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authoramber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-14 16:18:26 +0000
committeramber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-14 16:18:26 +0000
commit581475bc6416790765c498aa3d611f6868ffb64a (patch)
tree347ebf88eaa76e50488f23989d67cad834f3c9b1 /npc/cities/niflheim.txt
parent600362764ce348c5c9de96eababff2e08bb90d4a (diff)
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Fixed some file types
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@172 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities/niflheim.txt')
-rw-r--r--npc/cities/niflheim.txt1114
1 files changed, 557 insertions, 557 deletions
diff --git a/npc/cities/niflheim.txt b/npc/cities/niflheim.txt
index 1df1c151b..987fb4f8b 100644
--- a/npc/cities/niflheim.txt
+++ b/npc/cities/niflheim.txt
@@ -1,557 +1,557 @@
-//===== eAthena Script =======================================
-//= Niflheim Script
-//===== By: ==================================================
-//= Fyrien, Dizzy, PKGINGO
-//= Official NPCs translated and re-edited by Celest
-//===== Current Version: =====================================
-//= 1.05
-//===== Compatible With: =====================================
-//= Any eAthena Version; Niflheim Required
-//===== Description: =========================================
-//= Official NPC's for Niflheim
-//= 1.01 Splitted file(guides, shops). Fixed rand() bugs,
-//= missing labels bugs, optimization [Lupus]
-//= 1.03 fixed end; -> close;
-//= 1.04-1.05 fixed several bugs with missing CLOSE button, wrong var name
-//= in Piano Keys quest
-//= fixed zeny/item, exploit in Sairin, some optimizations [Lupus]
-//=
-//= TODO: remove any save points from Niflheim (from Kafra)
-//= remove or commetn Warpers (they make Niflheim Piano Quest meaningless)
-//============================================================
-
-prontera.gat,164,161,4 script Traveler::NifTrav 68,{
- mes "[Traveler]";
- mes "I've come across some strange things in my time. Things you'd have to see to belive. Have you heard of Niffleheim, the City of the Dead?";
- next;
- menu "Show me, please...",M_show, "Sounds scarey...Nevermind...",-;
-
- mes "[Traveler]";
- mes "A wise choice by any means...";
- close;
-M_show:
- warp "niflheim.gat",202,171;
- close;
-}
-- script EDNifTrav -1,{
-OnInit:
-OnMinute00:
- disablenpc "NifTrav";
- end;
-OnMinute56:
- enablenpc "NifTrav";
- end;
-}
-
-niflheim.gat,52,174,3 script Kirz 796,{
- mes "[Kirz]";
- mes "Humans are not allowed here!";
- mes "Living things-! are not";
- mes "allowed to pass!";
- close;
-}
-
-niflheim.gat,213,221,0 script Spirit::spirits 802,{
- mes "[Spirit]";
- mes "Welcome to my world...";
- mes "This land we call....";
- mes "Niflheim....";
- percentheal -85,-85;
- close;
-}
-
-niflheim.gat,39,146,0 duplicate(spirits) Spirit#2 802
-niflheim.gat,95,61,0 duplicate(spirits) Spirit#3 802
-niflheim.gat,313,187,0 duplicate(spirits) Spirit#4 802
-niflheim.gat,212,264,0 duplicate(spirits) Spirit#5 802
-niflheim.gat,247,72,0 duplicate(spirits) Spirit#6 802
-niflheim.gat,130,176,0 duplicate(spirits) Spirit#7 802
-niflheim.gat,173,110,0 duplicate(spirits) Spirit#8 802
-niflheim.gat,182,167,0 duplicate(spirits) Spirit#9 802
-
-niflheim.gat,184,199,5 script Little Girl 793,{
- mes "[Sairin]";
- if(niflheimlost2 == 1) goto L_thanks;
- if(niflheimlost == 1) goto L_foundhim;
- if(lostgirl == 1) goto L_sure2;
- mes "Sir, will you please help me?";
- if(Class==Job_Novice) mes "Oh... you are lost, too..."; //Exploit fix
- if(Class==Job_Novice) close;
- next;
- menu "Yes",-, "No",M_no;
-
- mes "[Sairin]";
- mes "My friend and I went for a hike and ended up wandering into a strange field.";
- next;
- mes "[Sairin]";
- mes "Suddenly, I found a doll. I picked it up, and it turned into a ghost!";
- next;
- mes "[Sairin]";
- mes "I screamed and ran as fast as I could. When I stopped running, I ended up in this strange town..";
- next;
- mes "[Sairin]";
