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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
commit8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch)
tree0e73afe6a780abf29fe035301f1354f24762da7a /npc/battleground/kvm/kvm01.txt
parentfa533907d49c7e288be33efb55fcb094f8e48591 (diff)
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/battleground/kvm/kvm01.txt')
-rw-r--r--npc/battleground/kvm/kvm01.txt430
1 files changed, 430 insertions, 0 deletions
diff --git a/npc/battleground/kvm/kvm01.txt b/npc/battleground/kvm/kvm01.txt
new file mode 100644
index 000000000..b69649944
--- /dev/null
+++ b/npc/battleground/kvm/kvm01.txt
@@ -0,0 +1,430 @@
+//===== rAthena Script =======================================
+// BattleGround System - KvM 80-99
+//===== By: ==================================================
+//= ???, L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= rAthena 1.0
+//===== Description: =========================================
+//= [AEGIS Conversion]
+//= Kreiger Von Midgard Battleground for levels 80 to 99
+//= - Winning Team: 5 points
+//= - Losing Team: 1 point
+//===== Additional Comments: =================================
+//= 1.0 First Version.
+//= 1.1 Updated using official Aegis files. [L0ne_W0lf]
+//= 1.2 Upated some announces and dialogs from iRO.
+//= Changed how the scoreboard works slightly.
+//= Removed the areapercentheals, and minor things.
+//============================================================
+
+// Waiting Room NPCs
+//============================================================
+bat_room,169,226,5 script KVM Waiting Room#a::KvM01R_Guillaume 418,{
+ end;
+
+OnInit:
+ waitingroom "Battle Station 5 Players",6,"KvM01_BG::OnGuillaumeJoin",1;
+ end;
+
+OnEnterBG:
+ set $@KvM01BG_id1, waitingroom2bg("bat_c01",52,129,"KvM01_BG::OnGuillaumeQuit","KvM01_BG::OnGuillaumeDie");
+ end;
+}
+
+bat_room,169,220,0 warp #kvm801 2,2,bat_room,154,150
+
+bat_room,169,205,3 script KVM Waiting Room#b::KvM01R_Croix 414,{
+ end;
+
+OnInit:
+ waitingroom "Battle Station 5 Players",6,"KvM01_BG::OnCroixJoin",1;
+ end;
+
+OnEnterBG:
+ set $@KvM01BG_id2, waitingroom2bg("bat_c01",147,55,"KvM01_BG::OnCroixQuit","KvM01_BG::OnCroixDie");
+ end;
+}
+
+bat_room,169,211,0 warp #kvm802 2,2,bat_room,154,150
+
+// Starting Line
+//============================================================
+- script KVM01::CellEffect -1,{
+ end;
+
+OnKvM01One:
+ misceffect EF_CHANGECOLD;
+ end;
+
+OnKvM01Two:
+ misceffect EF_CHANGEPOISON;
+ end;
+}
+
+bat_c01,54,124,3 duplicate(CellEffect) #RedcellA1-1 139
+bat_c01,55,124,3 duplicate(CellEffect) #RedcellA2-1 139
+bat_c01,56,124,3 duplicate(CellEffect) #RedcellA3-1 139
+bat_c01,57,124,3 duplicate(CellEffect) #RedcellA4-1 139
+bat_c01,57,125,3 duplicate(CellEffect) #RedcellA5-1 139
+bat_c01,57,126,3 duplicate(CellEffect) #RedcellA6-1 139
+bat_c01,57,127,3 duplicate(CellEffect) #RedcellA7-1 139
+
+bat_c01,145,59,3 duplicate(CellEffect) #RedcellB1-1 139
+bat_c01,144,59,3 duplicate(CellEffect) #RedcellB2-1 139
