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author | shennetsind <ind@henn.et> | 2013-11-06 21:23:31 -0200 |
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committer | shennetsind <ind@henn.et> | 2013-11-06 21:23:31 -0200 |
commit | d56017e3d1bf783cfdc67a702d2b70a0a27c8863 (patch) | |
tree | a47bd0ef6340ce1d011d198f430c7d96d620afe0 /doc/script_commands.txt | |
parent | 5c94e76753c0cdb4ffb7dabbd6e135f1f7d42ef2 (diff) | |
parent | 3a3d2297068809d25ca43e19fd2977f97b2728f5 (diff) | |
download | hercules-d56017e3d1bf783cfdc67a702d2b70a0a27c8863.tar.gz hercules-d56017e3d1bf783cfdc67a702d2b70a0a27c8863.tar.bz2 hercules-d56017e3d1bf783cfdc67a702d2b70a0a27c8863.tar.xz hercules-d56017e3d1bf783cfdc67a702d2b70a0a27c8863.zip |
Merge remote-tracking branch 'upstream/master'
Signed-off-by: shennetsind <ind@henn.et>
Conflicts:
src/map/pc.c
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r-- | doc/script_commands.txt | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index bd0b032f1..f0016b104 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -207,7 +207,7 @@ Ex: if your NPC is named 'Hunter#hunter1', it will be displayed as 'Hunter' ** Define a warp point -<from map name>,<fromX>,<fromY>,<facing>%TAB%warp%TAB%<warp name>%TAB%<spanx>,<spany>,<to map name>,<toX>,<toY> +<from map name>,<fromX>,<fromY>{,<facing>}%TAB%warp%TAB%<warp name>%TAB%<spanx>,<spany>,<to map name>,<toX>,<toY> This will define a warp NPC that will warp a player between maps, and while most arguments of that are obvious, some deserve special mention. @@ -299,7 +299,7 @@ items here. The layout used to define sale items still count, and ** Define an warp/shop/cashshop/NPC duplicate. -warp: <map name>,<x>,<y>,<facing>%TAB%duplicate(<label>)%TAB%<NPC Name>%TAB%<spanx>,<spany> +warp: <map name>,<x>,<y>{,<facing>}%TAB%duplicate(<label>)%TAB%<NPC Name>%TAB%<spanx>,<spany> shop/cashshop/npc: -%TAB%duplicate(<label>)%TAB%<NPC Name>%TAB%<sprite id> shop/cashshop/npc: <map name>,<x>,<y>,<facing>%TAB%duplicate(<label>)%TAB%<NPC Name>%TAB%<sprite id> npc: -%TAB%duplicate(<label>)%TAB%<NPC Name>%TAB%<sprite id>,<triggerX>,<triggerY> @@ -2550,6 +2550,13 @@ EQI_HEAD_LOW (10) - Lower Headgear (beards, some masks) EQI_COSTUME_HEAD_LOW (11) - Lower Costume Headgear EQI_COSTUME_HEAD_MID (12) - Middle Costume Headgear EQI_COSTUME_HEAD_TOP (13) - Upper Costume Headgear +EQI_COSTUME_GARMENT (14) - Costume Garment +EQI_SHADOW_ARMOR (15) - Shadow Armor +EQI_SHADOW_WEAPON (16) - Shadow Weapon +EQI_SHADOW_SHIELD (17) - Shadow Shield +EQI_SHADOW_SHOES (18) - Shadow Shoes +EQI_SHADOW_ACC_R (19) - Shadow Accessory 2 +EQI_SHADOW_ACC_L (20) - Shadow Accessory 1 Notice that a few items occupy several equipment slots, and if the character is wearing such an item, 'getequipid' will return it's ID number |