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author | Haru <haru@dotalux.com> | 2016-02-07 01:23:46 +0100 |
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committer | Haru <haru@dotalux.com> | 2016-02-07 01:23:46 +0100 |
commit | 1fd628e7be9e6de4ea48394be09ae10e912d8f3d (patch) | |
tree | 4e5b42a444f83976c33f22540d3aa46a8ceb7001 /npc/quests/newgears | |
parent | e68aa1f74d315f7bf24d7c8829002d0031b23539 (diff) | |
parent | 0462bc828e59ce99a48303a2f6190d3a01ce9465 (diff) | |
download | hercules-1fd628e7be9e6de4ea48394be09ae10e912d8f3d.tar.gz hercules-1fd628e7be9e6de4ea48394be09ae10e912d8f3d.tar.bz2 hercules-1fd628e7be9e6de4ea48394be09ae10e912d8f3d.tar.xz hercules-1fd628e7be9e6de4ea48394be09ae10e912d8f3d.zip |
Merge pull request #1110 from dastgir/22-ScriptClean-Phase2
Script CleanUp Phase 2
Diffstat (limited to 'npc/quests/newgears')
-rw-r--r-- | npc/quests/newgears/2004_headgears.txt | 78 | ||||
-rw-r--r-- | npc/quests/newgears/2006_headgears.txt | 22 | ||||
-rw-r--r-- | npc/quests/newgears/2008_headgears.txt | 26 | ||||
-rw-r--r-- | npc/quests/newgears/2010_headgears.txt | 36 |
4 files changed, 81 insertions, 81 deletions
diff --git a/npc/quests/newgears/2004_headgears.txt b/npc/quests/newgears/2004_headgears.txt index 6ad398d23..a16309740 100644 --- a/npc/quests/newgears/2004_headgears.txt +++ b/npc/quests/newgears/2004_headgears.txt @@ -167,7 +167,7 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{ } next; emotion e_heh; - switch(select("^3131FFX Hairpin^000000:^3131FFBand Aid^000000:^3131FFFlower Hairpin^000000:No thanks.")) { + switch(select("^3131FFX Hairpin^000000", "^3131FFBand Aid^000000", "^3131FFFlower Hairpin^000000", "No thanks.")) { case 1: if (countitem(Star_Dust) > 0 && countitem(Ectoplasm) > 399) { mes "[Argen]"; @@ -180,7 +180,7 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{ mes "About the Stellar..."; mes "^CE3100If you use an upgraded Stellar to make this item, any upgrades will be lost. That okay with you?^000000"; next; - switch(select("I don't mind.:I will come back later.")) { + switch(select("I don't mind.", "I will come back later.")) { case 1: mes "[Argen]"; mes "Alright, let's get to work."; @@ -351,7 +351,7 @@ yuno,300,188,5 script Zhenbolt#1 4_M_MONK,{ mes "I..."; mes "am called ^FF0000Zhenbolt^000000!!"; next; - if (select("THE Zhenbolt!?:Oh my gosh, it's Zhenbolt!") == 1) { + if (select("THE Zhenbolt!?", "Oh my gosh, it's Zhenbolt!") == 1) { mes "[Zhenbolt]"; mes "Yes, it is I, the man who has pummelled over a trillion foes and rising. Raging Hurricane Hero of Justice: Zhenbolt!"; next; @@ -447,7 +447,7 @@ prontera,165,232,3 script Nephia#1 4_F_ALCHE,{ mes "Ooh~! You know what would make your hair so much cuter? I think if you tied it back with a big, red ribbon, you would look sooo ^FF66CCadorable^000000!"; next; if (Sex) { - if (select("Um, lady, I'm a dude.:^FF66CCOoh~! You're right!^000000") == 1) { + if (select("Um, lady, I'm a dude.", "^FF66CCOoh~! You're right!^000000") == 1) { mes "["+ strcharinfo(0) +"]"; mes "Woman, can't you that I'm a man?"; next; @@ -484,7 +484,7 @@ prontera,165,232,3 script Nephia#1 4_F_ALCHE,{ close; } else { - if (select("No thanks.:^FF66CCOoh~! You're right!^000000") == 1) { + if (select("No thanks.", "^FF66CCOoh~! You're right!^000000") == 1) { mes "["+ strcharinfo(0) +"]"; mes "Er..."; mes "No thanks."; @@ -678,7 +678,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ mes "How does that sound?"; mes "Oh, and don't you worry about my skill! I'm pretty well known among Blacksmiths for my talent, and my knack of making great things out of junk."; next; - switch(select("Umm, let me think.:Okay, make it for me then.:Can you make it with an Evil Wing..?")) { + switch(select("Umm, let me think.", "Okay, make it for me then.", "Can you make it with an Evil Wing..?")) { case 1: mes "[Hatbyr Mhore]"; mes "Huh. What's to think about?! I was gonna use all of my skill to create something special for you. Ah well..."; @@ -698,7 +698,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ mes "[Hatbyr Mhore]"; mes "I don't care how many times you've upgraded the items you brought, but please ^4d4dff carry only items that you need to create this item.