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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committergumi <git@gumi.ca>2020-07-29 15:02:44 +0000
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tree0200835722c95b4c789ed597cea40d293a650bd3 /npc/quests/partyrelay.txt
parente8ccbb249b5dcf3aeaa4ba440b20b1c6c1feeaa0 (diff)
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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2020 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) L0ne_W0lf
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Party Relay Quest
-//================= Description ===========================================
-//= Party Relay Quest.
-//================= Current Version =======================================
-//= 1.2
-//=========================================================================
-
-payon,103,113,3 script Ledrion#payon::RelayLedrion 4_M_MANAGER,{
- getpartymember(getcharid(CHAR_ID_PARTY));
- .@partymembercount = $@partymembercount;
- .@partyleader = getpartyleader(getcharid(CHAR_ID_PARTY),2);
- if (checkweight(Resin,300) == 0) {
- mes "^3355FFWait a minute! You're";
- mes "carrying too many items";
- mes "right now: store some of";
- mes "your extra things in Kafra";
- mes "Storage, and then come back.^000000";
- close;
- }
- if ((countitem(Mission_Certificate2) > 0) || (countitem(Mission_Certificate3) > 0) || (countitem(Mission_Certificate6) > 0) || (countitem(Mission_Certificate7) > 0) || (countitem(Mission_Certificate10) > 0) || (countitem(Mission_Certificate11) > 0)) {
- mes "[Ledrion]";
- mes "Hm? I'm afraid that you've";
- mes "misunderstood me earlier...";
- mes "You're not ready to see";
- mes "me until you bring enough";
- mes "of your group members with you.";
- close;
- }
- if ((countitem(Mission_Certificate12) > 0) && (.@partyleader == getcharid(CHAR_ID_CHAR)) && (getcharid(CHAR_ID_GUILD) > 0) && (.@partymembercount > 5)) {
- mes "[Ledrion]";
- mes "Ah, you've brought the";
- mes "last ticket from Rospii.";
- mes "Now I'm convinced that";
- mes "you and your group really";
- mes "work well together. Good";
- mes "job on passing the trials!";
- next;
- mes "[Ledrion]";
- mes "Your group must truly";
- mes "understand the value of";
- mes "teamwork. And thanks to";
- mes "you, I've won the bet! Er, but";
- mes "what's more important is you";
- mes "proving my faith in you guys.";
- next;
- mes "[Ledrion]";
- mes "I'm really proud of";
- mes "you guys for your great";
- mes "accomplishment. Here...";
- mes "You deserve a real reward!";
- next;
- .@present = rand(1,7);
- delitem Mission_Certificate12,1;
- party_relay = 0;
- getitem Gift_Box,6;
- getitem Old_Blue_Box,3;
- if (.@present == 2) {
- getitem Sabbath,1;
- }
- else if (.@present == 4) {
- getitem Slaughter,1;
- }
- else if (.@present == 6) {
- getitem Quadrille,1;
- }
- else {
- getitem Old_Violet_Box,3;
- }
- callfunc "F_PartyRelay_Exp";
- mes "[Ledrion]";
- mes "Well, I hope you like it!";
- mes "If you can't use it, then";
- mes "why don't you share it with";
- mes "someone in your guild? Feel";
- mes "free to come back if you want";
- mes "to try my trials again, okay?";
- next;
- mes "[Ledrion]";
- mes "Once again, I'd like to";
- mes "thank you. I'm not sure";
- mes "if we'll ever meet again,";
- mes "but I'll be praying for you as";
- mes "you go on your adventures.";
- close;
- }
- if (countitem(Mission_Certificate12) > 0) {
- mes "[Ledrion]";
- mes "Hm? Why aren't your";
- mes "comrades with you?";
- mes "You must bring your";
- mes "group members here to";
- mes "proceed with these trials.";
- close;
- }
- if (party_relay == 23) {
- mes "[Ledrion]";
- mes "Aren't you supposed to";
- mes "ask one a Swordman or";
- mes "Mage Class member of ";
- mes "your group to bring a ticket";
- mes "over to Gatan right now?";
- close;
- }
- if ((countitem(Mission_Certificate8) > 0) && (.@partyleader == getcharid(CHAR_ID_CHAR)) && (getcharid(CHAR_ID_GUILD) > 0) && (.@partymembercount > 5)) {
- mes "[Ledrion]";
- mes "Great, you've brought";
- mes "me the eighth ticket from";
- mes "Lospii. Your group must";
- mes "work pretty well together,";
- mes "eh? It usually isn't easy to";
- mes "gather people like that...";
- next;
- mes "[Ledrion]";
- mes "Please keep up the good";
- mes "work until you finish all";
- mes "of the trials, okay? Here's";
- mes "a little reward for your";
- mes "effort thus far, and the";
- mes "nineth ticket for your guild.";
- delitem Mission_Certificate8,1;
- party_relay = 23;
- getitem Old_Blue_Box,3;
- getitem Old_Violet_Box,1;
- getitem Mission_Certificate9,1;
- callfunc "F_PartyRelay_Exp";
- next;
- mes "[Ledrion]";
- mes "Please give that ticket";
- mes "to someone in your guild";
- mes "that's a Swordman or Mage";
- mes "Class character, and tell";
- mes "him to deliver it to Gatan.";
- mes "Okay? I'll be seeing you.";
- close;
- }
- if (countitem(Mission_Certificate8) > 0) {
- mes "[Ledrion]";
- mes "Hm? Why aren't your";
- mes "comrades with you?";
- mes "You must bring your";
- mes "group members here to";
- mes "proceed with these trials.";
- close;
- }
- if (party_relay == 12) {
- mes "[Ledrion]";
- mes "Hm? Aren't you supposed to";
- mes "ask a Mage Class character";
- mes "in your group to deliver";
- mes "a ticket to Gatan?";
- close;
- }
- if ((countitem(Mission_Certificate4) > 0) && (.@partyleader == getcharid(CHAR_ID_CHAR)) && (getcharid(CHAR_ID_GUILD) > 0) && (.@partymembercount > 5)) {
- mes "[Ledrion]";
- mes "I see that you've brought";
- mes "me the fourth ticket from";
- mes "Lospii. Good work, good work.";
- mes "Please hang in there, and";
- mes "finish all the trials we've";
- mes "set before you guys, alright?";
- next;
- mes "[Ledrion]";
- mes "Here's a little something";
- mes "to reward you for your";
- mes "efforts for now. Now, please";
- mes "give this ticket to a Mage";
- mes "Class character, and tell";
- mes "him to bring it to Gatan.";
- delitem Mission_Certificate4,1;
- party_relay = 12;
- getitem Gift_Box,3;
- getitem Old_Blue_Box,1;
- getitem Mission_Certificate5,1;
- callfunc "F_PartyRelay_Exp";
- close;
- }
- if (countitem(Mission_Certificate4) > 0) {
- mes "[Ledrion]";
- mes "Hm? Why aren't your";
- mes "comrades with you?";
- mes "You must bring your";
- mes "group members here to";
- mes "proceed with these trials.";
- close;
- }
- if (party_relay == 2) {
- mes "[Ledrion]";
- mes "You didn't finish what";
- mes "I asked you to do, did you?";
- mes "It's not time for you to";
- mes "come to me, not yet.";
- close;
- }
- if ((BaseLevel > 39) && (.@partyleader == getcharid(CHAR_ID_CHAR)) && (getcharid(CHAR_ID_GUILD) > 0) && (.@partymembercount > 5) && (party_relay == 1)) {
- mes "[Ledrion]";
- mes "As I mentioned earlier,";
- mes "I'm challenging guild";
- mes "parties with missions";
- mes "that will require ";
- mes "cooperation between";
- mes "the group members.";
- next;
- mes "[Ledrion]";
- mes "These challenges are";
- mes "something of a relay";
- mes "race, where we'll ask";
- mes "for an item to be passed";
- mes "to a member of a specific";
- mes "Class to deliver for us.";
- next;
- mes "[Ledrion]";
- mes "Of course, we, the";
- mes "administrators of this";
- mes "test, might add our own";
- mes "little challenges here and";
- mes "there to see just how";
- mes "capable your group is.";
- next;
- mes "[Ledrion]";
- mes "Why don't you give it";
- mes "a shot? You won't lose";
- mes "anything by trying our";
- mes "test. I guarantee that";
- mes "you'll benefit from";
- mes "our little exercise.";
- next;
- mes "[Ledrion]";
- mes "Heh! Let's start with you!";
- mes "Here, take this ticket, and";
- mes "give it to a Swordman Class";
- mes "member of your guild, and";
- mes "ask him to bring it to Gatan.";
- mes "The relay has started~";
- next;
- party_relay = 2;
- getitem Mission_Certificate1,1;
- mes "[Ledrion]";
- mes "Now, since you're the";
- mes "one that started the relay,";
- mes "you'll have to come back";
- mes "to me later on. Don't";
- mes "worry, we'll let you know";
- mes "once the time is right.";
- close;
- }
- if ((.@partyleader == getcharid(CHAR_ID_CHAR)) && (getcharid(CHAR_ID_GUILD) > 0) && (.@partymembercount > 5) && (party_relay > 0)) {
- mes "[Ledrion]";
- mes "As leader of your";
- mes "Party, you should";
- mes "always think of what";
- mes "would be best for all";
- mes "of your partners.";
- close;
- }
- if ((.@partyleader != getcharid(CHAR_ID_CHAR)) && (getcharid(CHAR_ID_GUILD) > 0)) {
- mes "[Ledrion]";
- mes "I'm sorry, but there's";
- mes "nothing I can really offer";
- mes "you... Unless you formed";
- mes "a Party and became its";
- mes "leader, there's absolutely";
- mes "nothing I can do for you...";
- close;
- }
- mes "[Ledrion]";
- mes "Ah, pleased to make your";
- mes "acquaintance, adventurer.";
- mes "I am Ledrion, a man of great";
- mes "intelligence, mystery, and";
- mes "most importantly, wealth.";
- mes "Yes, I'm a philanthropist.";
- next;
- mes "[Ledrion]";
- mes "I'm always working to make";
- mes "a meaningful contribution";
- mes "to all of Rune Midgard, which";
- mes "brings me to why I am here.";
- mes "There are many adventurers like you, but we have a problem.";
- next;
- mes "[Ledrion]";
- mes "So many adventurers have";
- mes "chosen the ways of greed,";
- mes "and have forgotten how to";
- mes "work well together with their";
- mes "colleagues. Such selfishness";
- mes "sickens me to no end! Ugh!";
- next;
- mes "[Ledrion]";
- mes "I may not be an adventurer,";
- mes "but I have the money to do";
- mes "something. I am hosting";
- mes "my own little challenge";
- mes "to adventurers to encourage";
- mes "camaraderie and teamwork.";
- next;
- mes "[Ledrion]";
- mes "Please, I invite you to";
- mes "give it a try! Allow me to";
- mes "state some of my conditions.";
- mes "Firstly, you must be part of";
- mes "a group of 6 or more members,";
- mes "such as a Party or a Guild.";
- next;
- mes "[Ledrion]";
- mes "Secondly, only the leader";
- mes "of the group can begin the";
- mes "first part of my challenge.";
- mes "If you are not the leader,";
- mes "let him know that he should";
- mes "speak to me for the challenge.";
- next;
- mes "[Ledrion]";
- mes "Thirdly, you must have a";
- mes "Swordman Class, Mage Class,";
- mes "Acolyte Class, Archer Class,";
- mes "Thief Class, and Merchant";
- mes "Class character to complete";
- mes "the challenges you'll receive.";
- next;
- mes "[Ledrion]";
- mes "Transcended characters";
- mes "are good too. Fourthly, all";
- mes "group members must be";
- mes "at least Base Level 40.";
- mes "Everything else, well,";
- mes "you'll learn along the way.";
- next;
- mes "[Ledrion]";
- mes "Don't fret, I won't have you";
- mes "jumping through hoops for";
- mes "no reason at all. I'll provide";
- mes "plenty of rewards as an";
- mes "incentive for your group.";
- mes "Would you like to participate?";
- next;
- switch(select("Sure!", "No.")) {
- case 1:
- if ((BaseLevel > 39) && (.@partyleader == getcharid(CHAR_ID_CHAR)) && (getcharid(CHAR_ID_GUILD) > 0) && (.@partymembercount > 5)) {
- mes "[Ledrion]";
- mes "Great! Let's see...";
- mes "Well, you meet all the";
- mes "requirements. It looks";
- mes "like I'll win the bet! Er, let";
- mes "me give you your first";
- mes "set of instructions.";
- next;
- party_relay = 1;
- mes "[Ledrion]";
- mes "Just--^666666*Cough!*^000000";
- mes "Lemme clear my";
- mes "throat for a second...";
- close;
- }
- else {
- mes "[Ledrion]";
- mes "That's great! Still,";
- mes "you're not ready to tackle";
- mes "my little challenge until";
- mes "you fulfill all of my";
- mes "conditions. Come back";
- mes "once you do that, alright?";
- close;
- }
- case 2:
- mes "[Ledrion]";
- mes "Really? Trust me, this";
