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authorskyleo <skyleo@skyleo.de>2019-10-15 02:15:21 +0200
committerskyleo <skyleo@skyleo.de>2019-10-18 22:52:13 +0200
commit9858bb5591f495b0e622391a00297366b972e09a (patch)
treeecbf09fe710a731d9a17a295934bdfb8281158b8 /conf/map/battle
parentd026e28fd78f60dfa21da381f17f2a8cc9ae3d11 (diff)
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Make slave mobs react to master's chase target
This fixes slaves not chasing after master's chase target, when master was immobilized by an Ankle Snare for example midway.
Diffstat (limited to 'conf/map/battle')
-rw-r--r--conf/map/battle/monster.conf5
1 files changed, 5 insertions, 0 deletions
diff --git a/conf/map/battle/monster.conf b/conf/map/battle/monster.conf
index 8f969dc48..389bdc5c7 100644
--- a/conf/map/battle/monster.conf
+++ b/conf/map/battle/monster.conf
@@ -269,3 +269,8 @@ boss_icewall_walk_block: 1
// only have a range of 9. If you put a number higher than 0, their range will
// be increased by that number.
monster_eye_range_bonus: 0
+
+// Should slaves chase after what their master is chasing?
+// false: Don't chase after what master is chasing. (old behavior)
+// true: Chase after what master is chasing. (official, default)
+slave_chase_masters_chasetarget: true