^000000 I can't mess up my artwork because of some mistake you might make."; next; - if (select("I am ready.:Okay, let me go store my other items first.") == 1) { + if (select("I am ready.", "Okay, let me go store my other items first.") == 1) { if (MaxWeight - Weight < 2000) { mes "[Hatbyr Mhore]"; mes "Ouch...!"; @@ -756,7 +756,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ mes "[Hatbyr Mhore]"; mes "I don't care how many times you've upgraded the items you brought, but please ^4d4dff carry only items that you need to create this item.^000000 I can't mess up my artwork because of some mistake you might make."; next; - if (select("I am ready.:Okay, let me go store my other items first.") == 1) { + if (select("I am ready.", "Okay, let me go store my other items first.") == 1) { if (MaxWeight - Weight < 2000) { mes "[Hatbyr Mhore]"; mes "Ouch...!"; @@ -803,7 +803,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ mes "How does that sound?"; mes "Oh, and don't you worry about my skill! I'm pretty well known among Blacksmiths for my talent, and my knack of making great things out of junk."; next; - switch(select("Umm, let me think.:Okay, make it for me then.:Can you make it with an Angel Wing..?")) { + switch(select("Umm, let me think.", "Okay, make it for me then.", "Can you make it with an Angel Wing..?")) { case 1: mes "[Hatbyr Mhore]"; mes "Huh. What's to think about?! I was gonna use all of my skill to create something special for you. Ah well..."; @@ -823,7 +823,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ mes "[Hatbyr Mhore]"; mes "I don't care how many times you've upgraded the items you brought, but please ^4d4dff carry only items that you need to create this item. I can't mess up my artwork because of some mistake you might make. ^000000"; next; - if (select("I am ready.:Okay, let me go store my other items first.") == 1) { + if (select("I am ready.", "Okay, let me go store my other items first.") == 1) { if (MaxWeight - Weight < 2000) { mes "[Hatbyr Mhore]"; mes "Ouch, why are you carrying"; @@ -878,7 +878,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ mes "[Hatbyr Mhore]"; mes "I don't care how many times you've upgraded the items you brought, but please ^4d4dff carry only items that you need to create this item.^000000 I can't mess up my artwork because of some mistake you might make."; next; - if (select("I am ready.:Okay, let me go store my other items first.") == 1) { + if (select("I am ready.", "Okay, let me go store my other items first.") == 1) { if (MaxWeight - Weight < 2000) { mes "[Hatbyr Mhore]"; mes "Ouch, why are you carrying"; @@ -940,7 +940,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{ mes "Elven Ears are great..."; mes "And everyone loves Angel Wing or Devil Wing. Wouldn't it be totally fab if I could combine the Elven Ears with one of the wings?!"; next; - if (select("Give me more information.:Yeah, I will think about it.") == 1) { + if (select("Give me more information.", "Yeah, I will think about it.") == 1) { mes "[Hatbyr Mhore]"; mes "Oh, right."; mes "Let me tell"; @@ -1032,7 +1032,7 @@ xmas,183,267,3 script Pretty Lindsay#1 4_F_NFLOSTGIRL,{ mes "[Pretty Lindsay]"; mes "I have to put together ^0000FF1 Raccoon Hat^000000 and ^0000FF1 Smokie Leaf^000000 to make a ^4D4DFFSea-Otter Hat^000000 for you, though."; next; - if (select("Okay, I will come back with the stuff.:Um... How come you need a Raccoon Hat?") == 1) { + if (select("Okay, I will come back with the stuff.", "Um... How come you need a Raccoon Hat?") == 1) { emotion e_heh; mes "[Pretty Lindsay]"; mes "Cool~! Come back soon as you can~!"; @@ -1065,7 +1065,7 @@ xmas,183,267,3 script Pretty Lindsay#1 4_F_NFLOSTGIRL,{ mes "[Pretty Lindsay]"; mes "I need ^0000FF1 Raccoon Hat^000000 and ^0000FF1 Smokie Leaf^000000 so I can make a ^4D4DFFSea-Otter Hat^000000 for you."; next; - if (select("Okay, I will come back with the stuff.:Um, why do you want to make hats so much?") == 1) { + if (select("Okay, I will come back with the stuff.", "Um, why do you want to make hats so much?") == 1) { emotion e_heh; mes "[Pretty Lindsay]"; mes "Cool~!"; @@ -1199,7 +1199,7 @@ payon_in03,8,193,4 script Nanhyang#1 1_F_ORIENT_03,{ mes "[Nanhyang]"; mes "If you give me ^0000FF1 'Model Training Hat'^000000 and ^0000FF1 