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authorHaru <haru@dotalux.com>2020-03-08 22:32:22 +0100
committerGitHub <noreply@github.com>2020-03-08 22:32:22 +0100
commit21e3a41e912336914d0456257b6737dd2e9be0ef (patch)
tree02b2311c68e2301d5c2e1e73deb4b10777b0257a
parent4891c9710015fdf98ebea2873802e993aa127654 (diff)
parent2f32871ca7790a4924dec19aeeabc1da6cb1fc32 (diff)
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Merge pull request #2546 from HerculesWS/unit_refactor
Refactor unit.c - Part I
-rw-r--r--src/map/atcommand.c42
-rw-r--r--src/map/battle.c23
-rw-r--r--src/map/clif.c18
-rw-r--r--src/map/elemental.c4
-rw-r--r--src/map/map.c129
-rw-r--r--src/map/map.h5
-rw-r--r--src/map/mob.c8
-rw-r--r--src/map/npc.c2
-rw-r--r--src/map/npc.h4
-rw-r--r--src/map/pet.c5
-rw-r--r--src/map/script.c45
-rw-r--r--src/map/skill.c243
-rw-r--r--src/map/skill.h9
-rw-r--r--src/map/unit.c792
-rw-r--r--src/map/unit.h23
-rw-r--r--src/map/unitdefines.h58
-rw-r--r--src/plugins/HPMHooking/HPMHooking.Defs.inc68
-rw-r--r--src/plugins/HPMHooking/HPMHooking_map.HPMHooksCore.inc64
-rw-r--r--src/plugins/HPMHooking/HPMHooking_map.HookingPoints.inc16
-rw-r--r--src/plugins/HPMHooking/HPMHooking_map.Hooks.inc228
-rwxr-xr-xtools/HPMHookGen/HPMHookGen.pl2
21 files changed, 1030 insertions, 758 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 707522423..410cd7af7 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -4123,16 +4123,36 @@ ACMD(mapinfo)
for (i = 0; i < map->list[m_id].npc_num;) {
struct npc_data *nd = map->list[m_id].npc[i];
switch(nd->dir) {
- case 0: strcpy(direction, msg_fd(fd,1101)); break; // North
- case 1: strcpy(direction, msg_fd(fd,1102)); break; // North West
- case 2: strcpy(direction, msg_fd(fd,1103)); break; // West
- case 3: strcpy(direction, msg_fd(fd,1104)); break; // South West
- case 4: strcpy(direction, msg_fd(fd,1105)); break; // South
- case 5: strcpy(direction, msg_fd(fd,1106)); break; // South East
- case 6: strcpy(direction, msg_fd(fd,1107)); break; // East
- case 7: strcpy(direction, msg_fd(fd,1108)); break; // North East
- case 9: strcpy(direction, msg_fd(fd,1109)); break; // North
- default: strcpy(direction, msg_fd(fd,1110)); break; // Unknown
+ case UNIT_DIR_NORTH:
+ strcpy(direction, msg_fd(fd, 1101)); // North
+ break;
+ case UNIT_DIR_NORTHWEST:
+ strcpy(direction, msg_fd(fd, 1102)); // North West
+ break;
+ case UNIT_DIR_WEST:
+ strcpy(direction, msg_fd(fd, 1103)); // West
+ break;
+ case UNIT_DIR_SOUTHWEST:
+ strcpy(direction, msg_fd(fd, 1104)); // South West
+ break;
+ case UNIT_DIR_SOUTH:
+ strcpy(direction, msg_fd(fd, 1105)); // South
+ break;
+ case UNIT_DIR_SOUTHEAST:
+ strcpy(direction, msg_fd(fd, 1106)); // South East
+ break;
+ case UNIT_DIR_EAST:
+ strcpy(direction, msg_fd(fd, 1107)); // East
+ break;
+ case UNIT_DIR_NORTHEAST:
+ strcpy(direction, msg_fd(fd, 1108)); // North East
+ break;
+ case 9: // is this actually used? [skyleo]
+ strcpy(direction, msg_fd(fd, 1109)); // North
+ break;
+ default:
+ strcpy(direction, msg_fd(fd, 1110)); // Unknown
+ break;
}
if(strcmp(nd->name,nd->exname) == 0)
safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd,1111), // NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d
@@ -6899,7 +6919,7 @@ ACMD(identify)
}
}
}
-
+
if (num == 0)
clif->message(fd,msg_fd(fd,1238)); // There are no items to appraise.
else if (!identifyall)
diff --git a/src/map/battle.c b/src/map/battle.c
index c057ad81a..985d2bca4 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3231,12 +3231,11 @@ static int64 battle_calc_damage(struct block_list *src, struct block_list *bl, s
if (!damage) return 0;
if( (sce = sc->data[SC_LIGHTNINGWALK]) && flag&BF_LONG && rnd()%100 < sce->val1 ) {
- int dx[8]={0,-1,-1,-1,0,1,1,1};
- int dy[8]={1,1,0,-1,-1,-1,0,1};
- uint8 dir = map->calc_dir(bl, src->x, src->y);
- if( unit->movepos(bl, src->x-dx[dir], src->y-dy[dir], 1, 1) ) {
- clif->slide(bl,src->x-dx[dir],src->y-dy[dir]);
- unit->setdir(bl, dir);
+ enum unit_dir dir = map->calc_dir(bl, src->x, src->y);
+ Assert_ret(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX);
+ if (unit->movepos(bl, src->x - dirx[dir], src->y - diry[dir], 1, 1)) {
+ clif->slide(bl, src->x - dirx[dir], src->y - diry[dir]);
+ unit->set_dir(bl, dir);
}
d->dmg_lv = ATK_DEF;
status_change_end(bl, SC_LIGHTNINGWALK, INVALID_TIMER);
@@ -5858,10 +5857,10 @@ static void battle_reflect_damage(struct block_list *target, struct block_list *
if( wd->flag & BF_SHORT ) {
if( !is_boss(src) ) {
if( sc->data[SC_DEATHBOUND] && skill_id != WS_CARTTERMINATION ) {
- uint8 dir = map->calc_dir(target,src->x,src->y),
- t_dir = unit->getdir(target);
+ enum unit_dir dir = map->calc_dir(target, src->x, src->y);
+ enum unit_dir t_dir = unit->getdir(target);
- if( !map->check_dir(dir,t_dir) ) {
+ if (map->check_dir(dir, t_dir) == 0) {
int64 rd1 = damage * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage.
trdamage += rdamage = rd1 - (damage = rd1 * 30 / 100); // not normalized as intended.
@@ -6229,10 +6228,10 @@ static enum damage_lv battle_weapon_attack(struct block_list *src, struct block_
status_change_end(src, SC_CLOAKINGEXCEED, INVALID_TIMER);
}
if( tsc && tsc->data[SC_AUTOCOUNTER] && status->check_skilluse(target, src, KN_AUTOCOUNTER, 1) ) {
- uint8 dir = map->calc_dir(target,src->x,src->y);
- int t_dir = unit->getdir(target);
+ enum unit_dir dir = map->calc_dir(target, src->x, src->y);
+ enum unit_dir t_dir = unit->getdir(target);
int dist = distance_bl(src, target);
- if(dist <= 0 || (!map->check_dir(dir,t_dir) && dist <= tstatus->rhw.range+1)) {
+ if(dist <= 0 || (map->check_dir(dir, t_dir) == 0 && dist <= tstatus->rhw.range + 1)) {
uint16 skill_lv = tsc->data[SC_AUTOCOUNTER]->val1;
clif->skillcastcancel(target); //Remove the casting bar. [Skotlex]
clif->damage(src, target, sstatus->amotion, 1, 0, 1, BDT_NORMAL, 0); //Display MISS.
diff --git a/src/map/clif.c b/src/map/clif.c
index 3022d7f69..a8b6ea768 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -4900,7 +4900,7 @@ static int clif_damage(struct block_list *src, struct block_list *dst, int sdela
}
if(src == dst) {
- unit->setdir(src,unit->getdir(src));
+ unit->set_dir(src, unit->getdir(src));
}
//Return adjusted can't walk delay for further processing.
@@ -11130,7 +11130,7 @@ static void clif_parse_WalkToXY(int fd, struct map_session_data *sd)
//Set last idle time... [Skotlex]
pc->update_idle_time(sd, BCIDLE_WALK);
- unit->walktoxy(&sd->bl, x, y, 4);
+ unit->walk_toxy(&sd->bl, x, y, 4);
}
/// Notification about the result of a disconnect request (ZC_ACK_REQ_DISCONNECT).
@@ -11348,15 +11348,7 @@ static void clif_parse_MapMove(int fd, struct map_session_data *sd)
/// 0 = straight
/// 1 = turned CW
/// 2 = turned CCW
-/// dir:
-/// 0 = north
-/// 1 = northwest
-/// 2 = west
-/// 3 = southwest
-/// 4 = south
-/// 5 = southeast
-/// 6 = east
-/// 7 = northeast
+/// dir: @see enum unit_dir
static void clif_changed_dir(struct block_list *bl, enum send_target target)
{
unsigned char buf[64];
@@ -16459,7 +16451,7 @@ static void clif_parse_HomMoveToMaster(int fd, struct map_session_data *sd)
unit->calc_pos(bl, sd->bl.x, sd->bl.y, sd->ud.dir);
ud = unit->bl2ud(bl);
- unit->walktoxy(bl, ud->to_x, ud->to_y, 4);
+ unit->walk_toxy(bl, ud->to_x, ud->to_y, 4);
}
static void clif_parse_HomMoveTo(int fd, struct map_session_data *sd) __attribute__((nonnull (2)));
@@ -16483,7 +16475,7 @@ static void clif_parse_HomMoveTo(int fd, struct map_session_data *sd)
else
return;
- unit->walktoxy(bl, x, y, 4);
+ unit->walk_toxy(bl, x, y, 4);
}
static void clif_parse_HomAttack(int fd, struct map_session_data *sd) __attribute__((nonnull (2)));
diff --git a/src/map/elemental.c b/src/map/elemental.c
index 1c1d98634..f176bb9e2 100644
--- a/src/map/elemental.c
+++ b/src/map/elemental.c
@@ -788,8 +788,8 @@ static int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_
return 0; //Already walking to him
if( DIFF_TICK(tick, ed->ud.canmove_tick) < 0 )
return 0; //Can't move yet.
- if( map->search_freecell(&ed->bl, sd->bl.m, &x, &y, MIN_ELEDISTANCE, MIN_ELEDISTANCE, 1)
- && unit->walktoxy(&ed->bl, x, y, 0) )
+ if (map->search_freecell(&ed->bl, sd->bl.m, &x, &y, MIN_ELEDISTANCE, MIN_ELEDISTANCE, 1) != 0
+ && unit->walk_toxy(&ed->bl, x, y, 0) == 0)
return 0;
}
diff --git a/src/map/map.c b/src/map/map.c
index 70623ae22..defa56b2e 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -1670,7 +1670,7 @@ static int map_search_freecell(struct block_list *src, int16 m, int16 *x, int16
*------------------------------------------*/
static bool map_closest_freecell(int16 m, const struct block_list *bl, int16 *x, int16 *y, int type, int flag)
{
- uint8 dir = 6;
+ enum unit_dir dir = UNIT_DIR_EAST;
int16 tx;
int16 ty;
int costrange = 10;
@@ -1689,7 +1689,7 @@ static bool map_closest_freecell(int16 m, const struct block_list *bl, int16 *x,
short dy = diry[dir];
//Linear search
- if(dir%2 == 0 && costrange%MOVE_COST == 0) {
+ if (!unit_is_diagonal_dir(dir) && (costrange % MOVE_COST) == 0) {
tx = *x+dx*(costrange/MOVE_COST);
ty = *y+dy*(costrange/MOVE_COST);
if (!map->count_oncell(m, tx, ty, type, flag) && map->getcell(m, bl, tx, ty, CELL_CHKPASS)) {
@@ -1699,7 +1699,7 @@ static bool map_closest_freecell(int16 m, const struct block_list *bl, int16 *x,
}
}
//Full diagonal search
- else if(dir%2 == 1 && costrange%MOVE_DIAGONAL_COST == 0) {
+ else if (unit_is_diagonal_dir(dir) && (costrange % MOVE_DIAGONAL_COST) == 0) {
tx = *x+dx*(costrange/MOVE_DIAGONAL_COST);
ty = *y+dy*(costrange/MOVE_DIAGONAL_COST);
if (!map->count_oncell(m, tx, ty, type, flag) && map->getcell(m, bl, tx, ty, CELL_CHKPASS)) {
@@ -1709,16 +1709,24 @@ static bool map_closest_freecell(int16 m, const struct block_list *bl, int16 *x,
}
}
//One cell diagonal, rest linear (TODO: Find a better algorithm for this)
- else if(dir%2 == 1 && costrange%MOVE_COST == 4) {
- tx = *x+dx*((dir%4==3)?(costrange/MOVE_COST):1);
- ty = *y+dy*((dir%4==1)?(costrange/MOVE_COST):1);
+ else if (unit_is_diagonal_dir(dir) && (costrange % MOVE_COST) == 4) {
+ tx = *x + dx;
+ ty = *y + dy;
+ if (unit_is_dir_or_opposite(dir, UNIT_DIR_SOUTHWEST))
+ tx *= costrange / MOVE_COST;
+ if (unit_is_dir_or_opposite(dir, UNIT_DIR_NORTHWEST))
+ ty *= costrange / MOVE_COST;
if (!map->count_oncell(m, tx, ty, type, flag) && map->getcell(m, bl, tx, ty, CELL_CHKPASS)) {
*x = tx;
*y = ty;
return true;
}
- tx = *x+dx*((dir%4==1)?(costrange/MOVE_COST):1);
- ty = *y+dy*((dir%4==3)?(costrange/MOVE_COST):1);
+ tx = *x + dx;
+ ty = *y + dy;
+ if (unit_is_dir_or_opposite(dir, UNIT_DIR_NORTHWEST))
+ tx *= costrange / MOVE_COST;
+ if (unit_is_dir_or_opposite(dir, UNIT_DIR_SOUTHWEST))
+ ty *= costrange / MOVE_COST;
if (!map->count_oncell(m, tx, ty, type, flag) && map->getcell(m, bl, tx, ty, CELL_CHKPASS)) {
*x = tx;
*y = ty;
@@ -1727,17 +1735,17 @@ static bool map_closest_freecell(int16 m, const struct block_list *bl, int16 *x,
}
//Get next direction
- if (dir == 5) {
+ if (dir == UNIT_DIR_SOUTHEAST) {
//Diagonal search complete, repeat with higher cost range
if(costrange == 14) costrange += 6;
else if(costrange == 28 || costrange >= 38) costrange += 2;
else costrange += 4;
- dir = 6;
- } else if (dir == 4) {
+ dir = UNIT_DIR_EAST;
+ } else if (dir == UNIT_DIR_SOUTH) {
//Linear search complete, switch to diagonal directions
- dir = 7;
+ dir = UNIT_DIR_NORTHEAST;
} else {
- dir = (dir+2)%8;
+ dir = unit_get_ccw90_dir(dir);
}
}
@@ -2845,63 +2853,70 @@ static int map_mapname2ipport(unsigned short name, uint32 *ip, uint16 *port)
return 0;
}
-/*==========================================
+/**
* Checks if both dirs point in the same direction.
- *------------------------------------------*/
-static int map_check_dir(int s_dir, int t_dir)
+ * @param s_dir: direction source is facing
+ * @param t_dir: direction target is facing
+ * @return 0: success(both face the same direction), 1: failure
+ **/
+static int map_check_dir(enum unit_dir s_dir, enum unit_dir t_dir)
{
- if(s_dir == t_dir)
+ if (s_dir == t_dir || ((t_dir + UNIT_DIR_MAX - 1) % UNIT_DIR_MAX) == s_dir
+ || ((t_dir + UNIT_DIR_MAX + 1) % UNIT_DIR_MAX) == s_dir)
return 0;
- switch(s_dir) {
- case 0: if(t_dir == 7 || t_dir == 1 || t_dir == 0) return 0; break;
- case 1: if(t_dir == 0 || t_dir == 2 || t_dir == 1) return 0; break;
- case 2: if(t_dir == 1 || t_dir == 3 || t_dir == 2) return 0; break;
- case 3: if(t_dir == 2 || t_dir == 4 || t_dir == 3) return 0; break;
- case 4: if(t_dir == 3 || t_dir == 5 || t_dir == 4) return 0; break;
- case 5: if(t_dir == 4 || t_dir == 6 || t_dir == 5) return 0; break;
- case 6: if(t_dir == 5 || t_dir == 7 || t_dir == 6) return 0; break;
- case 7: if(t_dir == 6 || t_dir == 0 || t_dir == 7) return 0; break;
- }
return 1;
}
-/*==========================================
+/**
* Returns the direction of the given cell, relative to 'src'
- *------------------------------------------*/
-static uint8 map_calc_dir(struct block_list *src, int16 x, int16 y)
+ * @param src: object to put in relation between coordinates
+ * @param x: x-coordinate of cell
+ * @param y: y-coordinate of cell
+ * @return the direction of the given cell, relative to 'src'
+ **/
+static enum unit_dir map_calc_dir(const struct block_list *src, int16 x, int16 y)
{
- uint8 dir = 0;
- int dx, dy;
-
- nullpo_ret(src);
+ nullpo_retr(UNIT_DIR_NORTH, src);
+ enum unit_dir dir = UNIT_DIR_NORTH;
- dx = x-src->x;
- dy = y-src->y;
+ int dx = x - src->x;
+ int dy = y - src->y;
if (dx == 0 && dy == 0) {
// both are standing on the same spot.
// aegis-style, makes knockback default to the left.
// athena-style, makes knockback default to behind 'src'.
- dir = (battle_config.knockback_left ? 6 : unit->getdir(src));
- } else if (dx >= 0 && dy >=0) {
- // upper-right
- if( dx*2 < dy || dx == 0 ) dir = 0; // up
- else if( dx > dy*2+1 || dy == 0 ) dir = 6; // right
- else dir = 7; // up-right
+ if (battle_config.knockback_left != 0)
+ dir = UNIT_DIR_EAST;
+ else
+ dir = unit->getdir(src);
+ } else if (dx >= 0 && dy >= 0) {
+ if (dx * 2 < dy || dx == 0)
+ dir = UNIT_DIR_NORTH;
+ else if (dx > dy * 2 + 1 || dy == 0)
+ dir = UNIT_DIR_EAST;
+ else
+ dir = UNIT_DIR_NORTHEAST;
} else if (dx >= 0 && dy <= 0) {
- // lower-right
- if( dx*2 < -dy || dx == 0 ) dir = 4; // down
- else if( dx > -dy*2+1 || dy == 0 ) dir = 6; // right
- else dir = 5; // down-right
+ if (dx * 2 < -dy || dx == 0)
+ dir = UNIT_DIR_SOUTH;
+ else if (dx > -dy * 2 + 1 || dy == 0)
+ dir = UNIT_DIR_EAST;
+ else
+ dir = UNIT_DIR_SOUTHEAST;
} else if (dx <= 0 && dy <= 0) {
- // lower-left
- if( dx*2 > dy || dx == 0 ) dir = 4; // down
- else if( dx < dy*2-1 || dy == 0 ) dir = 2; // left
- else dir = 3; // down-left
+ if (dx * 2 > dy || dx == 0 )
+ dir = UNIT_DIR_SOUTH;
+ else if (dx < dy * 2 + 1 || dy == 0)
+ dir = UNIT_DIR_WEST;
+ else
+ dir = UNIT_DIR_SOUTHWEST;
} else {
- // upper-left
- if( -dx*2 < dy || dx == 0 ) dir = 0; // up
- else if( -dx > dy*2+1 || dy == 0) dir = 2; // left
- else dir = 1; // up-left
+ if (-dx * 2 < dy || dx == 0 )
+ dir = UNIT_DIR_NORTH;
+ else if (-dx > dy * 2 + 1 || dy == 0)
+ dir = UNIT_DIR_WEST;
+ else
+ dir = UNIT_DIR_NORTHWEST;
}
return dir;
}
@@ -2929,11 +2944,11 @@ static int map_random_dir(struct block_list *bl, int16 *x, int16 *y)
if (dist < 1) dist =1;
do {
- int j = 1 + 2*(rnd()%4); //Pick a random diagonal direction
+ enum unit_dir dir = unit_get_rnd_diagonal_dir();
short segment = 1+(rnd()%dist); //Pick a random interval from the whole vector in that direction
- xi = bl->x + segment*dirx[j];
+ xi = bl->x + segment * dirx[dir];
segment = (short)sqrt((float)(dist2 - segment*segment)); //The complement of the previously picked segment
- yi = bl->y + segment*diry[j];
+ yi = bl->y + segment * diry[dir];
} while ((map->getcell(bl->m, bl, xi, yi, CELL_CHKNOPASS) || !path->search(NULL, bl, bl->m, bl->x, bl->y, xi, yi, 1, CELL_CHKNOREACH))
&& (++i)<100);
diff --git a/src/map/map.h b/src/map/map.h
index dbd9c0fba..a876539d0 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -27,6 +27,7 @@
#include "common/db.h"
#include "common/mapindex.h"
#include "common/mmo.h"
+#include "map/unitdefines.h" // enum unit_dir
#include <stdio.h>
#include <stdarg.h>
@@ -1216,8 +1217,8 @@ END_ZEROED_BLOCK;
// reload config file looking only for npcs
void (*reloadnpc) (bool clear);
- int (*check_dir) (int s_dir,int t_dir);
- uint8 (*calc_dir) (struct block_list *src,int16 x,int16 y);
+ int (*check_dir) (enum unit_dir s_dir, enum unit_dir t_dir);
+ enum unit_dir (*calc_dir) (const struct block_list *src, int16 x, int16 y);
int (*random_dir) (struct block_list *bl, short *x, short *y); // [Skotlex]
int (*cleanup_sub) (struct block_list *bl, va_list ap);
diff --git a/src/map/mob.c b/src/map/mob.c
index 0830e5a5a..51a32abd9 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1462,7 +1462,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md, int64 tick)
// If master is BL_MOB and in battle, lock & chase to master's target instead, unless configured not to.
if ((battle_config.slave_chase_masters_chasetarget == 0 || (m_md != NULL && !mob->is_in_battle_state(m_md)))
&& map->search_freecell(&md->bl, bl->m, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 1)
- && unit->walktoxy(&md->bl, x, y, 0))
+ && unit->walk_toxy(&md->bl, x, y, 0) == 0)
return 1;
}
} else if (bl->m != md->bl.m && map_flag_gvg(md->bl.m)) {
@@ -1544,7 +1544,7 @@ static int mob_unlocktarget(struct mob_data *md, int64 tick)
unit->set_target(&md->ud, 0);
}
if(battle_config.official_cell_stack_limit && map->count_oncell(md->bl.m, md->bl.x, md->bl.y, BL_CHAR|BL_NPC, 0x1 | 0x2) > battle_config.official_cell_stack_limit) {
- unit->walktoxy(&md->bl, md->bl.x, md->bl.y, 8);
+ unit->walk_toxy(&md->bl, md->bl.x, md->bl.y, 8);
}
return 0;
@@ -1576,9 +1576,9 @@ static int mob_randomwalk(struct mob_data *md, int64 tick)
x+=md->bl.x;
y+=md->bl.y;
- if (((x != md->bl.x) || (y != md->bl.y)) && map->getcell(md->bl.m, &md->bl, x, y, CELL_CHKPASS) && unit->walktoxy(&md->bl, x, y, 8)) {
+ if ((x != md->bl.x || y != md->bl.y) && map->getcell(md->bl.m, &md->bl, x, y, CELL_CHKPASS) != 0
+ && unit->walk_toxy(&md->bl, x, y, 8) == 0)
break;
- }
}
if(i==retrycount){
md->move_fail_count++;
diff --git a/src/map/npc.c b/src/map/npc.c
index e66888a74..2ac99948b 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -3391,7 +3391,7 @@ static bool npc_viewisid(const char *viewid)
* @param class_ The NPC view class.
