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author | Kisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-03-08 09:58:56 +0000 |
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committer | Kisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-03-08 09:58:56 +0000 |
commit | b4208257ea0906e375024f811d8e51208d539d35 (patch) | |
tree | 93cb249f75cadbec4118e5102b99bc037c061844 /npc/jobs/novice | |
parent | 1f0255185ae893e51c18229494e8de147e7697d9 (diff) | |
download | hercules-b4208257ea0906e375024f811d8e51208d539d35.tar.gz hercules-b4208257ea0906e375024f811d8e51208d539d35.tar.bz2 hercules-b4208257ea0906e375024f811d8e51208d539d35.tar.xz hercules-b4208257ea0906e375024f811d8e51208d539d35.zip |
- Some fixes to the Novice Training Grounds.
- Added Renewal 1-1 Job Change.
- Updated monster spawns to Renewal.
- Disabled Umbala dungeon mob spawns (Since it was removed).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/renewal@14736 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/novice')
-rw-r--r-- | npc/jobs/novice/novice.txt | 341 |
1 files changed, 171 insertions, 170 deletions
diff --git a/npc/jobs/novice/novice.txt b/npc/jobs/novice/novice.txt index e0956a789..818038dc9 100644 --- a/npc/jobs/novice/novice.txt +++ b/npc/jobs/novice/novice.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -11,6 +11,7 @@ //= [Hand Scripted (No Programs or AEGIS Scripts)] //===== Additional Comments: ================================= //= 1.0 First version. [Kisuka] +//= 1.1 Updated warps, savepoints, NPC locations. [Kisuka] //============================================================ //============================================================================ @@ -441,7 +442,7 @@ new_1-2,115,120,4 script Jinha#nv 59,{ mes "It's recovery amount is small."; mes "Still, it will help you not to faint from a critical hit."; next; - skill 141,1,0; // NV_FIRSTAID + skill "NV_FIRSTAID",1,0; // NV_FIRSTAID set job_novice_q,8; mes "[Jinha]"; mes "You can open the Skill Window by pressing the ^4A4AFFskill^000000 button in the Basic Window."; @@ -788,7 +789,7 @@ new_1-2,29,176,4 script Kafra#nv 117,{ } // ---------- Cool Event Staff ---------- -new_1-2,33,176,4 script Cool Event Staff#nv 874,{ +new_1-2,32,176,4 script Cool Event Staff#nv 874,{ if(job_novice_q < 11) { mes "[Cool Event Staff]"; mes "This is not my turn."; @@ -826,7 +827,7 @@ new_1-2,33,176,4 script Cool Event Staff#nv 874,{ } // ---------- Soldier ---------- -new_1-2,36,176,4 script Soldier#nv 105,{ +new_1-2,35,176,4 script Soldier#nv 105,{ if(job_novice_q < 12) { mes "[Soldier]"; mes "It isn't my turn yet."; @@ -995,13 +996,13 @@ new_5-3,96,30,4 duplicate(NvBrade) Brade#nv5 733 mes "I won't help you until you finish Brade's intructions."; close; } - else if(checkquest(7123,HUNTING) != 2) { + else if(checkquest(7123,HUNTING) != -1 && checkquest(7123,HUNTING) != 2) { mes "[Swordman Guildsman]"; mes "Hunt two Picky monsters."; mes "You can find them in the more difficult training grounds by talking to Trainer Brutus."; close2; } - else if(checkquest(7123,HUNTING) == 2) { + else if(checkquest(7123) != 2 && checkquest(7123,HUNTING) == 2) { mes "[Swordman Guildsman]"; mes "Great."; mes "I think that you're good enough to be a Swordman."; @@ -1104,7 +1105,7 @@ new_5-3,96,30,4 duplicate(NvBrade) Brade#nv5 733 if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual - savepoint "izlude",93,104; + savepoint "izlude",94,103; warp "izlude_in",74,167; end; } @@ -1113,7 +1114,7 @@ new_5-3,96,30,4 duplicate(NvBrade) Brade#nv5 733 mes "Of course, you're always welcomed."; close; case 3: - if(checkquest(7123,HUNTING) != 2) { + if(checkquest(7123,HUNTING) != -1 && checkquest(7123,HUNTING) != 2) { mes "[Swordman Guildsman]"; mes "Hunt two Picky monsters."; mes "You can find them in the more difficult training grounds by talking to Trainer Brutus."; @@ -1170,12 +1171,12 @@ new_5-3,97,41,4 duplicate(NvSwd) Swordman Guide#nv5 728 mes "You are still in the process of training with Instructor Brade."; close; } - else if(checkquest(7124,HUNTING) != 2) { + else if(checkquest(7124,HUNTING) != -1 && checkquest(7124,HUNTING) != 2) { mes "[Mage Guide]"; mes "The quest is that you have to hunt Lunatics and bring 5 clovers."; close2; } - else if(checkquest(7124,HUNTING) == 2) { + else if(checkquest(7124) != 2 && checkquest(7124,HUNTING) == 2) { mes "[Mage Guide]"; mes "You have done an excellent job."; mes "So, did you find any interests about Mages?"; @@ -1272,7 +1273,7 @@ new_5-3,97,41,4 duplicate(NvSwd) Swordman Guide#nv5 728 if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual - savepoint "geffen",119,37; + savepoint "geffen",119,38; warp "geffen_in",163,98; end; } @@ -1281,7 +1282,7 @@ new_5-3,97,41,4 duplicate(NvSwd) Swordman Guide#nv5 728 mes "We are always welcome to have you!"; close; case 3: - if(checkquest(7124,HUNTING) != 2) { + if(checkquest(7124,HUNTING) != -1 && checkquest(7124,HUNTING) != 2) { mes "[Mage Guide]"; mes "The quest is that you have to hunt Lunatics and bring 5 clovers."; close; @@ -1332,12 +1333,12 @@ new_5-3,101,41,4 duplicate(NvMag) Mage Guide#nv5 123 mes "You look like you are not done with Instructor Brade's lessons."; close; } - else if(checkquest(7127,HUNTING) != 2) { + else if(checkquest(7127,HUNTING) != -1 && checkquest(7127,HUNTING) != 2) { mes "[Thief Guild Member]"; mes "Hunt 5 Willows and then come talk to me to finish youe quest."; close2; } - else if(checkquest(7127,HUNTING) == 2) { + else if(checkquest(7127) != 2 && checkquest(7127,HUNTING) == 2) { mes "[Thief Guild Member]"; mes "You are very strong."; mes "These are not many but let me give you a reward for your effort."; @@ -1369,36 +1370,36 @@ new_5-3,101,41,4 duplicate(NvMag) Mage Guide#nv5 123 mes "[Thief Guild Member]"; mes "Thieves can change their jobs to ^8C2121Assasins^000000 or ^8C2121Rogues.^000000"; if(countitem(2820) == 0 && (getequipid(EQI_ACC_L) != 2820 || getequipid(EQI_ACC_R) != 2820)) { - next; - mes "[Thief Guild Member]"; - mes "If you want, I'll give you a Thief skill manual."; - mes "Would you like to experience the skills of a Thief?"; - next; - if(select("Yes, I would.:No, I don't.") == 2) { + next; mes "[Thief Guild Member]"; - mes "Oh, are you sure?"; - mes "Class selection is very important so please consider it carefully."; - mes "If you want to ask about Thieves, please talk to me any time."; - close; - } - mes "[Thief Guild Member]"; - mes "Here, please take the Thief manual."; - mes "I'll just take the other class manuals while I'm at it."; - next; - mes "[Thief Guild Member]"; - mes "Here, please take the Thief manual."; - mes "I'll just take the other class manuals while I'm at it."; - nude; - if(countitem(2819) > 0) delitem 2819,1; // Swordsman_Manual - if(countitem(2821) > 0) delitem 2821,1; // Acolyte_Manual - if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual - if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual - if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual - getitem 2820,1; // Thief_Manual - next; - mes "[Thief Guild Member]"; - mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window."; - mes "Open your Skill Tree by pressing ^4A4AFFAlt + S^000000 and minimize the window by pressing the '-' button on the top right corner of the window to see the available skills."; + mes "If you want, I'll give you a Thief skill manual."; + mes "Would you like to experience the skills of a Thief?"; + next; + if(select("Yes, I would.:No, I don't.") == 2) { + mes "[Thief Guild Member]"; + mes "Oh, are you sure?"; + mes "Class selection is very important so please consider it carefully."; + mes "If you want to ask about Thieves, please talk to me any time."; + close; + } + mes "[Thief Guild Member]"; + mes "Here, please take the Thief manual."; + mes "I'll just take the other class manuals while I'm at it."; + next; + mes "[Thief Guild Member]"; + mes "Here, please take the Thief manual."; + mes "I'll just take the other class manuals while I'm at it."; + nude; + if(countitem(2819) > 0) delitem 2819,1; // Swordsman_Manual + if(countitem(2821) > 0) delitem 2821,1; // Acolyte_Manual + if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual + if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual + if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual + getitem 2820,1; // Thief_Manual + next; + mes "[Thief Guild Member]"; + mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window."; + mes "Open your Skill Tree by pressing ^4A4AFFAlt + S^000000 and minimize the window by pressing the '-' button on the top right corner of the window to see the available skills."; } close; @@ -1412,55 +1413,55 @@ new_5-3,101,41,4 duplicate(NvMag) Mage Guide#nv5 123 mes "Do you want to finish the Novice training and go to the Thief Guild?"; next; if(select("Let me consider it again.:Yes, I do.") == 2) { - mes "[Thief Guild Member]"; - mes "Ok, I see."; - mes "Welcome. Then your Novice training is totally complete and you will be sent to the Thief Guild immediately."; - close2; - if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; } - if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; } - if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; } - if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; } - nude; - if(countitem(2819) > 0) delitem 2819,1; // Swordsman_Manual - if(countitem(2820) > 0) delitem 2820,1; // Thief_Manual - if(countitem(2821) > 0) delitem 2821,1; // Acolyte_Manual - if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual - if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual - if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual - savepoint "morocc",150,99; - warp "moc_ruins",155,44; - end; + mes "[Thief Guild Member]"; + mes "Ok, I see."; + mes "Welcome. Then your Novice training is totally complete and you will be sent to the Thief Guild immediately."; + close2; + if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; } + if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; } + if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; } + if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; } + nude; + if(countitem(2819) > 0) delitem 2819,1; // Swordsman_Manual + if(countitem(2820) > 0) delitem 2820,1; // Thief_Manual + if(countitem(2821) > 0) delitem 2821,1; // Acolyte_Manual + if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual + if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual + if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual + savepoint "morocc",150,100; + warp "moc_prydb1",99,185; + end; } mes "[Thief Guild Member]"; mes "Have you tried all of the class manuals yet?"; mes "If you're undecided what job to take on I suggest you try talking to all the Guides first."; close; case 3: - if(checkquest(7127,HUNTING) != 2) { - mes "[Thief Guild Member]"; - mes "Hunt 5 Willows and then come talk to me to finish youe quest."; - close; + if(checkquest(7127,HUNTING) != -1 && checkquest(7127,HUNTING) != 2) { + mes "[Thief Guild Member]"; + mes "Hunt 5 Willows and then come talk to me to finish youe quest."; + close; } else if(checkquest(7127) == 2) { - mes "[Thief Guild Member]"; - mes "I'm sorry but I don't have any quests to give you right now."; - close; + mes "[Thief Guild Member]"; + mes "I'm sorry but I don't have any quests to give you right now."; + close; } else { - mes "[Thief Guild Member]"; - mes "Quests?"; - mes "Hmm, what will be good for you?"; - mes "How about hunting some Willows."; - next; - mes "[Thief Guild Member]"; - mes "You can't cheat this so make sure to kill 5 Willows. When you're done come and talk to me again."; - mes "If you talk to Trainer Brutus, he can send you to a more difficult training ground where there are Willows to hunt."; - next; - mes "[Thief Guild Member]"; - mes "If you equip the Thief manual, you can have the effect of the skill, Double Attack."; - mes "Double Attack and Hide are the main skills of the Thief."; - setquest 7127; - close; + mes "[Thief Guild Member]"; + mes "Quests?"; + mes "Hmm, what will be good for you?"; + mes "How about hunting some Willows."; + next; + mes "[Thief Guild Member]"; + mes "You can't cheat this so make sure to kill 5 Willows. When you're done come and talk to me again."; + mes "If you talk to Trainer Brutus, he can send you to a more difficult training ground where there are Willows to hunt."; + next; + mes "[Thief Guild Member]"; + mes "If you equip the Thief manual, you can have the effect of the skill, Double Attack."; + mes "Double Attack and Hide are the main skills of the Thief."; + setquest 7127; + close; } case 4: mes "[Thief Guild Member]"; @@ -1540,35 +1541,35 @@ new_5-3,105,41,4 duplicate(NvThf) Thief Guide#nv5 118 mes "[Merchant Guide]"; mes "^8C2121Merchants can transform to a Blacksmith or an Alchemist^000000 as their second job."; if(countitem(2823) == 0 && (getequipid(EQI_ACC_L) != 2823 || getequipid(EQI_ACC_R) != 2823)) { - next; - mes "[Merchant Guide]"; - mes "Do you wan to see what it's like to be a Merchant?"; - next; - if(select("I want to test Merchant skills.:I don't want to test it.") == 2) { + next; mes "[Merchant Guide]"; - mes "Hum. Do you think so?"; - mes "Ok, I agree with you. Choosing a job is very important in our life."; - mes "Just talk to me whenever you want to experience Merchant skills."; - close; - } - mes "[Merchant Guide]"; - mes "Here is the Merchant skill manual."; - mes "I will take other job manuals from you while I'm at it."; - next; - mes "[Merchant Guide]"; - mes "Here is the Merchant skill manual."; - mes "I will take other job manuals from you while I'm at it."; - nude; - if(countitem(2819) > 0) delitem 2819,1; // Swordsman_Manual - if(countitem(2820) > 0) delitem 2820,1; // Thief_Manual - if(countitem(2821) > 0) delitem 2821,1; // Acolyte_Manual - if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual - if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual - getitem 2823,1; // Merchant_Manual - next; - mes "[Merchant Guide]"; - mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window."; - mes "Open your Skill Tree by pressing ^4A4AFFAlt + S^000000 and minimize the window by pressing the '-' button on the top right corner of the window to see the available skills."; + mes "Do you wan to see what it's like to be a Merchant?"; + next; + if(select("I want to test Merchant skills.:I don't want to test it.") == 2) { + mes "[Merchant Guide]"; + mes "Hum. Do you think so?"; + mes "Ok, I agree with you. Choosing a job is very important in our life."; + mes "Just talk to me whenever you want to experience Merchant skills."; + close; + } + mes "[Merchant Guide]"; + mes "Here is the Merchant skill manual."; + mes "I will take other job manuals from you while I'm at it."; + next; + mes "[Merchant Guide]"; + mes "Here is the Merchant skill manual."; + mes "I will take other job manuals from you while I'm at it."; + nude; + if(countitem(2819) > 0) delitem 2819,1; // Swordsman_Manual + if(countitem(2820) > 