summaryrefslogtreecommitdiff
path: root/doc/sample/npc_test_skill.txt
diff options
context:
space:
mode:
authorHappy <markaizer@gmail.com>2014-08-21 04:50:46 +0800
committerHappy <markaizer@gmail.com>2014-08-21 04:50:46 +0800
commitf52e1007fe08c67003c0bc4c78231904dd3fd5cc (patch)
tree99907d827264e501774e58ab4630e41fa7103c02 /doc/sample/npc_test_skill.txt
parent2410110dece79b4598c12f1c953219f1d0d1904a (diff)
parent769b1d05aa5cfa8cddfe7d21b35d5c5e4da3bbd6 (diff)
downloadhercules-f52e1007fe08c67003c0bc4c78231904dd3fd5cc.tar.gz
hercules-f52e1007fe08c67003c0bc4c78231904dd3fd5cc.tar.bz2
hercules-f52e1007fe08c67003c0bc4c78231904dd3fd5cc.tar.xz
hercules-f52e1007fe08c67003c0bc4c78231904dd3fd5cc.zip
Merge pull request #1 from HerculesWS/master
Update from original
Diffstat (limited to 'doc/sample/npc_test_skill.txt')
-rw-r--r--doc/sample/npc_test_skill.txt12
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/sample/npc_test_skill.txt b/doc/sample/npc_test_skill.txt
index cc6de3bbc..c26ed1b62 100644
--- a/doc/sample/npc_test_skill.txt
+++ b/doc/sample/npc_test_skill.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Hercules Dev Team
//===== Current Version: =====================================
-//= 20130426
+//= 20131225
//===== Description: =========================================
//= Demonstrates the 'skill' command.
//============================================================
@@ -16,20 +16,20 @@
// If flag is undefined, it defaults to 1
// View db/(pre-)re/skill_db.txt for skill IDs
-prontera,157,182,0 script Skills 116,{
+prontera,157,182,0 script Skills 4_F_KAFRA2,{
mes "What skill would you like?";
switch(select("First Aid:Play Dead:Heal:Sight:None")) {
case 1:
- skill 142,1,0; // Permanently gives player level 1 First Aid
+ skill NV_FIRSTAID,1,0; // Permanently gives player level 1 First Aid
close;
case 2:
- skill 143,1,0; // Permanently gives player level 1 Play Dead
+ skill NV_TRICKDEAD,1,0; // Permanently gives player level 1 Play Dead
close;
case 3:
- skill 28,3,1; // Temporarily gives player level 3 Heal
+ skill AL_HEAL,3,1; // Temporarily gives player level 3 Heal
close;
case 4:
- skill 10,1,3; // Permanently gives player level 1 Sight, even after skill resets/job changes
+ skill MG_SIGHT,1,3; // Permanently gives player level 1 Sight, even after skill resets/job changes
close;
case 5:
close;