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authorKenpachi Developer <Kenpachi.Developer@gmx.de>2019-11-27 02:50:08 +0100
committerHaru <haru@dotalux.com>2020-02-09 20:19:12 +0100
commit30c175a9041a17e0d2ef1d4750163c19ab3a7959 (patch)
tree8d4accec56aa49efaf40e2e4d3b8ac40a03f0259 /doc/script_commands.txt
parentc76c63d2dddb8c7ec4461dd660b7bb0210f4db96 (diff)
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Change unload NPC behavior to kill mobs that were spawned by unloaded NPC (non-permanent monster spawns) [Issue #2530]
Mobs spawned by NPC will be removed on @reloadnpc, @unloadnpc, and @unloadnpcfile. Additionally OnNPCUnload NPC label was added, to revert other changes made by NPC. For example set/removed mapflags or added mob drops.
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r--doc/script_commands.txt5
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 244de4c0c..399af30b3 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -1034,6 +1034,11 @@ will only execute once and will not execute if the map server reconnects
to the char server later. Note that all those events will be executed upon
scripts reloading.
+OnNPCUnload:
+
+OnNPCUnload will be executed when a NPC is unloaded.
+OnNPCUnload is called when @reloadscript, @reloadnpc, @unloadnpc or @unloadnpcfile is used.
+
OnAgitStart:
OnAgitEnd:
OnAgitInit: