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authorAsheraf <acheraf1998@gmail.com>2016-10-09 14:46:30 +0100
committerAsheraf <acheraf1998@gmail.com>2016-10-16 12:51:22 +0100
commit062f2cf4235cf07481ecaf58682f37f2ad8928f8 (patch)
tree30fd352940f19ba058705ca338a61339e10e4ead /npc/woe-se/agit_main_se.txt
parent9c777dfc4ce6d84e7da89d896baa05786e574a99 (diff)
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Change *getcharid to use constants
Diffstat (limited to 'npc/woe-se/agit_main_se.txt')
-rw-r--r--npc/woe-se/agit_main_se.txt20
1 files changed, 10 insertions, 10 deletions
diff --git a/npc/woe-se/agit_main_se.txt b/npc/woe-se/agit_main_se.txt
index 9e01c6efd..c9b34f610 100644
--- a/npc/woe-se/agit_main_se.txt
+++ b/npc/woe-se/agit_main_se.txt
@@ -230,7 +230,7 @@ OnTreasureDied:
mes "to conquer this stronghold?";
close;
}
- if (getcharid(2) != .@GID || strcharinfo(PC_NAME) != getguildmaster(.@GID)) {
+ if (getcharid(CHAR_ID_GUILD) != .@GID || strcharinfo(PC_NAME) != getguildmaster(.@GID)) {
mes "[ Steward ]";
mes "Hmpf. Your threats don't";
mes "scare me! Guardians, drive";
@@ -619,7 +619,7 @@ OnStop:
end;
OnStartArena:
- .@GID = getcharid(2);
+ .@GID = getcharid(CHAR_ID_GUILD);
.@region$ = (compare(strnpcinfo(NPC_MAP),"arug"))?"Valfreyja":"Nithafjoll";
// Lower castle Economy
.@Economy = getcastledata(strnpcinfo(NPC_MAP),2)-5;
@@ -663,7 +663,7 @@ OnStartArena:
mes "over this stronghold.";
close;
}
- if (getcharid(2) == .@GID) {
+ if (getcharid(CHAR_ID_GUILD) == .@GID) {
if (strcharinfo(PC_NAME) != getguildmaster(.@GID)) {
mes .@n$;
mes "As guardian of this";
@@ -854,7 +854,7 @@ OnInit:
- script Kafra#template FAKE_NPC,{
cutin "kafra_01",2;
.@GID = getcastledata(strnpcinfo(NPC_MAP),1);
- if (getcharid(2) == .@GID && getgdskilllv(.@GID,10001)) {
+ if (getcharid(CHAR_ID_GUILD) == .@GID && getgdskilllv(.@GID,10001)) {
mes "[Kafra Employee]";
mes "Welcome, proud member";
mes "of the ^FF0000"+getguildname(.@GID)+"^000000 Guild!";
@@ -967,7 +967,7 @@ OnInit:
.@GID = getcastledata(strnpcinfo(NPC_MAP),1);
.@num = atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),0));
.@var$ = "$agit_"+strnpcinfo(NPC_NAME_HIDDEN);
- if (getcharid(2) == .@GID) {
+ if (getcharid(CHAR_ID_GUILD) == .@GID) {
mes "^3355FFYou will need the";
mes "following materials to";
mes "rebuild a destroyed";
@@ -1120,7 +1120,7 @@ OnEnable:
.@GID = getcastledata(strnpcinfo(NPC_MAP),1);
.@num = atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),15));
.@var$ = "$agit_"+strnpcinfo(NPC_NAME_HIDDEN);
- if (getcharid(2) == .@GID) {
+ if (getcharid(CHAR_ID_GUILD) == .@GID) {
if (strcharinfo(PC_NAME) == getguildmaster(.@GID)) {
if (getd(.@var$+"["+(.@num+1)+"]") == 2) {
mes "^3355FFDemolished Fortress";
@@ -1707,7 +1707,7 @@ OnDisable:
//== Link Flags (function) =================================
function script LinkFlag {
- if (!getcharid(2) || getcharid(2) != getcastledata(strnpcinfo(NPC_MAP),1)) end;
+ if (!getcharid(CHAR_ID_GUILD) || getcharid(CHAR_ID_GUILD) != getcastledata(strnpcinfo(NPC_MAP),1)) end;
if (getarg(0) == "Convenience Facility") {
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Would";
@@ -1754,13 +1754,13 @@ function script ReturnFlag {
mes "be recognized as its new owner.";
close;
}
- if (getcharid(2) == .@GID && getarg(1,0)) {
+ if (getcharid(CHAR_ID_GUILD) == .@GID && getarg(1,0)) {
mes "[ Ringing Voice ]";
mes "Courageous one,";
mes "do you wish to return";
mes "to your stronghold?";
next;
- if(select("Return to the Stronghold", "Cancel") == 1 && getcharid(2) == getcastledata(getarg(0),1)) {
+ if(select("Return to the Stronghold", "Cancel") == 1 && getcharid(CHAR_ID_GUILD) == getcastledata(getarg(0),1)) {
if (compare(getarg(0),"arug")) {
if (getarg(0) == "arug_cas01") setarray .@i[0],67,193;
else if (getarg(0) == "arug_cas02") setarray .@i[0],43,256;
@@ -1814,7 +1814,7 @@ function script ReturnFlag {
//== Guild Dungeon Warps ===================================
- script Sunflower#template FAKE_NPC,{
- if (getcharid(2) == getcastledata(strnpcinfo(NPC_MAP),1)) {
+ if (getcharid(CHAR_ID_GUILD) == getcastledata(strnpcinfo(NPC_MAP),1)) {
mes "- It's an amazingly huge sunflower; as big as a human! ... You feel something mysterious emanating from the flower. -";
next;
switch(select("Hold the stem.", "Do nothing.")) {