- mes "No one here will help me, and there are ghosts everywhere! Could you help me find my friend?";
- next;
- menu "Sure",-, "No",M_no;
-L_sure2:
- set lostgirl,1;
- mes "Please find him and tell him where I am! I saw him last in Niflheim Field, the first one...";
- close;
-
-L_foundhim:
- mes "You found him?";
- mes "Oh thank you!";
- mes "Please, take this as a token of my appreciation.";
- getitem 642,1;//Items: Book of Devil,
- set niflheimlost2,1;
- close;
-L_thanks:
- mes "Thanks again!";
-M_no:
- close;
-}
-
-nif_fild01.gat,213,268,5 script Little Boy 797,{
- mes "[Marius]";
- if(niflheimlost == 1) goto L_alreadydone;
- if(lostgirl == 1) goto L_sure2;
- mes "Sairin...where are you?";
- close;
-L_alreadydone:
- mes "Thank you for helping us!";
- close;
-L_sure2:
- mes "Who are you?";
- mes "...";
- mes "You found Sairin?";
- mes "She ran to Niflheim?";
- next;
- set niflheimlost,1;
- mes "[Marius]";
- mes "Could you tell her that I am on my way?";
- mes "I am a little slow, and its very important that she knows.";
- menu "Yes",L_alreadydone, "No",-;
-
- close;
-}
-
-niflheim.gat,195,211,5 script Gigantia 796,{
- mes "[Gigantia]";
- mes "The Lord of Death always sees everything...";
- close;
-}
-
-niflheim.gat,153,215,3 script Feline 794,{
- mes "[Feline]";
- mes "Why are you in this dangerous village?";
- mes "Better go back fast...";
- close;
-}
-
-nif_in.gat,16,27,1 script Dead Cock 800,{
- mes "[Dead Cock]";
- mes "I was eaten by humans when alive,";
- mes "now it's my turn to eat you! Gugugugu~";
- mes "Aaah, i can't believe there's such a world after death, gugugu";
- percentheal -5,0;
- close;
-}
-
-nif_in.gat,16,30,4 script Vampire Bat 799,{
- mes "[Vampire Bat]";
- mes "Alive or dead, human blood";
- mes "is always the tastiest!";
- mes "What? You want your blood";
- mes "to be sucked by me? Nice nice-!";
- percentheal -5,0;
- close;
-}
-
-nif_in.gat,156,93,5 script Child 793,{
- mes "[Anne]";
- mes "Where, is this place? I just woke up";
- mes "and found myself here... mommy...";
- mes "have you seen my mommy, hmm? ... sob...";
- mes "I want to go home...";
- next;
- menu "About the witch...",L_Wizzard,"About the curse...",L_Curse,"Stop conversation",L_end;
-
-L_Wizzard:
- mes "[Anne]";
- mes "A witch? I don't know any witches...";
- mes "although i read about them in storybooks,";
- mes "but i don't know if they're real or not,";
- mes "must be really scary if she is real...";
- next;
- mes "[Anne]";
- mes "But why is it so cold?";
- if (sex == 1) mes "Aren't you cold, brother? Wierd... Hu~";
- if (sex == 0) mes "Aren't you cold, sister? Wierd... Hu~";
- mes "I miss my warm home,";
- mes "Can you help me please? Hmmm? Hmmm?";
- close;
-
-L_Curse:
- mes "[Anne]";
- mes "Curse... My grandma told me";
- mes "she has a way to avoid any curse";
- mes "unlifteable by holy blessings...";
- next;
- mes "[Anne]";
- mes "Klaatu...";
- mes "Verata.....";
- mes "And... something... something... what was it?";
- mes "I can't remember the last one.";
- next;
- mes "[Anne]";
- mes "She said if you can pronounce these magic words";
- mes "to escape a cursed fate.";
- mes "Now i can't remember what she said was important...";
- mes "looks like i forgot them too.";
- close;
-
-L_end:
- mes "[Anne]";
- mes "So cold... so cold... i wish i could";
- mes "go home... if you can please take me with you...";
- mes "it's too scary here...";
- mes "please.... help me....";
- close;
-}
-
-niflheim.gat,350,258,5 script Cursed Soul 802,{
- killmonster "niflheim.gat","mymob";
- mes "[Aesop Bruce]";
- mes "I feel a strong curse on youaaaahhhhh";
- mes "I shall deny your existanceahhhhhhh";
- mes "Turn back or you will dieeeaaaahhhh";
- mes "Don't touch my boookkssaaaahhhh";
- next;
- menu "Pick up 1st book",L_book1,"Pick up 2nd book",L_book2,"Pick up 3rd book",L_book3,"Leave silently",L_back;
-
-L_book1:
- mes "[Aesop]";
- mes "Don't you touch my bookssssahhh!!";
- mes "Ahahaha, i curse you for being bitten, torn and clawed at!!";
- mes "Forever binded to this curse!!";
