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authoreuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-12-08 18:18:36 +0000
committereuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-12-08 18:18:36 +0000
commit25bc83e9604be9fef4f3b70ab40e698b10bd08e0 (patch)
treeebb2a780b6421c434425725943aa1190053f5d7e /npc/re/jobs/3-1/warlock.txt
parentceaf736a558229d1783324a78458c02dd1de597b (diff)
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* Updated Geneticist, Warlock, and Sura job quests to their latest versions.
* Added a clearer example for party_even_share_bonus (tid:58005). * Standardized job headers. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17010 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/jobs/3-1/warlock.txt')
-rw-r--r--npc/re/jobs/3-1/warlock.txt1998
1 files changed, 490 insertions, 1508 deletions
diff --git a/npc/re/jobs/3-1/warlock.txt b/npc/re/jobs/3-1/warlock.txt
index 5ccfdd1aa..363597c10 100644
--- a/npc/re/jobs/3-1/warlock.txt
+++ b/npc/re/jobs/3-1/warlock.txt
@@ -1,78 +1,36 @@
//===== rAthena Script =======================================
-// Warlock Job change Quest
+//= Warlock Job Quest
//===== By: ==================================================
-//= Masao
-//= Credits: Muad_Dib, Gepard & L0ne_W0lf
+//= Muad_Dib, Gepard & L0ne_W0lf
//===== Current Version: =====================================
-//= 1.2a
+//= 1.3
//===== Compatible With: =====================================
-//= Any rAthena SVN
+//= rAthena SVN
//===== Description: =========================================
-//= [AEGIS Conversion]
+//= [Official Conversion]
//= Job change Quest from Wizard / High Wizard -> Warlock.
//===== Additional Comments: =================================
-//= 1.0 First Version.
+//= 1.0 First version. [Masao]
//= 1.1 Fixed some conversion mistakes, replaced numbers with
//= constants, added item names in comments.
-//= 1.2 Fixed the problem where NPC are not enabled and chamber will never open
-//= for the second try or use.
+//= 1.2 Fixed the problem where NPC are not enabled and chamber
+//= will never open for the second try or use.
//= 1.2a Fixed a typo. [Euphy]
+//= 1.3 Updated script, optimized. [Euphy]
//============================================================
-morocc,103,144,0 script distorted place morroc 139,1,1,{
-
+morocc,103,144,0 script #distorted_space_1 139,1,1,{
OnTouch:
- if (job_wl > 1){
- if (Class == Job_Warlock || Class == Job_Warlock_T || Class == Job_Baby_Warlock){
- mes " - There is a strange distortion here - ";
- close;
- }
+ if (job_wl > 1) {
mes " - There is a strange distortion here - ";
- next;
- switch(select("Extend your hand.:Ignore it.")){
- case 1:
- mes " - I extend my arm as a fierce sound resonates in my ear and a cool wave surrounds me - ";
+ if (strnpcinfo(0) == "#distorted_space_1" && (Class == Job_Warlock || Class == Job_Warlock_T || Class == Job_Baby_Warlock)) {
close2;
- warp "spl_in02",79,102;
- end;
- case 2:
- mes " - You ignore it. - ";
- close;
- }
- }
- if ((BaseLevel > 94) && (Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard)){
- mes " - There is a strange distortion here - ";
- next;
- switch(select( "Search the area.:Ignore it.")){
- case 1:
- mes " - There appears to be nothing here. But I can definitely feel something around here... - ";
- next;
- switch(select("Extend arm.:Leave it alone.")){
- case 1:
- mes " - I extend my arm as a fierce sound resonates in my ear and a cool wave surrounds me - ";
- close2;
+ if (countitem(6153) > 0)
warp "spl_in02",79,102;
- end;
- case 2:
- mes " - You decide to leave it alone. - ";
- close;
- }
- case 2:
- mes " - You ignore it. - ";
- close;
+ end;
}
- }
- end;
-}
-
-splendide,141,284,0 script Distorted place molco 139,1,1,{
-
-OnTouch:
- if (job_wl > 1){
- mes " - There is a strange - ";
- mes "- distortion here -";
next;
- switch(select("Extend your hand.:Ignore it.")){
+ switch(select("Extend your hand.:Ignore it.")) {
case 1:
mes " - I extend my arm as a fierce sound resonates in my ear and a cool wave surrounds me - ";
close2;
@@ -83,14 +41,14 @@ OnTouch:
close;
}
}
- if (BaseLevel > 94){
- mes " - I can feel a strange distortion around me - ";
+ if (BaseLevel > 94 && (strnpcinfo(0) == "#distorted_space_2" || BaseJob == Job_Wizard)) {
+ mes " - There is a strange distortion here - ";
next;
- switch(select( "Search the area.:Ignore it.")){
+ switch(select("Search the area.:Ignore it.")) {
case 1:
mes " - There appears to be nothing here. But I can definitely feel something around here... - ";
next;
- switch(select("Extend arm.:Leave it alone.")){
+ switch(select("Extend arm.:Leave it alone.")) {
case 1:
mes " - I extend my arm as a fierce sound resonates in my ear and a cool wave surrounds me - ";
close2;
@@ -99,7 +57,7 @@ OnTouch:
case 2:
mes " - You decide to leave it alone. - ";
close;
- }
+ }
case 2:
mes " - You ignore it. - ";
close;
@@ -107,202 +65,152 @@ OnTouch:
}
end;
}
+splendide,141,284,0 duplicate(#distorted_space_1) #distorted_space_2 139,1,1
-spl_in02,77,107,5 script Assistant#Warlock 446,{
-
- if (job_wl < 1){
- if (Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard){
- mes "[Assistant]";
- mes "Huh!!! Human!?!";
- mes "How did you enter here?";
- mes "This is only connected with a special gate!";
- next;
- mes "[Assistant]";
- mes "I don't know how...";
- mes "But we should leave before my master spots you...!";
- next;
- mes "[???]";
- mes "What's that noise out there?";
- mes "I warned them to be quiet while I'm meditating.";
- next;
- mes "[Assistant]";
- mes "Huh!?!";
- mes "Master...";
- mes "It's nothing...";
- next;
- mes "[Master]";
- mes "Oh~ there's a human being in front of me.";
- next;
- mes "[Assistant]";
- mes "Oh this thing?";
- mes "I was just leading it out.";
- next;
+function script F_Warlock {
+ mes "[Assistant]";
+ mes "Huh!!! Human!?!";
+ mes "How did you enter here?";
+ mes "This is only connected with a special gate!";
+ next;
+ mes "[Assistant]";
+ mes "I don't know how...";
+ mes "But we should leave before my master spots you...!";
+ next;
+ mes "[???]";
+ mes "What's that noise out there?";
+ mes "I warned them to be quiet while I'm meditating.";
+ next;
+ mes "[Assistant]";
+ mes "Huh!?!";
+ mes "Master...";
+ mes "It's nothing...";
+ next;
+ mes "[Master]";
+ mes "Oh~ there's a human being in front of me.";
+ next;
+ mes "[Assistant]";
+ mes "Oh this thing?";
+ mes "I was just leading it out.";
+ next;
+ mes "[Master]";
+ mes "Yoop!!!";
+ next;
+ mes "[Yoop]";
+ mes "Yeap...!!";
+ next;
+ mes "[Master]";
+ mes "There's the warp portal beyond you... Is it an illusion?";
+ next;
+ mes "[Yoop]";
+ mes "Sorry!!!";
+ mes "It's my mistake...";
+ next;
+ mes "[Master]";
+ mes "Fool...";
+ mes "I'll deal with you after you send the human away.";
+ next;
+ mes "[Master]";
+ mes "MushSartas Ir Cyamar";
+ mes "UdenLo";
+ if (BaseJob == Job_Wizard) {
+ next;
+ mes " - The fairy with the green hair chants a spell. - ";
+ mes " - I feel like something special surrounds me. - ";
+ specialeffect2 EF_DISPELL;
+ next;
+ mes "[Master]";
+ mes "Oh, that's interesting.";
+ mes "How dare you resist me human?";
+ next;
+ if (BaseLevel > 98 && JobLevel > 49) {
+ select("I'm not sure. Who are you?");
mes "[Master]";
- mes "Yoop!!!";
+ mes "I am the leader of the ^000077Warlock^000000s.";
+ mes "'^000077Sila Egnoloria^000000'";
+ mes "If you are a Wizard, it would be good of you to memorize my name.";
next;
- mes "[Yoop]";
- mes "Yeap...!!";
- next;
- mes "[Master]";
- mes "There's the warp portal beyond you... Is it an illusion?";
+ select("What is a ^000077Warlock^000000?");
+ mes "[Master Egnoloria]";
+ mes "Oh...are you interested?";
next;
- mes "[Yoop]";
- mes "Sorry!!!";
- mes "It's my mistake...";
+ mes "[Master Egnoloria]";
+ mes "A ^000077Warlock^000000 is someone who uses the magic of the giants of Jotunheim.";
+ mes "It can't be defined in any other words.";
next;
- mes "[Master]";
- mes "Fool...";
- mes "I'll deal with you after you send the human away.";
+ mes "[Master Egnoloria]";
+ mes "Only the strong magic can explain it.";
next;
- mes "[Master]";
- mes "MushSartas Ir Cyamar";
- mes "UdenLo";
+ select("Could I become Warlock?");
+ mes "[Master Egnoloria]";
+ mes "You?";
+ mes "You want to become a Warlock?";
+ mes "Hahaha";
next;
- mes " - The fairy with the green hair chants a spell. - ";
- mes " - I feel like something special surrounds me. - ";
- specialeffect2 EF_DISPELL;
+ mes "[Master Egnoloria]";
+ mes "You're so interesting.";
+ mes "It would be difficult for a human to become a Warlock.";
+ mes "The strong power would gnaw at your weak body.";
next;
- mes "[Master]";
- mes "Oh, that's interesting.";
- mes "How dare you resist me human?";
+ mes "[Master Egnoloria]";
+ mes "If you dare to face death, you can try to become one.";
next;
- if ((BaseLevel > 98) && (JobLevel > 49)){
- mes "[Master]";
- mes "Oh, that's interesting.";
- mes "How dare you resist me human?";
- next;
- menu "I'm not sure. Who are you?",-;
- mes "[Master]";
- mes "I am the leader of the ^000077Warlock^000000s.";
- mes "'^000077Sila Egnoloria^000000'";
- mes "If you are a Wizard, it would be good of you to memorize my name.";
- next;
- menu "What is a ^000077Warlock^000000?",-;
+ switch(select("What do I need to do?:Cancel.")) {
+ case 1:
mes "[Master Egnoloria]";
- mes "Oh...are you interested?";
+ mes "Are you serious?";
+ mes "You hunger for power don't you human.";
next;
mes "[Master Egnoloria]";
- mes "A ^000077Warlock^000000 is someone who uses the magic of the giants of Jotunheim.";
