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authorHaru <haru@dotalux.com>2015-11-13 15:57:49 +0100
committerHaru <haru@dotalux.com>2015-12-15 20:53:51 +0100
commitfa2cd738a941906700ba3a1f7c5486dcc3ccbea0 (patch)
tree35e7c9cd8edcca21ffaed8de22d13e272d3774de /npc/events/nguild/nguild_flags.txt
parent65d393fc57804447497855a6daeb981e312ec372 (diff)
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Standardized header in scripts (part 8)
- Now including GPL-compliant license/copyright info - Restored some missing copyrights - Event scripts folders Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/events/nguild/nguild_flags.txt')
-rw-r--r--npc/events/nguild/nguild_flags.txt74
1 files changed, 43 insertions, 31 deletions
diff --git a/npc/events/nguild/nguild_flags.txt b/npc/events/nguild/nguild_flags.txt
index 830ded7f9..ebfa2d230 100644
--- a/npc/events/nguild/nguild_flags.txt
+++ b/npc/events/nguild/nguild_flags.txt
@@ -1,20 +1,40 @@
-//===== Hercules Script ======================================
+//================= Hercules Script =======================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2012-2015 Hercules Dev Team
+//= Copyright (C) L0ne_W0lf
+//= Copyright (C) Lupus
+//= Copyright (C) kobra_k88
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
//= War of Emperium N Guild Flags
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.3
-//===== Description: =========================================
+//================= Description ===========================================
//= WoE flag scripts. Display guild emblems on flags.
-//===== Additional Comments: =================================
-// Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
-// 1.1 Inner Flags don't teleport you to your HQ anymore [Lupus]
-// 1.2 updated flags to use the new arguments. [L0ne__W0lf]
-// 1.3 Guild flag function added. [L0ne_W0lf]
-//============================================================
-
-/// Flag Function
-//============================================================
+//================= Current Version =======================================
+//= 1.3
+//=========================================================================
+
+//== Flag Function =========================================
function script F_Flags {
.@GID = getcastledata(getarg(1),1);
if (getarg(5) == 0) return;
@@ -58,9 +78,7 @@ function script F_Flags {
}
}
-//============================================================================//
-// Castle 1
-//============================================================================//
+//== Castle 1 ==============================================
n_castle,110,96,1 script NGuild Aldebaran#a1-1 GUILD_FLAG,{
callfunc "F_Flags","Al De Baran","nguild_alde",218,170,1,1;
close;
@@ -78,7 +96,7 @@ OnRecvCastleN01:
flagemblem getcastledata("nguild_alde",1);
end;
}
-// In Castle ============================================
+//- In Castle -
nguild_alde,30,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-7 GUILD_FLAG
nguild_alde,37,248,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-8 GUILD_FLAG
nguild_alde,37,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-9 GUILD_FLAG
@@ -94,9 +112,7 @@ nguild_alde,74,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-18 GUILD_FLAG
nguild_alde,203,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-19 GUILD_FLAG
nguild_alde,210,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-20 GUILD_FLAG
-//============================================================================//
-// Castle 2
-//============================================================================//
+//== Castle 2 ==============================================
n_castle,110,109,3 script NGuild Geffen#g1-1 GUILD_FLAG,{
callfunc "F_Flags","Geffen","nguild_gef",83,47,1,1;
close;
@@ -114,7 +130,7 @@ OnRecvCastleN02:
flagemblem getcastledata("nguild_gef",1);
end;
}
-// In Castle =============================================
+//- In Castle -
nguild_gef,32,157,4 duplicate(NGuildGef) NGuild Geffen#g1-7 GUILD_FLAG
nguild_gef,22,156,5 duplicate(NGuildGef) NGuild Geffen#g1-8 GUILD_FLAG
nguild_gef,68,185,3 duplicate(NGuildGef) NGuild Geffen#g1-9 GUILD_FLAG
@@ -122,9 +138,7 @@ nguild_gef,17,171,5 duplicate(NGuildGef) NGuild Geffen#g1-10 GUILD_FLAG
nguild_gef,59,16,4 duplicate(NGuildGef) NGuild Geffen#g1-11 GUILD_FLAG
nguild_gef,64,16,4 duplicate(NGuildGef) NGuild Geffen#g1-12 GUILD_FLAG
-//============================================================================//
-// Castle 3
-//============================================================================//
+//== Castle 3 ==============================================
n_castle,94,109,5 script NGuild Payon#f1-1 GUILD_FLAG,{
callfunc "F_Flags","Payon","nguild_pay",87,29,1,1;
close;
@@ -142,7 +156,7 @@ OnRecvCastleN03:
flagemblem getcastledata("nguild_pay",1);
end;
}
-// In Castle ===============================================
+//- In Castle -
nguild_pay,238,67,4 duplicate(NGuildPay) NGuild Payon#f1-6 GUILD_FLAG
nguild_pay,233,67,4 duplicate(NGuildPay) NGuild Payon#f1-7 GUILD_FLAG
nguild_pay,221,123,4 duplicate(NGuildPay) NGuild Payon#f1-8 GUILD_FLAG
@@ -150,9 +164,7 @@ nguild_pay,221,116,4 duplicate(NGuildPay) NGuild Payon#f1-9 GUILD_FLAG
nguild_pay,206,108,4 duplicate(NGuildPay) NGuild Payon#f1-10 GUILD_FLAG
nguild_pay,212,108,4 duplicate(NGuildPay) NGuild Payon#f1-11 GUILD_FLAG
-//=============================================================================//
-// Castle 4
-//=============================================================================//
+//== Castle 4 ==============================================
n_castle,94,96,7 script NGuild Prontera#p1-1 GUILD_FLAG,{
callfunc "F_Flags","Prontera","nguild_prt",97,174,1,1;
close;
@@ -170,7 +182,7 @@ OnRecvCastleN04:
flagemblem getcastledata("nguild_prt",1);
end;
}
-// In Castle =============================================
+//- In Castle -
nguild_prt,64,56,4 duplicate(NGuildPrt) NGuild Prontera#p1-8 GUILD_FLAG
nguild_prt,76,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-9 GUILD_FLAG
nguild_prt,84,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-10 GUILD_FLAG