summaryrefslogtreecommitdiff
path: root/conf/battle
diff options
context:
space:
mode:
authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-26 07:16:47 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-26 07:16:47 +0000
commit9befe305370ddcc177ca36f1d4d6c295ddfb7533 (patch)
tree78136667031cc9c59a011db60b60bab5bab88f87 /conf/battle
parentab7aaa8732cebbd42348b04647d55d30162b97b7 (diff)
downloadhercules-9befe305370ddcc177ca36f1d4d6c295ddfb7533.tar.gz
hercules-9befe305370ddcc177ca36f1d4d6c295ddfb7533.tar.bz2
hercules-9befe305370ddcc177ca36f1d4d6c295ddfb7533.tar.xz
hercules-9befe305370ddcc177ca36f1d4d6c295ddfb7533.zip
- Removed the config setting firewall_hits_on_undead setting, Firewall and kaensin now automatically calculate the number of hits they should do per iteration based on the skill trigger frequency (you may want to raise that delay of 1ms in the db, though)
- Cleaned a bit the loop for the Warmth skills. - Added a mising pc_class2idx invocation (fixes a very minor bug when you request max skill lv for a skill in your tree with different max than the skill_db max) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11578 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf/battle')
-rw-r--r--conf/battle/skill.conf6
1 files changed, 0 insertions, 6 deletions
diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf
index 70bde1ba1..877465496 100644
--- a/conf/battle/skill.conf
+++ b/conf/battle/skill.conf
@@ -169,12 +169,6 @@ sense_type: 3
// 1 = Athena style (multiple consecutive attacks)
finger_offensive_type: 0
-// Number of hits at a time that undead/fire elemental enemies receive from firewall.
-// NOTE: Officially, it is one hit at a time on a very fast rate, however eA's timer system
-// doesn't triggers enough "hits" to exhaust the firewall before the mob walks through it.
-// A value of 5 would suffice for a vertical firewall to take full effect on undead.
-firewall_hits_on_undead: 5
-
// Grandcross Settings (Dont mess with these)
// If set to no, hit interval is increased based on the amount of mobs standing on the same cell
// (means that when there's stacked mobs in the same cell, they won't receive all hits)