- mes "It can't be defined in any other words.";
+ mes "The strong desire to be more powerful makes your soul more beautiful.";
next;
mes "[Master Egnoloria]";
- mes "Only the strong magic can explain it.";
- mes "kkk";
+ mes "But, I need to check that you're qualified.";
next;
- menu "Could I become Warlock?",-;
mes "[Master Egnoloria]";
- mes "You?";
- mes "You wanna become a Warlock?";
- mes "Hahaha";
+ mes "Yoop!";
next;
- mes "[Master Egnoloria]";
- mes "You're so interesting.";
- mes "It would be difficult for a human to become a Warlock.";
- mes "The strong power would gnaw at your weak body.";
+ mes "[Yoop]";
+ mes "Yeap!!";
next;
mes "[Master Egnoloria]";
- mes "If you dare to face death, you can try to become one.";
+ mes "Give this to the human.";
next;
- switch(select("What do I need to do?:Cancel.")){
- case 1:
- mes "[Master Egnoloria]";
- mes "Are you serious?";
- mes "You hunger for power don't you human.";
- next;
- mes "[Master Egnoloria]";
- mes "The strong desire to be more powerful makes your soul more beautiful.";
- next;
- mes "[Master Egnoloria]";
- mes "But, I need to check that you're qualified.";
- next;
- mes "[Master Egnoloria]";
- mes "Yoop!";
- next;
- mes "[Yoop]";
- mes "Yeap!!";
- next;
- mes "[Master Egnoloria]";
- mes "Give this to the human.";
- next;
- mes "[Master Egnoloria]";
- mes "Talk to the guy with the weird hair.";
- mes "He'll let you know what you should do.";
- set job_wl,2;
- setquest 11106;
- close;
- case 2:
- mes "[Master Egnoloria]";
- mes "Good.";
- mes "You are a human being so that's for you.";
- mes "kkk";
- set job_wl,1;
- close2;
- warp "splendide",200,100;
- end;
- }
+ mes "[Master Egnoloria]";
+ mes "Talk to the guy with the weird hair.";
+ mes "He'll let you know what you should do.";
+ set job_wl,2;
+ setquest 11106;
+ close;
+ case 2:
+ mes "[Master Egnoloria]";
+ mes "Good.";
+ mes "You are a human being so that's for you.";
+ set job_wl,1;
+ close2;
+ warp "splendide",200,100;
+ end;
}
- mes "[Master]";
- mes "You're still quite far too low of a level to even consider this.";
- close2;
- warp "splendide",200,100;
- end;
}
- mes "[Assistant]";
- mes "Huh!!! Human!?!";
- mes "How did you enter here?";
- mes "This is only connected with a special gate!";
- next;
- mes "[Assistant]";
- mes "I don't know how...";
- mes "But we should leave before my master spots you...!";
- next;
- mes "[???]";
- mes "What's that noise out there?";
- mes "I warned them to be quiet while I'm meditating.";
- next;
- mes "[Assistant]";
- mes "Huh!?!";
- mes "Master...";
- mes "It's nothing...";
- next;
mes "[Master]";
- mes "Oh~ there's a human being in front of me.";
- next;
- mes "[Assistant]";
- mes "Oh this thing?";
- mes "I was just leading it out.";
- next;
- mes "[Master]";
- mes "Yoop!!!";
- next;
- mes "[Yoop]";
- mes "Yeap...!!";
- next;
- mes "[Master]";
- mes "There's the warp portal beyond you... Is it an illusion?";
- next;
- mes "[Yoop]";
- mes "Sorry!!!";
- mes "It's my mistake...";
- next;
- mes "[Master]";
- mes "Fool...";
- mes "I'll deal with you after you send the human away.";
- next;
- mes "[Master]";
- mes "MushSartas Ir Cyamar";
- mes "UdenLo";
- close2;
- warp "splendide",200,100;
- end;
+ mes "You're still quite far too low of a level to even consider this.";
}
- if (job_wl == 1){
+ close2;
+ warp "splendide",200,100;
+ end;
+}
+
+spl_in02,77,107,5 script Assistant#Warlock1 446,{
+ if (job_wl == 0) {
+ callfunc "F_Warlock";
+ end;
+ } else if (job_wl == 1) {
mes "[Yoop]";
mes "You're... we've met before.";
mes "Can you imagine how severely I was scolded by my master?!";
mes "If you have any business with me, just go away!";
next;
- switch(select("Leave.:Stay.")){
+ switch(select("Leave.:Stay.")) {
case 1:
mes "[Yoop]";
mes "Leave me alone...!";
@@ -316,33 +224,32 @@ spl_in02,77,107,5 script Assistant#Warlock 446,{
mes "My master will deal with you then.";
close;
}
- }
- if (job_wl == 2){
- mes "[Yoop]";
- mes "Dear, master! My pony-tail is funny looking?!";
- mes "Oh, but I spent a lot time on it!";
- next;
- mes "[Master Egnoloria]";
- mes "It's noisy.";
- mes "I need to meditate";
- mes "so do as I said.";
- next;
- mes "[Yoop]";
- mes "Huh..";
- mes "Oh, yeah!";
- next;
+ } else if (job_wl == 2 || job_wl == 3) {
mes "[Yoop]";
- mes "Hey, human!";
- mes "Would you like to";
- mes "become a Warlock?";
- next;
- if (SkillPoint != 0) {
+ if (job_wl == 2) {
+ mes "Dear, master! My pony-tail is funny looking?!";
+ mes "Oh, but I spent a lot time on it!";
+ next;
+ mes "[Master Egnoloria]";
+ mes "It's noisy.";
+ mes "I need to meditate";
+ mes "so do as I said.";
+ next;
mes "[Yoop]";
- mes "First, use all of your remaining job skills points before continuing.";
+ mes "Huh..";
+ mes "Oh, yeah!";
+ next;
+ mes "[Yoop]";
+ mes "Hey, human!";
+ mes "Would you like to";
+ mes "become a Warlock?";
+ next;
+ }
+ if (SkillPoint != 0) {
+ mes "First, use all of your remaining job skill points before continuing.";
set job_wl,3;
close;
}
- mes "[Yoop]";
mes "This is the Master's";
mes "decision so let me know.";
next;
@@ -353,45 +260,44 @@ spl_in02,77,107,5 script Assistant#Warlock 446,{
mes "[Yoop]";
mes "Please gather ^000077Glittering Crystal^000000s and ^000077Giant Bradium Fragment^000000s.";
next;
+ callsub L_Quest,1;
+ close;
+ } else if (job_wl == 4) {
+ if (countitem(6152) == 0 || countitem(6151) == 0)
+ callsub L_Quest,0;
+ else {
+ mes "[Yoop]";
+ mes "I can't conduct the task here. I need to go to my lab.";
+ mes "My lab is located on the north western part of Splendide.";
+ }
+ close;
+ } else if (job_wl == 5) {
mes "[Yoop]";
- mes "You must be wearing these Magical Stone Rings to get these items while hunting.";
- mes "You need to hunt Naga and Bradium Golems while wearing these rings.";
- next;
+ mes "This stone is well made.";
+ mes "Please go to my Master.";
+ close;
+ } else {
mes "[Yoop]";
- mes "Show us how strong you are. And don't forget to wear this.";
- set job_wl,4;
- getitem 2796,1; //Magical_Stone
- getitem 2797,1; //Magical_Stone_
- changequest 11106,11107;
+ mes "A Magic Chamber is created from magic materials.";
next;
mes "[Yoop]";
- mes "Bring these stones with you or else you won't be able to return!";
- mes "Be careful!";
+ mes "This combined stone is formed differently according to the raw materials and the way of treating it.";
next;
mes "[Yoop]";
- mes "The person next to my Master will let you out if you talk to him.";
+ mes "But most of stones are quite similar!";
+ mes "We can't differentiate them easily.";
next;
mes "[Yoop]";
- mes "My lab is located on the north western part of Splendide. Bring these to me when you've gathered them.";
+ mes "Even I don't know how it all works.";
close;
}
- if (job_wl == 3){
- if (SkillPoint != 0) {
- mes "[Yoop]";
- mes "First, use all of your remaining job skills points before continuing.";
- close;
- }
- mes "[Yoop]";
- mes "We need to test if your body can withstand being a Warlock.";
- mes "So you need to gather materials to prove yourself.";
- next;
- mes "[Yoop]";
- mes "Please gather ^000077Glittering Crystal^000000s and ^000077Giant Bradium Fragment^000000s.";
- next;
- mes "[Yoop]";
- mes "You must be wearing these Magical Stone Rings to get these items while hunting.";
- mes "You need to hunt Naga and Bradium Golems while wearing these rings.";
- next;
+
+L_Quest:
+ mes "[Yoop]";
+ mes "You must be wearing these Magical Stone Rings to get these items while hunting.";
+ mes "You need to hunt Naga and Bradium Golems while wearing these rings.";
+ next;
+ if (getarg(0)) {
mes "[Yoop]";
mes "Show us how strong you are. And don't forget to wear this.";
set job_wl,4;
@@ -399,78 +305,40 @@ spl_in02,77,107,5 script Assistant#Warlock 446,{
getitem 2797,1; //Magical_Stone_
changequest 11106,11107;
next;
- mes "[Yoop]";
- mes "Bring these stones with you or else you won't be able to return!";
- mes "Be careful!";
- next;
- mes "[Yoop]";
- mes "The person next to my Master will let you out if you talk to him.";
- next;
- mes "[Yoop]";
- mes "My lab is located on the north western part of Splendide. Bring these to me when you've gathered them.";
- close;
- }
- if (job_wl == 4){
- if (countitem(6152) < 1 || countitem(6151) < 1){
- mes "[Yoop]";
- mes "Please gather ^000077Glittering Crystal^000000s and ^000077Giant Bradium Fragment^000000s.";
- next;
- mes "[Yoop]";
- mes "You must be wearing these Magical Stone Rings to get these items while hunting.";
- mes "You need to hunt Naga and Bradium Golems while wearing these rings.";
- next;
- mes "[Yoop]";
- mes "Bring these stones with you or else you won't be able to return!";
- mes "Be careful!";
- next;
- mes "[Yoop]";
- mes "The person next to my Master will let you out if you talk to him.";
- next;
- mes "[Yoop]";
- mes "My lab is located on the north western part of Splendide. Bring these to me when you've gathered them.";
- close;
- }
- mes "[Yoop]";
- mes "I can't conduct the task here. I need to go to my lab.";
- mes "My lab is located on the north western part of Splendide.";
- close;
- }
- if (job_wl == 5){
- mes "[Yoop]";
- mes "This stone is well made.";
- mes "Please go to my Master.";
- close;
}
mes "[Yoop]";
- mes "A Magic Chamber is created from magic materials.";
- next;
- mes "[Yoop]";
- mes "This combined stone is formed differently according to the raw materials and the way of treating it.";
+ mes "Bring these stones with you or else you won't be able to return!";
+ mes "Be careful!";
next;
mes "[Yoop]";
- mes "But most of stones are quite similar!";
- mes "We can't differentiate them easily.";