- mes "little challenge will be";
- mes "worthwhile for you, and it";
- mes "would bring a greater sense";
- mes "of solidarity and teamwork";
- mes "to Rune Midgard. It's win-win!";
- close;
- }
-}
-
-payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
- getpartymember(getcharid(CHAR_ID_PARTY));
- .@partymembercount = $@partymembercount;
- .@partyleader = getpartyleader(getcharid(CHAR_ID_PARTY),2);
- if (checkweight(Resin,300) == 0) {
- mes "^3355FFWait a minute! You're";
- mes "carrying too many items";
- mes "right now: store some of";
- mes "your extra things in Kafra";
- mes "Storage, and then come back.^000000";
- close;
- }
- if ((countitem(Mission_Certificate3) > 0) || (countitem(Mission_Certificate4) > 0) || (countitem(Mission_Certificate7) > 0) || (countitem(Mission_Certificate8) > 0) || (countitem(Mission_Certificate11) > 0) || (countitem(Mission_Certificate12) > 0)) {
- mes "[Gatan]";
- mes "Say, aren't you forgetting";
- mes "something? Try to remember...";
- mes "Earlier, you received some";
- mes "instructions, didn't you?";
- close;
- }
- .@relaytime = gettime(GETTIME_HOUR);
- if (party_relay == 28) {
- mes "[Gatan]";
- mes "Say, I don't think it's";
- mes "your turn to meet up with";
- mes "me. I think you need to ask a";
- mes "Thief or Acolyte Class member";
- mes "of your group to bring the";
- mes "tenth ticket to Bafhail.";
- close;
- }
- if (party_relay == 27) {
- mes "[Gatan]";
- mes "Ah, very nice! Please";
- mes "give this ticket to a Thief";
- mes "or Acolyte Class member";
- mes "of your group, and ask him";
- mes "to bring it to Bafhail. Ah, and";
- mes "here's a little reward for you~";
- party_relay = 28;
- getitem Mission_Certificate10,1;
- getitem Leaf_Of_Yggdrasil,2;
- getitem Yggdrasilberry,2;
- callfunc "F_PartyRelay_Exp";
- next;
- mes "[Gatan]";
- mes "Alright, get that done.";
- mes "I'll see you around.";
- close;
- }
- if ((party_relay == 26) && (BaseLevel > (party_relay_lv + 2)) && (.@relaytime >= 14) && (.@relaytime < 17)) {
- mes "[Gatan]";
- mes "Great, you gained some";
- mes "levels, just like I asked.";
- mes "Let me find your next--I swore";
- mes "I left it around somewhere--";
- mes "and I'll give you your next set";
- mes "of instructions. Hang on...";
- party_relay = 27;
- close;
- }
- else if ((party_relay == 26) && (BaseLevel > (party_relay_lv + 2)) && (.@relaytime >= 18) && (.@relaytime < 21)) {
- mes "[Gatan]";
- mes "Great, you gained some";
- mes "levels, just like I asked.";
- mes "Let me find your next--I swore";
- mes "I left it around somewhere--";
- mes "and I'll give you your next set";
- mes "of instructions. Hang on...";
- party_relay = 27;
- close;
- }
- if (party_relay == 26) {
- mes "[Gatan]";
- mes "Your mission is to";
- mes "gain 3 more Base Levels.";
- mes "Come see me during my";
- mes "working hours once you";
- mes "accomplish that, alright?";
- next;
- mes "[Gatan]";
- mes "I can't tell you exactly";
- mes "when I work, but my work";
- mes "hours are in the afternoon...";
- mes "Pacific Standard Time, anyway.";
- mes "I might not be here if you";
- mes "come here too late, alright?";
- close;
- }
- if ((party_relay == 25) && (BaseLevel > (party_relay_lv + 1)) && (.@relaytime >= 14) && (.@relaytime < 17)) {
- mes "[Gatan]";
- mes "Great, you gained some";
- mes "levels, just like I asked.";
- mes "Let me find your next--I swore";
- mes "I left it around somewhere--";
- mes "and I'll give you your next set";
- mes "of instructions. Hang on...";
- party_relay = 27;
- close;
- }
- else if ((party_relay == 25) && (BaseLevel > (party_relay_lv + 1)) && (.@relaytime >= 18) && (.@relaytime < 21)) {
- mes "[Gatan]";
- mes "Great, you gained some";
- mes "levels, just like I asked.";
- mes "Let me find your next--I swore";
- mes "I left it around somewhere--";
- mes "and I'll give you your next set";
- mes "of instructions. Hang on...";
- party_relay = 27;
- close;
- }
- if (party_relay == 25) {
- mes "[Gatan]";
- mes "Your mission is to";
- mes "gain 2 more Base Levels.";
- mes "Come see me during my";
- mes "working hours once you";
- mes "accomplish that, alright?";
- next;
- mes "[Gatan]";
- mes "I can't tell you exactly";
- mes "when I work, but my work";
- mes "hours are in the afternoon...";
- mes "Pacific Standard Time, anyway.";
- mes "I might not be here if you";
- mes "come here too late, alright?";
- close;
- }
- if ((party_relay == 24) && (BaseLevel > party_relay_lv) && (.@relaytime >= 14) && (.@relaytime < 17)) {
- mes "[Gatan]";
- mes "Great, you gained a";
- mes "level, just like I asked.";
- mes "Let me find your next--I swore";
- mes "I left it around somewhere--";
- mes "and I'll give you your next set";
- mes "of instructions. Hang on...";
- party_relay = 27;
- close;
- }
- else if ((party_relay == 24) && (BaseLevel > party_relay_lv) && (.@relaytime >= 18) && (.@relaytime < 21)) {
- mes "[Gatan]";
- mes "Great, you gained a";
- mes "level, just like I asked.";
- mes "Let me find your next--I swore";
- mes "I left it around somewhere--";
- mes "and I'll give you your next set";
- mes "of instructions. Hang on...";
- party_relay = 27;
- close;
- }
- if (party_relay == 24) {
- mes "[Gatan]";
- mes "Your mission is to";
- mes "gain 1 more Base Level.";
- mes "Come see me during my";
- mes "working hours once you";
- mes "accomplish that, alright?";
- next;
- mes "[Gatan]";
- mes "I can't tell you exactly";
- mes "when I work, but my work";
- mes "hours are in the afternoon...";
- mes "Pacific Standard Time, anyway.";
- mes "I might not be here if you";
- mes "come here too late, alright?";
- close;
- }
- if ((countitem(Mission_Certificate9) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) {
- mes "[Gatan]";
- mes "Oh, um... Is that...?";
- mes "That's a ticket from";
- mes "Ledrion, huh? (^666666Nuts! I've";
- mes "got to work now?^000000) It's nice";
- mes "to meet you. I'm Gatan.";
- next;
- mes "[Gatan]";
- mes "Well, now I've got a little";
- mes "test for you. You ready?";
- mes "Your objective is to gain";
- mes "more levels! Let's see...";
- mes "What would be fair?";
- next;
- if (BaseLevel > 94) {
- mes "[Gatan]";
- mes "Actually, you're already";
- mes "pretty strong. I don't feel";
- mes "like doing much work either,";
- mes "so we'll just say that you";
- mes "finished my test, alright?";
- mes "Just don't tell anyone!";
- next;
- delitem Mission_Certificate9,1;
- party_relay = 27;
- mes "[Gatan]";
- mes "Hold on a second...";
- mes "I'm supposed to tell";
- mes "you something... Give";
- mes "me a minute, will you?";
- close;
- }
- else if (BaseLevel > 89) {
- mes "[Gatan]";
- mes "You're pretty strong,";
- mes "but it wouldn't kill";
- mes "you to gain 1 more";
- mes "Base Level. Go ahead";
- mes "and do that, alright?";
- next;
- delitem Mission_Certificate9,1;
- party_relay = 24;
- party_relay_lv = BaseLevel;
- mes "[Gatan]";
- mes "I'll go ahead and take";
- mes "your ticket now. Come";
- mes "back after you finish what";
- mes "I've asked, and then we can";
- mes "move on to the next part.";
- close;
- }
- else if (BaseLevel > 79) {
- mes "[Gatan]";
- mes "You're pretty strong,";
- mes "but it wouldn't kill";
- mes "you to gain 1 more";
- mes "Base Level. Go ahead";
- mes "and do that, alright?";
- next;
- delitem Mission_Certificate9,1;
- party_relay = 24;
- party_relay_lv = BaseLevel;
- mes "[Gatan]";
- mes "I'll go ahead and take";
- mes "your ticket now. Come";
- mes "back after you finish what";
- mes "I've asked, and then we can";
- mes "move on to the next part.";
- close;
- }
- else if (BaseLevel > 69) {
- mes "[Gatan]";
- mes "You're pretty strong,";
- mes "but it wouldn't kill";
- mes "you to gain 2 more";
- mes "Base Levels. Go ahead";
- mes "and do that, alright?";
- next;
- delitem Mission_Certificate9,1;
- party_relay = 25;
- party_relay_lv = BaseLevel;
- mes "[Gatan]";
- mes "I'll go ahead and take";
- mes "your ticket now. Come";
- mes "back after you finish what";
- mes "I've asked, and then we can";
- mes "move on to the next part.";
- close;
- }
- else if (BaseLevel > 59) {
- mes "[Gatan]";
- mes "You're pretty strong,";
- mes "but it wouldn't kill";
- mes "you to gain 2 more";
- mes "Base Levels. Go ahead";
- mes "and do that, alright?";
- next;
- delitem Mission_Certificate9,1;
- party_relay = 25;
- party_relay_lv = BaseLevel;
- mes "[Gatan]";
- mes "I'll go ahead and take";
- mes "your ticket now. Come";
- mes "back after you finish what";
- mes "I've asked, and then we can";
- mes "move on to the next part.";
- close;
- }
- else if (BaseLevel > 49) {
- mes "[Gatan]";
- mes "You know, you'd probably";
- mes "benefit from being just";
- mes "a little bit stronger. Now";
- mes "go out and gain 3 Base";
- mes "Levels for me, okay?";
- next;
- delitem Mission_Certificate9,1;
- party_relay = 26;
- party_relay_lv = BaseLevel;
- mes "[Gatan]";
- mes "I'll go ahead and take";
- mes "your ticket now. Come";
- mes "back after you finish what";
- mes "I've asked, and then we can";
- mes "move on to the next part.";
- close;
- }
- else if (BaseLevel > 39) {
- mes "[Gatan]";
- mes "You know, you'd probably";
- mes "benefit from being just";
- mes "a little bit stronger. Now";
- mes "go out and gain 3 Base";
- mes "Levels for me, okay?";
- next;
- delitem Mission_Certificate9,1;
- party_relay = 26;
- party_relay_lv = BaseLevel;
- mes "[Gatan]";
- mes "I'll go ahead and take";
- mes "your ticket now. Come";
- mes "back after you finish what";
- mes "I've asked, and then we can";
- mes "move on to the next part.";
- close;
- }
- }
- else if ((countitem(Mission_Certificate9) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) {
- mes "[Gatan]";
- mes "Oh, um... Is that...?";
- mes "That's a ticket from";
- mes "Ledrion, huh? (^666666Nuts! I've";
- mes "got to work now?^000000) It's nice";
- mes "to meet you. I'm Gatan.";
- next;
- mes "[Gatan]";
- mes "Well, now I've got a little";
- mes "test for you. You ready?";
- mes "Your objective is to gain";
- mes "more levels! Let's see...";
- mes "What would be fair?";
- next;
- if (BaseLevel > 94) {
- mes "[Gatan]";
- mes "Actually, you're already";
- mes "pretty strong. I don't feel";
- mes "like doing much work either,";
- mes "so we'll just say that you";
- mes "finished my test, alright?";
- mes "Just don't tell anyone!";
- next;
- delitem Mission_Certificate9,1;
- party_relay = 27;
- mes "[Gatan]";
- mes "Hold on a second...";
- mes "I'm supposed to tell";
- mes "you something... Give";
- mes "me a minute, will you?";
- close;
- }
- else if (BaseLevel > 89) {
- mes "[Gatan]";
- mes "You're pretty strong,";
- mes "but it wouldn't kill";
- mes "you to gain 1 more";
- mes "Base Level. Go ahead";
- mes "and do that, alright?";
- next;
- delitem Mission_Certificate9,1;
- party_relay = 24;
- party_relay_lv = BaseLevel;
- mes "[Gatan]";
- mes "I'll go ahead and take";
- mes "your ticket now. Come";
- mes "back after you finish what";
- mes "I've asked, and then we can";
- mes "move on to the next part.";
- close;
- }
- else if (BaseLevel > 79) {
- mes "[Gatan]";
- mes "You're pretty strong,";
- mes "but it wouldn't kill";
- mes "you to gain 1 more";
- mes "Base Level. Go ahead";
- mes "and do that, alright?";
- next;
- delitem Mission_Certificate9,1;
- party_relay = 24;
- party_relay_lv = BaseLevel;
- mes "[Gatan]";
- mes "I'll go ahead and take";
- mes "your ticket now. Come";
- mes "back after you finish what";
- mes "I've asked, and then we can";
- mes "move on to the next part.";
- close;
- }
- else if (BaseLevel > 69) {
- mes "[Gatan]";
- mes "You're pretty strong,";
- mes "but it wouldn't kill";
- mes "you to gain 2 more";
- mes "Base Levels. Go ahead";
- mes "and do that, alright?";
- next;
- delitem Mission_Certificate9,1;
- party_relay = 25;
- party_relay_lv = BaseLevel;
- mes "[Gatan]";
