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authorValaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-01-29 16:10:48 +0000
committerValaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-01-29 16:10:48 +0000
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tree38a39e0415f419d9a49ae456ed0e26654c23d559 /npc/guild/gldfunc_treasure.txt
parenta2675f07d7da22a7c6ae11f545bf8f671e785a82 (diff)
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AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== eAthena Script =======================================
+//= War of Emperium Guild Treasure Room Functions
+//===== By: ==================================================
+//= holyAngelX (1.0)
+//= 1.1 by Akaru and ho|yAnge|X
+//===== Current Version: =====================================
+//= 1.4
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//= F_GldTreas spawns treasure chests used by the guild master.
+//= F_GldTreasSw allows the player to get out of the treasure room.
+//==============================================
+//= Break down of arguments used in the F_GldTreas:
+//= arg(0): name of guild castle
+//= arg(1): name of script that called the function
+//= arg(2): $variable for number of boxes to spawn for specific castle
+//= arg(2): $variable to be used as a counter
+//= arg(4): $variable for box/monster id number.
+//= arg(5): box/monster id#
+//= arg(6): x1 coordinate for areamonster call
+//= arg(7): y1 coordinate for areamonster call
+//= arg(8): x2 coordinate for areamonster call
+//= arg(9): y1 coordinate for areamonster call
+//= arg(10):
+//= Break down of arguments used in the F_GldTreasSw:
+//= arg(0): name of guild castle.
+//= arg(1): x1 coordinate for warp back to guild castle
+//= arg(2): y1 coordinate for warp back to guild castle
+//===== Additional Comments: =================================
+//= v1.2 Treasure room Spawn, and Treasure room Switch scripts now use these functions.[kobra_k88]
+//= v1.2a Function now returns to script that called it. Removed TreasureSpawn2.
+//= Changed back to using specific global variables for number of boxes and the box id. [kobra_k88]
+//= v1.2b Added a check to allow un broken treasure chests to respawn after map server restart.[kobra_k88]
+//= 1.3 Fixed treasure boxes spawn. (Unrolled one loop a bit) [Lupus]
+//= 1.4 New number of Treasure Boxes per castle: 25 at 100 Economic pts [Lupus]
+//= So you get your first chest only when your Economic Pts >= 4
+//============================================================
+
+
+//================================================
+// Treasure Spawning Function
+//================================================
+function script F_GldTreas {
+
+ if(getarg(10) == 1) goto TreasureSpawn;
+ SetCastleData getarg(0)+".gat",4,0;
+ SetCastleData getarg(0)+".gat",5,0;
+ KillMonster getarg(0)+".gat","Treasure_"+getarg(1)+"::OnDied";
+ if (GetCastleData(getarg(0)+".gat",2) > 100) return;
+ if (GetCastleData(getarg(0)+".gat",1) == 0) return;
+//Old Formula for 20 Boxes at 100 pts:
+ //set getarg(2),GetCastleData(getarg(0)+".gat",2)/5+4;
+//New, correct formula for 25 boxes at 100 pts:
+ set getarg(2),GetCastleData(getarg(0)+".gat",2)/4;
+ if (getarg(2) <= 0) return;
+ set getarg(3), getarg(2); //sets the counter variable = to the box number amount
+
+TreasureSpawn:
+
+ set getarg(4), getarg(5); //sets the box id variable = to the box id
+ set $@temp, rand(4);
+ if ($@temp > 2) set getarg(4), getarg(4) + 1;
+ areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
+ set getarg(3), getarg(3) - 1;
+ if(getarg(3) <= 0) return;
+
+ set getarg(4), getarg(5); //sets the box id variable = to the box id
+ set $@temp, rand(4);
+ if ($@temp > 2) set getarg(4), getarg(4) + 1;
+ areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
+ set getarg(3), getarg(3) - 1;
+ if(getarg(3) <= 0) return;
+
+ set getarg(4), getarg(5); //sets the box id variable = to the box id
+ set $@temp, rand(4);
+ if ($@temp > 2) set getarg(4), getarg(4) + 1;
+ areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
+ set getarg(3), getarg(3) - 1;
+ if(getarg(3) <= 0) return;
+
+ set getarg(4), getarg(5); //sets the box id variable = to the box id
+ set $@temp, rand(4);
+ if ($@temp > 2) set getarg(4), getarg(4) + 1;
+ areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
+ set getarg(3), getarg(3) - 1;
+ if(getarg(3) <= 0) return;
+
+ set getarg(4), getarg(5); //sets the box id variable = to the box id
+ set $@temp, rand(4);
+ if ($@temp > 2) set getarg(4), getarg(4) + 1;
+ areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
+ set getarg(3), getarg(3) - 1;
+ if(getarg(3) > 0) goto TreasureSpawn;
+ return;
+}
+
+//==============================================================
+// Treasure Room Switch
+//===============================================================
+function script F_GldTreasSw {
+ mes " ";
+ mes "There is little switch over here";
+ mes "Would you like to pull the switch down?";
+ next;
+ menu "Yes",M_1,"No",-;
+ close;
+
+ M_1:
+ warp getarg(0)+".gat",getarg(1),getarg(2);
+ return;
+}