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author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
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committer | gumi <git@gumi.ca> | 2020-07-29 15:02:44 +0000 |
commit | 9d59f82368082fb1cf3aec225c483f9e32b4c075 (patch) | |
tree | 0200835722c95b4c789ed597cea40d293a650bd3 /npc/custom/battleground/bg_tierra_02.txt | |
parent | e8ccbb249b5dcf3aeaa4ba440b20b1c6c1feeaa0 (diff) | |
download | hercules-9d59f82368082fb1cf3aec225c483f9e32b4c075.tar.gz hercules-9d59f82368082fb1cf3aec225c483f9e32b4c075.tar.bz2 hercules-9d59f82368082fb1cf3aec225c483f9e32b4c075.tar.xz hercules-9d59f82368082fb1cf3aec225c483f9e32b4c075.zip |
Remove unused dirs
Diffstat (limited to 'npc/custom/battleground/bg_tierra_02.txt')
-rw-r--r-- | npc/custom/battleground/bg_tierra_02.txt | 471 |
1 files changed, 0 insertions, 471 deletions
diff --git a/npc/custom/battleground/bg_tierra_02.txt b/npc/custom/battleground/bg_tierra_02.txt deleted file mode 100644 index 98b604fd7..000000000 --- a/npc/custom/battleground/bg_tierra_02.txt +++ /dev/null @@ -1,471 +0,0 @@ -// ============================================================================== -// BattleGround System - Tierra Valley 2 -// ============================================================================== - -// Registration NPC's -// ********************************************************************* - -bat_room,114,227,4 script Registration::TV2R_Guillaume 4_M_KY_KNT,{ - end; -OnInit: - waitingroom "Battle Station 10 Players",10,"Tierra_BG2::OnGuillaumeJoin",1; - end; -OnEnterBG: - set $@TierraBG2_id1, waitingroom2bg("bat_a02",50,374,"Tierra_BG2::OnGuillaumeQuit",""); - end; -} - -bat_room,114,204,0 script Registration::TV2R_Croix 4_M_CRU_KNT,{ - end; -OnInit: - waitingroom "Battle Station 10 Players",10,"Tierra_BG2::OnCroixJoin",1; - end; -OnEnterBG: - set $@TierraBG2_id2, waitingroom2bg("bat_a02",42,16,"Tierra_BG2::OnCroixQuit",""); - end; -} - -// Battleground Engine -// ********************************************************************* - -- script Tierra_BG2 FAKE_NPC,{ - end; - -OnInit: - disablenpc "Croix Vintenar#tv2"; - disablenpc "Guillaume Vintenar#tv2"; - disablenpc "Therapist in battle#tv21"; - disablenpc "Therapist in battle#tv22"; - end; - -OnGuillaumeQuit: -OnCroixQuit: - set BG_Delay_Tick, gettimetick(2) + 1200; - end; - -OnGuillaumeJoin: -OnCroixJoin: - if( $@TierraBG2 == 0 ) - donpcevent "Tierra_BG2::OnReadyCheck"; - end; - -OnReadyCheck: - if( $@TierraBG2 ) - end; - set .@Guillaume, getwaitingroomstate(0,"TV2R_Guillaume"); - set .@Croix, getwaitingroomstate(0,"TV2R_Croix"); - - if( .@Guillaume < 10 || .@Croix < 10 ) - { - mapannounce "bat_room","Battleground -- Tierra Valley [80-99] G: " + .@Guillaume + "/10, C: " + .