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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-12 17:37:38 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-12 17:37:38 +0000
commit0e902d3ef5ba182e842803af91241bfec4164c93 (patch)
treec6d64ee08591cac3c71be8b88968424479fe8a28
parent9defe125db3cb030e11d4be112e2e1fd2d497f93 (diff)
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fixed makefile typo, maps_athena typo, svn:eol-style native for some files
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10238 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--Makefile4
-rw-r--r--conf-tmpl/maps_athena.conf4
-rw-r--r--npc/quests/ninja_quests.txt2728
-rw-r--r--npc/quests/quests_rachel.txt192
-rw-r--r--src/char_sql/Makefile2
-rw-r--r--src/common/socket.c2
7 files changed, 1468 insertions, 1466 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index d12af705f..9ed31c5e1 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/04/13
+ * Committing some accumulated stuff [ultramage]
+ - makefile typo, maps_athena typo, svn:eol-style native for some files
* Changed the meaning of inf2=0x1000. Now it is used to "disable usage on
enemies", which only works for non-aggressive (inf!=1) skills.
* If a skill is party/guild only (inf2 0x400/0x800) it will also be
diff --git a/Makefile b/Makefile
index 8b36c84c8..4375af256 100644
--- a/Makefile
+++ b/Makefile
@@ -25,9 +25,9 @@ OPT += -ffast-math
# OPT += -fbounds-checking
# OPT += -fstack-protector
# OPT += -fomit-frame-pointer
-OPT += -Wall -Wno-sign-compare -Wno-unused-parameter
+OPT += -Wall -Wno-sign-compare
ifeq ($(GCC_VERSION), 4)
- OPT += -Wno-pointer-sign
+ OPT += -Wno-unused-parameter -Wno-pointer-sign
endif
# Server Packet Protocol version (also defined in src/common/mmo.h)
# OPT += -DPACKETVER=8
diff --git a/conf-tmpl/maps_athena.conf b/conf-tmpl/maps_athena.conf
index 028760bae..c79677ee4 100644
--- a/conf-tmpl/maps_athena.conf
+++ b/conf-tmpl/maps_athena.conf
@@ -760,8 +760,8 @@ map: ve_fild05
map: ve_fild06
map: ve_fild07
-// --- Unknown Island & Abbey Dungeon ---
-// -- 2007-04-02sdata_k.gpf
+// --- Nameless Island & Abbey Dungeon ---
+// -- 2007-04-03sdata_k.gpf
map: nameless_i
map: nameless_n
map: nameless_in
diff --git a/npc/quests/ninja_quests.txt b/npc/quests/ninja_quests.txt
index 42510f728..20ab43474 100644
--- a/npc/quests/ninja_quests.txt
+++ b/npc/quests/ninja_quests.txt
@@ -1,1364 +1,1364 @@
-//===== By: ==================================================
-//= Playtester
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= SVN eA
-//===== Description: =========================================
-//= Ninja quests
-//===== Additional Comments: =================================
-//= 1.0 Ninja Arm Guards only yet [Playtester]
-//= 1.1 Added Kaibara [Playtester]
-//= 1.2 Added Tetsu [Playtester]
-// (original NPC Taitsu was made by Auron)
-//============================================================
-
-que_ng,28,50,3 script Boshuu 709,{
-
- if (BaseJob != Job_Ninja){
- mes "[Boshuu]";
- mes "I'm the best craftsman out of what people call the Three Craftsmen of Ninja Tools.";
- mes "They call me Murata Boshuu.";
- next;
- mes "[Boshuu]";
- mes "I know how to create any armor and shield of the eastern world, and my shields are considered the best there is.";
- next;
- mes "[Boshuu]";
- mes "But seeing how you are an outsider...";
- mes "Looks like I have no business with you.";
- mes "Ehem~";
- close;
- }
- if (BaseLevel < 20){
- mes "[Boshuu]";
- mes "I make the best shields for Ninjas of all ages,";
- mes "But even I have some minimum requirements";
- next;
- mes "[Boshuu]";
- mes "It looks like what you need isn't a shield, but more levels.";
- mes "Come back after you've grown a bit more.";
- close;
- }
- if (countitem(2102) < 1 && !(MISC_QUEST & 2048)){
- mes "[Boshuu]";
- mes "I'm the best craftsman out of what people call the Three Craftsmen of Ninja Tools.";
- mes "They call me Murata Boshuu.";
- next;
- mes "[Boshuu]";
- mes "They say it's three craftsmen, but the other two are probably scammers.";
- mes "There's not a single craftsman better than I for ninjas in this world.";
- next;
- mes "[Boshuu]";
- mes "I know how to make all the eastern armor and shield.";
- next;
- mes "[Boshuu]";
- mes "Because the armor I'd create was so superior and defensive, when two people battle wearing armor made by me, no one can win!";
- next;
- mes "[Boshuu]";
- mes "For that reason, I no longer make any armor.";
- mes "I'm only collecting armors nowadays, just to make sure my skills do not go to waste..";
- next;
- mes "[Boshuu]";
- mes "But I feel so bored nowadays.";
- next;
- mes "[Boshuu]";
- mes "Now that I only collect armor, I feel like the creative flame within me is dying out.";
- next;
- mes "[Boshuu]";
- mes "From what I heard, there's an armor overseas which I haven't even heard of.";
- mes "It was called a... hmm.. what was it called?";
- next;
- mes "[Boshuu]";
- mes "^ff0000Guard[1]^000000? Well, it's a name like that.";
- mes "I wish to see the real thing myself.";
- next;
- mes "[Boshuu]";
- mes "But obviously, it's probably worthless compared to the armor I make.";
- next;
- mes "[Boshuu]";
- mes "Do me a favor and I'll make you something special.";
- next;
- mes "[Boshuu]";
- mes "I'm not sure what I'll do, but I get the feeling I'll feel inspired once I see that armor.";
- mes "How 'bout it~ Will you find me a ^ff0000Guard[1]^000000?";
- next;
- if(select("Hmm.. I don't feel like it.:Very well.") == 1){
- mes "[Boshuu]";
- mes "Ah~ What a shame..";
- mes "You're missing out on an opportunity to get your hands on something made by a genius craftsman like myself...";
- close;
- }else{
- mes "[Boshuu]";
- mes "Oh, Very well.";
- mes "Get a move on.";
- mes "Find the shield called ^ff0000Guard[1]^000000 and bring it to me.";
- set ninbo,1;
- close;
- }
- }
- if (ninbo == 1){
- mes "[Boshuu]";
- mes "Oh.. so did you bring it?";
- mes "Show it to me...";
- mes "Hmmmmm...";
- next;
- mes "[Boshuu]";
- mes "Oh~ ! I see, it's even possible to slot armor!";
- next;
- mes "[Boshuu]";
- mes "Ahh, Now I'm just itching to imitating this armor and making a slot on other armors.";
- next;
- mes "[Boshuu]";
- mes "If you have a regular non-slotted Arm Guard and a slotted Guard, I'll make the non-slotted one slotted at the cost of 10,000 Zeny.";
- next;
- mes "[Boshuu]";
- mes "How 'bout it? Want to try?";
- next;
- if(select("No thanks.:Ok, sounds good.") == 1){
- mes "[Boshuu]";
- mes "Hmm, Ok.";
- mes "I'm so grateful that I was able to see such a rare thing from overseas.";
- mes "Thanks for everything.";
- set ninbo,0;
- close;
- }else{
- mes "[Boshuu]";
- mes "Oh ok.";
- mes "I can't wait to begin.";
- mes "If you bring me 1 Arm Guard";
- mes "1 Slotted Guard, and";
- mes "10,000 Zeny..";
- next;
- mes "[Boshuu]";
- mes "Then I'll slot your slotless Arm Guard.";
- mes "Come back when you have all the required materials.";
- set ninbo,2;
- close;
- }
- }
- else if (ninbo == 2){
- if (countitem(2102) < 1 || countitem(2117) < 1){
- mes "[Boshuu]";
- mes "Hmm... It looks like you didn't bring me enough materials.";
- mes "In order to create a Slotted Arm Guard, I need 1 Slotted Guard";
- mes "1 Arm Guard, and 10,000 Zeny";
- mes "Come back when you're sure you have everything.";
- close;
- }
- if (Zeny < 10000){
- mes "[Boshuu]";
- mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
- next;
- mes "[Boshuu]";
