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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committergumi <git@gumi.ca>2020-07-29 15:02:44 +0000
commit9d59f82368082fb1cf3aec225c483f9e32b4c075 (patch)
tree0200835722c95b4c789ed597cea40d293a650bd3 /npc/pre-re/quests/collection/quest_pecopeco.txt
parente8ccbb249b5dcf3aeaa4ba440b20b1c6c1feeaa0 (diff)
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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2020 Hercules Dev Team
-//= Copyright (C) L0ne_W0lf
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= iRO Repeatable EXP Quests.
-//================= Description ===========================================
-//= Repeatable EXP Quest (Bill of Birds)
-//================= Current Version =======================================
-//= 1.0
-//=========================================================================
-
-moc_fild02,74,329,3 script Gregor#PecoPeco_Hunt 4W_M_01,{
- if (questprogress(60101)) {
- if (questprogress(60101,HUNTING) != 2) {
- mes "[Gregor]";
- mes "Have you finished hunting the 50 Peco Pecos?";
- next;
- switch(select("Yes", "No", "I want to quit")) {
- case 1:
- mes "[Gregor]";
- mes "Hmm, I don't think you've hunted 50 yet...";
- close;
- case 2:
- mes "[Gregor]";
- mes "Please hurry and kill 50 of those tasty err pesky Peco Pecos.";
- close;
- case 3:
- mes "[Gregor]";
- mes "Are you sure that you want to stop hunting?";
- mes "Any progress that you've made will be erased";
- next;
- switch(select("Yes", "No")) {
- case 1:
- mes "[Gregor]";
- mes "Ok then, well come back here if you change your mind.";
- erasequest 60101;
- close;
- case 2:
- mes "[Gregor]";
- mes "Please hurry and kill 50 of those tasty err pesky Peco Pecos.";
- close;
- }
- }
- }
- else {
- mes "[Gregor]";
- mes "Oh thank you so much!";
- mes "I think that I can rest easily now.";
- getexp 4000,2000;
- erasequest 60101;
- close;
- }
- }
- if (questprogress(60102)) {
- if (questprogress(60102,HUNTING) != 2) {
- mes "[Gregor]";
- mes "Have you finished hunting the 50 Peco Pecos?";
- next;
- switch(select("Yes", "No", "I want to quit")) {
- case 1:
- mes "[Gregor]";
- mes "Hmm, I don't think you've hunted 100 yet...";
- close;
- case 2:
- mes "[Gregor]";
- mes "Please hurry and kill 100 of those tasty err pesky Peco Pecos.";
- close;
- case 3:
- mes "[Gregor]";
- mes "Are you sure that you want to stop hunting?";
- mes "Any progress that you've made will be erased";
- next;
- switch(select("Yes", "No")) {
- case 1:
- mes "[Gregor]";
- mes "Ok then, well come back here if you change your mind.";
- erasequest 60102;
- close;
- case 2:
- mes "[Gregor]";
- mes "Please hurry and kill 100 of those tasty err pesky Peco Pecos.";
- close;
- }
- }
- }
- else {
- mes "[Gregor]";
- mes "Oh thank you so much!";
- mes "I think that I can rest easily now.";
- getexp 4000,2000;
- getexp 4000,2000;
- erasequest 60102;
- close;
- }
- }
- if (questprogress(60103)) {
- if (questprogress(60103,HUNTING) != 2) {
- mes "[Gregor]";
- mes "Have you finished hunting the 150 Peco Pecos?";
- next;
- switch(select("Yes", "No", "I want to quit")) {
- case 1:
- mes "[Gregor]";
- mes "Hmm, I don't think you've hunted 150 yet...";
- close;
- case 2:
- mes "[Gregor]";
- mes "Please hurry and kill 150 of those tasty err pesky Peco Pecos.";
- close;
- case 3:
- mes "[Gregor]";
- mes "Are you sure that you want to stop hunting?";
- mes "Any progress that you've made will be erased";
- next;
- switch(select("Yes", "No")) {
- case 1:
- mes "[Gregor]";
- mes "Ok then, well come back here if you change your mind.";
- erasequest 60103;
- close;
- case 2:
- mes "[Gregor]";
- mes "Please hurry and kill 150 of those tasty err pesky Peco Pecos.";
- close;
- }
- }
- }
- else {
- mes "[Gregor]";
- mes "Oh thank you so much!";
- mes "I think that I can rest easily now.";
- getexp 4000,2000;
- getexp 4000,2000;
- getexp 4000,2000;
- erasequest 60103;
- close;
- }
- }
- //for minimum level
- if (BaseLevel > 9) {
- //for maximum level
- if (BaseLevel < 31) {
- mes "[Gregor]";
- mes "Peco Pecos are fascinating.";
- mes "I am still doing my, uh, research...";
- mes "But now it is of a different nature.";
- next;
- mes "[Gregor]";
- mes "You see I've been uh, ''researching''";
- mes "these animals by collecting their";
- mes "Bill of Birds but lately they seem";
- mes "to have become hostile towards me.";
- next;
- mes "[Gregor]";
- mes "Can you do me a favor please?";
- next;
- switch(select("What kind of favor?", "No")) {
- case 1:
- mes "[Gregor]";
- mes "I am so afraid that these Peco Pecos will hurt me for my, uh, researching activities.";
- next;
- mes "[Gregor]";
- mes "Can you help protect me by killing them?";
- mes "I think I'll feel safer...";
- mes "Please...";
- next;
- switch(select("Gather Items", "Hunt Peco Pecos", "Cancel")) {
- case 1:
- // Item turn in
- mes "[Gregor]";
- mes "I need some ^FF0000Bill of Birds^000000 for my, uh, research...";
- next;
- switch(select("I have some Bill of Birds", "What did you need?")) {
- case 1:
- if (countitem(Bill_Of_Birds) > 24) {
- mes "[Gregor]";
- mes "Thank you so much.";
- delitem Bill_Of_Birds,25;
- getexp 4000,2000;
- next;
- mes "[Gregor]";
- mes "This is gonna be delicious!";
- close;
- }
- else {
- mes "[Gregor]";
- mes "It doesn't look like you have enough.";
- next;
- mes "[Gregor]";
- mes "Can you help me out and bring me ^FF000025 Bill of Birds^000000?";
- close;
- }
- case 2:
- mes "[Gregor]";
- mes "Can you help me out and bring me ^FF000025 Bill of Birds^000000?";
- close;
- }
- case 2:
- // Kill Count Quest
- mes "[Gregor]";
- mes "Ah, ok I think you can help me out by hunting some Peco Pecos.";
- mes "How many would you like to hunt?";
- next;
- switch(select("50 Peco Pecos", "100 Peco Pecos", "150 Peco Pecos")) {
- case 1:
- mes "[Gregor]";
- mes "Come back when you've finished your task and I will give you a small reward.";
- setquest 60101;
- close;
- case 2:
- mes "[Gregor]";
- mes "Come back when you've finished your task and I will give you a small reward.";
- setquest 60102;
- close;
- case 3:
- mes "[Gregor]";
- mes "Come back when you've finished your task and I will give you a small reward.";
- setquest 60103;
- close;
- }
- case 3:
- mes "[Gregor]";
- mes "If you change your mind, please come back.";
- close;
- }
- case 2:
- mes "[Gregor]";
- mes "If you change your mind, please come back.";
- close;
- }
- }
- else {
- mes "[Gregor]";
- mes "Hmmm... you seem to be too strong to be fighting over here.";
- close;
- }
- }
- else {
- mes "[Gregor]";
- mes "Hi there.";
- next;
- mes "[Gregor]";
- mes "Those picky's over there seem to be about your speed.";
- close;
- }
-}