'Arrow'^000000, I give you ^8C17171 'Apple of Archer'^000000 and ^8C17171 'Book'^000000. So, would you like to disassemble the items?"; next; - if (select("Disassemble:Cancel") == 1) { + if (select("Disassemble", "Cancel") == 1) { mes "[Nanhyang]"; mes "Thank you."; mes "It will not take that much time to make this hat, so please wait a moment."; @@ -1245,7 +1245,7 @@ payon_in03,8,193,4 script Nanhyang#1 1_F_ORIENT_03,{ mes "[Hanhyang]"; mes "So would you like to create the Model Training Hat right now?"; next; - if (select("Create:Cancel") == 1) { + if (select("Create", "Cancel") == 1) { mes "[Nanhyang]"; emotion e_ok; mes "Thank you."; @@ -1297,7 +1297,7 @@ payon_in03,8,193,4 script Nanhyang#1 1_F_ORIENT_03,{ mes "Hello~"; mes "Welcome to the Handsome Charm Modeling School. May I help you?"; next; - if (select("I want to be a model~!:Cancel") == 1) { + if (select("I want to be a model~!", "Cancel") == 1) { mes "[Nanhyang]"; mes "I see~"; mes "Although it's clear that you've got '^3355FFthe look^000000,' we can't accept any students at the moment."; @@ -1360,7 +1360,7 @@ geffen,83,189,5 script Seth#1 4_M_KID2,{ mes "pwease pwease?"; emotion e_swt2; next; - switch(select("Alright!:No thanks kid.:Boys aren't supposed to make flowers.")) { + switch(select("Alright!", "No thanks kid.", "Boys aren't supposed to make flowers.")) { case 1: emotion e_heh; mes "[Seth]"; @@ -1429,7 +1429,7 @@ geffen,83,189,5 script Seth#1 4_M_KID2,{ mes "Uh oh..."; mes "But I don't have anything to make paper flowers out of."; next; - if (select("I'll get what you need.:Too bad!") == 1) { + if (select("I'll get what you need.", "Too bad!") == 1) { mes "[Seth]"; mes "Okay okay..."; mes "I neeeeed..."; @@ -1469,7 +1469,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ mes "[Mad Hatter]"; mes "You wanna take a look at the trendy, stylish hats I can make for you?"; next; - switch(select("Party Hat:Straw Hat:Cowboy Hat:Sombrero:Beanie")) { + switch(select("Party Hat", "Straw Hat", "Cowboy Hat", "Sombrero", "Beanie")) { case 1: if (countitem(Santa's_Hat) > 0 && countitem(Oil_Paper) > 99 && countitem(Smooth_Paper) > 99) { mes "[Mad Hatter]"; @@ -1484,7 +1484,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ mes "[Mad Hatter]"; mes "It seems to me that you have everything. Alright! Shall I make you a Party Hat?"; next; - if (select("No thanks.:Yes.") == 1) { + if (select("No thanks.", "Yes.") == 1) { mes "[Mad Hatter]"; mes "Umm, okay..."; mes "I guess being the life of the party is a bit too much for you, eh? Hmpf. Well, I know a good library in Juno where you can hang out..."; @@ -1540,7 +1540,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ mes "[Mad Hatter]"; mes "Ah! I see you brought everything. Alright! Do you want me to make you a Straw Hat now?"; next; - if (select("No thanks.:Yes.") == 1) { + if (select("No thanks.", "Yes.") == 1) { mes "[Mad Hatter]"; mes "Man..."; mes "I think you need this hat more than I thought. You have got to learn to just chill and relax~!"; @@ -1592,7 +1592,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ mes "[Mad Hatter]"; mes "Ah! You brought everything already. Excellent. Do you want me to make a Cowboy Hat now?"; next; - if (select("No thanks.:Yes.") == 1) { + if (select("No thanks.", "Yes.") == 1) { mes "[Mad Hatter]"; mes "Well, I see."; mes "I guess you just don't appreciate the value of cowboy heroes, do you?"; @@ -1644,7 +1644,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ mes "[Mad Hatter]"; mes "Ah! You brought everything already. Alright! Do you want me to make you a Sombrero right away?"; next; - if (select("No thanks.:Yes.") == 1) { + if (select("No thanks.", "Yes.") == 1) { mes "[Mad Hatter]"; mes "Fine, fine."; mes "But think of all the sex appeal you're missing out on. Come on, you know you need a Sombrero."; @@ -1696,7 +1696,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ mes "[Mad Hatter]"; mes "Ah! You brought everything already. Alright! How about I make you that Beanie right now?"; next; - if (select("No thanks.:Yes.") == 1) { + if (select("No thanks.", "Yes.") == 1) { mes "[Mad Hatter]"; mes "Okay..."; mes "Dork. Come back When you decide to join the cool guys, word?"; @@ -1766,7 +1766,7 @@ yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{ mes "accessory you are"; mes "interested in."; next; - switch(select("Decorative Golden Bell:Crown of Ancient Queen:Crown of Mistress")) { + switch(select("Decorative Golden Bell", "Crown of Ancient Queen", "Crown of Mistress")) { case 1: mes "[Nehris]"; mes "This Golden Bell is fashioned after the one worn by the 'Sohee' monster. It's a cute accessory I personally recommend for us ladies. A little oversized, but I believe you'll like it a lot."; @@ -1861,7 +1861,7 @@ yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{ mes "[Nehris]"; mes "Are you sure you want to create the Crown of Mistress?"; next; - if (select("Yes:Wait a minute...!") == 1) { + if (select("Yes", "Wait a minute...!") == 1) { mes "[Nehris]"; mes "Please wait one moment."; next; @@ -1933,7 +1933,7 @@ alde_alche,88,180,0 script Muscle Man#Alarm Mask 4_M_ALCHE_A,{ specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man4"; initnpctimer; if (countitem(Needle_Of_Alarm) > 2999 && countitem(Mr_Scream) > 0) { - if (select("Give him items:Cancel") == 1) { + if (select("Give him items", "Cancel") == 1) { mes "[Muscle Man]"; mes "Ooh... Finally!"; mes "You brought them!"; @@ -1996,7 +1996,7 @@ alde_alche,88,180,0 script Muscle Man#Alarm Mask 4_M_ALCHE_A,{ mes "Please adventurer..."; mes "Help me give muscles to the world."; next; - if (select("Alright.:.........") == 1) { + if (select("Alright.", ".........") == 1) { mes "[Muscle Man]"; mes "Oh~~! You know how I feel about Alarm's beautiful mechanic muscle! I am glad to have met someone who shares my good sense of taste."; next; @@ -2106,7 +2106,7 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{ mes "Just remember..."; mes "If you give me any equipment compounded with cards or with upgrades, ^ff0000any upgraded abilities and cards in those items will be lost after I make something out of them.^000000 So, please keep that in mind."; next; - switch(select("Drooping Cat:Smokie Leaf:Lazy Smokie:Blue Fish:That's... okay.")) { + switch(select("Drooping Cat", "Smokie Leaf", "Lazy Smokie", "Blue Fish", "That's... okay.")) { case 1: if (countitem(Circlet_) > 0 && countitem(Black_Dyestuffs) > 0 && countitem(Black_Kitty_Doll) > 299) { mes "[Lee Hester]"; @@ -2467,7 +2467,7 @@ OnTouch: mes "Yelp! Yelp yelp!"; mes "Yelp! Yelp yelp!"; next; - if (select("Shake head:Nod head") == 1) { + if (select("Shake head", "Nod head") == 1) { mes "[Nine Tails]"; mes "Yelp! Yelp yelp!"; close2; @@ -2525,7 +2525,7 @@ pay_dun03,48,84,4 script Nine Tails#Kitsune Man 4_M_JPN2,{ mes "[Nine Tails]"; mes "Oh! You finally brought what I've asked, human. Okay, now I can bring her back to life!"; next; - if (select("Give items:Cancel") == 1) { + if (select("Give items", "Cancel") == 1) { delitem Fox_Tail,999; getitem Mask_Of_Fox,1; mes "[Nine Tails]"; @@ -2661,7 +2661,7 @@ OnTouch: mes "I'm too tired to kill you today, but keep silent! If you're wounded, you can bleed quietly on the floor and die with some honor I suppose."; if (rand(1,5) == 5 && BaseLevel >= 55) { next; - if (select(".....:Come on, let's talk.") == 1) { + if (select(".....", "Come on, let's talk.") == 1) { close; } mes "[Orc Warrior]"; @@ -2675,7 +2675,7 @@ OnTouch: mes "You can bleed in my house, but I will only talk with you if..."; mes "You bring ^FF00001000 Jellopy^000000!"; next; - if (select("I challenge you to a duel, Orc!:1000 Jellopies it is.") == 1) { + if (select("I challenge you to a duel, Orc!", "1000 Jellopies it is.") == 1) { mes "[Orc Warrior]"; mes "Humans... such annoying bastards!"; mes "If you want to fight, go outside!"; @@ -3210,7 +3210,7 @@ OnTouch: mes "[Orc Warrior]"; mes "You only achieve honor by winning battles. Even among Orcs, I'm sure you can prove your battle prowess by defeating 10,000 Orc Warriors."; next; - if (select("I don't think that is necessary.:I will win 10,000 battles!") == 1) { + if (select("I don't think that is necessary.", "I will win 10,000 battles!") == 1) { mes "[Orc Warrior]"; mes "I see. I will not force you to choose what I wish to see you do. I respect your decision."; next; @@ -3264,7 +3264,7 @@ OnTouch: mes "record your current"; mes "victory with me?"; next; - if (select("Yes, I do.:I will do it later.") == 1) { + if (select("Yes, I do.", "I will do it later.") == 1) { .