@Croix + "/10",1,0xF4A460; - end; - } - - set $@TierraBG2, 1; - donpcevent "TV2R_Croix::OnEnterBG"; - donpcevent "TV2R_Guillaume::OnEnterBG"; - donpcevent "Guillaume_TV2B::OnBuild"; - donpcevent "Croix_TV2B::OnBuild"; - bg_monster $@TierraBG2_id1,"bat_a02",176,345,"Food Depot",1909,"Tierra_BG2::OnGuillaumeBreak"; - bg_monster $@TierraBG2_id2,"bat_a02",167,50,"Food Storage",1910,"Tierra_BG2::OnCroixBreak"; - bg_monster 0,"bat_a02",273,204,"Neutrality Flag",1911,"Tierra_BG2::OnNeutralBreak"; - - set .Neutral_Base, 0; - set $@TierraBG2_Victory, 0; - - set .Guardian_1, 0; - set .Guardian_2, 0; - set .Guardian_3, 0; - - enablenpc "Therapist in battle#tv21"; - enablenpc "Therapist in battle#tv22"; - disablenpc "Croix Vintenar#tv2"; - disablenpc "Guillaume Vintenar#tv2"; - // Respawner - donpcevent "#gtv2_respawn::OnBGStart"; - donpcevent "#ctv2_respawn::OnBGStart"; - donpcevent "#ntv2_respawn::OnBGStart"; - // Warp Teams - announce "Battleground -- Tierra Valley [80-99] has started!",0,0xF4A460; - bg_warp $@TierraBG2_id1,"bat_a02",353,344; - bg_warp $@TierraBG2_id2,"bat_a02",353,52; - // Final Messages - sleep 6000; - mapannounce "bat_a02","Guillaume Vintenar Axl Rose : Let's attack to burn down Croix's food storage",1,0x0000FF; - sleep 2000; - mapannounce "bat_a02","Croix Vintenar Swandery : Master of Valhalla! Let us be gifted with unfailing faith and courage",1,0xFF0000; - - initnpctimer; - end; - -OnNeutralBreak: - if( getcharid(CHAR_ID_BG) == $@TierraBG2_id1 ) - { - mapannounce "bat_a02","Guillaume obtained a neurality banner, so they have an advantage.",1,0x0000FF; - bg_team_setxy $@TierraBG2_id2,42,16; - areawarp "bat_a02",52,208,61,217,"bat_a02",42,16; - } - else if( getcharid(CHAR_ID_BG) == $@TierraBG2_id2 ) - { - mapannounce "bat_a02","Croix obtained a neutrality banner, so they have an advantage.",1,0xFF0000; - bg_team_setxy $@TierraBG2_id1,50,374; - areawarp "bat_a02",52,208,61,217,"bat_a02",50,374; - } - else end; - - set .Neutral_Base, getcharid(CHAR_ID_BG); - bg_team_setxy .Neutral_Base,56,212; - - if( .Guardian_1 == 0 ) - set .Guardian_1, bg_monster(.Neutral_Base,"bat_a02",280,233,"Guardian",1949,"Tierra_BG2::OnGuardian1"); - else - bg_monster_set_team .Guardian_1, .Neutral_Base; - - if( .Guardian_2 == 0 ) - set .Guardian_2, bg_monster(.Neutral_Base,"bat_a02",287,203,"Guardian",1950,"Tierra_BG2::OnGuardian2"); - else - bg_monster_set_team .Guardian_2, .Neutral_Base; - - if( .Guardian_3 == 0 ) - set .Guardian_3, bg_monster(.Neutral_Base,"bat_a02",268,204,"Guardian",1949,"Tierra_BG2::OnGuardian3"); - else - bg_monster_set_team .Guardian_3, .Neutral_Base; - - sleep 10000; - if( $@TierraBG2 != 1 ) end; - - if( .Neutral_Base == $@TierraBG2_id1 ) - bg_monster .Neutral_Base,"bat_a02",273,204,"Guillaume Flag",1912,"Tierra_BG2::OnNeutralBreak"; - else if( .Neutral_Base == $@TierraBG2_id2 ) - bg_monster .Neutral_Base,"bat_a02",273,204,"Croix Flag",1913,"Tierra_BG2::OnNeutralBreak"; - end; - -OnGuardian1: set .Guardian_1, 0; end; -OnGuardian2: set .Guardian_2, 0; end; -OnGuardian3: set .Guardian_3, 0; end; - -OnGuillaumeBreak: - set $@TierraBG2_Victory, 2; - mapannounce "bat_a02","Croix Vintenar Swandery: We destroyed Guillaume's food storehouse. We won that! Wow!",1,0xFF0000; - donpcevent "Tierra_BG2::OnStop"; - end; - -OnCroixBreak: - set $@TierraBG2_Victory, 1; - mapannounce "bat_a02","Guillaume Vintenar Axl Rose: We destroyed Croix's food storehouse. We won that! Wow!",1,0x0000FF; - donpcevent "Tierra_BG2::OnStop"; - end; - -OnTimer2400000: - mapannounce "bat_a02","Battle of Tierra Gorge will ends in 5 minutes",1,0xF4A460; - end; -OnTimer2640000: - mapannounce "bat_a02","Battle of Tierra Gorge will ends in 1 minute",1,0xF4A460; - end; - -OnTimer2700000: - set $@TierraBG2_Victory, 3; // Draw Game - mapannounce "bat_a02","Battle of Tierra Gorge is over. The time is out, this is a Tie",1,0xF4A460; - donpcevent "Tierra_BG2::OnStop"; - end; - -OnStop: - set $@TierraBG2, 2; - disablenpc "Therapist in battle#tv21"; - disablenpc "Therapist in battle#tv22"; - donpcevent "#gtv2_respawn::OnBGStop"; - donpcevent "#ctv2_respawn::OnBGStop"; - donpcevent "#ntv2_respawn::OnBGStop"; - enablenpc "Croix Vintenar#tv2"; - enablenpc "Guillaume Vintenar#tv2"; - killmonster "bat_a02","Tierra_BG2::OnGuillaumeBreak"; - killmonster "bat_a02","Tierra_BG2::OnCroixBreak"; - killmonster "bat_a02","Tierra_BG2::OnNeutralBreak"; - killmonster "bat_a02","Tierra_BG2::OnGuardian1"; - killmonster "bat_a02","Tierra_BG2::OnGuardian2"; - killmonster "bat_a02","Tierra_BG2::OnGuardian3"; - stopnpctimer; - sleep 3000; - bg_warp $@TierraBG2_id1,"bat_a02",50,374; - bg_warp $@TierraBG2_id2,"bat_a02",42,16; - sleep 3000; - mapannounce "bat_a02","Battle of Tierra Gorge will close in 1 minute!",1,0xF4A460; - initnpctimer; - end; - -OnTimer30000: - if( $@TierraBG2 == 2 ) - mapannounce "bat_a02","Battle of Tierra Valley will close in 30 seconds!",1,0xF4A460; - end; -OnTimer50000: - if( $@TierraBG2 == 2 ) - mapannounce "bat_a02","Battle of Tierra Valley will close in 10 seconds!",1,0xF4A460; - end; - -OnTimer60000: - if( $@TierraBG2 != 2 ) - end; -OnReset: - stopnpctimer; - set .Neutral_Base, 0; - disablenpc "Croix Vintenar#tv2"; - disablenpc "Guillaume Vintenar#tv2"; - disablenpc "Therapist in battle#tv21"; - disablenpc "Therapist in battle#tv22"; - donpcevent "#gtv2_respawn::OnBGStop"; - donpcevent "#gtv2_respawn::OnBGStop"; - donpcevent "#ctv2_respawn::OnBGStop"; - - killmonster "bat_a02","Tierra_BG2::OnGuillaumeBreak"; - killmonster "bat_a02","Tierra_BG2::OnCroixBreak"; - killmonster "bat_a02","Tierra_BG2::OnNeutralBreak"; - killmonster "bat_a02","Tierra_BG2::OnGuardian1"; - killmonster "bat_a02","Tierra_BG2::OnGuardian2"; - killmonster "bat_a02","Tierra_BG2::OnGuardian3"; - donpcevent "Guillaume_TV2B::OnDestroy"; - donpcevent "Croix_TV2B::OnDestroy"; - - set $@TierraBG2_Victory, 0; - if( $@TierraBG2_id1 ) { bg_destroy $@TierraBG2_id1; set $@TierraBG2_id1, 0; } - if( $@TierraBG2_id2 ) { bg_destroy $@TierraBG2_id2; set $@TierraBG2_id2, 0; } - sleep 1000; - mapwarp "bat_a02","bat_room",155,150; - sleep 2000; - maprespawnguildid "bat_a02",0,3; // Just in case someone else - sleep 2000; - set $@TierraBG2, 0; - donpcevent "Tierra_BG2::OnReadyCheck"; // Maybe a game is