- mes "In order to create a Slotted Arm Guard, I need 1 Guard[1]";
- mes "1 Arm Guard, and 10,000 Zeny.";
- mes "Come back when you're sure you have everything.";
- close;
- }
- mes "[Boshuu]";
- mes "Oh, I see you're back with all the required materials.";
- mes "But before I start, I must ask you one more time.";
- mes "Do you want to give me the materials you've brought and receive a Slotted Arm Guard instead?";
- next;
- if(select("No:Yes") == 1){
- mes "[Boshuu]";
- mes "Ok";
- mes "Well, if you make up your mind again, come and see me.";
- close;
- }else{
- mes "[Boshuu]";
- mes "All right!";
- mes "This should only take a second";
- mes "Bang Clang~ Bang Clang~";
- next;
- if(countitem(2102) < 1 || countitem(2117) < 1 || Zeny < 10000){
- mes "HACK DETECTED";
- close;
- }
- mes "[Boshuu]";
- mes "Here, it's finally complete.";
- mes "I present to you a Slotted Arm Guard.";
- mes "Come and find me whenever you're ready to request more.";
- delitem 2102,1;
- delitem 2117,1;
- set Zeny,Zeny-10000;
- set ninbo,0;
- set MISC_QUEST,MISC_QUEST | 2048;
- getitem 2118,1;
- close;
- }
- }
- else if (MISC_QUEST & 2048){
- set ninbo,0;
- mes "[Boshuu]";
- mes "Oh~ I see you've come back.";
- mes "Is it because you need another slotted Arm Guard?";
- next;
- if(select("Nope, not really.:Yes, make me another one.") == 1){
- mes "[Boshuu]";
- mes "Hmmph~ You sure a weird one.";
- mes "Well, I'll see you later~";
- close;
- }else{
- if (countitem(2102) < 1 || countitem(2117) < 1){
- mes "[Boshuu]";
- mes "Hmm... It looks like you didn't bring me enough materials.";
- mes "In order to make a Slotted Arm Guard,";
- mes "I need 1 Slotted Guard";
- mes "1 Arm Guard, and";
- mes "10,000 Zeny.";
- mes "Come back when you're sure you have everything.";
- close;
- }
- if (Zeny < 10000){
- mes "[Boshuu]";
- mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
- next;
- mes "[Boshuu]";
- mes "In order to create one Slotted Arm Guard,";
- mes "I need 1 Slotted Guard, 1 Arm Guard, and 10,000 Zeny.";
- mes "Come back when you're sure you have everything.";
- close;
- }
- mes "[Boshuu]";
- mes "Oh, You've brought me the needed materials.";
- mes "Before I begin, let me ask one final time...";
- mes "Will you give me the materials you've gathered, and in turn, receive a slotted Arm Guard?";
- next;
- if(select("No:Yes") == 1){
- mes "[Boshuu]";
- mes "Ok";
- mes "If you ever make up your mind";
- mes "come and find me again.";
- close;
- }else{
- mes "[Boshuu]";
- mes "All right!";
- mes "This should only take a second";
- mes "Bang Clang ~Bang Clang ~";
- next;
- mes "[Boshuu]";
- mes "Here, it's finally complete.";
- mes "I present to you a Slotted Arm Guard.";
- next;
- if(countitem(2102) < 1 || countitem(2117) < 1 || Zeny < 10000){
- mes "HACK DETECTED";
- close;
- }
- mes "[Boshuu]";
- mes "If you ever want to ask me to make you more items, feel free to come back anytime.";
- delitem 2102,1;
- delitem 2117,1;
- set Zeny,Zeny-10000;
- getitem 2118,1;
- close;
- }
- }
- }
- else{
- set ninbo,0;
- mes "[Boshuu]";
- mes "Oh~ You~!";
- mes "Is what you have there the shield from overseas called a Guard? Let me take a look.";
- next;
- mes "[Boshuu]";
- mes "Unbelievable!! It is~!";
- mes "If all shields had a slot, they could become more effective than ever.";
- mes "How is it that I've only realised this now?";
- next;
- mes "[Boshuu]";
- mes "I'm the best out of the three craftsmen of Ninja tools called Murata Boshuu.";
- mes "I know how to create all the armor and shields of the eastern world.";
- next;
- mes "[Boshuu]";
- mes "But because the armor I would create was so refined and high in defense, when people wearing my armor would fight again each other, neither side could win.";
- next;
- mes "[Boshuu]";
- mes "For that reason, I no longer make shields and armor.";
- next;
- mes "[Boshuu]";
- mes "Nowadays, all I do is collect shields and armor.";
- next;
- mes "[Boshuu]";
- mes "But life is kind of boring without crafting things.";
- next;
- mes "[Boshuu]";
- mes "Since all I do is collect now, I feel like the creative spirit within me is disappearing.";
- next;
- mes "[Boshuu]";
- mes "But at the sight of your shield, I feel like my sleeping spirit of creativity has awoken.";
- next;
- mes "[Boshuu]";
- mes "I you want to, bring me an Arm Guard, a Slotted Guard, and 10,000 Zeny, and I'll make you a Slotted Arm Guard.";
- mes "How 'bout it? Would you like to obtain a Slotted Arm Guard?";
- next;
- if(select("No, I'd rather not.:Yes~!! Please make it for me!") == 1){
- mes "[Boshuu]";
- mes "Hmm, is that so?";
- mes "What a shame...";
- mes "Well, if you change your mind later, come back and see me.";
- close;
- }else{
- if (countitem(2102) < 1 || countitem(2117) < 1){
- mes "[Boshuu]";
- mes "Hmm... It looks like you didn't bring me enough materials.";
- next;
- mes "[Boshuu]";
- mes "In order to make a Slotted Arm Guard,";
- mes "I need 1 Slotted Guard";
- mes "1 Arm Guard, and";
- mes "10,000 Zeny.";
- mes "Come back when you're sure you have everything.";
- close;
- }
- if (Zeny < 10000){
- mes "[Boshuu]";
- mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
- next;
- mes "[Boshuu]";
- mes "In order to make a Slotted Arm Guard,";
- mes "I need 1 Slotted Guard";
- mes "1 Arm Guard, and";
- mes "10,000 Zeny.";
- mes "Come back when you're sure you have everything.";
- close;
- }
- mes "[Boshuu]";
- mes "Oh, You've brought me the needed materials.";
- mes "Before I begin, let me ask one final time...";
- mes "Will you give me the materials you've gathered,";
- mes "and in turn, receive a Slotted Arm Guard?";
- next;
- if(select("No:Yes") == 1){
- mes "[Boshuu]";
- mes "Ok";
- mes "If you ever make up your mind";
- mes "come and find me again.";
- close;
- }else{
- mes "[Boshuu]";
- mes "All right!";
- mes "This should only take a second";
- mes "Bang Clang ~Bang Clang ~";
- next;
- if(countitem(2102) < 1 || countitem(2117) < 1 || Zeny < 10000){
- mes "HACK DETECTED";
- close;
- }
- mes "[Boshuu]";
- mes "Here, it's finally complete.";
- mes "I present to you a Slotted Arm Guard.";
- mes "If you ever want to ask me to make you more items, feel free to come back anytime.";
- delitem 2102,1;
- delitem 2117,1;
- set Zeny,Zeny-10000;
- set MISC_QUEST,MISC_QUEST | 2048;
- getitem 2118,1;
- close;
- }
- }
- }
-}
-
-que_ng,28,45,3 script Basshu 86,{
-
- if(BaseJob != Job_Ninja){
- mes "[Basshu]";
- mes "I am one of the brothers of the three brothers in charge of crafting shields in the east named Murata Basshu";
- next;
- mes "[Basshu]";
- mes "People normally call us the Three Craftsmen, but the other two craftsmen are my brothers.";
- next;
- mes "[Basshu]";
- mes "But It looks like you're not my usual customer type, so I cannot make you any shields.";
- mes "Sorry.";
- close;
- }
- if(BaseLevel < 50){
- mes "[Basshu]";
- mes "I am one of the brothers of the three brothers in charge of crafting shields in the east named Murata Basshu";
- next;
- mes "[Basshu]";
- mes "Unfortunately, many of my shields have minimum requirements, and I'm afraid you would not meet them.";
- next;
- mes "[Basshu]";
- mes "Come back when you're stronger.";
- close;
- }
- if (countitem(2107) < 1 && !(MISC_QUEST & 4096)){
- mes "[Basshu]";
- mes "I am one of the brothers of the three craftsmen in charge of crafting shields in the east named Murata Basshu";
- next;
- mes "[Basshu]";
- mes "We are called the Three Craftsmen, but the other two craftsmen are my brothers.";
