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authorAsheraf <acheraf1998@gmail.com>2019-08-30 23:56:14 +0100
committerAsheraf <acheraf1998@gmail.com>2019-08-31 13:32:15 +0100
commit6814e3349a810a52bc605af01b0e7f899ba5b614 (patch)
treeb3998ae7b01bf34194aedfad0cda78d1bb747e4a /db
parente66f69797332dcaa0ca948287f4f58aad48f66f9 (diff)
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change formatting in some item combo scripts
Diffstat (limited to 'db')
-rw-r--r--db/pre-re/item_combo_db.conf24
-rw-r--r--db/re/item_combo_db.conf165
2 files changed, 124 insertions, 65 deletions
diff --git a/db/pre-re/item_combo_db.conf b/db/pre-re/item_combo_db.conf
index fdc42f37d..e2ed5d486 100644
--- a/db/pre-re/item_combo_db.conf
+++ b/db/pre-re/item_combo_db.conf
@@ -266,7 +266,8 @@ combo_db: (
Script: <"
bonus bLongAtkRate, 25;
bonus3 bAutoSpell, "NJ_HUUJIN", 5, 100;
- if (readparam(bInt) > 39) bonus3 bAutoSpell, "NJ_HUUJIN", 5, 200;
+ if (readparam(bInt) > 39)
+ bonus3 bAutoSpell, "NJ_HUUJIN", 5, 200;
">
},
{
@@ -314,7 +315,8 @@ combo_db: (
bonus bStr, 2;
bonus bDef, 5;
bonus bMdef, 5;
- if (BaseClass == Job_Swordman) bonus bDef, 6;
+ if (BaseClass == Job_Swordman)
+ bonus bDef, 6;
">
},
{
@@ -440,13 +442,15 @@ combo_db: (
{
Items: ["Odins_Blessing", "Ulle_Cap"]
Script: <"
- if (readparam(bDex) > 69) bonus bUseSPrate, -10;
+ if (readparam(bDex) > 69)
+ bonus bUseSPrate, -10;
">
},
{
Items: ["Odins_Blessing", "Ulle_Cap_I"]
Script: <"
- if (readparam(bDex) > 69) bonus bUseSPrate, -10;
+ if (readparam(bDex) > 69)
+ bonus bUseSPrate, -10;
">
},
{
@@ -969,7 +973,8 @@ combo_db: (
bonus bStr, 6;
bonus bAgi, 4;
bonus2 bSkillAtk, "RG_BACKSTAP", 10;
- if (getskilllv("RG_STRIPARMOR") == 5) bonus3 bAutoSpell, "RG_STRIPARMOR", 5, 50;
+ if (getskilllv("RG_STRIPARMOR") == 5)
+ bonus3 bAutoSpell, "RG_STRIPARMOR", 5, 50;
if (BaseJob == Job_Rogue) {
bonus bUseSPrate, -20;
bonus3 bAutoSpell, "RG_INTIMIDATE", 1, -20;
@@ -1023,7 +1028,8 @@ combo_db: (
bonus bAspdRate, 5;
bonus bSpeedRate, 25;
bonus2 bSPDrainValue, 1, 0;
- if (BaseClass == Job_Thief) bonus bNoGemStone, 0;
+ if (BaseClass == Job_Thief)
+ bonus bNoGemStone, 0;
">
},
{
@@ -1046,7 +1052,8 @@ combo_db: (
bonus2 bSkillAtk, "CG_ARROWVULCAN", 5;
bonus2 bSkillAtk, "DC_THROWARROW", 10;
bonus2 bSkillAtk, "BA_MUSICALSTRIKE", 10;
- if (BaseJob == Job_Bard || BaseJob == Job_Dancer) bonus3 bAutoSpellWhenHit, "CG_TAROTCARD", 2, 50;
+ if (BaseJob == Job_Bard || BaseJob == Job_Dancer)
+ bonus3 bAutoSpellWhenHit, "CG_TAROTCARD", 2, 50;
">
},
{
@@ -1180,7 +1187,8 @@ combo_db: (
bonus2 bSkillAtk, "PA_SHIELDCHAIN", 10;
bonus2 bSkillAtk, "PA_SACRIFICE", 10;
bonus bCastrate, -10;
- if (BaseJob == Job_Crusader) bonus bDefEle, Ele_Holy;
+ if (BaseJob == Job_Crusader)
+ bonus bDefEle, Ele_Holy;
">
},
{
diff --git a/db/re/item_combo_db.conf b/db/re/item_combo_db.conf
index 4f4b05e3e..66e553c32 100644
--- a/db/re/item_combo_db.conf
+++ b/db/re/item_combo_db.conf
@@ -346,7 +346,8 @@ combo_db: (
Items: ["Survival_Rod_", "Survive_Circlet"]
Script: <"
bonus bMatk, getequiprefinerycnt(EQI_HAND_R) * 10;
- if (getequiprefinerycnt(EQI_HAND_R) >= 10) autobonus "{ bonus bVariableCastrate,-50; }", 50, 5000, BF_MAGIC, "{ specialeffect(EF_SUFFRAGIUM, AREA, playerattached()); }";