- monster "niflheim.gat",350,258,"Rideword",1478,1,"mymob";
- close;
-
-L_book2:
- mes "[Aesop Bruce]";
- mes "I said don't touch my booksssahhh...";
- mes "Get lost....";
- mes "Don't disrupt my restingggaaahh!!";
- warp "niflheim.gat",34,162;
- close;
-
-L_book3:
- set nif_t,0;
- set @nif_random1,rand(1,10);
- mes "[Aesop Bruce]";
- mes "Ahahaha.... i see you are brave!!";
- mes "Start reading your prayersahahahah!!";
- next;
-L_MENU1:
- menu "Clover.",L_MENU1_1,"Klaatu.",L_MENU1_2,"Kleitos.",L_MENU1_3;
-
- L_MENU1_1:
- goto L_MENU2;
-
- L_MENU1_2:
- set nif_t,nif_t + 10;
- goto L_MENU2;
-
- L_MENU1_3:
- goto L_MENU2;
-
-L_MENU2:
- menu "Verit.",L_MENU2_1,"Veritas.",L_MENU2_2,"Verata.",L_MENU2_3;
-
- L_MENU2_1:
- goto L_MENU3;
-
- L_MENU2_2:
- goto L_MENU3;
-
- L_MENU2_3:
- set nif_t,nif_t + 10;
- goto L_MENU3;
-
-L_MENU3:
- menu "Necktie.",L_MENU3_1,"Necklace.",L_MENU3_2,"Nero.",L_MENU3_3,"^FFFFFFNictu.^000000",L_MENU3_4;
-
- L_MENU3_1:
- goto L_score;
-
- L_MENU3_2:
- goto L_score;
-
- L_MENU3_3:
- goto L_score;
-
- L_MENU3_4:
- set nif_t,nif_t + 10;
- goto L_score;
-
-
-L_score:
- if (nif_t == 30) goto L_sucess1;
- mes "[Aesop Bruce]";
- mes "Hahahaha!! Your prayers were wrong!!";
- mes "Time to face deathohohohoho,";
- mes "May you be cured forevahahahaha!!";
- monster "niflheim.gat",349,256,"Orc Skeleton",1462,1,"mymob";
- monster "niflheim.gat",347,258,"Orc Skeleton",1462,1,"mymob";
- monster "niflheim.gat",347,254,"Orc Skeleton",1462,1,"mymob";
- monster "niflheim.gat",350,252,"Orc Skeleton",1462,1,"mymob";
- monster "niflheim.gat",344,255,"Orc Skeleton",1462,1,"mymob";
- monster "niflheim.gat",348,252,"Orc Skeleton",1462,1,"mymob";
- monster "niflheim.gat",347,259,"Orc Skeleton",1462,1,"mymob";
- close;
-
-L_sucess1:
- if (@nif_random1 == 10) goto L_sucess2;
- mes "[Aesop Bruce]";
- mes "Your prayers were correctaaahhhh...";
- mes "but your curse still remainsaaahhhh!!";
- mes "Haahahahaha.....!!!";
- close;
-
-L_sucess2:
- mes "[Aesop Bruce]";
- mes "Hahahaha!! Your curse has been lifted!!";
- mes "Gahahahaha.....!!!";
- close;
-
-L_back:
- mes "[Aesop Bruce]";
- mes "Ahahahaha! Not bad thinking at alllhhhaahaaa...";
- mes "I shall pray that you live to returnahhhh....";
- close;
-}
-
-niflheim.gat,224,243,3 script Alager 795,{
- mes "[Alager]";
- mes "Muahaha, i love to eat meat...";
- mes "You look... delicious!";
- next;
- mes "[Alager]";
- mes "I'm going to eat you...";
- next;
- mes "-Chomp bite slurp-";
- if (nif_quest1 == 1 || nif_q_done == 1) goto L_end;
- percentheal -60,0;
- next;
- mes "[Alager]";
- mes "Ahhh, it's been some time since i had such delicious meat!";
- // 50% made up, not the slightest idea how to translate these ^^;
- mes "as an ex-barbeque chef, my favourite meat";
- mes "would be like preparing beef fillet,";
- mes "crossed and grilled to perfection";
- mes "that would be really delicious... ";
- next;
- mes "[Alager]";
- mes "Ah, let me thank you with this,";
- mes "I found it on the ground, hoho~";
- getitem 7184,1;//Items: Piano Key,
- set nif_quest1, 1;
- close;
-L_end:
- percentheal -30,0;
- close;
-}
-
-nif_in.gat,105,81,3 script Grey 794,{
- mes "[Grey]";
- mes "Ah, there was this poem...";
- mes "in which author and time of writing was unknown,";
- mes "and has been circulating since long ago...";
- next;
- mes "[Grey]";
- mes "^FF0000When the sun sets in the western hills,^000000";
- mes "^FF0000Where points the velvet gloom of dawn,^000000";
- mes "^FF0000The beautiful melody surrounding thy soul,^000000";
- mes "^FF0000Is the key from Lord Death's wrath.^000000";
- next;
- if (nif_quest2 == 1 || nif_q_done == 1) goto L_end;
- set @nif_random,rand(1,4);
- mes "[Grey]";
- mes "Heh, let me give you a little exam!";
- mes "Repeat line no. " + @nif_random + " of the poem";
- mes "that you have just heard to me!";
- next;
- input @inputstr1$;
- if (@nif_random == 2) goto L_RAN_2;
- if (@nif_random == 3) goto L_RAN_3;
- if (@nif_random == 4) goto L_RAN_4;
- //if (@nif_random == 1) goto L_RAN_1;