+bat_c01,143,59,3 duplicate(CellEffect) #RedcellB3-1 139
+bat_c01,142,59,3 duplicate(CellEffect) #RedcellB4-1 139
+bat_c01,142,56,3 duplicate(CellEffect) #RedcellB5-1 139
+bat_c01,142,57,3 duplicate(CellEffect) #RedcellB6-1 139
+bat_c01,142,58,3 duplicate(CellEffect) #RedcellB7-1 139
+
+bat_c01,54,128,3 script #A_camp_start01 139,4,4,{
+ end;
+
+OnInit:
+ disablenpc "#A_camp_start01";
+ end;
+
+OnEnable:
+ enablenpc "#A_camp_start01";
+ end;
+
+OnDisable:
+ disablenpc "#A_camp_start01";
+ end;
+
+OnTouch:
+ set Bat_Team,1;
+ setquest 6025;
+ end;
+}
+
+bat_c01,146,56,3 script #B_camp_start01 139,4,4,{
+ end;
+
+OnInit:
+ disablenpc "#B_camp_start01";
+ end;
+
+OnEnable:
+ enablenpc "#B_camp_start01";
+ end;
+
+OnDisable:
+ disablenpc "#B_camp_start01";
+ end;
+
+OnTouch:
+ set Bat_Team,2;
+ setquest 6025;
+ end;
+}
+
+// Battleground Engine
+//============================================================
+- script KvM01_BG -1,{
+ end;
+
+OnInit:
+ setwall "bat_c01",54,122,6,7,0,"batc01wall_a";
+ setwall "bat_c01",55,122,5,7,0,"batc01wall_b";
+ setwall "bat_c01",140,56,6,7,0,"batc01wall_c";
+ setwall "bat_c01",140,57,5,7,0,"batc01wall_d";
+ disablenpc "KVM Officer#KVM01A";
+ disablenpc "KVM Officer#KVM01B";
+ end;
+
+OnGuillaumeJoin:
+OnCroixJoin:
+ donpcevent "KvM01_BG::OnReadyCheck";
+ end;
+
+OnGuillaumeQuit:
+ //set BG_Delay_Tick, gettimetick(2) + 1200;
+OnGuillaumeDie:
+ if( $@KvM01BG == 2 )
+ {
+ set .Guillaume_Count, .Guillaume_Count - 1;
+ bg_updatescore "bat_c01",.Guillaume_Count,.Croix_Count;
+ if( .Guillaume_Count < 1 ) donpcevent "KvM01_BG::OnCroixWin";
+ else {
+ mapannounce "bat_c01", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
+ }
+ }
+ end;
+
+OnCroixQuit:
+ //set BG_Delay_Tick, gettimetick(2) + 1200;
+OnCroixDie:
+ if( $@KvM01BG == 2 )
+ {
+ set .Croix_Count, .Croix_Count - 1;
+ bg_updatescore "bat_c01",.Guillaume_Count,.Croix_Count;
+ if( .Croix_Count < 1 ) donpcevent "KvM01_BG::OnGuillaumeWin";
+ else {
+ mapannounce "bat_c01", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
+ }
+ }
+ end;
+
+OnReadyCheck:
+ if( $@KvM01BG )
+ end;
+ set .@Guillaume, getwaitingroomstate(0,"KvM01R_Guillaume");
+ set .@Croix, getwaitingroomstate(0,"KvM01R_Croix");
+
+ if( .@Guillaume < 5 || .@Croix < 5 )
+ end;
+
+ set $@KvM01BG, 1; // Starting
+ donpcevent "KvM01R_Croix::OnEnterBG";
+ donpcevent "KvM01R_Guillaume::OnEnterBG";
+ donpcevent "KvM01_BG::OnStart";
+ end;
+
+OnStart:
+ disablenpc "KVM Officer#KVM01A";
+ disablenpc "KVM Officer#KVM01B";
+ set $@KvM01BG_Victory, 0;
+ // Warp Teams
+ bg_warp $@KvM01BG_id1,"bat_c01",53,128;
+ bg_warp $@KvM01BG_id2,"bat_c01",146,55;
+ initnpctimer;
+ end;
+
+OnTimer1000:
+ mapannounce "bat_c01", "In 1 minute, KVM will start.",bc_map,"0x00ff00";
+ end;
+
+OnTimer3000:
+ mapannounce "bat_c01", "The maximum time for a KVM battle is 5 minutes.",bc_map,"0x00ff00";
+ end;
+
+OnTimer6000:
+ mapannounce "bat_c01", "Please prepare for the KVM battle.",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "You can buff your people.",bc_map,"0x00ff00";
