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authorshennetsind <ind@henn.et>2013-11-04 22:45:55 -0200
committershennetsind <ind@henn.et>2013-11-04 22:45:55 -0200
commit5b5618f072a6aaa7a32aae516809bd0671580631 (patch)
treedd9371afbbd0cfca71673dece4d3352f33ba41a7 /doc/script_commands.txt
parent0a965aafde882e905ea71f3bcef8f4ff81c1c327 (diff)
parentba5ca9e100564cecb4a1fb1edabca1c042c10204 (diff)
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Merge branch 'master' of https://github.com/HerculesWS/Hercules
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r--doc/script_commands.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index f2ba9f6ba..f0016b104 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -207,7 +207,7 @@ Ex: if your NPC is named 'Hunter#hunter1', it will be displayed as 'Hunter'
** Define a warp point
-<from map name>,<fromX>,<fromY>,<facing>%TAB%warp%TAB%<warp name>%TAB%<spanx>,<spany>,<to map name>,<toX>,<toY>
+<from map name>,<fromX>,<fromY>{,<facing>}%TAB%warp%TAB%<warp name>%TAB%<spanx>,<spany>,<to map name>,<toX>,<toY>
This will define a warp NPC that will warp a player between maps, and
while most arguments of that are obvious, some deserve special mention.
@@ -299,7 +299,7 @@ items here. The layout used to define sale items still count, and
** Define an warp/shop/cashshop/NPC duplicate.
-warp: <map name>,<x>,<y>,<facing>%TAB%duplicate(<label>)%TAB%<NPC Name>%TAB%<spanx>,<spany>
+warp: <map name>,<x>,<y>{,<facing>}%TAB%duplicate(<label>)%TAB%<NPC Name>%TAB%<spanx>,<spany>
shop/cashshop/npc: -%TAB%duplicate(<label>)%TAB%<NPC Name>%TAB%<sprite id>
shop/cashshop/npc: <map name>,<x>,<y>,<facing>%TAB%duplicate(<label>)%TAB%<NPC Name>%TAB%<sprite id>
npc: -%TAB%duplicate(<label>)%TAB%<NPC Name>%TAB%<sprite id>,<triggerX>,<triggerY>