- mes "I'll go ahead and take";
- mes "your ticket now. Come";
- mes "back after you finish what";
- mes "I've asked, and then we can";
- mes "move on to the next part.";
- close;
- }
- else if (BaseLevel > 59) {
- mes "[Gatan]";
- mes "You're pretty strong,";
- mes "but it wouldn't kill";
- mes "you to gain 2 more";
- mes "Base Levels. Go ahead";
- mes "and do that, alright?";
- next;
- delitem Mission_Certificate9,1;
- party_relay = 25;
- party_relay_lv = BaseLevel;
- mes "[Gatan]";
- mes "I'll go ahead and take";
- mes "your ticket now. Come";
- mes "back after you finish what";
- mes "I've asked, and then we can";
- mes "move on to the next part.";
- close;
- }
- else if (BaseLevel > 49) {
- mes "[Gatan]";
- mes "You know, you'd probably";
- mes "benefit from being just";
- mes "a little bit stronger. Now";
- mes "go out and gain 3 Base";
- mes "Levels for me, okay?";
- next;
- delitem Mission_Certificate9,1;
- party_relay = 26;
- party_relay_lv = BaseLevel;
- mes "[Gatan]";
- mes "I'll go ahead and take";
- mes "your ticket now. Come";
- mes "back after you finish what";
- mes "I've asked, and then we can";
- mes "move on to the next part.";
- close;
- }
- else if (BaseLevel > 39) {
- mes "[Gatan]";
- mes "You know, you'd probably";
- mes "benefit from being just";
- mes "a little bit stronger. Now";
- mes "go out and gain 3 Base";
- mes "Levels for me, okay?";
- next;
- delitem Mission_Certificate9,1;
- party_relay = 26;
- party_relay_lv = BaseLevel;
- mes "[Gatan]";
- mes "I'll go ahead and take";
- mes "your ticket now. Come";
- mes "back after you finish what";
- mes "I've asked, and then we can";
- mes "move on to the next part.";
- close;
- }
- }
- if ((countitem(Mission_Certificate9) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) {
- mes "[Gatan]";
- mes "Oh, um... Is that...?";
- mes "That's a ticket from";
- mes "Ledrion, huh? It's nice";
- mes "to meet you. I'm Gatan.";
- next;
- mes "[Gatan]";
- mes "I'm not on shift right";
- mes "now, though: even I need";
- mes "to take some off time to";
- mes "avoid getting swamped with";
- mes "work. Come back to me during";
- mes "my work hours, alright?";
- next;
- mes "[Gatan]";
- mes "I can't tell you exactly";
- mes "when I'm working (^666666well,";
- mes "I just want to avoid working";
- mes "altogether to be honest^000000) but";
- mes "come back in the afternoon,";
- mes "Pacific Standard Time, that is.";
- close;
- }
- if (party_relay == 17) {
- mes "[Gatan]";
- mes "Say, it's not time for";
- mes "you to meet up with me";
- mes "just yet. I think you need";
- mes "to ask an Acolyte Class";
- mes "member in your group to bring";
- mes "your sixth ticket to Bafhail.";
- close;
- }
- if (party_relay == 16) {
- mes "[Gatan]";
- mes "Ah, very nice! Please";
- mes "give this ticket to an";
- mes "Acolyte Class member";
- mes "of your group, and ask him";
- mes "to bring it to Bafhail. Ah, and";
- mes "here's a little reward for you~";
- party_relay = 17;
- getitem Mission_Certificate6,1;
- getitem Leaf_Of_Yggdrasil,2;
- callfunc "F_PartyRelay_Exp";
- next;
- mes "[Gatan]";
- mes "Alright, get that done.";
- mes "I'll see you around.";
- close;
- }
- if ((party_relay == 15) && (BaseLevel > (party_relay_lv + 2)) && (.@relaytime >= 8) && (.@relaytime < 11)) {
- mes "[Gatan]";
- mes "Great, you gained some";
- mes "levels, just like I asked.";
- mes "Let me find your next--I swore";
- mes "I left it around somewhere--";
- mes "and I'll give you your next set";
- mes "of instructions. Hang on...";
- party_relay = 16;
- close;
- }
- else if ((party_relay == 15) && (BaseLevel > (party_relay_lv + 2)) && (.@relaytime >= 21) && (.@relaytime < 1)) {
- mes "[Gatan]";
- mes "Great, you gained some";
- mes "levels, just like I asked.";
- mes "Let me find your next--I swore";
- mes "I left it around somewhere--";
- mes "and I'll give you your next set";
- mes "of instructions. Hang on...";
- party_relay = 16;
- close;
- }
- if (party_relay == 15) {
- mes "[Gatan]";
- mes "Your mission is to";
- mes "gain 3 more Base Levels.";
- mes "Come see me during my";
- mes "working hours once you";
- mes "accomplish that, alright?";
- next;
- mes "[Gatan]";
- mes "Now I work three hours";
- mes "just before I have lunch,";
- mes "and three hours around";
- mes "midnight. Go ahead and";
- mes "look me up around those";
- mes "times. A bit confusing, I know~";
- close;
- }
- if ((party_relay == 14) && (BaseLevel > (party_relay_lv + 1)) && (.@relaytime >= 8)) {
- mes "[Gatan]";
- mes "Great, you gained some";
- mes "levels, just like I asked.";
- mes "Let me find your next--I swore";
- mes "I left it around somewhere--";
- mes "and I'll give you your next set";
- mes "of instructions. Hang on...";
- party_relay = 16;
- close;
- }
- else if ((party_relay == 14) && (BaseLevel > (party_relay_lv + 1)) && (.@relaytime >= 21)) {
- mes "[Gatan]";
- mes "Great, you gained some";
- mes "levels, just like I asked.";
- mes "Let me find your next--I swore";
- mes "I left it around somewhere--";
- mes "and I'll give you your next set";
- mes "of instructions. Hang on...";
- party_relay = 16;
- close;
- }
- if (party_relay == 14) {
- mes "[Gatan]";
- mes "Your mission is to";
- mes "gain 2 more Base Levels.";
- mes "Come see me during my";
- mes "working hours once you";
- mes "accomplish that, alright?";
- next;
- mes "[Gatan]";
- mes "Now I work three hours";
- mes "just before I have lunch,";
- mes "and three hours around";
- mes "midnight. Go ahead and";
- mes "look me up around those";
- mes "times. A bit confusing, I know~";
- close;
- }
- if ((party_relay == 13) && (BaseLevel > party_relay_lv) && (.@relaytime >= 8) && (.@relaytime < 11)) {
- mes "[Gatan]";
- mes "Great, you gained some";
- mes "levels, just like I asked.";
- mes "Let me find your next--I swore";
- mes "I left it around somewhere--";
- mes "and I'll give you your next set";
- mes "of instructions. Hang on...";
- party_relay = 16;
- close;
- }
- else if ((party_relay == 13) && (BaseLevel > party_relay_lv) && (.@relaytime >= 21)) {
- mes "[Gatan]";
- mes "Great, you gained some";
- mes "levels, just like I asked.";
- mes "Let me find your next--I swore";
- mes "I left it around somewhere--";
- mes "and I'll give you your next set";
- mes "of instructions. Hang on...";
- party_relay = 16;
- close;
- }
- if (party_relay == 13) {
- mes "[Gatan]";
- mes "Your mission is to";
- mes "gain 1 more Base Level.";
- mes "Come see me during my";
- mes "working hours once you";
- mes "accomplish that, alright?";
- next;
- mes "[Gatan]";
- mes "Now I work three hours";
- mes "just before I have lunch,";
- mes "and three hours around";
- mes "midnight. Go ahead and";
- mes "look me up around those";
- mes "times. A bit confusing, I know~";
- close;
- }
- if ((BaseLevel > 39) && (countitem(Mission_Certificate5) > 0) && (.@relaytime >= 8) && (.@relaytime < 11) && (BaseClass == Job_Mage)) {
- mes "[Gatan]";
- mes "Oh, um... Is that...?";
- mes "That's a ticket from";
- mes "Ledrion, huh? (^666666Nuts! I've";
- mes "got to work now?^000000) It's nice";
- mes "to meet you. I'm Gatan.";
- next;
- mes "[Gatan]";
- mes "Well, now I've got a little";
- mes "test for you. You ready?";
- mes "Your objective is to gain";
- mes "more levels! Let's see...";
- mes "What would be fair?";
- next;
- if (BaseLevel > 94) {
- mes "[Gatan]";
- mes "Actually, you're already";
- mes "pretty strong. I don't feel";
- mes "like doing much work either,";
- mes "so we'll just say that you";
- mes "finished my test, alright?";
- mes "Just don't tell anyone!";
- next;
- delitem Mission_Certificate5,1;
- party_relay = 16;
- mes "[Gatan]";
- mes "Hold on a second...";
- mes "I'm supposed to tell";
- mes "you something... Give";
- mes "me a minute, will you?";
- close;
- }
- else if (BaseLevel > 89) {
- mes "[Gatan]";
- mes "You're pretty strong,";
- mes "but it wouldn't kill";
- mes "you to gain 1 more";
- mes "Base Level. Go ahead";
- mes "and do that, alright?";
- next;
- delitem Mission_Certificate5,1;
- party_relay = 13;
- party_relay_lv = BaseLevel;
- mes "[Gatan]";
- mes "I'll go ahead and take";
- mes "your ticket now. Come";
- mes "back after you finish what";
- mes "I've asked, and then we can";
- mes "move on to the next part.";
- close;
- }
- else if (BaseLevel > 79) {
- mes "[Gatan]";
- mes "You're pretty strong,";
- mes "but it wouldn't kill";
- mes "you to gain 1 more";
- mes "Base Level. Go ahead";
- mes "and do that, alright?";
- next;
- delitem Mission_Certificate5,1;
- party_relay = 13;
- party_relay_lv = BaseLevel;
- mes "[Gatan]";
- mes "I'll go ahead and take";
- mes "your ticket now. Come";
- mes "back after you finish what";
- mes "I've asked, and then we can";
- mes "move on to the next part.";
- close;
- }
- else if (BaseLevel > 69) {
- mes "[Gatan]";
- mes "You're pretty strong,";
- mes "but it wouldn't kill";
- mes "you to gain 2 more";
- mes "Base Levels. Go ahead";
- mes "and do that, alright?";
- next;
- delitem Mission_Certificate5,1;
- party_relay = 14;
- party_relay_lv = BaseLevel;
- mes "[Gatan]";
- mes "I'll go ahead and take";
- mes "your ticket now. Come";
- mes "back after you finish what";
- mes "I've asked, and then we can";
- mes "move on to the next part.";
- close;
- }
- else if (BaseLevel > 59) {
- mes "[Gatan]";
- mes "You're pretty strong,";
- mes "but it wouldn't kill";
- mes "you to gain 2 more";
- mes "Base Levels. Go ahead";
- mes "and do that, alright?";
- next;
- delitem Mission_Certificate5,1;
- party_relay = 14;
- party_relay_lv = BaseLevel;
- mes "[Gatan]";
- mes "I'll go ahead and take";
- mes "your ticket now. Come";
- mes "back after you finish what";
- mes "I've asked, and then we can";
- mes "move on to the next part.";
- close;
- }
- else if (BaseLevel > 49) {
- mes "[Gatan]";
- mes "You know, you'd probably";
- mes "benefit from being just";
- mes "a little bit stronger. Now";
- mes "go out and gain 3 Base";
- mes "Levels for me, okay?";
- next;
- delitem Mission_Certificate5,1;
- party_relay = 15;
- party_relay_lv = BaseLevel;
- mes "[Gatan]";
- mes "I'll go ahead and take";
- mes "your ticket now. Come";
- mes "back after you finish what";
- mes "I've asked, and then we can";
- mes "move on to the next part.";
- close;
- }
- else if (BaseLevel > 39) {
- mes "[Gatan]";
- mes "You know, you'd probably";
- mes "benefit from being just";
- mes "a little bit stronger. Now";
- mes "go out and gain 3 Base";
- mes "Levels for me, okay?";
- next;
- delitem Mission_Certificate5,1;
- party_relay = 15;
- party_relay_lv = BaseLevel;
- mes "[Gatan]";
- mes "I'll go ahead and take";
- mes "your ticket now. Come";
- mes "back after you finish what";
- mes "I've asked, and then we can";
- mes "move on to the next part.";
- close;
- }
- }
- else if ((BaseLevel > 39) && (countitem(Mission_Certificate5) > 0) && (.@relaytime >= 21) && (BaseClass == Job_Mage)) {
- mes "[Gatan]";
- mes "Oh, um... Is that...?";
- mes "That's a ticket from";
- mes "Ledrion, huh? (^666666Nuts! I've";
- mes "got to work now?^000000) It's nice";
- mes "to meet you. I'm Gatan.";
- next;
- mes "[Gatan]";
- mes "Well, now I've got a little";
- mes "test for you. You ready?";
- mes "Your objective is to gain";
- mes "more levels! Let's see...";
- mes "What would be fair?";
- next;
- if (BaseLevel > 94) {
- mes "[Gatan]";
- mes "Actually, you're already";
- mes "pretty strong. I don't feel";
- mes "like doing much work either,";
- mes "so we'll just say that you";
- mes "finished my test, alright?";
- mes "Just don't tell anyone!";
- next;
- delitem Mission_Certificate5,1;
- party_relay = 16;
- mes "[Gatan]";
- mes "Hold on a second...";
- mes "I'm supposed to tell";
- mes "you something... Give";
- mes "me a minute, will you?";
- close;
- }
- else if (BaseLevel > 89) {
