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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/custom/quests/thq/THQS_Quests.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/custom/quests/thq/THQS_Quests.txt')
-rw-r--r--npc/custom/quests/thq/THQS_Quests.txt72
1 files changed, 36 insertions, 36 deletions
diff --git a/npc/custom/quests/thq/THQS_Quests.txt b/npc/custom/quests/thq/THQS_Quests.txt
index 114a6bea5..40e89c18b 100644
--- a/npc/custom/quests/thq/THQS_Quests.txt
+++ b/npc/custom/quests/thq/THQS_Quests.txt
@@ -19,7 +19,7 @@
///////Job list 1///////
//1-1
-mjolnir_09,187,189,6 script Old Man 107,{
+mjolnir_09,187,189,6 script Old Man 1_M_PAY_ELDER,{
if (one_qset==1) goto N_QuestStart;
mes "[Old Man]";
mes "Eh! Can't and old man walk in peace anymore?!";
@@ -37,7 +37,7 @@ N_QuestStart:
close;
}
//1-2;
-pay_arche,86,129,6 script Archer 732,{
+pay_arche,86,129,6 script Archer 4_M_JOB_HUNTER,{
if (one_qset == 2) goto N_QuestStart;
mes "[Kieth]";
mes "Sorry can't talk, I'm a busy man, I'm waiting for my package.";
@@ -58,7 +58,7 @@ N_QuestStart:
close;
}
//1-3
-prt_fild06,37,192,6 script Farmer 125,{
+prt_fild06,37,192,6 script Farmer 4_M_TELEPORTER,{
if (one_qset == 3 && countitem(909) > 19 && countitem(955) > 19 && countitem(914) > 19 && countitem(705) > 19) goto N_QuestComp;
if (one_qset==3) goto N_QuestStart;
mes "[Billy-Bob]";
@@ -85,7 +85,7 @@ N_QuestStart:
close;
}
//1-4
-prontera,264,353,6 script Old Lady#thq 103,{
+prontera,264,353,6 script Old Lady#thq 8_F_GRANDMOTHER,{
if (one_qset == 4 && countitem(934) > 14) goto N_QuestComp;
if (one_qset == 4) goto N_QuestStart;
mes "[Old Lady]";
@@ -114,7 +114,7 @@ N_QuestStart:
}
///////Job list 2///////
//2-1;
-morocc,59,109,6 script Erika 700,{
+morocc,59,109,6 script Erika 8_F_GIRL,{
if (two_qset == 1 && countitem(1072) > 0) goto N_QuestComp;
if (two_qset == 1) goto N_QuestStart;
mes "[Erika]";
@@ -149,7 +149,7 @@ N_QuestStart:
close;
}
//2-2;
-in_moc_16,15,30,6 script Jeramiah 730,{
+in_moc_16,15,30,6 script Jeramiah 4_M_JOB_ASSASSIN,{
if (two_qset == 2 && countitem(1998) > 0) goto N_QuestComp;
if (two_qset == 2) goto N_QuestStart;
mes "[Jeramiah]";
@@ -172,7 +172,7 @@ N_QuestStart:
close;
}
//2-3;
-prt_fild07,316,263,6 script Marsh Man 84,{
+prt_fild07,316,263,6 script Marsh Man 4_M_02,{
if (two_qset == 3 && countitem(518) > 19) goto N_QuestComp;
if (two_qset == 3) goto N_QuestStart;
mes "[Lenith]";
@@ -197,7 +197,7 @@ N_QuestStart:
close;
}
//2-4;
-payon,161,72,6 script Molly 714,{
+payon,161,72,6 script Molly 4_F_06,{
if (two_qset == 4 && countitem(7005) > 0) goto N_QuestComp;
if (two_qset == 4) goto N_QuestStart;
mes "[Molly]";
@@ -227,7 +227,7 @@ N_QuestStart:
}
///////Job list 3///////
//3-1;
-moc_fild04,208,322,6 script Clark 65,{
+moc_fild04,208,322,6 script Clark 1_M_YOUNGKNIGHT,{
if (three_qset == 1 && countitem(1040) > 29) goto N_QuestComp;
if (three_qset == 1) goto N_QuestStart;
mes "[Clark]";
@@ -256,7 +256,7 @@ N_QuestStart:
close;
}
//3-2;
-yuno_fild01,186,162,6 script Flank 73,{
+yuno_fild01,186,162,6 script Flank 1_F_MERCHANT_01,{
if (three_qset == 2 && countitem(1082) > 0) goto N_QuestComp;
if (three_qset == 2) goto N_QuestStart;
mes "[Flank]";
@@ -281,7 +281,7 @@ N_QuestStart:
close;
}
//3-3 Goes to 7-3 using callfunc
-prt_sewb1,120,245,6 script Sewer Managment Knight 705,{
+prt_sewb1,120,245,6 script Sewer Managment Knight 4_M_GEF_SOLDIER,{