+ if (getequiprefinerycnt(EQI_HAND_R) >= 10)
+ autobonus "{ bonus bVariableCastrate,-50; }", 50, 5000, BF_MAGIC, "{ specialeffect(EF_SUFFRAGIUM, AREA, playerattached()); }";
">
},
{
@@ -485,7 +486,8 @@ combo_db: (
Script: <"
bonus bLongAtkRate, 25;
bonus3 bAutoSpell, NJ_HUUJIN, 5, 100;
- if (readparam(bInt) > 39) bonus3 bAutoSpell, NJ_HUUJIN, 5, 200;
+ if (readparam(bInt) > 39)
+ bonus3 bAutoSpell, NJ_HUUJIN, 5, 200;
">
},
{
@@ -760,7 +762,7 @@ combo_db: (
{
Items: ["Lapine_Shield", "KarduiEar"]
Script: <"
- if (isequipped(4441)) {} else {
+ if (!isequipped(Fallen_Bishop_Card)) {
if (getequiprefinerycnt(EQI_HAND_L) > 6) {
bonus2 bSkillCooldown, WL_COMET, -20000;
}
@@ -892,13 +894,15 @@ combo_db: (
{
Items: ["Odins_Blessing", "Ulle_Cap"]
Script: <"
- if (readparam(bDex) > 69) bonus bUseSPrate, -10;
+ if (readparam(bDex) > 69)
+ bonus bUseSPrate, -10;
">
},
{
Items: ["Odins_Blessing", "Ulle_Cap_I"]
Script: <"
- if (readparam(bDex) > 69) bonus bUseSPrate, -10;
+ if (readparam(bDex) > 69)
+ bonus bUseSPrate, -10;
">
},
{
@@ -1669,7 +1673,8 @@ combo_db: (
bonus bStr, 6;
bonus bAgi, 4;
bonus2 bSkillAtk, RG_BACKSTAP, 10;
- if (getskilllv(RG_STRIPARMOR) == 5) bonus3 bAutoSpell, RG_STRIPARMOR, 5, 50;
+ if (getskilllv(RG_STRIPARMOR) == 5)
+ bonus3 bAutoSpell, RG_STRIPARMOR, 5, 50;
if (BaseJob == Job_Rogue) {
bonus bUseSPrate, -20;
bonus3 bAutoSpell, RG_INTIMIDATE, 1, -20;
@@ -1711,7 +1716,8 @@ combo_db: (
Items: ["Knight_Of_Abyss_Card", "Lord_of_Death"]
Script: <"
bonus2 bAddRace, RC_Boss, 5;
- if (getequiprefinerycnt(EQI_HEAD_TOP) >= 11) bonus2 bSubRace, RC_NonBoss, 5;
+ if (getequiprefinerycnt(EQI_HEAD_TOP) >= 11)
+ bonus2 bSubRace, RC_NonBoss, 5;
">
},
{
@@ -1741,8 +1747,9 @@ combo_db: (
bonus bAspdRate, 3;
bonus bAspd, 1;
bonus bAtkRate, -5;
- if (getiteminfo(getequipid(EQI_HAND_R), 11) == 11) {
- if (getequiprefinerycnt(EQI_HAND_R) > 8) bonus bAspd, 1;
+ if (getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_SUBTYPE) == W_BOW) {
+ if (getequiprefinerycnt(EQI_HAND_R) > 8)
+ bonus bAspd, 1;
}
">
},
@@ -1762,7 +1769,8 @@ combo_db: (
bonus bAspdRate, 5;
bonus bSpeedRate, 25;
bonus2 bSPDrainValue, 1, 0;
- if (BaseClass == Job_Thief) bonus bNoGemStone, 0;
+ if (BaseClass == Job_Thief)
+ bonus bNoGemStone, 0;
">
},
{
@@ -1785,7 +1793,8 @@ combo_db: (
bonus2 bSkillAtk, CG_ARROWVULCAN, 5;
bonus2 bSkillAtk, DC_THROWARROW, 10;
bonus2 bSkillAtk, BA_MUSICALSTRIKE, 10;
- if (BaseJob == Job_Bard || BaseJob == Job_Dancer) bonus3 bAutoSpellWhenHit, CG_TAROTCARD, 2, 50;
+ if (BaseJob == Job_Bard || BaseJob == Job_Dancer)
+ bonus3 bAutoSpellWhenHit, CG_TAROTCARD, 2, 50;
">
},
{
@@ -1919,7 +1928,8 @@ combo_db: (
bonus2 bSkillAtk, PA_SHIELDCHAIN, 10;
bonus2 bSkillAtk, PA_SACRIFICE, 10;
bonus bVariableCastrate, -10;
- if (BaseJob == Job_Crusader) bonus bDefEle, Ele_Holy;
+ if (BaseJob == Job_Crusader)
+ bonus bDefEle, Ele_Holy;
">
},
{
@@ -1967,7 +1977,9 @@ combo_db: (
{
Items: ["Tendrilion_Card", "KarduiEar"]
Script: <"
- if (getiteminfo(getequipid(EQI_HAND_R), 11) == 5 || getiteminfo(getequipid(EQI_HAND_R), 11) == 23 || getiteminfo(getequipid(EQI_HAND_R), 11) == 10) {
+ if (getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_SUBTYPE) == W_2HSPEAR
+ || getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_SUBTYPE) == W_2HSTAFF
+ || getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_SUBTYPE) == W_STAFF) {
bonus2 bMagicAddRace, RC_DemiPlayer, getequipid(EQI_HAND_R) * 2;
bonus2 bMagicAddRace, RC_Player, getequipid(EQI_HAND_R) * 2;
}
@@ -2126,8 +2138,10 @@ combo_db: (
Items: ["Feather_Beret", "Protect_Feathers"]
Script: <"
bonus bAspdRate, 5;
- if (getequiprefinerycnt(EQI_HEAD_TOP) > 6) bonus bAspdRate, 5;
- if (getequiprefinerycnt(EQI_HEAD_TOP) > 8) bonus bMaxHPrate, 5;
+ if (getequiprefinerycnt(EQI_HEAD_TOP) > 6)
+ bonus bAspdRate, 5;
+ if (getequiprefinerycnt(EQI_HEAD_TOP) > 8)
+ bonus bMaxHPrate, 5;
">
},
{
@@ -2186,7 +2200,8 @@ combo_db: (
{
Items: ["Heaven_Cage", "Ixion_Wing"]
Script: <"
- if (Class == Job_Ranger || Class == Job_Ranger_T) skill HT_BLITZBEAT, 5 * getequiprefinerycnt(EQI_HAND_R);
+ if (Class == Job_Ranger || Class == Job_Ranger_T)
+ skill HT_BLITZBEAT, 5 * getequiprefinerycnt(EQI_HAND_R);
">
},
{
@@ -2798,7 +2813,8 @@ combo_db: (
{
Items: ["S_Gemstone_Armor", "S_Gemstone_Shoes", "S_Gemstone_Shield", "S_Gemstone_Weapon", "S_Gemstone_Earring", "S_Gemstone_Pendent"]
Script: <"
- bonus bAllStats, 1;.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR, EQI_SHADOW_WEAPON, EQI_SHADOW_SHIELD, EQI_SHADOW_SHOES, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L);
+ bonus bAllStats, 1;
+ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR, EQI_SHADOW_WEAPON, EQI_SHADOW_SHIELD, EQI_SHADOW_SHOES, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L);
if (.@r >= 45) {
bonus bNoGemStone, 1;
}
@@ -2809,56 +2825,64 @@ combo_db: (
Items: ["S_Stability_Shield", "S_Plasterers_Armor", "S_Plasterers_Shoes"]
Script: <"
bonus bDef, 5;
- if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES) >= 20) bonus2 bResEff, Eff_Stone, 100;
+ if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES) >= 20)
+ bonus2 bResEff, Eff_Stone, 100;
">
},
{
Items: ["S_Stability_Shield", "S_Insomniac_Armor", "S_Insomniac_Shoes"]
Script: <"
bonus bDef, 5;
- if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES) >= 20) bonus2 bResEff, Eff_Sleep, 100;
+ if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES) >= 20)
+ bonus2 bResEff, Eff_Sleep, 100;
">
},
{
Items: ["S_Stability_Shield", "S_Peerless_Armor", "S_Peerless_Shoes"]
Script: <"
bonus bDef, 5;
- if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES) >= 20) bonus2 bResEff, Eff_Silence, 100;
+ if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES) >= 20)
+ bonus2 bResEff, Eff_Silence, 100;
">
},
{
Items: ["S_Stability_Shield", "S_Adurate_Armor", "S_Adurate_Shoes"]
Script: <"
bonus bDef, 5;
- if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES) >= 20) bonus2 bResEff, Eff_Blind, 100;
+ if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES) >= 20)
+ bonus2 bResEff, Eff_Blind, 100;
">
},
{
Items: ["S_Stability_Shield", "Unfreez_Weapon_S", "Unfreeze_Earing_S", "Unfreeze_Pendent_S"]
Script: <"
bonus bDef, 4;
- if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_L, EQI_SHADOW_ACC_R) >= 30) bonus2 bResEff, Eff_Freeze, 100;
+ if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_L, EQI_SHADOW_ACC_R) >= 30)
+ bonus2 bResEff, Eff_Freeze, 100;
">
},
{
