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authorStreusel <advance_me@hotmail.de>2013-02-16 03:13:03 -0800
committerStreusel <advance_me@hotmail.de>2013-02-16 03:13:03 -0800
commit003ed2ccc435a3d5ebf2d86f1e94367102aafb20 (patch)
tree8b183f359d35851c1505d50aeb4f78fbba666c00 /doc/script_commands.txt
parent126225b561859c8bdd3c2ae319ddeec15bbaca47 (diff)
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-Updated & improved some job scripts
-Updated script_commands.txt for update 2bc8562 -Moved Honeymoon Helper to Official coordinates -Updated guides/guides_izlude.txt to fit Honeymoon Helper coordinates
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r--doc/script_commands.txt29
1 files changed, 16 insertions, 13 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index cd08e618c..e1759966f 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -1,4 +1,4 @@
-//===== Hercules Documentation ================================
+//===== Hercules Documentation ================================
//= Hercules Script Commands
//===== By: ==================================================
//= Hercules Dev Team
@@ -2162,7 +2162,7 @@ This function will return the basic stats of an invoking character, referred to
by the parameter number. Instead of a number, you can use a parameter name if it
is defined in 'db/const.txt'.
-For reference, these things are defined:
+Example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
@@ -2449,16 +2449,19 @@ This function returns the item ID of the item equipped in the equipment slot
specified on the invoking character. If nothing is equipped there, it returns -1.
Valid equipment slots are:
-EQI_HEAD_TOP (1) - Upper head gear
-EQI_ARMOR (2) - Armor (Where you keep your Jackets and Robes)
-EQI_HAND_L (3) - What is in your Left hand.
-EQI_HAND_R (4) - What is in your Right hand.
-EQI_GARMENT (5) - The garment slot (Mufflers, Hoods, Manteaus)
-EQI_SHOES (6) - What foot gear the player has on.
-EQI_ACC_L (7) - Accessory 1.
-EQI_ACC_R (8) - Accessory 2.
-EQI_HEAD_MID (9) - Middle Headgear (masks and glasses)
-EQI_HEAD_LOW (10) - Lower Headgear (beards, some masks)
+EQI_HEAD_TOP (1) - Upper head gear
+EQI_ARMOR (2) - Armor (Where you keep your Jackets and Robes)
+EQI_HAND_L (3) - What is in your Left hand.
+EQI_HAND_R (4) - What is in your Right hand.
+EQI_GARMENT (5) - The garment slot (Mufflers, Hoods, Manteaus)
+EQI_SHOES (6) - What foot gear the player has on.
+EQI_ACC_L (7) - Accessory 1.
+EQI_ACC_R (8) - Accessory 2.
+EQI_HEAD_MID (9) - Middle Headgear (masks and glasses)
+EQI_HEAD_LOW (10) - Lower Headgear (beards, some masks)
+EQI_COSTUME_HEAD_LOW (11) - Lower Costume Headgear
+EQI_COSTUME_HEAD_MID (12) - Middle Costume Headgear
+EQI_COSTUME_HEAD_TOP (13) - Upper Costume Headgear
Notice that a few items occupy several equipment slots, and if the character is
wearing such an item, 'getequipid' will return it's ID number for either slot.
@@ -6432,7 +6435,7 @@ placement of the illustration and takes following values:
3 - middle of screen in a movable window with an empty title bar
4 - middle of screen without the window header, but still movable
-The picture is read from data\texture\유저인터페이스\illust, from both the GRF archive
+The picture is read from data\texture\???????\illust, from both the GRF archive
and data folder, and is required to be a bitmap. The file extension .bmp can be
omitted. Magenta color (#ff00ff) is considered transparent. There is no limit
placed on the size of the illustrations by the client, although loading of large