if (three_qset == 3 && countitem(955) > 149) goto N_QuestComp;
if (three_qset == 3) goto N_QuestStart;
if (seven_qset == 3) goto N_QuestStart2;
@@ -309,7 +309,7 @@ N_QuestStart2:
close;
}
//3-4
-mjolnir_02,87,357,6 script Man#01 51,{
+mjolnir_02,87,357,6 script Man#01 1_M_BARD,{
if (three_qset == 4 && countitem(1041) > 49) goto N_QuestComp;
if (three_qset == 4) goto N_QuestStart;
mes "[Rudolfo]";
@@ -337,7 +337,7 @@ N_QuestStart:
}
///////Job list 4///////
//4-1;
-pay_arche,45,138,6 script Flora 724,{
+pay_arche,45,138,6 script Flora 4_F_07,{
if (four_qset == 1 && countitem(957) > 49) goto N_QuestComp;
if (four_qset == 1) goto N_QuestStart;
mes "[Flora]";
@@ -371,7 +371,7 @@ OnMobDead:
end;
}
//4-2;
-yuno,45,138,6 script Zed 735,{
+yuno,45,138,6 script Zed 4_M_JOB_WIZARD,{
if (four_qset == 2 && countitem(1999) > 0) goto N_QuestComp;
if (four_qset == 2) goto N_QuestStart;
mes "[Zed]";
@@ -396,7 +396,7 @@ N_QuestStart:
close;
}
//4-3;
-prontera,176,204,6 script Dassy 95,{
+prontera,176,204,6 script Dassy 4_F_SISTER,{
if (four_qset == 3 && countitem(711) > 19) goto N_QuestComp;
if (four_qset == 3) goto N_QuestStart;
mes "[Dassy]";
@@ -422,7 +422,7 @@ N_QuestStart:
close;
}
//4-4;
-prt_gld,157,99,6 script Czhore 752,{
+prt_gld,157,99,6 script Czhore 4_M_CRU_OLD,{
if (four_qset == 4 && countitem(714) > 0) goto N_QuestComp;
if (four_qset == 4) goto N_QuestStart;
mes "[Czhore]";
@@ -455,7 +455,7 @@ N_QuestStart:
}
///////Job list 5///////
//5-1;
-prt_maze01,18,184,6 script Lithin#01 752,{
+prt_maze01,18,184,6 script Lithin#01 4_M_CRU_OLD,{
if (five_qset == 1 && countitem(1028) > 14) goto N_QuestComp;
if (five_qset == 1) goto N_QuestStart;
mes "[Lithin]";
@@ -482,7 +482,7 @@ N_QuestStart:
close;
}
//5-2 goes to 6-2 using callfunc;
-moc_ruins,75,167,6 script Lithin#02 87,{
+moc_ruins,75,167,6 script Lithin#02 4_M_BARBER,{
if (five_qset == 2 && countitem(932) > 29) goto N_QuestComp;
if (five_qset == 2) goto N_QuestStart;
if (six_qset == 2) goto N_QuestStart2;
@@ -510,7 +510,7 @@ N_QuestStart2:
callfunc "six_qset2";
}
//5-3;
-geffen,57,130,6 script Blonde Girl 724,{
+geffen,57,130,6 script Blonde Girl 4_F_07,{
if (five_qset == 3 && countitem(744) > 0) goto N_QuestComp;
if (five_qset == 3) goto N_QuestStart;
mes "[Blonde Girl]";
@@ -534,7 +534,7 @@ N_QuestStart:
close;
}
//5-4;
-gef_tower,49,27,6 script Wizard#01 735,{
+gef_tower,49,27,6 script Wizard#01 4_M_JOB_WIZARD,{
if (five_qset == 4 && countitem(1059) > 49) goto N_QuestComp;
if (five_qset == 4) goto N_QuestStart;
mes "[Wizard]";
@@ -562,7 +562,7 @@ N_QuestStart:
}
///////Job list 6///////
//6-1;
-moc_prydb1,47,132,6 script Thief 48,{
+moc_prydb1,47,132,6 script Thief 1_M_02,{
if (six_qset == 1 && countitem(1083) > 0) goto N_QuestComp;
if (six_qset == 1) goto N_QuestStart;
mes "[Thief]";
@@ -608,7 +608,7 @@ N_QuestComp2:
close;
}
//6-3;
-xmas,144,136,6 script Chirach 48,{
+xmas,144,136,6 script Chirach 1_M_02,{
if (six_qset == 3 && countitem(1083) > 0) goto N_QuestComp;
if (six_qset == 3) goto N_QuestStart;
mes "[Chirach]";
@@ -631,7 +631,7 @@ N_QuestStart:
close;
}
//6-4;
-gef_tower,52,87,6 script Wizard#02 735,{
+gef_tower,52,87,6 script Wizard#02 4_M_JOB_WIZARD,{
if (six_qset == 4 && countitem(944) > 19) goto N_QuestComp;
if (six_qset == 4) goto N_QuestStart;
mes "[Zuuzuu]";
@@ -663,7 +663,7 @@ N_QuestStart:
}
///////Job list 7///////
