diff options
author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
---|---|---|
committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/re/jobs/1-1/merchant.txt | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
download | hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.tar.gz hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.tar.bz2 hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.tar.xz hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.zip |
Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/jobs/1-1/merchant.txt')
-rw-r--r-- | npc/re/jobs/1-1/merchant.txt | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/npc/re/jobs/1-1/merchant.txt b/npc/re/jobs/1-1/merchant.txt new file mode 100644 index 000000000..4b7e091f0 --- /dev/null +++ b/npc/re/jobs/1-1/merchant.txt @@ -0,0 +1,125 @@ +//===== rAthena Script ======================================= +//= Renewal Merchant Job Change +//===== By: ================================================== +//= Kisuka +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Job Change to Merchant Class +//===== Additional Comments: ================================= +//= 1.0 First Version. [Kisuka] +//============================================================ +alberta_in,53,43,6 script Merchant#mer 86,{ + if (Upper == 1) { + if (Class == Job_Novice_High && (ADVJOB == Job_Whitesmith || ADVJOB == Job_Creator)) { + mes "[Chief Mahnsoo]"; + mes "Long time no see!"; + mes "Hey, you didn't quit"; + mes "your business, did you?"; + mes "What happened?"; + next; + mes "[Chief Mahnsoo]"; + mes "Whoa..."; + mes "You've actually been to Valhalla?! Wow, you've come a long way..."; + next; + if (getskilllv("NV_BASIC") < 9) { + mes "[Chief Mahnsoo]"; + mes "Hmmm..."; + mes "It seems that you're not ready to become a Merchant again. Go finish learning the Basic Novice Skills first."; + next; + mes "[Chief Mahnsoo]"; + mes "Don't worry, we'll always have a Merchant position open for you. Just come back when you're ready, okay?"; + close; + } + mes "[Chief Mahnsoo]"; + mes "I guess it's destiny that we meet like this once more. Alright. Once again, let me change you into a Merchant!"; + next; + skill 143,0,0; + jobchange Job_Merchant_High; + skill 153,1,0; + skill 154,1,0; + skill 155,1,0; + mes "[Chief Mahnsoo]"; + mes "Ah~ How nostalgic. Just like old times! Alright, do your best!"; + close; + }else{ + mes "[Chief Mahnsoo]"; + mes "^333333*Sigh*^000000"; + mes "I'm so bored..."; + mes "When will I hear from my lovely Blossom?"; + close; + } + } + mes "[Guildsman Mahnsoo]"; + mes "Hey, why are you here?"; + next; + switch(select("I want to be a merchant.:I want to know more about merchants.:Ask him the requirements to be a merchant.:Nothing.")) { + case 1: + if(Class != Job_Novice) { + mes "[Guildsman Mahnsoo]"; + if(Class == Job_Merchant) { + mes ".....? Sorry? What are you saying?"; + mes "You are already a merchant. Oh my.."; + mes "Huh?! ...Do I need to laugh right now?!"; + }else{ + mes "Ahh? Are you trying to have both ways?"; + mes "How about just giving yourself over to your original job?"; + next; + mes "[Guildsman Mahnsoo]"; + mes "We have business ethics you know."; + } + close; + }else{ + mes "[Guildsman Mahnsoo]"; + mes "Want to be a merchant? Hmm..."; + next; + if (getskilllv("NV_BASIC") < 9) { + mes "[Guildsman Mahnsoo]"; + mes "But if you want to be a merchant, your basic skill level must reach Level 9 or you must spend all of your skill points."; + next; + mes "[Guildsman Mahnsoo]"; + mes "Don't you think we need to learn some basic skills although we just deal with money?"; + close; + } + mes "[Guildsman Mahnsoo]"; + mes "Good, I think you're fully ready for it seeing that your basic skill level is fulfilled."; + mes "Now I allow you to be a merchant."; + next; + mes "[Guildsman Mahnsoo]"; + mes "Congratulations on becoming a merchant!"; + mes "Congratulations again for being a member of the merchant guild and one of our colleagues. I expect your active participation from now on!"; + callfunc "Job_Change",Job_Merchant; + getitem 1381,1; // N_Battle_Axe + next; + mes "[Guildsman Mahnsoo]"; + mes "Absolutely, we need young people who have passion to achieve our great goal for securing 20% of the worldwide currency volume. You get it? Huh?"; + mes "Well, I'm just saying... it means let's make lots of money in the end. You guys know that~"; + close; + } + case 2: + mes "[Guildsman Mahnsoo]"; + mes "Merchant? To put it simply, the person who sells good and makes money is a merchant."; + mes "Not good at fighting and doesn't have special attack/recovery skills... but a merchant can buy things at a low price and then sell them and make money."; + next; + mes "[Guildsman Mahnsoo]"; + mes "Well, a merchant has an ultimate skill called Mammonite which strikes an enemy with his/her money... We can equip everything except Bows, Rods, and Two-Handed Swords. But we can always sell and buy those."; + mes "Yes... we merchants always have money on our minds, got it?"; + close; + case 3: + mes "[Guildsman Mahnsoo]"; + mes "To become a merchant, although just selling and receiving money is our job, you must reach at least basic skill level 9."; + next; + mes "[Guildsman Mahnsoo]"; + mes "Well, we used to receive a start-up fee before. Wasn't it hard to make that money?"; + mes "There were too many people who couldn't gather that money and kept crying."; + next; + mes "[Guildsman Mahnsoo]"; + mes "So recently, we decided to allow any Novice who wants to be a merchant become one."; + mes "Because to be alive or not later is all up to one's ability."; + close; + case 4: + close; + } +} |