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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Mage Skill Quest
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.8
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Quest for skills: Energy Coat
+//===== Additional Comments: =================================
+//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
+//= 1.6 Fixed a typo in job check. (Bugreport:1531) [L0ne_W0lf]
+//= 1.7 Updated to latest available official file. [Masao]
+//= 1.8 Fixed JobLevel requirements. [Euphy]
+//============================================================
+
+geffen_in,151,119,4 script Great Wizard 64,{
+ mes "[BLIZZARDRISS]";
+ mes "Hey ! My friend !";
+ mes "I see that you are a mage.";
+ mes "Look into yourself to discover";
+ mes "your hidden abilities !";
+ next;
+ switch (select("About mage's hidden ability :About skill ^3355FF' Energy Coat '^000000 :End conversation")) {
+ case 1:
+ mes "[BLIZZARDRISS]";
+ mes "For many years";
+ mes "I have studied the ancient";
+ mes "magic's of Geffen.";
+ mes "Recently, I discovered";
+ mes "a very good forgotten skill! ! !";
+ mes "Isn't that fortunate?";
+ next;
+ mes "[BLIZZARDRISS]";
+ mes "The skill uses your mental";
+ mes "energy to block attacks against you.";
+ mes "It is like a magical shield, or armor.";
+ mes "Only the most special of persons can";
+ mes "use this amazing skills.";
+ next;
+ mes "[BLIZZARDRISS]";
+ mes "But the most amazing part is that I";
+ mes "can use the skill! ! !";
+ mes "I can use this to protect myself !";
+ mes "Pu hah hah hah !!";
+ next;
+ mes "[BLIZZARDRISS]";
+ mes "Ok Ok, don't get too excited.";
+ mes "Listen carefully to what I can tell you.";
+ mes "Those who use this spell must tap";
+ mes "the hidden energies and abilities";
+ mes "locked within themselves !";
+ next;
+ mes "[BLIZZARDRISS]";
+ mes "If you wish to learn this skill, you";
+ mes "must first have a few items to";
+ mes "be used during the process.";
+ next;
+ mes "[BLIZZARDRISS]";
+ mes "three ^3355FFGlass Bead^000000 ";
+ mes "one ^3355FF1 carat Diamond^000000 ";
+ mes "five ^3355FFShell^000000 ";
+ mes "one ^3355FFSolid Shell^000000 ";
+ mes "Bring me these items.";
+ next;
+ mes "[BLIZZARDRISS]";
+ mes "Also, one more thing. . .";
+ mes "You must be sufficiently experienced";
+ mes "in the magical arts. This means you must";
+ mes "either be a wizard or mage job level 35+.";
+ next;
+ mes "[BLIZZARDRISS]";
+ mes "Wizards already have already";
+ mes "experienced the role of a mage";
+ mes "and so do not require a job level.";
+ mes "In any case, one who wishes to";
+ mes "be trained in this art must be in a";
+ mes "healthy and strong mental state.";
+ next;
+ mes "[BLIZZARDRISS]";
+ mes "Okay . .";
+ mes "There is nothing more to say, are you interested?";
+ close;
+ case 2:
+ if (getskilllv("MG_ENERGYCOAT") == 1) {
+ mes "[BLIZZARDRISS]";
+ mes "It seems that you have ";
+ mes "already mastered this skill.";
+ mes "Your skill in 'Energy Coat' ";
+ mes "is evident.";
+ mes "I am sorry, ";
+ mes "I have nothing more to teach you ...";
+ close;
+ }
+ if ((countitem(746) > 2) && (countitem(730) > 0) && (countitem(935) > 4) && (countitem(943) > 0) && (JobLevel > 34 || (BaseJob == Job_Wizard || BaseJob == Job_Sage)) && (BaseClass == Job_Mage)) {
+ mes "[BLIZZARDRISS]";
+ mes "Okay, I have received your request.";
+ mes "I will now awaken your hidden energies . .";
+ mes ". . . . . .";
+ mes ". . . . . . . . . . . . .";
+ mes ". . . . . . . . . . . . . . . . . . . . . . . . . .";
+ next;
+ mes "[BLIZZARDRISS]";
+ mes "Ancient powers of";
+ mes "Geffen! I seek the enlightenment";
+ mes "and honor of your presence. ";
+ mes "I am humbled in your presence!";
+ mes " ...";
+ next;
+ mes "[BLIZZARDRISS]";
+ mes "Grant me your power!";
+ mes "Release your spirit";
+ mes "Mana Shield! Metal Armor!";
+ mes ". . . . . . . . . . . .";
+ mes "ENERGY COAT! ! !";
+ next;
+ delitem 746,3; //Glass_Bead
+ delitem 730,1; //Crystal_Jewel
+ delitem 935,5; //Shell
+ delitem 943,1; //Solid_Shell
+ skill "MG_ENERGYCOAT",1,0;
+ mes "[BLIZZARDRISS]";
+ mes ". . . . .";
+ mes "It is done. . .";
+ mes "You know have the ";
+ mes "elite skill of ^3355FF' Energy Coat '^000000 .";
+ mes "Use it well.";
+ next;
+ mes "[BLIZZARDRISS]";
+ mes "Do not shame our";
+ mes "class with disgraceful";
+ mes "use of this or any skill.";
+ mes "Your new power calls for new responsibility.";
+ close;
+ }
+ mes "[BLIZZARDRISS]";
+ mes "Look!!";
+ mes "Didn't you listen to my explanation ? !";
+ mes "You have not prepared fully";
+ mes "for me to assist you.";
+ mes "Check that you have all the requirements.";
+ next;
+ mes "[BLIZZARDRISS]";
+ mes "If you need me to explain";
+ mes "all this again, then ask me.";
+ mes "I would be happy to explain again";
+ mes "if only you would listen. . .";
+ close;
+ case 3:
+ mes "[BLIZZARDRISS]";
+ mes "The wise man must have patience !";
+ mes "Prepare yourself again,";
+ mes "and return when you are ready.";
+ close;
+ }
+}
+
+//============================================================
+// Old changelog
+//============================================================
+//= v1.0a Now using functions found in "Global_Functions.txt"
+//= for class checks.[kobra_k88]
+//= 1.2 Added Baby Class Support [Lupus]
+//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
+//= 1.4 Fixed exploit [Lupus]
+//= 1.4a Fixed some typos [IVBela]
+//= 1.4b changed perm. variables to temp ones [Lupus]
+//============================================================