+ mes "The person next to my Master will let you out if you talk to him.";
next;
mes "[Yoop]";
- mes "Even I don't know how it all works.";
- close;
+ mes "My lab is located on the north western part of Splendide. Bring these to me when you've gathered them.";
+ return;
}
spl_in02,60,231,5 script Yoop#Warlock 446,{
-
- if (job_wl < 4){
- mes "[Yoop]";
- mes "Who are you.";
+ mes "[Yoop]";
+ if (job_wl < 4) {
+ mes "Who are you?";
mes "Get out of here!";
close;
- }
- if (job_wl == 4){
- mes "[Yoop]";
- mes "You're back??";
+ } else if (job_wl == 4) {
+ mes "You're back?";
next;
- switch(select("I brought the materials.:I've lost the Magical Stones.:Nothing.")){
+ switch(select("I brought the materials.:I've lost the Magical Stones.:Nothing.")) {
case 1:
- if (countitem(6152) < 1 || countitem(6151) < 1){
+ mes "[Yoop]";
+ if (countitem(6152) == 0 || countitem(6151) == 0) {
+ mes "......";
+ mes "......Where?";
+ mes "Don't bother me!";
+ next;
+ mes "[Yoop]";
+ mes "We need to test if your body can withstand being a Warlock.";
+ mes "So you need to gather materials to prove yourself.";
+ next;
mes "[Yoop]";
mes "Please gather ^000077Glittering Crystal^000000s and ^000077Giant Bradium Fragment^000000s.";
next;
@@ -482,16 +350,12 @@ spl_in02,60,231,5 script Yoop#Warlock 446,{
mes "Bring these stones with you or else you won't be able to return!";
mes "Be careful!";
close;
- }
- else if ((countitem(6152) > 0) && (countitem(6151) > 0)){
- if (countitem(2796) < 1 || countitem(2797) < 1){
- if (isequipped(2796) || isequipped(2797)){
- mes "[Yoop]";
- //Custom translation
- mes "Please unequip the stones and talk to me again.";
- close;
- }
- mes "[Yoop]";
+ } else if (countitem(6152) && countitem(6151)) {
+ if (isequipped(2796) || isequipped(2797)) {
+ mes "Bring me back the magical stones.";
+ close;
+ }
+ if (countitem(2796) == 0 || countitem(2797) == 0) {
mes "It seems that you don't have it?";
mes "You lost it?";
next;
@@ -499,13 +363,7 @@ spl_in02,60,231,5 script Yoop#Warlock 446,{
mes "Please find that stone and come back to me.";
close;
}
- if (isequipped(2796) || isequipped(2797)){
- mes "[Yoop]";
- //Custom translation
- mes "Please unequip the stones and talk to me again.";
- close;
- }
- mes "[Yoop]";
+ mes "Alright! All the materials are ready!";
mes "While I am concentrating on working on this stone. Can you go back to my master?";
mes "I will follow up once it's done.";
delitem 2796,countitem(2796); //Magical_Stone
@@ -522,49 +380,47 @@ spl_in02,60,231,5 script Yoop#Warlock 446,{
mes "I asked you to double check it and make sure you wore it!";
next;
mes "[Yoop]";
- mes "Please check whether you missplaced it or if you already have it equipped.";
+ mes "Please check whether you misplaced it or if you already have it equipped.";
next;
- switch(select("I found it.:nah.")){
+ switch(select("I found it.:Nah.")) {
case 1:
mes "[Yoop]";
mes "Don't tease me!";
mes "It's not hard to tell if you have it or not!";
close;
case 2:
- if ((countitem(2797) < 1) && (countitem(2796) < 1)){
- if (!isequipped(2796) || !isequipped(2797)){
- if (countitem(732) >= 2){
- switch(select("Give 2x 3 Carat Diamonds.:Just quit it.")){
- case 1:
- mes "[Yoop]";
- mes " I will overlook your fault.";
- mes "Please be careful with it.";
- delitem 732,2; //Crystal_Jewel__
+ if ((isequipped(2796) == 0 && countitem(2796) == 0) || (isequipped(2797) == 0 && countitem(2797) == 0)) {
+ if (countitem(732) > 0) {
+ switch(select("Give 3 carat diamond.:Just quit it.")) {
+ case 1:
+ mes "[Yoop]";
+ mes "I will overlook your fault.";
+ mes "Please be careful with it.";
+ delitem 732,1; //Crystal_Jewel__
+ if (isequipped(2796) == 0 && countitem(2796) == 0)
getitem 2796,1; //Magical_Stone
+ if (isequipped(2797) == 0 && countitem(2797) == 0)
getitem 2797,1; //Magical_Stone_
- close;
- case 2:
- mes "[Yoop]";
- mes "Just show me your good faith!";
- close;
- }
+ close;
+ case 2:
+ mes "[Yoop]";
+ mes "Just show me your good faith!";
+ close;
}
- mes "[Yoop]";
- mes "How can you can say that?";
- mes "^000077Just apologize.^000000!";
- mes "I guess I could give you more stones if you give me say 2x 3 carat diamond...";
- close;
}
mes "[Yoop]";
mes "How can you can say that?";
- mes "^000077Just apologize.^000000!";
- mes "I guess I could give you more stones if you give me say 2x 3 carat diamond...";
+ mes "^000077Just apologize^000000!";
+ mes "I guess I could give you more stones if you give me say a 3 carat diamond...";
close;
}
mes "[Yoop]";
- mes "How can you can say that?";
- mes "^000077Just apologize.^000000!";
- mes "I guess I could give you more stones if you give me say 2x 3 carat diamond...";
+ if (isequipped(2796) || isequipped(2797)) {
+ mes "Please check your equipment window...";
+ mes "You sure you don't have it?";
+ close;
+ }
+ mes "Then what's that you are holding now...?";
close;
}
case 3:
@@ -573,225 +429,40 @@ spl_in02,60,231,5 script Yoop#Warlock 446,{
mes "Don't bother me, I am quite busy.";
close;
}
- }
- mes "[Yoop]";
- mes "I am focusing on meditating.";
- mes "So I can create magic.";
- next;
- mes "[Yoop]";
- mes "And... you seem to have more talent on this than regular mages.";
- mes "Maybe if I become an alchemist, I might be better than I am now don't you think?";
- next;
- mes "[Yoop]";
- mes "I'm studying to better myself.";
- next;
- mes "[Yoop]";
- mes "If am inside of 'the room of time and magic', I will catch up with your power!";
- mes "Hahahaha...";
- close;
-}
-
-spl_in02,84,103,3 script Assistant#Warlock2 445,{
-
- if (job_wl < 1){
- if (Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard){
- mes "[Assistant]";
- mes "Huh!!! Human!?!";
- mes "How did you enter here?";
- mes "This is only connected with a special gate!";
- next;
- mes "[Assistant]";
- mes "I don't know how...";
- mes "But we should leave before my master spots you...!";
- next;
- mes "[???]";
- mes "What's that noise out there?";
- mes "I warned them to be quiet while I'm meditating.";
- next;
- mes "[Assistant]";
- mes "Huh!?!";
- mes "Master...";
- mes "It's nothing...";
- next;
- mes "[Master]";
- mes "Oh~ there's a human being in front of me.";
- next;
- mes "[Assistant]";
- mes "Oh this thing?";
- mes "I was just leading it out.";
- next;
- mes "[Master]";
- mes "Yoop!!!";
- next;
- mes "[Yoop]";
- mes "Yeap...!!";
- next;
- mes "[Master]";
- mes "There's the warp portal beyond you... Is it an illusion?";
- next;
- mes "[Yoop]";
- mes "Sorry!!!";
- mes "It's my mistake...";
- next;
- mes "[Master]";
- mes "Fool...";
- mes "I'll deal with you after you send the human away.";
- next;
- mes "[Master]";
- mes "MushSartas Ir Cyamar";
- mes "UdenLo";
- next;
- mes " - The fairy with the green hair chants a spell. - ";
- mes " - I feel like something special surrounds me. - ";
- specialeffect2 EF_DISPELL;
- next;
- mes "[Master]";
- mes "Oh, that's interesting.";
- mes "How dare you resist me human?";
- next;
- if (BaseLevel > 98){
- mes "[Master]";
- mes "Oh, that's interesting.";
- mes "How dare you resist me human?";
- next;
- menu "I'm not sure. Who are you?",-;
- mes "[Master]";
- mes "I am the leader of the ^000077Warlock^000000s.";
- mes "'^000077Sila Egnoloria^000000'";
- mes "If you are a Wizard, it would be good of you to memorize my name.";
- next;
- menu "What is a ^000077Warlock^000000?",-;
- mes "[Master Egnoloria]";
- mes "Oh...are you interested?";
- next;
- mes "[Master Egnoloria]";
- mes "A ^000077Warlock^000000 is someone who uses the magic of the giants of Jotunheim.";
- mes "It can't be defined in any other words.";
- next;
- mes "[Master Egnoloria]";
- mes "Only the strong magic can explain it.";
- next;
- menu "Could I become Warlock?",-;
- mes "[Master Egnoloria]";
- mes "You?";
- mes "You wanna become a Warlock?";
- mes "Hahaha";
- next;
- mes "[Master Egnoloria]";
- mes "You're so interesting.";
- mes "It would be difficult for a human to become a Warlock.";
- mes "The strong power would gnaw at your weak body.";
- next;
- mes "[Master Egnoloria]";
- mes "If you dare to face death, you can try to become one.";
- next;
- switch(select("What do I need to do?:Cancel.")){
- case 1:
- mes "[Master Egnoloria]";
- mes "Are you serious?";
- mes "You hunger for power don't you human.";
- next;
- mes "[Master Egnoloria]";
- mes "The strong desire to be more powerful makes your soul more beautiful.";
- next;
- mes "[Master Egnoloria]";
- mes "But, I need to check that you're qualified.";
- next;
- mes "[Master Egnoloria]";
- mes "Yoop!";
- next;
- mes "[Yoop]";
- mes "Yeap!!";
- next;
- mes "[Master Egnoloria]";
- mes "Give this to the human.";
- next;
- mes "[Master Egnoloria]";
- mes "Talk to the guy with the weird hair.";
- mes "He'll let you know what you should do.";
- set job_wl,2;
- setquest 11106;
- close;
- case 2:
- mes "[Master Egnoloria]";
- mes "Good.";
- mes "You are a human being so that's for you.";
- mes "kkk";
- set job_wl,1;
- close2;
- warp "splendide",200,100;
- end;
- }
- }
- mes "[Master]";
- mes "You're still quite far too low of a level to even consider this.";
- close2;
- warp "splendide",200,100;
- end;
- }
- mes "[Assistant]";
- mes "Huh!!! Human!?!";
- mes "How did you enter here?";
- mes "This is only connected with a special gate!";
- next;
- mes "[Assistant]";
- mes "I don't know how...";
- mes "But we should leave before my master spots you...!";
- next;
- mes "[???]";
- mes "What's that noise out there?";
- mes "I warned them to be quiet while I'm meditating.";
- next;
- mes "[Assistant]";
- mes "Huh!?!";
- mes "Master...";
- mes "It's nothing...";
- next;
- mes "[Master]";
- mes "Oh~ there's a human being in front of me.";