//7-1 goes to 8-1 using callfunc;
-prontera,123,208,6 script Little Girl#thq 717,{
+prontera,123,208,6 script Little Girl#thq 4_F_KID3,{
if (seven_qset == 1 && countitem(531) > 4) goto N_QuestComp;
if (seven_qset == 1) goto N_QuestStart;
if (eight_qset == 1) goto N_QuestStart2;
@@ -690,7 +690,7 @@ N_QuestStart2:
callfunc "eight_qset1";
}
//7-2;
-alberta,101,84,6 script Charles 48,{
+alberta,101,84,6 script Charles 1_M_02,{
if (seven_qset == 2 && countitem(1082) > 0) goto N_QuestComp;
if (seven_qset == 2) goto N_QuestStart;
mes "[Charles]";
@@ -733,7 +733,7 @@ N_QuestComp2:
close;
}
//7-4;
-alb2trea,94,102,6 script Scarlet 725,{
+alb2trea,94,102,6 script Scarlet 4_F_JOB_ASSASSIN,{
if (seven_qset == 4 && countitem(1127) > 0) goto N_QuestComp;
if (seven_qset == 4) goto N_QuestStart;
mes "[Scarlet]";
@@ -778,7 +778,7 @@ N_QuestComp2:
close;
}
//8-2;
-morocc,165,55,6 script Klye 48,{
+morocc,165,55,6 script Klye 1_M_02,{
if (eight_qset == 2 && countitem(1081) > 0) goto N_QuestComp;
if (eight_qset == 2) goto N_QuestStart;
mes "[Klye]";
@@ -802,7 +802,7 @@ N_QuestStart:
}
//8-3;
-prt_maze02,103,86,6 script Zack 751,{
+prt_maze02,103,86,6 script Zack 4_M_CRU,{
if (eight_qset == 3 && countitem(923) > 0) goto N_QuestComp;
if (eight_qset == 3) goto N_QuestStart;
mes "[Zack]";
@@ -828,7 +828,7 @@ N_QuestStart:
close;
}
//8-4;
-payon,136,129,6 script Flower 703,{
+payon,136,129,6 script Flower 4_F_KID2,{
if (eight_qset == 4 && countitem(746) > 9) goto N_QuestComp;
if (eight_qset == 4) goto N_QuestStart;
mes "[Flower]";
@@ -854,7 +854,7 @@ N_QuestStart:
}
///////Job list 9///////
//9-1;
-geffen_in,168,124,6 script Mage 48,{
+geffen_in,168,124,6 script Mage 1_M_02,{
if (nine_qset == 1 && countitem(1082) > 0) goto N_QuestComp;
if (nine_qset == 1) goto N_QuestStart;
mes "[Mage]";
@@ -877,7 +877,7 @@ N_QuestStart:
close;
}
//9-2;
-pay_arche,98,74,6 script School Girl 703,{
+pay_arche,98,74,6 script School Girl 4_F_KID2,{
if (nine_qset == 2 && countitem(1020) > 19) goto N_QuestComp;
if (nine_qset == 2) goto N_QuestStart;
mes "[School Girl]";
@@ -905,7 +905,7 @@ N_QuestStart:
close;
}
//9-3
-payon_in02,19,33,6 script Jack 740,{
+payon_in02,19,33,6 script Jack 2_M_ALCHE,{
if (nine_qset == 3 && countitem(1022) > 0) goto N_QuestComp;
if (nine_qset == 3) goto N_QuestStart;
if (nine_qset == 4) goto N_QuestStart2;
@@ -951,7 +951,7 @@ N_QuestComp2:
}
///////Job list 10///////
//10-1
-morocc,193,51,6 script Kreg 48,{
+morocc,193,51,6 script Kreg 1_M_02,{
if (ten_qset == 1 && countitem(1082) > 0) goto N_QuestComp;
if (ten_qset == 1) goto N_QuestStart;
mes "[Kreg]";
@@ -974,7 +974,7 @@ N_QuestStart:
close;
}
//10-2;
-pay_fild10,145,252,6 script Man#02 122,{
+pay_fild10,145,252,6 script Man#02 2_M_DYEINGER,{
if (ten_qset == 2 && countitem(1029) > 0) goto N_QuestComp;
if (ten_qset == 2) goto N_QuestStart;
mes "[Man]";
@@ -999,7 +999,7 @@ N_QuestStart:
close;
}
//10-3;
-cmd_fild08,328,349,4 script Caral 119,{
+cmd_fild08,328,349,4 script Caral 2_M_SWORDMASTER,{
if (ten_qset == 3 && countitem(1015) > 0) goto N_QuestComp;
if (ten_qset == 3) goto N_QuestStart;
mes "[Caral]";
@@ -1024,7 +1024,7 @@ N_QuestStart:
close;
}
//10-4
-moc_fild15,250,251,6 script Jeni 727,{
+moc_fild15,250,251,6 script Jeni 4_F_JOB_HUNTER,{
if (ten_qset == 4 && countitem(1096) > 0) goto N_QuestComp;
if (ten_qset == 4) goto N_QuestStart;
mes "[Jeni]";