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author | Haru <haru@dotalux.com> | 2019-07-28 19:32:04 +0200 |
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committer | GitHub <noreply@github.com> | 2019-07-28 19:32:04 +0200 |
commit | 9034007595aa0ef58d28f09253ba15f405a011ab (patch) | |
tree | 8501bf59aebeae0989436d9d9b60c79f88c11704 /conf/map/battle | |
parent | 65a7c731d228c059daf042c75d919453e4daa687 (diff) | |
parent | e06b782338e1356b42c80c80d6d59a36d833fcd8 (diff) | |
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Merge pull request #2505 from Emistry/autoloot_adjust
Added battle config autoloot_adjust
Diffstat (limited to 'conf/map/battle')
-rw-r--r-- | conf/map/battle/drops.conf | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/conf/map/battle/drops.conf b/conf/map/battle/drops.conf index cf09d14d9..d37aba455 100644 --- a/conf/map/battle/drops.conf +++ b/conf/map/battle/drops.conf @@ -151,3 +151,7 @@ alchemist_summon_reward: 1 // When picking random options for a dropped item, it does lots of iterations to choose the option to be set, // this value limits the number of iterations to avoid making the server hang in a long loop. option_drop_max_loop: 10 + +// Does autoloot take into account player bonuses and penalties? (Note 1) +// If RENEWAL_DROP, Bubble Gum, or any other modifiers are active autoloot will take them into account. +autoloot_adjust: false |