- mes "[Gatan]";
- mes "You're pretty strong,";
- mes "but it wouldn't kill";
- mes "you to gain 1 more";
- mes "Base Level. Go ahead";
- mes "and do that, alright?";
- next;
- delitem Mission_Certificate5,1;
- party_relay = 13;
- party_relay_lv = BaseLevel;
- mes "[Gatan]";
- mes "I'll go ahead and take";
- mes "your ticket now. Come";
- mes "back after you finish what";
- mes "I've asked, and then we can";
- mes "move on to the next part.";
- close;
- }
- else if (BaseLevel > 79) {
- mes "[Gatan]";
- mes "You're pretty strong,";
- mes "but it wouldn't kill";
- mes "you to gain 1 more";
- mes "Base Level. Go ahead";
- mes "and do that, alright?";
- next;
- delitem Mission_Certificate5,1;
- party_relay = 13;
- party_relay_lv = BaseLevel;
- mes "[Gatan]";
- mes "I'll go ahead and take";
- mes "your ticket now. Come";
- mes "back after you finish what";
- mes "I've asked, and then we can";
- mes "move on to the next part.";
- close;
- }
- else if (BaseLevel > 69) {
- mes "[Gatan]";
- mes "You're pretty strong,";
- mes "but it wouldn't kill";
- mes "you to gain 2 more";
- mes "Base Levels. Go ahead";
- mes "and do that, alright?";
- next;
- delitem Mission_Certificate5,1;
- party_relay = 14;
- party_relay_lv = BaseLevel;
- mes "[Gatan]";
- mes "I'll go ahead and take";
- mes "your ticket now. Come";
- mes "back after you finish what";
- mes "I've asked, and then we can";
- mes "move on to the next part.";
- close;
- }
- else if (BaseLevel > 59) {
- mes "[Gatan]";
- mes "You're pretty strong,";
- mes "but it wouldn't kill";
- mes "you to gain 2 more";
- mes "Base Levels. Go ahead";
- mes "and do that, alright?";
- next;
- delitem Mission_Certificate5,1;
- party_relay = 14;
- party_relay_lv = BaseLevel;
- mes "[Gatan]";
- mes "I'll go ahead and take";
- mes "your ticket now. Come";
- mes "back after you finish what";
- mes "I've asked, and then we can";
- mes "move on to the next part.";
- close;
- }
- else if (BaseLevel > 49) {
- mes "[Gatan]";
- mes "You know, you'd probably";
- mes "benefit from being just";
- mes "a little bit stronger. Now";
- mes "go out and gain 3 Base";
- mes "Levels for me, okay?";
- next;
- delitem Mission_Certificate5,1;
- party_relay = 15;
- party_relay_lv = BaseLevel;
- mes "[Gatan]";
- mes "I'll go ahead and take";
- mes "your ticket now. Come";
- mes "back after you finish what";
- mes "I've asked, and then we can";
- mes "move on to the next part.";
- close;
- }
- else if (BaseLevel > 39) {
- mes "[Gatan]";
- mes "You know, you'd probably";
- mes "benefit from being just";
- mes "a little bit stronger. Now";
- mes "go out and gain 3 Base";
- mes "Levels for me, okay?";
- next;
- delitem Mission_Certificate5,1;
- party_relay = 15;
- party_relay_lv = BaseLevel;
- mes "[Gatan]";
- mes "I'll go ahead and take";
- mes "your ticket now. Come";
- mes "back after you finish what";
- mes "I've asked, and then we can";
- mes "move on to the next part.";
- close;
- }
- }
- if ((BaseLevel > 39) && (countitem(Mission_Certificate5) > 0) && (BaseClass == Job_Mage)) {
- mes "[Gatan]";
- mes "Oh, um... Is that...?";
- mes "That's a ticket from";
- mes "Ledrion, huh? It's nice";
- mes "to meet you. I'm Gatan.";
- next;
- mes "[Gatan]";
- mes "I'm not on shift right";
- mes "now, though: even I need";
- mes "to take some off time to";
- mes "avoid getting swamped with";
- mes "work. Come back to me during";
- mes "my work hours, alright?";
- next;
- mes "[Gatan]";
- mes "Now I work three hours";
- mes "just before I have lunch,";
- mes "and three hours around";
- mes "midnight. Go ahead and";
- mes "look me up around those";
- mes "times. A bit confusing, I know~";
- close;
- }
- if (party_relay == 6) {
- mes "[Gatan]";
- mes "Did you give that ticket";
- mes "to the Thief Class member";
- mes "of your group? ^666666*Yawn*^000000 If you";
- mes "wanna finish all of these";
- mes "challenges, then that's";
- mes "what you gotta do~";
- close;
- }
- if (party_relay == 5) {
- mes "[Gatan]";
- mes "Ah, very nice!";
- mes "Now please give this";
- mes "ticket to the Thief Class";
- mes "member of the your group,";
- mes "and ask him to deliver";
- mes "it to Bafhail. Easy, right?";
- next;
- mes "[Gatan]";
- mes "Here you are...";
- mes "Just a little";
- mes "something for";
- mes "your troubles~";
- party_relay = 6;
- getitem Mission_Certificate2,1;
- getitem Yggdrasilberry,2;
- callfunc "F_PartyRelay_Exp";
- next;
- mes "[Gatan]";
- mes "Don't forget to make";
- mes "sure that Bafhail gets";
- mes "that ticket from a Thief";
- mes "Class character in your";
- mes "group. I'll see you around.";
- close;
- }
- if ((party_relay == 4) && (BaseLevel > (party_relay_lv + 2)) && ((.@relaytime >= 11) && (.@relaytime < 14))) {
- mes "[Gatan]";
- mes "Nice work. I guess";
- mes "that Ledrion really knows";
- mes "good adventurers when he";
- mes "sees them. Now, you mind";
- mes "waiting a bit? Um, there's";
- mes "something I have to give you...";
- party_relay = 5;
- close;
- }
- else if ((party_relay == 4) && (BaseLevel > (party_relay_lv + 2)) && ((.@relaytime >= 0) && (.@relaytime < 3))) {
- mes "[Gatan]";
- mes "Nice work. I guess";
- mes "that Ledrion really knows";
- mes "good adventurers when he";
- mes "sees them. Now, you mind";
- mes "waiting a bit? Um, there's";
- mes "something I have to give you...";
- party_relay = 5;
- close;
- }
- if (party_relay == 4) {
- mes "[Gatan]";
- mes "You didn't forget that";
- mes "you had to gain 3 more";
- mes "Base Levels, did you?";
- mes "Oh, and come back during";
- mes "my regular working hours.";
- mes "Don't bother me when I'm off~";
- next;
- mes "[Gatan]";
- mes "I'll tell you when I work";
- mes "one more time: come from";
- mes "11 AM to 2 PM, or 12 AM to";
- mes "3 AM, Pacific Standard Time.";
- mes "Good luck to you, alright?";
- close;
- }
- if ((party_relay == 3) && (BaseLevel > (party_relay_lv + 1)) && ((.@relaytime >= 11) && (.@relaytime < 14))) {
- mes "[Gatan]";
- mes "Nice work. I guess";
- mes "that Ledrion really knows";
- mes "good adventurers when he";
- mes "sees them. Now, you mind";
- mes "waiting a bit? Um, there's";
- mes "something I have to give you...";
- party_relay = 5;
- close;
- }
- else if ((party_relay == 3) && (BaseLevel > (party_relay_lv + 1)) && ((.@relaytime >= 0) && (.@relaytime < 3))) {
- mes "[Gatan]";
- mes "Nice work. I guess";
- mes "that Ledrion really knows";
- mes "good adventurers when he";
- mes "sees them. Now, you mind";
- mes "waiting a bit? Um, there's";
- mes "something I have to give you...";
- party_relay = 5;
- close;
- }
- if (party_relay == 3) {
- mes "[Gatan]";
- mes "You didn't forget that";
- mes "you had to gain 2 more";
- mes "Base Levels, did you?";
- mes "Oh, and come back during";
- mes "my regular working hours.";
- mes "Don't bother me when I'm off~";
- next;
- mes "[Gatan]";
- mes "I'll tell you when I work";
- mes "one more time: come from";
- mes "11 AM to 2 PM, or 12 AM to";
- mes "3 AM, Pacific Standard Time.";
- mes "Good luck to you, alright?";
- close;
- }
- if ((party_relay == 99) && (BaseLevel > party_relay_lv) && ((.@relaytime >= 11) && (.@relaytime < 14))) {
- mes "[Gatan]";
- mes "Nice work. I guess";
- mes "that Ledrion really knows";
- mes "good adventurers when he";
- mes "sees them. Now, you mind";
- mes "waiting a bit? Um, there's";
- mes "something I have to give you...";
- party_relay = 5;
- close;
- }
- else if ((party_relay == 99) && (BaseLevel > party_relay_lv) && ((.@relaytime >= 0) && (.@relaytime < 3))) {
- mes "[Gatan]";
- mes "Nice work. I guess";
- mes "that Ledrion really knows";
- mes "good adventurers when he";
- mes "sees them. Now, you mind";
- mes "waiting a bit? Um, there's";
- mes "something I have to give you...";
- party_relay = 5;
- close;
- }
- if (party_relay == 99) {
- mes "[Gatan]";
- mes "You didn't forget that";
- mes "you had to gain 1 more";
- mes "Base Level, did you?";
- mes "Oh, and come back during";
- mes "my regular working hours.";
- mes "Don't bother me when I'm off~";
- next;
- mes "[Gatan]";
- mes "I'll tell you when I work";
- mes "one more time: come from";
- mes "11 AM to 2 PM, or 12 AM to";
- mes "3 AM, Pacific Standard Time.";
- mes "Good luck to you, alright?";
- close;
- }
- if ((BaseLevel > 39) && (countitem(Mission_Certificate1) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && (BaseClass == Job_Swordman)) {
- mes "[Gatan]";
- mes "Oh, um... Is that...?";
- mes "That's a ticket from";
- mes "Ledrion, huh? (^666666Nuts! I've";
- mes "got to work now?^000000) It's nice";
- mes "to meet you. I'm Gatan.";
- next;
- mes "[Gatan]";
- mes "Ledrion wanted me to give";
- mes "a little test if any Swordman";
- mes "Class guys brought me a ticket,";
- mes "and were working with a group.";
- mes "Ready? Increasing your Base";
- mes "Level will be my test for you.";
- next;
- if (BaseLevel > 94) {
- mes "[Gatan]";
- mes "Actually, you're already";
- mes "pretty strong. I don't feel";
- mes "like doing much work either,";
- mes "so we'll just say that you";
- mes "finished my test, alright?";
- mes "Just don't tell anyone!";
- next;
- delitem Mission_Certificate1,1;
- party_relay = 5;
- mes "[Gatan]";
- mes "Hold on a second...";
- mes "I'm supposed to tell";
- mes "you something... Give";
- mes "me a minute, will you?";
- close;
- }
- else if (BaseLevel > 89) {
- mes "[Gatan]";
- mes "You're pretty strong,";
- mes "but it wouldn't kill";
- mes "you to gain 1 more";
- mes "Base Level. Go ahead";
- mes "and do that, alright?";
- next;
- delitem Mission_Certificate1,1;
- party_relay = 99;
- party_relay_lv = BaseLevel;
- mes "[Gatan]";
- mes "I'll go ahead and take";
- mes "your ticket now. Come";
- mes "back after you finish what";
- mes "I've asked, and then we can";
- mes "move on to the next part.";
- close;
- }
- else if (BaseLevel > 79) {
- mes "[Gatan]";
- mes "You're pretty strong,";
- mes "but it wouldn't kill";
- mes "you to gain 1 more";
- mes "Base Level. Go ahead";
- mes "and do that, alright?";
- next;
- delitem Mission_Certificate1,1;
- party_relay = 99;
- party_relay_lv = BaseLevel;
- mes "[Gatan]";
- mes "I'll go ahead and take";
- mes "your ticket now. Come";
- mes "back after you finish what";
- mes "I've asked, and then we can";
- mes "move on to the next part.";
- close;
- }
- else if (BaseLevel > 69) {
- mes "[Gatan]";
- mes "You're pretty strong,";
- mes "but it wouldn't kill";
- mes "you to gain 2 more";
- mes "Base Levels. Go ahead";
- mes "and do that, alright?";
- next;
- delitem Mission_Certificate1,1;
- party_relay = 3;
- party_relay_lv = BaseLevel;
- mes "[Gatan]";
- mes "I'll go ahead and take";
- mes "your ticket now. Come";
- mes "back after you finish what";
- mes "I've asked, and then we can";
- mes "move on to the next part.";
- close;
- }
- else if (BaseLevel > 59) {
- mes "[Gatan]";
- mes "You're pretty strong,";
- mes "but it wouldn't kill";
- mes "you to gain 2 more";
- mes "Base Levels. Go ahead";
- mes "and do that, alright?";
- next;
- delitem Mission_Certificate1,1;
- party_relay = 3;
- party_relay_lv = BaseLevel;
- mes "[Gatan]";
- mes "I'll go ahead and take";
- mes "your ticket now. Come";
- mes "back after you finish what";
- mes "I've asked, and then we can";
- mes "move on to the next part.";
- close;
- }
- else if (BaseLevel > 49) {
- mes "[Gatan]";
- mes "You know, you'd probably";
- mes "benefit from being just";
- mes "a little bit stronger. Now";
- mes "go out and gain 3 Base";
- mes "Levels for me, okay?";
- next;
- delitem Mission_Certificate1,1;
- party_relay = 4;
- party_relay_lv = BaseLevel;
- mes "[Gatan]";
- mes "I'll go ahead and take";
- mes "your ticket now. Come";
- mes "back after you finish what";
- mes "I've asked, and then we can";
- mes "move on to the next part.";
- close;
- }
