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authorHappy <markaizer@gmail.com>2014-08-21 04:50:46 +0800
committerHappy <markaizer@gmail.com>2014-08-21 04:50:46 +0800
commitf52e1007fe08c67003c0bc4c78231904dd3fd5cc (patch)
tree99907d827264e501774e58ab4630e41fa7103c02 /npc/re/scripts_main.conf
parent2410110dece79b4598c12f1c953219f1d0d1904a (diff)
parent769b1d05aa5cfa8cddfe7d21b35d5c5e4da3bbd6 (diff)
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Merge pull request #1 from HerculesWS/master
Update from original
Diffstat (limited to 'npc/re/scripts_main.conf')
-rw-r--r--npc/re/scripts_main.conf8
1 files changed, 6 insertions, 2 deletions
diff --git a/npc/re/scripts_main.conf b/npc/re/scripts_main.conf
index fd393e5b7..28f514d19 100644
--- a/npc/re/scripts_main.conf
+++ b/npc/re/scripts_main.conf
@@ -1,10 +1,10 @@
// --------------------------------------------------------------
-// - Hercules Renewal Primary Scripts File -
+// - Hercules Renewal Primary Scripts File -
// --------------------------------------------------------------
// The idea of this new system is to make scripts more organized
// since the old system was rather messy with all the NPCs in one
// file. Now scripts are organized in to files arraged by type.
-// Custom scripts are now in scripts_custom.conf, all other
+// Custom scripts are now in scripts_custom.conf, all other
// scripts are deemed as 'official'. You should place your NPCs
// in to scripts_custom.conf to follow the trend.
//
@@ -35,10 +35,14 @@ import: npc/scripts_warps.conf
// ------------------- Renewal Script Files ---------------------
import: npc/re/scripts.conf
+import: npc/re/scripts_guild.conf
import: npc/re/scripts_jobs.conf
import: npc/re/scripts_monsters.conf
import: npc/re/scripts_warps.conf
+// ----------- Development / Testing Script Files ---------------
+import: npc/scripts_dev.conf
+
// ------------------- Custom Script Files ----------------------
// - Your NPCs go in this file!
import: npc/scripts_custom.conf