ready to start - end; -} - -// Other Flags -// ********************************************************************* - -bat_a02,148,85,1 duplicate(Croix camp#bat) Croix camp#bat22 1_FLAG_EAGLE -bat_a02,155,85,1 duplicate(Croix camp#bat) Croix camp#bat23 1_FLAG_EAGLE -bat_a02,357,75,1 duplicate(Croix camp#bat) Croix camp#bat24 1_FLAG_EAGLE -bat_a02,348,74,1 duplicate(Croix camp#bat) Croix camp#bat25 1_FLAG_EAGLE -bat_a02,199,49,1 duplicate(Croix camp#bat) Croix camp#bat26 1_FLAG_EAGLE -bat_a02,168,16,1 duplicate(Croix camp#bat) Croix camp#bat27 1_FLAG_EAGLE -bat_a02,138,12,1 duplicate(Croix camp#bat) Croix camp#bat28 1_FLAG_EAGLE -bat_a02,108,35,1 duplicate(Croix camp#bat) Croix camp#bat29 1_FLAG_EAGLE -bat_a02,164,308,1 duplicate(Guillaume camp#bat) Guillaume camp#bat23 1_FLAG_LION -bat_a02,157,308,1 duplicate(Guillaume camp#bat) Guillaume camp#bat24 1_FLAG_LION -bat_a02,359,327,1 duplicate(Guillaume camp#bat) Guillaume camp#bat25 1_FLAG_LION -bat_a02,350,326,1 duplicate(Guillaume camp#bat) Guillaume camp#bat26 1_FLAG_LION -bat_a02,209,344,1 duplicate(Guillaume camp#bat) Guillaume camp#bat27 1_FLAG_LION -bat_a02,173,380,1 duplicate(Guillaume camp#bat) Guillaume camp#bat28 1_FLAG_LION -bat_a02,150,380,1 duplicate(Guillaume camp#bat) Guillaume camp#bat29 1_FLAG_LION -bat_a02,118,357,1 duplicate(Guillaume camp#bat) Guillaume camp#bat30 1_FLAG_LION -bat_a02,119,336,1 duplicate(Guillaume camp#bat) Guillaume camp#bat31 1_FLAG_LION - -// Barricades -// ********************************************************************* - -- script Guillaume_TV2B FAKE_NPC,{ - end; - -OnBuild: - for( set .@i, 0; .@i < 16; set .@i, .@i + 1 ) - bg_monster 0,"bat_a02",170+.@i,130,"Barricade",1906,"Guillaume_TV2B::OnWall"; - - setwall "bat_a02",170,130,16,6,1,"bat_a02_g1"; - set .MyMobCount,16; - end; - -OnDestroy: - killmonster "bat_a02","Guillaume_TV2B::OnWall"; - delwall "bat_a02_g1"; - set .MyMobCount,0; - end; - -OnWall: - if( set(.MyMobCount,.MyMobCount - 1) < 1 ) - { - delwall "bat_a02_g1"; - mapannounce "bat_a02","South Gate : The Gate has been Destroy!!",1,0xF4A460; - } - end; -} - -- script Croix_TV2B FAKE_NPC,{ - end; - -OnBuild: - for( set .@i, 0; .@i < 16; set .@i, .@i + 1 ) - bg_monster 0,"bat_a02",186+.@i,266,"Barricade",1906,"Croix_TV2B::OnWall"; - - setwall "bat_a02",186,266,16,6,1,"bat_a02_c1"; - set .MyMobCount,16; - end; - -OnDestroy: - killmonster "bat_a02","Croix_TV2B::OnWall"; - delwall "bat_a02_c1"; - set .MyMobCount,0; - end; - -OnWall: - if( set(.MyMobCount,.MyMobCount - 1) < 1 ) - { - delwall "bat_a02_c1"; - mapannounce "bat_a02","North Gate : A Gate has been Destroy!!",1,0xF4A460; - } - end; -} - -// Battleground rewards -// ********************************************************************* - -bat_a02,45,19,3 script Croix Vintenar#tv2 4_M_CRU_HEAD,{ - if( $@TierraBG2_Victory ) - { - if( $@TierraBG2_Victory == Bat_Team ) - { // Victory - set .@reward, 3; - mes "[Swandery]"; - mes "Blessed Croax!!"; - mes "Let's enjoy our glorious victory!"; - mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory"; - close2; - } else { - set .