- next;
- mes "[Assistant]";
- mes "Oh this thing?";
- mes "I was just leading it out.";
- next;
- mes "[Master]";
- mes "Yoop!!!";
+ } else {
+ mes "I am focusing on meditating.";
+ mes "So I can create magic.";
next;
mes "[Yoop]";
- mes "Yeap...!!";
- next;
- mes "[Master]";
- mes "There's the warp portal beyond you... Is it an illusion?";
+ mes "And... you seem to have more talent on this than regular mages.";
+ mes "Maybe if I become an alchemist, I might be better than I am now don't you think?";
next;
mes "[Yoop]";
- mes "Sorry!!!";
- mes "It's my mistake...";
- next;
- mes "[Master]";
- mes "Fool...";
- mes "I'll deal with you after you send the human away.";
+ mes "I'm studying to better myself.";
next;
- mes "[Master]";
- mes "MushSartas Ir Cyamar";
- mes "UdenLo";
- close2;
- warp "splendide",200,100;
- end;
+ mes "[Yoop]";
+ mes "If am inside of 'the room of time and magic', I will catch up with your power!";
+ mes "Hahahaha...";
+ close;
}
- if (job_wl == 1){
+}
+
+spl_in02,84,103,3 script Assistant#Warlock2 439,{
+ if (job_wl == 0) {
+ callfunc "F_Warlock";
+ end;
+ } else if (job_wl == 1) {
mes "[Assistant]";
mes "Human! What do you want?";
close;
- }
- if ((job_wl > 1) && (job_wl < 6)){
+ } else if (job_wl < 6) {
mes "[Assistant]";
mes "It's not me you are looking for currently.";
close;
- }
- if (job_wl == 6){
- if(checkweight(1201,1) == 0){
- mes "You've got too many items.";
- mes "You'd best remove some and come back.";
+ } else if (job_wl == 6) {
+ if (checkweight(1201,1) == 0 || MaxWeight - Weight < 3500) {
+ mes "You're carring out too many items.";
+ mes "You'd better minimize your weight.";
close;
}
mes "[Yoop]";
@@ -808,303 +479,79 @@ spl_in02,84,103,3 script Assistant#Warlock2 445,{
set job_wl,7;
changequest 11109,11110;
getitem 12384,5; //Rainbow_Ruby_Water
- getitem 12385,5; //Rainbow_Ruby_Fire
getitem 12386,5; //Rainbow_Ruby_Wind
getitem 12387,5; //Rainbow_Ruby_Earth
+ getitem 12385,5; //Rainbow_Ruby_Fire
close2;
warp "job3_war01",23,20;
end;
- }
- if (job_wl == 7){
- if(checkweight(1201,1) == 0){
- mes "You've got too many items.";
- mes "You'd best remove some and come back.";
+ } else if (job_wl == 7) {
+ if (checkweight(1201,1) == 0 || MaxWeight - Weight < 3500) {
+ mes "You're carring out too many items.";
+ mes "You'd better minimize your weight.";
close;
}
- mes "[Assistant]";
+ mes "[Yoop]";
mes "Would you like to try it again?";
mes "Let me give you more rubies.";
next;
- if (countitem(12384))
- delitem 12384,countitem(12384); //Rainbow_Ruby_Water
- if (countitem(12385))
- delitem 12385,countitem(12385); //Rainbow_Ruby_Fire
- if (countitem(12386))
- delitem 12386,countitem(12386); //Rainbow_Ruby_Wind
- if (countitem(12387))
- delitem 12387,countitem(12387); //Rainbow_Ruby_Earth
+ if (countitem(12384)) delitem 12384,countitem(12384); //Rainbow_Ruby_Water
+ if (countitem(12386)) delitem 12386,countitem(12386); //Rainbow_Ruby_Wind
+ if (countitem(12387)) delitem 12387,countitem(12387); //Rainbow_Ruby_Earth
+ if (countitem(12385)) delitem 12385,countitem(12385); //Rainbow_Ruby_Fire
getitem 12384,5; //Rainbow_Ruby_Water
- getitem 12385,5; //Rainbow_Ruby_Fire
getitem 12386,5; //Rainbow_Ruby_Wind
getitem 12387,5; //Rainbow_Ruby_Earth
+ getitem 12385,5; //Rainbow_Ruby_Fire
close2;
warp "job3_war01",23,20;
end;
- }
- if (job_wl == 8){
- mes "[Assistant]";
+ } else if (job_wl == 8) {
+ mes "[Yoop]";
mes "You have successfully crystallized the Hollow Stone.";
mes "I'm sorry that I've doubted you.";
- if (countitem(12384))
- delitem 12384,countitem(12384); //Rainbow_Ruby_Water
- if (countitem(12385))
- delitem 12385,countitem(12385); //Rainbow_Ruby_Fire
- if (countitem(12386))
- delitem 12386,countitem(12386); //Rainbow_Ruby_Wind
- if (countitem(12387))
- delitem 12387,countitem(12387); //Rainbow_Ruby_Earth
+ if (countitem(12384)) delitem 12384,countitem(12384); //Rainbow_Ruby_Water
+ if (countitem(12386)) delitem 12386,countitem(12386); //Rainbow_Ruby_Wind
+ if (countitem(12387)) delitem 12387,countitem(12387); //Rainbow_Ruby_Earth
+ if (countitem(12385)) delitem 12385,countitem(12385); //Rainbow_Ruby_Fire
next;
- mes "[Assistant]";
+ mes "[Yoop]";
mes "All of the tests are done. Now talk to Master Engoloria.";
mes "I'm so happy that you have succeeded.";
set job_wl,9;
changequest 11111,11112;
close;
- }
- if (job_wl == 9){
- mes "[Assistant]";
+ } else if (job_wl == 9) {
+ mes "[Yoop]";
mes "All of the tests are done. Now talk to Master Engoloria.";
mes "I'm so happy that you have succeeded.";
close;
- }
- mes "[Assistant]";
- mes "I can feel that you have strong magic.";
- mes "I envy you.";
- next;
- mes "[Assistant]";
- mes "It deserves something special.";
- mes "Don't abuse it.";
- close;
-}
-
-spl_in02,78,110,5 script Assistant#Warlock3 443,{
-
- if (job_wl < 1){
- if (Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard){
- mes "[Assistant]";
- mes "Huh!!! Human!?!";
- mes "How did you enter here?";
- mes "This is only connected with a special gate!";
- next;
- mes "[Assistant]";
- mes "I don't know how...";
- mes "But we should leave before my master spots you...!";
- next;
- mes "[???]";
- mes "What's that noise out there?";
- mes "I warned them to be quiet while I'm meditating.";
- next;
- mes "[Assistant]";
- mes "Huh!?!";
- mes "Master...";
- mes "It's nothing...";
- next;
- mes "[???]";
- mes "Oh~ there's a human being in front of me.";
- next;
- mes "[Assistant]";
- mes "Oh this thing?";
- mes "I was just leading it out.";
- next;
- mes "[Master]";
- mes "Yoop!!!";
- next;
- mes "[Yoop]";
- mes "Yeap...!!";
- next;
- mes "[Master]";
- mes "There's the warp portal beyond you... Is it an illusion?";
- next;
- mes "[Yoop]";
- mes "Sorry!!!";
- mes "It's my mistake...";
- next;
- mes "[Master]";
- mes "Fool...";
- mes "I'll deal with you after you send the human away.";
- next;
- mes "[Master]";
- mes "MushSartas Ir Cyamar";
- mes "UdenLo";
- next;
- mes " - The fairy with the green hair chants a spell. - ";
- mes " - I feel like something special surrounds me. - ";
- specialeffect2 EF_DISPELL;
- next;
- mes "[Master]";
- mes "Oh, that's interesting.";
- mes "How dare you resist me human?";
- next;
- if (BaseLevel > 98){
- mes "[Master]";
- mes "Oh, that's interesting.";
- mes "How dare you resist me human?";
- next;
- menu "I'm not sure. Who are you?",-;
- mes "[Master]";
- mes "I am the leader of the ^000077Warlock^000000s.";
- mes "'^000077Sila Egnoloria^000000'";
- mes "If you are a Wizard, it would be good of you to memorize my name.";
- next;
- menu "What is a ^000077Warlock^000000?",-;
- mes "[Master Egnoloria]";
- mes "Oh...are you interested?";
- next;
- mes "[Master Egnoloria]";
- mes "A ^000077Warlock^000000 is someone who uses the magic of the giants of Jotunheim.";
- mes "It can't be defined in any other words.";
- next;
- mes "[Master Egnoloria]";
- mes "Only the strong magic can explain it.";
- mes "kkk";
- next;
- menu "Could I become Warlock?",-;
- mes "[Master Egnoloria]";
- mes "You?";
- mes "You wanna become a Warlock?";
- mes "Hahaha";
- next;
- mes "[Master Egnoloria]";
- mes "You're so interesting.";
- mes "It would be difficult for a human to become a Warlock.";
- mes "The strong power would gnaw at your weak body.";
- next;
- mes "[Master Egnoloria]";
- mes "If you dare to face death, you can try to become one.";
- next;
- switch(select("What do I need to do?:Cancel.")){
- case 1:
- mes "[Master Egnoloria]";
- mes "Are you serious?";
- mes "You hunger for power don't you human.";
- next;
- mes "[Master Egnoloria]";
- mes "The strong desire to be more powerful makes your soul more beautiful.";
- next;
- mes "[Master Egnoloria]";
- mes "But, I need to check that you're qualified.";
- next;
- mes "[Master Egnoloria]";
- mes "Yoop!";
- next;
- mes "[Yoop]";
- mes "Yeap!!";
- next;
- mes "[Master Egnoloria]";
- mes "Give this to the human.";
- next;
- mes "[Master Egnoloria]";
- mes "Talk to the guy with the weird hair.";
- mes "He'll let you know what you should do.";
- set job_wl,2;
- setquest 11106;
- close;
- case 2:
- mes "[Master Egnoloria]";
- mes "Good.";
- mes "You are a human being so that's for you.";
- mes "kkk";
- set job_wl,1;
- close2;
- warp "splendide",200,100;
- end;
- }
- }
- mes "[Master]";
- mes "You're still quite far too low of a level to even consider this.";
- close2;
- warp "splendide",200,100;
- end;
- }
- mes "[Assistant]";
- mes "Huh!!! Human!?!";
- mes "How did you enter here?";
- mes "This is only connected with a special gate!";
- next;
- mes "[Assistant]";
- mes "I don't know how...";
- mes "But we should leave before my master spots you...!";
- next;
- mes "[???]";
- mes "What's that noise out there?";
- mes "I warned them to be quiet while I'm meditating.";
- next;
- mes "[Assistant]";
- mes "Huh!?!";
- mes "Master...";
- mes "It's nothing...";
- next;
- mes "[???]";
- mes "Oh~ there's a human being in front of me.";
- next;
- mes "[Assistant]";
- mes "Oh this thing?";
- mes "I was just leading it out.";
- next;
- mes "[Master]";
- mes "Yoop!!!";
- next;
+ } else {
mes "[Yoop]";
- mes "Yeap...!!";
- next;
- mes "[Master]";
- mes "There's the warp portal beyond you... Is it an illusion?";
+ mes "I can feel that you have strong magic.";
+ mes "I envy you.";
next;
mes "[Yoop]";
- mes "Sorry!!!";
- mes "It's my mistake...";
- next;
- mes "[Master]";
- mes "Fool...";
- mes "I'll deal with you after you send the human away.";
- next;
- mes "[Master]";
- mes "MushSartas Ir Cyamar";
- mes "UdenLo";
- close2;
- warp "splendide",200,100;
- end;
- }
- if (job_wl == 1){
- mes "[Assistant]";