Items: ["S_Stability_Shield", "Vitality_Earing_S", "Vitality_Pendant_S"]
Script: <"
bonus bDef, 5;
- if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ACC_L, EQI_SHADOW_ACC_R) >= 20) bonus2 bResEff, Eff_Bleeding, 100;
+ if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ACC_L, EQI_SHADOW_ACC_R) >= 20)
+ bonus2 bResEff, Eff_Bleeding, 100;
">
},
{
Items: ["S_Stability_Shield", "S_Neutral_Weapon", "S_Neutral_Earring", "S_Neutral_Pendent"]
Script: <"
bonus bDef, 4;
- if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_L, EQI_SHADOW_ACC_R) >= 30) bonus2 bResEff, Eff_Stun, 100;
+ if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_L, EQI_SHADOW_ACC_R) >= 30)
+ bonus2 bResEff, Eff_Stun, 100;
">
},
{
Items: ["S_Stability_Shield", "S_Curse_Lift_Earring", "S_Curse_Lift_Pendent"]
Script: <"
bonus bDef, 5;
- if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ACC_L, EQI_SHADOW_ACC_R) >= 20) bonus2 bResEff, Eff_Curse, 100;
+ if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ACC_L, EQI_SHADOW_ACC_R) >= 20)
+ bonus2 bResEff, Eff_Curse, 100;
">
},
{
@@ -2879,161 +2903,184 @@ combo_db: (
Items: ["S_Infinity_Earring", "S_Infinity_Pendant"]
Script: <"
bonus bAtkRate, 1;
- if (getequiprefinerycnt(EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 15) bonus bNoSizeFix, 1;
+ if (getequiprefinerycnt(EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 15)
+ bonus bNoSizeFix, 1;
">
},
{
Items: ["S_Solid_Weapon", "S_Solid_Earring"]
Script: <"
bonus bAtk, getequiprefinerycnt(EQI_SHADOW_WEAPON);
- if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R) >= 15) bonus bUnbreakableWeapon, 1;
+ if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R) >= 15)
+ bonus bUnbreakableWeapon, 1;
">
},
{
Items: ["S_Immortal_Armor", "S_Immortal_Pendant"]
Script: <"
bonus bDef, getequiprefinerycnt(EQI_SHADOW_ARMOR);
- if (getequiprefinerycnt(EQI_SHADOW_ARMOR, EQI_SHADOW_ACC_L) >= 15) bonus bUnbreakableArmor, 1;
+ if (getequiprefinerycnt(EQI_SHADOW_ARMOR, EQI_SHADOW_ACC_L) >= 15)
+ bonus bUnbreakableArmor, 1;
">
},
{
Items: ["S_Executioner_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"]
Script: <"
bonus bBaseAtk, 5;
- if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace, RC_DemiPlayer;
+ if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
+ bonus bIgnoreDefRace, RC_DemiPlayer;
">
},
{
Items: ["S_Exorcist_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"]
Script: <"
bonus bBaseAtk, 5;
- if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace, RC_Demon;
+ if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
+ bonus bIgnoreDefRace, RC_Demon;
">
},
{
Items: ["S_Hunting_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"]
Script: <"
bonus bBaseAtk, 5;
- if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace, RC_Brute;
+ if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
+ bonus bIgnoreDefRace, RC_Brute;
">
},
{
Items: ["S_Insect_Net_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"]
Script: <"
bonus bBaseAtk, 5;
- if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace, RC_Insect;
+ if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
+ bonus bIgnoreDefRace, RC_Insect;
">
},
{
Items: ["S_Fishing_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"]
