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authorHaruna <haru@dotalux.com>2015-08-05 14:47:48 +0200
committerHaruna <haru@dotalux.com>2015-08-05 14:47:48 +0200
commit2c1976035dd87ce630fc0ec1feae20be54d8f2d5 (patch)
tree12d608e3dd6fd989ca6c46bb988fe91f54630976 /doc/script_commands.txt
parentac9dc43ac589e0c70f1f4f27d04dad0a302805bc (diff)
parent81d0eb8441fa7d1bcfde8a1ca9bf09666d5139d8 (diff)
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Merge pull request #610 from 4144/scriptafterwarp
Dont stop npc scripts after warp.
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r--doc/script_commands.txt6
1 files changed, 5 insertions, 1 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index af8dffef0..e190c5cff 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -4116,7 +4116,7 @@ will be seen to everyone around but not in chat window.
---------------------------------------
-*warp "<map name>",<x>,<y>;
+*warp "<map name>",<x>,<y>{,<flag>};
This command will take the invoking character to the specified map, and if
wanted, specified coordinates too, but these can be random.
@@ -4139,6 +4139,10 @@ There are also three special 'map names' you can use:
"Random" will warp the player randomly on the current map.
"Save" and "SavePoint" will warp the player back to their save point.
+If flag parameter is set to 0, after player warped will be not stopped
+currend running npc script. Running script after warp can be issue for
+Gravity client if warp to other maps.
+
---------------------------------------
*areawarp "<from map name>",<x1>,<y1>,<x2>,<y2>,"<to map name>",<x3>,<y3>{,<x4>,<y4>};