- mes "......";
- mes "If you don't have anything to say to me, would you just leave?";
- next;
- switch(select("Leave:Stay")){
- case 1:
- mes "[Assistant]";
- mes "Then be careful!";
- close2;
- warp "splendide",200,100;
- end;
- case 2:
- mes "[Assistant]";
- mes "......";
- close;
- }
+ mes "It deserves something special.";
+ mes "Don't abuse it.";
+ close;
}
- if (job_wl == 2){
- mes "[Assistant]";
- mes "......";
- mes "I don't have a pony-tail...";
- next;
- switch(select("Leave:Cancel.")){
- case 1:
- mes "[Assistant]";
- mes "Then be careful.";
- close2;
- warp "splendide",200,100;
- end;
- case 2:
- mes "[Assistant]";
- mes "......";
- close;
- }
+}
+
+spl_in02,78,110,5 script Assistant#Warlock3 437,{
+ if (job_wl == 0) {
+ callfunc "F_Warlock";
+ end;
}
mes "[Assistant]";
- mes "Please be quiet while my master is meditating.";
+ mes "......";
+ switch(job_wl) {
+ case 1: mes "If you don't have anything to say to me, would you just leave?"; break;
+ case 2: mes "I don't have a pony-tail..."; break;
+ default: mes "Please be quiet while my master is meditating."; break;
+ }
next;
- switch(select("Leave:Cancel.")){
+ switch(select("Leave:Stay")) {
case 1:
mes "[Assistant]";
mes "Then be careful.";
@@ -1119,198 +566,14 @@ spl_in02,78,110,5 script Assistant#Warlock3 443,{
}
spl_in02,80,108,5 script Guild Master#Warlock 465,{
-
- if (job_wl < 1){
- if (Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard){
- mes "[Assistant]";
- mes "Huh!!! Human!?!";
- mes "How did you enter here?";
- mes "This is only connected with a special gate!";
- next;
- mes "[Assistant]";
- mes "I don't know how...";
- mes "But we should leave before my master spots you...!";
- next;
- mes "[???]";
- mes "What's that noise out there?";
- mes "I warned them to be quiet while I'm meditating.";
- next;
- mes "[Assistant]";
- mes "Huh!?!";
- mes "Master...";
- mes "It's nothing...";
- next;
- mes "[Master]";
- mes "Oh~ there's a human being in front of me.";
- next;
- mes "[Assistant]";
- mes "Oh this thing?";
- mes "I was just leading it out.";
- next;
- mes "[Master]";
- mes "Yoop!!!";
- next;
- mes "[Yoop]";
- mes "Yeap...!!";
- next;
- mes "[Master]";
- mes "There's the warp portal beyond you... Is it an illusion?";
- next;
- mes "[Yoop]";
- mes "Sorry!!!";
- mes "It's my mistake...";
- next;
- mes "[Master]";
- mes "Fool...";
- mes "I'll deal with you after you send the human away.";
- next;
- mes "[Master]";
- mes "MushSartas Ir Cyamar";
- mes "UdenLo";
- next;
- mes " - The fairy with the green hair chants a spell. - ";
- mes " - I feel like something special surrounds me. - ";
- specialeffect2 EF_DISPELL;
- next;
- mes "[Master]";
- mes "Oh, that's interesting.";
- mes "How dare you resist me human?";
- next;
- if (BaseLevel > 98){
- mes "[Master]";
- mes "Oh, that's interesting.";
- mes "How dare you resist me human?";
- next;
- menu "I'm not sure. Who are you?",-;
- mes "[Master]";
- mes "I am the leader of the ^000077Warlock^000000s.";
- mes "'^000077Sila Egnoloria^000000'";
- mes "If you are a Wizard, it would be good of you to memorize my name.";
- next;
- menu "What is a ^000077Warlock^000000?",-;
- mes "[Master Egnoloria]";
- mes "Oh...are you interested?";
- next;
- mes "[Master Egnoloria]";
- mes "A ^000077Warlock^000000 is someone who uses the magic of the giants of Jotunheim.";
- mes "It can't be defined in any other words.";
- next;
- mes "[Master Egnoloria]";
- mes "Only the strong magic can explain it.";
- mes "kkk";
- next;
- menu "Could I become Warlock?",-;
- mes "[Master Egnoloria]";
- mes "You?";
- mes "You wanna become a Warlock?";
- mes "Hahaha";
- next;
- mes "[Master Egnoloria]";
- mes "You're so interesting.";
- mes "It would be difficult for a human to become a Warlock.";
- mes "The strong power would gnaw at your weak body.";
- next;
- mes "[Master Egnoloria]";
- mes "If you dare to face death, you can try to become one.";
- next;
- switch(select("What do I need to do?:Cancel.")){
- case 1:
- mes "[Master Egnoloria]";
- mes "Are you serious?";
- mes "You hunger for power don't you human.";
- next;
- mes "[Master Egnoloria]";
- mes "The strong desire to be more powerful makes your soul more beautiful.";
- next;
- mes "[Master Egnoloria]";
- mes "But, I need to check that you're qualified.";
- next;
- mes "[Master Egnoloria]";
- mes "Yoop!";
- next;
- mes "[Yoop]";
- mes "Yeap!!";
- next;
- mes "[Master Egnoloria]";
- mes "Give this to the human.";
- next;
- mes "[Master Egnoloria]";
- mes "Talk to the guy with the weird hair.";
- mes "He'll let you know what you should do.";
- set job_wl,2;
- setquest 11106;
- close;
- case 2:
- mes "[Master Egnoloria]";
- mes "Good.";
- mes "You are a human being so that's for you.";
- mes "kkk";
- set job_wl,1;
- close2;
- warp "splendide",200,100;
- end;
- }
- }
- mes "[Master]";
- mes "You're still quite far too low of a level to even consider this.";
- close2;
- warp "splendide",200,100;
- end;
- }
- mes "[Assistant]";
- mes "Huh!!! Human!?!";
- mes "How did you enter here?";
- mes "This is only connected with a special gate!";
- next;
- mes "[Assistant]";
- mes "I don't know how...";
- mes "But we should leave before my master spots you...!";
- next;
- mes "[???]";
- mes "What's that noise out there?";
- mes "I warned them to be quiet while I'm meditating.";
- next;
- mes "[Assistant]";
- mes "Huh!?!";
- mes "Master...";
- mes "It's nothing...";
- next;
- mes "[Master]";
- mes "Oh~ there's a human being in front of me.";
- next;
- mes "[Assistant]";
- mes "Oh this thing?";
- mes "I was just leading it out.";
- next;
- mes "[Master]";
- mes "Yoop!!!";
- next;
- mes "[Yoop]";
- mes "Yeap...!!";
- next;
- mes "[Master]";
- mes "There's the warp portal beyond you... Is it an illusion?";
- next;
- mes "[Yoop]";
- mes "Sorry!!!";
- mes "It's my mistake...";
- next;
- mes "[Master]";
- mes "Fool...";
- mes "I'll deal with you after you send the human away.";
- next;
- mes "[Master]";
- mes "MushSartas Ir Cyamar";
- mes "UdenLo";
- close2;
- warp "splendide",200,100;
+ if (job_wl == 0) {
+ callfunc "F_Warlock";
end;
- }
- if (job_wl == 1){
+ } else if (job_wl == 1) {
mes "[Master Egnoloria]";
mes "Do you have something to ask me?";
next;
- switch(select("How can I be a Warlock?:Cancel.")){
+ switch(select("How can I be a Warlock?:Cancel.")) {
case 1:
mes "[Master Egnoloria]";
mes "Are you serious?";
@@ -1341,20 +604,17 @@ spl_in02,80,108,5 script Guild Master#Warlock 465,{
mes "[Master Egnoloria]";
mes "Good.";
mes "You are a human being so that's for you.";
- mes "kkk";
close2;
warp "splendide",200,100;
end;
}
- }
- if (job_wl == 2){
+ } else if (job_wl == 2) {
mes "[Master Egnoloria]";
mes "I'm meditating, I said talk to Yoop ok.";
mes "Yoop has a funny pony-tail.";
mes "And don't disturb me.";
close;
- }
- if (job_wl == 3 || job_wl == 4){
+ } else if (job_wl == 3 || job_wl == 4) {
mes "[Master Egnoloria]";
mes "......";
next;
@@ -1362,11 +622,9 @@ spl_in02,80,108,5 script Guild Master#Warlock 465,{
mes "Master is meditating.";
mes "Be quiet.";
close;
- }
- if (job_wl == 5){
+ } else if (job_wl == 5) {
mes "[Master Egnoloria]";
mes "I've heard from Yoop that a very useful stone can be created.";
- mes "Kkk.";
next;
mes "[Master Egnoloria]";
mes "It can be used to make magical jewelry that can cast powerful magic.";
@@ -1383,134 +641,65 @@ spl_in02,80,108,5 script Guild Master#Warlock 465,{
mes "[Yoop]";
mes "Yup, Master.";
mes "Please follow me.";
- emotion e_ic,"Assistant#Warlock2";
+ emotion e_ic,0,"Assistant#Warlock2";
set job_wl,6;
changequest 11108,11109;
close;
- }
- if ((job_wl > 5) && (job_wl < 9)){
+ } else if (job_wl < 9) {
mes "[Master Egnoloria]";
mes "......";
next;
mes "[Yoop]";
mes "My master is meditating now, please follow me.";
close;
- }
- if (job_wl == 9){
- if (BaseLevel == 99){
- if(checkweight(1201,1) == 0){
- mes "You've got too many items.";
- mes "Please come back after reducing the number of items you have.";
- close;
- }
- if (SkillPoint != 0) {
- mes "[Master Egnoloria]";
- //Custom Translation
- mes "Unless you like being your current job, you should use all your skill points.";
- close;
- }
- if (Class == Job_Baby_Wizard){
- mes "[Master Egnoloria]";
- mes "Beautiful light...";
- mes "Don't make me disappointed at you...";
- next;
- mes "[Master Egnoloria]";
- mes "You have become a member of the Warlocks.";
- mes "Be proud.";
- next;
- mes "[Master Egnoloria]";
- mes "This crystallized magical stone will keep you safe.";
- set job_wl,10;
- jobchange Job_Baby_Warlock;
- completequest 11112;
- getitem 5753,1; //Magic_Stone_Hat
- getitem 2795,1; //Green_Apple_Ring
- close;
- }
- if (Class == Job_Wizard){
- mes "[Master Egnoloria]";
- mes "Beautiful light...";
- mes "Don't make me disappointed at you...";
- next;
- mes "[Master Egnoloria]";
- mes "You have become a member of the Warlocks.";
- mes "Be proud.";
- next;
- mes "[Master Egnoloria]";
- mes "This crystallized magical stone will keep you safe.";
- set job_wl,10;
- jobchange Job_Warlock;
- completequest 11112;
- getitem 5753,1; //Magic_Stone_Hat
- getitem 2795,1; //Green_Apple_Ring
- close;
- }
- if(Class == Job_High_Wizard){
- if ((JobLevel > 49) && (JobLevel < 60)){
- mes "[Master Egnoloria]";
- mes "Beautiful light...";
- mes "Don't make me disappointed at you...";
- next;
- mes "[Master Egnoloria]";
- mes "You have become a member of the Warlocks.";
- mes "Be proud.";
- next;
- mes "[Master Egnoloria]";
- mes "This crystallized magical stone will keep you safe.";
- set job_wl,11;
- jobchange Job_Warlock_T;
- completequest 11112;
- getitem 5753,1; //Magic_Stone_Hat
- getitem 2795,1; //Green_Apple_Ring
- close;
- }else if ((JobLevel > 59) && (JobLevel < 70)){
- mes "[Master Egnoloria]";
- mes "Beautiful light...";
- mes "Don't make me disappointed at you...";
- next;
- mes "[Master Egnoloria]";
- mes "You have become a member of the Warlocks.";
- mes "Be proud.";
- next;
- mes "[Master Egnoloria]";
- mes "This crystallized magical stone will keep you safe.";
- set job_wl,12;
- jobchange Job_Warlock_T;
- completequest 11112;
- getitem 5753,1; //Magic_Stone_Hat
- getitem 2795,1; //Green_Apple_Ring
- close;
- }else if (JobLevel == 70){
- mes "[Master Egnoloria]";
- mes "Beautiful light...";
- mes "Don't make me disappointed at you...";
- next;
- mes "[Master Egnoloria]";
- mes "You have become a member of the Warlocks.";
- mes "Be proud.";
- next;
- mes "[Master Egnoloria]";
- mes "This crystallized magical stone will keep you safe.";
- set job_wl,13;
- jobchange Job_Warlock_T;
- completequest 11112;
- getitem 5753,1; //Magic_Stone_Hat
- getitem 2795,1; //Green_Apple_Ring
- close;
- }
- }
+ } else if (job_wl == 9) {
+ if (BaseLevel < 99 || BaseJob != Job_Wizard) {
mes "[Master Egnoloria]";
- //Custom Translation
- mes "Ah......?";
+ mes "Hm...?";
+ mes "How did you come this far...";
+ close;
+ }
+ if (checkweight(1201,1) == 0 || MaxWeight - Weight < 3500) {
+ mes "You've got too many items.";
+ mes "Please come back after reducing the number of items you have.";
close;
}
mes "[Master Egnoloria]";
- //Custom Translation
- mes "Ah......?";
- mes "How come you've made it this far...";
+ if (SkillPoint != 0) {
+ mes "Unless you like your current job, you should use all your skill points.";
+ close;
+ }
+ if (ismounting()) {
+ mes "You are on a riding pet,";
+ mes "so you cannot change your job.";
+ mes "Please unequip your riding pet and try again!";
+ close;
+ }
+ mes "Beautiful light...";
+ mes "Don't make me disappointed at you...";
+ next;
+ mes "[Master Egnoloria]";
+ mes "You have become a member of the Warlocks.";
+ mes "Be proud.";
+ next;
+ if (SkillPoint != 0) {
+ mes "^0000ffYou still have left the skill points, Please use all the skill points and try to start again!^000000";
+ close;
+ }
+ mes "[Master Egnoloria]";
+ mes "This crystallized magical stone will keep you safe.";
+ if (Class == Job_High_Wizard) {
+ if (JobLevel > 69) set job_wl,13;
+ else if (JobLevel > 59) set job_wl,12;
+ else set job_wl,11;
+ }
+ else set job_wl,10;
+ jobchange roclass(eaclass()|EAJL_THIRD);
+ completequest 11112;
+ getitem 5753,1; //Magic_Stone_Hat
+ getitem 2795,1; //Green_Apple_Ring
close;
- }
- if (job_wl > 9){
+ } else if (job_wl > 9) {
mes "[Master Egnoloria]";
mes "How are you adjusting to the power of a Warlocks?";
mes "If you get careless, you will be overthrown by your own power.";
@@ -1519,15 +708,13 @@ spl_in02,80,108,5 script Guild Master#Warlock 465,{
}
job3_war01,22,22,7 script Yoop#WRR 439,{
-
mes "[Yoop]";
mes "If you ask Ebein to be sent to the magical room, he would send you there.";
- mes "wait in the queue to enter the Chamber of Magic.";
+ mes "Wait in the queue to enter the Chamber of Magic.";
close;
}
job3_war01,29,25,0 script Ebein#WRR 437,{
-
mes "[Ebein]";
mes "Would you like to take a test?";
mes "If you stand by in the waiting room, you'll be able to go into the Chamber of Magic.";
@@ -1535,7 +722,7 @@ job3_war01,29,25,0 script Ebein#WRR 437,{
mes "[Ebein]";
mes "If there're others inside the room, you just need to wait for a while.";
next;
- switch(select("Go to the waiting room.:Go outside.")){
+ switch(select("Go to the waiting room.:Go outside.")) {
case 1:
mes "[Ebein]";
mes "Then please enter the room yourself.";
@@ -1550,519 +737,314 @@ job3_war01,29,25,0 script Ebein#WRR 437,{
warp "spl_in02",79,102;
end;
}
-end;
-
}
-job3_war01,29,25,5 script The chamber of magic 437,{
+job3_war01,29,25,5 script The chamber of magic#1 437,{
end;
-
OnInit:
- disablenpc "The chamber of magic";
- waitingroom "The chamber of magic",20,"The chamber of magic::OnStartArena",1;
+ disablenpc "The chamber of magic#1";
+ waitingroom "The chamber of magic",20,"The chamber of magic#1::OnStartArena",1;
enablewaitingroomevent;
end;
-
OnStartArena:
warpwaitingpc "job3_war02",29,25;
- donpcevent "The chamber of magic#W::OnEnable";
+ donpcevent "The chamber of magic#2::OnEnable";
initnpctimer;
disablewaitingroomevent;
end;
-
OnTimer10000:
- if(getmapusers("job3_war02")==0)
- {
- donpcevent "The chamber of magic#W::OnResetNPC";
- donpcevent "The chamber of magic#W2::OnResetNPC";
- donpcevent "The chamber of magic#W3::OnResetNPC";
- donpcevent "Hollow Stone#W::OnResetNPC";
+ if (getmapusers("job3_war02") == 0) {
+ donpcevent "The chamber of magic#2::OnReset";
+ donpcevent "The chamber of magic#2::OnDisable";
+ stopnpctimer "The chamber of magic#2";
+ donpcevent "The chamber of magic#3::OnReset";
+ donpcevent "The chamber of magic#3::OnDisable";
+ stopnpctimer "The chamber of magic#3";
+ donpcevent "The chamber of magic#4::OnReset";
+ donpcevent "The chamber of magic#4::OnDisable";
+ stopnpctimer "The chamber of magic#4";
+ donpcevent "Hollow Stone#Warlock::OnReset";
+ donpcevent "Hollow Stone#Warlock::OnDisable";
+ stopnpctimer "Hollow Stone#Warlock";
stopnpctimer;
enablewaitingroomevent;
end;
}
initnpctimer;
-end;
-
+ end;
OnEnable:
enablewaitingroomevent;
end;
-
OnDisable:
disablewaitingroomevent;
end;
}
-job3_war02,1,1,0 script The chamber of magic#W 66,{
- end;
-
+- script The chamber of magic#2 -1,{
OnInit:
- disablenpc "The chamber of magic#W";
+ disablenpc strnpcinfo(0);
end;
-
OnEnable:
- enablenpc "The chamber of magic#W";
- monster "job3_war02",23,32,"Magic Monster",2047,1,"The chamber of magic#W::OnMyMobDead";
- monster "job3_war02",23,21,"Magic Monster",2048,1,"The chamber of magic#W::OnMyMobDead";
- monster "job3_war02",34,32,"Magic Monster",2049,1,"The chamber of magic#W::OnMyMobDead";
- monster "job3_war02",34,21,"Magic Monster",2050,1,"The chamber of magic#W::OnMyMobDead";
- monster "job3_war02",23,32,"Magic Monster",2047,1,"The chamber of magic#W::OnMyMobDead";
- monster "job3_war02",23,21,"Magic Monster",2048,1,"The chamber of magic#W::OnMyMobDead";
- monster "job3_war02",34,32,"Magic Monster",2049,1,"The chamber of magic#W::OnMyMobDead";
- monster "job3_war02",34,21,"Magic Monster",2050,1,"The chamber of magic#W::OnMyMobDead";
- set .MyMobCount,8;
+ enablenpc strnpcinfo(0);
+ monster "job3_war02",23,32,"Magic Monster",2047,1,strnpcinfo(0)+"::OnMyMobDead";
+ monster "job3_war02",23,21,"Magic Monster",2048,1,strnpcinfo(0)+"::OnMyMobDead";
+ monster "job3_war02",34,32,"Magic Monster",2049,1,strnpcinfo(0)+"::OnMyMobDead";
+ monster "job3_war02",34,21,"Magic Monster",2050,1,strnpcinfo(0)+"::OnMyMobDead";
+ monster "job3_war02",23,32,"Magic Monster",2047,1,strnpcinfo(0)+"::OnMyMobDead";
+ monster "job3_war02",23,21,"Magic Monster",2048,1,strnpcinfo(0)+"::OnMyMobDead";
+ monster "job3_war02",34,32,"Magic Monster",2049,1,strnpcinfo(0)+"::OnMyMobDead";
+ monster "job3_war02",34,21,"Magic Monster",2050,1,strnpcinfo(0)+"::OnMyMobDead";
initnpctimer;
end;
-
OnReset:
- killmonster "job3_war02","The chamber of magic#W::OnMyMobDead";
+ killmonster "job3_war02",strnpcinfo(0)+"::OnMyMobDead";
end;
-
OnDisable:
- disablenpc "The chamber of magic#W";
+ disablenpc strnpcinfo(0);
end;
-
OnMyMobDead:
- set .MyMobCount,.MyMobCount-1;
- if(.MyMobCount < 1){
+ if (mobcount("job3_war02",strnpcinfo(0)+"::OnMyMobDead") < 1) {
stopnpctimer;
mapannounce "job3_war02","The Monster Invasion has been stopped.",bc_map;
- donpcevent "The chamber of magic#W2::OnEnable";
+ set .@str$, "The chamber of magic#"+((strnpcinfo(0) == "The chamber of magic#2")?"3":"4");
+ donpcevent .@str$+"::OnEnable";
}
end;
-
OnTimer3000:
+ if (strnpcinfo(0) != "The chamber of magic#2") end;
mapannounce "job3_war02","A Magical Power fragment has been created in the Magic Chamber Room.",bc_map;
end;
-
OnTimer4000:
mapannounce "job3_war02","Defend this room from monsters for 5 minutes.",bc_map;
end;
-
OnTimer5000:
mapannounce "job3_war02","Destroy all the monsters, and the Chamber will stabilize.",bc_map;
end;
-
OnTimer63000:
- mapannounce "job3_war02","There's 4 min left to stabilize the chamber....",bc_map;
+ mapannounce "job3_war02","There's 4 min left to stabilize the chamber...",bc_map;
end;
-
OnTimer123000:
- mapannounce "job3_war02","There's 3 min left to stabilize the chamber....",bc_map;
+ mapannounce "job3_war02","There's 3 min left to stabilize the chamber...",bc_map;
end;
-
OnTimer183000:
- mapannounce "job3_war02","There's 2 min left to stabilize the chamber....",bc_map;
+ mapannounce "job3_war02","There's 2 min left to stabilize the chamber...",bc_map;
end;
-
OnTimer243000:
- mapannounce "job3_war02","There's 1 min left to stabilize the chamber....",bc_map;
+ mapannounce "job3_war02","There's 1 min left to stabilize the chamber...",bc_map;
end;
-
OnTimer273000:
- mapannounce "job3_war02","There's 30 seconds left to stabilize the chamber....",bc_map;
+ mapannounce "job3_war02","There's 30 seconds left to stabilize the chamber...",bc_map;
end;
-
OnTimer283000:
- mapannounce "job3_war02","There's 20 seconds left to stabilize the chamber....",bc_map;
+ mapannounce "job3_war02","There's 20 seconds left to stabilize the chamber...",bc_map;
end;
-
OnTimer293000:
- mapannounce "job3_war02","There's 10 seconds left to stabilize the chamber....",bc_map;
+ mapannounce "job3_war02","There's 10 seconds left to stabilize the chamber...",bc_map;
end;
-
OnTimer303000:
- mapannounce "job3_war02", "The magic stabilization has failed. The fragment has lost it's power.",bc_map; // custom translation.