Script: <"
bonus bBaseAtk, 5;
- if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace, RC_Fish;
+ if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
+ bonus bIgnoreDefRace, RC_Fish;
">
},
{
Items: ["S_Dragon_Killer_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"]
Script: <"
bonus bBaseAtk, 5;
- if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace, RC_Dragon;
+ if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
+ bonus bIgnoreDefRace, RC_Dragon;
">
},
{
Items: ["S_Corrupt_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"]
Script: <"
bonus bBaseAtk, 5;
- if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace, RC_Angel;
+ if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
+ bonus bIgnoreDefRace, RC_Angel;
">
},
{
Items: ["S_Vibration_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"]
Script: <"
bonus bBaseAtk, 5;
- if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace, RC_Formless;
+ if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
+ bonus bIgnoreDefRace, RC_Formless;
">
},
{
Items: ["S_Holy_Water_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"]
Script: <"
bonus bBaseAtk, 5;
- if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace, RC_Undead;
+ if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
+ bonus bIgnoreDefRace, RC_Undead;
">
},
{
Items: ["S_Scissors_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"]
Script: <"
bonus bBaseAtk, 5;
- if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace, RC_Plant;
+ if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
+ bonus bIgnoreDefRace, RC_Plant;
">
},
{
Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Executioner_Weapon"]
Script: <"
bonus bMatk, 5;
- if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreMdefRace, RC_DemiPlayer;
+ if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
+ bonus bIgnoreMdefRace, RC_DemiPlayer;
">
},
{
Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Exorcist_Weapon"]
Script: <"
bonus bMatk, 5;
- if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreMdefRace, RC_Demon;
+ if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
+ bonus bIgnoreMdefRace, RC_Demon;
">
},
{
Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Hunting_Weapon"]
Script: <"
bonus bMatk, 5;
- if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreMdefRace, RC_Brute;
+ if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
+ bonus bIgnoreMdefRace, RC_Brute;
">
},
{
Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Insect_Net_Weapon"]
Script: <"
bonus bMatk, 5;
- if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreMdefRace, RC_Insect;
+ if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
+ bonus bIgnoreMdefRace, RC_Insect;
">
},
{
Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Fishing_Weapon"]
Script: <"
bonus bMatk, 5;
- if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreMdefRace, RC_Fish;
+ if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
+ bonus bIgnoreMdefRace, RC_Fish;
">
},
{
Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Dragon_K_Weapon"]
Script: <"
bonus bMatk, 5;
- if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreMdefRace, RC_Dragon;
