data2ptr(data);
+ struct online_char_data* character = DB->data2ptr(data);
int* i = va_arg(ap, int*);
if(character->server > -1)
@@ -4539,7 +4539,7 @@ static int chardb_waiting_disconnect(int tid, unsigned int tick, int id, intptr_
*/
static int online_data_cleanup_sub(DBKey key, DBData *data, va_list ap)
{
- struct online_char_data *character= iDB->data2ptr(data);
+ struct online_char_data *character= DB->data2ptr(data);
if (character->fd != -1)
return 0; //Character still connected
if (character->server == -2) //Unknown server.. set them offline