* @return A pointer to the created NPC data (ownership passed to the caller).
*/
-static struct npc_data *npc_create_npc(enum npc_subtype subtype, int m, int x, int y, uint8 dir, int class_)
+static struct npc_data *npc_create_npc(enum npc_subtype subtype, int m, int x, int y, enum unit_dir dir, int class_)
{
struct npc_data *nd;
diff --git a/src/map/npc.h b/src/map/npc.h
index 65c9796d9..1585a2bc8 100644
--- a/src/map/npc.h
+++ b/src/map/npc.h
@@ -95,7 +95,7 @@ struct npc_data {
int chat_id;
int touching_id;
int64 next_walktime;
- uint8 dir;
+ enum unit_dir dir;
uint8 area_size;
int clan_id;
@@ -281,7 +281,7 @@ struct npc_interface {
void (*parsename) (struct npc_data *nd, const char *name, const char *start, const char *buffer, const char *filepath);
int (*parseview) (const char *w4, const char *start, const char *buffer, const char *filepath);
bool (*viewisid) (const char *viewid);
- struct npc_data *(*create_npc) (enum npc_subtype subtype, int m, int x, int y, uint8 dir, int class_);
+ struct npc_data *(*create_npc) (enum npc_subtype subtype, int m, int x, int y, enum unit_dir dir, int class_);
struct npc_data* (*add_warp) (char *name, short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y);
const char *(*parse_warp) (const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int *retval);
const char *(*parse_shop) (const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int *retval);
diff --git a/src/map/pet.c b/src/map/pet.c
index f20de2650..aeb372c05 100644
--- a/src/map/pet.c
+++ b/src/map/pet.c
@@ -891,7 +891,8 @@ static int pet_randomwalk(struct pet_data *pd, int64 tick)
int r=rnd();
int x=pd->bl.x+r%(d*2+1)-d;
int y=pd->bl.y+r/(d*2+1)%(d*2+1)-d;
- if(map->getcell (pd->bl.m, &pd->bl, x, y, CELL_CHKPASS) && unit->walktoxy(&pd->bl, x, y, 0)) {
+ if (map->getcell(pd->bl.m, &pd->bl, x, y, CELL_CHKPASS) != 0
+ && unit->walk_toxy(&pd->bl, x, y, 0) == 0) {
pd->move_fail_count=0;
break;
}
@@ -991,7 +992,7 @@ static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, int
return 0; //Already walking to him
unit->calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
- if(!unit->walktoxy(&pd->bl,pd->ud.to_x,pd->ud.to_y,0))
+ if (unit->walk_toxy(&pd->bl, pd->ud.to_x, pd->ud.to_y, 0) != 0)
pet->randomwalk(pd,tick);
return 0;
diff --git a/src/map/script.c b/src/map/script.c
index 0e30708d9..3bf0464e7 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -16558,7 +16558,7 @@ static BUILDIN(npcwalkto)
} else {
status_calc_npc(nd, SCO_NONE);
}
- unit->walktoxy(&nd->bl, x, y, 0);
+ unit->walk_toxy(&nd->bl, x, y, 0);
}
return true;
@@ -19680,7 +19680,7 @@ static BUILDIN(setunitdata)
unit->warp(bl, (short) val, (short) val2, (short) val3, CLR_TELEPORT);
break;
case UDT_WALKTOXY:
- if (!unit->walktoxy(bl, (short) val, (short) val2, 2))
+ if (unit->walk_toxy(bl, (short)val, (short)val2, 2) != 0)
unit->movepos(bl, (short) val, (short) val2, 0, 0);
break;
case UDT_SPEED:
@@ -19727,7 +19727,7 @@ static BUILDIN(setunitdata)
clif->changelook(bl, LOOK_WEAPON, val);
break;
case UDT_LOOKDIR:
- unit->setdir(bl, (uint8) val);
+ unit->set_dir(bl, (enum unit_dir)val);
break;
case UDT_CANMOVETICK:
md->ud.canmove_tick = val;
@@ -19851,7 +19851,7 @@ static BUILDIN(setunitdata)
unit->warp(bl, (short) val, (short) val2, (short) val3, CLR_TELEPORT);
break;
case UDT_WALKTOXY:
- if (!unit->walktoxy(bl, (short) val, (short) val2, 2))
+ if (unit->walk_toxy(bl, (short)val, (short)val2, 2) != 0)
unit->movepos(bl, (short) val, (short) val2, 0, 0);
break;
case UDT_SPEED:
@@ -19859,7 +19859,7 @@ static BUILDIN(setunitdata)
status->calc_misc(bl, &hd->base_status, hd->homunculus.level);
break;
case UDT_LOOKDIR:
- unit->setdir(bl, (unsigned char) val);
+ unit->set_dir(bl, (enum unit_dir)val);
break;
case UDT_CANMOVETICK:
hd->ud.canmove_tick = val;
@@ -19990,7 +19990,7 @@ static BUILDIN(setunitdata)
unit->warp(bl, (short) val, (short) val2, (short) val3, CLR_TELEPORT);
break;
case UDT_WALKTOXY:
- if (!unit->walktoxy(bl, (short) val, (short) val2, 2))
+ if (unit->walk_toxy(bl, (short)val, (short)val2, 2) != 0)
unit->movepos(bl, (short) val, (short) val2, 0, 0);
break;
case UDT_SPEED:
@@ -19998,7 +19998,7 @@ static BUILDIN(setunitdata)
status->calc_misc(bl, &pd->status, pd->pet.level);
break;
case UDT_LOOKDIR:
- unit->setdir(bl, (unsigned char) val);
+ unit->set_dir(bl, (enum unit_dir)val);
break;
case UDT_CANMOVETICK:
pd->ud.canmove_tick = val;
@@ -20123,7 +20123,7 @@ static BUILDIN(setunitdata)
unit->warp(bl, (short) val, (short) val2, (short) val3, CLR_TELEPORT);
break;
case UDT_WALKTOXY:
- if (!unit->walktoxy(bl, (short) val, (short) val2, 2))
+ if (unit->walk_toxy(bl, (short)val, (short)val2, 2) != 0)
unit->movepos(bl, (short) val, (short) val2, 0, 0);
break;
case UDT_SPEED:
@@ -20131,7 +20131,7 @@ static BUILDIN(setunitdata)
status->calc_misc(bl, &mc->base_status, mc->db->lv);
break;
case UDT_LOOKDIR:
- unit->setdir(bl, (unsigned char) val);
+ unit->set_dir(bl, (enum unit_dir)val);
break;
case UDT_CANMOVETICK:
mc->ud.canmove_tick = val;
@@ -20257,7 +20257,7 @@ static BUILDIN(setunitdata)
unit->warp(bl, (short) val, (short) val2, (short) val3, CLR_TELEPORT);
break;
case UDT_WALKTOXY:
- if (!unit->walktoxy(bl, (short) val, (short) val2, 2))
+ if (unit->walk_toxy(bl, (short)val, (short)val2, 2) != 0)
unit->movepos(bl, (short) val, (short) val2, 0, 0);
break;
case UDT_SPEED:
@@ -20265,7 +20265,7 @@ static BUILDIN(setunitdata)
status->calc_misc(bl, &ed->base_status, ed->db->lv);
break;
case UDT_LOOKDIR:
- unit->setdir(bl, (unsigned char) val);
+ unit->set_dir(bl, (enum unit_dir)val);
break;
case UDT_CANMOVETICK:
ed->ud.canmove_tick = val;
@@ -20386,7 +20386,7 @@ static BUILDIN(setunitdata)
unit->warp(bl, (short) val, (short) val2, (short) val3, CLR_TELEPORT);
break;
case UDT_WALKTOXY:
- if (!unit->walktoxy(bl, (short) val, (short) val2, 2))
+ if (unit->walk_toxy(bl, (short)val, (short)val2, 2) != 0)
unit->movepos(bl, (short) val, (short) val2, 0, 0);
break;
case UDT_CLASS:
@@ -20397,7 +20397,7 @@ static BUILDIN(setunitdata)
status->calc_misc(bl, &nd->status, nd->level);
break;
case UDT_LOOKDIR:
- unit->setdir(bl, (unsigned char) val);
+ unit->set_dir(bl, (enum unit_dir)val);
break;
case UDT_STR:
nd->status.str = (unsigned short) val;
@@ -21121,7 +21121,10 @@ static BUILDIN(unitwalk)
if (script_hasdata(st, 4)) {
int x = script_getnum(st, 3);
int y = script_getnum(st, 4);
- script_pushint(st, unit->walktoxy(bl, x, y, 0));// We'll use harder calculations.
+ if (unit->walk_toxy(bl, x, y, 0) == 0) // We'll use harder calculations.
+ script_pushint(st, 1);
+ else
+ script_pushint(st, 0);
}
else {
int target_id = script_getnum(st, 3);
@@ -23250,7 +23253,6 @@ static BUILDIN(progressbar_unit)
}
static BUILDIN(pushpc)
{
- uint8 dir;
int cells, dx, dy;
struct map_session_data* sd;
@@ -23259,14 +23261,14 @@ static BUILDIN(pushpc)
return true;
}
- dir = script_getnum(st,2);
- cells = script_getnum(st,3);
+ enum unit_dir dir = script_getnum(st, 2);
+ cells = script_getnum(st,3);
- if (dir > 7) {
+ if (dir >= UNIT_DIR_MAX) {
ShowWarning("buildin_pushpc: Invalid direction %d specified.\n", dir);
script->reportsrc(st);
- dir%= 8; // trim spin-over
+ dir %= UNIT_DIR_MAX; // trim spin-over
}
if(!cells)
@@ -23275,10 +23277,11 @@ static BUILDIN(pushpc)
}
else if(cells<0)
{// pushing backwards
- dir = (dir+4)%8; // turn around
- cells = -cells;
+ dir = unit_get_opposite_dir(dir);
+ cells = -cells;
}
+ Assert_retr(false, dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX);
dx = dirx[dir];
dy = diry[dir];
diff --git a/src/map/skill.c b/src/map/skill.c
index a8dbefbd7..b3ed46fbd 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1180,7 +1180,6 @@ static int skillnotok_mercenary(uint16 skill_id, struct mercenary_data *md)
static struct s_skill_unit_layout *skill_get_unit_layout(uint16 skill_id, uint16 skill_lv, struct block_list *src, int x, int y)
{
int pos = skill->get_unit_layout_type(skill_id,skill_lv);
- uint8 dir;
nullpo_retr(&skill->dbs->unit_layout[0], src);
if (pos < -1 || pos >= MAX_SKILL_UNIT_LAYOUT) {
@@ -1191,7 +1190,9 @@ static struct s_skill_unit_layout *skill_get_unit_layout(uint16 skill_id, uint16
if (pos != -1) // simple single-definition layout
return &skill->dbs->unit_layout[pos];
- dir = (src->x == x && src->y == y) ? 6 : map->calc_dir(src,x,y); // 6 - default aegis direction
+ enum unit_dir dir = UNIT_DIR_EAST; // default aegis direction
+ if (src->x != x || src->y != y)
+ dir = map->calc_dir(src, x, y);
if (skill_id == MG_FIREWALL)
return &skill->dbs->unit_layout [skill->firewall_unit_pos + dir];
@@ -2626,11 +2627,11 @@ static int skill_strip_equip(struct block_list *bl, unsigned short where, int ra
/*=========================================================================
* Used to knock back players, monsters, traps, etc
* 'count' is the number of squares to knock back
- * 'direction' indicates the way OPPOSITE to the knockback direction (or -1 for default behavior)
+ * 'direction' indicates the way OPPOSITE to the knockback direction (or UNIT_DIR_UNDEFINED for default behavior)
* if 'flag&0x1', position update packets must not be sent.
* if 'flag&0x2', skill blown ignores players' special_state.no_knockback
*/
-static int skill_blown(struct block_list *src, struct block_list *target, int count, int8 dir, int flag)
+static int skill_blown(struct block_list *src, struct block_list *target, int count, enum unit_dir dir, int flag)
{
int dx = 0, dy = 0;
struct status_change *tsc = status->get_sc(target);
@@ -2672,10 +2673,10 @@ static int skill_blown(struct block_list *src, struct block_list *target, int co
break;
}
- if (dir == -1) // <optimized>: do the computation here instead of outside
+ if (dir == UNIT_DIR_UNDEFINED) // <optimized>: do the computation here instead of outside
dir = map->calc_dir(target, src->x, src->y); // direction from src to target, reversed
- if (dir >= 0 && dir < 8) {
+ if (dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX) {
// take the reversed 'direction' and reverse it
dx = -dirx[dir];
dy = -diry[dir];
@@ -3297,7 +3298,7 @@ static int skill_attack(int attack_type, struct block_list *src, struct block_li
//Only knockback if it's still alive, otherwise a "ghost" is left behind. [Skotlex]
//Reflected spells do not bounce back (bl == dsrc since it only happens for direct skills)
if (dmg.blewcount > 0 && bl!=dsrc && !status->isdead(bl)) {
- int8 dir = -1; // default
+ enum unit_dir dir = UNIT_DIR_UNDEFINED; // default
switch(skill_id) {//direction
case MG_FIREWALL:
case PR_SANCTUARY:
@@ -3310,13 +3311,13 @@ static int skill_attack(int attack_type, struct block_list *src, struct block_li
// This ensures the storm randomly pushes instead of exactly a cell backwards per official mechanics.
case WZ_STORMGUST:
if(!battle_config.stormgust_knockback)
- dir = rnd()%8;
+ dir = rnd() % UNIT_DIR_MAX;
break;
case WL_CRIMSONROCK:
dir = map->calc_dir(bl,skill->area_temp[4],skill->area_temp[5]);
break;
case MC_CARTREVOLUTION:
- dir = 6; // Official servers push target to the West
+ dir = UNIT_DIR_EAST; // Official servers push target to the West
break;
default:
dir = skill->attack_dir_unknown(&attack_type, src, dsrc, bl, &skill_id, &skill_lv, &tick, &flag);
@@ -3337,8 +3338,12 @@ static int skill_attack(int attack_type, struct block_list *src, struct block_li
case SR_KNUCKLEARROW:
if( skill->blown(dsrc,bl,dmg.blewcount,dir,0) && !(flag&4) ) {
short dir_x, dir_y;
- dir_x = dirx[(dir+4)%8];
- dir_y = diry[(dir+4)%8];
+ if (Assert_chk(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX)) {
+ map->freeblock_unlock(); // unblock before assert-returning
+ return 0;
+ }
+ dir_x = dirx[unit_get_opposite_dir(dir)];
+ dir_y = diry[unit_get_opposite_dir(dir)];
if (map->getcell(bl->m, bl, bl->x + dir_x, bl->y + dir_y, CELL_CHKNOPASS) != 0)
skill->addtimerskill(src, tick + 300 * ((flag&2) ? 1 : 2), bl->id, 0, 0, skill_id, skill_lv, BF_WEAPON, flag|4);
}
@@ -3498,10 +3503,12 @@ static int skill_attack_copy_unknown(int *attack_type, struct block_list *src, s
static int skill_attack_dir_unknown(int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag)
{
- return -1;
+ return UNIT_DIR_UNDEFINED;
}
-static void skill_attack_blow_unknown(int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage, int8 *dir)
+static void skill_attack_blow_unknown(int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl,
+ uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type,
+ struct Damage *dmg, int64 *damage, enum unit_dir *dir)
{
nullpo_retv(bl);
nullpo_retv(dmg);
@@ -3512,7 +3519,7 @@ static void skill_attack_blow_unknown(int *attack_type, struct block_list *src,
if (!dmg->blewcount && bl->type == BL_SKILL && *damage > 0){
struct skill_unit *su = BL_UCAST(BL_SKILL, bl);
if (su->group && su->group->skill_id == HT_BLASTMINE)
- skill->blown(src, bl, 3, -1, 0);
+ skill->blown(src, bl, 3, UNIT_DIR_UNDEFINED, 0);
}
}
@@ -4406,7 +4413,7 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl
case KN_CHARGEATK: {
bool path_exists = path->search_long(NULL, src, src->m, src->x, src->y, bl->x, bl->y,CELL_CHKWALL);
unsigned int dist = distance_bl(src, bl);
- uint8 dir = map->calc_dir(bl, src->x, src->y);
+ enum unit_dir dir = map->calc_dir(bl, src->x, src->y);
// teleport to target (if not on WoE grounds)
if( !map_flag_gvg2(src->m) && !map->list[src->m].flag.battleground && unit->movepos(src, bl->x, bl->y, 0, 1) )
@@ -4418,7 +4425,7 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl
skill->blown(src, bl, dist, dir, 0);
//HACK: since knockback officially defaults to the left, the client also turns to the left... therefore,
// make the caster look in the direction of the target
- unit->setdir(src, (dir+4)%8);
+ unit->set_dir(src, unit_get_opposite_dir(dir));
}
}
@@ -4457,12 +4464,13 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl
case RG_BACKSTAP:
{
- uint8 dir = map->calc_dir(src, bl->x, bl->y), t_dir = unit->getdir(bl);
- if ((!check_distance_bl(src, bl, 0) && !map->check_dir(dir, t_dir)) || bl->type == BL_SKILL) {
+ enum unit_dir dir = map->calc_dir(src, bl->x, bl->y);
+ enum unit_dir t_dir = unit->getdir(bl);
+ if ((!check_distance_bl(src, bl, 0) && map->check_dir(dir, t_dir) == 0) || bl->type == BL_SKILL) {
status_change_end(src, SC_HIDING, INVALID_TIMER);
skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag);
- dir = dir < 4 ? dir+4 : dir-4; // change direction [Celest]
- unit->setdir(bl,dir);
+ dir = unit_get_opposite_dir(dir); // change direction [Celest]
+ unit->set_dir(bl, dir);
}
else if (sd)
clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
@@ -4489,7 +4497,6 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl
{
short x, y, i = 2; // Move 2 cells for Issen(from target)
struct block_list *mbl = bl;
- short dir = 0;
skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
@@ -4511,13 +4518,13 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl
status->set_hp(src, 1, STATUS_HEAL_DEFAULT);
#endif // RENEWAL
}
- dir = map->calc_dir(src,bl->x,bl->y);
- if( dir > 0 && dir < 4) x = -i;
- else if( dir > 4 ) x = i;
- else x = 0;
- if( dir > 2 && dir < 6 ) y = -i;
- else if( dir == 7 || dir < 2 ) y = i;
- else y = 0;
+ enum unit_dir dir = map->calc_dir(src, bl->x, bl->y);
+ if (Assert_chk(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX)) {
+ map->freeblock_unlock(); // unblock before assert-returning
+ return 0;
+ }
+ x = i * dirx[dir];
+ y = i * diry[dir];
if ((mbl == src || (!map_flag_gvg2(src->m) && !map->list[src->m].flag.battleground))) { // only NJ_ISSEN don't have slide effect in GVG
if (!(unit->movepos(src, mbl->x+x, mbl->y+y, 1, 1))) {
// The cell is not reachable (wall, object, ...), move next to the target
@@ -4744,12 +4751,12 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl
if(idb_exists(skill->bowling_db, bl->id))
break;
// Random direction
- dir = rnd()%8;
+ dir = rnd() % UNIT_DIR_MAX;
} else {
// Create an empty list of already hit targets
db_clear(skill->bowling_db);
// Direction is walkpath
- dir = (unit->getdir(src)+4)%8;
+ dir = unit_get_opposite_dir(unit->getdir(src));
}
// Add current target to the list of already hit targets
idb_put(skill->bowling_db, bl->id, bl);
@@ -4758,6 +4765,10 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl
ty = bl->y;
for(i=0;i<c;i++) {
// Target coordinates (get changed even if knockback fails)
+ if (Assert_chk(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX)) {
+ map->freeblock_unlock(); // unblock before assert-returning
+ return 0;
+ }
tx -= dirx[dir];
ty -= diry[dir];
// If target cell is a wall then break
@@ -4786,18 +4797,24 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl
if (bl->id==skill->area_temp[1])
break;
if (skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,SD_ANIMATION))
- skill->blown(src,bl,skill->area_temp[2],-1,0);
+ skill->blown(src, bl, skill->area_temp[2], UNIT_DIR_UNDEFINED, 0);
} else {
- int x=bl->x,y=bl->y,i,dir;
- dir = map->calc_dir(bl,src->x,src->y);
+ int x = bl->x;
+ int y = bl->y;
+ int i;
+ enum unit_dir dir = map->calc_dir(bl, src->x, src->y);
skill->area_temp[1] = bl->id;
skill->area_temp[2] = skill->get_blewcount(skill_id,skill_lv);
// all the enemies between the caster and the target are hit, as well as the target
if (skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,0))
- skill->blown(src,bl,skill->area_temp[2],-1,0);
+ skill->blown(src, bl, skill->area_temp[2], UNIT_DIR_UNDEFINED, 0);
for (i=0;i<4;i++) {
map->foreachincell(skill->area_sub,bl->m,x,y,BL_CHAR,src,skill_id,skill_lv,
tick,flag|BCT_ENEMY|1,skill->castend_damage_id);
+ if (Assert_chk(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX)) {
+ map->freeblock_unlock(); // unblock before assert-returning
+ return 0;
+ }
x += dirx[dir];
y += diry[dir];
}
@@ -5019,7 +5036,7 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl
if(rnd()%100 < (10 + 3*skill_lv)) {
if( !sd || pc->checkskill(sd,KN_SPEARBOOMERANG) == 0 )
break; // Spear Boomerang auto cast chance only works if you have mastered Spear Boomerang.