- else if (BaseLevel > 39) {
- mes "[Gatan]";
- mes "You know, you'd probably";
- mes "benefit from being just";
- mes "a little bit stronger. Now";
- mes "go out and gain 3 Base";
- mes "Levels for me, okay?";
- next;
- delitem Mission_Certificate1,1;
- party_relay = 4;
- party_relay_lv = BaseLevel;
- mes "[Gatan]";
- mes "I'll go ahead and take";
- mes "your ticket now. Come";
- mes "back after you finish what";
- mes "I've asked, and then we can";
- mes "move on to the next part.";
- close;
- }
- }
- else if ((BaseLevel > 39) && (countitem(Mission_Certificate1) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && (BaseClass == Job_Swordman)) {
- mes "[Gatan]";
- mes "Oh, um... Is that...?";
- mes "That's a ticket from";
- mes "Ledrion, huh? (^666666Nuts! I've";
- mes "got to work now?^000000) It's nice";
- mes "to meet you. I'm Gatan.";
- next;
- mes "[Gatan]";
- mes "Ledrion wanted me to give";
- mes "a little test if any Swordman";
- mes "Class guys brought me a ticket,";
- mes "and were working with a group.";
- mes "Ready? Increasing your Base";
- mes "Level will be my test for you.";
- next;
- if (BaseLevel > 94) {
- mes "[Gatan]";
- mes "Actually, you're already";
- mes "pretty strong. I don't feel";
- mes "like doing much work either,";
- mes "so we'll just say that you";
- mes "finished my test, alright?";
- mes "Just don't tell anyone!";
- next;
- delitem Mission_Certificate1,1;
- party_relay = 5;
- mes "[Gatan]";
- mes "Hold on a second...";
- mes "I'm supposed to tell";
- mes "you something... Give";
- mes "me a minute, will you?";
- close;
- }
- else if (BaseLevel > 89) {
- mes "[Gatan]";
- mes "You're pretty strong,";
- mes "but it wouldn't kill";
- mes "you to gain 1 more";
- mes "Base Level. Go ahead";
- mes "and do that, alright?";
- next;
- delitem Mission_Certificate1,1;
- party_relay = 99;
- party_relay_lv = BaseLevel;
- mes "[Gatan]";
- mes "I'll go ahead and take";
- mes "your ticket now. Come";
- mes "back after you finish what";
- mes "I've asked, and then we can";
- mes "move on to the next part.";
- close;
- }
- else if (BaseLevel > 79) {
- mes "[Gatan]";
- mes "You're pretty strong,";
- mes "but it wouldn't kill";
- mes "you to gain 1 more";
- mes "Base Level. Go ahead";
- mes "and do that, alright?";
- next;
- delitem Mission_Certificate1,1;
- party_relay = 99;
- party_relay_lv = BaseLevel;
- mes "[Gatan]";
- mes "I'll go ahead and take";
- mes "your ticket now. Come";
- mes "back after you finish what";
- mes "I've asked, and then we can";
- mes "move on to the next part.";
- close;
- }
- else if (BaseLevel > 69) {
- mes "[Gatan]";
- mes "You're pretty strong,";
- mes "but it wouldn't kill";
- mes "you to gain 2 more";
- mes "Base Levels. Go ahead";
- mes "and do that, alright?";
- next;
- delitem Mission_Certificate1,1;
- party_relay = 3;
- party_relay_lv = BaseLevel;
- mes "[Gatan]";
- mes "I'll go ahead and take";
- mes "your ticket now. Come";
- mes "back after you finish what";
- mes "I've asked, and then we can";
- mes "move on to the next part.";
- close;
- }
- else if (BaseLevel > 59) {
- mes "[Gatan]";
- mes "You're pretty strong,";
- mes "but it wouldn't kill";
- mes "you to gain 2 more";
- mes "Base Levels. Go ahead";
- mes "and do that, alright?";
- next;
- delitem Mission_Certificate1,1;
- party_relay = 3;
- party_relay_lv = BaseLevel;
- mes "[Gatan]";
- mes "I'll go ahead and take";
- mes "your ticket now. Come";
- mes "back after you finish what";
- mes "I've asked, and then we can";
- mes "move on to the next part.";
- close;
- }
- else if (BaseLevel > 49) {
- mes "[Gatan]";
- mes "You know, you'd probably";
- mes "benefit from being just";
- mes "a little bit stronger. Now";
- mes "go out and gain 3 Base";
- mes "Levels for me, okay?";
- next;
- delitem Mission_Certificate1,1;
- party_relay = 4;
- party_relay_lv = BaseLevel;
- mes "[Gatan]";
- mes "I'll go ahead and take";
- mes "your ticket now. Come";
- mes "back after you finish what";
- mes "I've asked, and then we can";
- mes "move on to the next part.";
- close;
- }
- else if (BaseLevel > 39) {
- mes "[Gatan]";
- mes "You know, you'd probably";
- mes "benefit from being just";
- mes "a little bit stronger. Now";
- mes "go out and gain 3 Base";
- mes "Levels for me, okay?";
- next;
- delitem Mission_Certificate1,1;
- party_relay = 4;
- party_relay_lv = BaseLevel;
- mes "[Gatan]";
- mes "I'll keep your ticket.";
- mes "When you're finished, please come back.";
- close;
- }
- }
- else if ((BaseLevel > 39) && (countitem(Mission_Certificate1) > 0) && (BaseClass == Job_Swordman)) {
- mes "[Gatan]";
- mes "Oh, um... Is that...?";
- mes "That's a ticket from";
- mes "Ledrion, huh? (^666666Nuts! I've";
- mes "got to work now?^000000) It's nice";
- mes "to meet you. I'm Gatan.";
- next;
- mes "[Gatan]";
- mes "Hate to tell you, but";
- mes "I'm not on duty right now.";
- mes "You should really come back";
- mes "and talk to me during my";
- mes "work hours, okay? I need";
- mes "my rest from work, you know?";
- next;
- mes "[Gatan]";
- mes "I'll tell you when I work,";
- mes "just don't forget: come from";
- mes "11 AM to 2 PM, or 12 AM to";
- mes "3 AM, Pacific Standard Time.";
- mes "Good luck to you, alright?";
- close;
- }
- mes "[Gatan]";
- mes "Hey, nice meeting you.";
- mes "I'm Gatan. I'm not up to";
- mes "much, just helping out";
- mes "a friend. He's loaded, but";
- mes "he's also a really good guy.";
- mes "Working me to the bone, though.";
- close;
-}
-
-payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
- getpartymember(getcharid(CHAR_ID_PARTY));
- .@partymembercount = $@partymembercount;
- .@partyleader = getpartyleader(getcharid(CHAR_ID_PARTY),2);
- if (checkweight(Resin,300) == 0) {
- mes "^3355FFWait a minute! You're";
- mes "carrying too many items";
- mes "right now: store some of";
- mes "your extra things in Kafra";
- mes "Storage, and then come back.^000000";
- close;
- }
- if (countitem(Mission_Certificate1) > 0) || (countitem(Mission_Certificate4) > 0) || (countitem(Mission_Certificate5) > 0) || (countitem(Mission_Certificate8) > 0) || (countitem(Mission_Certificate9) > 0) || (countitem(Mission_Certificate12) > 0) {
- mes "[Bafhail]";
- mes "You must be confused...";
- mes "It's not time for you";
- mes "to see me just yet.";
- mes "Have you tried meeting";
- mes "with any of the other guys?";
- close;
- }
- .@relaytime = gettime(GETTIME_HOUR);
- if (party_relay == 30) {
- mes "[Bafhail]";
- mes "Did you give that ticket";
- mes "to an Archer or Merchant";
- mes "Class member of your group?";
- mes "Just a reminder in case";
- mes "you've already forgotten.";
- close;
- }
- if ((party_relay == 29) && (.@relaytime >= 0) && (.@relaytime < 3) && (countitem(Lizard_Scruff) > 19) && (countitem(Slender_Snake) > 19) && (countitem(Anolian_Skin) > 19)) {
- mes "[Bafhail]";
- mes "Well, it looks like you came";
- mes "at the right time and brought";
- mes "everything I asked. Good work.";
- mes "Please take your next ticket";
- mes "and this small reward for you.";
- next;
- delitem Lizard_Scruff,20;
- delitem Slender_Snake,20;
- delitem Anolian_Skin,20;
- party_relay = 30;
- getitem Mission_Certificate11,1;
- getitem Leaf_Of_Yggdrasil,2;
- getitem Yggdrasilberry,2;
- callfunc "F_PartyRelay_Exp";
- mes "[Bafhail]";
- mes "Make sure that you give";
- mes "that ticket to an Archer";
- mes "or Merchant Class member";
- mes "of your group, and have him";
- mes "bring it to a boy named Lospii.";
- mes "Goodbye now, and good luck~";
- close;
- }
- else if ((party_relay == 29) && (.@relaytime >= 11) && (.@relaytime < 14) && (countitem(Lizard_Scruff) > 19) && (countitem(Slender_Snake) > 19) && (countitem(Anolian_Skin) > 19)) {
- mes "[Bafhail]";
- mes "Well, it looks like you came";
- mes "at the right time and brought";
- mes "everything I asked. Good work.";
- mes "Please take your next ticket";
- mes "and this small reward for you.";
- next;
- delitem Lizard_Scruff,20;
- delitem Slender_Snake,20;
- delitem Anolian_Skin,20;
- party_relay = 30;
- getitem Mission_Certificate11,1;
- getitem Leaf_Of_Yggdrasil,2;
- getitem Yggdrasilberry,2;
- callfunc "F_PartyRelay_Exp";
- mes "[Bafhail]";
- mes "Make sure that you give";
- mes "that ticket to an Archer";
- mes "or Merchant Class member";
- mes "of your group, and have him";
- mes "bring it to a boy named Lospii.";
- mes "Goodbye now, and good luck~";
- close;
- }
- if (party_relay == 29) {
- mes "[Bafhail]";
- mes "My mission for you is";
- mes "to bring me some items";
- mes "at the right time. I'll only";
- mes "accept your items for 3 hours";
- mes "once the day starts, and for 3";
- mes "hours in the middle of the day.";
- next;
- mes "[Bafhail]";
- mes "I need";
- mes "^4D4DFF20 Frills^000000,";
- mes "^4D4DFF20 Anolian Skins^000000, and";
- mes "^4D4DFF20 Horrendous Hairs^000000.";
- mes "Don't forget now, alright?";
- close;
- }
- if ((countitem(Mission_Certificate10) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && ((BaseClass == Job_Thief) || (BaseClass == Job_Acolyte))) {
- mes "[Bafhail]";
- mes "Oh, isn't that ticket...?";
- mes "Ah, good, good. Judging";
- mes "from your Job, Gatan must";
- mes "have sent you, right? Nice";
- mes "to meet you, I'm Bafhail~";
- mes "Now, let's get to business.";
- next;
- mes "[Bafhail]";
- mes "My mission is";
- mes "for you to collect";
- mes "^4D4DFF20 Frills^000000,";
- mes "^4D4DFF20 Anolian Skins^000000, and";
- mes "^4D4DFF20 Horrendous Hairs^000000.";
- next;
- delitem Mission_Certificate10,1;
- party_relay = 29;
- mes "[Bafhail]";
- mes "Understood?";
- mes "Alright then, if you'll";
- mes "just hand me your ticket,";
- mes "you can start gathering";
- mes "those items I listed.";
- mes "I'll see you later~";
- close;
- }
- else if ((countitem(Mission_Certificate10) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && ((BaseClass == Job_Thief) || (BaseClass == Job_Acolyte))) {
- mes "[Bafhail]";
- mes "Oh, isn't that ticket...?";
- mes "Ah, good, good. Judging";
- mes "from your Job, Gatan must";
- mes "have sent you, right? Nice";
- mes "to meet you, I'm Bafhail~";
- mes "Now, let's get to business.";
- next;
- mes "[Bafhail]";
- mes "My mission is";
- mes "for you to collect";
- mes "^4D4DFF20 Frills^000000,";
- mes "^4D4DFF20 Anolian Skins^000000, and";
- mes "^4D4DFF20 Horrendous Hairs^000000.";
- next;
- delitem Mission_Certificate10,1;
- party_relay = 29;
- mes "[Bafhail]";
- mes "Understood?";
- mes "Understood?";
- mes "Alright then, if you'll";
- mes "just hand me your ticket,";
- mes "you can start gathering";
- mes "those items I listed.";
- mes "I'll see you later~";
- close;
- }
- if ((countitem(Mission_Certificate10) > 0) && ((BaseClass == Job_Thief) || (BaseClass == Job_Acolyte))) {
- mes "[Bafhail]";
- mes "Oh, isn't that ticket...?";
- mes "Ah, good, good. Judging";
- mes "from your Job, Gatan must";
- mes "have sent you, right? Nice";
- mes "to meet you, I'm Bafhail~";
- next;
- mes "[Bafhail]";
- mes "Would you mind coming ";
- mes "back to me later? Now";
- mes "isn't the right time to talk";
- mes "to me. I'm available for 3";
- mes "hours at the start of the day,";
- mes "and 3 hours in midday.";
- close;
- }
- if (party_relay == 20) {
- mes "[Bafhail]";
- mes "Did you give that ticket";
- mes "to an Archer or Merchant";
- mes "Class member of your group?";
- mes "Just a reminder in case";
- mes "you've already forgotten.";
- close;
- }
- if ((party_relay == 19) && (.@relaytime >= 14) && (.@relaytime < 17) && (countitem(Thin_N_Long_Tongue) > 9) && (countitem(Leopard_Talon) > 9) && (countitem(Poison_Toads_Skin) > 9)) {
- mes "[Bafhail]";
- mes "Well, it looks like you came";
- mes "at the right time and brought";
- mes "everything I asked. Good work.";
- mes "Please take your next ticket";