+ donpcevent "#A_camp_start01::OnEnable";
+ donpcevent "#B_camp_start01::OnEnable";
+ end;
+
+OnTimer13000:
+ donpcevent "#A_camp_start01::OnDisable";
+ donpcevent "#B_camp_start01::OnDisable";
+ end;
+
+OnTimer30000:
+ mapannounce "bat_c01", "30 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
+ end;
+
+OnTimer45000:
+ mapannounce "bat_c01", "15 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
+ donpcevent "::OnKvM01One";
+ end;
+
+OnTimer50000:
+ mapannounce "bat_c01", "10 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
+ donpcevent "::OnKvM01Two";
+ end;
+
+OnTimer55000:
+ mapannounce "bat_c01", "5 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
+ donpcevent "::OnKvM01One";
+ end;
+
+OnTimer59000:
+ mapannounce "bat_c01", "KVM is now commencing.",bc_map,"0x00ff00";
+ donpcevent "::OnKvM01Two";
+ end;
+
+OnTimer61000:
+ // Team Members
+ set .Guillaume_Count, bg_get_data($@KvM01BG_id1, 0);
+ set .Croix_Count, bg_get_data($@KvM01BG_id2, 0);
+ if( .Guillaume_Count < 5 || .Croix_Count < 5 )
+ {
+ set $@KvM01BG_Victory, 3;
+ set $@KvM01BG, 3;
+ mapannounce "bat_c01","There are not enough players to start the battle",1,0x696969;
+ stopnpctimer;
+ donpcevent "KvM01_BG::OnStop";
+ end;
+ }
+ set $@KvM01BG, 2; // Playing
+ bg_warp $@KvM01BG_id1,"bat_c01",61,120;
+ bg_warp $@KvM01BG_id2,"bat_c01",138,63;
+ end;
+
+OnTimer300000:
+ mapannounce "bat_c01", "1 minute remaining to finish the KVM battle.",bc_map,"0x00ff00";
+ end;
+
+OnTimer330000:
+ mapannounce "bat_c01", "30 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
+ end;
+
+OnTimer345000:
+ mapannounce "bat_c01", "15 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
+ end;
+
+OnTimer350000:
+ mapannounce "bat_c01", "10 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
+ end;
+
+OnTimer355000:
+ mapannounce "bat_c01", "5 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
+ end;
+
+OnTimer360000:
+ mapannounce "bat_c01", "The KVM battle is over.",bc_map,"0x00ff00";
+ if( .Croix_Count > .Guillaume_Count )
+ donpcevent "KvM01_BG::OnCroixWin";
+ else if( .Croix_Count < .Guillaume_Count )
+ donpcevent "KvM01_BG::OnGuillaumeWin";
+ else
+ { // Draw Game
+ set $@KvM01BG, 3;
+ set $@KvM01BG_Victory, 3;
+ mapannounce "bat_c01", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "This battle has ended in a draw.",bc_map,"0x00ff00";
+ donpcevent "KvM01_BG::OnStop";
+ }
+ end;
+
+OnGuillaumeWin:
+ set $@KvM01BG, 3;
+ set $@KvM01BG_Victory, 1;
+ mapannounce "bat_c01", "Guillaume wins!",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "Congratulations to Guillaume members.",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "Everyone will be moved to the start point.",bc_map,"0x00ff00";
+ donpcevent "KvM01_BG::OnStop";
+ end;
+
+OnCroixWin:
+ set $@KvM01BG, 3;
+ set $@KvM01BG_Victory, 2;