@total_vouchers = orcs_hero_hat2+countitem(Orcish_Voucher); if (.@total_vouchers < 10000) { delitem Orcish_Voucher,countitem(Orcish_Voucher); @@ -3373,7 +3373,7 @@ OnTouch: mes "[Orc Warrior]"; mes "But, since you're an exceptional case, it might be possible for you to accomplish..."; next; - if (select("I am already satisfied.:...I will take this challenge.") == 1) { + if (select("I am already satisfied.", "...I will take this challenge.") == 1) { mes "[Orc Warrior]"; mes "Yes, that's a good"; mes "attitude. Sometimes,"; @@ -3425,7 +3425,7 @@ OnTouch: mes "you want to do"; mes "with the vouchers?"; next; - switch(select("I want to keep them.:I shall return them to the Orc Heroes.")) { + switch(select("I want to keep them.", "I shall return them to the Orc Heroes.")) { case 1: mes "[Orc Warrior]"; mes "Yes, that's"; @@ -3561,7 +3561,7 @@ OnTouch: mes "[Orc Hero]"; mes "Would you mind giving the item back to its owner, my human Orc Hero?"; next; - if (select("Yes, I mind.:No, I don't mind.") == 1) { + if (select("Yes, I mind.", "No, I don't mind.") == 1) { mes "[Orc Hero]"; mes "Wow, you're so stubborn! Just treat the helm with care, and wear it with respect. Recognize that it has a long history..."; close; diff --git a/npc/quests/newgears/2006_headgears.txt b/npc/quests/newgears/2006_headgears.txt index 28be564f0..9daf0f24c 100644 --- a/npc/quests/newgears/2006_headgears.txt +++ b/npc/quests/newgears/2006_headgears.txt @@ -184,7 +184,7 @@ rachel,152,131,3 script Sakjul 4_M_MIDDLE1,{ mes "Young men in nowadays are too weak and tender."; mes "Don't you agree with me, young adventurer?"; next; - if (select("Yes, sir!:No.") == 1) { + if (select("Yes, sir!", "No.") == 1) { mes "[Sakjul]"; mes "Ah! I like your answer!"; mes "Lately, I found it very hard to see a diciplined young man like you."; @@ -313,7 +313,7 @@ hugel,147,103,3 script Ghenirhemin 4_M_HUGRANFA,{ mes "I am pretty sure that they will start"; mes "being fused into the helm with their own mysterious powers."; next; - if (select("Give him the items.:Don't give him the items.") == 1) { + if (select("Give him the items.", "Don't give him the items.") == 1) { mes "[Ghenirhemin]"; mes "Excellent. Now, all we have to do"; mes "is just waiting until they finish being fused into one."; @@ -407,7 +407,7 @@ hugel,147,103,3 script Ghenirhemin 4_M_HUGRANFA,{ mes "I feel that you will be able to fully recreate this Valkyre's Helm"; mes "as well as use it to its full potential."; next; - if (select("Sure.:No, thanks.") == 1) { + if (select("Sure.", "No, thanks.") == 1) { mes "[Ghenirhemin]"; mes "You are an ambitious young man as I expected."; mes "It is surely a great advantage."; @@ -488,7 +488,7 @@ hugel,147,103,3 script Ghenirhemin 4_M_HUGRANFA,{ mes "It may or may not be interesting to you,"; mes "but I gurantee that it will never bore you in either way."; next; - if (select("Listen.:Don't listen.") == 1) { + if (select("Listen.", "Don't listen.") == 1) { mes "[Ghenirhemin]"; mes "Good, let me introduce myself."; mes "My name is Ghenirhemin."; @@ -594,7 +594,7 @@ payon,135,320,3 script Chungwolmang 4W_M_01,{ mes "You'd better hurry because I can't wait so long!"; mes "Wait, what mask did you ask me to make anyways?"; next; - switch(select("Hahoe Mask:Bride Mask:Mythical Lion Mask")) { + switch(select("Hahoe Mask", "Bride Mask", "Mythical Lion Mask")) { case 1: mes "[Chungwolmang]"; mes "Oh, yes, you want Hahoe Mask."; @@ -652,7 +652,7 @@ payon,135,320,3 script Chungwolmang 4W_M_01,{ mes "Hahoe Mask, Bride Mask and Mythical Lion Mask."; mes "Which one whould you like to have? Pick one."; next; - switch(select("Hahoe Mask:Bride Mask:Mythical Lion Mask")) { + switch(select("Hahoe Mask", "Bride Mask", "Mythical Lion Mask")) { case 1: mes "[Chungwolmang]"; mes "Great, you want Hahoe Mask, eh? That's easy!"; @@ -720,7 +720,7 @@ payon,135,320,3 script Chungwolmang 4W_M_01,{ mes "I will be able to pay back your favor sooner or later."; mes "So, can I take it?"; next; - if (select("Sure.:No, you can't.") == 1) { + if (select("Sure.", "No, you can't.") == 1) { mes "[Chungwolmang]"; mes "Oh! Thank you so much!"; mes "Muhahahahahaha! Now I will become a lucky guy!"; @@ -774,7 +774,7 @@ S_MakeMask: mes "to make a "+getitemname(getarg(0))+". Excellent."; mes "Please give me the materials. I will make the mask right away."; next; - if (select("Give him the items.:Don't give him the items.") == 1) { + if (select("Give him the items.", "Don't give him the items.") == 1) { mes "[Chungwolmang]"; mes "Great, I like your unhesitating attitude!"; mes "Alright then, I will make the mask as quickly as I can!"; @@ -829,7 +829,7 @@ payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{ mes "Okay then, I will make the hat as quickly as I can."; mes "Now, hand me all the materials."; next; - if (select("Give him the items.:Don't give him the items.") == 1) { + if (select("Give him the items.", "Don't give him the items.") == 1) { mes "[Han Garam]"; mes "Excellent! I don't have to be mediumized"; mes "by the Dragon God for this work"; @@ -891,7 +891,7 @@ payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{ mes "Okay then, I will make the hat as quickly as I can."; mes "Now, hand me all the materials."; next; - if (select("Give him the items.:Don't give him the items.") == 1) { + if (select("Give him the items.", "Don't give him the items.") == 1) { mes "[Han Garam]"; mes "Excellent! I don't have to be mediumized"; mes "by the Dragon God for this work"; @@ -1072,7 +1072,7 @@ payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{ mes "[Han Garam]"; mes "Please? I assure you that I can make traditional hats."; next; - if (select("Give him the items.:Don't give him the items.") == 1) { + if (select("Give him the items.", "Don't give him the items.") == 1) { mes "[Han Garam]"; mes "Wow, wow, thank you so much!"; mes "As I promised, I will make you a hat in return."; diff --git a/npc/quests/newgears/2008_headgears.txt b/npc/quests/newgears/2008_headgears.txt index 7e0946066..b702cbe4c 100644 --- a/npc/quests/newgears/2008_headgears.txt +++ b/npc/quests/newgears/2008_headgears.txt @@ -67,7 +67,7 @@ gef_fild05,80,149,3 script Myu#08_hat 4_F_YUNYANG,{ mes "[Myu]"; mes "If you manage to do that, I will give you something precious which I really adore."; next; - switch(select("That sounds troublesome..:What should I do?")){ + switch(select("That sounds troublesome..", "What should I do?")){ case 1: mes "[Myu]"; mes "Hmph, yeah, it was kinda funny huh."; @@ -102,7 +102,7 @@ gef_fild05,80,149,3 script Myu#08_hat 4_F_YUNYANG,{ next; mes "As she says that, Myu slides her neck mocking like she's slitting her throat."; next; - switch(select("Isn't that too much?:That's easy")){ + switch(select("Isn't that too much?", "That's easy")){ case 1: mes "[Myu]"; mes "..But they won't give up if we dont really teach them a lesson."; @@ -193,7 +193,7 @@ gef_fild05,80,149,3 script Myu#08_hat 4_F_YUNYANG,{ mes "Her mouth looks like it's saying."; mes " 'O.N.E. T.H.O.U.S.A.N.D.' "; next; - switch(select("NO!:Sure.")) { + switch(select("NO!", "Sure.")) { case 1: mes "[Myu]"; mes "...!..."; @@ -224,7 +224,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ mes "Please talk to our teacher if you are here to make a dyes."; mes "And talk to my friend next to me if it is about the delivery."; next; - switch(select("And just what are you doing?:I see.")){ + switch(select("And just what are you doing?", "I see.")){ case 1: mes "[Elgo]"; mes "Well, I dye clothes."; @@ -249,21 +249,21 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ mes "["+strcharinfo(0)+"]"; mes "(I have a Cute Ribbon...what should I do..?)"; next; - switch(select("Ask Elgo to dye it.:Leave it alone.")){ + switch(select("Ask Elgo to dye it.", "Leave it alone.")){ case 1: mes "[Elgo]"; mes "Oh, So you want to dye your Cute Ribbon, aren't you?"; mes "What colour is your Cute Ribbon?"; mes "Which one is the one you want to be dyed?"; next; - switch(select("Yellow one..:White one..:Blue one..:Red one..:Green one..:Never mind.")){ + switch(select("Yellow one..", "White one..", "Blue one..", "Red one..", "Green one..", "Never mind.")){ case 1: if(countitem(Fillet) > 0) { mes "[Elgo]"; mes "Ok Ok, Yellow Cute Ribbon, huh?"; mes "What color do you want it to be dyed?"; next; - switch(select("White:Blue:Red:Green")){ + switch(select("White", "Blue", "Red", "Green")){ case 1: if(countitem(White_Dyestuffs) > 0) { mes "[Elgo]"; @@ -360,7 +360,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ mes "Ok Ok, This white Cute Ribbon, huh?"; mes "What color do you want it to be dyed?"; next; - switch(select("Yellow:Blue:Red:Green")) { + switch(select("Yellow", "Blue", "Red", "Green")) { case 1: if(countitem(Lemon_Dyestuffs) > 0) { mes "[Elgo]"; @@ -457,7 +457,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ mes "Ok Ok, This blue Cute Ribbon, huh?"; mes "What color do you want it to be dyed?"; next; - switch(select("White:Yellow:Red:Green")) { + switch(select("White", "Yellow", "Red", "Green")) { case 1: if(countitem(White_Dyestuffs) > 0) { mes "[Elgo]"; @@ -554,7 +554,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ mes "Ok Ok, This Red Cute Ribbon, huh?"; mes "What color do you want it to be dyed?"; next; - switch(select("White:Blue:Yellow:Green")){ + switch(select("White", "Blue", "Yellow", "Green")){ case 1: if (countitem(White_Dyestuffs) > 0){ mes "[Elgo]"; @@ -651,7 +651,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ mes "Ok Ok, This Green Cute Ribbon, huh?"; mes "What color do you want it to be dyed?"; next; - switch(select("White:Blue:Red:Yellow")) { + switch(select("White", "Blue", "Red", "Yellow")) { case 1: if(countitem(White_Dyestuffs) > 0) { mes "[Elgo]"; @@ -782,7 +782,7 @@ OnTouch: mes "THe Orc Lady suddenly turns around looking surprised."; mes "A Maneater Blossom fell on the ground out of her hands."; next; - switch(select("Pick up the flowers for Orc Lady.:Run away!")) { + switch(select("Pick up the flowers for Orc Lady.", "Run away!")) { case 1: mes "[Orc Lady]"; mes ".. ..."; @@ -794,7 +794,7 @@ OnTouch: mes "Surprisingly the Orc Lady introduced herself to me."; mes "How should I react?"; next; - switch(select("Ask her what she was up to.:Say good bye.")){ + switch(select("Ask her what she was up to.", "Say good bye.")){ case 1: mes "[Aite]"; mes "I'm making a Corolla."; diff --git a/npc/quests/newgears/2010_headgears.txt b/npc/quests/newgears/2010_headgears.txt index f9ef2662d..660c82a87 100644 --- a/npc/quests/newgears/2010_headgears.txt +++ b/npc/quests/newgears/2010_headgears.txt @@ -44,7 +44,7 @@ gonryun,149,189,0 script Yotang#Flower_Of_Fairy 1_M_04,{ mes "Of course, I am the master of the fan club."; mes "How about joining the fairy fan club?"; next; - if (select("I'm not that interested!!:I'll join it right away!!") == 1) { + if (select("I'm not that interested!!", "I'll join it right away!!") == 1) { mes "[Yotang]"; mes "What! I'm going to tell on you!"; close; @@ -63,7 +63,7 @@ gonryun,149,189,0 script Yotang#Flower_Of_Fairy 1_M_04,{ mes "^FF0000the refinement on the matereials will all disapper^000000"; mes "^FF0000if you once combine those.^000000"; next; - if (select("No, next time.:Make it right now!!") == 1) { + if (select("No, next time.", "Make it right now!!") == 1) { mes "[Yotang]"; mes "You'll regret it!"; close; @@ -151,7 +151,7 @@ gonryun,149,189,0 script Yotang#Flower_Of_Fairy 1_M_04,{ mes "^FF0000the refinement on the matereials will all disapper^000000"; mes "^FF0000if you once combine those.^000000"; next; - if (select("I won't do it.:Here, I have the materials!")==1) { + if (select("I won't do it.", "Here, I have the materials!")==1) { mes "[Yotang]"; mes "You'll regret it!"; close; @@ -174,7 +174,7 @@ lhz_in02,276,281,1 script Drunken Man#Necktie 4_M_ALCHE_A,{ next; mes "He seems to be drunken badly. What should I do?"; next; - if (select("Just ignore him.:Fight!") == 1) { + if (select("Just ignore him.", "Fight!") == 1) { mes "[Drunken Man]"; mes "Why are you ignoring me?"; mes "Are you afraid of me?"; @@ -203,7 +203,7 @@ lhz_in02,276,281,1 script Drunken Man#Necktie 4_M_ALCHE_A,{ mes "[Drunken Man]"; mes "Oh, you're having the materials for Necktie! give them to me!!"; next; - if (select("No way!:Here you are.")==1) { + if (select("No way!", "Here you are.")