- mes "I've learned my craft by sneaking looks over my brothers, so my skill is a little less than them, but many people praise me highly.";
- next;
- mes "[Basshu]";
- mes "As of now, I've given up making shields and am currently running an antique shop for shields.";
- mes "I'm researching to see if shields can be enchanted with magic.";
- next;
- mes "[Basshu]";
- mes "Do you happen to know a shield called the Mirror shield from overseas?";
- mes "I'd love to see that item, but I can't get my hands on one.";
- next;
- mes "[Basshu]";
- mes "It'd help me greatly if I could see that shield up close.";
- mes "Can you help me?";
- next;
- if(select("Hmm...I don't feel like it.:Very well.") == 1){
- mes "[Basshu]";
- mes "Ah~ I guess it was an impossible request.";
- mes "I'm sorry.";
- mes "If you ever find a Mirror shield and want to get rid of it, please come and see me.";
- close;
- }else{
- mes "[Basshu]";
- mes "Oh, thank you.";
- mes "If you could really find me a Mirror Shield, I might get some really good ideas.";
- set ninbot,1;
- close;
- }
- }
- if (ninbot == 1){
- mes "[Basshu]";
- mes "Oh. You have it?";
- mes "Let me see...";
- mes "Hmm ...";
- next;
- mes "[Basshu]";
- mes "Oh! That's it! This proves it's not impossible to make a shield resistant to magical attacks.";
- mes "Whew...";
- next;
- mes "[Basshu]";
- mes "This sure gets me excited.";
- mes "If you have a normal Arm Guard, bring me your Arm Guard, and...";
- next;
- mes "[Basshu]";
- mes "1 Mirror Shield, and";
- mes "20,000 Zeny, and I'll improve your Arm Guard into an Improved Arm Guard.";
- next;
- mes "[Basshu]";
- mes "How about it? Would you like that?";
- next;
- if(select("No, I wouldn't.:Yes, I would.") == 1){
- mes "[Basshu]";
- mes "Hmm, Very Well.";
- mes "I'm so grateful you showed me that rare shield from overseas.";
- next;
- mes "[Basshu]";
- mes "Thanks for everything.";
- set ninbot,0;
- close;
- }else{
- mes "[Basshu]";
- mes "Very Well.";
- mes "I'm looking forward to this.";
- next;
- mes "[Basshu]";
- mes "Bring me 1 Arm Guard,";
- mes "1 Mirror Shield, and";
- mes "20,000 Zeny,";
- mes "and I'll make you an Improved Arm Guard.";
- next;
- mes "[Basshu]";
- mes "Come and see me when you have everything ready.";
- set ninbot,2;
- close;
- }
- }
- else if (ninbot == 2){
- if(countitem(2107) < 1 || countitem(2117) < 1){
- mes "[Basshu]";
- mes "Hmm.. It looks like there aren't enough materials.";
- mes "For an Improved Arm Guard, I require...";
- mes "1 Mirror Shield, 1 Arm Guard";
- mes "and 20,000 Zeny.";
- mes "Come again when you have these materials.";
- close;
- }
- if(Zeny < 20000){
- mes "[Basshu]";
- mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
- mes "In order to create an Improved Arm Guard, I require...";
- mes "1 Mirror Shield, 1 Arm Guard";
- mes "and 20,000 Zeny.";
- mes "Come again when you have these materials.";
- close;
- }
- mes "[Basshu]";
- mes "The proper ingredients";
- mes "have been gathered.";
- mes "Before I begin,";
- mes "I'll ask one last time.";
- next;
- mes "[Basshu]";
- mes "In trade of the magical defence of the Arm Guard increasing, the shield's ability to block physical attacks may inevitably decrease.";
- next;
- mes "[Basshu]";
- mes "Will you give me the materials you've gathered";
- mes "and in trade, receive an Improved Arm Guard?";
- next;
- if(select("No:Yes") == 1){
- mes "[Basshu]";
- mes "Very Well.";
- mes "If you ever make up your mind";
- mes "come and find me again.";
- close;
- }else{
- mes "[Basshu]";
- mes "Hmm~ Well then~";
- mes "Shall we begin?";
- mes "Bang Clang ~Bang Clang ~";
- mes "Sweep Sweep~ Saw Saw~";
- next;
- if(countitem(2107) < 1 || countitem(2117) < 1 || Zeny < 20000){
- mes "HACK DETECTED";
- close;
- }
- mes "[Basshu]";
- mes "Here it is -- it's complete.";
- mes "I've made you an Improved Arm Guard.";
- mes "If you ever want me to create more items, come and ask me anytime.";
- delitem 2107,1;
- delitem 2117,1;
- set Zeny,Zeny-20000;
- set ninbot,0;
- set MISC_QUEST,MISC_QUEST | 4096;
- getitem 2119,1;
- close;
- }
- }
- else if (MISC_QUEST & 4096){
- set ninbot,0;
- mes "[Basshu]";
- mes "Oh~ I see you've come back.";
- mes "Are you here because you need an Improved Arm Guard?";
- next;
- if(select("Nope, not really.:Yes, make me another one.") == 1){
- mes "[Basshu]";
- mes "Aha~ I see~.";
- mes "Come back and talk to me anytime.";
- close;
- }else{
- if(countitem(2107) < 1 || countitem(2117) < 1){
- mes "[Basshu]";
- mes "Hmm.. It looks like there aren't enough materials.";
- mes "In order to make an Improved Arm Guard, I require...";
- mes "1 Mirror Shield, 1 Arm Guard,";
- mes "And 20,000 Zeny.";
- mes "Come again when you have these materials.";
- close;
- }
- if(Zeny < 20000){
- mes "[Basshu]";
- mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
- mes "In order to make an Improved Arm Guard, I require...";
- mes "1 Mirror Shield, 1 Arm Guard,";
- mes "and 20,000 Zeny.";
- mes "Come again when you have these materials.";
- close;
- }
- mes "[Basshu]";
- mes "Looks like you brought me the correct ingredients.";
- mes "Before I begin,";
- mes "I'll ask one last time.";
- next;
- mes "[Basshu]";
- mes "In trade of the magical defence of the Arm Guard increasing, the shield's ability to block physical attacks may inevitably decrease.";
- next;
- mes "[Basshu]";
- mes "Will you give me the materials you've gathered to receive an Improved Arm Guard?";
- next;
- if(select("No:Yes") == 1){
- mes "[Basshu]";
- mes "Very Well.";
- mes "If you make up your mind";
- mes "come and find me again.";
- close;
- }else{
- mes "[Basshu]";
- mes "Hmm~ Well then~";
- mes "Shall we begin?";
- mes "Bang Clang ~Bang Clang ~";
- mes "Sweep Sweep~ Saw Saw~";
- next;
- mes "[Basshu]";
- mes "Here it is -- it's complete.";
- mes "I've made you an Improved Arm Guard";
- next;
- if(countitem(2107) < 1 || countitem(2117) < 1 || Zeny < 20000){
- mes "HACK DETECTED";
- close;
- }
- mes "[Basshu]";
- mes "If you ever want me to create more items, come and ask me anytime.";
- delitem 2107,1;
- delitem 2117,1;
- set Zeny,Zeny-20000;
- getitem 2119,1;
- close;
- }
- }
- }
- else{
- set ninbot,0;
- mes "[Basshu]";
- mes "Why~ That's~!";
- mes "Is what you have there that shield which is called a 'Mirror Shield' overseas?";
- next;
- mes "[Basshu]";
- mes "Excuse me, but may I take a look?";
- next;
- mes "[Basshu]";
- mes "I knew it!! It is a Mirror Shield~!";
- mes "There must be a way any shield can posess magical powers!!";
- next;
- mes "[Basshu]";
- mes "Shields could be much more useful than now.";
- mes "Why didn't I think of this before?";
- next;
- mes "[Basshu]";
- mes "I have two brothers, and together we are the Three Craftsmen of the East.";
- mes "I learned my crafting skill by watching my older brothers.";
- next;
- mes "[Basshu]";
- mes "Due to that, my skill is not as good as theirs, but many people say I am skilled...";
- next;
- mes "[Basshu]";
- mes "As of now, I have also given up making shields and am currently running an antique shop for shields.";
- next;
- mes "[Basshu]";
- mes "I'm researching to see if shields can be enchanted with magic.";
- next;
- mes "[Basshu]";
- mes "Therefore, I wanted to get an idea of how magic works on shields by studying a shield from overseas called the Mirror Shield, but I couldn't get my hands on one.";
- mes "What stress that had caused me.";
- next;
- mes "[Basshu]";
- mes "But luckily, you, a traveller, happened to have a mirror shield, and now I feel my creative spirit burning lively inside.";
- next;
- mes "[Basshu]";
- mes "If you want, I will make you an Improved Arm Guard if you bring me 1 Arm Guard, 1 Mirror Shield, And 20,000 Zeny.";
- mes "Would you like to try using one?";
- next;
- if(select("No, I don't wanna!:Yeah~!! Hurry and make it for me!") == 1){
- mes "[Basshu]";
- mes "Hmm, is that so.";
- mes "What a shame.";
- mes "Come and find me if you change your mind.";
- close;
- }else{
- if(countitem(2107) < 1 || countitem(2117) < 1){
- mes "[Basshu]";
- mes "Hmm.. It looks like there aren't enough materials.";
- mes "In order to create an Improved Arm Guard, I require...";
- mes "1 Mirror Shield, 1 Arm Guard";
- mes "And 20,000 Zeny";
- mes "Come again when you have these materials.";
- close;
- }
- if(Zeny < 20000){
- mes "[Basshu]";
- mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
- mes "In order to make an Improved Arm Guard, I require...";
- mes "1 Mirror Shield, 1 Arm Guard,";
- mes "And 20,000 Zeny.";
- mes "Come again when you have these materials.";
- close;
- }
- mes "[Basshu]";
- mes "The proper ingredients";
- mes "have been gathered.";
- mes "Before I begin,";
- mes "I'll ask one last time.";
- next;
- mes "[Basshu]";
- mes "In trade of the magical defence of the Arm Guard increasing, the shield's ability to block physical attacks may inevitably decrease.";
- next;
- mes "[Basshu]";
- mes "Will you give me the materials you've gathered";
- mes "to receive an Improved Arm Guard?";
- next;
- if(select("No:Yes") == 1){
- mes "[Basshu]";
- mes "Very Well.";
- mes "If you ever make up your mind";
- mes "come and find me again.";
- close;
- }else{
- mes "[Basshu]";
- mes "Hmm~ Well then~";
- mes "Shall we begin?";
- mes "Bang Clang ~Bang Clang ~";
- mes "Sweep Sweep~ Saw Saw~";
- next;
- if(countitem(2107) < 1 || countitem(2117) < 1 || Zeny < 20000){
- mes "HACK DETECTED";
- close;
- }
- mes "[Basshu]";
- mes "Here it is -- it's complete.";
- mes "I've made you an Improved Arm Guard";
- mes "If you ever want me to create more items, come and ask me anytime.";
- delitem 2107,1;
- delitem 2117,1;
- set Zeny,Zeny-20000;
- set MISC_QUEST,MISC_QUEST | 4096;
- getitem 2119,1;
- close;
- }
- }
- }
-}
-
-que_ng,27,18,3 script Toshu 709,{
-
- if(BaseJob != Job_Ninja){
- mes "[Toshu]";
- mes "How are you~";
- mes "My young friend~";
- mes "I am one of the three brothers of the eastern world who craft armor. The name is Murata Toshu.";
- next;
- mes "[Toshu]";
- mes "I've learned how to slot things from a land overseas.";
- mes "I'm thinking about earning some money using this ability.";
- next;
- mes "[Toshu]";
- mes "But you don't seem like the kind of customer which I can do business with...";
- close;
- }
- mes "[Toshu]";
- mes "How are you, my young friend~";
- mes "I'm the middle brother of the three brothers in charge of crafting shields in the east.";
- mes "They call me Murata Toshu.";
- next;
- mes "[Toshu]";
- mes "I learned how to slot things from overseas, so I'm thinking about earning some money with that ability part time.";
- next;
- mes "[Toshu]";
- mes "If you want, I can create a Slotted Improved Arm Guard if you bring me";
- mes "1 Improved Arm Guard, 1 Slotted Buckler";
- mes "and 40,000 Zeny.";
- next;
- mes "[Toshu]";
- mes "By the way, I'm sorry to say this, but there's a chance I might break your materials and fail slotting the Improved Arm Guard, so you might want to think about it.";
- mes "How 'bout it? Do we have a deal?";
- next;
- if(select("No. I don't want to do this.:Yes! Let's do this!") == 1){
- mes "[Toshu]";
- mes "Ok.";
- mes "Of course, the shields are important to you.";
- mes "If you decide to go foward with this afterwards, come and find me.";
- close;
- }else{
- if(countitem(2104) < 1 || countitem(2119) < 1){
- mes "[Toshu]";
- mes "It doesn't look like you brought me enough materials.";
- mes "The required materials are 1 Slotted Buckler";
- mes "1 Improved Arm Guard, and";
- mes "40,000 Zeny.";
- mes "You must bring me the right number of materials and Zeny.";
- mes "Don't forget that.";
- close;
- }
- if(Zeny < 40000){
- mes "[Toshu]";
- mes "It looks like you brought the right amount of materials.";
- mes "However.. you didn't bring enough Zeny.";
- mes "The required materials are 1 Slotted Buckler";
- mes "1 Improved Arm Guard, and 40,000 Zeny.";
- mes "You must bring me the right number of materials and Zeny.";
- mes "Don't forget that.";
- close;
- }
- mes "[Toshu]";
- mes "Hmm. materials and zeny checked!";
- mes "Time to begin my part.";
- mes "Just to warn you..";
- next;
- mes "[Toshu]";
- mes "While I am in production, I may fail to create your gear, so you may want to think it over.";
- next;
- mes "[Toshu]";
- mes "Do you want me to produce your gear, even if there's a chance I may fail?";
- next;
- if(select("I think I better back off. Sob..:Yes! Let's try anyway!") == 1){
- mes "[Toshu]";
- mes "Ok.";
- mes "Well, come back later when you've got the guts to try.";
- mes "Erherherherher~";
- close;
- }else{
- mes "[Toshu]";
- mes "OK! I have your order!";
- mes "Just wait 3 seconds!!";
- mes "Clink Clank~!Clink Clank~!!";
- mes "Sweep Sweep~ Saw Saw~";
- next;
- if(countitem(2104) < 1 || countitem(2119) < 1 || Zeny < 40000){
- mes "HACK DETECTED";
- close;
- }
- delitem 2104,1;
- delitem 2119,1;
- set Zeny,Zeny-40000;
-
- switch (rand(5)) {
- case 1:
- getitem 12043,1;
- mes "[Toshu]";
- mes "Aaah!!!";
- mes "Ah.. this";
- mes "is bad news.";
- mes "Slotting the shield has failed";
- mes "as I feared.";
- mes "I'm very sorry about this.";
- mes "Eat this and cheer up.";
- close;
- break;
- case 2:
- getitem 12043,1;
- mes "[Toshu]";
- mes "Aaah!!!";
- mes "Ah.. this";
- mes "is bad news.";
- mes "Slotting the shield has failed";
- mes "as I feared.";
- mes "I'm very sorry about this.";
- mes "Eat this and cheer up.";
- close;
- break;
- default:
- getitem 2120,1;
- mes "[Toshu]";
- mes "Hmm~~ Looks like everything went all right.";
- mes "Here is your completed Slotted";
- mes "Improved Arm Guard.";
- mes "I was nervous that it might fail, but hey, there's a reason why I'm called a Craftsman, right?";
- mes "If you need me again, come and seek me.";
- close;
- break;
- }
- }
- }
-}
-
-que_ng,72,34,3 script Craftsman Kaibara 847,{
-
- if (BaseJob != Job_Ninja){
- mes "[Kaibara]";
- mes "I am a Craftsman called Kaibara";
- mes "I create weapons for Ninjas.";
- mes "However, It doesn't look like you are a ninja.";
- next;
- mes "[Kaibara]";
- mes "Even if I created a sword for you, I doubt you would be able to appreciate it. What a shame...";
- close;
- }
- mes "[Kaibara]";
- mes "I am the last Craftsman who knows how to make a sword out of a Black Dragon's scales. They call me Kaibara.";
- mes "You look like a Ninja.";
- mes "If you're interested, take a look at my goods while you decide what you want.";
- next;
- switch(select("Gokurin:Jitte:Ashura[3]:Murasame:Hakujin:Cancel")){
- case 1:
- mes "[Kaibara]";
- mes "Hmm~ I see you've picked the Gokurin.";
- mes "Gokurin is made with various materials, one of them being Dragon's Scale.";
- next;
- mes "[Kaibara]";
- mes "The required material for this sword is 400 Dragon Scales,";
- mes "5 Oridecons, and 30 Dragon Skins.";
- mes "and 200,000 Zeny.";
- mes "Do you want me to create this item for you?";
- next;
- if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){
- mes "[Kaibara]";