- skill->blown(src,bl,6,-1,0);
+ skill->blown(src, bl, 6, UNIT_DIR_UNDEFINED, 0);
skill->addtimerskill(src,tick+800,bl->id,0,0,skill_id,skill_lv,BF_WEAPON,flag);
skill->castend_damage_id(src,bl,KN_SPEARBOOMERANG,1,tick,0);
}
@@ -5027,7 +5044,7 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl
case RK_PHANTOMTHRUST:
{
struct map_session_data *tsd = BL_CAST(BL_PC, bl);
- unit->setdir(src,map->calc_dir(src, bl->x, bl->y));
+ unit->set_dir(src, map->calc_dir(src, bl->x, bl->y));
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
skill->blown(src,bl,distance_bl(src,bl)-1,unit->getdir(src),0);
@@ -5041,16 +5058,13 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl
case KO_JYUMONJIKIRI:
case GC_DARKILLUSION:
{
- short x, y;
- short dir = map->calc_dir(bl, src->x, src->y);
-
- if ( dir < 4 ) {
- x = bl->x + 2 * (dir > 0) - 3 * (dir > 0);
- y = bl->y + 1 - (dir / 2) - (dir > 2);
- } else {
- x = bl->x + 2 * (dir > 4) - 1 * (dir > 4);
- y = bl->y + (dir / 6) - 1 + (dir > 6);
+ enum unit_dir dir = map->calc_dir(bl, src->x, src->y);
+ if (Assert_chk(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX)) {
+ map->freeblock_unlock(); // unblock before assert-returning
+ return 0;
}
+ short x = bl->x + dirx[dir];
+ short y = bl->y + diry[dir];
if ( unit->movepos(src, x, y, 1, 1) ) {
clif->slide(src, x, y);
@@ -5207,14 +5221,16 @@ static int skill_castend_damage_id(struct block_list *src, struct block_list *bl
skill->attack(BF_MAGIC,src,src,bl,skill_id,skill_lv,tick,flag|ELE_DARK);
break;
case RA_WUGSTRIKE:
- if( sd && pc_isridingwug(sd) ){
- short x[8]={0,-1,-1,-1,0,1,1,1};
- short y[8]={1,1,0,-1,-1,-1,0,1};
- uint8 dir = map->calc_dir(bl, src->x, src->y);
-
- if( unit->movepos(src, bl->x+x[dir], bl->y+y[dir], 1, 1) )
- {
- clif->slide(src, bl->x+x[dir], bl->y+y[dir]);
+ if (sd != NULL && pc_isridingwug(sd)) {
+ enum unit_dir dir = map->calc_dir(bl, src->x, src->y);
+ if (Assert_chk(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX)) {
+ map->freeblock_unlock(); // unblock before assert-returning
+ return 0;
+ }
+ short x = bl->x + dirx[dir];
+ short y = bl->y + diry[dir];
+ if (unit->movepos(src, x, y, 1, 1) != 0) {
+ clif->slide(src, x, y);
clif->fixpos(src);
skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag);
}
@@ -5657,8 +5673,9 @@ static int skill_castend_id(int tid, int64 tick, int id, intptr_t data)
}
if(ud->skill_id == RG_BACKSTAP) {
- uint8 dir = map->calc_dir(src,target->x,target->y),t_dir = unit->getdir(target);
- if(check_distance_bl(src, target, 0) || map->check_dir(dir,t_dir)) {
+ enum unit_dir dir = map->calc_dir(src, target->x, target->y);
+ enum unit_dir t_dir = unit->getdir(target);
+ if (check_distance_bl(src, target, 0) || map->check_dir(dir, t_dir) != 0) {
break;
}
}
@@ -5854,7 +5871,7 @@ static int skill_castend_id(int tid, int64 tick, int id, intptr_t data)
// Asura Strike caster doesn't look to their target in the end
if (src->id != target->id && !is_asura)
- unit->setdir(src, map->calc_dir(src, target->x, target->y));
+ unit->set_dir(src, map->calc_dir(src, target->x, target->y));
map->freeblock_unlock();
return 1;
@@ -5877,25 +5894,13 @@ static int skill_castend_id(int tid, int64 tick, int id, intptr_t data)
}
if (target && target->m == src->m) {
//Move character to target anyway.
- int dir, x, y;
+ enum unit_dir dir = map->calc_dir(src, target->x, target->y);
+ Assert_ret(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX);
int dist = 3; // number of cells that asura caster will walk
+ int x = dist * dirx[dir];
+ int y = dist * diry[dir];
- dir = map->calc_dir(src,target->x,target->y);
- if (dir > 0 && dir < 4)
- x = -dist;
- else if (dir > 4)
- x = dist;
- else
- x = 0;
-
- if (dir > 2 && dir < 6)
- y = -dist;
- else if (dir == 7 || dir < 2)
- y = dist;
- else
- y = 0;
-
- if (unit->movepos(src, src->x + x, src->y + y, 1, 1) == 1) {
+ if (unit->movepos(src, src->x + x, src->y + y, 1, 1) != 0) {
//Display movement + animation.
clif->slide(src, src->x, src->y);
clif->spiritball(src);
@@ -7835,7 +7840,9 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list *
case TK_HIGHJUMP:
{
- int x,y, dir = unit->getdir(src);
+ int x;
+ int y;
+ enum unit_dir dir = unit->getdir(src);
//Fails on noteleport maps, except for GvG and BG maps [Skotlex]
if( map->list[src->m].flag.noteleport
@@ -8084,11 +8091,19 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list *
case NPC_RUN:
{
- const int mask[8][2] = {{0,-1},{1,-1},{1,0},{1,1},{0,1},{-1,1},{-1,0},{-1,-1}};
- uint8 dir = (bl == src)?unit->getdir(src):map->calc_dir(src,bl->x,bl->y); //If cast on self, run forward, else run away.
+ enum unit_dir dir;
+ if (bl == src) //If cast on self, run forward, else run away.
+ dir = unit->getdir(src);
+ else
+ dir = map->calc_dir(src, bl->x, bl->y);
+ if (Assert_chk(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX)) {
+ map->freeblock_unlock(); // unblock before assert-returning
+ return 0;
+ }
unit->stop_attack(src);
//Run skillv tiles overriding the can-move check.
- if (unit->walktoxy(src, src->x + skill_lv * mask[dir][0], src->y + skill_lv * mask[dir][1], 2) && md)
+ if (unit->walk_toxy(src, src->x + skill_lv * -dirx[dir], src->y + skill_lv * -diry[dir], 2) == 0
+ && md != NULL)
md->state.skillstate = MSS_WALK; //Otherwise it isn't updated in the AI.
}
break;
@@ -9449,7 +9464,9 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list *
case NC_F_SIDESLIDE:
case NC_B_SIDESLIDE:
{
- uint8 dir = (skill_id == NC_F_SIDESLIDE) ? (unit->getdir(src)+4)%8 : unit->getdir(src);
+ enum unit_dir dir = unit->getdir(src);
+ if (skill_id == NC_F_SIDESLIDE)
+ dir = unit_get_opposite_dir(dir);
skill->blown(src,bl,skill->get_blewcount(skill_id,skill_lv),dir,0);
clif->slide(src,src->x,src->y);
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
@@ -10827,7 +10844,7 @@ static int skill_castend_pos(int tid, int64 tick, int id, intptr_t data)
if( sd && sd->skillitem != AL_WARP ) // Warp-Portal thru items will clear data in skill_castend_map. [Inkfish]
sd->skillitem = sd->skillitemlv = 0;
- unit->setdir(src, map->calc_dir(src, ud->skillx, ud->skilly));
+ unit->set_dir(src, map->calc_dir(src, ud->skillx, ud->skilly));
if (ud->skilltimer == INVALID_TIMER) {
if (md) md->skill_idx = -1;
@@ -11606,17 +11623,16 @@ static int skill_castend_pos2(struct block_list *src, int x, int y, uint16 skill
case WL_EARTHSTRAIN:
{
- int i, wave = skill_lv + 4, dir = map->calc_dir(src,x,y);
+ int i;
+ int wave = skill_lv + 4;
+ enum unit_dir dir = map->calc_dir(src, x, y);
+ Assert_ret(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX);
int sx = x = src->x, sy = y = src->y; // Store first caster's location to avoid glitch on unit setting
- for( i = 1; i <= wave; i++ )
- {
- switch( dir ){
- case 0: case 1: case 7: sy = y + i; break;
- case 3: case 4: case 5: sy = y - i; break;
- case 2: sx = x - i; break;
- case 6: sx = x + i; break;
- }
+ for (i = 1; i <= wave; i++) {
+ sy = y + i * diry[dir];
+ if (dir == UNIT_DIR_WEST || dir == UNIT_DIR_EAST)
+ sx = x + i * dirx[dir];
skill->addtimerskill(src,timer->gettick() + (140 * i),0,sx,sy,skill_id,skill_lv,dir,flag&2);
}
}
@@ -13835,12 +13851,14 @@ static int skill_check_condition_char_sub(struct block_list *bl, va_list ap)
} else {
switch(skill_id) {
- case PR_BENEDICTIO: {
- uint8 dir = map->calc_dir(&sd->bl,tsd->bl.x,tsd->bl.y);
- dir = (unit->getdir(&sd->bl) + dir)%8; //This adjusts dir to account for the direction the sd is facing.
- if ((tsd->job & MAPID_BASEMASK) == MAPID_ACOLYTE && (dir == 2 || dir == 6) //Must be standing to the left/right of Priest.
- && sd->status.sp >= 10)
+ case PR_BENEDICTIO:
+ {
+ enum unit_dir dir = map->calc_dir(&sd->bl, tsd->bl.x, tsd->bl.y);
+ dir = (unit->getdir(&sd->bl) + dir) % UNIT_DIR_MAX; //This adjusts dir to account for the direction the sd is facing.
+ if ((tsd->job & MAPID_BASEMASK) == MAPID_ACOLYTE && (dir == UNIT_DIR_WEST || dir == UNIT_DIR_EAST) //Must be standing to the left/right of Priest.
+ && sd->status.sp >= 10) {
p_sd[(*c)++]=tsd->bl.id;
+ }
return 1;
}
case AB_ADORAMUS:
@@ -15976,11 +15994,11 @@ struct square {
int val2[5];
};
-static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int16 y)
+static void skill_brandishspear_first(struct square *tc, enum unit_dir dir, int16 x, int16 y)
{
nullpo_retv(tc);
- if(dir == 0){
+ if (dir == UNIT_DIR_NORTH) {
tc->val1[0]=x-2;
tc->val1[1]=x-1;
tc->val1[2]=x;
@@ -15991,7 +16009,7 @@ static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int
tc->val2[2]=
tc->val2[3]=
tc->val2[4]=y-1;
- } else if(dir==2){
+ } else if (dir == UNIT_DIR_WEST) {
tc->val1[0]=
tc->val1[1]=
tc->val1[2]=
@@ -16002,7 +16020,7 @@ static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int
tc->val2[2]=y;
tc->val2[3]=y-1;
tc->val2[4]=y-2;
- } else if(dir==4){
+ } else if (dir == UNIT_DIR_SOUTH) {
tc->val1[0]=x-2;
tc->val1[1]=x-1;
tc->val1[2]=x;
@@ -16013,7 +16031,7 @@ static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int
tc->val2[2]=
tc->val2[3]=
tc->val2[4]=y+1;
- } else if(dir==6){
+ } else if (dir == UNIT_DIR_EAST) {
tc->val1[0]=
tc->val1[1]=
tc->val1[2]=
@@ -16024,7 +16042,7 @@ static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int
tc->val2[2]=y;
tc->val2[3]=y-1;
tc->val2[4]=y-2;
- } else if(dir==1){
+ } else if (dir == UNIT_DIR_NORTHWEST) {
tc->val1[0]=x-1;
tc->val1[1]=x;
tc->val1[2]=x+1;
@@ -16035,7 +16053,7 @@ static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int
tc->val2[2]=y-1;
tc->val2[3]=y;
tc->val2[4]=y+1;
- } else if(dir==3){
+ } else if (dir == UNIT_DIR_SOUTHWEST) {
tc->val1[0]=x+3;
tc->val1[1]=x+2;
tc->val1[2]=x+1;
@@ -16046,7 +16064,7 @@ static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int
tc->val2[2]=y+1;
tc->val2[3]=y+2;
tc->val2[4]=y+3;
- } else if(dir==5){
+ } else if (dir == UNIT_DIR_SOUTHEAST) {
tc->val1[0]=x+1;
tc->val1[1]=x;
tc->val1[2]=x-1;
@@ -16057,7 +16075,7 @@ static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int
tc->val2[2]=y+1;
tc->val2[3]=y;
tc->val2[4]=y-1;
- } else if(dir==7){
+ } else if (dir == UNIT_DIR_NORTHEAST) {
tc->val1[0]=x-3;
tc->val1[1]=x-2;
tc->val1[2]=x-1;
@@ -16072,36 +16090,27 @@ static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int
}
-static void skill_brandishspear_dir(struct square *tc, uint8 dir, int are)
+static void skill_brandishspear_dir(struct square *tc, enum unit_dir dir, int are)
{
- int c;
nullpo_retv(tc);
+ Assert_retv(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX);
- for( c = 0; c < 5; c++ ) {
- switch( dir ) {
- case 0: tc->val2[c]+=are; break;
- case 1: tc->val1[c]-=are; tc->val2[c]+=are; break;
- case 2: tc->val1[c]-=are; break;
- case 3: tc->val1[c]-=are; tc->val2[c]-=are; break;
- case 4: tc->val2[c]-=are; break;
- case 5: tc->val1[c]+=are; tc->val2[c]-=are; break;
- case 6: tc->val1[c]+=are; break;
- case 7: tc->val1[c]+=are; tc->val2[c]+=are; break;
- }
+ for (int c = 0; c < 5; c++) {
+ tc->val1[c] += dirx[dir] * are;
+ tc->val2[c] += diry[dir] * are;
}
}
static void skill_brandishspear(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag)
{
int c,n=4;
- uint8 dir;
struct square tc;
int x, y;
nullpo_retv(bl);
x = bl->x;
y = bl->y;
- dir = map->calc_dir(src, x, y);
+ enum unit_dir dir = map->calc_dir(src, x, y);
skill->brandishspear_first(&tc,dir,x,y);
skill->brandishspear_dir(&tc,dir,4);
skill->area_temp[1] = bl->id;
diff --git a/src/map/skill.h b/src/map/skill.h
index eff9ed7fc..c65547181 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -23,6 +23,7 @@
#include "map/map.h" // struct block_list
#include "map/status.h" // enum sc_type
+#include "map/unitdefines.h" // enum unit_dir
#include "common/hercules.h"
#include "common/db.h"
#include "common/mmo.h" // MAX_SKILL_DB, struct square
@@ -2002,7 +2003,7 @@ struct skill_interface {
int (*addtimerskill) (struct block_list *src, int64 tick, int target, int x, int y, uint16 skill_id, uint16 skill_lv, int type, int flag);
int (*additional_effect) (struct block_list* src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int attack_type, int dmg_lv, int64 tick);
int (*counter_additional_effect) (struct block_list* src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int attack_type, int64 tick);
- int (*blown) (struct block_list* src, struct block_list* target, int count, int8 dir, int flag);
+ int (*blown) (struct block_list* src, struct block_list* target, int count, enum unit_dir dir, int flag);
int (*break_equip) (struct block_list *bl, unsigned short where, int rate, int flag);
int (*strip_equip) (struct block_list *bl, unsigned short where, int rate, int lv, int time);
struct skill_unit_group* (*id2group) (int group_id);
@@ -2085,8 +2086,8 @@ struct skill_interface {
bool (*dance_switch) (struct skill_unit* su, int flag);
int (*check_condition_char_sub) (struct block_list *bl, va_list ap);
int (*check_condition_mob_master_sub) (struct block_list *bl, va_list ap);
- void (*brandishspear_first) (struct square *tc, uint8 dir, int16 x, int16 y);
- void (*brandishspear_dir) (struct square* tc, uint8 dir, int are);
+ void (*brandishspear_first) (struct square *tc, enum unit_dir dir, int16 x, int16 y);
+ void (*brandishspear_dir) (struct square* tc, enum unit_dir dir, int are);
int (*get_fixed_cast) (int skill_id, int skill_lv);
int (*sit_count) (struct block_list *bl, va_list ap);
int (*sit_in) (struct block_list *bl, va_list ap);
@@ -2163,7 +2164,7 @@ struct skill_interface {
void (*attack_display_unknown) (int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage);
int (*attack_copy_unknown) (int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag);
int (*attack_dir_unknown) (int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag);
- void (*attack_blow_unknown) (int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage, int8 *dir);
+ void (*attack_blow_unknown) (int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage, enum unit_dir *dir);
void (*attack_post_unknown) (int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag);
bool (*timerskill_dead_unknown) (struct block_list *src, struct unit_data *ud, struct skill_timerskill *skl);
void (*timerskill_target_unknown) (int tid, int64 tick, struct block_list *src, struct block_list *target, struct unit_data *ud, struct skill_timerskill *skl);
diff --git a/src/map/unit.c b/src/map/unit.c
index 29a01aea7..99682e2d3 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -57,6 +57,7 @@
#include "common/showmsg.h"
#include "common/socket.h"
#include "common/timer.h"
+#include "common/utils.h"
#include <stdio.h>
#include <stdlib.h>
@@ -71,20 +72,65 @@ struct unit_interface *unit;
/**
* Returns the unit_data for the given block_list. If the object is using
* shared unit_data (i.e. in case of BL_NPC), it returns the shared data.
- * @param bl block_list to process
+ *
+ * __Warning:__ if bl->type is not known or NULL,
+ * an assertion will be triggered and NULL returned.
+ * @param bl block_list to process, it is expected to be not NULL.
* @return a pointer to the given object's unit_data
**/
static struct unit_data *unit_bl2ud(struct block_list *bl)
{
- if (bl == NULL) return NULL;
- if (bl->type == BL_PC) return &BL_UCAST(BL_PC, bl)->ud;
- if (bl->type == BL_MOB) return &BL_UCAST(BL_MOB, bl)->ud;
- if (bl->type == BL_PET) return &BL_UCAST(BL_PET, bl)->ud;
- if (bl->type == BL_NPC) return BL_UCAST(BL_NPC, bl)->ud;
- if (bl->type == BL_HOM) return &BL_UCAST(BL_HOM, bl)->ud;
- if (bl->type == BL_MER) return &BL_UCAST(BL_MER, bl)->ud;
- if (bl->type == BL_ELEM) return &BL_UCAST(BL_ELEM, bl)->ud;
- return NULL;
+ Assert_retr(NULL, bl != NULL);
+ switch (bl->type) {
+ case BL_PC:
+ return &BL_UCAST(BL_PC, bl)->ud;
+ case BL_MOB:
+ return &BL_UCAST(BL_MOB, bl)->ud;
+ case BL_PET:
+ return &BL_UCAST(BL_PET, bl)->ud;
+ case BL_NPC:
+ return BL_UCAST(BL_NPC, bl)->ud;
+ case BL_HOM:
+ return &BL_UCAST(BL_HOM, bl)->ud;
+ case BL_MER:
+ return &BL_UCAST(BL_MER, bl)->ud;
+ case BL_ELEM:
+ return &BL_UCAST(BL_ELEM, bl)->ud;
+ default:
+ Assert_retr(NULL, false);
+ }
+}
+
+/**
+ * Returns the const unit_data for the given const block_list. If the object is using
+ * shared unit_data (i.e. in case of BL_NPC), it returns the shared data.
+ *
+ * __Warning:__ if bl->type is not known or NULL,
+ * an assertion will be triggered and NULL returned.
+ * @param bl block_list to process, it is expected to be not NULL.
+ * @return a pointer to the given object's unit_data
+ **/
+static const struct unit_data *unit_cbl2ud(const struct block_list *bl)
+{
+ Assert_retr(NULL, bl != NULL);
+ switch (bl->type) {
+ case BL_PC:
+ return &BL_UCCAST(BL_PC, bl)->ud;
+ case BL_MOB:
+ return &BL_UCCAST(BL_MOB, bl)->ud;
+ case BL_PET:
+ return &BL_UCCAST(BL_PET, bl)->ud;
+ case BL_NPC:
+ return BL_UCCAST(BL_NPC, bl)->ud;
+ case BL_HOM:
+ return &BL_UCCAST(BL_HOM, bl)->ud;
+ case BL_MER:
+ return &BL_UCCAST(BL_MER, bl)->ud;
+ case BL_ELEM:
+ return &BL_UCCAST(BL_ELEM, bl)->ud;
+ default:
+ Assert_retr(NULL, false);
+ }
}
/**
@@ -105,42 +151,46 @@ static struct unit_data *unit_bl2ud2(struct block_list *bl)
return unit->bl2ud(bl);
}
-static int unit_walktoxy_sub(struct block_list *bl)
+/**
+ * TODO: understand purpose of this function
+ * @param bl block_list to process
+ * @return 0: success, 1: fail, 2: nullpointer
+ */
+static int unit_walk_toxy_sub(struct block_list *bl)
{
- int i;
- struct walkpath_data wpd;
- struct unit_data *ud = NULL;
-
- nullpo_retr(1, bl);
- ud = unit->bl2ud(bl);
- if(ud == NULL) return 0;
+ nullpo_retr(2, bl);
+ struct unit_data *ud = unit->bl2ud(bl);
+ if (ud == NULL)
+ return 2;
- memset(&wpd, 0, sizeof(wpd));
+ struct walkpath_data wpd = {0};
- if( !path->search(&wpd,bl,bl->m,bl->x,bl->y,ud->to_x,ud->to_y,ud->state.walk_easy,CELL_CHKNOPASS) )
- return 0;
+ if (!path->search(&wpd, bl, bl->m, bl->x, bl->y, ud->to_x, ud->to_y, ud->state.walk_easy, CELL_CHKNOPASS))
+ return 1;
#ifdef OFFICIAL_WALKPATH
- if( !path->search_long(NULL, bl, bl->m, bl->x, bl->y, ud->to_x, ud->to_y, CELL_CHKNOPASS) // Check if there is an obstacle between
- && wpd.path_len > 14 // Official number of walkable cells is 14 if and only if there is an obstacle between. [malufett]
- && (bl->type != BL_NPC) ) // If type is a NPC, please disregard.
- return 0;
+ if (bl->type != BL_NPC // If type is an NPC, disregard.
+ && !path->search_long(NULL, bl, bl->m, bl->x, bl->y, ud->to_x, ud->to_y, CELL_CHKNOPASS) // Check if there is an obstacle between
+ && wpd.path_len > 14) { // Official number of walkable cells is 14 if and only if there is an obstacle between. [malufett]
+ return 1;
+ }
#endif
- memcpy(&ud->walkpath,&wpd,sizeof(wpd));
+ ud->walkpath = wpd;
- if (ud->target_to && ud->chaserange>1) {
- //Generally speaking, the walk path is already to an adjacent tile
- //so we only need to shorten the path if the range is greater than 1.