+ if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
+ bonus bIgnoreMdefRace, RC_Dragon;
">
},
{
Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Corrupt_Weapon"]
Script: <"
bonus bMatk, 5;
- if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreMdefRace, RC_Angel;
+ if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
+ bonus bIgnoreMdefRace, RC_Angel;
">
},
{
Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Vibration_Weapon"]
Script: <"
bonus bMatk, 5;
- if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreMdefRace, RC_Formless;
+ if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
+ bonus bIgnoreMdefRace, RC_Formless;
">
},
{
Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Holy_Water_Weapon"]
Script: <"
bonus bMatk, 5;
- if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreMdefRace, RC_Undead;
+ if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
+ bonus bIgnoreMdefRace, RC_Undead;
">
},
{
Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Scissors_Weapon"]
Script: <"
bonus bMatk, 5;
- if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreMdefRace, RC_Plant;
+ if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
+ bonus bIgnoreMdefRace, RC_Plant;
">
},
{
@@ -3051,7 +3098,8 @@ combo_db: (
Items: ["S_Hasty_Shoes", "S_Hasty_Armor"]
Script: <"
bonus bFlee, 5;
- if (getequiprefinerycnt(EQI_SHADOW_SHOES, EQI_SHADOW_ARMOR) >= 15) bonus bSpeedAddRate, 3;
+ if (getequiprefinerycnt(EQI_SHADOW_SHOES, EQI_SHADOW_ARMOR) >= 15)
+ bonus bSpeedAddRate, 3;
">
},
{
@@ -3081,16 +3129,17 @@ combo_db: (
{
Items: ["S_Blitz_Earring", "S_Blitz_Pendent"]
Script: <"
- if (getequiprefinerycnt(EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 15) bonus bAspd, 1;
+ if (getequiprefinerycnt(EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 15)
+ bonus bAspd, 1;
">
},
{
Items: ["S_Force_Weapon", "S_Force_Earring", "S_Force_Pendant"]
Script: <"
.@refine = getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L);
- if (.@refine) >= 25 {
+ if (.@refine >= 25) {
bonus bAtkRate, 2;
- } else if (.@refine) >= 20 {
+ } else if (.@refine >= 20) {
bonus bAtkRate, 1;
}
bonus bAtk2, 10;
@@ -3100,9 +3149,9 @@ combo_db: (
Items: ["S_Spirit_Weapon", "S_Spirit_Earring", "S_Spirit_Pendant"]
Script: <"
.@refine = getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L);
- if (.@refine) >= 25 {
+ if (.@refine >= 25) {
bonus bMatkRate, 2;
- } else if (.@refine) >= 20 {
+ } else if (.@refine >= 20) {
bonus bMatkRate, 1;
}
bonus bMatk, 10;
@@ -3147,9 +3196,10 @@ combo_db: (
{
Items: ["S_Caster_Shoes", "S_Caster_Shield", "S_Caster_Armor"]
Script: <"
- bonus bUseSPrate, -1;.@refine = getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES);
+ bonus bUseSPrate, -1;
+ .@refine = getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES);
bonus bVariableCastrate, (.@refine) / 5;
- if (.@refine) >= 25 {
+ if (.@refine >= 25) {
bonus bUseSPrate, -1;
}
">
@@ -3158,7 +3208,8 @@ combo_db: (
Items: ["S_Reload_Shoes", "S_Reload_Shield", "S_Reload_Armor"]
Script: <"
bonus bDelayrate, -1;
- if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES) >= 25) bonus bDelayrate, -5;
+ if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES) >= 25)
+ bonus bDelayrate, -5;
">
},
{