- mes "Hrm. I understand. These are materials that are difficult to attain...";
- mes "If you ever happen to gather all these materials one day, feel free to come back.";
- close;
- }else{
- if(countitem(1036) < 400 || countitem(984) < 5 || countitem(7123) < 30){
- mes "[Kaibara]";
- mes "It looks like there are not enough ingredients for me to make you a Gokurin.";
- next;
- mes "[Kaibara]";
- mes "In order to make the Gokurin,";
- mes "I require ^ff0000 400 Dragon's Scale,^000000";
- mes "^ff00005 Oridecons^000000, ^ff000030 Dragon Skins^000000";
- mes "and ^ff0000200000 Zeny^000000.";
- mes "Make sure you have those items when you return to me.";
- close;
- }
- if(Zeny < 200000){
- mes "[Kaibara]";
- mes "Hmm, it looks like you have enough materials, but you're short on Zeny.";
- next;
- mes "[Kaibara]";
- mes "In order to make the Gokurin,";
- mes "I require ^ff0000 400 Dragon Scales,^000000";
- mes "^ff00005 Oridecons^000000, ^ff000030 Dragon Skins^000000";
- mes "and ^ff0000200,000 Zeny^000000.";
- mes "Make sure you have those items when you return to me.";
- close;
- }
- delitem 1036,400;
- delitem 984,5;
- delitem 7123,30;
- set Zeny,Zeny-200000;
- getitem 13006,1;
- mes "[Kaibara]";
- mes "Hmm, looks good.";
- mes "I've checked your ingredients and fees.";
- mes "Here is your completed Gokurin.";
- close;
- }
- break;
- case 2:
- mes "[Kaibara]";
- mes "Hmm~ You've picked the ^ff0000Jitte^000000.";
- mes "This sword has a legend that the more enemies you slay with it, the stronger it gets.";
- next;
- mes "[Kaibara]";
- mes "The required materials are 30 Steel, one Old Hilt";
- mes "and 20,000 Zeny.";
- mes "Do you want me to create this item for you?";
- next;
- if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){
- mes "[Kaibara]";
- mes "Hrm. I understand. These are materials that are difficult to attain...";
- mes "If you ever happen to gather all these materials one day, feel free to come back.";
- close;
- }else{
- if(countitem(999) < 30 || countitem(7022) < 1){
- mes "[Kaibara]";
- mes "It looks like you need more materials before I can make you a Jitte.";
- next;
- mes "[Kaibara]";
- mes "In order to create a Jitte, I require";
- mes "^ff000030 Steel^000000, ";
- mes "^f00001 Old Hilt^000000,";
- mes "and ^ff000020,000 Zeny^000000.";
- mes "Remember these needed materials, and come back after you're positive you have them all.";
- close;
- }
- if(Zeny < 20000){
- mes "[Kaibara]";
- mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
- next;
- mes "[Kaibara]";
- mes "In order to create the Jitte, I require";
- mes "^ff000030 Steel,^000000";
- mes "^f00001 Old Hilt^000000,";
- mes "and ^ff000020,000 Zeny^000000.";
- mes "Remember these needed materials, and come back after you're positive you have them all.";
- close;
- }
- delitem 999,30;
- delitem 7022,1;
- set Zeny,Zeny-20000;
- getitem 13007,1;
- mes "[Kaibara]";
- mes "Hmm, very well.";
- mes "I've checked your ingredients and fees.";
- mes "Here is your completed Jitte.";
- close;
- }
- break;
- case 3:
- mes "[Kaibara]";
- mes "Hmm~ You've chose the ^ff0000Ashura[3]^000000.";
- mes "In order to create an Ashura[3], I require ";
- mes "25 Steel, 5 Worn-out Magic Scrolls";
- mes "And 32,000 Zeny.";
- mes "Do you want me to create this item for you?";
- next;
- if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){
- mes "[Kaibara]";
- mes "Hrm. I understand. These are materials that are difficult to attain...";
- mes "If you ever happen to gather all these materials one day, feel free to come back.";
- close;
- }else{
- if(countitem(999) < 25 || countitem(7099) < 5){
- mes "[Kaibara]";
- mes "It looks like you don't have all the materials I need to create an Ashura[3] for you.";
- next;
- mes "[Kaibara]";
- mes "I require ^ff000025 Steel,^000000";
- mes "^ff0000Five Worn-out Magic Scrolls,^000000";
- mes "and ^ff0000 32,000 Zeny^000000 in order to create an Ashura[3].";
- mes "Remember these needed materials, and come back after you're positive you have them all.";
- close;
- }
- if(Zeny < 32000){
- mes "[Kaibara]";
- mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
- next;
- mes "[Kaibara]";
- mes "In order to create an Ashura[3], I require the following materials - ";
- mes "^ff000025 Steel,^000000";
- mes "^ff00005 Worn-out Magic Scrolls^000000,";
- mes "and ^ff0000 32,000 Zeny^000000";
- mes "Remember these needed materials, and come back after you're positive you have them all.";
- close;
- }
- delitem 999,25;
- delitem 7099,5;
- set Zeny,Zeny-32000;
- getitem 13011,1;
- mes "[Kaibara]";
- mes "Hmm, very well.";
- mes "I've checked your ingredients and fees.";
- mes "Here is your completed Ashura[3].";
- close;
- }
- break;
- case 4:
- mes "[Kaibara]";
- mes "Hmm~ You've chose the ^ff0000Murasame^000000.";
- mes "To create the Murasame, I require";
- mes "30 Steel, 10 Aquamarines";
- mes "And 48,000 Zeny.";
- mes "Do you want me to create this item for you?";
- next;
- if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){
- mes "[Kaibara]";
- mes "Hrm. I understand. These are materials that are difficult to attain...";
- mes "If you ever happen to gather all these materials one day, feel free to come back.";
- close;
- }else{
- if(countitem(999) < 30 || countitem(720) < 10){
- mes "[Kaibara]";
- mes "It looks like your short on materials for me to create you a Murasame.";
- next;
- mes "[Kaibara]";
- mes "I require ^ff000030 Steel^000000, ";
- mes "^ff000010 Aquamarines^000000,";
- mes "and ^ff000048,000 Zeny^000000";
- mes "in order to create a Murasame.";
- mes "Remember these needed materials, and come back after you're positive you have them all.";
- close;
- }
- if(Zeny < 48000){
- mes "[Kaibara]";
- mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
- next;
- mes "[Kaibara]";
- mes "In order to create a Murasame, I require..";
- mes "^ff000030 Steel^000000, ";
- mes "^ff000010 Aquamarines^000000,";
- mes "and ^ff000048,000 Zeny^000000.";
- mes "Remember these needed materials, and come back after you're positive you have them all.";
- close;
- }
- delitem 999,30;
- delitem 720,10;
- set Zeny,Zeny-48000;
- getitem 13012,1;
- mes "[Kaibara]";
- mes "Hmm, very well.";
- mes "I've checked your ingredients and fees.";
- mes "Here is your completed Murasame.";
- close;
- }
- break;
- case 5:
- mes "[Kaibara]";
- mes "Hmm~ You've chose the ^ff0000Hakujin^000000.";
- mes "In order to create a Hakujin, I require...";
- mes "500 Skel-Bones, 5 Pearls";
- mes "10 Level 3 Heal Scrolls";
- mes "and 120,000 Zeny.";
- mes "Do you want me to create this item for you?";
- next;
- if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){
- mes "[Kaibara]";
- mes "Hrm. I understand. These are materials that are difficult to attain...";
- mes "If you ever happen to gather all these materials one day, feel free to come back.";
- close;
- }else{
- if(countitem(932) < 500 || countitem(12001) < 10 || countitem(722) < 5){
- mes "[Kaibara]";
- mes "It looks like you're short on raw materials for me to be able to make you a Hakujin.";
- next;
- mes "[Kaibara]";
- mes "In order to create a Hakujin, I require...";
- mes "500 Skel-Bones, 5 Pearls";
- mes "10 Level 3 Heal Scrolls";
- mes "and 120,000 Zeny.";
- mes "Remember these needed materials, and come back after you're positive you have them all.";
- close;
- }
- if(Zeny < 120000){
- mes "[Kaibara]";
- mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
- next;
- mes "[Kaibara]";