+ if (ud->target_to != 0 && ud->chaserange > 1) {
+ // Generally speaking, the walk path is already to an adjacent tile
+ // so we only need to shorten the path if the range is greater than 1.
- //Trim the last part of the path to account for range,
- //but always move at least one cell when requested to move.
- for (i = (ud->chaserange*10)-10; i > 0 && ud->walkpath.path_len>1;) {
- uint8 dir;
+ // Trim the last part of the path to account for range,
+ // but always move at least one cell when requested to move.
+ for (int i = ud->chaserange * 10 - 10; i > 0 && ud->walkpath.path_len > 1;) {
+ enum unit_dir dir;
ud->walkpath.path_len--;
dir = ud->walkpath.path[ud->walkpath.path_len];
- if (dir&1)
- i -= MOVE_COST*20; //When chasing, units will target a diamond-shaped area in range [Playtester]
+ Assert_retr(1, dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX);
+ if (unit_is_diagonal_dir(dir))
+ i -= MOVE_COST * 20; // When chasing, units will target a diamond-shaped area in range [Playtester]
else
i -= MOVE_COST;
ud->to_x -= dirx[dir];
@@ -148,7 +198,7 @@ static int unit_walktoxy_sub(struct block_list *bl)
}
}
- ud->state.change_walk_target=0;
+ ud->state.change_walk_target = 0;
if (bl->type == BL_PC) {
struct map_session_data *sd = BL_UCAST(BL_PC, bl);
@@ -157,15 +207,17 @@ static int unit_walktoxy_sub(struct block_list *bl)
}
clif->move(ud);
- if(ud->walkpath.path_pos>=ud->walkpath.path_len)
- i = -1;
- else if(ud->walkpath.path[ud->walkpath.path_pos]&1)
- i = status->get_speed(bl)*MOVE_DIAGONAL_COST/MOVE_COST;
+ int timer_delay;
+ if (ud->walkpath.path_pos >= ud->walkpath.path_len)
+ timer_delay = -1;
+ else if ((ud->walkpath.path[ud->walkpath.path_pos] & 1) != 0)
+ timer_delay = status->get_speed(bl) * MOVE_DIAGONAL_COST / MOVE_COST;
else
- i = status->get_speed(bl);
- if( i > 0)
- ud->walktimer = timer->add(timer->gettick()+i,unit->walktoxy_timer,bl->id,i);
- return 1;
+ timer_delay = status->get_speed(bl);
+
+ if (timer_delay > 0)
+ ud->walktimer = timer->add(timer->gettick() + timer_delay, unit->walk_toxy_timer, bl->id, 0); //TODO: check if unit->walk_toxy_timer uses any intptr data
+ return 0;
}
/**
@@ -173,289 +225,278 @@ static int unit_walktoxy_sub(struct block_list *bl)
* @param tid: Timer ID
* @param tick: Unused
* @param id: ID of bl to do the action
- * @param data: Not used
- * @return 1: Success 0: Fail (No valid bl)
+ * @param data: Unused
+ * @return 0: success, 1: fail, 2: nullpointer
*/
-static int unit_step_timer(int tid, int64 tick, int id, intptr_t data)
+static int unit_steptimer(int tid, int64 tick, int id, intptr_t data)
{
- struct block_list *bl;
- struct unit_data *ud;
- int target_id;
-
- bl = map->id2bl(id);
-
- if (!bl || bl->prev == NULL)
- return 0;
-
- ud = unit->bl2ud(bl);
-
- if(!ud)
- return 0;
+ struct block_list *bl = map->id2bl(id);
+ if (bl == NULL || bl->prev == NULL)
+ return 2;
+ struct unit_data *ud = unit->bl2ud(bl);
+ if (ud == NULL)
+ return 2;
- if(ud->steptimer != tid) {
- ShowError("unit_step_timer mismatch %d != %d\n",ud->steptimer,tid);
- return 0;
+ if (ud->steptimer != tid) {
+ ShowError("unit_steptimer mismatch %d != %d\n", ud->steptimer, tid);
+ return 1;
}
ud->steptimer = INVALID_TIMER;
- if(!ud->stepaction)
- return 0;
+ if (!ud->stepaction)
+ return 1;
- //Set to false here because if an error occurs, it should not be executed again
+ // Set to false here because if an error occurs, it should not be executed again
ud->stepaction = false;
- if(!ud->target_to)
- return 0;
+ if (ud->target_to == 0)
+ return 1;
- //Flush target_to as it might contain map coordinates which should not be used by other functions
- target_id = ud->target_to;
+ // Flush target_to as it might contain map coordinates which should not be used by other functions
+ int target_id = ud->target_to;
ud->target_to = 0;
- //If stepaction is set then we remembered a client request that should be executed on the next step
- //Execute request now if target is in attack range
- if(ud->stepskill_id && skill->get_inf(ud->stepskill_id) & INF_GROUND_SKILL) {
- //Execute ground skill
+ // If stepaction is set then we remembered a client request that should be executed on the next step
+ // Execute request now if target is in attack range
+ if (ud->stepskill_id != 0 && (skill->get_inf(ud->stepskill_id) & INF_GROUND_SKILL) != 0) {
+ // Execute ground skill
struct map_data *md = &map->list[bl->m];
- unit->skilluse_pos(bl, target_id%md->xs, target_id/md->xs, ud->stepskill_id, ud->stepskill_lv);
+ unit->skilluse_pos(bl, target_id % md->xs, target_id / md->xs, ud->stepskill_id, ud->stepskill_lv);
} else {
- //If a player has target_id set and target is in range, attempt attack
+ // If a player has target_id set and target is in range, attempt attack
struct block_list *tbl = map->id2bl(target_id);
- if (!tbl || !status->check_visibility(bl, tbl)) {
- return 0;
- }
- if(ud->stepskill_id == 0) {
- //Execute normal attack
- unit->attack(bl, tbl->id, (ud->state.attack_continue) + 2);
- } else {
- //Execute non-ground skill
- unit->skilluse_id(bl, tbl->id, ud->stepskill_id, ud->stepskill_lv);
- }
+ nullpo_retr(2, tbl);
+ if (status->check_visibility(bl, tbl) == 0) // Target not visible
+ return 1;
+ if (ud->stepskill_id == 0)
+ unit->attack(bl, tbl->id, ud->state.attack_continue + 2); // Execute normal attack
+ else
+ unit->skilluse_id(bl, tbl->id, ud->stepskill_id, ud->stepskill_lv); // Execute non-ground skill
}
- return 1;
+ return 0;
}
-static int unit_walktoxy_timer(int tid, int64 tick, int id, intptr_t data)
+/**
+ * Warps homunculus or mercenary towards his master in case he's too far away for 3 seconds.
+ * @param master_bl: block_list of master
+ * @param slave_bl: block_list of homunculus/mercenary master owns
+ * @return 0: success, 1: fail
+ */
+static int unit_warpto_master(struct block_list *master_bl, struct block_list *slave_bl)
{
- int i;
- int x,y,dx,dy;
- unsigned char icewall_walk_block;
- uint8 dir;
- struct block_list *bl;
- struct map_session_data *sd;
- struct mob_data *md;
- struct unit_data *ud;
- struct mercenary_data *mrd;
+ nullpo_retr(1, master_bl);
+ nullpo_retr(1, slave_bl);
+ int64 *masterteleport_timer;
+ struct homun_data *hd = BL_CAST(BL_HOM, slave_bl);
+ struct mercenary_data *md = BL_CAST(BL_MER, slave_bl);
+
+ bool check = true;
+ if (hd != NULL) {
+ masterteleport_timer = &hd->masterteleport_timer;
+ check = homun_alive(hd);
+ } else if (md != NULL) {
+ masterteleport_timer = &md->masterteleport_timer;
+ } else {
+ return 1;
+ }
- bl = map->id2bl(id);
- if(bl == NULL)
- return 0;
- sd = BL_CAST(BL_PC, bl);
- md = BL_CAST(BL_MOB, bl);
- mrd = BL_CAST(BL_MER, bl);
- ud = unit->bl2ud(bl);
+ if (check && !check_distance_bl(master_bl, slave_bl, MAX_MER_DISTANCE)) {
+ if (*masterteleport_timer == 0) {
+ *masterteleport_timer = timer->gettick();
+ return 0;
+ } else if (DIFF_TICK(timer->gettick(), *masterteleport_timer) > 3000) {
+ unit->warp(slave_bl, master_bl->m, master_bl->x, master_bl->y, CLR_TELEPORT);
+ }
+ }
+ *masterteleport_timer = 0; // resets tick in case he isn't far anymore.
- if(ud == NULL) return 0;
+ return 0;
+}
+
+/**
+ * Timer for walking to target coordinates or object.
+ * @param tid: timer id
+ * @param tick: tick
+ * @param id: id of bl to do the action
+ * @param data: unused
+ * @return 0: success, 1: fail
+ */
+static int unit_walk_toxy_timer(int tid, int64 tick, int id, intptr_t data)
+{
+ struct block_list *bl = map->id2bl(id);
+ if (bl == NULL || bl->prev == NULL) // Stop moved because it is missing from the block_list
+ return 1;
+ struct unit_data *ud = unit->bl2ud(bl);
+ if (ud == NULL)
+ return 1;
- if(ud->walktimer != tid){
+ if (ud->walktimer != tid) {
ShowError("unit_walk_timer mismatch %d != %d\n",ud->walktimer,tid);
- return 0;
+ return 1;
}
ud->walktimer = INVALID_TIMER;
- if (bl->prev == NULL) return 0; // Stop moved because it is missing from the block_list
-
- if(ud->walkpath.path_pos>=ud->walkpath.path_len)
- return 0;
- if(ud->walkpath.path[ud->walkpath.path_pos]>=8)
+ if (ud->walkpath.path_pos >= ud->walkpath.path_len)
return 1;
- x = bl->x;
- y = bl->y;
- dir = ud->walkpath.path[ud->walkpath.path_pos];
+ enum unit_dir dir = ud->walkpath.path[ud->walkpath.path_pos];
+ Assert_retr(1, dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX);
+ int x = bl->x;
+ int y = bl->y;
+
ud->dir = dir;
- dx = dirx[(int)dir];
- dy = diry[(int)dir];
+ int dx = dirx[dir];
+ int dy = diry[dir];
- //Get icewall walk block depending on boss mode (players can't be trapped)
- if(md && md->status.mode&MD_BOSS)
- icewall_walk_block = battle_config.boss_icewall_walk_block;
- else if(md)
- icewall_walk_block = battle_config.mob_icewall_walk_block;
- else
- icewall_walk_block = 0;
+ // Get icewall walk block depending on boss mode (players can't be trapped)
+ unsigned char icewall_walk_block = 0;
+ struct mob_data *md = BL_CAST(BL_MOB, bl);
+ if (md != NULL) {
+ if ((md->status.mode & MD_BOSS) != 0)
+ icewall_walk_block = battle_config.boss_icewall_walk_block;
+ else
+ icewall_walk_block = battle_config.mob_icewall_walk_block;
+ }
- //Monsters will walk into an icewall from the west and south if they already started walking
+ // Monsters will walk into an icewall from the west and south if they already started walking
if (map->getcell(bl->m, bl, x + dx, y + dy, CELL_CHKNOPASS)
&& (icewall_walk_block == 0 || !map->getcell(bl->m, bl, x + dx, y + dy, CELL_CHKICEWALL) || dx < 0 || dy < 0))
- return unit->walktoxy_sub(bl);
+ return unit->walk_toxy_sub(bl);
- //Monsters can only leave icewalls to the west and south
- //But if movement fails more than icewall_walk_block times, they can ignore this rule
- if (md && md->walktoxy_fail_count < icewall_walk_block && map->getcell(bl->m, bl, x, y, CELL_CHKICEWALL) && (dx > 0 || dy > 0)) {
- //Needs to be done here so that rudeattack skills are invoked
+ // Monsters can only leave icewalls to the west and south
+ // But if movement fails more than icewall_walk_block times, they can ignore this rule
+ if (md != NULL && md->walktoxy_fail_count < icewall_walk_block && map->getcell(bl->m, bl, x, y, CELL_CHKICEWALL) != 0 && (dx > 0 || dy > 0)) {
+ // Needs to be done here so that rudeattack skills are invoked
md->walktoxy_fail_count++;
clif->fixpos(bl);
- //Monsters in this situation first use a chase skill, then unlock target and then use an idle skill
- if (!(++ud->walk_count%WALK_SKILL_INTERVAL))
+ // Monsters in this situation first use a chase skill, then unlock target and then use an idle skill
+ if ((++ud->walk_count % WALK_SKILL_INTERVAL) == 0)
mob->skill_use(md, tick, -1);
mob->unlocktarget(md, tick);
- if (!(++ud->walk_count%WALK_SKILL_INTERVAL))
+ if ((++ud->walk_count % WALK_SKILL_INTERVAL) != 0)
mob->skill_use(md, tick, -1);
- return 0;
+ return 1;
}
+ struct map_session_data *sd = BL_CAST(BL_PC, bl);
//Refresh view for all those we lose sight
- map->foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl);
+ map->foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, (sd != NULL ? BL_ALL : BL_PC), bl);
x += dx;
y += dy;
map->moveblock(bl, x, y, tick);
- ud->walk_count++; //walked cell counter, to be used for walk-triggered skills. [Skotlex]
+ ud->walk_count++; // walked cell counter, to be used for walk-triggered skills. [Skotlex]
status_change_end(bl, SC_ROLLINGCUTTER, INVALID_TIMER); //If you move, you lose your counters. [malufett]
if (bl->x != x || bl->y != y || ud->walktimer != INVALID_TIMER)
- return 0; //map->moveblock has altered the object beyond what we expected (moved/warped it)
+ return 1; // map->moveblock has altered the object beyond what we expected (moved/warped it)
ud->walktimer = -2; // arbitrary non-INVALID_TIMER value to make the clif code send walking packets
- map->foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl);
+ map->foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, (sd != NULL ? BL_ALL : BL_PC), bl);
ud->walktimer = INVALID_TIMER;
- if(sd) {
- if( sd->touching_id )
- npc->touchnext_areanpc(sd,false);
+ struct mercenary_data *mrd = BL_CAST(BL_MER, bl);
+ if (sd != NULL) {
+ if (sd->touching_id != 0)
+ npc->touchnext_areanpc(sd, false);
if (map->getcell(bl->m, bl, x, y, CELL_CHKNPC)) {
- npc->touch_areanpc(sd,bl->m,x,y);
+ npc->touch_areanpc(sd, bl->m, x, y);
if (bl->prev == NULL) //Script could have warped char, abort remaining of the function.
return 0;
- } else
+ } else {
npc->untouch_areanpc(sd, bl->m, x, y);
-
- if( sd->md ) { // mercenary should be warped after being 3 seconds too far from the master [greenbox]
- if( !check_distance_bl(&sd->bl, &sd->md->bl, MAX_MER_DISTANCE) ) {
- if (sd->md->masterteleport_timer == 0)
- sd->md->masterteleport_timer = timer->gettick();
- else if (DIFF_TICK(timer->gettick(), sd->md->masterteleport_timer) > 3000) {
- sd->md->masterteleport_timer = 0;
- unit->warp( &sd->md->bl, sd->bl.m, sd->bl.x, sd->bl.y, CLR_TELEPORT );
- }
- } else // reset the tick, he is not far anymore
- sd->md->masterteleport_timer = 0;
- }
- if( sd->hd ) {
- if( homun_alive(sd->hd) && !check_distance_bl(&sd->bl, &sd->hd->bl, MAX_MER_DISTANCE) ) {
- if (sd->hd->masterteleport_timer == 0)
- sd->hd->masterteleport_timer = timer->gettick();
- else if (DIFF_TICK(timer->gettick(), sd->hd->masterteleport_timer) > 3000) {
- sd->hd->masterteleport_timer = 0;
- unit->warp( &sd->hd->bl, sd->bl.m, sd->bl.x, sd->bl.y, CLR_TELEPORT );
- }
- } else
- sd->hd->masterteleport_timer = 0;
}
+
+ if (sd->md != NULL) // mercenary should be warped after being 3 seconds too far from the master [greenbox]
+ unit->warpto_master(bl, &sd->md->bl);
+ if (sd->hd != NULL)
+ unit->warpto_master(bl, &sd->hd->bl);
} else if (md) {
- //Movement was successful, reset walktoxy_fail_count
+ // Movement was successful, reset walktoxy_fail_count
md->walktoxy_fail_count = 0;
- if (map->getcell(bl->m, bl, x, y, CELL_CHKNPC)) {
- if( npc->touch_areanpc2(md) ) return 0; // Warped
- } else
+
+ if (map->getcell(bl->m, bl, x, y, CELL_CHKNPC) != 0 && npc->touch_areanpc2(md))
+ return 0; // Warped
+ else
md->areanpc_id = 0;
- if (md->min_chase > md->db->range3) md->min_chase--;
- //Walk skills are triggered regardless of target due to the idle-walk mob state.
- //But avoid triggering on stop-walk calls.
- if (tid != INVALID_TIMER
- && !(ud->walk_count%WALK_SKILL_INTERVAL)
- && map->list[bl->m].users > 0
- && mob->skill_use(md, tick, -1)
- ) {
+
+ if (md->min_chase > md->db->range3)
+ md->min_chase--;
+ // Walk skills are triggered regardless of target due to the idle-walk mob state.
+ // But avoid triggering on stop-walk calls.
+ if (tid != INVALID_TIMER && (ud->walk_count % WALK_SKILL_INTERVAL) == 0
+ && map->list[bl->m].users > 0 && mob->skill_use(md, tick, -1) == 1) {
+ // Walk skills are supposed to be used while walking
if (!(ud->skill_id == NPC_SELFDESTRUCTION && ud->skilltimer != INVALID_TIMER)
- && md->state.skillstate != MSS_WALK //Walk skills are supposed to be used while walking
- ) {
- //Skill used, abort walking
- clif->fixpos(bl); //Fix position as walk has been canceled.
- return 0;
+ && md->state.skillstate != MSS_WALK) {
+ // Skill used, abort walking
+ clif->fixpos(bl); // Fix position as walk has been canceled.
+ return 1;
}
- //Resend walk packet for proper Self Destruction display.
+ // Resend walk packet for proper Self Destruction display.
clif->move(ud);
}
- }
- else if( mrd && mrd->master )
- {
- if (!check_distance_bl(&mrd->master->bl, bl, MAX_MER_DISTANCE))
- {
- // mercenary should be warped after being 3 seconds too far from the master [greenbox]
- if (mrd->masterteleport_timer == 0)
- {
- mrd->masterteleport_timer = timer->gettick();
- }
- else if (DIFF_TICK(timer->gettick(), mrd->masterteleport_timer) > 3000)
- {
- mrd->masterteleport_timer = 0;
- unit->warp( bl, mrd->master->bl.m, mrd->master->bl.x, mrd->master->bl.y, CLR_TELEPORT );
- }
- }
- else
- {
- mrd->masterteleport_timer = 0;
- }
+ } else if (mrd != NULL && mrd->master != NULL) {
+ unit->warpto_master(&mrd->master->bl, bl);
}
- if(tid == INVALID_TIMER) //A directly invoked timer is from battle_stop_walking, therefore the rest is irrelevant.
+ if(tid == INVALID_TIMER) // A directly invoked timer is from battle_stop_walking, therefore the rest is irrelevant.
return 0;
- //If stepaction is set then we remembered a client request that should be executed on the next step
- if (ud->stepaction && ud->target_to) {
- //Delete old stepaction even if not executed yet, the latest command is what counts
- if(ud->steptimer != INVALID_TIMER) {
- timer->delete(ud->steptimer, unit->step_timer);
+ // If stepaction is set then we remembered a client request that should be executed on the next step
+ if (ud->stepaction && ud->target_to != 0) {
+ // Delete old stepaction even if not executed yet, the latest command is what counts
+ if (ud->steptimer != INVALID_TIMER) {
+ timer->delete(ud->steptimer, unit->steptimer);
ud->steptimer = INVALID_TIMER;
}
- //Delay stepactions by half a step (so they are executed at full step)
- if(ud->walkpath.path[ud->walkpath.path_pos]&1)
- i = status->get_speed(bl)*14/20;
+ // Delay stepactions by half a step (so they are executed at full step)
+ int timer_delay;
+ if ((ud->walkpath.path[ud->walkpath.path_pos] & 1) != 0)
+ timer_delay = status->get_speed(bl) * 14 / 20;
else
- i = status->get_speed(bl)/2;
- ud->steptimer = timer->add(tick+i, unit->step_timer, bl->id, 0);
+ timer_delay = status->get_speed(bl) / 2;
+ ud->steptimer = timer->add(tick + timer_delay, unit->steptimer, bl->id, 0);
}
- if(ud->state.change_walk_target) {
- if(unit->walktoxy_sub(bl)) {
- return 1;
- } else {
- clif->fixpos(bl);
+ if (ud->state.change_walk_target) {
+ if (unit->walk_toxy_sub(bl) == 0)
return 0;
- }
+ clif->fixpos(bl);
+ return 1;
}
+ int timer_delay;
ud->walkpath.path_pos++;
if(ud->walkpath.path_pos>=ud->walkpath.path_len)
- i = -1;
- else if(ud->walkpath.path[ud->walkpath.path_pos]&1)
- i = status->get_speed(bl)*14/10;
+ timer_delay = -1;
+ else if ((ud->walkpath.path[ud->walkpath.path_pos] & 1) != 0)
+ timer_delay = status->get_speed(bl) * 14 / 10;
else
- i = status->get_speed(bl);
+ timer_delay = status->get_speed(bl);
- if(i > 0) {
- ud->walktimer = timer->add(tick+i,unit->walktoxy_timer,id,i);
- if( md && DIFF_TICK(tick,md->dmgtick) < 3000 )//not required not damaged recently
+ if (timer_delay > 0) {
+ ud->walktimer = timer->add(tick + timer_delay, unit->walk_toxy_timer, id, 0);
+ if (md != NULL && DIFF_TICK(tick, md->dmgtick) < 3000) // not required not damaged recently
clif->move(ud);
- } else if(ud->state.running) {
- //Keep trying to run.
- if ( !(unit->run(bl, NULL, SC_RUN) || unit->run(bl, sd, SC_WUGDASH)) )
+ } else if (ud->state.running != 0) {
+ // Keep trying to run.
+ if (!(unit->run(bl, NULL, SC_RUN) || unit->run(bl, sd, SC_WUGDASH)))
ud->state.running = 0;
- } else if (!ud->stepaction && ud->target_to) {
- //Update target trajectory.
+ } else if (!ud->stepaction && ud->target_to != 0) {
+ // Update target trajectory.
struct block_list *tbl = map->id2bl(ud->target_to);
- if (!tbl || !status->check_visibility(bl, tbl)) {
- //Cancel chase.