- donpcevent "The chamber of magic#W::OnReset";
- donpcevent "The chamber of magic#W2::OnReset";
- donpcevent "The chamber of magic#W3::OnReset";
+ mapannounce "job3_war02","The magic stabilization has failed.",bc_map;
+ donpcevent "The chamber of magic#2::OnReset";
+ donpcevent "The chamber of magic#3::OnReset";
+ donpcevent "The chamber of magic#4::OnReset";
end;
-
OnTimer304000:
mapwarp "job3_war02","spl_in02",79,102;
end;
-
OnTimer305000:
- donpcevent "The chamber of magic#W::OnDisable";
- donpcevent "The chamber of magic#W2::OnDisable";
- donpcevent "The chamber of magic#W3::OnDisable";
- donpcevent "The chamber of magic::OnEnable";
+ donpcevent "The chamber of magic#2::OnDisable";
+ donpcevent "The chamber of magic#3::OnDisable";
+ donpcevent "The chamber of magic#4::OnDisable";
+ donpcevent "The chamber of magic#1::OnEnable";
stopnpctimer;
end;
-
-OnResetNPC:
- donpcevent "The chamber of magic#W::OnReset";
- donpcevent "The chamber of magic#W2::OnReset";
- donpcevent "The chamber of magic#W3::OnReset";
- donpcevent "The chamber of magic#W::OnDisable";
- donpcevent "The chamber of magic#W2::OnDisable";
- donpcevent "The chamber of magic#W3::OnDisable";
- stopnpctimer "The chamber of magic#W";
-end;
}
+- duplicate(The chamber of magic#2) The chamber of magic#3 -1
-job3_war02,1,2,0 script The chamber of magic#W2 66,{
- end;
-
+- script The chamber of magic#4 -1,{
OnInit:
- disablenpc "The chamber of magic#W2";
+ disablenpc "The chamber of magic#4";
end;
-
OnEnable:
- enablenpc "The chamber of magic#W2";
- monster "job3_war02",23,32,"Magic Monster",2047,1,"The chamber of magic#W2::OnMyMobDead";
- monster "job3_war02",23,21,"Magic Monster",2048,1,"The chamber of magic#W2::OnMyMobDead";
- monster "job3_war02",34,32,"Magic Monster",2049,1,"The chamber of magic#W2::OnMyMobDead";
- monster "job3_war02",34,21,"Magic Monster",2050,1,"The chamber of magic#W2::OnMyMobDead";
- monster "job3_war02",23,32,"Magic Monster",2047,1,"The chamber of magic#W2::OnMyMobDead";
- monster "job3_war02",23,21,"Magic Monster",2048,1,"The chamber of magic#W2::OnMyMobDead";
- monster "job3_war02",34,32,"Magic Monster",2049,1,"The chamber of magic#W2::OnMyMobDead";
- monster "job3_war02",34,21,"Magic Monster",2050,1,"The chamber of magic#W2::OnMyMobDead";
- set .MyMobCount,8;
+ enablenpc "The chamber of magic#4";
+ monster "job3_war02",23,32,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead";
+ monster "job3_war02",23,21,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead";
+ monster "job3_war02",34,32,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead";
+ monster "job3_war02",34,21,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead";
+ monster "job3_war02",23,32,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead";
+ monster "job3_war02",23,21,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead";
+ monster "job3_war02",34,32,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead";
+ monster "job3_war02",34,21,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead";
initnpctimer;
end;
-
OnReset:
- killmonster "job3_war02","The chamber of magic#W2::OnMyMobDead";
+ killmonster "job3_war02","The chamber of magic#4::OnMyMobDead";
end;
-
OnDisable:
- disablenpc "The chamber of magic#W2";
+ disablenpc "The chamber of magic#4";
end;
-
OnMyMobDead:
- set .MyMobCount,.MyMobCount-1;
- if(.MyMobCount < 1){
+ if (mobcount("job3_war02","The chamber of magic#4::OnMyMobDead") < 1) {
+ mapannounce "job3_war02","Once it's stabilized, the fragments are toward the center.",bc_map;
stopnpctimer;
- mapannounce "job3_war02","The Monster Invasion has been stopped.",bc_map;
- donpcevent "The chamber of magic#W3::OnEnable";
+ donpcevent "Hollow Stone#Warlock::OnEnable";
}
end;
-
OnTimer4000:
- mapannounce "job3_war02","Defend this room from monsters for 5 minutes.",bc_map;
+ mapannounce "job3_war02","Defend this room from monsters for 1 min.",bc_map;
end;
-
OnTimer5000:
mapannounce "job3_war02","Destroy all the monsters, and the Chamber will stabilize.",bc_map;
end;
-
-OnTimer63000:
- mapannounce "job3_war02","There's 4 min left to stabilize the chamber....",bc_map;
- end;
-
-OnTimer123000:
- mapannounce "job3_war02","There's 3 min left to stabilize the chamber....",bc_map;
- end;
-
-OnTimer183000:
- mapannounce "job3_war02","There's 2 min left to stabilize the chamber....",bc_map;
- end;
-
-OnTimer243000:
- mapannounce "job3_war02","There's 1 min left to stabilize the chamber....",bc_map;
- end;
-
-OnTimer273000:
- mapannounce "job3_war02","There's 30 seconds left to stabilize the chamber....",bc_map;
- end;
-
-OnTimer283000:
- mapannounce "job3_war02","There's 20 seconds left to stabilize the chamber....",bc_map;
- end;
-
-OnTimer293000:
- mapannounce "job3_war02","There's 10 seconds left to stabilize the chamber....",bc_map;
- end;
-
-OnTimer303000:
- mapannounce "job3_war02","The magic stabilization has failed. The fragment has lost it's power.",bc_map; // custom translation.
- donpcevent "The chamber of magic#W::OnReset";
- donpcevent "The chamber of magic#W2::OnReset";
- donpcevent "The chamber of magic#W3::OnReset";
- end;
-
-OnTimer304000:
- mapwarp "job3_war02", "spl_in02",79,102;
- end;
-
-OnTimer305000:
- donpcevent "The chamber of magic#W::OnDisable";
- donpcevent "The chamber of magic#W2::OnDisable";
- donpcevent "The chamber of magic#W3::OnDisable";
- donpcevent "The chamber of magic::OnEnable";
- stopnpctimer;
- end;
-
-
-OnResetNPC:
- donpcevent "The chamber of magic#W::OnReset";
- donpcevent "The chamber of magic#W2::OnReset";
- donpcevent "The chamber of magic#W3::OnReset";
- donpcevent "The chamber of magic#W::OnDisable";
- donpcevent "The chamber of magic#W2::OnDisable";
- donpcevent "The chamber of magic#W3::OnDisable";
- stopnpctimer "The chamber of magic#W2";
-end;
-
-}
-
-job3_war02,1,3,0 script The chamber of magic#W3 66,{
- end;
-
-OnInit:
- disablenpc "The chamber of magic#W3";
- end;
-
-OnEnable:
- enablenpc "The chamber of magic#W3";
- monster "job3_war02",23,32,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead";
- monster "job3_war02",23,21,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead";
- monster "job3_war02",34,32,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead";
- monster "job3_war02",34,21,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead";
- monster "job3_war02",23,32,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead";
- monster "job3_war02",23,21,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead";
- monster "job3_war02",34,32,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead";
- monster "job3_war02",34,21,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead";
- set .MyMobCount,8;
- initnpctimer;
- end;
-
-OnReset:
- killmonster "job3_war02","The chamber of magic#W3::OnMyMobDead";
- end;
-
-OnDisable:
- disablenpc "The chamber of magic#W3";
- end;
-
-OnMyMobDead:
- set .MyMobCount,.MyMobCount-1;
- if(.MyMobCount < 1){
- stopnpctimer;
- mapannounce "job3_war02","The Monster Invasion has been stopped.",bc_map;
- donpcevent "Hollow Stone#W::OnEnable";
- }
- end;
-
-OnTimer4000:
- mapannounce "job3_war02", "Defend this room from monsters for 1 min.",bc_map;
- end;
-
-OnTimer5000:
- mapannounce "job3_war02", "Destroy all the monsters, and the Chamber will stabilize.",bc_map;
- end;
-
OnTimer33000:
- mapannounce "job3_war02", "There's 30 seconds left to stabilize the chamber....",bc_map;
+ mapannounce "job3_war02","There's 30 seconds left to stabilize the chamber....",bc_map;
end;
-
OnTimer43000:
- mapannounce "job3_war02", "There's 20 seconds left to stabilize the chamber....",bc_map;
+ mapannounce "job3_war02","There's 20 seconds left to stabilize the chamber....",bc_map;
end;
-
OnTimer53000:
- mapannounce "job3_war02", "There's 10 seconds left to stabilize the chamber....",bc_map;
+ mapannounce "job3_war02","There's 10 seconds left to stabilize the chamber....",bc_map;
end;
-
OnTimer58000:
- mapannounce "job3_war02", "There's 5 seconds left to stabilize the chamber....",bc_map;
+ mapannounce "job3_war02","There's 5 seconds left to stabilize the chamber....",bc_map;
end;
-
OnTimer63000:
- mapannounce "job3_war02", "The magic stabilization has failed. The fragment has lost it's power.",bc_map; // custom translation.