- mes "and this small reward for you.";
- next;
- delitem Thin_N_Long_Tongue,10;
- delitem Leopard_Talon,10;
- delitem Poison_Toads_Skin,10;
- party_relay = 20;
- getitem Mission_Certificate7,1;
- getitem Leaf_Of_Yggdrasil,2;
- callfunc "F_PartyRelay_Exp";
- mes "[Bafhail]";
- mes "Do me a favor and make";
- mes "sure that the Merchant";
- mes "Class character in your";
- mes "group delivers that ticket";
- mes "to Lospii. Alright, I guess";
- mes "I'll see you later, then.";
- close;
- }
- else if ((party_relay == 19) && (.@relaytime >= 18) && (.@relaytime < 21) && (countitem(Thin_N_Long_Tongue) > 9) && (countitem(Leopard_Talon) > 9) && (countitem(Poison_Toads_Skin) > 9)) {
- mes "[Bafhail]";
- mes "Well, it looks like you came";
- mes "at the right time and brought";
- mes "everything I asked. Good work.";
- mes "Please take your next ticket";
- mes "and this small reward for you.";
- next;
- delitem Thin_N_Long_Tongue,10;
- delitem Leopard_Talon,10;
- delitem Poison_Toads_Skin,10;
- party_relay = 20;
- getitem Mission_Certificate7,1;
- getitem Leaf_Of_Yggdrasil,2;
- callfunc "F_PartyRelay_Exp";
- mes "[Bafhail]";
- mes "Do me a favor and make";
- mes "sure that the Merchant";
- mes "Class character in your";
- mes "group delivers that ticket";
- mes "to Lospii. Alright, I guess";
- mes "I'll see you later, then.";
- close;
- }
- if (party_relay == 19) {
- mes "[Bafhail]";
- mes "Remember to bring me";
- mes "the items I requested";
- mes "at the right time, during";
- mes "the 3 hours after noon or";
- mes "3 hours in the early evening.";
- mes "Now, I want you to bring...";
- next;
- mes "[Bafhail]";
- mes "^4D4DFF10 Tongues^000000,";
- mes "^4D4DFF10 Leopard Claws^000000, and";
- mes "^4D4DFF10 Poisonous Toad Skins^000000.";
- mes "I'll be waiting for you here";
- mes "and will accept those items";
- mes "when the time is right.";
- close;
- }
- if ((party_relay == 18) && (.@relaytime >= 14) && (.@relaytime < 17) && (countitem(Black_Mask) > 9) && (countitem(Dokkaebi_Horn) > 9) && (countitem(Peco_Wing_Feather) >9)) {
- mes "[Bafhail]";
- mes "Well, it looks like you came";
- mes "at the right time and brought";
- mes "everything I asked. Good work.";
- mes "Please take your next ticket";
- mes "and this small reward for you.";
- next;
- delitem Black_Mask,10;
- delitem Dokkaebi_Horn,10;
- delitem Peco_Wing_Feather,10;
- party_relay = 20;
- getitem Mission_Certificate7,1;
- getitem Leaf_Of_Yggdrasil,2;
- callfunc "F_PartyRelay_Exp";
- mes "[Bafhail]";
- mes "Do me a favor and make";
- mes "sure that the Merchant";
- mes "Class character in your";
- mes "group delivers that ticket";
- mes "to Lospii. Alright, I guess";
- mes "I'll see you later, then.";
- close;
- }
- else if ((party_relay == 18) && (.@relaytime >= 18) && (.@relaytime < 21) && (countitem(Black_Mask) > 9) && (countitem(Dokkaebi_Horn) > 9) && (countitem(Peco_Wing_Feather) >9)) {
- mes "[Bafhail]";
- mes "Well, it looks like you came";
- mes "at the right time and brought";
- mes "everything I asked. Good work.";
- mes "Please take your next ticket";
- mes "and this small reward for you.";
- next;
- delitem Black_Mask,10;
- delitem Dokkaebi_Horn,10;
- delitem Peco_Wing_Feather,10;
- party_relay = 20;
- getitem Mission_Certificate7,1;
- getitem Leaf_Of_Yggdrasil,2;
- callfunc "F_PartyRelay_Exp";
- mes "[Bafhail]";
- mes "Do me a favor and make";
- mes "sure that the Merchant";
- mes "Class character in your";
- mes "group delivers that ticket";
- mes "to Lospii. Alright, I guess";
- mes "I'll see you later, then.";
- close;
- }
- if (party_relay == 18) {
- mes "[Bafhail]";
- mes "Remember that your";
- mes "mission from me is";
- mes "to collect some items,";
- mes "and to bring them to";
- mes "me at the right time.";
- next;
- mes "[Bafhail]";
- mes "I'll only accept your";
- mes "items for 3 hours after";
- mes "the day starts, and for";
- mes "3 hours during midday.";
- mes "These are the items";
- mes "that I want you to bring...";
- next;
- mes "[Bafhail]";
- mes "^4D4DFF10 Dark Masks^000000,";
- mes "^4D4DFF10 Dokebi Horns^000000, and";
- mes "^4D4DFF10 PecoPeco Feathers^000000.";
- mes "I'll be here waiting for";
- mes "you during the hours";
- mes "I just described, okay?";
- close;
- }
- if ((countitem(Mission_Certificate6) > 0) && (.@relaytime >= 14) && (.@relaytime < 17) && (BaseClass == Job_Acolyte)) {
- mes "[Bafhail]";
- mes "Oh, isn't that ticket...?";
- mes "Ah, good, good. Judging";
- mes "from your Job, Gatan must";
- mes "have sent you, right? Nice";
- mes "to meet you, I'm Bafhail~";
- next;
- mes "[Bafhail]";
- mes "Alright, let's get down";
- mes "to what you came for.";
- mes "My mission is for you to";
- mes "collect some items, and";
- mes "for you to bring them at";
- mes "the right time. Bring me...";
- next;
- mes "[Bafhail]";
- mes "^4D4DFF10 Dark Masks^000000,";
- mes "^4D4DFF10 Dokebi Horns^000000, and";
- mes "^4D4DFF10 PecoPeco Feathers^000000.";
- next;
- delitem Mission_Certificate6,1;
- party_relay = 18;
- mes "[Bafhail]";
- mes "Understood?";
- mes "Alright then, if you'll";
- mes "just hand me your ticket,";
- mes "you can start gathering";
- mes "those items I listed.";
- mes "I'll see you later~";
- close;
- }
- else if ((countitem(Mission_Certificate6) > 0) && (.@relaytime >= 18) && (.@relaytime < 21) && (BaseClass == Job_Acolyte)) {
- mes "[Bafhail]";
- mes "Oh, isn't that ticket...?";
- mes "Ah, good, good. Judging";
- mes "from your Job, Gatan must";
- mes "have sent you, right? Nice";
- mes "to meet you, I'm Bafhail~";
- next;
- mes "[Bafhail]";
- mes "Alright, let's get down";
- mes "to what you came for.";
- mes "My mission is for you to";
- mes "collect some items, and";
- mes "for you to bring them at";
- mes "the right time. Bring me...";
- next;
- mes "[Bafhail]";
- mes "^4D4DFF10 Tongues^000000,";
- mes "^4D4DFF10 Leopard Claws^000000, and";
- mes "^4D4DFF10 Poisonous Toad Skins^000000.";
- next;
- delitem Mission_Certificate6,1;
- party_relay = 19;
- mes "[Bafhail]";
- mes "Understood?";
- mes "Alright then, if you'll";
- mes "just hand me your ticket,";
- mes "you can start gathering";
- mes "those items I listed.";
- mes "I'll see you later~";
- close;
- }
- if ((countitem(Mission_Certificate6) > 0) && (BaseClass == Job_Acolyte)) {
- mes "[Bafhail]";
- mes "Oh, isn't that ticket...?";
- mes "Ah, good, good. Judging";
- mes "from your Job, Gatan must";
- mes "have sent you, right? Nice";
- mes "to meet you, I'm Bafhail~";
- next;
- mes "[Bafhail]";
- mes "Would you mind coming ";
- mes "back to me later? Now";
- mes "isn't the right time to talk";
- mes "to me. I'm available for 3";
- mes "hours at the start of the day,";
- mes "and 3 hours in midday.";
- close;
- }
- if (party_relay == 9) {
- mes "[Bafhail]";
- mes "Oh, did you already";
- mes "deliver the ticket that";
- mes "I gave you? If that's the";
- mes "case, we won't have any";
- mes "business with each other";
- mes "for a while, I suppose.";
- close;
- }
- if ((party_relay == 8) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (countitem(Shoulder_Protection) > 9) && (countitem(Piano_Keyboard) > 9) && (countitem(Claw_Of_Wolves) > 9)) {
- mes "[Bafhail]";
- mes "Well, it looks like you came";
- mes "at the right time and brought";
- mes "everything I asked. Good work.";
- mes "Please take your next ticket";
- mes "and this small reward for you.";
- next;
- delitem Shoulder_Protection,10;
- delitem Heart_Of_Tree,10;
- delitem Claw_Of_Wolves,10;
- party_relay = 9;
- getitem Mission_Certificate3,1;
- getitem Yggdrasilberry,2;
- callfunc "F_PartyRelay_Exp";
- mes "[Bafhail]";
- mes "Please give that";
- mes "ticket to the Archer";
- mes "Class member of your";
- mes "group, and have him";
- mes "deliver it to Lospii, okay?";
- mes "Good luck on your travels~";
- close;
- }
- else if ((party_relay == 8) && ((.@relaytime >= 21) && (countitem(Shoulder_Protection) > 9) && (countitem(Piano_Keyboard) > 9) && (countitem(Claw_Of_Wolves) > 9))) {
- mes "[Bafhail]";
- mes "Well, it looks like you came";
- mes "at the right time and brought";
- mes "everything I asked. Good work.";
- mes "Please take your next ticket";
- mes "and this small reward for you.";
- delitem Shoulder_Protection,10;
- delitem Heart_Of_Tree,10;
- delitem Claw_Of_Wolves,10;
- party_relay = 9;
- getitem Mission_Certificate3,1;
- getitem Yggdrasilberry,2;
- callfunc "F_PartyRelay_Exp";
- next;
- mes "[Bafhail]";
- mes "Please give that";
- mes "ticket to the Archer";
- mes "Class member of your";
- mes "group, and have him";
- mes "deliver it to Lospii, okay?";
- mes "Good luck on your travels~";
- close;
- }
- if (party_relay == 8) {
- mes "[Bafhail]";
- mes "Your mission";
- mes "is to bring me";
- mes "^4D4DFF10 Wooden Hearts^000000,";
- mes "^4D4DFF10 Wolf Claws^000000, and";
- mes "^4D4DFF10 Shoulder Protectors^000000";
- mes "during hours I accept items.";
- next;
- mes "[Bafhail]";
- mes "Remember that I only";
- mes "accept items from 8 AM";
- mes "to 11 AM, and from 9 PM";
- mes "to 12 AM. That's Pacific";
- mes "Standard Time. Don't forget!";
- close;
- }
- if ((party_relay == 7) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (countitem(Porcupine_Spike) > 9) && (countitem(Elder_Pixies_Beard) > 9) && (countitem(Fish_Tail) > 9)) {
- mes "[Bafhail]";
- mes "Well, it looks like you came";
- mes "at the right time and brought";
- mes "everything I asked. Good work.";
- mes "Please take your next ticket";
- mes "and this small reward for you.";
- next;
- delitem Porcupine_Spike,10;
- delitem Elder_Pixies_Beard,10;
- delitem Fish_Tail,10;
- party_relay = 9;
- getitem Mission_Certificate3,1;
- mes "[Bafhail]";
- mes "Please give that";
- mes "ticket to the Archer";
- mes "Class member of your";
- mes "group, and have him";
- mes "deliver it to Lospii, okay?";
- mes "Good luck on your travels~";
- close;
- }
- else if ((party_relay == 7) && ((.@relaytime >= 21) && (countitem(Porcupine_Spike) > 9) && (countitem(Elder_Pixies_Beard) > 9) && (countitem(Fish_Tail) > 9))) {
- mes "[Bafhail]";
- mes "Well, it looks like you came";
- mes "at the right time and brought";
- mes "everything I asked. Good work.";
- mes "Please take your next ticket";
- mes "and this small reward for you.";
- next;
- delitem Porcupine_Spike,10;
- delitem Elder_Pixies_Beard,10;
- delitem Fish_Tail,10;
- party_relay = 9;
- getitem Mission_Certificate3,1;
- mes "[Bafhail]";
- mes "Please give that";
- mes "ticket to the Archer";
- mes "Class member of your";
- mes "group, and have him";
- mes "deliver it to Lospii, okay?";
- mes "Good luck on your travels~";
- close;
- }
- if (party_relay == 7) {
- mes "[Bafhail]";
- mes "Your mission";
- mes "is to bring me";
- mes "^4D4DFF10 Fish Tails^000000,";
- mes "^4D4DFF10 Porcupine Quills^000000, and";
- mes "^4D4DFF10 Elder Pixie's Moustaches^000000";
- mes "during hours I accept items.";
- next;
- mes "[Bafhail]";
- mes "Remember that I only";
- mes "accept items from 8 AM";
- mes "to 11 AM, and from 9 PM";
- mes "to 12 AM. That's Pacific";
- mes "Standard Time. Don't forget!";
- close;
- }
- if ((countitem(Mission_Certificate2) > 0) && (BaseLevel > 39) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (BaseClass == Job_Thief)) {
- mes "[Bafhail]";
- mes "Oh, isn't that ticket...?";
- mes "Ah, good, good. Judging";
- mes "from your Job, Gatan must";
- mes "have sent you, right? Nice";
- mes "to meet you, I'm Bafhail~";
- next;
- mes "[Bafhail]";
- mes "Alright, let's get down";
- mes "to what you came for.";
- mes "My mission is for you to";
- mes "collect some items, and";
- mes "for you to bring them at";
- mes "the right time. Bring me...";
- next;
- mes "[Bafhail]";
- mes "^4D4DFF10 Wooden Hearts^000000,";
- mes "^4D4DFF10 Wolf Claws^000000, and";
- mes "^4D4DFF10 Shoulder Protectors^000000";