- L_RAN_1:
- set @str1$,"When the sun sets in the western hills,";
- goto L_RAN_B;
-
- L_RAN_2:
- set @str1$,"Where points the velvet gloom of dawn,";
- goto L_RAN_B;
-
- L_RAN_3:
- set @str1$,"The beautiful melody surrounding thy soul,";
- goto L_RAN_B;
-
- L_RAN_4:
- set @str1$,"Is the key from Lord Death's wrath.";
- goto L_RAN_B;
-
- L_RAN_B:
- if (@inputstr1$ == @str1$) goto L_RAN_SC;
- mes "[Grey]";
- mes "Aih... If you had paid more attention,";
- mes "you would have known the correct answer!";
- mes "Come back for the challenge again,";
- mes "when you have thought over it!";
- close;
-
- L_RAN_SC:
- mes "[Grey]";
- mes "Hoho... I see you have paid attention!";
- mes "I am Grey, a wandering poet of yore,";
- mes "you are the best audience i have had so far,";
- mes "here, take this as a reward.";
- getitem 7184,1;//Items: Piano Key,
- set nif_quest2, 1;
- next;
- mes "[Grey]";
- mes "I hope you will treat other poets";
- mes "as well as you treated me, farewell.";
- close;
-
-L_end:
- mes "[Grey]";
- mes "I wonder what does it mean...";
- mes "If you read it carefully,";
- mes "it seems to have a deep meaning,";
- mes "as if there is a myterious secret";
- mes "hidden within these words...";
- close;
-}
-
-nif_in.gat,31,20,3 script Kurtz 794,{
- mes "[Kurtz]";
- mes "Business nowadays is really bad...";
- mes "Back when i used to be alive,";
- mes "my business was this bad too~!";
- if (nif_quest3 == 1 || nif_q_done == 1) close;
- next;
- mes "[Kurtz]";
- mes "Hey! You there! Dump this for me";
- mes "on the way out will you!";
- getitem 7184,1;//Items: Piano Key,
- set nif_quest3, 1;
- next;
- mes "[Kurtz]";
- mes "Why is business so bad lately...";
- mes "(mumble mumble)";
- close;
-}
-
-niflheim.gat,169,71,5 script #1 111,2,2{
- if (nif_q_done == 1) end;
- if (nif_quest4 == 1) end;
-
- mes "- In the nearby tombs -";
- mes "- you see something -";
- mes "- half buried in the ground -";
- mes "- What is it? -";
- mes "- Looks like it broke off something -";
- next;
- mes "- Pick it up? -";
- menu "Yes",-,"No",L_end;
- getitem 7184,1;//Items: Piano Key,
- set nif_quest4, 1;
-L_end:
- close;
-}
-
-niflheim.gat,208,103,5 script #2 111,2,2{
- if (nif_q_done == 1) end;
- if (nif_quest5 == 1) goto L_key2;
- if (nif_quest5 >= 2) end;
-
- mes "- In the nearby tombs -";
- mes "- you see something -";
- mes "- half buried in the ground -";
- mes "- What is it? -";
- mes "- Looks like it broke off something -";
- next;
- mes "- Pick it up? -";
- menu "Yes",-,"No",L_end;
- getitem 7184,1;//Items: Piano Key,
- set nif_quest5, 1;
- close;
-L_key2:
- mes "- In the hole you have dug -";
- mes "- there is something else -";
- mes "- buried deep in the ground -";
- mes "- Looks like its another fragment -";
- next;
- mes "- Pick it up? -";
- menu "Yes",-,"No",L_end;
- getitem 7184,1;//Items: Piano Key,
- set nif_quest5, 2;
-L_end:
- close;
-}
-
-nif_in.gat,115,181,5 script #4 111,3,3{
- mes "- You see a huge old piano -";
- if if (nif_q_done==0) mes "- with a few keys missing -";
- if if (nif_q_done==1) mes "- with one key missing -";
- if (nif_q_done==0 && countitem(7184) > 5) goto L_event;//Items: Piano Key,
- close;
-
-L_event:
- delitem 7184,6;//Items: Piano Key,
- set nif_quest_done, 1;
- //clear auxiliary vars now
- set nif_quest1, 0;
- set nif_quest2, 0;
- set nif_quest3, 0;
- set nif_quest4, 0;
- set nif_quest5, 0;
- set nif_random,0; //clear garbage
- set nif_random1,0; //clear garbage
- mes "- You slide the 6 piano keys one -";
- mes "- by one into the missing slots -";
- mes "- on the piano, but you realise -";
- mes "- the left-most side seems to be -";
- mes "- missing one more key. -";
- close;
-}
-
-nif_in.gat,118,151,5 script #5 111,3,3{
- if (nif_q_done != 1) end;
-
- mes "- The very moment the long shadow -";
- mes "- of your body falls on the piano -";
- next;
- mes "- You suddenly seem to feel lighter -";
- mes "- and your vision starts to blur... -";
- next;
- warp "nif_in.gat",179,163;
- close;
