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author | toms <toms@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-02 20:32:43 +0000 |
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committer | toms <toms@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-02 20:32:43 +0000 |
commit | 833fa2b474c0eeca359f4f28b09cccd501066918 (patch) | |
tree | 22027ae174909ad11109e6abdbff187d1e51b33a | |
parent | c8a5f4e2bbf5dd6d92cb78ab865b8fe0f24bb617 (diff) | |
download | hercules-833fa2b474c0eeca359f4f28b09cccd501066918.tar.gz hercules-833fa2b474c0eeca359f4f28b09cccd501066918.tar.bz2 hercules-833fa2b474c0eeca359f4f28b09cccd501066918.tar.xz hercules-833fa2b474c0eeca359f4f28b09cccd501066918.zip |
Little add on NJ_HUUMA
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8069 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 1 | ||||
-rw-r--r-- | src/map/skill.c | 9 |
2 files changed, 10 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 7193d854a..e84bc2143 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/02
+ * Little add on NJ_HUUMA [Toms]
* Merged Mpeg's work on Ninja skills [Toms]
* Fixed Martyr's Reckoning having a cap damage of 32k. [Skotlex]
* Now you can teleport in Thanatos Boss room, but you can't respawn there [Playtester]
diff --git a/src/map/skill.c b/src/map/skill.c index 4965b2de9..ad0efe30c 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2012,6 +2012,15 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds dmg.dmotion = clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, -1, 5); break; } + case NJ_HUUMA: + { //Only display skill animation for skill's target. + struct unit_data *ud = unit_bl2ud(src); + if (ud && ud->skilltarget == bl->id) + dmg.dmotion = clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, (lv!=0)?lv:skilllv, type); + else + dmg.dmotion = clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, 0, -1, type); // Skill_id = 0 => no effect on other targets + break; + } case PA_GOSPEL: //Should look like Holy Cross [Skotlex] dmg.dmotion = clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, CR_HOLYCROSS, -1, 5); break; |