+ if (tbl == NULL || status->check_visibility(bl, tbl) == 0) { // not visible
+ // Cancel chase.
ud->to_x = bl->x;
ud->to_y = bl->y;
- if (tbl && bl->type == BL_MOB && mob->warpchase(BL_UCAST(BL_MOB, bl), tbl))
+ if (tbl != NULL && bl->type == BL_MOB && mob->warpchase(BL_UCAST(BL_MOB, bl), tbl) != 0)
return 0;
ud->target_to = 0;
- return 0;
+ return 1;
}
if (tbl->m == bl->m && check_distance_bl(bl, tbl, ud->chaserange)) {
//Reached destination.
@@ -466,81 +507,106 @@ static int unit_walktoxy_timer(int tid, int64 tick, int id, intptr_t data)
clif->fixpos(bl);
unit->attack(bl, tbl->id, ud->state.attack_continue);
}
- } else { //Update chase-path
- unit->walktobl(bl, tbl, ud->chaserange, ud->state.walk_easy|(ud->state.attack_continue? 1 : 0));
+ } else { // Update chase-path
+ unit->walktobl(bl, tbl, ud->chaserange, ud->state.walk_easy | ud->state.attack_continue);
return 0;
}
} else {
- //Stopped walking. Update to_x and to_y to current location [Skotlex]
+ // Stopped walking. Update to_x and to_y to current location [Skotlex]
ud->to_x = bl->x;
ud->to_y = bl->y;
- if (battle_config.official_cell_stack_limit && map->count_oncell(bl->m, x, y, BL_CHAR|BL_NPC, 0x1 | 0x2) > battle_config.official_cell_stack_limit) {
- //Walked on occupied cell, call unit_walktoxy again
- if(ud->steptimer != INVALID_TIMER) {
- //Execute step timer on next step instead
- timer->delete(ud->steptimer, unit->step_timer);
+ if (battle_config.official_cell_stack_limit != 0 && map->count_oncell(bl->m, x, y, BL_CHAR | BL_NPC, 0x1 | 0x2) > battle_config.official_cell_stack_limit) {
+ // Walked on occupied cell, call unit->walk_toxy again
+ if (ud->steptimer != INVALID_TIMER) {
+ // Execute step timer on next step instead
+ timer->delete(ud->steptimer, unit->steptimer);
ud->steptimer = INVALID_TIMER;
}
- return unit->walktoxy(bl, x, y, 8);
+ return unit->walk_toxy(bl, x, y, 8);
}
}
return 0;
}
-static int unit_delay_walktoxy_timer(int tid, int64 tick, int id, intptr_t data)
+/**
+ * Timer for delayed execution of unit->walk_toxy once triggered
+ * @param tid: Timer ID, unused
+ * @param tick: Tick, unused
+ * @param id: ID of block_list to execute the action
+ * @param data: uint32 data cast to intptr_t with x-coord in lowest 16 bits and y-coord in highest 16 bits
+ * @return 0: success, 1: failure
+ */
+static int unit_delay_walk_toxy_timer(int tid, int64 tick, int id, intptr_t data)
{
struct block_list *bl = map->id2bl(id);
-
- if (!bl || bl->prev == NULL)
- return 0;
- unit->walktoxy(bl, (short)((data>>16)&0xffff), (short)(data&0xffff), 0);
- return 1;
+ if (bl == NULL || bl->prev == NULL)
+ return 1;
+ short x = (short)GetWord((uint32)data, 0);
+ short y = (short)GetWord((uint32)data, 1);
+ unit->walk_toxy(bl, x, y, 0);
+ return 0;
}
-//flag parameter:
-//&1 -> 1/0 = easy/hard
-//&2 -> force walking
-//&4 -> Delay walking if the reason you can't walk is the canwalk delay
-//&8 -> Search for an unoccupied cell and cancel if none available
-static int unit_walktoxy(struct block_list *bl, short x, short y, int flag)
+/**
+ * Makes a unit walk to (x, y) coordinates
+ * @param bl: block_list of unit to move
+ * @param x: x-coordinate
+ * @param y: y-coordinate
+ * @param flag: flag paramater with following options:
+ * - `& 1` -> 1/0 = easy / hard
+ * - `& 2` -> Force walking
+ * - `& 4` -> Delay walking, if the reason you can't walk is the `canwalk delay`
+ * - `& 8` -> Search for an unoccupied cell and cancel if none available
+ * .
+ * @return 0: success, 1: failure
+ */
+static int unit_walk_toxy(struct block_list *bl, short x, short y, int flag)
{
+ // TODO: change flag to enum? [skyleo]
struct unit_data* ud = NULL;
struct status_change* sc = NULL;
struct walkpath_data wpd;
- nullpo_ret(bl);
+ nullpo_retr(1, bl);
ud = unit->bl2ud(bl);
- if( ud == NULL) return 0;
+ if (ud == NULL)
+ return 1;
- if (battle_config.check_occupied_cells && (flag&8) && !map->closest_freecell(bl->m, bl, &x, &y, BL_CHAR|BL_NPC, 1)) //This might change x and y
- return 0;
+ if ((flag & 8) != 0 && battle_config.check_occupied_cells != 0) {
+ if (!map->closest_freecell(bl->m, bl, &x, &y, BL_CHAR | BL_NPC, 1)) // This might change x and y
+ return 1;
+ }
- if (!path->search(&wpd, bl, bl->m, bl->x, bl->y, x, y, flag&1, CELL_CHKNOPASS)) // Count walk path cells
- return 0;
+ if (!path->search(&wpd, bl, bl->m, bl->x, bl->y, x, y, flag & 1, CELL_CHKNOPASS)) // Count walk path cells
+ return 1;
+ if (bl->type != BL_NPC) {
#ifdef OFFICIAL_WALKPATH
- if( !path->search_long(NULL, bl, bl->m, bl->x, bl->y, x, y, CELL_CHKNOPASS) // Check if there is an obstacle between
- && (wpd.path_len > (battle_config.max_walk_path/17)*14) // Official number of walkable cells is 14 if and only if there is an obstacle between. [malufett]
- && (bl->type != BL_NPC) ) // If type is a NPC, please disregard.
- return 0;
+ // Check if there is an obstacle between
+ // Official number of walkable cells is 14 if and only if there is an obstacle between. [malufett]
+ if (!path->search_long(NULL, bl, bl->m, bl->x, bl->y, x, y, CELL_CHKNOPASS)
+ && (wpd.path_len > (battle_config.max_walk_path / 17) * 14))
+ return 1;
#endif
- if ((wpd.path_len > battle_config.max_walk_path) && (bl->type != BL_NPC))
- return 0;
+ if (wpd.path_len > battle_config.max_walk_path)
+ return 1;
+ }
- if (flag&4 && DIFF_TICK(ud->canmove_tick, timer->gettick()) > 0 &&
- DIFF_TICK(ud->canmove_tick, timer->gettick()) < 2000) {
+ if ((flag & 4) != 0 && DIFF_TICK(ud->canmove_tick, timer->gettick()) > 0
+ && DIFF_TICK(ud->canmove_tick, timer->gettick()) < 2000) {
// Delay walking command. [Skotlex]
- timer->add(ud->canmove_tick+1, unit->delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF));
- return 1;
+ timer->add(ud->canmove_tick + 1, unit->delay_walk_toxy_timer, bl->id,
+ (intptr_t)MakeDWord((uint16)x, (uint16)y));
+ return 0;
}
- if(!(flag&2) && (!(status_get_mode(bl)&MD_CANMOVE) || !unit->can_move(bl)))
- return 0;
+ if ((flag & 2) == 0 && ((status_get_mode(bl) & MD_CANMOVE) == 0 || unit->can_move(bl) == 0))
+ return 1;
- ud->state.walk_easy = flag&1;
+ ud->state.walk_easy = flag & 1;
ud->to_x = x;
ud->to_y = y;
unit->stop_attack(bl); //Sets target to 0
@@ -548,44 +614,63 @@ static int unit_walktoxy(struct block_list *bl, short x, short y, int flag)
unit->stop_stepaction(bl); // unit->walktoxy removes any remembered stepaction and resets ud->target_to
sc = status->get_sc(bl);
- if( sc ) {
- if( sc->data[SC_CONFUSION] || sc->data[SC__CHAOS] ) //Randomize the target position
+ if (sc != NULL) {
+ if (sc->data[SC_CONFUSION] != NULL || sc->data[SC__CHAOS] != NULL) // Randomize the target position
map->random_dir(bl, &ud->to_x, &ud->to_y);
- if( sc->data[SC_COMBOATTACK] )
+ if (sc->data[SC_COMBOATTACK] != NULL)
status_change_end(bl, SC_COMBOATTACK, INVALID_TIMER);
}
- if(ud->walktimer != INVALID_TIMER) {
+ if (ud->walktimer != INVALID_TIMER) {
// When you come to the center of the grid because the change of destination while you're walking right now
- // Call a function from a timer unit->walktoxy_sub
+ // Call a function from a timer unit->walk_toxy_sub
ud->state.change_walk_target = 1;
- return 1;
+ return 0;
}
- return unit->walktoxy_sub(bl);
+ return unit->walk_toxy_sub(bl);
}
-//To set Mob's CHASE/FOLLOW states (shouldn't be done if there's no path to reach)
-static inline void set_mobstate(struct block_list *bl, int flag)
+/**
+ * Sets CHASE / FOLLOW states, in case bl is a mob.
+ * WARNING: This shouldn't be done if there's no path to reach
+ * @param bl: block_list of mob
+ */
+static inline void set_mobstate(struct block_list *bl)
{
- struct mob_data* md = BL_CAST(BL_MOB,bl);
+ struct mob_data* md = BL_CAST(BL_MOB, bl);
- if( md && flag )
- md->state.skillstate = md->state.aggressive ? MSS_FOLLOW : MSS_RUSH;
+ if (md != NULL) {
+ if (md->state.aggressive != 0)
+ md->state.skillstate = MSS_FOLLOW;
+ else
+ md->state.skillstate = MSS_RUSH;
+ }
}
-static int unit_walktobl_sub(int tid, int64 tick, int id, intptr_t data)
+/**
+ * Timer used for when a unit can't walk towards its target yet due to it's canmove_tick,
+ * keeps retrying until it works or target changes.
+ * @param tid: Timer ID, unused
+ * @param tick: Tick, unused
+ * @param id: ID of block_list to execute the action
+ * @param data: ID of block_list to walk towards
+ * @return 0: success, 1: failure
+ */
+static int unit_walktobl_timer(int tid, int64 tick, int id, intptr_t data)
{
struct block_list *bl = map->id2bl(id);
- struct unit_data *ud = bl?unit->bl2ud(bl):NULL;
-
- if (ud && ud->walktimer == INVALID_TIMER && ud->target == data) {
- if (DIFF_TICK(ud->canmove_tick, tick) > 0) //Keep waiting?
- timer->add(ud->canmove_tick+1, unit->walktobl_sub, id, data);
- else if (unit->can_move(bl)) {
- if (unit->walktoxy_sub(bl))
- set_mobstate(bl, ud->state.attack_continue);
- }
+ if (bl == NULL)
+ return 1;
+ struct unit_data *ud = unit->bl2ud(bl);
+ if (ud == NULL)
+ return 1;
+
+ if (ud->walktimer == INVALID_TIMER && ud->target == data) {
+ if (DIFF_TICK(ud->canmove_tick, tick) > 0) // Keep waiting?
+ timer->add(ud->canmove_tick + 1, unit->walktobl_timer, id, data);
+ else if (unit->can_move(bl) != 0 && unit->walk_toxy_sub(bl) == 0 && ud->state.attack_continue != 0)
+ set_mobstate(bl);
}
return 0;
}
@@ -629,22 +714,23 @@ static int unit_walktobl(struct block_list *bl, struct block_list *tbl, int rang
if(ud->walktimer != INVALID_TIMER) {
ud->state.change_walk_target = 1;
- set_mobstate(bl, flag&2);
+ if ((flag & 2) != 0)
+ set_mobstate(bl);
return 1;
}
if (DIFF_TICK(ud->canmove_tick, timer->gettick()) > 0) {
//Can't move, wait a bit before invoking the movement.
- timer->add(ud->canmove_tick+1, unit->walktobl_sub, bl->id, ud->target);
+ timer->add(ud->canmove_tick + 1, unit->walktobl_timer, bl->id, ud->target);
return 1;
}
if(!unit->can_move(bl))
return 0;
- if (unit->walktoxy_sub(bl)) {
- set_mobstate(bl, flag&2);
- return 1;
+ if (unit->walk_toxy_sub(bl) == 0 && (flag & 2) != 0) {
+ set_mobstate(bl);
+ return 0;
}
return 0;
}
@@ -732,14 +818,14 @@ static bool unit_run(struct block_list *bl, struct map_session_data *sd, enum sc
return false;
}
- if( unit->walktoxy(bl, to_x, to_y, 1) )
+ if (unit->walk_toxy(bl, to_x, to_y, 1) == 0)
return true;
//There must be an obstacle nearby. Attempt walking one cell at a time.
do {
to_x -= dir_x;
to_y -= dir_y;
- } while (--i > 0 && !unit->walktoxy(bl, to_x, to_y, 1));
+ } while (--i > 0 && unit->walk_toxy(bl, to_x, to_y, 1) != 0);
if ( i == 0 ) {
unit->run_hit(bl, sc, sd, type);
@@ -752,19 +838,21 @@ static bool unit_run(struct block_list *bl, struct map_session_data *sd, enum sc
//Makes bl attempt to run dist cells away from target. Uses hard-paths.
static int unit_escape(struct block_list *bl, struct block_list *target, short dist)
{
- uint8 dir;
nullpo_ret(bl);
- dir = map->calc_dir(target, bl->x, bl->y);
+ enum unit_dir dir = map->calc_dir(target, bl->x, bl->y);
+ Assert_retr(1, dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX);
while (dist > 0 && map->getcell(bl->m, bl, bl->x + dist * dirx[dir], bl->y + dist * diry[dir], CELL_CHKNOREACH))
dist--;
- return ( dist > 0 && unit->walktoxy(bl, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], 0) );
+ if (dist > 0 && unit->walk_toxy(bl, bl->x + dist * dirx[dir], bl->y + dist * diry[dir], 0) == 0)
+ return 1;
+ else
+ return 0;
}
//Instant warp function.
static int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool checkpath)
{
short dx,dy;
- uint8 dir;
struct unit_data *ud = NULL;
struct map_session_data *sd = NULL;
@@ -783,7 +871,7 @@ static int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int eas
ud->to_x = dst_x;
ud->to_y = dst_y;
- dir = map->calc_dir(bl, dst_x, dst_y);
+ enum unit_dir dir = map->calc_dir(bl, dst_x, dst_y);
ud->dir = dir;
dx = dst_x - bl->x;
@@ -825,12 +913,18 @@ static int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int eas
return 1;
}
-static int unit_setdir(struct block_list *bl, unsigned char dir)
+/**
+ * Sets the facing direction of a unit
+ * @param bl: unit to modify
+ * @param dir: the facing direction @see enum unit_dir
+ * @return 0: success, 1: failure
+ */
+static int unit_set_dir(struct block_list *bl, enum unit_dir dir)
{
- struct unit_data *ud;
- nullpo_ret(bl );
- ud = unit->bl2ud(bl);
- if (!ud) return 0;
+ nullpo_retr(1, bl);
+ struct unit_data *ud = unit->bl2ud(bl);
+ if (ud == NULL)
+ return 1;
ud->dir = dir;
if (bl->type == BL_PC)
BL_UCAST(BL_PC, bl)->head_dir = 0;
@@ -838,15 +932,20 @@ static int unit_setdir(struct block_list *bl, unsigned char dir)
return 0;
}
-static uint8 unit_getdir(struct block_list *bl)
+/**
+ * Get the facing direction of a unit
+ * @param bl: unit to request data from
+ * @return the facing direction @see enum unit_dir
+ */
+static enum unit_dir unit_getdir(const struct block_list *bl)
{
- struct unit_data *ud;
- nullpo_ret(bl);
+ nullpo_retr(UNIT_DIR_NORTH, bl);
- if( bl->type == BL_NPC )
+ if (bl->type == BL_NPC)
return BL_UCCAST(BL_NPC, bl)->dir;
- ud = unit->bl2ud(bl);
- if (!ud) return 0;
+ const struct unit_data *ud = unit->cbl2ud(bl);
+ if (ud == NULL)
+ return UNIT_DIR_NORTH;
return ud->dir;
}
@@ -1010,7 +1109,7 @@ static int unit_stop_walking(struct block_list *bl, int flag)
//timer->delete function does not messes with it. If the function's
//behavior changes in the future, this code could break!
td = timer->get(ud->walktimer);
- timer->delete(ud->walktimer, unit->walktoxy_timer);
+ timer->delete(ud->walktimer, unit->walk_toxy_timer);
ud->walktimer = INVALID_TIMER;
ud->state.change_walk_target = 0;
tick = timer->gettick();
@@ -1018,7 +1117,7 @@ static int unit_stop_walking(struct block_list *bl, int flag)
|| (flag&STOPWALKING_FLAG_NEXTCELL && td && DIFF_TICK(td->tick, tick) <= td->data/2) //Enough time has passed to cover half-cell
) {
ud->walkpath.path_len = ud->walkpath.path_pos+1;
- unit->walktoxy_timer(INVALID_TIMER, tick, bl->id, ud->walkpath.path_pos);
+ unit->walk_toxy_timer(INVALID_TIMER, tick, bl->id, ud->walkpath.path_pos);
}
if(flag&STOPWALKING_FLAG_FIXPOS)
@@ -1235,7 +1334,7 @@ static int unit_set_walkdelay(struct block_list *bl, int64 tick, int delay, int
} else {
unit->stop_walking(bl, STOPWALKING_FLAG_NEXTCELL);
if (ud->target)
- timer->add(ud->canmove_tick+1, unit->walktobl_sub, bl->id, ud->target);
+ timer->add(ud->canmove_tick + 1, unit->walktobl_timer, bl->id, ud->target);
}
}
}
@@ -1450,7 +1549,7 @@ static int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill
ud->target_to = target_id;
ud->stepskill_id = skill_id;
ud->stepskill_lv = skill_lv;
- return 0; // Attacking will be handled by unit_walktoxy_timer in this case
+ return 0; // Attacking will be handled by unit_walk_toxy_timer in this case
}
//Check range when not using skill on yourself or is a combo-skill during attack
@@ -1663,7 +1762,7 @@ static int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill
if( casttime > 0 ) {
if (src->id != target->id) // self-targeted skills shouldn't show different direction
- unit->setdir(src, map->calc_dir(src, target->x, target->y));
+ unit->set_dir(src, map->calc_dir(src, target->x, target->y));
ud->skilltimer = timer->add( tick+casttime, skill->castend_id, src->id, 0 );
if (sd && (pc->checkskill(sd, SA_FREECAST) > 0 || skill_id == LG_EXEEDBREAK || (skill->get_inf2(ud->skill_id) & INF2_FREE_CAST_REDUCED) != 0))
status_calc_bl(&sd->bl, SCB_SPEED|SCB_ASPD);
@@ -1757,7 +1856,7 @@ static int unit_skilluse_pos2(struct block_list *src, short skill_x, short skill
ud->target_to = (skill_x + skill_y*md->xs);
ud->stepskill_id = skill_id;
ud->stepskill_lv = skill_lv;
- return 0; // Attacking will be handled by unit_walktoxy_timer in this case
+ return 0; // Attacking will be handled by unit_walk_toxy_timer in this case
}
if( skill->get_state(ud->skill_id) == ST_MOVE_ENABLE ) {
@@ -1818,7 +1917,7 @@ static int unit_skilluse_pos2(struct block_list *src, short skill_x, short skill
// in official this is triggered even if no cast time.