-}
-
-nif_in.gat,188,168,3 script Witch 792,{
- mes "[Kilgana]";
- mes "Hmm?... Aren't you a living human?";
- mes "Must have took you some effort";
- mes "to get to this place...";
- mes "Whatever reason though, this is not a place";
- mes "the living shall belong...";
- next;
- mes "[Kilgana]";
- mes "I shall use my powers to send you back";
- mes "but you should not return in the future.";
- warp "umbala.gat",138,208;
- close;
-}
+//===== eAthena Script =======================================
+//= Niflheim Script
+//===== By: ==================================================
+//= Fyrien, Dizzy, PKGINGO
+//= Official NPCs translated and re-edited by Celest
+//===== Current Version: =====================================
+//= 1.05
+//===== Compatible With: =====================================
+//= Any eAthena Version; Niflheim Required
+//===== Description: =========================================
+//= Official NPC's for Niflheim
+//= 1.01 Splitted file(guides, shops). Fixed rand() bugs,
+//= missing labels bugs, optimization [Lupus]
+//= 1.03 fixed end; -> close;
+//= 1.04-1.05 fixed several bugs with missing CLOSE button, wrong var name
+//= in Piano Keys quest
+//= fixed zeny/item, exploit in Sairin, some optimizations [Lupus]
+//=
+//= TODO: remove any save points from Niflheim (from Kafra)
+//= remove or commetn Warpers (they make Niflheim Piano Quest meaningless)
+//============================================================
+
+prontera.gat,164,161,4 script Traveler::NifTrav 68,{
+ mes "[Traveler]";
+ mes "I've come across some strange things in my time. Things you'd have to see to belive. Have you heard of Niffleheim, the City of the Dead?";
+ next;
+ menu "Show me, please...",M_show, "Sounds scarey...Nevermind...",-;
+
+ mes "[Traveler]";
+ mes "A wise choice by any means...";
+ close;
+M_show:
+ warp "niflheim.gat",202,171;
+ close;
+}
+- script EDNifTrav -1,{
+OnInit:
+OnMinute00:
+ disablenpc "NifTrav";
+ end;
+OnMinute56:
+ enablenpc "NifTrav";
+ end;
+}
+
+niflheim.gat,52,174,3 script Kirz 796,{
+ mes "[Kirz]";
+ mes "Humans are not allowed here!";
+ mes "Living things-! are not";
+ mes "allowed to pass!";
+ close;
+}
+
+niflheim.gat,213,221,0 script Spirit::spirits 802,{
+ mes "[Spirit]";
+ mes "Welcome to my world...";
+ mes "This land we call....";
+ mes "Niflheim....";
+ percentheal -85,-85;
+ close;
+}
+
+niflheim.gat,39,146,0 duplicate(spirits) Spirit#2 802
+niflheim.gat,95,61,0 duplicate(spirits) Spirit#3 802
+niflheim.gat,313,187,0 duplicate(spirits) Spirit#4 802
+niflheim.gat,212,264,0 duplicate(spirits) Spirit#5 802
+niflheim.gat,247,72,0 duplicate(spirits) Spirit#6 802
+niflheim.gat,130,176,0 duplicate(spirits) Spirit#7 802
+niflheim.gat,173,110,0 duplicate(spirits) Spirit#8 802
+niflheim.gat,182,167,0 duplicate(spirits) Spirit#9 802
+
+niflheim.gat,184,199,5 script Little Girl 793,{
+ mes "[Sairin]";
+ if(niflheimlost2 == 1) goto L_thanks;
+ if(niflheimlost == 1) goto L_foundhim;
+ if(lostgirl == 1) goto L_sure2;
+ mes "Sir, will you please help me?";
+ if(Class==Job_Novice) mes "Oh... you are lost, too..."; //Exploit fix
+ if(Class==Job_Novice) close;
+ next;
+ menu "Yes",-, "No",M_no;
+
+ mes "[Sairin]";
+ mes "My friend and I went for a hike and ended up wandering into a strange field.";
+ next;
+ mes "[Sairin]";
+ mes "Suddenly, I found a doll. I picked it up, and it turned into a ghost!";
+ next;
+ mes "[Sairin]";
+ mes "I screamed and ran as fast as I could. When I stopped running, I ended up in this strange town..";
+ next;
+ mes "[Sairin]";
+ mes "No one here will help me, and there are ghosts everywhere! Could you help me find my friend?";
+ next;
+ menu "Sure",-, "No",M_no;
+L_sure2:
+ set lostgirl,1;
+ mes "Please find him and tell him where I am! I saw him last in Niflheim Field, the first one...";
+ close;
+
+L_foundhim:
+ mes "You found him?";
+ mes "Oh thank you!";
+ mes "Please, take this as a token of my appreciation.";
+ getitem 642,1;//Items: Book of Devil,
+ set niflheimlost2,1;