- mes "In order to create a Hakujin, I require...";
- mes "500 Skel-Bones, 5 Pearls";
- mes "10 Level 3 Heal Scrolls";
- mes "and 120,000 Zeny.";
- mes "Remember these needed materials, and come back after you're positive you have them all.";
- close;
- }
- delitem 932,500;
- delitem 12001,10;
- delitem 722,5;
- set Zeny,Zeny-120000;
- getitem 13014,1;
- mes "[Kaibara]";
- mes "Hmm, very well.";
- mes "I've double checked the materials and Zeny you've brought.";
- mes "Here is your completed Hakujin.";
- close;
- }
- break;
- default:
- mes "[Kaibara]";
- mes "Hmm, Very well.";
- mes "Come and look for me again.";
- close;
- break;
- }
-}
-
-que_ng,22,62,3 script Tetsu 709,{
-
- mes "[Tetsu]";
- if(BaseJob != Job_Ninja){
- mes "I'm The Craftman of Fuuma Ninjas called Tetsu.";
- next;
- mes "[Tetsu]";
- mes "My living is getting tough because of my gambling, so I've started to make weapons part time.";
- next;
- mes "[Tetsu]";
- mes "However, it looks like you're not a ninja.";
- mes "There's no point of me explaining any further then.";
- next;
- mes "[Tetsu]";
- mes "Perhaps when I have some money to spare, we could play a game of Mah-jong together.";
- close;
- }
- mes "I am the Craftman of the Fuuma Ninja. I am called Tetsu.";
- next;
- mes "[Tetsu]";
- mes "Things have become tough for me due to my habit of gambling... So, here I am making weapons again, at long last.";
- next;
- mes "[Tetsu]";
- mes "I may not look it, but if it's about any items related to Fuuma, there's none who come close to my craftsmenship.";
- mes "Well, look around, look around.";
- next;
- menu "Fuuma Shuriken Beneki",M_BENEKI,"Fuuma Shuriken Daisharin",M_DAIS,
- "Fuuma Shuriken Daisharin[4]",M_DAIS4,"Fuuma Shuriken Rekka",M_REKKA,"Cancel",M_CANCEL;
-
-//=====================BENEKI========================
-M_BENEKI:
- mes "[Tetsu]";
- mes "Hmm~ You've chose the ^ff0000Fuuma Beneki^000000.";
- mes "In order to make the Fuuma Beneki, I need";
- mes "50 Steel, 20 Harpy Feather";
- mes "5 Oridecon, and 90,000 Zeny.";
- mes "Do you want me to create this item for you?";
- next;
- menu "Well .. erm .. it's kind of pricey.",M_NOPE,"Yes! Make it for me!",-;
-
- if(countitem(999)<50 || countitem(7115)<20 || countitem(984)<5){
- mes "[Tetsu]";
- mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Beneki.";
- next;
- mes "[Tetsu]";
- mes "In order to create a Fuuma shuriken Beneki, I require...";
- mes "^ff000050 Steel,^000000";
- mes "^ff000020 Harpy Feathers^000000,";
- mes "^ff00005 Oridecons^000000,";
- mes "and ^ff000090,000 Zeny^000000.";
- mes "Remember these needed materials, and come back after you're positive you have them all.";
- close;
- }
- if(Zeny < 90000){
- mes "[Tetsu]";
- mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
- next;
- mes "[Tetsu]";
- mes "In order to create a Fuuma Shuriken Beneki, I require...";
- mes "^ff000050 Steel,^000000";
- mes "^ff000020 Harpy Feathers^000000,";
- mes "^ff00005 Oridecons^000000,";
- mes "and ^ff000090,000 Zeny^000000.";
- mes "Remember these needed materials, and come back after you're positive you have them all.";
- close;
- }
- delitem 999,50;
- delitem 7115,20;
- delitem 984,5;
- set Zeny,Zeny-90000;
- getitem 13300,1;
- mes "[Tetsu]";
- mes "Hmm, very well.";
- mes "Looks like you've brought me the correct amount of materials and Zeny";
- mes "Here is your completed Fuuma Shuriken Beneki";
- close;
-
-//=====================DAISHARIN========================
-M_DAIS:
- mes "[Tetsu]";
- mes "Hmm~ I see you've chose the ^ff0000Fuuma Shuriken Daisharin^000000.";
- mes "Fuuma Shuriken Daisharin In order to create Fuuma Shuriken Daisharin, I require...";
- mes "30 Steel, 100 Tassels";
- mes "2 Oridecons, and 40,000 Zeny.";
- mes "Do you want me to create this item for you?";
- next;
- menu "Well .. erm .. it's kind of pricey.",M_NOPE,"Yes! Make it for me!",-;
-
- if(countitem(999)<30 || countitem(7301)<100 || countitem(984)<2){
- mes "[Tetsu]";
- mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Daisharin.";
- next;
- mes "[Tetsu]";
- mes "Fuuma Shuriken Daisharin, I require...";
- mes "^ff000030 Steel^000000, ";
- mes "^ff0000100 Tassels^000000,";
- mes "^ff00002 Oridecons^000000,";
- mes "and ^ff000040,000 Zeny^000000.";
- mes "Remember these needed materials, and come back after you're positive you have them all.";
- close;
- }
- if(Zeny < 40000){
- mes "[Tetsu]";
- mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
- next;
- mes "[Tetsu]";
- mes "Fuuma Shuriken Daisharin, I require...";
- mes "^ff000030 Steel^000000, ";
- mes "^ff0000100 Tassels^000000,";
- mes "^ff00002 Oridecons^000000,";
- mes "and ^ff000040,000 Zeny^000000.";
- mes "Remember these needed materials, and come back after you're positive you have them all.";
- close;
- }
- delitem 999,30;
- delitem 7301,100;
- delitem 984,2;
- set Zeny,Zeny-40000;
- getitem 13301,1;
- mes "[Tetsu]";
- mes "Hmm, very well.";
- mes "Looks like you've brought me the correct amount of materials and Zeny";
- mes "Here is your completed Fuuma Shuriken Daisharin";
- close;
-
-//=====================DAISHARIN4========================
-M_DAIS4:
- mes "[Tetsu]";
- mes "Hmm~ I see you've chose the ^ff0000Fuuma Shuriken Daisharin[4]^000000.";
- mes "In order to create Fuuma Shuriken Daisharin[4], I require...";
- mes "20 Cracked Diamonds, 1 Fuuma Shuriken Daisharin";
- mes "3 Oridecons, and 40,000 Zeny.";
- mes "Do you want me to create this item for you?";
- next;
- mes "[Tetsu]";
- mes "And in case you don't know...";
- mes "In the process of slotting a weapon, your weapon will lose any refine points and slotted cards, if any.";
- mes "Think this over with caution, and then decide if you really want to do this or not.";
- next;
- menu "No thanks.. It's a little pricey..",M_NOPE,"Yes! Make it for me!",-;
-
- if(countitem(733)<20 || countitem(13301)<1 || countitem(984)<3){
- mes "[Tetsu]";
- mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Daisharin[4].";
- next;
- mes "[Tetsu]";
- mes "In order to create a Fuuma Shuriken Daisharin[4], I require...";
- mes "^ff000020 Cracked Diamonds^000000,";
- mes "^ff00003 Oridecons^000000,";
- mes "1 Fuuma Shuriken Daisharin, and";
- mes "^ff000040,000 Zeny^000000.";
- mes "Remember these needed materials, and come back after you're positive you have them all.";
- close;
- }
- if(Zeny < 40000){
- mes "[Tetsu]";
- mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
- next;
- mes "[Tetsu]";
- mes "In order to create a Fuuma Shuriken Daisharin[4], I require...";
- mes "^ff000020 Cracked Diamonds^000000,";
- mes "^ff00003 Oridecons^000000,";
- mes "1 Fuuma Shuriken Daisharin, and";
- mes "^ff000040,000 Zeny^000000.";
- mes "Remember these needed materials, and come back after you're positive you have them all.";
- close;
- }
- delitem 733,20;
- delitem 984,3;
- set Zeny,Zeny-40000;
- delitem 13301,1;
- getitem 13302,1;
- mes "[Tetsu]";
- mes "Hmm, very well.";
- mes "Looks like you've brought me the correct amount of materials and Zeny";
- mes "Here is your completed Fuuma Shuriken Daisharin[4].";
- close;
-
-//=====================REKKA========================
-M_REKKA:
- mes "[Tetsu]";
- mes "Hmm~ I see you've chose the ^ff0000Fuuma Shuriken Rekka^000000.";
- mes "In order to create a Fuuma Shuriken Rekka, I require";
- mes "50 Steel, 100 Live Coal";
- mes "100 Burning Hearts, 50 Burning Stones";
- mes "and 78,000 Zeny.";
- mes "Do you want me to create this item for you?";
- next;