clif->useskill(src, src->id, 0, skill_x, skill_y, skill_id, skill_lv, casttime);
if( casttime > 0 ) {
- unit->setdir(src, map->calc_dir(src, skill_x, skill_y));
+ unit->set_dir(src, map->calc_dir(src, skill_x, skill_y));
ud->skilltimer = timer->add( tick+casttime, skill->castend_pos, src->id, 0 );
if ((sd && pc->checkskill(sd, SA_FREECAST) > 0) || skill_id == LG_EXEEDBREAK || (skill->get_inf2(ud->skill_id) & INF2_FREE_CAST_REDUCED) != 0) {
status_calc_bl(&sd->bl, SCB_SPEED|SCB_ASPD);
@@ -1897,7 +1996,7 @@ static void unit_stop_stepaction(struct block_list *bl)
return;
//Clear timer
- timer->delete(ud->steptimer, unit->step_timer);
+ timer->delete(ud->steptimer, unit->steptimer);
ud->steptimer = INVALID_TIMER;
}
@@ -1981,7 +2080,7 @@ static int unit_attack(struct block_list *src, int target_id, int continuous)
ud->target_to = ud->target;
ud->stepskill_id = 0;
ud->stepskill_lv = 0;
- return 0; // Attacking will be handled by unit_walktoxy_timer in this case
+ return 0; // Attacking will be handled by unit_walk_toxy_timer in this case
}
if(DIFF_TICK(ud->attackabletime, timer->gettick()) > 0)
@@ -2082,14 +2181,13 @@ static bool unit_can_reach_bl(struct block_list *bl, struct block_list *tbl, int
/*==========================================
* Calculates position of Pet/Mercenary/Homunculus/Elemental
*------------------------------------------*/
-static int unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir)
+static int unit_calc_pos(struct block_list *bl, int tx, int ty, enum unit_dir dir)
{
int dx, dy, x, y;
struct unit_data *ud = unit->bl2ud(bl);
nullpo_ret(ud);
- if(dir > 7)
- return 1;
+ Assert_retr(1, dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX);
ud->to_x = tx;
ud->to_y = ty;
@@ -2106,7 +2204,7 @@ static int unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir)
if (!unit->can_reach_pos(bl, x, y, 0)) {
int i;
for (i = 0; i < 12; i++) {
- int k = rnd()%8; // Pick a Random Dir
+ enum unit_dir k = rnd() % UNIT_DIR_MAX; // Pick a Random Dir
dx = -dirx[k] * 2;
dy = -diry[k] * 2;
x = tx + dx;
@@ -2272,7 +2370,7 @@ static int unit_attack_timer_sub(struct block_list *src, int tid, int64 tick)
}
if(ud->state.attack_continue) {
- unit->setdir(src, map->calc_dir(src, target->x, target->y));
+ unit->set_dir(src, map->calc_dir(src, target->x, target->y));
if( src->type == BL_PC )
pc->update_idle_time(sd, BCIDLE_ATTACK);
ud->attacktimer = timer->add(ud->attackabletime,unit->attack_timer,src->id,0);
@@ -2969,10 +3067,10 @@ static int do_init_unit(bool minimal)
return 0;
timer->add_func_list(unit->attack_timer, "unit_attack_timer");
- timer->add_func_list(unit->walktoxy_timer,"unit_walktoxy_timer");
- timer->add_func_list(unit->walktobl_sub, "unit_walktobl_sub");
- timer->add_func_list(unit->delay_walktoxy_timer,"unit_delay_walktoxy_timer");
- timer->add_func_list(unit->step_timer,"unit_step_timer");
+ timer->add_func_list(unit->walk_toxy_timer, "unit_walk_toxy_timer");
+ timer->add_func_list(unit->walktobl_timer, "unit_walktobl_timer");
+ timer->add_func_list(unit->delay_walk_toxy_timer, "unit_delay_walk_toxy_timer");
+ timer->add_func_list(unit->steptimer, "unit_steptimer");
return 0;
}
@@ -2990,26 +3088,28 @@ void unit_defaults(void)
unit->final = do_final_unit;
/* */
unit->bl2ud = unit_bl2ud;
+ unit->cbl2ud = unit_cbl2ud;
unit->bl2ud2 = unit_bl2ud2;
unit->init_ud = unit_init_ud;
unit->attack_timer = unit_attack_timer;
- unit->walktoxy_timer = unit_walktoxy_timer;
- unit->walktoxy_sub = unit_walktoxy_sub;
- unit->delay_walktoxy_timer = unit_delay_walktoxy_timer;
- unit->walktoxy = unit_walktoxy;
- unit->walktobl_sub = unit_walktobl_sub;
+ unit->walk_toxy_timer = unit_walk_toxy_timer;
+ unit->walk_toxy_sub = unit_walk_toxy_sub;
+ unit->delay_walk_toxy_timer = unit_delay_walk_toxy_timer;
+ unit->walk_toxy = unit_walk_toxy;
+ unit->walktobl_timer = unit_walktobl_timer;
unit->walktobl = unit_walktobl;
unit->run = unit_run;
unit->run_hit = unit_run_hit;
unit->escape = unit_escape;
unit->movepos = unit_movepos;
- unit->setdir = unit_setdir;
+ unit->set_dir = unit_set_dir;
unit->getdir = unit_getdir;
unit->blown = unit_blown;
unit->warp = unit_warp;
+ unit->warpto_master = unit_warpto_master;
unit->stop_walking = unit_stop_walking;
unit->skilluse_id = unit_skilluse_id;
- unit->step_timer = unit_step_timer;
+ unit->steptimer = unit_steptimer;
unit->stop_stepaction = unit_stop_stepaction;
unit->is_walking = unit_is_walking;
unit->can_move = unit_can_move;
diff --git a/src/map/unit.h b/src/map/unit.h
index 5437a172a..3f288e0d3 100644
--- a/src/map/unit.h
+++ b/src/map/unit.h
@@ -24,6 +24,7 @@
#include "map/clif.h" // clr_type
#include "map/path.h" // struct walkpath_data
#include "map/skill.h" // 'MAX_SKILLTIMERSKILL, struct skill_timerskill, struct skill_unit_group, struct skill_unit_group_tickset
+#include "map/unitdefines.h" // enum unit_dir
#include "common/hercules.h"
struct map_session_data;
@@ -67,7 +68,7 @@ struct unit_data {
int64 attackabletime;
int64 canact_tick;
int64 canmove_tick;
- uint8 dir;
+ enum unit_dir dir;
unsigned char walk_count;
unsigned char target_count;
struct {
@@ -102,26 +103,28 @@ struct unit_interface {
int (*final) (void);
/* */
struct unit_data* (*bl2ud) (struct block_list *bl);
+ const struct unit_data* (*cbl2ud) (const struct block_list *bl);
struct unit_data* (*bl2ud2) (struct block_list *bl);
void (*init_ud) (struct unit_data *ud);
int (*attack_timer) (int tid, int64 tick, int id, intptr_t data);
- int (*walktoxy_timer) (int tid, int64 tick, int id, intptr_t data);
- int (*walktoxy_sub) (struct block_list *bl);
- int (*delay_walktoxy_timer) (int tid, int64 tick, int id, intptr_t data);
- int (*walktoxy) (struct block_list *bl, short x, short y, int flag);
- int (*walktobl_sub) (int tid, int64 tick, int id, intptr_t data);
+ int (*walk_toxy_timer) (int tid, int64 tick, int id, intptr_t data);
+ int (*walk_toxy_sub) (struct block_list *bl);
+ int (*delay_walk_toxy_timer) (int tid, int64 tick, int id, intptr_t data);
+ int (*walk_toxy) (struct block_list *bl, short x, short y, int flag);
+ int (*walktobl_timer) (int tid, int64 tick, int id, intptr_t data);
int (*walktobl) (struct block_list *bl, struct block_list *tbl, int range, int flag);
bool (*run) (struct block_list *bl, struct map_session_data *sd, enum sc_type type);
void (*run_hit) (struct block_list *bl, struct status_change *sc, struct map_session_data *sd, enum sc_type type);
int (*escape) (struct block_list *bl, struct block_list *target, short dist);
int (*movepos) (struct block_list *bl, short dst_x, short dst_y, int easy, bool checkpath);
- int (*setdir) (struct block_list *bl, unsigned char dir);
- uint8 (*getdir) (struct block_list *bl);
+ int (*set_dir) (struct block_list *bl, enum unit_dir dir);
+ enum unit_dir (*getdir) (const struct block_list *bl);
int (*blown) (struct block_list *bl, int dx, int dy, int count, int flag);
int (*warp) (struct block_list *bl, short m, short x, short y, enum clr_type type);
+ int (*warpto_master) (struct block_list *master_bl, struct block_list *slave_bl);
int (*stop_walking) (struct block_list *bl, int type);
int (*skilluse_id) (struct block_list *src, int target_id, uint16 skill_id, uint16 skill_lv);
- int (*step_timer) (int tid, int64 tick, int id, intptr_t data);
+ int (*steptimer) (int tid, int64 tick, int id, intptr_t data);
void (*stop_stepaction) (struct block_list *bl);
int (*is_walking) (struct block_list *bl);
int (*can_move) (struct block_list *bl);
@@ -137,7 +140,7 @@ struct unit_interface {
int (*cancel_combo) (struct block_list *bl);
bool (*can_reach_pos) (struct block_list *bl, int x, int y, int easy);
bool (*can_reach_bl) (struct block_list *bl, struct block_list *tbl, int range, int easy, short *x, short *y);
- int (*calc_pos) (struct block_list *bl, int tx, int ty, uint8 dir);
+ int (*calc_pos) (struct block_list *bl, int tx, int ty, enum unit_dir dir);
int (*attack_timer_sub) (struct block_list *src, int tid, int64 tick);
int (*skillcastcancel) (struct block_list *bl, int type);
void (*dataset) (struct block_list *bl);
diff --git a/src/map/unitdefines.h b/src/map/unitdefines.h
new file mode 100644
index 000000000..0ee30998c
--- /dev/null
+++ b/src/map/unitdefines.h
@@ -0,0 +1,58 @@
+/**
+ * This file is part of Hercules.
+ * http://herc.ws - http://github.com/HerculesWS/Hercules
+ *
+ * Copyright (C) 2012-2019 Hercules Dev Team
+ * Copyright (C) Athena Dev Teams
+ *
+ * Hercules is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#ifndef MAP_UNITDEFINES_H
+#define MAP_UNITDEFINES_H
+
+/**
+ * Used for directions, @see unit_data.dir
+ */
+enum unit_dir {
+ UNIT_DIR_UNDEFINED = -1,
+ UNIT_DIR_FIRST = 0,
+ UNIT_DIR_NORTH = 0,
+ UNIT_DIR_NORTHWEST = 1,
+ UNIT_DIR_WEST = 2,
+ UNIT_DIR_SOUTHWEST = 3,
+ UNIT_DIR_SOUTH = 4,
+ UNIT_DIR_SOUTHEAST = 5,
+ UNIT_DIR_EAST = 6,
+ UNIT_DIR_NORTHEAST = 7,
+ UNIT_DIR_MAX = 8,
+ /* IMPORTANT: Changing the order would break the above macros
+ * and several usages of directions anywhere */
+};
+
+/* Returns the opposite of the facing direction */
+#define unit_get_opposite_dir(dir) ( ((dir) + 4) % UNIT_DIR_MAX )
+
+/* Returns true when direction is diagonal/combined (ex. UNIT_DIR_NORTHWEST, UNIT_DIR_SOUTHWEST, ...) */
+#define unit_is_diagonal_dir(dir) ( ((dir) % 2) == UNIT_DIR_NORTHWEST )
+
+/* Returns true if direction equals val or the opposite direction of val */
+#define unit_is_dir_or_opposite(dir, val) ( ((dir) % 4) == (val) )
+
+/* Returns the next direction after 90° CCW on a compass */
+#define unit_get_ccw90_dir(dir) ( ((dir) + 2) % UNIT_DIR_MAX )
+
+/* Returns a random diagonal direction */
+#define unit_get_rnd_diagonal_dir() ( UNIT_DIR_NORTHWEST + 2 * (rnd() % 4) )
+
+#endif /* MAP_UNITDEFINES_H */
diff --git a/src/plugins/HPMHooking/HPMHooking.Defs.inc b/src/plugins/HPMHooking/HPMHooking.Defs.inc
index 7996a59f9..28f81b97f 100644
--- a/src/plugins/HPMHooking/HPMHooking.Defs.inc
+++ b/src/plugins/HPMHooking/HPMHooking.Defs.inc
@@ -4734,10 +4734,10 @@ typedef uint32 (*HPMHOOK_pre_map_race_id2mask) (int *race);
typedef uint32 (*HPMHOOK_post_map_race_id2mask) (uint32 retVal___, int race);
typedef void (*HPMHOOK_pre_map_reloadnpc) (bool *clear);
typedef void (*HPMHOOK_post_map_reloadnpc) (bool clear);
-typedef int (*HPMHOOK_pre_map_check_dir) (int *s_dir, int *t_dir);
-typedef int (*HPMHOOK_post_map_check_dir) (int retVal___, int s_dir, int t_dir);
-typedef uint8 (*HPMHOOK_pre_map_calc_dir) (struct block_list **src, int16 *x, int16 *y);
-typedef uint8 (*HPMHOOK_post_map_calc_dir) (uint8 retVal___, struct block_list *src, int16 x, int16 y);
+typedef int (*HPMHOOK_pre_map_check_dir) (enum unit_dir *s_dir, enum unit_dir *t_dir);
+typedef int (*HPMHOOK_post_map_check_dir) (int retVal___, enum unit_dir s_dir, enum unit_dir t_dir);
+typedef enum unit_dir (*HPMHOOK_pre_map_calc_dir) (const struct block_list **src, int16 *x, int16 *y);
+typedef enum unit_dir (*HPMHOOK_post_map_calc_dir) (enum unit_dir retVal___, const struct block_list *src, int16 x, int16 y);
typedef int (*HPMHOOK_pre_map_random_dir) (struct block_list **bl, short **x, short **y);
typedef int (*HPMHOOK_post_map_random_dir) (int retVal___, struct block_list *bl, short *x, short *y);
typedef int (*HPMHOOK_pre_map_cleanup_sub) (struct block_list **bl, va_list ap);
@@ -5708,8 +5708,8 @@ typedef int (*HPMHOOK_pre_npc_parseview) (const char **w4, const char **start, c
typedef int (*HPMHOOK_post_npc_parseview) (int retVal___, const char *w4, const char *start, const char *buffer, const char *filepath);
typedef bool (*HPMHOOK_pre_npc_viewisid) (const char **viewid);
typedef bool (*HPMHOOK_post_npc_viewisid) (bool retVal___, const char *viewid);
-typedef struct npc_data* (*HPMHOOK_pre_npc_create_npc) (enum npc_subtype *subtype, int *m, int *x, int *y, uint8 *dir, int *class_);
-typedef struct npc_data* (*HPMHOOK_post_npc_create_npc) (struct npc_data* retVal___, enum npc_subtype subtype, int m, int x, int y, uint8 dir, int class_);
+typedef struct npc_data* (*HPMHOOK_pre_npc_create_npc) (enum npc_subtype *subtype, int *m, int *x, int *y, enum unit_dir *dir, int *class_);
+typedef struct npc_data* (*HPMHOOK_post_npc_create_npc) (struct npc_data* retVal___, enum npc_subtype subtype, int m, int x, int y, enum unit_dir dir, int class_);
typedef struct npc_data* (*HPMHOOK_pre_npc_add_warp) (char **name, short *from_mapid, short *from_x, short *from_y, short *xs, short *ys, unsigned short *to_mapindex, short *to_x, short *to_y);
typedef struct npc_data* (*HPMHOOK_post_npc_add_warp) (struct npc_data* retVal___, char *name, short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y);
typedef const char* (*HPMHOOK_pre_npc_parse_warp) (const char **w1, const char **w2, const char **w3, const char **w4, const char **start, const char **buffer, const char **filepath, int **retval);
@@ -7298,8 +7298,8 @@ typedef int (*HPMHOOK_pre_skill_additional_effect) (struct block_list **src, str
typedef int (*HPMHOOK_post_skill_additional_effect) (int retVal___, struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int attack_type, int dmg_lv, int64 tick);
typedef int (*HPMHOOK_pre_skill_counter_additional_effect) (struct block_list **src, struct block_list **bl, uint16 *skill_id, uint16 *skill_lv, int *attack_type, int64 *tick);
typedef int (*HPMHOOK_post_skill_counter_additional_effect) (int retVal___, struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int attack_type, int64 tick);
-typedef int (*HPMHOOK_pre_skill_blown) (struct block_list **src, struct block_list **target, int *count, int8 *dir, int *flag);
-typedef int (*HPMHOOK_post_skill_blown) (int retVal___, struct block_list *src, struct block_list *target, int count, int8 dir, int flag);
+typedef int (*HPMHOOK_pre_skill_blown) (struct block_list **src, struct block_list **target, int *count, enum unit_dir *dir, int *flag);
+typedef int (*HPMHOOK_post_skill_blown) (int retVal___, struct block_list *src, struct block_list *target, int count, enum unit_dir dir, int flag);
typedef int (*HPMHOOK_pre_skill_break_equip) (struct block_list **bl, unsigned short *where, int *rate, int *flag);
typedef int (*HPMHOOK_post_skill_break_equip) (int retVal___, struct block_list *bl, unsigned short where, int rate, int flag);
typedef int (*HPMHOOK_pre_skill_strip_equip) (struct block_list **bl, unsigned short *where, int *rate, int *lv, int *time);
@@ -7464,10 +7464,10 @@ typedef int (*HPMHOOK_pre_skill_check_condition_char_sub) (struct block_list **b
typedef int (*HPMHOOK_post_skill_check_condition_char_sub) (int retVal___, struct block_list *bl, va_list ap);
typedef int (*HPMHOOK_pre_skill_check_condition_mob_master_sub) (struct block_list **bl, va_list ap);
typedef int (*HPMHOOK_post_skill_check_condition_mob_master_sub) (int retVal___, struct block_list *bl, va_list ap);
-typedef void (*HPMHOOK_pre_skill_brandishspear_first) (struct square **tc, uint8 *dir, int16 *x, int16 *y);
-typedef void (*HPMHOOK_post_skill_brandishspear_first) (struct square *tc, uint8 dir, int16 x, int16 y);
-typedef void (*HPMHOOK_pre_skill_brandishspear_dir) (struct square **tc, uint8 *dir, int *are);
-typedef void (*HPMHOOK_post_skill_brandishspear_dir) (struct square *tc, uint8 dir, int are);
+typedef void (*HPMHOOK_pre_skill_brandishspear_first) (struct square **tc, enum unit_dir *dir, int16 *x, int16 *y);
+typedef void (*HPMHOOK_post_skill_brandishspear_first) (struct square *tc, enum unit_dir dir, int16 x, int16 y);
+typedef void (*HPMHOOK_pre_skill_brandishspear_dir) (struct square **tc, enum unit_dir *dir, int *are);
+typedef void (*HPMHOOK_post_skill_brandishspear_dir) (struct square *tc, enum unit_dir dir, int are);
typedef int (*HPMHOOK_pre_skill_get_fixed_cast) (int *skill_id, int *skill_lv);
typedef int (*HPMHOOK_post_skill_get_fixed_cast) (int retVal___, int skill_id, int skill_lv);
typedef int (*HPMHOOK_pre_skill_sit_count) (struct block_list **bl, va_list ap);
@@ -7608,8 +7608,8 @@ typedef int (*HPMHOOK_pre_skill_attack_copy_unknown) (int **attack_type, struct
typedef int (*HPMHOOK_post_skill_attack_copy_unknown) (int retVal___, int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag);
typedef int (*HPMHOOK_pre_skill_attack_dir_unknown) (int **attack_type, struct block_list **src, struct block_list **dsrc, struct block_list **bl, uint16 **skill_id, uint16 **skill_lv, int64 **tick, int **flag);
typedef int (*HPMHOOK_post_skill_attack_dir_unknown) (int retVal___, int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag);
-typedef void (*HPMHOOK_pre_skill_attack_blow_unknown) (int **attack_type, struct block_list **src, struct block_list **dsrc, struct block_list **bl, uint16 **skill_id, uint16 **skill_lv, int64 **tick, int **flag, int **type, struct Damage **dmg, int64 **damage, int8 **dir);
-typedef void (*HPMHOOK_post_skill_attack_blow_unknown) (int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage, int8 *dir);
+typedef void (*HPMHOOK_pre_skill_attack_blow_unknown) (int **attack_type, struct block_list **src, struct block_list **dsrc, struct block_list **bl, uint16 **skill_id, uint16 **skill_lv, int64 **tick, int **flag, int **type, struct Damage **dmg, int64 **damage, enum unit_dir **dir);
+typedef void (*HPMHOOK_post_skill_attack_blow_unknown) (int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage, enum unit_dir *dir);
typedef void (*HPMHOOK_pre_skill_attack_post_unknown) (int **attack_type, struct block_list **src, struct block_list **dsrc, struct block_list **bl, uint16 **skill_id, uint16 **skill_lv, int64 **tick, int **flag);
typedef void (*HPMHOOK_post_skill_attack_post_unknown) (int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag);
typedef bool (*HPMHOOK_pre_skill_timerskill_dead_unknown) (struct block_list **src, struct unit_data **ud, struct skill_timerskill **skl);
@@ -8288,22 +8288,24 @@ typedef int (*HPMHOOK_pre_unit_final) (void);
typedef int (*HPMHOOK_post_unit_final) (int retVal___);
typedef struct unit_data* (*HPMHOOK_pre_unit_bl2ud) (struct block_list **bl);
typedef struct unit_data* (*HPMHOOK_post_unit_bl2ud) (struct unit_data* retVal___, struct block_list *bl);
+typedef const struct unit_data* (*HPMHOOK_pre_unit_cbl2ud) (const struct block_list **bl);
+typedef const struct unit_data* (*HPMHOOK_post_unit_cbl2ud) (const struct unit_data* retVal___, const struct block_list *bl);
typedef struct unit_data* (*HPMHOOK_pre_unit_bl2ud2) (struct block_list **bl);
typedef struct unit_data* (*HPMHOOK_post_unit_bl2ud2) (struct unit_data* retVal___, struct block_list *bl);
typedef void (*HPMHOOK_pre_unit_init_ud) (struct unit_data **ud);
typedef void (*HPMHOOK_post_unit_init_ud) (struct unit_data *ud);
typedef int (*HPMHOOK_pre_unit_attack_timer) (int *tid, int64 *tick, int *id, intptr_t *data);
typedef int (*HPMHOOK_post_unit_attack_timer) (int retVal___, int tid, int64 tick, int id, intptr_t data);
-typedef int (*HPMHOOK_pre_unit_walktoxy_timer) (int *tid, int64 *tick, int *id, intptr_t *data);
-typedef int (*HPMHOOK_post_unit_walktoxy_timer) (int retVal___, int tid, int64 tick, int id, intptr_t data);
-typedef int (*HPMHOOK_pre_unit_walktoxy_sub) (struct block_list **bl);
-typedef int (*HPMHOOK_post_unit_walktoxy_sub) (int retVal___, struct block_list *bl);
-typedef int (*HPMHOOK_pre_unit_delay_walktoxy_timer) (int *tid, int64 *tick, int *id, intptr_t *data);
-typedef int (*HPMHOOK_post_unit_delay_walktoxy_timer) (int retVal___, int tid, int64 tick, int id, intptr_t data);
-typedef int (*HPMHOOK_pre_unit_walktoxy) (struct block_list **bl, short *x, short *y, int *flag);
-typedef int (*HPMHOOK_post_unit_walktoxy) (int retVal___, struct block_list *bl, short x, short y, int flag);
-typedef int (*HPMHOOK_pre_unit_walktobl_sub) (int *tid, int64 *tick, int *id, intptr_t *data);
-typedef int (*HPMHOOK_post_unit_walktobl_sub) (int retVal___, int tid, int64 tick, int id, intptr_t data);