+ close;
+L_thanks:
+ mes "Thanks again!";
+M_no:
+ close;
+}
+
+nif_fild01.gat,213,268,5 script Little Boy 797,{
+ mes "[Marius]";
+ if(niflheimlost == 1) goto L_alreadydone;
+ if(lostgirl == 1) goto L_sure2;
+ mes "Sairin...where are you?";
+ close;
+L_alreadydone:
+ mes "Thank you for helping us!";
+ close;
+L_sure2:
+ mes "Who are you?";
+ mes "...";
+ mes "You found Sairin?";
+ mes "She ran to Niflheim?";
+ next;
+ set niflheimlost,1;
+ mes "[Marius]";
+ mes "Could you tell her that I am on my way?";
+ mes "I am a little slow, and its very important that she knows.";
+ menu "Yes",L_alreadydone, "No",-;
+
+ close;
+}
+
+niflheim.gat,195,211,5 script Gigantia 796,{
+ mes "[Gigantia]";
+ mes "The Lord of Death always sees everything...";
+ close;
+}
+
+niflheim.gat,153,215,3 script Feline 794,{
+ mes "[Feline]";
+ mes "Why are you in this dangerous village?";
+ mes "Better go back fast...";
+ close;
+}
+
+nif_in.gat,16,27,1 script Dead Cock 800,{
+ mes "[Dead Cock]";
+ mes "I was eaten by humans when alive,";
+ mes "now it's my turn to eat you! Gugugugu~";
+ mes "Aaah, i can't believe there's such a world after death, gugugu";
+ percentheal -5,0;
+ close;
+}
+
+nif_in.gat,16,30,4 script Vampire Bat 799,{
+ mes "[Vampire Bat]";
+ mes "Alive or dead, human blood";
+ mes "is always the tastiest!";
+ mes "What? You want your blood";
+ mes "to be sucked by me? Nice nice-!";
+ percentheal -5,0;
+ close;
+}
+
+nif_in.gat,156,93,5 script Child 793,{
+ mes "[Anne]";
+ mes "Where, is this place? I just woke up";
+ mes "and found myself here... mommy...";
+ mes "have you seen my mommy, hmm? ... sob...";
+ mes "I want to go home...";
+ next;
+ menu "About the witch...",L_Wizzard,"About the curse...",L_Curse,"Stop conversation",L_end;
+
+L_Wizzard:
+ mes "[Anne]";
+ mes "A witch? I don't know any witches...";
+ mes "although i read about them in storybooks,";
+ mes "but i don't know if they're real or not,";
+ mes "must be really scary if she is real...";
+ next;
+ mes "[Anne]";
+ mes "But why is it so cold?";
+ if (sex == 1) mes "Aren't you cold, brother? Wierd... Hu~";
+ if (sex == 0) mes "Aren't you cold, sister? Wierd... Hu~";
+ mes "I miss my warm home,";
+ mes "Can you help me please? Hmmm? Hmmm?";
+ close;
+
+L_Curse:
+ mes "[Anne]";
+ mes "Curse... My grandma told me";
+ mes "she has a way to avoid any curse";
+ mes "unlifteable by holy blessings...";
+ next;
+ mes "[Anne]";
+ mes "Klaatu...";
+ mes "Verata.....";
+ mes "And... something... something... what was it?";
+ mes "I can't remember the last one.";
+ next;
+ mes "[Anne]";
+ mes "She said if you can pronounce these magic words";
+ mes "to escape a cursed fate.";
+ mes "Now i can't remember what she said was important...";
+ mes "looks like i forgot them too.";
+ close;
+
+L_end:
+ mes "[Anne]";
+ mes "So cold... so cold... i wish i could";
+ mes "go home... if you can please take me with you...";
+ mes "it's too scary here...";
+ mes "please.... help me....";
+ close;
+}
+
+niflheim.gat,350,258,5 script Cursed Soul 802,{
+ killmonster "niflheim.gat","mymob";
+ mes "[Aesop Bruce]";
+ mes "I feel a strong curse on youaaaahhhhh";
+ mes "I shall deny your existanceahhhhhhh";
+ mes "Turn back or you will dieeeaaaahhhh";
+ mes "Don't touch my boookkssaaaahhhh";
+ next;
+ menu "Pick up 1st book",L_book1,"Pick up 2nd book",L_book2,"Pick up 3rd book",L_book3,"Leave silently",L_back;
+
+L_book1:
+ mes "[Aesop]";
+ mes "Don't you touch my bookssssahhh!!";
+ mes "Ahahaha, i curse you for being bitten, torn and clawed at!!";
+ mes "Forever binded to this curse!!";
+ monster "niflheim.gat",350,258,"Rideword",1478,1,"mymob";
+ close;
+
+L_book2:
+ mes "[Aesop Bruce]";
+ mes "I said don't touch my booksssahhh...";
+ mes "Get lost....";
+ mes "Don't disrupt my restingggaaahh!!";
+ warp "niflheim.gat",34,162;
+ close;
+
+L_book3:
+ set nif_t,0;
+ set @nif_random1,rand(1,10);
+ mes "[Aesop Bruce]";
+ mes "Ahahaha.... i see you are brave!!";
+ mes "Start reading your prayersahahahah!!";
+ next;