==1) { mes "[Drunken Man]"; mes "Ohh, you are scared!"; mes "I won again!!"; @@ -257,7 +257,7 @@ lhz_in02,276,281,1 script Drunken Man#Necktie 4_M_ALCHE_A,{ mes "[Drunken Man]"; mes "I will beat you off wearing the legendary Necktie!"; next; - if (select("I won't.:Let's go and get them.") == 1) { + if (select("I won't.", "Let's go and get them.") == 1) { mes "[Drunken Man]"; mes "Are you dropping out?"; mes "Did I win again?"; @@ -280,7 +280,7 @@ comodo,236,164,0 script Hat Girl#Hair_Brush 1_F_04,{ mes "Isn't the unique hat much better"; mes "than the common hairbands?"; next; - if (select("I still prefer hairbands!:Hat is the best!") == 1) { + if (select("I still prefer hairbands!", "Hat is the best!") == 1) { mes "[Hat Girl]"; mes "Wear your boring hairband for the whole lifetime!"; emotion e_pif; @@ -301,7 +301,7 @@ comodo,236,164,0 script Hat Girl#Hair_Brush 1_F_04,{ mes "Oh! you're bringing ^0000FFthe materials for Hair Brush^000000."; mes "Do you want me to make it now?"; next; - if (select("I think the hairband is better...:Yes, please make it!") == 1) { + if (select("I think the hairband is better...", "Yes, please make it!") == 1) { mes "[Hat Girl]"; mes "Wear your boring hairband for the whole lifetime!"; emotion e_pif; @@ -407,7 +407,7 @@ alberta,151,78,0 script Bebete#Baby_Angel_Status 4W_KID,{ mes "Did you lose it?"; mes "Do you want me to make it for you?"; next; - if (select("No, thanks.:Yes, I want it now.") == 1) { + if (select("No, thanks.", "Yes, I want it now.") == 1) { mes "[Bebete]"; mes "Oh... it's not easy to make a living!"; close; @@ -473,7 +473,7 @@ alberta,151,78,0 script Bebete#Baby_Angel_Status 4W_KID,{ mes "[Bebete]"; mes "Are you a real angel? Have you been to heaven?"; next; - if (select("What a bullshit!:Let's keep the childhood innocence!") == 1) { + if (select("What a bullshit!", "Let's keep the childhood innocence!") == 1) { mes "[" + strcharinfo(0) + "]"; mes "Angel and heaven? It's all made up! "; next; @@ -549,7 +549,7 @@ gef_fild07,108,161,4 script Roda Frog#Frog_Cap RODA_FROG,1,1,{ mes "I am the great king, Froggie Vll.."; mes "I need your help!"; next; - if (select("Just ignore it.:Let's help him.") == 1) { + if (select("Just ignore it.", "Let's help him.") == 1) { mes "[" + strcharinfo(0) + "]"; mes "Talking frog..."; next; @@ -828,7 +828,7 @@ OnTimer2000: OnTouch: mes "There is a frog. What should I do?"; next; - if (select("Throw it a stone.:Have a conversation.") == 1) { + if (select("Throw it a stone.", "Have a conversation.") == 1) { donpcevent "Roda Frog#Frog_Cap::OnDisable"; mes "Ouch~"; close; @@ -859,7 +859,7 @@ alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{ mes "I can feel your admiration for me."; mes "Wanna be my student?"; next; - if (select("You're out of your mind!:Please let me be your disciple!") == 1) { + if (select("You're out of your mind!", "Please let me be your disciple!") == 1) { mes "[Alonie]"; mes "Yes, I'm out of my mind."; mes "Huhu, Yapyap!"; @@ -877,7 +877,7 @@ alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{ mes "^FF000020 Zeroms, 20 Requiems^000000!"; mes "Hurry!"; next; - if (select("What a bullshit!:Let's go!") == 1) { + if (select("What a bullshit!", "Let's go!") == 1) { mes "[Alonie]"; mes "Of course, I don't care."; mes "Huhu, Yapyap!"; @@ -907,7 +907,7 @@ alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{ mes "Get around and kill"; mes "^FF000040 Arclouses and 30 High Orcs^000000"; next; - if (select("What a bullshit!:Let's go!") == 1) { + if (select("What a bullshit!", "Let's go!") == 1) { mes "[Alonie]"; mes "Of course, I don't care."; mes "Huhu, Yapyap!"; @@ -945,7 +945,7 @@ alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{ mes "Get around and kill"; mes "^FF000020 Chung E and 50 Civil Servant^000000!"; next; - if (select("What a bullshit!:Let's go!") == 1) { + if (select("What a bullshit!", "Let's go!") == 1) { mes "[Alonie]"; mes "Of course, I don't care."; mes "Huhu, Yapyap!"; @@ -983,7 +983,7 @@ alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{ mes "Get around and kill"; mes "^FF000020 The Papers and 40 Antique Firelocks^000000!"; next; - if (select("What a bullshit!:Let's go!") == 1) { + if (select("What a bullshit!", "Let's go!") == 1) { mes "[Alonie]"; mes "Of course, I don't care."; mes "huhu, Yapyap!"; @@ -1013,7 +1013,7 @@ alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{ mes "Get around and kill"; mes "^FF000020 The Papers and 40 Antique Firelocks^000000!"; next; - if (select("What a bullshit!:Let's go!") == 1) { + if (select("What a bullshit!", "Let's go!") == 1) { mes "[Alonie]"; mes "Of course, I don't care."; mes "huhu, Yapyap!"; |