@reward, 1; - mes "[Swandery]"; - mes "Oh, " + strcharinfo(PC_NAME) + ". Don't be sad."; - mes "Even though we didn't win, we did our best."; - mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next."; - close2; - } - - setquest 2069; - getitem 7828, .@reward; - bg_leave; - warp "bat_room",155,150; - end; - } - end; -} - -bat_a02,53,377,3 script Guillaume Vintenar#tv2 4_M_KY_HEAD,{ - if( $@TierraBG2_Victory ) - { - if( $@TierraBG2_Victory == Bat_Team ) - { // Victory - set .@reward, 3; - mes "[Swandery]"; - mes "Blessed Guillaume!!"; - mes "Let's enjoy our glorious victory!"; - mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory"; - close2; - } else { - set .@reward, 1; - mes "[Swandery]"; - mes "You lost, but you're dedicated to this battle."; - mes "This is a reward for your great dedication by Guillaume Marollo!"; - mes "Just take this defeat a lesson, and later you would definitely learn."; - close2; - } - - setquest 2069; - getitem 7828, .@reward; - bg_leave; - warp "bat_room",155,150; - end; - } - end; -} - -// Battleground Therapist -// ********************************************************************* - -bat_a02,60,216,3 script Ghost#tv23 4_GHOSTRING,{ - mes "[Ghost in valley]"; - mes "Boo...Boo..."; - specialeffect(EF_HEAL, AREA, playerattached()); - close; -} - -bat_a02,53,377,3 script Therapist in battle#tv22 4_F_SISTER,{ - mes "[Therapist in battle]"; - mes "Just close your eyes, and take a deep breathe."; - mes "You can be free from pain."; - specialeffect(EF_HEAL, AREA, playerattached()); - close; -} - -bat_a02,45,18,3 script Therapist in battle#tv21 4_F_SISTER,{ - mes "[Therapist in battle]"; - mes "Just close your eyes, and take a deep breathe."; - mes "You can be free from pain."; - specialeffect(EF_HEAL, AREA, playerattached()); - close; -} - -// Battleground Respawn -// ********************************************************************* - -bat_a02,57,213,0 script #ntv2_respawn HIDDEN_WARP_NPC,{ - end; - -OnBGStart: - initnpctimer; - end; - -OnBGStop: - stopnpctimer; - end; - -OnTimer19000: - specialeffect(EF_SANCTUARY); - end; - -OnTimer20000: - areapercentheal "bat_a02",52,208,61,217,100,100; - areawarp "bat_a02",52,208,61,217,"bat_a02",301,208; - initnpctimer; - end; -} - -bat_a02,50,374,0 script #gtv2_respawn HIDDEN_WARP_NPC,{ - end; - -OnBGStart: - initnpctimer; - end; - -OnBGStop: - stopnpctimer; - end; - -OnTimer24000: - specialeffect(EF_SANCTUARY); - end; - -OnTimer25000: - areapercentheal "bat_a02",46,370,54,378,100,100; - areawarp "bat_a02",46,370,54,378,"bat_a02",354,340; - initnpctimer; - end; -} - -bat_a02,42,16,0 script #ctv2_respawn HIDDEN_WARP_NPC,{ - end; - -OnBGStart: - initnpctimer; - end; - -OnBGStop: - stopnpctimer; - end; - -OnTimer24000: - specialeffect(EF_SANCTUARY); - end; - -OnTimer25000: - areapercentheal "bat_a02",38,12,47,21,100,100; - areawarp "bat_a02",38,12,47,21,"bat_a02",354,57; - initnpctimer; - end; -} |