0) delitem 2820,1; // Thief_Manual + if(countitem(2821) > 0) delitem 2821,1; // Acolyte_Manual + if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual + if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual + getitem 2823,1; // Merchant_Manual + next; + mes "[Merchant Guide]"; + mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window."; + mes "Open your Skill Tree by pressing ^4A4AFFAlt + S^000000 and minimize the window by pressing the '-' button on the top right corner of the window to see the available skills."; } close; @@ -1582,24 +1583,24 @@ new_5-3,105,41,4 duplicate(NvThf) Thief Guide#nv5 118 mes "Do you want to complete your Novice training and go straight to the Merchant Guild's union?"; next; if(select("I will think about it again.:Yes, I want to go to the Merchant Guild's union.") == 2) { - mes "[Merchant Guide]"; - mes "Welcome!!"; - mes "I will send you to the Merchant Guild's union after you complete your Novice training."; - close2; - if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; } - if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; } - if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; } - if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; } - nude; - if(countitem(2819) > 0) delitem 2819,1; // Swordsman_Manual - if(countitem(2820) > 0) delitem 2820,1; // Thief_Manual - if(countitem(2821) > 0) delitem 2821,1; // Acolyte_Manual - if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual - if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual - if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual - savepoint "alberta",30,232; - warp "alberta_in",62,44; - end; + mes "[Merchant Guide]"; + mes "Welcome!!"; + mes "I will send you to the Merchant Guild's union after you complete your Novice training."; + close2; + if(checkquest(7123) == 0 || checkquest(7123) == 1) { erasequest 7123; } + if(checkquest(7124) == 0 || checkquest(7124) == 1) { erasequest 7124; } + if(checkquest(7126) == 0 || checkquest(7126) == 1) { erasequest 7126; } + if(checkquest(7127) == 0 || checkquest(7127) == 1) { erasequest 7127; } + nude; + if(countitem(2819) > 0) delitem 2819,1; // Swordsman_Manual + if(countitem(2820) > 0) delitem 2820,1; // Thief_Manual + if(countitem(2821) > 0) delitem 2821,1; // Acolyte_Manual + if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual + if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual + if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual + savepoint "alberta",29,231; + warp "alberta_in",62,44; + end; } mes "[Merchant Guide]"; mes "Ok, I hope you consider being a Merchant."; @@ -1607,41 +1608,41 @@ new_5-3,105,41,4 duplicate(NvThf) Thief Guide#nv5 118 close; case 3: if((checkquest(7126) == 0 || checkquest(7126) == 1) && Zeny < 300) { - mes "[Merchant Guide]"; - mes "Zeny is the currency of Rune Midgard."; - mes "You can make zeny by selling loot as well as through making smart business decisions."; - next; - mes "[Merchant Guide]"; - mes "You can get loot by killing monsters. After hunting monsters, you can sell those loot to make a profit!"; - mes "What a valuable job it is! Isn't it?"; - next; - mes "[Merchant Guide]"; - mes "Why don't you try to be a Merchant?"; - mes "Making money is not easy but it will be a great experience!"; - close; + mes "[Merchant Guide]"; + mes "Zeny is the currency of Rune Midgard."; + mes "You can make zeny by selling loot as well as through making smart business decisions."; + next; + mes "[Merchant Guide]"; + mes "You can get loot by killing monsters. After hunting monsters, you can sell those loot to make a profit!"; + mes "What a valuable job it is! Isn't it?"; + next; + mes "[Merchant Guide]"; + mes "Why don't you try to be a Merchant?"; + mes "Making