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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-02 01:15:07 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-02 01:15:07 +0000
commite8c89d85b61e53646b8a243618a27bd4b06cb7f1 (patch)
treed8f7a41c9fd45c58bf4013566cc3425434abedb6 /npc/guild/ev_agit_event.txt
parent95667bfa39da665dc6da8fd4fc354c658774824e (diff)
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* Rather large update to the WoE scripts.
- Eliminated unofficial map-broadcasts (opening treasures/guardian death.) - Fixed several errors in guardian spawning (script-wise.) - Treasure spawning itself is done weird... What exactly is the last paramater for anyway? Near as I can see it's ALWAYS 1. Why is it used? what does it do? Why is it undocumented? Mysteries and more! - Updated dialog and restructured several NPCs. * Created a unique function for novice WoE as the new manager does not support it. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11633 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/guild/ev_agit_event.txt')
-rw-r--r--npc/guild/ev_agit_event.txt10
1 files changed, 8 insertions, 2 deletions
diff --git a/npc/guild/ev_agit_event.txt b/npc/guild/ev_agit_event.txt
index de49b519c..cb5034072 100644
--- a/npc/guild/ev_agit_event.txt
+++ b/npc/guild/ev_agit_event.txt
@@ -24,6 +24,7 @@
//= 1.5 Fixed WOE end messages on non-WOE days, by Avaj
//= 1.5a missing tabs [KarLaeda]
//= 1.6 Corrected multiple "WoE has begun" announces [ultramage]
+//= 1.7 Commented out the WoE start and end announces. [L0ne_W0lf]
//============================================================
//| To know how to set up WoE times, go to doc\woe_time_explanation.txt
// WoE Start/Stop times
@@ -50,14 +51,14 @@ OnAgitInit:
L_End:
if (agitcheck()) {
- Announce "The War Of Emperium is over!",8;
+ //Announce "The War Of Emperium is over!",8;
AgitEnd;
}
end;
L_Start:
if (!agitcheck()) {
- Announce "The War Of Emperium has begun!",8;
+ //Announce "The War Of Emperium has begun!",8;
AgitStart;
}
end;
@@ -68,6 +69,11 @@ L_Start:
- script TreasSpawn -1,{
end;
+// Please explain the relevence of this to me?
+// Why are we spawning chests per zone on 1 minute intervals?
+// They should al spawn at the same time in the same castle.
+// Is there a reason for this? Am I reading something wrong?
+
OnClock0001:
callfunc "F_GldTreas","aldeg_cas01","A01",$boxNumA01,$@bxA01,$@boxIdA01,1324,114,218,123,227,0;
callfunc "F_GldTreas","aldeg_cas02","A02",$boxNumA02,$@bxA02,$@boxIdA02,1326,130,226,138,235,0;