+typedef int (*HPMHOOK_pre_unit_walk_toxy_timer) (int *tid, int64 *tick, int *id, intptr_t *data);
+typedef int (*HPMHOOK_post_unit_walk_toxy_timer) (int retVal___, int tid, int64 tick, int id, intptr_t data);
+typedef int (*HPMHOOK_pre_unit_walk_toxy_sub) (struct block_list **bl);
+typedef int (*HPMHOOK_post_unit_walk_toxy_sub) (int retVal___, struct block_list *bl);
+typedef int (*HPMHOOK_pre_unit_delay_walk_toxy_timer) (int *tid, int64 *tick, int *id, intptr_t *data);
+typedef int (*HPMHOOK_post_unit_delay_walk_toxy_timer) (int retVal___, int tid, int64 tick, int id, intptr_t data);
+typedef int (*HPMHOOK_pre_unit_walk_toxy) (struct block_list **bl, short *x, short *y, int *flag);
+typedef int (*HPMHOOK_post_unit_walk_toxy) (int retVal___, struct block_list *bl, short x, short y, int flag);
+typedef int (*HPMHOOK_pre_unit_walktobl_timer) (int *tid, int64 *tick, int *id, intptr_t *data);
+typedef int (*HPMHOOK_post_unit_walktobl_timer) (int retVal___, int tid, int64 tick, int id, intptr_t data);
typedef int (*HPMHOOK_pre_unit_walktobl) (struct block_list **bl, struct block_list **tbl, int *range, int *flag);
typedef int (*HPMHOOK_post_unit_walktobl) (int retVal___, struct block_list *bl, struct block_list *tbl, int range, int flag);
typedef bool (*HPMHOOK_pre_unit_run) (struct block_list **bl, struct map_session_data **sd, enum sc_type *type);
@@ -8314,20 +8316,22 @@ typedef int (*HPMHOOK_pre_unit_escape) (struct block_list **bl, struct block_lis
typedef int (*HPMHOOK_post_unit_escape) (int retVal___, struct block_list *bl, struct block_list *target, short dist);
typedef int (*HPMHOOK_pre_unit_movepos) (struct block_list **bl, short *dst_x, short *dst_y, int *easy, bool *checkpath);
typedef int (*HPMHOOK_post_unit_movepos) (int retVal___, struct block_list *bl, short dst_x, short dst_y, int easy, bool checkpath);
-typedef int (*HPMHOOK_pre_unit_setdir) (struct block_list **bl, unsigned char *dir);
-typedef int (*HPMHOOK_post_unit_setdir) (int retVal___, struct block_list *bl, unsigned char dir);
-typedef uint8 (*HPMHOOK_pre_unit_getdir) (struct block_list **bl);
-typedef uint8 (*HPMHOOK_post_unit_getdir) (uint8 retVal___, struct block_list *bl);
+typedef int (*HPMHOOK_pre_unit_set_dir) (struct block_list **bl, enum unit_dir *dir);
+typedef int (*HPMHOOK_post_unit_set_dir) (int retVal___, struct block_list *bl, enum unit_dir dir);
+typedef enum unit_dir (*HPMHOOK_pre_unit_getdir) (const struct block_list **bl);
+typedef enum unit_dir (*HPMHOOK_post_unit_getdir) (enum unit_dir retVal___, const struct block_list *bl);
typedef int (*HPMHOOK_pre_unit_blown) (struct block_list **bl, int *dx, int *dy, int *count, int *flag);
typedef int (*HPMHOOK_post_unit_blown) (int retVal___, struct block_list *bl, int dx, int dy, int count, int flag);
typedef int (*HPMHOOK_pre_unit_warp) (struct block_list **bl, short *m, short *x, short *y, enum clr_type *type);
typedef int (*HPMHOOK_post_unit_warp) (int retVal___, struct block_list *bl, short m, short x, short y, enum clr_type type);
+typedef int (*HPMHOOK_pre_unit_warpto_master) (struct block_list **master_bl, struct block_list **slave_bl);
+typedef int (*HPMHOOK_post_unit_warpto_master) (int retVal___, struct block_list *master_bl, struct block_list *slave_bl);
typedef int (*HPMHOOK_pre_unit_stop_walking) (struct block_list **bl, int *type);
typedef int (*HPMHOOK_post_unit_stop_walking) (int retVal___, struct block_list *bl, int type);
typedef int (*HPMHOOK_pre_unit_skilluse_id) (struct block_list **src, int *target_id, uint16 *skill_id, uint16 *skill_lv);
typedef int (*HPMHOOK_post_unit_skilluse_id) (int retVal___, struct block_list *src, int target_id, uint16 skill_id, uint16 skill_lv);
-typedef int (*HPMHOOK_pre_unit_step_timer) (int *tid, int64 *tick, int *id, intptr_t *data);
-typedef int (*HPMHOOK_post_unit_step_timer) (int retVal___, int tid, int64 tick, int id, intptr_t data);
+typedef int (*HPMHOOK_pre_unit_steptimer) (int *tid, int64 *tick, int *id, intptr_t *data);
+typedef int (*HPMHOOK_post_unit_steptimer) (int retVal___, int tid, int64 tick, int id, intptr_t data);
typedef void (*HPMHOOK_pre_unit_stop_stepaction) (struct block_list **bl);
typedef void (*HPMHOOK_post_unit_stop_stepaction) (struct block_list *bl);
typedef int (*HPMHOOK_pre_unit_is_walking) (struct block_list **bl);
@@ -8358,8 +8362,8 @@ typedef bool (*HPMHOOK_pre_unit_can_reach_pos) (struct block_list **bl, int *x,
typedef bool (*HPMHOOK_post_unit_can_reach_pos) (bool retVal___, struct block_list *bl, int x, int y, int easy);
typedef bool (*HPMHOOK_pre_unit_can_reach_bl) (struct block_list **bl, struct block_list **tbl, int *range, int *easy, short **x, short **y);
typedef bool (*HPMHOOK_post_unit_can_reach_bl) (bool retVal___, struct block_list *bl, struct block_list *tbl, int range, int easy, short *x, short *y);
-typedef int (*HPMHOOK_pre_unit_calc_pos) (struct block_list **bl, int *tx, int *ty, uint8 *dir);
-typedef int (*HPMHOOK_post_unit_calc_pos) (int retVal___, struct block_list *bl, int tx, int ty, uint8 dir);
+typedef int (*HPMHOOK_pre_unit_calc_pos) (struct block_list **bl, int *tx, int *ty, enum unit_dir *dir);
+typedef int (*HPMHOOK_post_unit_calc_pos) (int retVal___, struct block_list *bl, int tx, int ty, enum unit_dir dir);
typedef int (*HPMHOOK_pre_unit_attack_timer_sub) (struct block_list **src, int *tid, int64 *tick);
typedef int (*HPMHOOK_post_unit_attack_timer_sub) (int retVal___, struct block_list *src, int tid, int64 tick);
typedef int (*HPMHOOK_pre_unit_skillcastcancel) (struct block_list **bl, int *type);
diff --git a/src/plugins/HPMHooking/HPMHooking_map.HPMHooksCore.inc b/src/plugins/HPMHooking/HPMHooking_map.HPMHooksCore.inc
index 6d8776f18..f94606bab 100644
--- a/src/plugins/HPMHooking/HPMHooking_map.HPMHooksCore.inc
+++ b/src/plugins/HPMHooking/HPMHooking_map.HPMHooksCore.inc
@@ -6786,22 +6786,24 @@ struct {
struct HPMHookPoint *HP_unit_final_post;
struct HPMHookPoint *HP_unit_bl2ud_pre;
struct HPMHookPoint *HP_unit_bl2ud_post;
+ struct HPMHookPoint *HP_unit_cbl2ud_pre;
+ struct HPMHookPoint *HP_unit_cbl2ud_post;
struct HPMHookPoint *HP_unit_bl2ud2_pre;
struct HPMHookPoint *HP_unit_bl2ud2_post;
struct HPMHookPoint *HP_unit_init_ud_pre;
struct HPMHookPoint *HP_unit_init_ud_post;
struct HPMHookPoint *HP_unit_attack_timer_pre;
struct HPMHookPoint *HP_unit_attack_timer_post;
- struct HPMHookPoint *HP_unit_walktoxy_timer_pre;
- struct HPMHookPoint *HP_unit_walktoxy_timer_post;
- struct HPMHookPoint *HP_unit_walktoxy_sub_pre;
- struct HPMHookPoint *HP_unit_walktoxy_sub_post;
- struct HPMHookPoint *HP_unit_delay_walktoxy_timer_pre;
- struct HPMHookPoint *HP_unit_delay_walktoxy_timer_post;
- struct HPMHookPoint *HP_unit_walktoxy_pre;
- struct HPMHookPoint *HP_unit_walktoxy_post;
- struct HPMHookPoint *HP_unit_walktobl_sub_pre;
- struct HPMHookPoint *HP_unit_walktobl_sub_post;
+ struct HPMHookPoint *HP_unit_walk_toxy_timer_pre;
+ struct HPMHookPoint *HP_unit_walk_toxy_timer_post;
+ struct HPMHookPoint *HP_unit_walk_toxy_sub_pre;
+ struct HPMHookPoint *HP_unit_walk_toxy_sub_post;
+ struct HPMHookPoint *HP_unit_delay_walk_toxy_timer_pre;
+ struct HPMHookPoint *HP_unit_delay_walk_toxy_timer_post;
+ struct HPMHookPoint *HP_unit_walk_toxy_pre;
+ struct HPMHookPoint *HP_unit_walk_toxy_post;
+ struct HPMHookPoint *HP_unit_walktobl_timer_pre;
+ struct HPMHookPoint *HP_unit_walktobl_timer_post;
struct HPMHookPoint *HP_unit_walktobl_pre;
struct HPMHookPoint *HP_unit_walktobl_post;
struct HPMHookPoint *HP_unit_run_pre;
@@ -6812,20 +6814,22 @@ struct {
struct HPMHookPoint *HP_unit_escape_post;
struct HPMHookPoint *HP_unit_movepos_pre;
struct HPMHookPoint *HP_unit_movepos_post;
- struct HPMHookPoint *HP_unit_setdir_pre;
- struct HPMHookPoint *HP_unit_setdir_post;
+ struct HPMHookPoint *HP_unit_set_dir_pre;
+ struct HPMHookPoint *HP_unit_set_dir_post;
struct HPMHookPoint *HP_unit_getdir_pre;
struct HPMHookPoint *HP_unit_getdir_post;
struct HPMHookPoint *HP_unit_blown_pre;
struct HPMHookPoint *HP_unit_blown_post;
struct HPMHookPoint *HP_unit_warp_pre;
struct HPMHookPoint *HP_unit_warp_post;
+ struct HPMHookPoint *HP_unit_warpto_master_pre;
+ struct HPMHookPoint *HP_unit_warpto_master_post;
struct HPMHookPoint *HP_unit_stop_walking_pre;
struct HPMHookPoint *HP_unit_stop_walking_post;
struct HPMHookPoint *HP_unit_skilluse_id_pre;
struct HPMHookPoint *HP_unit_skilluse_id_post;
- struct HPMHookPoint *HP_unit_step_timer_pre;
- struct HPMHookPoint *HP_unit_step_timer_post;
+ struct HPMHookPoint *HP_unit_steptimer_pre;
+ struct HPMHookPoint *HP_unit_steptimer_post;
struct HPMHookPoint *HP_unit_stop_stepaction_pre;
struct HPMHookPoint *HP_unit_stop_stepaction_post;
struct HPMHookPoint *HP_unit_is_walking_pre;
@@ -13657,22 +13661,24 @@ struct {
int HP_unit_final_post;
int HP_unit_bl2ud_pre;
int HP_unit_bl2ud_post;
+ int HP_unit_cbl2ud_pre;
+ int HP_unit_cbl2ud_post;
int HP_unit_bl2ud2_pre;
int HP_unit_bl2ud2_post;
int HP_unit_init_ud_pre;
int HP_unit_init_ud_post;
int HP_unit_attack_timer_pre;
int HP_unit_attack_timer_post;
- int HP_unit_walktoxy_timer_pre;
- int HP_unit_walktoxy_timer_post;
- int HP_unit_walktoxy_sub_pre;
- int HP_unit_walktoxy_sub_post;
- int HP_unit_delay_walktoxy_timer_pre;
- int HP_unit_delay_walktoxy_timer_post;
- int HP_unit_walktoxy_pre;
- int HP_unit_walktoxy_post;
- int HP_unit_walktobl_sub_pre;
- int HP_unit_walktobl_sub_post;
+ int HP_unit_walk_toxy_timer_pre;
+ int HP_unit_walk_toxy_timer_post;
+ int HP_unit_walk_toxy_sub_pre;
+ int HP_unit_walk_toxy_sub_post;
+ int HP_unit_delay_walk_toxy_timer_pre;
+ int HP_unit_delay_walk_toxy_timer_post;
+ int HP_unit_walk_toxy_pre;
+ int HP_unit_walk_toxy_post;
+ int HP_unit_walktobl_timer_pre;
+ int HP_unit_walktobl_timer_post;
int HP_unit_walktobl_pre;
int HP_unit_walktobl_post;
int HP_unit_run_pre;
@@ -13683,20 +13689,22 @@ struct {
int HP_unit_escape_post;
int HP_unit_movepos_pre;
int HP_unit_movepos_post;
- int HP_unit_setdir_pre;
- int HP_unit_setdir_post;
+ int HP_unit_set_dir_pre;
+ int HP_unit_set_dir_post;
int HP_unit_getdir_pre;
int HP_unit_getdir_post;
int HP_unit_blown_pre;
int HP_unit_blown_post;
int HP_unit_warp_pre;
int HP_unit_warp_post;
+ int HP_unit_warpto_master_pre;
+ int HP_unit_warpto_master_post;
int HP_unit_stop_walking_pre;
int HP_unit_stop_walking_post;
int HP_unit_skilluse_id_pre;
int HP_unit_skilluse_id_post;
- int HP_unit_step_timer_pre;
- int HP_unit_step_timer_post;
+ int HP_unit_steptimer_pre;
+ int HP_unit_steptimer_post;
int HP_unit_stop_stepaction_pre;
int HP_unit_stop_stepaction_post;
int HP_unit_is_walking_pre;
diff --git a/src/plugins/HPMHooking/HPMHooking_map.HookingPoints.inc b/src/plugins/HPMHooking/HPMHooking_map.HookingPoints.inc
index 672b94dd8..a360b3f53 100644
--- a/src/plugins/HPMHooking/HPMHooking_map.HookingPoints.inc
+++ b/src/plugins/HPMHooking/HPMHooking_map.HookingPoints.inc
@@ -3475,26 +3475,28 @@ struct HookingPointData HookingPoints[] = {
{ HP_POP(unit->init, HP_unit_init) },
{ HP_POP(unit->final, HP_unit_final) },
{ HP_POP(unit->bl2ud, HP_unit_bl2ud) },
+ { HP_POP(unit->cbl2ud, HP_unit_cbl2ud) },
{ HP_POP(unit->bl2ud2, HP_unit_bl2ud2) },
{ HP_POP(unit->init_ud, HP_unit_init_ud) },
{ HP_POP(unit->attack_timer, HP_unit_attack_timer) },
- { HP_POP(unit->walktoxy_timer, HP_unit_walktoxy_timer) },
- { HP_POP(unit->walktoxy_sub, HP_unit_walktoxy_sub) },
- { HP_POP(unit->delay_walktoxy_timer, HP_unit_delay_walktoxy_timer) },
- { HP_POP(unit->walktoxy, HP_unit_walktoxy) },
- { HP_POP(unit->walktobl_sub, HP_unit_walktobl_sub) },
+ { HP_POP(unit->walk_toxy_timer, HP_unit_walk_toxy_timer) },
+ { HP_POP(unit->walk_toxy_sub, HP_unit_walk_toxy_sub) },
+ { HP_POP(unit->delay_walk_toxy_timer, HP_unit_delay_walk_toxy_timer) },
+ { HP_POP(unit->walk_toxy, HP_unit_walk_toxy) },
+ { HP_POP(unit->walktobl_timer, HP_unit_walktobl_timer) },
{ HP_POP(unit->walktobl, HP_unit_walktobl) },
{ HP_POP(unit->run, HP_unit_run) },
{ HP_POP(unit->run_hit, HP_unit_run_hit) },
{ HP_POP(unit->escape, HP_unit_escape) },
{ HP_POP(unit->movepos, HP_unit_movepos) },
- { HP_POP(unit->setdir, HP_unit_setdir) },
+ { HP_POP(unit->set_dir, HP_unit_set_dir) },
{ HP_POP(unit->getdir, HP_unit_getdir) },
{ HP_POP(unit->blown, HP_unit_blown) },
{ HP_POP(unit->warp, HP_unit_warp) },
+ { HP_POP(unit->warpto_master, HP_unit_warpto_master) },
{ HP_POP(unit->stop_walking, HP_unit_stop_walking) },
{ HP_POP(unit->skilluse_id, HP_unit_skilluse_id) },
- { HP_POP(unit->step_timer, HP_unit_step_timer) },
+ { HP_POP(unit->steptimer, HP_unit_steptimer) },
{ HP_POP(unit->stop_stepaction, HP_unit_stop_stepaction) },
{ HP_POP(unit->is_walking, HP_unit_is_walking) },
{ HP_POP(unit->can_move, HP_unit_can_move) },
diff --git a/src/plugins/HPMHooking/HPMHooking_map.Hooks.inc b/src/plugins/HPMHooking/HPMHooking_map.Hooks.inc
index 423490182..592279cc4 100644
--- a/src/plugins/HPMHooking/HPMHooking_map.Hooks.inc
+++ b/src/plugins/HPMHooking/HPMHooking_map.Hooks.inc
@@ -48284,11 +48284,11 @@ void HP_map_reloadnpc(bool clear) {
}
return;
}
-int HP_map_check_dir(int s_dir, int t_dir) {
+int HP_map_check_dir(enum unit_dir s_dir, enum unit_dir t_dir) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_map_check_dir_pre > 0) {
- int (*preHookFunc) (int *s_dir, int *t_dir);
+ int (*preHookFunc) (enum unit_dir *s_dir, enum unit_dir *t_dir);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_map_check_dir_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_map_check_dir_pre[hIndex].func;
@@ -48303,7 +48303,7 @@ int HP_map_check_dir(int s_dir, int t_dir) {
retVal___ = HPMHooks.source.map.check_dir(s_dir, t_dir);
}
if (HPMHooks.count.HP_map_check_dir_post > 0) {
- int (*postHookFunc) (int retVal___, int s_dir, int t_dir);
+ int (*postHookFunc) (int retVal___, enum unit_dir s_dir, enum unit_dir t_dir);
for (hIndex = 0; hIndex < HPMHooks.count.HP_map_check_dir_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_map_check_dir_post[hIndex].func;
retVal___ = postHookFunc(retVal___, s_dir, t_dir);
@@ -48311,11 +48311,11 @@ int HP_map_check_dir(int s_dir, int t_dir) {
}
return retVal___;
}
-uint8 HP_map_calc_dir(struct block_list *src, int16 x, int16 y) {
+enum unit_dir HP_map_calc_dir(const struct block_list *src, int16 x, int16 y) {
int hIndex = 0;
- uint8 retVal___ = 0;
+ enum unit_dir retVal___ = UNIT_DIR_UNDEFINED;
if (HPMHooks.count.HP_map_calc_dir_pre > 0) {
- uint8 (*preHookFunc) (struct block_list **src, int16 *x, int16 *y);
+ enum unit_dir (*preHookFunc) (const struct block_list **src, int16 *x, int16 *y);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_map_calc_dir_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_map_calc_dir_pre[hIndex].func;
@@ -48330,7 +48330,7 @@ uint8 HP_map_calc_dir(struct block_list *src, int16 x, int16 y) {
retVal___ = HPMHooks.source.map.calc_dir(src, x, y);
}
if (HPMHooks.count.HP_map_calc_dir_post > 0) {
- uint8 (*postHookFunc) (uint8 retVal___, struct block_list *src, int16 x, int16 y);
+ enum unit_dir (*postHookFunc) (enum unit_dir retVal___, const struct block_list *src, int16 x, int16 y);
for (hIndex = 0; hIndex < HPMHooks.count.HP_map_calc_dir_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_map_calc_dir_post[hIndex].func;
retVal___ = postHookFunc(retVal___, src, x, y);
@@ -57108,11 +57108,11 @@ bool HP_npc_viewisid(const char *viewid) {
}
return retVal___;
}
-struct npc_data* HP_npc_create_npc(enum npc_subtype subtype, int m, int x, int y, uint8 dir, int class_) {
+struct npc_data* HP_npc_create_npc(enum npc_subtype subtype, int m, int x, int y, enum unit_dir dir, int class_) {
int hIndex = 0;
struct npc_data* retVal___ = NULL;
if (HPMHooks.count.HP_npc_create_npc_pre > 0) {
- struct npc_data* (*preHookFunc) (enum npc_subtype *subtype, int *m, int *x, int *y, uint8 *dir, int *class_);
+ struct npc_data* (*preHookFunc) (enum npc_subtype *subtype, int *m, int *x, int *y, enum unit_dir *dir, int *class_);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_npc_create_npc_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_npc_create_npc_pre[hIndex].func;
@@ -57127,7 +57127,7 @@ struct npc_data* HP_npc_create_npc(enum npc_subtype subtype, int m, int x, int y
retVal___ = HPMHooks.source.npc.create_npc(subtype, m, x, y, dir, class_);
}
if (HPMHooks.count.HP_npc_create_npc_post > 0) {
- struct npc_data* (*postHookFunc) (struct npc_data* retVal___, enum npc_subtype subtype, int m, int x, int y, uint8 dir, int class_);
+ struct npc_data* (*postHookFunc) (struct npc_data* retVal___, enum npc_subtype subtype, int m, int x, int y, enum unit_dir dir, int class_);
for (hIndex = 0; hIndex < HPMHooks.count.HP_npc_create_npc_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_npc_create_npc_post[hIndex].func;
retVal___ = postHookFunc(retVal___, subtype, m, x, y, dir, class_);
@@ -77704,11 +77704,11 @@ int HP_skill_counter_additional_effect(struct block_list *src, struct block_list
}
return retVal___;
}
-int HP_skill_blown(struct block_list *src, struct block_list *target, int count, int8 dir, int flag) {
+int HP_skill_blown(struct block_list *src, struct block_list *target, int count, enum unit_dir dir, int flag) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_blown_pre > 0) {
- int (*preHookFunc) (struct block_list **src, struct block_list **target, int *count, int8 *dir, int *flag);
+ int (*preHookFunc) (struct block_list **src, struct block_list **target, int *count, enum unit_dir *dir, int *flag);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_blown_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_blown_pre[hIndex].func;
@@ -77723,7 +77723,7 @@ int HP_skill_blown(struct block_list *src, struct block_list *target, int count,
retVal___ = HPMHooks.source.skill.blown(src, target, count, dir, flag);
}
if (HPMHooks.count.HP_skill_blown_post > 0) {
- int (*postHookFunc) (int retVal___, struct block_list *src, struct block_list *target, int count, int8 dir, int flag);
+ int (*postHookFunc) (int retVal___, struct block_list *src, struct block_list *target, int count, enum unit_dir dir, int flag);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_blown_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_blown_post[hIndex].func;
retVal___ = postHookFunc(retVal___, src, target, count, dir, flag);
@@ -80034,10 +80034,10 @@ int HP_skill_check_condition_mob_master_sub(struct block_list *bl, va_list ap) {
}
return retVal___;
}
-void HP_skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int16 y) {
+void HP_skill_brandishspear_first(struct square *tc, enum unit_dir dir, int16 x, int16 y) {
int hIndex = 0;
if (HPMHooks.count.HP_skill_brandishspear_first_pre > 0) {
- void (*preHookFunc) (struct square **tc, uint8 *dir, int16 *x, int16 *y);
+ void (*preHookFunc) (struct square **tc, enum unit_dir *dir, int16 *x, int16 *y);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_brandishspear_first_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_brandishspear_first_pre[hIndex].func;
@@ -80052,7 +80052,7 @@ void HP_skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int16 y
HPMHooks.source.skill.brandishspear_first(tc, dir, x, y);
}
if (HPMHooks.count.HP_skill_brandishspear_first_post > 0) {
- void (*postHookFunc) (struct square *tc, uint8 dir, int16 x, int16 y);
+ void (*postHookFunc) (struct square *tc, enum unit_dir dir, int16 x, int16 y);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_brandishspear_first_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_brandishspear_first_post[hIndex].func;
postHookFunc(tc, dir, x, y);
@@ -80060,10 +80060,10 @@ void HP_skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int16 y
}
return;
}
-void HP_skill_brandishspear_dir(struct square *tc, uint8 dir, int are) {
+void HP_skill_brandishspear_dir(struct square *tc, enum unit_dir dir, int are) {
