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author | shennetsind <shennetsind@users.noreply.github.com> | 2013-11-07 11:10:40 -0800 |
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committer | shennetsind <shennetsind@users.noreply.github.com> | 2013-11-07 11:10:40 -0800 |
commit | 01e4647db2d5c635c7b4447f37663797a3f47b99 (patch) | |
tree | 94303465410557176454305aeeab76a13ca8514d /doc/script_commands.txt | |
parent | 9f32aa958f86a228290c43544c8b9bbf3f1c2cc0 (diff) | |
parent | 951b18c97a09426e2f14801263c2fd07efbd46bb (diff) | |
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Merge pull request #220 from shennetsind/master
mhalicot's Item Bind Pull Request
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r-- | doc/script_commands.txt | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index f0016b104..96fc1b769 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -2788,6 +2788,7 @@ recreate these items perfectly if they are destroyed. Here's what you get: @inventorylist_expire[] - expire time (Unix time stamp). 0 means never expires. @inventorylist_count - the number of items in these lists. +@inventorylist_bound - whether it is an account bounded item or not. This could be handy to save/restore a character's inventory, since no other command returns such a complete set of data, and could also be the @@ -4456,6 +4457,51 @@ two eggs, and may hatch from either, although, I'm not sure what kind of a mess will this really cause. --------------------------------------- +*getitembound <item id>,<amount>,<bound type>{,<account ID>}; +*getitembound "<item name>",<amount>,<bound type>{,<account ID>}; + +This command behaves identically to 'getitem', but the items created will be +bound to the target character as specified by the bound type. All items created +in this manner cannot be dropped, sold, vended, auctioned, or mailed, and in +some cases cannot be traded or stored. + +Valid bound types are: + 1 - Account Bound + 2 - Guild Bound + 3 - Party Bound + 4 - Character Bound + +--------------------------------------- + +*getitembound2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound type>; +*getitembound2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound type>; + +This command behaves identically to 'getitem2', but the items created will be +bound to the target character as specified by the bound type. All items created +in this manner cannot be dropped, sold, vended, auctioned, or mailed, and in +some cases cannot be traded or stored. + +For a list of bound types see 'getitembound'. + +--------------------------------------- + +*countbound({<bound type>}) + +This function will return the number of bounded items in the character's +inventory, and sets an array @bound_items[] containing all item IDs of the +counted items. If a bound type is specified, only those items will be counted. + +For a list of bound types see 'getitembound'. + +Example: + mes "You currently have "+countbound()+" bounded items."; + next; + mes "The list of bounded items include:"; + for(set .@i,0; .@i<getarraysize(@bound_items); set .@i,.@i+1) + mes getitemname(@bound_items[.@i]); + close; + +--------------------------------------- *getnameditem <item id>,<character name|character ID>; *getnameditem "<item name>",<character name|character ID>; |