- next;
- delitem Mission_Certificate2,1;
- party_relay = 8;
- mes "[Bafhail]";
- mes "Remember that I won't";
- mes "accept your items, even";
- mes "if you have everything,";
- mes "if you don't come during";
- mes "the hours when I accept";
- mes "items for missions, okay?";
- close;
- }
- else if ((countitem(Mission_Certificate2) > 0) && (BaseLevel > 39) && ((.@relaytime >= 21) && (BaseClass == Job_Thief))) {
- mes "[Bafhail]";
- mes "Oh, isn't that ticket...?";
- mes "Ah, good, good. Judging";
- mes "from your Job, Gatan must";
- mes "have sent you, right? Nice";
- mes "to meet you, I'm Bafhail~";
- next;
- mes "[Bafhail]";
- mes "Alright, let's get down";
- mes "to what you came for.";
- mes "My mission is for you to";
- mes "collect some items, and";
- mes "for you to bring them at";
- mes "the right time. Bring me...";
- next;
- mes "[Bafhail]";
- mes "^4D4DFF10 Fish Tails^000000,";
- mes "^4D4DFF10 Porcupine Quills^000000, and";
- mes "^4D4DFF10 Elder Pixie's Moustaches^000000";
- next;
- delitem Mission_Certificate2,1;
- party_relay = 7;
- mes "[Bafhail]";
- mes "Remember that I won't";
- mes "accept your items, even";
- mes "if you have everything,";
- mes "if you don't come during";
- mes "the hours when I accept";
- mes "items for missions, okay?";
- close;
- }
- if ((countitem(Mission_Certificate2) > 0) && (BaseLevel > 39) && (BaseClass == Job_Thief)) {
- mes "[Bafhail]";
- mes "Oh, isn't that ticket...?";
- mes "Ah, good, good. Judging";
- mes "from your Job, Gatan must";
- mes "have sent you, right? Nice";
- mes "to meet you, I'm Bafhail~";
- next;
- mes "[Bafhail]";
- mes "Would you mind coming";
- mes "back to me later? Now";
- mes "isn't the right time to";
- mes "talk to me. I'm available";
- mes "from 8 AM to 11 AM, and";
- mes "from 9 PM to 12 AM.";
- close;
- }
- mes "[Bafhail]";
- mes "...Hm? I don't think";
- mes "we have any business";
- mes "with each other. You mind";
- mes "leaving me alone? I'm pretty";
- mes "busy administering a bunch";
- mes "of these missions for a friend.";
- next;
- mes "[Bafhail]";
- mes "If we're lucky, maybe";
- mes "you'll be one of those";
- mes "adventurers that'll carry";
- mes "out these fun little missions";
- mes "for my friend Ledrion.";
- close;
-}
-
-payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{
- getpartymember(getcharid(CHAR_ID_PARTY));
- .@partymembercount = $@partymembercount;
- .@partyleader = getpartyleader(getcharid(CHAR_ID_PARTY),2);
- if (checkweight(Resin,300) == 0) {
- mes "^3355FFWait a minute! You're";
- mes "carrying too many items";
- mes "right now: store some of";
- mes "your extra things in Kafra";
- mes "Storage, and then come back.^000000";
- close;
- }
- if (countitem(Mission_Certificate1) > 0) || (countitem(Mission_Certificate2) > 0) || (countitem(Mission_Certificate5) > 0) || (countitem(Mission_Certificate6) > 0) || (countitem(Mission_Certificate9) > 0) || (countitem(Mission_Certificate10) > 0) {
- mes "[Lospii]";
- mes "Hey, didn't you figure";
- mes "out what you need to do?";
- mes "You're not supposed to";
- mes "talk to me now! Mmm...";
- mes "I don't know who you";
- mes "have to meet either, but...";
- close;
- }
- .@relaytime = gettime(GETTIME_HOUR);
- getmapxy(.@m$, .@x, .@y, UNITTYPE_NPC, strnpcinfo(NPC_NAME_UNIQUE));
- .@juwi = getareausers(.@m$,.@x-8,.@y-8,.@x+8,.@y+8);
- if (party_relay == 32) {
- mes "[Lospii]";
- mes "Hey! Did you give";
- mes "that ticket to the";
- mes "leader of your group";
- mes "yet? The guy that started";
- mes "this whole relay thing!";
- close;
- }
- if ((party_relay == 31) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (.@juwi > 13)) {
- mes "[Lospii]";
- mes "Oh! You brought so many";
- mes "friends! One... T-two...";
- mes "You brought " + .@juwi + "?! Hmpf.";
- mes "Maybe I gave you something";
- mes "too easy to do. I didn't know";
- mes "you knew this many people!";
- next;
- mes "[Lospii]";
- mes "Oh well, thanks for";
- mes "bringing everyone here.";
- mes "For that, you get this";
- mes "gift from me. Cool, huh?";
- next;
- party_relay = 32;
- getitem Mission_Certificate12,1;
- getitem Leaf_Of_Yggdrasil,2;
- getitem Yggdrasilberry,2;
- callfunc "F_PartyRelay_Exp";
- mes "[Lospii]";
- mes "Okay, now take this";
- mes "ticket, and give it to";
- mes "your leader, the guy that";
- mes "started this whole relay";
- mes "thing. He needs to give";
- mes "the ticket to Ledrion, okay?";
- next;
- mes "[Lospii]";
- mes "You're almost done!";
- mes "...I think. Um, I'm not";
- mes "really sure what will";
- mes "happen next. I can only";
- mes "remember the parts I have";
- mes "to do. C'mon! I'm just a kid!";
- close;
- }
- else if ((party_relay == 31) && ((.@relaytime >= 21) && (.@juwi > 13))) {
- mes "[Lospii]";
- mes "Oh! You brought so many";
- mes "friends! One... T-two...";
- mes "You brought " + .@juwi + "?! Hmpf.";
- mes "Maybe I gave you something";
- mes "too easy to do. I didn't know";
- mes "you knew this many people!";
- next;
- mes "[Lospii]";
- mes "Oh well, thanks for";
- mes "bringing everyone here.";
- mes "For that, you get this";
- mes "gift from me. Cool, huh?";
- next;
- party_relay = 32;
- getitem Mission_Certificate12,1;
- getitem Leaf_Of_Yggdrasil,2;
- getitem Yggdrasilberry,2;
- callfunc "F_PartyRelay_Exp";
- mes "[Lospii]";
- mes "Okay, now take this";
- mes "ticket, and give it to";
- mes "your leader, the guy that";
- mes "started this whole relay";
- mes "thing. He needs to give";
- mes "the ticket to Ledrion, okay?";
- next;
- mes "[Lospii]";
- mes "You're almost done!";
- mes "...I think. Um, I'm not";
- mes "really sure what will";
- mes "happen next. I can only";
- mes "remember the parts I have";
- mes "to do. C'mon! I'm just a kid!";
- close;
- }
- if (party_relay == 31) {
- mes "[Lospii]";
- mes "Okay, you have to bring";
- mes "me 10 of your friends when";
- mes "I'm working, okay? That's, uh,";
- mes "3 hours before noon, and then";
- mes "another 3 hours after midnight.";
- mes "Just only those times, okay?";
- close;
- }
- if ((countitem(Mission_Certificate11) > 0) && (.@relaytime >= 8) && (.@relaytime < 11) && ((BaseJob == Job_Archer) || (BaseJob == Job_Merchant))) {
- mes "[Lospii]";
- mes "Hi, I'm Lospii! Maybe";
- mes "I'm younger than you, but";
- mes "I'm in charge of this mission!";
- mes "So you have to listen, okay?";
- mes "Heh heh! Don't be scared~";
- next;
- mes "[Lospii]";
- mes "I'm working now for this";
- mes "mission thing so you came";
- mes "at a good time! Let's see...";
- mes "I need to give you... Some";
- mes "mission for you to doooo...";
- mes "Oh! I know! I got it!";
- next;
- mes "[Lospii]";
- mes "We're seeing if you";
- mes "know about teamwork, right?";
- mes "Why don't you show me a lot";
- mes "of your friends? Bring me...";
- mes "14 of them! Yes, that's good!";
- next;
- mes "[Lospii]";
- mes "I need to be able to";
- mes "see them, you know, so";
- mes "I know you're not lying";
- mes "to me. Bring them reeeally";
- mes "close so I know they're your";
- mes "friends, not some other guys.";
- next;
- delitem Mission_Certificate11,1;
- party_relay = 31;
- mes "[Lospii]";
- mes "Okay, I'll be right";
- mes "here! Oh! And you have";
- mes "to come with your friends";
- mes "while I'm at work! That's";
- mes "important to know!";
- close;
- }
- else if ((countitem(Mission_Certificate11) > 0) && (.@relaytime >= 21) && ((BaseClass == Job_Archer) || (BaseClass == Job_Merchant))) {
- mes "[Lospii]";
- mes "Hi, I'm Lospii! Maybe";
- mes "I'm younger than you, but";
- mes "I'm in charge of this mission!";
- mes "So you have to listen, okay?";
- mes "Heh heh! Don't be scared~";
- next;
- mes "[Lospii]";
- mes "I'm working now for this";
- mes "mission thing so you came";
- mes "at a good time! Let's see...";
- mes "I need to give you... Some";
- mes "mission for you to doooo...";
- mes "Oh! I know! I got it!";
- next;
- mes "[Lospii]";
- mes "We're seeing if you";
- mes "know about teamwork, right?";
- mes "Why don't you show me a lot";
- mes "of your friends? Bring me...";
- mes "14 of them! Yes, that's good!";
- next;
- mes "[Lospii]";
- mes "I need to be able to";
- mes "see them, you know, so";
- mes "I know you're not lying";
- mes "to me. Bring them reeeally";
- mes "close so I know they're your";
- mes "friends, not some other guys.";
- next;
- delitem Mission_Certificate11,1;
- party_relay = 31;
- mes "[Lospii]";
- mes "Okay, I'll be right";
- mes "here! Oh! And you have";
- mes "to come with your friends";
- mes "while I'm at work! That's";
- mes "important to know!";
- close;
- }
- if ((countitem(Mission_Certificate11) > 0) && ((BaseClass == Job_Archer) || (BaseClass == Job_Merchant))) {
- mes "[Lospii]";
- mes "Hi, I'm Lospii! Maybe";
- mes "I'm younger than you, but";
- mes "I'm in charge of this mission!";
- mes "So you have to listen, okay?";
- mes "Heh heh! Don't be scared~";
- next;
- mes "[Lospii]";
- mes "Uh oh... I forgot";
- mes "that I'm not supposed";
- mes "to be working now. Come";
- mes "back when I'm working, okay?";
- next;
- mes "[Lospii]";
- mes "I... I work before";
- mes "noon for 3 hours, and";
- mes "then... 3 hours after";
- mes "midnight? Yes, those";
- mes "are the times when";
- mes "I'm working!";
- close;
- }
- if (party_relay == 22) {
- mes "[Lospii]";
- mes "Huh? No, no, you're";
- mes "not supposed to be here!";
- mes "Give the eighth ticket to";
- mes "your leader so he can give";
- mes "it to Ledrion! Your leader...";
- mes "You know him, right?";
- close;
- }
- if ((party_relay == 21) && ((.@relaytime >= 11) && (.@relaytime < 14)) && (.@juwi > 11)) {
- mes "[Lospii]";
- mes "Oh! You brought so many";
- mes "friends! One... T-two...";
- mes "You brought " + .@juwi + "?! Hmpf.";
- mes "Maybe I gave you something";
- mes "too easy to do. I didn't know";
- mes "you knew this many people!";
- next;
- mes "[Lospii]";
- mes "Oh well, thanks for";
- mes "bringing everyone here.";
- mes "For that, you get this";
- mes "gift from me. Cool, huh?";
- next;
- party_relay = 22;
- getitem Mission_Certificate8,1;
- getitem Leaf_Of_Yggdrasil,2;
- callfunc "F_PartyRelay_Exp";
- mes "[Lospii]";
- mes "Okay, now take this";
- mes "ticket, and give it to";
- mes "your leader, the guy that";
- mes "started this whole relay";
- mes "thing. He needs to give";
- mes "the ticket to Ledrion, okay?";
- next;
- mes "[Lospii]";
- mes "You're almost done!";
- mes "...I think. Um, I'm not";
- mes "really sure what will";
- mes "happen next. I can only";
- mes "remember the parts I have";
- mes "to do. C'mon! I'm just a kid!";
- close;
- }
- else if ((party_relay == 21) && ((.@relaytime >= 0) && (.@relaytime < 3)) && (.@juwi > 11)) {
- mes "[Lospii]";
- mes "Oh! You brought so many";
- mes "friends! One... T-two...";
- mes "You brought " + .@juwi + "?! Hmpf.";
- mes "Maybe I gave you something";
- mes "too easy to do. I didn't know";
- mes "you knew this many people!";
- next;
- mes "[Lospii]";
- mes "Oh well, thanks for";
- mes "bringing everyone here.";
- mes "For that, you get this";
- mes "gift from me. Cool, huh?";
- next;
- party_relay = 22;
- getitem Mission_Certificate8,1;
- getitem Leaf_Of_Yggdrasil,2;
- callfunc "F_PartyRelay_Exp";
- mes "[Lospii]";
- mes "Okay, now take this";
- mes "ticket, and give it to";
- mes "your leader, the guy that";
- mes "started this whole relay";
- mes "thing. He needs to give";
- mes "the ticket to Ledrion, okay?";
- next;
- mes "[Lospii]";
- mes "You're almost done!";
- mes "...I think. Um, I'm not";
- mes "really sure what will";
- mes "happen next. I can only";
- mes "remember the parts I have";
- mes "to do. C'mon! I'm just a kid!";
- close;
- }
- if (party_relay == 21) {
- mes "[Lospii]";
- mes "Okay, you have to bring";
- mes "me 12 of your friends when";
- mes "I'm working, okay? That's, uh,";
- mes "3 hours before noon, and then";
- mes "another 3 hours after midnight.";
- mes "Just only those times, okay?";
- close;
- }
- if ((countitem(Mission_Certificate7) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && (BaseClass == Job_Merchant)) {
- mes "[Lospii]";
- mes "Hi, I'm Lospii! Maybe";
- mes "I'm younger than you, but";
- mes "I'm in charge of this mission!";
- mes "So you have to listen, okay?";
- mes "Heh heh! Don't be scared~";
- next;
- mes "[Lospii]";
- mes "I'm working now for this";
- mes "mission thing so you came";
- mes "at a good time! Let's see...";
- mes "I need to give you... Some";
- mes "mission for you to doooo...";
- mes "Oh! I know! I got it!";
- next;
- mes "[Lospii]";
- mes "We're seeing if you";
- mes "know about teamwork, right?";
- mes "Why don't you show me a lot";
- mes "of your friends? Bring me...";
- mes "12 of them! Yes, that's good!";
- next;
- mes "[Lospii]";
- mes "I need to be able to";
- mes "see them, you know, so";
- mes "I know you're not lying";
- mes "to me. Bring them reeeally";
- mes "close so I know they're your";
- mes "friends, not some other guys.";
- next;
- delitem Mission_Certificate7,1;
- party_relay = 21;
- mes "[Lospii]";
- mes "Okay, I'll be right";
- mes "here! Oh! And you have";
- mes "to come with your friends";
- mes "while I'm at work! That's";
- mes "important to know!";
- close;
- }
- else if ((countitem(Mission_Certificate7) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && (BaseClass == Job_Merchant)) {
- mes "[Lospii]";
- mes "Hi, I'm Lospii! Maybe";
- mes "I'm younger than you, but";
- mes "I'm in charge of this mission!";
- mes "So you have to listen, okay?";
- mes "Heh heh! Don't be scared~";
- next;
- mes "[Lospii]";
- mes "I'm working now for this";
- mes "mission thing so you came";
- mes "at a good time! Let's see...";
- mes "I need to give you... Some";
- mes "mission for you to doooo...";
- mes "Oh! I know! I got it!";
- next;
- mes "[Lospii]";
- mes "We're seeing if you";
- mes "know about teamwork, right?";
- mes "Why don't you show me a lot";
- mes "of your friends? Bring me...";
- mes "12 of them! Yes, that's good!";
- next;
- mes "[Lospii]";
- mes "I need to be able to";
- mes "see them, you know, so";
- mes "I know you're not lying";
- mes "to me. Bring them reeeally";
- mes "close so I know they're your";
- mes "friends, not some other guys.";
- next;
- delitem Mission_Certificate7,1;
- party_relay = 21;
- mes "[Lospii]";
- mes "Okay, I'll be right";
- mes "here! Oh! And you have";
- mes "to come with your friends";
- mes "while I'm at work! That's";
- mes "important to know!";
- close;
- }
- if ((countitem(Mission_Certificate7) > 0) && (BaseClass == Job_Merchant)) {
- mes "[Lospii]";
- mes "Hi, I'm Lospii! Maybe";
- mes "I'm younger than you, but";
- mes "I'm in charge of this mission!";
- mes "So you have to listen, okay?";
- mes "Heh heh! Don't be scared~";
- next;
- mes "[Lospii]";
- mes "Uh oh... I forgot";
- mes "that I'm not supposed";
- mes "to be working now. Come";
- mes "back when I'm working, okay?";
- next;
- mes "[Lospii]";
- mes "I... I work before";
- mes "noon for 3 hours, and";
- mes "then... 3 hours after";
- mes "midnight? Yes, those";
- mes "are the times when";
- mes "I'm working!";
- close;
- }
- if (party_relay == 11) {
- mes "[Lospii]";
- mes "Umm... Did you bring";
- mes "the fourth ticket to your";
- mes "leader yet? You know,";
- mes "the leader of the group.";
- mes "The one that started this";
- mes "whole relay test thingee.";
- close;
- }
- if ((party_relay == 10) && ((.@relaytime >= 14) && (.@relaytime < 17)) && (.@juwi > 9)) {
- mes "[Lospii]";
- mes "Oh! You brought so many";
- mes "friends! One... T-two...";
- mes "You brought " + .@juwi + "?! Hmpf.";
- mes "Maybe I gave you something";
- mes "too easy to do. I didn't know";
- mes "you knew this many people!";
- next;
- mes "[Lospii]";
- mes "Oh well, thanks for";
- mes "bringing everyone here.";
- mes "For that, you get this";
- mes "gift from me. Cool, huh?";
- next;
- party_relay = 11;
- getitem Mission_Certificate4,1;
- getitem Yggdrasilberry,2;
- callfunc "F_PartyRelay_Exp";
- mes "[Lospii]";
- mes "Okay, now take this";
- mes "ticket, and give it to";
- mes "your leader, the guy that";
- mes "started this whole relay";
- mes "thing. He needs to give";
- mes "the ticket to Ledrion, okay?";
- next;
- mes "[Lospii]";
- mes "You're almost done!";
- mes "...I think. Um, I'm not";
- mes "really sure what will";
- mes "happen next. I can only";
- mes "remember the parts I have";
- mes "to do. C'mon! I'm just a kid!";
- close;
- }
- else if ((party_relay == 10) && ((.@relaytime >= 18) && (.@relaytime < 21)) && (.@juwi > 9)) {
- mes "[Lospii]";
- mes "Oh! You brought so many";
- mes "friends! One... T-two...";
- mes "You brought " + .@juwi + "?! Hmpf.";
- mes "Maybe I gave you something";
- mes "too easy to do. I didn't know";
- mes "you knew this many people!";
- next;
- mes "[Lospii]";
- mes "Oh well, thanks for";
- mes "bringing everyone here.";
- mes "For that, you get this";
- mes "gift from me. Cool, huh?";
- next;
- party_relay = 11;
- getitem Mission_Certificate4,1;
- getitem Yggdrasilberry,2;
- callfunc "F_PartyRelay_Exp";
- mes "[Lospii]";
- mes "Okay, now take this";
- mes "ticket, and give it to";
- mes "your leader, the guy that";
- mes "started this whole relay";
- mes "thing. He needs to give";
- mes "the ticket to Ledrion, okay?";
- next;
- mes "[Lospii]";
- mes "You're almost done!";
- mes "...I think. Um, I'm not";
- mes "really sure what will";
- mes "happen next. I can only";
- mes "remember the parts I have";
- mes "to do. C'mon! I'm just a kid!";
- close;
- }
- if (party_relay == 10) {
- mes "[Lospii]";
- mes "Bring 10 of your friends";
- mes "here to me while I'm working,";
- mes "okay? Umm... I work frooom...";
- mes "2 PM to 5 PM, and 6 PM to 9 PM.";
- mes "I think those are the times.";
- mes "I... I can't read watches...";
- close;
- }
- if ((countitem(Mission_Certificate3) > 0) && (BaseLevel > 39) && ((.@relaytime >= 14) && (.@relaytime < 17)) && (BaseClass == Job_Archer)) {
- mes "[Lospii]";
- mes "Hi, I'm Lospii! Maybe";
- mes "I'm younger than you, but";
- mes "I'm in charge of this mission!";
- mes "So you have to listen, okay?";
- mes "Heh heh! Don't be scared~";
- next;
- mes "[Lospii]";
- mes "I'm working now for this";
- mes "mission thing so you came";
- mes "at a good time! Let's see...";
- mes "I need to give you... Some";
- mes "mission for you to doooo...";
- mes "Oh! I know! I got it!";
- next;
- mes "[Lospii]";
- mes "We're seeing if you";
- mes "know about teamwork, right?";
- mes "Why don't you show me a lot";
- mes "of your friends? Bring me...";
- mes "10 of them! Yes, that's good!";
- next;
- mes "[Lospii]";
- mes "I need to be able to";
- mes "see them, you know, so";
- mes "I know you're not lying";
- mes "to me. Bring them reeeally";
- mes "close so I know they're your";
- mes "friends, not some other guys.";
- next;
- delitem Mission_Certificate3,1;
- party_relay = 10;
- mes "[Lospii]";
- mes "Okay, I'll be right";
- mes "here! Oh! And you have";
- mes "to come with your friends";
- mes "while I'm at work! That's";
- mes "important to know!";
- close;
- }
- else if ((countitem(Mission_Certificate3) > 0) && (BaseLevel > 39) && ((.@relaytime >= 18) && (.@relaytime < 21)) && (BaseClass == Job_Archer)) {
- mes "[Lospii]";
- mes "Hi, I'm Lospii! Maybe";
- mes "I'm younger than you, but";
- mes "I'm in charge of this mission!";
- mes "So you have to listen, okay?";
- mes "Heh heh! Don't be scared~";
- next;
- mes "[Lospii]";
- mes "I'm working now for this";
- mes "mission thing so you came";
- mes "at a good time! Let's see...";
- mes "I need to give you... Some";
- mes "mission for you to doooo...";
- mes "Oh! I know! I got it!";
- next;
- mes "[Lospii]";
- mes "We're seeing if you";
- mes "know about teamwork, right?";
- mes "Why don't you show me a lot";
- mes "of your friends? Bring me...";
- mes "10 of them! Yes, that's good!";
- next;
- mes "[Lospii]";
- mes "I need to be able to";
- mes "see them, you know, so";
- mes "I know you're not lying";
- mes "to me. Bring them reeeally";
- mes "close so I know they're your";
- mes "friends, not some other guys.";
- next;
- delitem Mission_Certificate3,1;
- party_relay = 10;
- mes "[Lospii]";
- mes "Okay, I'll be right";
- mes "here! Oh! And you have";
- mes "to come with your friends";
- mes "while I'm at work! That's";
- mes "important to know!";
- close;
- }
- if ((countitem(Mission_Certificate3) > 0) && (BaseLevel > 39) && (BaseClass == Job_Archer)) {
- mes "[Lospii]";
- mes "Hi, I'm Lospii! Maybe";
- mes "I'm younger than you, but";
- mes "I'm in charge of this mission!";
- mes "So you have to listen, okay?";
- mes "Heh heh! Don't be scared~";
- next;
- mes "[Lospii]";
- mes "Uh oh... I forgot";
- mes "that I'm not supposed";
- mes "to be working now. Come";
- mes "back when I'm working, okay?";
- next;
- mes "[Lospii]";
- mes "I work frooom... Uh...";
- mes "2 PM to 5 PM? Oh!";
- mes "And also 6 PM to 9 PM.";
- mes "I think those are the";
- mes "times... I mean, clocks";
- mes "are hard to read, man!";
- close;
- }
- mes "[Lospii]";
- mes "Hi! I'm Lospii!";
- mes "Hey, does it look like";
- mes "I'm at work? Ha ha!";
- mes "I got a job! I'm helping";
- mes "my friends a lot!";
- close;
-}
-
-//== EXP Rewards ===========================================
-function script F_PartyRelay_Exp {
- if (RENEWAL_EXP) { //unconfirmed
- if (BaseLevel > 94) getexp 104760,0;
- else if (BaseLevel > 89) getexp 85920,0;
- else if (BaseLevel > 79) getexp 38520,0;
- else if (BaseLevel > 69) getexp 19560,0;
- else if (BaseLevel > 59) getexp 6720,0;
- else if (BaseLevel > 49) getexp 2880,0;
- else getexp 1080,0;
- } else {
- if (BaseLevel > 94) getexp 1047600,0;
- else if (BaseLevel > 89) getexp 859200,0;
- else if (BaseLevel > 79) getexp 385200,0;
- else if (BaseLevel > 69) getexp 195600,0;
- else if (BaseLevel > 59) getexp 67200,0;
- else if (BaseLevel > 49) getexp 28800,0;
- else getexp 10800,0;
- }
- return;
-}
-
-//== Comodo Relay ==========================================
-comodo,71,137,3 duplicate(RelayLedrion) Ledrion#comodo 4_M_MANAGER
-comodo,236,197,3 duplicate(RelayGatan) Gatan#comodo 4_M_04
-comodo,152,184,3 duplicate(RelayBafhail) Bafhail#comodo 4_M_JOB_BLACKSMITH
-comodo,64,219,3 duplicate(RelayLospii) Lospii#comodo 4_M_KID1
-
-//== Einbroch Relay ========================================
-einbroch,107,93,3 duplicate(RelayLedrion) Ledrion#einbroch 4_M_MANAGER
-einbroch,260,128,3 duplicate(RelayGatan) Gatan#einbroch 4_M_04
-einbroch,251,178,3 duplicate(RelayBafhail) Bafhail#einbroch 4_M_JOB_BLACKSMITH
-einbroch,173,72,3 duplicate(RelayLospii) Lospii#einbroch 4_M_KID1
-
-//== Relay Hugel ===========================================
-hugel,102,130,3 duplicate(RelayLedrion) Ledrion#hugel 4_M_MANAGER
-hugel,169,139,3 duplicate(RelayGatan) Gatan#hugel 4_M_04
-hugel,55,200,3 duplicate(RelayBafhail) Bafhail#hugel 4_M_JOB_BLACKSMITH
-hugel,144,201,3 duplicate(RelayLospii) Lospii#hugel 4_M_KID1
-
-//== Relay Rachel ==========================================
-rachel,215,71,3 duplicate(RelayLedrion) Ledrion#rachel 4_M_MANAGER
-rachel,45,163,3 duplicate(RelayGatan) Gatan#rachel 4_M_04
-rachel,245,132,3 duplicate(RelayBafhail) Bafhail#rachel 4_M_JOB_BLACKSMITH
-rachel,158,215,3 duplicate(RelayLospii) Lospii#rachel 4_M_KID1
-
-//== Relay Veins ===========================================
-veins,274,188,5 duplicate(RelayLedrion) Ledrion#veins 4_M_MANAGER
-veins,138,207,3 duplicate(RelayGatan) Gatan#veins 4_M_04
-veins,202,235,3 duplicate(RelayBafhail) Bafhail#veins 4_M_JOB_BLACKSMITH
-veins,97,245,5 duplicate(RelayLospii) Lospii#veins 4_M_KID1