int hIndex = 0;
if (HPMHooks.count.HP_skill_brandishspear_dir_pre > 0) {
- void (*preHookFunc) (struct square **tc, uint8 *dir, int *are);
+ void (*preHookFunc) (struct square **tc, enum unit_dir *dir, int *are);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_brandishspear_dir_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_brandishspear_dir_pre[hIndex].func;
@@ -80078,7 +80078,7 @@ void HP_skill_brandishspear_dir(struct square *tc, uint8 dir, int are) {
HPMHooks.source.skill.brandishspear_dir(tc, dir, are);
}
if (HPMHooks.count.HP_skill_brandishspear_dir_post > 0) {
- void (*postHookFunc) (struct square *tc, uint8 dir, int are);
+ void (*postHookFunc) (struct square *tc, enum unit_dir dir, int are);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_brandishspear_dir_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_brandishspear_dir_post[hIndex].func;
postHookFunc(tc, dir, are);
@@ -81995,10 +81995,10 @@ int HP_skill_attack_dir_unknown(int *attack_type, struct block_list *src, struct
}
return retVal___;
}
-void HP_skill_attack_blow_unknown(int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage, int8 *dir) {
+void HP_skill_attack_blow_unknown(int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage, enum unit_dir *dir) {
int hIndex = 0;
if (HPMHooks.count.HP_skill_attack_blow_unknown_pre > 0) {
- void (*preHookFunc) (int **attack_type, struct block_list **src, struct block_list **dsrc, struct block_list **bl, uint16 **skill_id, uint16 **skill_lv, int64 **tick, int **flag, int **type, struct Damage **dmg, int64 **damage, int8 **dir);
+ void (*preHookFunc) (int **attack_type, struct block_list **src, struct block_list **dsrc, struct block_list **bl, uint16 **skill_id, uint16 **skill_lv, int64 **tick, int **flag, int **type, struct Damage **dmg, int64 **damage, enum unit_dir **dir);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_attack_blow_unknown_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_attack_blow_unknown_pre[hIndex].func;
@@ -82013,7 +82013,7 @@ void HP_skill_attack_blow_unknown(int *attack_type, struct block_list *src, stru
HPMHooks.source.skill.attack_blow_unknown(attack_type, src, dsrc, bl, skill_id, skill_lv, tick, flag, type, dmg, damage, dir);
}
if (HPMHooks.count.HP_skill_attack_blow_unknown_post > 0) {
- void (*postHookFunc) (int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage, int8 *dir);
+ void (*postHookFunc) (int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage, enum unit_dir *dir);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_attack_blow_unknown_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_attack_blow_unknown_post[hIndex].func;
postHookFunc(attack_type, src, dsrc, bl, skill_id, skill_lv, tick, flag, type, dmg, damage, dir);
@@ -90806,6 +90806,33 @@ struct unit_data* HP_unit_bl2ud(struct block_list *bl) {
}
return retVal___;
}
+const struct unit_data* HP_unit_cbl2ud(const struct block_list *bl) {
+ int hIndex = 0;
+ const struct unit_data* retVal___ = NULL;
+ if (HPMHooks.count.HP_unit_cbl2ud_pre > 0) {
+ const struct unit_data* (*preHookFunc) (const struct block_list **bl);
+ *HPMforce_return = false;
+ for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_cbl2ud_pre; hIndex++) {
+ preHookFunc = HPMHooks.list.HP_unit_cbl2ud_pre[hIndex].func;
+ retVal___ = preHookFunc(&bl);
+ }
+ if (*HPMforce_return) {
+ *HPMforce_return = false;
+ return retVal___;
+ }
+ }
+ {
+ retVal___ = HPMHooks.source.unit.cbl2ud(bl);
+ }
+ if (HPMHooks.count.HP_unit_cbl2ud_post > 0) {
+ const struct unit_data* (*postHookFunc) (const struct unit_data* retVal___, const struct block_list *bl);
+ for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_cbl2ud_post; hIndex++) {
+ postHookFunc = HPMHooks.list.HP_unit_cbl2ud_post[hIndex].func;
+ retVal___ = postHookFunc(retVal___, bl);
+ }
+ }
+ return retVal___;
+}
struct unit_data* HP_unit_bl2ud2(struct block_list *bl) {
int hIndex = 0;
struct unit_data* retVal___ = NULL;
@@ -90886,14 +90913,14 @@ int HP_unit_attack_timer(int tid, int64 tick, int id, intptr_t data) {
}
return retVal___;
}
-int HP_unit_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) {
+int HP_unit_walk_toxy_timer(int tid, int64 tick, int id, intptr_t data) {
int hIndex = 0;
int retVal___ = 0;
- if (HPMHooks.count.HP_unit_walktoxy_timer_pre > 0) {
+ if (HPMHooks.count.HP_unit_walk_toxy_timer_pre > 0) {
int (*preHookFunc) (int *tid, int64 *tick, int *id, intptr_t *data);
*HPMforce_return = false;
- for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_walktoxy_timer_pre; hIndex++) {
- preHookFunc = HPMHooks.list.HP_unit_walktoxy_timer_pre[hIndex].func;
+ for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_walk_toxy_timer_pre; hIndex++) {
+ preHookFunc = HPMHooks.list.HP_unit_walk_toxy_timer_pre[hIndex].func;
retVal___ = preHookFunc(&tid, &tick, &id, &data);
}
if (*HPMforce_return) {
@@ -90902,25 +90929,25 @@ int HP_unit_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) {
}
}
{
- retVal___ = HPMHooks.source.unit.walktoxy_timer(tid, tick, id, data);
+ retVal___ = HPMHooks.source.unit.walk_toxy_timer(tid, tick, id, data);
}
- if (HPMHooks.count.HP_unit_walktoxy_timer_post > 0) {
+ if (HPMHooks.count.HP_unit_walk_toxy_timer_post > 0) {
int (*postHookFunc) (int retVal___, int tid, int64 tick, int id, intptr_t data);
- for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_walktoxy_timer_post; hIndex++) {
- postHookFunc = HPMHooks.list.HP_unit_walktoxy_timer_post[hIndex].func;
+ for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_walk_toxy_timer_post; hIndex++) {
+ postHookFunc = HPMHooks.list.HP_unit_walk_toxy_timer_post[hIndex].func;
retVal___ = postHookFunc(retVal___, tid, tick, id, data);
}
}
return retVal___;
}
-int HP_unit_walktoxy_sub(struct block_list *bl) {
+int HP_unit_walk_toxy_sub(struct block_list *bl) {
int hIndex = 0;
int retVal___ = 0;
- if (HPMHooks.count.HP_unit_walktoxy_sub_pre > 0) {
+ if (HPMHooks.count.HP_unit_walk_toxy_sub_pre > 0) {
int (*preHookFunc) (struct block_list **bl);
*HPMforce_return = false;
- for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_walktoxy_sub_pre; hIndex++) {
- preHookFunc = HPMHooks.list.HP_unit_walktoxy_sub_pre[hIndex].func;
+ for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_walk_toxy_sub_pre; hIndex++) {
+ preHookFunc = HPMHooks.list.HP_unit_walk_toxy_sub_pre[hIndex].func;
retVal___ = preHookFunc(&bl);
}
if (*HPMforce_return) {
@@ -90929,25 +90956,25 @@ int HP_unit_walktoxy_sub(struct block_list *bl) {
}
}
{
- retVal___ = HPMHooks.source.unit.walktoxy_sub(bl);
+ retVal___ = HPMHooks.source.unit.walk_toxy_sub(bl);
}
- if (HPMHooks.count.HP_unit_walktoxy_sub_post > 0) {
+ if (HPMHooks.count.HP_unit_walk_toxy_sub_post > 0) {
int (*postHookFunc) (int retVal___, struct block_list *bl);
- for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_walktoxy_sub_post; hIndex++) {
- postHookFunc = HPMHooks.list.HP_unit_walktoxy_sub_post[hIndex].func;
+ for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_walk_toxy_sub_post; hIndex++) {
+ postHookFunc = HPMHooks.list.HP_unit_walk_toxy_sub_post[hIndex].func;
retVal___ = postHookFunc(retVal___, bl);
}
}
return retVal___;
}
-int HP_unit_delay_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) {
+int HP_unit_delay_walk_toxy_timer(int tid, int64 tick, int id, intptr_t data) {
int hIndex = 0;
int retVal___ = 0;
- if (HPMHooks.count.HP_unit_delay_walktoxy_timer_pre > 0) {
+ if (HPMHooks.count.HP_unit_delay_walk_toxy_timer_pre > 0) {
int (*preHookFunc) (int *tid, int64 *tick, int *id, intptr_t *data);
*HPMforce_return = false;
- for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_delay_walktoxy_timer_pre; hIndex++) {
- preHookFunc = HPMHooks.list.HP_unit_delay_walktoxy_timer_pre[hIndex].func;
+ for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_delay_walk_toxy_timer_pre; hIndex++) {
+ preHookFunc = HPMHooks.list.HP_unit_delay_walk_toxy_timer_pre[hIndex].func;
retVal___ = preHookFunc(&tid, &tick, &id, &data);
}
if (*HPMforce_return) {
@@ -90956,25 +90983,25 @@ int HP_unit_delay_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) {
}
}
{
- retVal___ = HPMHooks.source.unit.delay_walktoxy_timer(tid, tick, id, data);
+ retVal___ = HPMHooks.source.unit.delay_walk_toxy_timer(tid, tick, id, data);
}
- if (HPMHooks.count.HP_unit_delay_walktoxy_timer_post > 0) {
+ if (HPMHooks.count.HP_unit_delay_walk_toxy_timer_post > 0) {
int (*postHookFunc) (int retVal___, int tid, int64 tick, int id, intptr_t data);
- for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_delay_walktoxy_timer_post; hIndex++) {
- postHookFunc = HPMHooks.list.HP_unit_delay_walktoxy_timer_post[hIndex].func;
+ for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_delay_walk_toxy_timer_post; hIndex++) {
+ postHookFunc = HPMHooks.list.HP_unit_delay_walk_toxy_timer_post[hIndex].func;
retVal___ = postHookFunc(retVal___, tid, tick, id, data);
}
}
return retVal___;
}
-int HP_unit_walktoxy(struct block_list *bl, short x, short y, int flag) {
+int HP_unit_walk_toxy(struct block_list *bl, short x, short y, int flag) {
int hIndex = 0;
int retVal___ = 0;
- if (HPMHooks.count.HP_unit_walktoxy_pre > 0) {
+ if (HPMHooks.count.HP_unit_walk_toxy_pre > 0) {
int (*preHookFunc) (struct block_list **bl, short *x, short *y, int *flag);
*HPMforce_return = false;
- for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_walktoxy_pre; hIndex++) {
- preHookFunc = HPMHooks.list.HP_unit_walktoxy_pre[hIndex].func;
+ for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_walk_toxy_pre; hIndex++) {
+ preHookFunc = HPMHooks.list.HP_unit_walk_toxy_pre[hIndex].func;
retVal___ = preHookFunc(&bl, &x, &y, &flag);
}
if (*HPMforce_return) {
@@ -90983,25 +91010,25 @@ int HP_unit_walktoxy(struct block_list *bl, short x, short y, int flag) {
}
}
{
- retVal___ = HPMHooks.source.unit.walktoxy(bl, x, y, flag);
+ retVal___ = HPMHooks.source.unit.walk_toxy(bl, x, y, flag);
}
- if (HPMHooks.count.HP_unit_walktoxy_post > 0) {
+ if (HPMHooks.count.HP_unit_walk_toxy_post > 0) {
int (*postHookFunc) (int retVal___, struct block_list *bl, short x, short y, int flag);
- for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_walktoxy_post; hIndex++) {
- postHookFunc = HPMHooks.list.HP_unit_walktoxy_post[hIndex].func;
+ for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_walk_toxy_post; hIndex++) {
+ postHookFunc = HPMHooks.list.HP_unit_walk_toxy_post[hIndex].func;
retVal___ = postHookFunc(retVal___, bl, x, y, flag);
}
}
return retVal___;
}
-int HP_unit_walktobl_sub(int tid, int64 tick, int id, intptr_t data) {
+int HP_unit_walktobl_timer(int tid, int64 tick, int id, intptr_t data) {
int hIndex = 0;
int retVal___ = 0;
- if (HPMHooks.count.HP_unit_walktobl_sub_pre > 0) {
+ if (HPMHooks.count.HP_unit_walktobl_timer_pre > 0) {
int (*preHookFunc) (int *tid, int64 *tick, int *id, intptr_t *data);
*HPMforce_return = false;
- for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_walktobl_sub_pre; hIndex++) {
- preHookFunc = HPMHooks.list.HP_unit_walktobl_sub_pre[hIndex].func;
+ for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_walktobl_timer_pre; hIndex++) {
+ preHookFunc = HPMHooks.list.HP_unit_walktobl_timer_pre[hIndex].func;
retVal___ = preHookFunc(&tid, &tick, &id, &data);
}
if (*HPMforce_return) {
@@ -91010,12 +91037,12 @@ int HP_unit_walktobl_sub(int tid, int64 tick, int id, intptr_t data) {
}
}
{
- retVal___ = HPMHooks.source.unit.walktobl_sub(tid, tick, id, data);
+ retVal___ = HPMHooks.source.unit.walktobl_timer(tid, tick, id, data);
}
- if (HPMHooks.count.HP_unit_walktobl_sub_post > 0) {
+ if (HPMHooks.count.HP_unit_walktobl_timer_post > 0) {
int (*postHookFunc) (int retVal___, int tid, int64 tick, int id, intptr_t data);
- for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_walktobl_sub_post; hIndex++) {
- postHookFunc = HPMHooks.list.HP_unit_walktobl_sub_post[hIndex].func;
+ for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_walktobl_timer_post; hIndex++) {
+ postHookFunc = HPMHooks.list.HP_unit_walktobl_timer_post[hIndex].func;
retVal___ = postHookFunc(retVal___, tid, tick, id, data);
}
}
@@ -91155,14 +91182,14 @@ int HP_unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, b
}
return retVal___;
}
-int HP_unit_setdir(struct block_list *bl, unsigned char dir) {
+int HP_unit_set_dir(struct block_list *bl, enum unit_dir dir) {
int hIndex = 0;
int retVal___ = 0;
- if (HPMHooks.count.HP_unit_setdir_pre > 0) {
- int (*preHookFunc) (struct block_list **bl, unsigned char *dir);
+ if (HPMHooks.count.HP_unit_set_dir_pre > 0) {
+ int (*preHookFunc) (struct block_list **bl, enum unit_dir *dir);
*HPMforce_return = false;
- for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_setdir_pre; hIndex++) {
- preHookFunc = HPMHooks.list.HP_unit_setdir_pre[hIndex].func;
+ for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_set_dir_pre; hIndex++) {
+ preHookFunc = HPMHooks.list.HP_unit_set_dir_pre[hIndex].func;
retVal___ = preHookFunc(&bl, &dir);
}
if (*HPMforce_return) {
@@ -91171,22 +91198,22 @@ int HP_unit_setdir(struct block_list *bl, unsigned char dir) {
}
}
{
- retVal___ = HPMHooks.source.unit.setdir(bl, dir);
+ retVal___ = HPMHooks.source.unit.set_dir(bl, dir);
}
- if (HPMHooks.count.HP_unit_setdir_post > 0) {
- int (*postHookFunc) (int retVal___, struct block_list *bl, unsigned char dir);
- for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_setdir_post; hIndex++) {
- postHookFunc = HPMHooks.list.HP_unit_setdir_post[hIndex].func;
+ if (HPMHooks.count.HP_unit_set_dir_post > 0) {
+ int (*postHookFunc) (int retVal___, struct block_list *bl, enum unit_dir dir);
+ for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_set_dir_post; hIndex++) {
+ postHookFunc = HPMHooks.list.HP_unit_set_dir_post[hIndex].func;
retVal___ = postHookFunc(retVal___, bl, dir);
}
}
return retVal___;
}
-uint8 HP_unit_getdir(struct block_list *bl) {
+enum unit_dir HP_unit_getdir(const struct block_list *bl) {
int hIndex = 0;
- uint8 retVal___ = 0;
+ enum unit_dir retVal___ = UNIT_DIR_UNDEFINED;
if (HPMHooks.count.HP_unit_getdir_pre > 0) {
- uint8 (*preHookFunc) (struct block_list **bl);
+ enum unit_dir (*preHookFunc) (const struct block_list **bl);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_getdir_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_unit_getdir_pre[hIndex].func;
@@ -91201,7 +91228,7 @@ uint8 HP_unit_getdir(struct block_list *bl) {
retVal___ = HPMHooks.source.unit.getdir(bl);
}
if (HPMHooks.count.HP_unit_getdir_post > 0) {
- uint8 (*postHookFunc) (uint8 retVal___, struct block_list *bl);
+ enum unit_dir (*postHookFunc) (enum unit_dir retVal___, const struct block_list *bl);
for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_getdir_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_unit_getdir_post[hIndex].func;
retVal___ = postHookFunc(retVal___, bl);
@@ -91263,6 +91290,33 @@ int HP_unit_warp(struct block_list *bl, short m, short x, short y, enum clr_type
}
return retVal___;
}
+int HP_unit_warpto_master(struct block_list *master_bl, struct block_list *slave_bl) {
+ int hIndex = 0;
+ int retVal___ = 0;
+ if (HPMHooks.count.HP_unit_warpto_master_pre > 0) {
+ int (*preHookFunc) (struct block_list **master_bl, struct block_list **slave_bl);
+ *HPMforce_return = false;
+ for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_warpto_master_pre; hIndex++) {
+ preHookFunc = HPMHooks.list.HP_unit_warpto_master_pre[hIndex].func;
+ retVal___ = preHookFunc(&master_bl, &slave_bl);
+ }
+ if (*HPMforce_return) {
+ *HPMforce_return = false;
+ return retVal___;
+ }
+ }
+ {
+ retVal___ = HPMHooks.source.unit.warpto_master(master_bl, slave_bl);
+ }
+ if (HPMHooks.count.HP_unit_warpto_master_post > 0) {
+ int (*postHookFunc) (int retVal___, struct block_list *master_bl, struct block_list *slave_bl);
+ for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_warpto_master_post; hIndex++) {
+ postHookFunc = HPMHooks.list.HP_unit_warpto_master_post[hIndex].func;
+ retVal___ = postHookFunc(retVal___, master_bl, slave_bl);
+ }
+ }
+ return retVal___;
+}
int HP_unit_stop_walking(struct block_list *bl, int type) {
int hIndex = 0;
int retVal___ = 0;
@@ -91317,14 +91371,14 @@ int HP_unit_skilluse_id(struct block_list *src, int target_id, uint16 skill_id,
}
return retVal___;
}
-int HP_unit_step_timer(int tid, int64 tick, int id, intptr_t data) {
+int HP_unit_steptimer(int tid, int64 tick, int id, intptr_t data) {
int hIndex = 0;
int retVal___ = 0;
- if (HPMHooks.count.HP_unit_step_timer_pre > 0) {
+ if (HPMHooks.count.HP_unit_steptimer_pre > 0) {
int (*preHookFunc) (int *tid, int64 *tick, int *id, intptr_t *data);
*HPMforce_return = false;
- for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_step_timer_pre; hIndex++) {
- preHookFunc = HPMHooks.list.HP_unit_step_timer_pre[hIndex].func;
+ for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_steptimer_pre; hIndex++) {
+ preHookFunc = HPMHooks.list.HP_unit_steptimer_pre[hIndex].func;
retVal___ = preHookFunc(&tid, &tick, &id, &data);
}
if (*HPMforce_return) {
@@ -91333,12 +91387,12 @@ int HP_unit_step_timer(int tid, int64 tick, int id, intptr_t data) {
}
}
{
- retVal___ = HPMHooks.source.unit.step_timer(tid, tick, id, data);
+ retVal___ = HPMHooks.source.unit.steptimer(tid, tick, id, data);
}
- if (HPMHooks.count.HP_unit_step_timer_post > 0) {
+ if (HPMHooks.count.HP_unit_steptimer_post > 0) {
int (*postHookFunc) (int retVal___, int tid, int64 tick, int id, intptr_t data);
- for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_step_timer_post; hIndex++) {
- postHookFunc = HPMHooks.list.HP_unit_step_timer_post[hIndex].func;
+ for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_steptimer_post; hIndex++) {
+ postHookFunc = HPMHooks.list.HP_unit_steptimer_post[hIndex].func;
retVal___ = postHookFunc(retVal___, tid, tick, id, data);
}
}
@@ -91747,11 +91801,11 @@ bool HP_unit_can_reach_bl(struct block_list *bl, struct block_list *tbl, int ran
}
return retVal___;
}
-int HP_unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir) {
+int HP_unit_calc_pos(struct block_list *bl, int tx, int ty, enum unit_dir dir) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_unit_calc_pos_pre > 0) {
- int (*preHookFunc) (struct block_list **bl, int *tx, int *ty, uint8 *dir);
+ int (*preHookFunc) (struct block_list **bl, int *tx, int *ty, enum unit_dir *dir);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_calc_pos_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_unit_calc_pos_pre[hIndex].func;
@@ -91766,7 +91820,7 @@ int HP_unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir) {
retVal___ = HPMHooks.source.unit.calc_pos(bl, tx, ty, dir);
}
if (HPMHooks.count.HP_unit_calc_pos_post > 0) {
- int (*postHookFunc) (int retVal___, struct block_list *bl, int tx, int ty, uint8 dir);
+ int (*postHookFunc) (int retVal___, struct block_list *bl, int tx, int ty, enum unit_dir dir);
for (hIndex = 0; hIndex < HPMHooks.count.HP_unit_calc_pos_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_unit_calc_pos_post[hIndex].func;
retVal___ = postHookFunc(retVal___, bl, tx, ty, dir);
diff --git a/tools/HPMHookGen/HPMHookGen.pl b/tools/HPMHookGen/HPMHookGen.pl
index 3cb81eeb2..cd4f10e2a 100755
--- a/tools/HPMHookGen/HPMHookGen.pl
+++ b/tools/HPMHookGen/HPMHookGen.pl
@@ -246,6 +246,8 @@ sub parse($$) {
$rtinit = ' = THREADPRIO_NORMAL';
} elsif ($x =~ /^enum\s+market_buy_result$/) { # Known enum market_buy_result
$rtinit = ' = MARKET_BUY_RESULT_ERROR';
+ } elsif ($x =~ /^enum\s+unit_dir$/) { # Known enum unit_dir
+ $rtinit = ' = UNIT_DIR_UNDEFINED';
} elsif ($x eq 'DBComparator' or $x eq 'DBHasher' or $x eq 'DBReleaser') { # DB function pointers
$rtinit = ' = NULL';
} elsif ($x =~ /^(?:struct|union)\s+.*$/) { # Structs and unions