+L_MENU1:
+ menu "Clover.",L_MENU1_1,"Klaatu.",L_MENU1_2,"Kleitos.",L_MENU1_3;
+
+ L_MENU1_1:
+ goto L_MENU2;
+
+ L_MENU1_2:
+ set nif_t,nif_t + 10;
+ goto L_MENU2;
+
+ L_MENU1_3:
+ goto L_MENU2;
+
+L_MENU2:
+ menu "Verit.",L_MENU2_1,"Veritas.",L_MENU2_2,"Verata.",L_MENU2_3;
+
+ L_MENU2_1:
+ goto L_MENU3;
+
+ L_MENU2_2:
+ goto L_MENU3;
+
+ L_MENU2_3:
+ set nif_t,nif_t + 10;
+ goto L_MENU3;
+
+L_MENU3:
+ menu "Necktie.",L_MENU3_1,"Necklace.",L_MENU3_2,"Nero.",L_MENU3_3,"^FFFFFFNictu.^000000",L_MENU3_4;
+
+ L_MENU3_1:
+ goto L_score;
+
+ L_MENU3_2:
+ goto L_score;
+
+ L_MENU3_3:
+ goto L_score;
+
+ L_MENU3_4:
+ set nif_t,nif_t + 10;
+ goto L_score;
+
+
+L_score:
+ if (nif_t == 30) goto L_sucess1;
+ mes "[Aesop Bruce]";
+ mes "Hahahaha!! Your prayers were wrong!!";
+ mes "Time to face deathohohohoho,";
+ mes "May you be cured forevahahahaha!!";
+ monster "niflheim.gat",349,256,"Orc Skeleton",1462,1,"mymob";
+ monster "niflheim.gat",347,258,"Orc Skeleton",1462,1,"mymob";
+ monster "niflheim.gat",347,254,"Orc Skeleton",1462,1,"mymob";
+ monster "niflheim.gat",350,252,"Orc Skeleton",1462,1,"mymob";
+ monster "niflheim.gat",344,255,"Orc Skeleton",1462,1,"mymob";
+ monster "niflheim.gat",348,252,"Orc Skeleton",1462,1,"mymob";
+ monster "niflheim.gat",347,259,"Orc Skeleton",1462,1,"mymob";
+ close;
+
+L_sucess1:
+ if (@nif_random1 == 10) goto L_sucess2;
+ mes "[Aesop Bruce]";
+ mes "Your prayers were correctaaahhhh...";
+ mes "but your curse still remainsaaahhhh!!";
+ mes "Haahahahaha.....!!!";
+ close;
+
+L_sucess2:
+ mes "[Aesop Bruce]";
+ mes "Hahahaha!! Your curse has been lifted!!";
+ mes "Gahahahaha.....!!!";
+ close;
+
+L_back:
+ mes "[Aesop Bruce]";
+ mes "Ahahahaha! Not bad thinking at alllhhhaahaaa...";
+ mes "I shall pray that you live to returnahhhh....";
+ close;
+}
+
+niflheim.gat,224,243,3 script Alager 795,{
+ mes "[Alager]";
+ mes "Muahaha, i love to eat meat...";
+ mes "You look... delicious!";
+ next;
+ mes "[Alager]";
+ mes "I'm going to eat you...";
+ next;
+ mes "-Chomp bite slurp-";
+ if (nif_quest1 == 1 || nif_q_done == 1) goto L_end;
+ percentheal -60,0;
+ next;
+ mes "[Alager]";
+ mes "Ahhh, it's been some time since i had such delicious meat!";
+ // 50% made up, not the slightest idea how to translate these ^^;
+ mes "as an ex-barbeque chef, my favourite meat";
+ mes "would be like preparing beef fillet,";
+ mes "crossed and grilled to perfection";
+ mes "that would be really delicious... ";
+ next;
+ mes "[Alager]";
+ mes "Ah, let me thank you with this,";
+ mes "I found it on the ground, hoho~";
+ getitem 7184,1;//Items: Piano Key,
+ set nif_quest1, 1;
+ close;
+L_end:
+ percentheal -30,0;
+ close;
+}
+
+nif_in.gat,105,81,3 script Grey 794,{
+ mes "[Grey]";
+ mes "Ah, there was this poem...";
+ mes "in which author and time of writing was unknown,";
+ mes "and has been circulating since long ago...";
+ next;
+ mes "[Grey]";
+ mes "^FF0000When the sun sets in the western hills,^000000";
+ mes "^FF0000Where points the velvet gloom of dawn,^000000";
+ mes "^FF0000The beautiful melody surrounding thy soul,^000000";
+ mes "^FF0000Is the key from Lord Death's wrath.^000000";
+ next;
+ if (nif_quest2 == 1 || nif_q_done == 1) goto L_end;
+ set @nif_random,rand(1,4);
+ mes "[Grey]";
+ mes "Heh, let me give you a little exam!";
+ mes "Repeat line no. " + @nif_random + " of the poem";
+ mes "that you have just heard to me!";
+ next;
+ input @inputstr1$;
+ if (@nif_random == 2) goto L_RAN_2;
+ if (@nif_random == 3) goto L_RAN_3;
+ if (@nif_random == 4) goto L_RAN_4;
+ //if (@nif_random == 1) goto L_RAN_1;
+ L_RAN_1:
+ set @str1$,"When the sun sets in the western hills,";
+ goto L_RAN_B;
+
+ L_RAN_2:
+ set @str1$,"Where points the velvet gloom of dawn,";
+ goto L_RAN_B;
+
+ L_RAN_3:
+ set @str1$,"The beautiful melody surrounding thy soul,";
+ goto L_RAN_B;
+
+ L_RAN_4:
+ set @str1$,"Is the key from Lord Death's wrath.";
+ goto L_RAN_B;
+
+ L_RAN_B:
+ if (@inputstr1$ == @str1$) goto L_RAN_SC;
+ mes "[Grey]";