+ mapannounce "bat_c01", "Croix wins!",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "Congratulations to Croix members.",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "Everyone will be moved to the start point.",bc_map,"0x00ff00";
+ donpcevent "KvM01_BG::OnStop";
+ end;
+
+OnStop:
+ stopnpctimer;
+ enablenpc "KVM Officer#KVM01A";
+ enablenpc "KVM Officer#KVM01B";
+ // Warp Teams
+ bg_warp $@KvM01BG_id1,"bat_c01",53,128;
+ bg_warp $@KvM01BG_id2,"bat_c01",146,55;
+ donpcevent "KvM01_BG_Out::OnBegin";
+ end;
+
+OnReset:
+ set .Croix_Count, 0;
+ set .Guillaume_Count, 0;
+ set $@KvM01BG_Victory, 0;
+ if( $@KvM01BG_id1 ) { bg_destroy $@KvM01BG_id1; set $@KvM01BG_id1, 0; }
+ if( $@KvM01BG_id2 ) { bg_destroy $@KvM01BG_id2; set $@KvM01BG_id2, 0; }
+ disablenpc "KVM Officer#KVM01A";
+ disablenpc "KVM Officer#KVM01B";
+ mapwarp "bat_c01","bat_room",154,150;
+ maprespawnguildid "bat_c01",0,3; // Just in case someone else
+ bg_updatescore "bat_c01",5,5;
+ set $@KvM01BG, 0;
+ donpcevent "KvM01_BG::OnReadyCheck"; // Maybe a game is ready to start
+ end;
+}
+
+- script KvM01_BG_Out -1,{
+ end;
+
+OnBegin:
+ initnpctimer;
+ end;
+
+OnTimer1000:
+ mapannounce "bat_c01", "Please apply with the Officer to acquire KVM points.",bc_map,"0x00ff00";
+ end;
+
+OnTimer3000:
+ mapannounce "bat_c01", "The Officer will grant you the points for 30 seconds.",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "In 30 seconds, the Officer will be sent away.",bc_map,"0x00ff00";
+ end;
+
+OnTimer5000:
+ mapannounce "bat_c01", "Unless you talk to the Officer, you cannot gain the points.",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "Please be careful.",bc_map,"0x00ff00";
+ end;
+
+OnTimer:55000:
+ mapannounce "bat_c01", "You will be sent back.",bc_map,"0x00ff00";
+ end;
+
+OnTimer60000:
+ stopnpctimer;
+ donpcevent "KvM01_BG::OnReset";
+ end;
+}
+
+// Battleground rewards
+//============================================================
+bat_c01,51,130,5 script KVM Officer#KVM01A 419,{
+ if( $@KvM01BG_Victory )
+ {
+ if( $@KvM01BG_Victory == Bat_Team )
+ { // Victory
+ set kvm_point,kvm_point + 5;
+ mes "[KVM Officer]";
+ mes "Good Game.";
+ mes "May the glory of KVM be with you.";
+ mes "You aquire the winning points: 5";
+ close2;
+ }
+ else
+ { //
+ set kvm_point,kvm_point + 1;
+ mes "[KVM Officer]";
+ mes "I am so sorry.";
+ mes "I wish you better luck next time.";
+ mes "You aquire the losing points: 1";
+ close2;
+ }
+ bg_leave;
+ set Bat_Team,0;
+ warp "bat_room",154,150;
+ end;
+ }
+ end;
+}
+
+bat_c01,148,53,1 script KVM Officer#KVM01B 415,{
+ if( $@KvM01BG_Victory )
+ {
+ if( $@KvM01BG_Victory == Bat_Team )
+ { // Victory
+ set kvm_point,kvm_point + 5;
+ mes "[KVM Officer]";
+ mes "Good Game.";
+ mes "May the glory of KVM be with you.";
+ mes "You aquire the winning points: 5";
+ close2;
+ }
+ else
+ { //
+ set kvm_point,kvm_point + 1;
+ mes "[KVM Officer]";
+ mes "I am so sorry.";
+ mes "I wish you better luck next time.";
+ mes "You aquire the losing points: 1";
+ close2;
+ }
+ bg_leave;
+ set Bat_Team,0;
+ warp "bat_room",154,150;
+ end;
+ }
+ end;
+}