- menu "Well .. erm .. it's kind of pricey",M_NOPE,"Yes! Make it for me!",-;
-
- if(countitem(999)<50 || countitem(7098)<100 || countitem(7097)<100 || countitem(7521)<50){
- mes "[Tetsu]";
- mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Rekka.";
- next;
- mes "[Tetsu]";
- mes "In order to create a Fuuma Shuriken Rekka, I require...";
- mes "^ff000050 Steel^000000,^ff000050 Burning Stones^000000,";
- mes "^ff0000100 Burning Hearts^000000,^ff0000100 Live Coal^000000,";
- mes "and ^ff000078,000 Zeny^000000";
- mes "Remember these needed materials, and come back after you're positive you have them all.";
- close;
- }
- if(Zeny < 78000){
- mes "[Tetsu]";
- mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
- next;
- mes "[Tetsu]";
- mes "In order to create a Fuuma Shuriken Rekka, I require...";
- mes "^ff000050 Steel^000000,^ff000050 Burning Stones^000000,";
- mes "^ff0000100 Burning Hearts^000000,^ff0000100 Live Coal^000000,";
- mes "and ^ff000078,000 Zeny^000000";
- mes "Remember these needed materials, and come back after you're positive you have them all.";
- close;
- }
- delitem 999,50;
- delitem 7098,100;
- delitem 7097,100;
- delitem 7521,50;
- set Zeny,Zeny-78000;
- getitem 13303,1;
- mes "[Tetsu]";
- mes "Hmm, very well.";
- mes "Looks like you've brought me the correct amount of materials and Zeny";
- mes "Here is your completed Fuuma Shuriken Rekka.";
- close;
-
-//=====================I'M SORRY========================
-M_NOPE:
- mes "[Tetsu]";
- mes "Hmm. The cost to create this item is kind of expensive...";
- mes "All right. If you do gather all the required materials one day, come back and see me.";
- close;
-
-M_CANCEL:
- mes "[Tetsu]";
- mes "What a shame.";
- mes "I wanted to show you the weapons I put my heart and soul into making them.";
- mes "If you ever have second thoughts, it's never too late to come back and ask.";
- close;
-}
+//===== By: ==================================================
+//= Playtester
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= SVN eA
+//===== Description: =========================================
+//= Ninja quests
+//===== Additional Comments: =================================
+//= 1.0 Ninja Arm Guards only yet [Playtester]
+//= 1.1 Added Kaibara [Playtester]
+//= 1.2 Added Tetsu [Playtester]
+// (original NPC Taitsu was made by Auron)
+//============================================================
+
+que_ng,28,50,3 script Boshuu 709,{
+
+ if (BaseJob != Job_Ninja){
+ mes "[Boshuu]";
+ mes "I'm the best craftsman out of what people call the Three Craftsmen of Ninja Tools.";
+ mes "They call me Murata Boshuu.";
+ next;
+ mes "[Boshuu]";
+ mes "I know how to create any armor and shield of the eastern world, and my shields are considered the best there is.";
+ next;
+ mes "[Boshuu]";
+ mes "But seeing how you are an outsider...";
+ mes "Looks like I have no business with you.";
+ mes "Ehem~";
+ close;
+ }
+ if (BaseLevel < 20){
+ mes "[Boshuu]";
+ mes "I make the best shields for Ninjas of all ages,";
+ mes "But even I have some minimum requirements";
+ next;
+ mes "[Boshuu]";
+ mes "It looks like what you need isn't a shield, but more levels.";
+ mes "Come back after you've grown a bit more.";
+ close;
+ }
+ if (countitem(2102) < 1 && !(MISC_QUEST & 2048)){
+ mes "[Boshuu]";
+ mes "I'm the best craftsman out of what people call the Three Craftsmen of Ninja Tools.";
+ mes "They call me Murata Boshuu.";
+ next;
+ mes "[Boshuu]";
+ mes "They say it's three craftsmen, but the other two are probably scammers.";
+ mes "There's not a single craftsman better than I for ninjas in this world.";
+ next;
+ mes "[Boshuu]";
+ mes "I know how to make all the eastern armor and shield.";
+ next;
+ mes "[Boshuu]";
+ mes "Because the armor I'd create was so superior and defensive, when two people battle wearing armor made by me, no one can win!";
+ next;
+ mes "[Boshuu]";
+ mes "For that reason, I no longer make any armor.";
+ mes "I'm only collecting armors nowadays, just to make sure my skills do not go to waste..";
+ next;
+ mes "[Boshuu]";
+ mes "But I feel so bored nowadays.";
+ next;
+ mes "[Boshuu]";
+ mes "Now that I only collect armor, I feel like the creative flame within me is dying out.";
+ next;
+ mes "[Boshuu]";
+ mes "From what I heard, there's an armor overseas which I haven't even heard of.";
+ mes "It was called a... hmm.. what was it called?";
+ next;
+ mes "[Boshuu]";
+ mes "^ff0000Guard[1]^000000? Well, it's a name like that.";
+ mes "I wish to see the real thing myself.";
+ next;
+ mes "[Boshuu]";
+ mes "But obviously, it's probably worthless compared to the armor I make.";
+ next;
+ mes "[Boshuu]";
+ mes "Do me a favor and I'll make you something special.";
+ next;
+ mes "[Boshuu]";
+ mes "I'm not sure what I'll do, but I get the feeling I'll feel inspired once I see that armor.";
+ mes "How 'bout it~ Will you find me a ^ff0000Guard[1]^000000?";
+ next;
+ if(select("Hmm.. I don't feel like it.:Very well.") == 1){
+ mes "[Boshuu]";
+ mes "Ah~ What a shame..";
+ mes "You're missing out on an opportunity to get your hands on something made by a genius craftsman like myself...";
+ close;
+ }else{
+ mes "[Boshuu]";
+ mes "Oh, Very well.";
+ mes "Get a move on.";
+ mes "Find the shield called ^ff0000Guard[1]^000000 and bring it to me.";
+ set ninbo,1;
+ close;
+ }
+ }
+ if (ninbo == 1){
+ mes "[Boshuu]";
+ mes "Oh.. so did you bring it?";
+ mes "Show it to me...";
+ mes "Hmmmmm...";
+ next;
+ mes "[Boshuu]";
+ mes "Oh~ ! I see, it's even possible to slot armor!";
+ next;
+ mes "[Boshuu]";
+ mes "Ahh, Now I'm just itching to imitating this armor and making a slot on other armors.";
+ next;
+ mes "[Boshuu]";
+ mes "If you have a regular non-slotted Arm Guard and a slotted Guard, I'll make the non-slotted one slotted at the cost of 10,000 Zeny.";
+ next;
+ mes "[Boshuu]";
+ mes "How 'bout it? Want to try?";
+ next;
+ if(select("No thanks.:Ok, sounds good.") == 1){
+ mes "[Boshuu]";
+ mes "Hmm, Ok.";
+ mes "I'm so grateful that I was able to see such a rare thing from overseas.";
+ mes "Thanks for everything.";
+ set ninbo,0;
+ close;
+ }else{
+ mes "[Boshuu]";
+ mes "Oh ok.";
+ mes "I can't wait to begin.";
+ mes "If you bring me 1 Arm Guard";
+ mes "1 Slotted Guard, and";
+ mes "10,000 Zeny..";
+ next;
+ mes "[Boshuu]";
+ mes "Then I'll slot your slotless Arm Guard.";
+ mes "Come back when you have all the required materials.";
+ set ninbo,2;
+ close;
+ }
+ }
+ else if (ninbo == 2){
+ if (countitem(2102) < 1 || countitem(2117) < 1){
+ mes "[Boshuu]";
+ mes "Hmm... It looks like you didn't bring me enough materials.";
+ mes "In order to create a Slotted Arm Guard, I need 1 Slotted Guard";
+ mes "1 Arm Guard, and 10,000 Zeny";
+ mes "Come back when you're sure you have everything.";
+ close;
+ }
+ if (Zeny < 10000){
+ mes "[Boshuu]";
+ mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
+ next;
+ mes "[Boshuu]";
+ mes "In order to create a Slotted Arm Guard, I need 1 Guard[1]";
+ mes "1 Arm Guard, and 10,000 Zeny.";
+ mes "Come back when you're sure you have everything.";
+ close;
+ }
+ mes "[Boshuu]";
+ mes "Oh, I see you're back with all the required materials.";
+ mes "But before I start, I must ask you one more time.";
+ mes "Do you want to give me the materials you've brought and receive a Slotted Arm Guard instead?";
+ next;
+ if(select("No:Yes") == 1){
+ mes "[Boshuu]";
+ mes "Ok";
+ mes "Well, if you make up your mind again, come and see me.";
+ close;
+ }else{
+ mes "[Boshuu]";