+ mes "Aih... If you had paid more attention,";
+ mes "you would have known the correct answer!";
+ mes "Come back for the challenge again,";
+ mes "when you have thought over it!";
+ close;
+
+ L_RAN_SC:
+ mes "[Grey]";
+ mes "Hoho... I see you have paid attention!";
+ mes "I am Grey, a wandering poet of yore,";
+ mes "you are the best audience i have had so far,";
+ mes "here, take this as a reward.";
+ getitem 7184,1;//Items: Piano Key,
+ set nif_quest2, 1;
+ next;
+ mes "[Grey]";
+ mes "I hope you will treat other poets";
+ mes "as well as you treated me, farewell.";
+ close;
+
+L_end:
+ mes "[Grey]";
+ mes "I wonder what does it mean...";
+ mes "If you read it carefully,";
+ mes "it seems to have a deep meaning,";
+ mes "as if there is a myterious secret";
+ mes "hidden within these words...";
+ close;
+}
+
+nif_in.gat,31,20,3 script Kurtz 794,{
+ mes "[Kurtz]";
+ mes "Business nowadays is really bad...";
+ mes "Back when i used to be alive,";
+ mes "my business was this bad too~!";
+ if (nif_quest3 == 1 || nif_q_done == 1) close;
+ next;
+ mes "[Kurtz]";
+ mes "Hey! You there! Dump this for me";
+ mes "on the way out will you!";
+ getitem 7184,1;//Items: Piano Key,
+ set nif_quest3, 1;
+ next;
+ mes "[Kurtz]";
+ mes "Why is business so bad lately...";
+ mes "(mumble mumble)";
+ close;
+}
+
+niflheim.gat,169,71,5 script #1 111,2,2{
+ if (nif_q_done == 1) end;
+ if (nif_quest4 == 1) end;
+
+ mes "- In the nearby tombs -";
+ mes "- you see something -";
+ mes "- half buried in the ground -";
+ mes "- What is it? -";
+ mes "- Looks like it broke off something -";
+ next;
+ mes "- Pick it up? -";
+ menu "Yes",-,"No",L_end;
+ getitem 7184,1;//Items: Piano Key,
+ set nif_quest4, 1;
+L_end:
+ close;
+}
+
+niflheim.gat,208,103,5 script #2 111,2,2{
+ if (nif_q_done == 1) end;
+ if (nif_quest5 == 1) goto L_key2;
+ if (nif_quest5 >= 2) end;
+
+ mes "- In the nearby tombs -";
+ mes "- you see something -";
+ mes "- half buried in the ground -";
+ mes "- What is it? -";
+ mes "- Looks like it broke off something -";
+ next;
+ mes "- Pick it up? -";
+ menu "Yes",-,"No",L_end;
+ getitem 7184,1;//Items: Piano Key,
+ set nif_quest5, 1;
+ close;
+L_key2:
+ mes "- In the hole you have dug -";
+ mes "- there is something else -";
+ mes "- buried deep in the ground -";
+ mes "- Looks like its another fragment -";
+ next;
+ mes "- Pick it up? -";
+ menu "Yes",-,"No",L_end;
+ getitem 7184,1;//Items: Piano Key,
+ set nif_quest5, 2;
+L_end:
+ close;
+}
+
+nif_in.gat,115,181,5 script #4 111,3,3{
+ mes "- You see a huge old piano -";
+ if if (nif_q_done==0) mes "- with a few keys missing -";
+ if if (nif_q_done==1) mes "- with one key missing -";
+ if (nif_q_done==0 && countitem(7184) > 5) goto L_event;//Items: Piano Key,
+ close;
+
+L_event:
+ delitem 7184,6;//Items: Piano Key,
+ set nif_quest_done, 1;
+ //clear auxiliary vars now
+ set nif_quest1, 0;
+ set nif_quest2, 0;
+ set nif_quest3, 0;
+ set nif_quest4, 0;
+ set nif_quest5, 0;
+ set nif_random,0; //clear garbage
+ set nif_random1,0; //clear garbage
+ mes "- You slide the 6 piano keys one -";
+ mes "- by one into the missing slots -";
+ mes "- on the piano, but you realise -";
+ mes "- the left-most side seems to be -";
+ mes "- missing one more key. -";
+ close;
+}
+
+nif_in.gat,118,151,5 script #5 111,3,3{
+ if (nif_q_done != 1) end;
+
+ mes "- The very moment the long shadow -";
+ mes "- of your body falls on the piano -";
+ next;
+ mes "- You suddenly seem to feel lighter -";
+ mes "- and your vision starts to blur... -";
+ next;
+ warp "nif_in.gat",179,163;
+ close;
+}
+
+nif_in.gat,188,168,3 script Witch 792,{
+ mes "[Kilgana]";
+ mes "Hmm?... Aren't you a living human?";
+ mes "Must have took you some effort";
+ mes "to get to this place...";
+ mes "Whatever reason though, this is not a place";
+ mes "the living shall belong...";
+ next;
+ mes "[Kilgana]";
+ mes "I shall use my powers to send you back";
+ mes "but you should not return in the future.";
+ warp "umbala.gat",138,208;
+ close;
+}