money is not easy but it will be a great experience!"; + close; } else if(checkquest(7126) == 2) { - mes "[Merchant Guide]"; - mes "You have already completed the quest."; - mes "Once you enter the main world, you can get various exciting quests there!"; - next; - mes "[Merchant Guide]"; - mes "I think you're strong enough now to change your job right? Hahahaha don't waste too much time here Novice."; - close; + mes "[Merchant Guide]"; + mes "You have already completed the quest."; + mes "Once you enter the main world, you can get various exciting quests there!"; + next; + mes "[Merchant Guide]"; + mes "I think you're strong enough now to change your job right? Hahahaha don't waste too much time here Novice."; + close; } else { - mes "[Merchant Guide]"; - mes "Huh? Quest??"; - mes "Humm... What would be suited for you...?"; - mes "Ok, then bring me ^4A4AFF300 zeny^000000 by selling some of your items to the Potato Merchant."; - next; - mes "[Merchant Guide]"; - mes "If you equipped the Merchant manual you have the ability to use the 'Overcharge' and 'Discount' skills."; - setquest 7126; - next; - mes "[Merchant Guide]"; - mes "Good luck!"; - close; + mes "[Merchant Guide]"; + mes "Huh? Quest??"; + mes "Humm... What would be suited for you...?"; + mes "Ok, then bring me ^4A4AFF300 zeny^000000 by selling some of your items to the Potato Merchant."; + next; + mes "[Merchant Guide]"; + mes "If you equipped the Merchant manual you have the ability to use the 'Overcharge' and 'Discount' skills."; + setquest 7126; + next; + mes "[Merchant Guide]"; + mes "Good luck!"; + close; } case 4: mes "[Merchant Guide]"; @@ -1741,7 +1742,7 @@ new_5-3,109,41,4 duplicate(NvMer) Merchant Guide#nv5 97 if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual - savepoint "payon",70,100; + savepoint "payon",256,242; warp "payon_in02",64,65; end; } @@ -1932,7 +1933,7 @@ new_5-3,121,41,4 duplicate(NvBruce) Bruce#nv5 57 // Eden Group Officer (Real Combat Training) //============================================================================ - script Eden Group Officer#nv::NvEdn -1,{ - if(BaseLevel < 10) { + if(BaseLevel < 11) { mes "[Eden Group Officer]"; mes "Hello, I am a representative of the Eden Group."; mes "We are here to assist adventurers in Rune Midgard."; @@ -1979,8 +1980,8 @@ new_5-3,121,41,4 duplicate(NvBruce) Bruce#nv5 57 if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual - savepoint "prontera",273,354; - warp "prontera",273,354; + savepoint "prontera",122,77; + warp "prontera",121,76; end; case 2: mes "[Eden Group Officer]"; @@ -1998,8 +1999,8 @@ new_5-3,121,41,4 duplicate(NvBruce) Bruce#nv5 57 if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual - savepoint "morocc",150,99; - warp "moc_ruins",155,44; + savepoint "moc_ruins",71,157; + warp "moc_ruins",70,158; end; case 3: mes "[Eden Group Officer]"; @@ -2017,8 +2018,8 @@ new_5-3,121,41,4 duplicate(NvBruce) Bruce#nv5 57 if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual - savepoint "payon",70,100; - warp "payon",70,100; + savepoint "payon",167,68; + warp "payon",172,111; end; case 4: mes "[Eden Group Officer]"; @@ -2037,8 +2038,8 @@ new_5-3,121,41,4 duplicate(NvBruce) Bruce#nv5 57 if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual - savepoint "alberta",116,57; - warp "alberta",116,57; + savepoint "alberta",115,57; + warp "alberta",116,58; end; case 5: mes "[Eden Group Officer]"; @@ -2057,7 +2058,7 @@ new_5-3,121,41,4 duplicate(NvBruce) Bruce#nv5 57 if(countitem(2822) > 0) delitem 2822,1; // Archer_Manual if(countitem(2823) > 0) delitem 2823,1; // Merchant_Manual if(countitem(2824) > 0) delitem 2824,1; // Mage_Manual - savepoint "geffen",120,100; + savepoint "geffen",118,36; warp "geffen",128,66; end; case 6: |