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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-06 19:31:16 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-06 19:31:16 +0000 |
commit | 6ea4a909400aab6c85bda706dae7a86a51790d3b (patch) | |
tree | 19373864a89c1b3fd54039910c2d3b329c8588dc | |
parent | 1b22e27e5d2a25da3ffc1561a8c6dc4bbfcd1355 (diff) | |
download | hercules-6ea4a909400aab6c85bda706dae7a86a51790d3b.tar.gz hercules-6ea4a909400aab6c85bda706dae7a86a51790d3b.tar.bz2 hercules-6ea4a909400aab6c85bda706dae7a86a51790d3b.tar.xz hercules-6ea4a909400aab6c85bda706dae7a86a51790d3b.zip |
- Fixed Soul Burn not zapping away all SP.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7012 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 1 | ||||
-rw-r--r-- | src/map/skill.c | 10 |
2 files changed, 3 insertions, 8 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 909e2be21..b6d106ea5 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/06/06
+ * Fixed Soul Burn not zapping away all SP. [Skotlex]
* The monsters can level up setting will not take effect when the mob's
level is LESS than their db counter-part (should prevent under-leveling
causing underflows and semi-immortal mobs) [Skotlex]
diff --git a/src/map/skill.c b/src/map/skill.c index 7a667bf22..36867c44d 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2947,18 +2947,12 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s clif_skill_nodamage(src,bl,skillid,skilllv,1); if (skilllv == 5) skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,0 ); - if (tsd) { - tsd->status.sp = 0; - clif_updatestatus(tsd,SP_SP); - } + status_percent_damage(src, bl, 0, 100); } else { clif_skill_nodamage(src,src,skillid,skilllv,1); if (skilllv == 5) skill_attack(BF_MAGIC,src,src,src,skillid,skilllv,tick,0 ); - if (sd) { - sd->status.sp = 0; - clif_updatestatus(sd,SP_SP); - } + status_percent_damage(src, src, 0, 100); } if (sd) skill_blockpc_start (sd, skillid, (skilllv < 5 ? 10000: 15000)); break; |