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authorTaylor Locke <kisuka@kisuka.com>2013-11-25 06:03:06 -0800
committerHaru <haru@dotalux.com>2013-11-30 21:38:38 +0100
commit94ac9fe3303c4d604485a4784e8f5c99f5457863 (patch)
treee33f4d96453941392a1d9b721d4a179ba8f89941 /npc/custom/quests/sphinx_mask.txt
parentafb2ed27fcc12f86f2418425dd1e7c9b8234a1f2 (diff)
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Re-commit of 4faa0ec9df7067cee3eb1c1953fccc6c2f842179
Cleaned up Zeny manipulation in scripts. - It is now finally safe to re-commit. - Removed some unwanted parts of the original commit, that broke the character set in some scripts. [Haru] - Corrected spacing in some edited lines. [Haru]
Diffstat (limited to 'npc/custom/quests/sphinx_mask.txt')
-rw-r--r--npc/custom/quests/sphinx_mask.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/custom/quests/sphinx_mask.txt b/npc/custom/quests/sphinx_mask.txt
index b4e9c118c..a32828b8b 100644
--- a/npc/custom/quests/sphinx_mask.txt
+++ b/npc/custom/quests/sphinx_mask.txt
@@ -42,7 +42,7 @@ L_Menu:
if (Zeny < getarg(2)) {
mes "Are youz playin wit me? You don't have ze money!";
close; }
- set Zeny, Zeny-getarg(2);
+ Zeny -= getarg(2);
mes "O ho ho, it's a deal, then!";
getitem 7114,1;
set sphmask_q,1;