- donpcevent "The chamber of magic#W::OnReset";
- donpcevent "The chamber of magic#W2::OnReset";
- donpcevent "The chamber of magic#W3::OnReset";
+ mapannounce "job3_war02","The magic stabilization has failed. The fragment has lost its power.",bc_map;
+ donpcevent "The chamber of magic#2::OnReset";
+ donpcevent "The chamber of magic#3::OnReset";
+ donpcevent "The chamber of magic#4::OnReset";
end;
-
OnTimer64000:
mapwarp "job3_war02","spl_in02",79,102;
end;
-
OnTimer65000:
- donpcevent "The chamber of magic#W::OnDisable";
- donpcevent "The chamber of magic#W2::OnDisable";
- donpcevent "The chamber of magic#W3::OnDisable";
- donpcevent "The chamber of magic::OnEnable";
+ donpcevent "The chamber of magic#2::OnDisable";
+ donpcevent "The chamber of magic#3::OnDisable";
+ donpcevent "The chamber of magic#4::OnDisable";
+ donpcevent "The chamber of magic#1::OnEnable";
stopnpctimer;
end;
-
-
-OnResetNPC:
- donpcevent "The chamber of magic#W::OnReset";
- donpcevent "The chamber of magic#W2::OnReset";
- donpcevent "The chamber of magic#W3::OnReset";
- donpcevent "The chamber of magic#W::OnDisable";
- donpcevent "The chamber of magic#W2::OnDisable";
- donpcevent "The chamber of magic#W3::OnDisable";
- stopnpctimer "The chamber of magic#W3";
-end;
}
-job3_war02,1,4,0 script Hollow Stone#W 66,{
- end;
-
+- script Hollow Stone#Warlock -1,{
OnInit:
- disablenpc "Hollow Stone#W";
+ disablenpc "Hollow Stone#Warlock";
end;
-
OnEnable:
- enablenpc "Hollow Stone#W";
- donpcevent "The chamber of magic#W::OnReset";
- donpcevent "The chamber of magic#W::OnDisable";
- donpcevent "The chamber of magic#W2::OnReset";
- donpcevent "The chamber of magic#W2::OnDisable";
- donpcevent "The chamber of magic#W3::OnReset";
- donpcevent "The chamber of magic#W3::OnDisable";
- monster "job3_war02",29,27,"Hollow Stone",2035,1,"Hollow Stone#W::OnMyMobDead";
+ enablenpc "Hollow Stone#Warlock";
+ donpcevent "The chamber of magic#2::OnReset";
+ donpcevent "The chamber of magic#2::OnDisable";
+ donpcevent "The chamber of magic#3::OnReset";
+ donpcevent "The chamber of magic#3::OnDisable";
+ donpcevent "The chamber of magic#4::OnReset";
+ donpcevent "The chamber of magic#4::OnDisable";
+ monster "job3_war02",29,27,"Hollow Stone",2035,1,"Hollow Stone#Warlock::OnMyMobDead";
initnpctimer;
end;
-
OnReset:
- killmonster "job3_war02","Hollow Stone#W::OnMyMobDead";
+ killmonster "job3_war02","Hollow Stone#Warlock::OnMyMobDead";
end;
-
OnDisable:
- disablenpc "Hollow Stone#W";
+ disablenpc "Hollow Stone#Warlock";
end;
-
OnMyMobDead:
- mapannounce "job3_war02","The Hollow Stone is Crystallized with enough magic power.",bc_map; // custom translation
- set job_wl,8;
- changequest 11110,11111;
- donpcevent "Hollow Stone#W::OnReset";
- donpcevent "Hollow Stone#W::OnDisable";
- stopnpctimer;
- donpcevent "Ebein#E::OnEnable";
- donpcevent "Ebein#E2::OnEnable";
+ if (mobcount("job3_war02","Hollow Stone#Warlock::OnMyMobDead") < 1) {
+ mapannounce "job3_war02","The Hollow Stone is crystallized with enough magic power.",bc_map;
+ set job_wl,8;
+ changequest 11110,11111;
+ donpcevent "Hollow Stone#Warlock::OnReset";
+ donpcevent "Hollow Stone#Warlock::OnDisable";
+ stopnpctimer;
+ donpcevent "Ebein#E1::OnEnable";
+ donpcevent "Ebein#E2::OnEnable";
+ }
end;
-
OnTimer1000:
mapannounce "job3_war02","The Hollow Stone needs to be crystallized with magic.",bc_map;
end;
-
OnTimer2000:
mapannounce "job3_war02","The Hollow Stone will absorb any magic thrown at it.",bc_map;
end;
-
OnTimer3000:
- mapannounce "job3_war02","You have 10 minutes to crystallize the Hollow Stone your magic.",bc_map;
+ mapannounce "job3_war02","You have 10 minutes to crystallize the Hollow Stone with your magic.",bc_map;
end;
-
OnTimer303000:
mapannounce "job3_war02","There's 5 min left to crystallize the stone....",bc_map;
end;
-
OnTimer363000:
mapannounce "job3_war02","There's 4 min left to crystallize the stone....",bc_map;
end;
-
OnTimer423000:
mapannounce "job3_war02","There's 3 min left to crystallize the stone....",bc_map;
end;
-
OnTimer483000:
mapannounce "job3_war02","There's 2 min left to crystallize the stone....",bc_map;
end;
-
OnTimer543000:
mapannounce "job3_war02","There's 1 min left to crystallize the stone....",bc_map;
end;
-
OnTimer573000:
mapannounce "job3_war02","There's 30 seconds left to crystallize the stone....",bc_map;
end;
-
OnTimer583000:
-
mapannounce "job3_war02","There's 20 seconds left to crystallize the stone....",bc_map;
end;
-
OnTimer593000:
mapannounce "job3_war02","There's 10 seconds left to crystallize the stone....",bc_map;
end;
-
-
OnTimer603000:
mapannounce "job3_war02","The Hollow Stone Crystalization has failed.",bc_map;
- donpcevent "Hollow Stone#W::OnReset";
+ donpcevent "Hollow Stone#Warlock::OnReset";
end;
-
OnTimer605000:
mapwarp "job3_war02","spl_in02",79,102;
end;
-
OnTimer607000:
- donpcevent "Hollow Stone#W::OnDisable";
+ donpcevent "Hollow Stone#Warlock::OnDisable";
stopnpctimer;
- donpcevent "The chamber of magic::OnEnable";
- end;
-
-OnResetNPC:
- donpcevent "Hollow Stone#W::OnReset";
- donpcevent "Hollow Stone#W::OnDisable";
- stopnpctimer "Hollow Stone#W";
-end;
-}
-
-job3_war01,1,1,0 script Ebein#E 66,{
+ donpcevent "The chamber of magic#1::OnEnable";
end;
+}
+- script Ebein#E1 -1,{
OnInit:
- disablenpc "Ebein#E";
+ disablenpc "Ebein#E1";
end;
-
OnEnable:
initnpctimer;
- enablenpc "Ebein#E";
end;
-
OnDisable:
- disablenpc "Ebein#E";
+ disablenpc "Ebein#E1";
end;
-
OnTimer2000:
- mapannounce "job3_war02","Congratulations! You've successfully made a magic crystal.",bc_map; //Custom translation
+ mapannounce "job3_war01","Congratulations! You've succeeded in creating a magic crystal.",bc_map;
end;
-
OnTimer3000:
- mapannounce "job3_war02","The Magic Chamber is starting to fill with magic power.",bc_map;
+ mapannounce "job3_war01","The Magic Chamber is starting to fill with magic power.",bc_map;
end;
-
OnTimer6000:
- donpcevent "Ebein#E::OnDisable";
+ donpcevent "Ebein#E1::OnDisable";
stopnpctimer;
- donpcevent "The chamber of magic::OnEnable";
+ donpcevent "The chamber of magic#1::OnEnable";
end;
-
}
-job3_war02,1,1,0 script Ebein#E2 66,{
- end;
-
+- script Ebein#E2 -1,{
OnInit:
disablenpc "Ebein#E2";
end;
-
OnEnable:
initnpctimer;
- enablenpc "Ebein#E2";
end;
-
OnDisable:
disablenpc "Ebein#E2";
end;
-
OnTimer3000:
- mapannounce "job3_war02","Congratulations! You've successfully made a magic crystal.",bc_map; //Custom translation
+ mapannounce "job3_war02","Congratulations! You've succeeded in creating a magic crystal.",bc_map;
end;
-
OnTimer5000:
mapannounce "job3_war02","The Magic Chamber is starting to fill with magic power.",bc_map;
mapwarp "job3_war02","spl_in02",79,102;
end;
-
OnTimer6000:
donpcevent "Ebein#E2::OnDisable";
stopnpctimer;
@@ -2070,37 +1052,37 @@ OnTimer6000:
}
/*
-job3_war01,1,2,0 script ??? 66,{
- switch(select("?????:?????:??????:??????:??????:??????:??")) {
+job3_war01,1,2,0 script Button Girl 66,{
+ switch(select("Open Arena:Close Arena:Open the Chamber of Magic:Close the Chamber of Magic:Hollow Stone On:Hollow Stone Off:Cancel")) {
case 1:
- mes "??????";
- donpcevent "??? ?::OnEnable";
+ mes "Opening the Arena.";
+ donpcevent "The chamber of magic#1::OnEnable";
close;
case 2:
- mes "??????";
- donpcevent "??? ?::OnDisable";
+ mes "Closing the Arena.";
+ donpcevent "The chamber of magic#1::OnDisable";
close;
case 3:
- mes "??? ? ???";
- donpcevent "??? ?#?????::OnEnable";
+ mes "Opening the Chamber of Magic.";
+ donpcevent "The chamber of magic#2::OnEnable";
close;
case 4:
- mes "??? ? ???";
- donpcevent "??? ?#?????::OnReset";
- donpcevent "??? ?#?????::OnDisable";
- donpcevent "??? ?#?????2::OnReset";
- donpcevent "??? ?#?????2::OnDisable";
- donpcevent "??? ?#?????3::OnReset";
- donpcevent "??? ?#?????3::OnDisable";
+ mes "Closing the Chamber of Magic.";
+ donpcevent "The chamber of magic#2::OnReset";
+ donpcevent "The chamber of magic#2::OnDisable";
+ donpcevent "The chamber of magic#3::OnReset";
+ donpcevent "The chamber of magic#3::OnDisable";
+ donpcevent "The chamber of magic#4::OnReset";
+ donpcevent "The chamber of magic#4::OnDisable";
close;
case 5:
- mes "??? ? ???";
- donpcevent "??? ?#?????::OnEnable";
+ mes "Enabing Hollow Stone.";
+ donpcevent "Hollow Stone#Warlock::OnEnable";
close;
case 6:
- mes "??? ? ???";
- donpcevent "??? ?#?????::OnReset";
- donpcevent "??? ?#?????::OnDisable";
+ mes "Disabling Hollow Stone.";
+ donpcevent "Hollow Stone#Warlock::OnReset";
+ donpcevent "Hollow Stone#Warlock::OnDisable";
close;
case 7:
close;