+ mes "All right!";
+ mes "This should only take a second";
+ mes "Bang Clang~ Bang Clang~";
+ next;
+ if(countitem(2102) < 1 || countitem(2117) < 1 || Zeny < 10000){
+ mes "HACK DETECTED";
+ close;
+ }
+ mes "[Boshuu]";
+ mes "Here, it's finally complete.";
+ mes "I present to you a Slotted Arm Guard.";
+ mes "Come and find me whenever you're ready to request more.";
+ delitem 2102,1;
+ delitem 2117,1;
+ set Zeny,Zeny-10000;
+ set ninbo,0;
+ set MISC_QUEST,MISC_QUEST | 2048;
+ getitem 2118,1;
+ close;
+ }
+ }
+ else if (MISC_QUEST & 2048){
+ set ninbo,0;
+ mes "[Boshuu]";
+ mes "Oh~ I see you've come back.";
+ mes "Is it because you need another slotted Arm Guard?";
+ next;
+ if(select("Nope, not really.:Yes, make me another one.") == 1){
+ mes "[Boshuu]";
+ mes "Hmmph~ You sure a weird one.";
+ mes "Well, I'll see you later~";
+ close;
+ }else{
+ if (countitem(2102) < 1 || countitem(2117) < 1){
+ mes "[Boshuu]";
+ mes "Hmm... It looks like you didn't bring me enough materials.";
+ mes "In order to make a Slotted Arm Guard,";
+ mes "I need 1 Slotted Guard";
+ mes "1 Arm Guard, and";
+ mes "10,000 Zeny.";
+ mes "Come back when you're sure you have everything.";
+ close;
+ }
+ if (Zeny < 10000){
+ mes "[Boshuu]";
+ mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
+ next;
+ mes "[Boshuu]";
+ mes "In order to create one Slotted Arm Guard,";
+ mes "I need 1 Slotted Guard, 1 Arm Guard, and 10,000 Zeny.";
+ mes "Come back when you're sure you have everything.";
+ close;
+ }
+ mes "[Boshuu]";
+ mes "Oh, You've brought me the needed materials.";
+ mes "Before I begin, let me ask one final time...";
+ mes "Will you give me the materials you've gathered, and in turn, receive a slotted Arm Guard?";
+ next;
+ if(select("No:Yes") == 1){
+ mes "[Boshuu]";
+ mes "Ok";
+ mes "If you ever make up your mind";
+ mes "come and find me again.";
+ close;
+ }else{
+ mes "[Boshuu]";
+ mes "All right!";
+ mes "This should only take a second";
+ mes "Bang Clang ~Bang Clang ~";
+ next;
+ mes "[Boshuu]";
+ mes "Here, it's finally complete.";
+ mes "I present to you a Slotted Arm Guard.";
+ next;
+ if(countitem(2102) < 1 || countitem(2117) < 1 || Zeny < 10000){
+ mes "HACK DETECTED";
+ close;
+ }
+ mes "[Boshuu]";
+ mes "If you ever want to ask me to make you more items, feel free to come back anytime.";
+ delitem 2102,1;
+ delitem 2117,1;
+ set Zeny,Zeny-10000;
+ getitem 2118,1;
+ close;
+ }
+ }
+ }
+ else{
+ set ninbo,0;
+ mes "[Boshuu]";
+ mes "Oh~ You~!";
+ mes "Is what you have there the shield from overseas called a Guard? Let me take a look.";
+ next;
+ mes "[Boshuu]";
+ mes "Unbelievable!! It is~!";
+ mes "If all shields had a slot, they could become more effective than ever.";
+ mes "How is it that I've only realised this now?";
+ next;
+ mes "[Boshuu]";
+ mes "I'm the best out of the three craftsmen of Ninja tools called Murata Boshuu.";
+ mes "I know how to create all the armor and shields of the eastern world.";
+ next;
+ mes "[Boshuu]";
+ mes "But because the armor I would create was so refined and high in defense, when people wearing my armor would fight again each other, neither side could win.";
+ next;
+ mes "[Boshuu]";
+ mes "For that reason, I no longer make shields and armor.";
+ next;
+ mes "[Boshuu]";
+ mes "Nowadays, all I do is collect shields and armor.";
+ next;
+ mes "[Boshuu]";
+ mes "But life is kind of boring without crafting things.";
+ next;
+ mes "[Boshuu]";
+ mes "Since all I do is collect now, I feel like the creative spirit within me is disappearing.";
+ next;
+ mes "[Boshuu]";
+ mes "But at the sight of your shield, I feel like my sleeping spirit of creativity has awoken.";
+ next;
+ mes "[Boshuu]";
+ mes "I you want to, bring me an Arm Guard, a Slotted Guard, and 10,000 Zeny, and I'll make you a Slotted Arm Guard.";
+ mes "How 'bout it? Would you like to obtain a Slotted Arm Guard?";
+ next;
+ if(select("No, I'd rather not.:Yes~!! Please make it for me!") == 1){
+ mes "[Boshuu]";
+ mes "Hmm, is that so?";
+ mes "What a shame...";
+ mes "Well, if you change your mind later, come back and see me.";
+ close;
+ }else{
+ if (countitem(2102) < 1 || countitem(2117) < 1){
+ mes "[Boshuu]";
+ mes "Hmm... It looks like you didn't bring me enough materials.";
+ next;
+ mes "[Boshuu]";
+ mes "In order to make a Slotted Arm Guard,";
+ mes "I need 1 Slotted Guard";
+ mes "1 Arm Guard, and";
+ mes "10,000 Zeny.";
+ mes "Come back when you're sure you have everything.";
+ close;
+ }
+ if (Zeny < 10000){
+ mes "[Boshuu]";
+ mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
+ next;
+ mes "[Boshuu]";
+ mes "In order to make a Slotted Arm Guard,";
+ mes "I need 1 Slotted Guard";
+ mes "1 Arm Guard, and";
+ mes "10,000 Zeny.";
+ mes "Come back when you're sure you have everything.";
+ close;
+ }
+ mes "[Boshuu]";
+ mes "Oh, You've brought me the needed materials.";
+ mes "Before I begin, let me ask one final time...";
+ mes "Will you give me the materials you've gathered,";
+ mes "and in turn, receive a Slotted Arm Guard?";
+ next;
+ if(select("No:Yes") == 1){
+ mes "[Boshuu]";
+ mes "Ok";
+ mes "If you ever make up your mind";
+ mes "come and find me again.";
+ close;
+ }else{
+ mes "[Boshuu]";
+ mes "All right!";
+ mes "This should only take a second";
+ mes "Bang Clang ~Bang Clang ~";
+ next;
+ if(countitem(2102) < 1 || countitem(2117) < 1 || Zeny < 10000){
+ mes "HACK DETECTED";
+ close;
+ }
+ mes "[Boshuu]";
+ mes "Here, it's finally complete.";
+ mes "I present to you a Slotted Arm Guard.";
+ mes "If you ever want to ask me to make you more items, feel free to come back anytime.";
+ delitem 2102,1;
+ delitem 2117,1;
+ set Zeny,Zeny-10000;
+ set MISC_QUEST,MISC_QUEST | 2048;
+ getitem 2118,1;
+ close;
+ }
+ }
+ }
+}
+
+que_ng,28,45,3 script Basshu 86,{
+
+ if(BaseJob != Job_Ninja){
+ mes "[Basshu]";
+ mes "I am one of the brothers of the three brothers in charge of crafting shields in the east named Murata Basshu";
+ next;
+ mes "[Basshu]";
+ mes "People normally call us the Three Craftsmen, but the other two craftsmen are my brothers.";
+ next;
+ mes "[Basshu]";
+ mes "But It looks like you're not my usual customer type, so I cannot make you any shields.";
+ mes "Sorry.";
+ close;
+ }
+ if(BaseLevel < 50){
+ mes "[Basshu]";
+ mes "I am one of the brothers of the three brothers in charge of crafting shields in the east named Murata Basshu";
+ next;
+ mes "[Basshu]";
+ mes "Unfortunately, many of my shields have minimum requirements, and I'm afraid you would not meet them.";
+ next;
+ mes "[Basshu]";
+ mes "Come back when you're stronger.";
+ close;
+ }
+ if (countitem(2107) < 1 && !(MISC_QUEST & 4096)){
+ mes "[Basshu]";
+ mes "I am one of the brothers of the three craftsmen in charge of crafting shields in the east named Murata Basshu";
+ next;
+ mes "[Basshu]";
+ mes "We are called the Three Craftsmen, but the other two craftsmen are my brothers.";
+ mes "I've learned my craft by sneaking looks over my brothers, so my skill is a little less than them, but many people praise me highly.";
+ next;
+ mes "[Basshu]";
+ mes "As of now, I've given up making shields and am currently running an antique shop for shields.";
+ mes "I'm researching to see if shields can be enchanted with magic.";
+ next;
+ mes "[Basshu]";
+ mes "Do you happen to know a shield called the Mirror shield from overseas?";
+ mes "I'd love to see that item, but I can't get my hands on one.";
+ next;
+ mes "[Basshu]";
+ mes "It'd help me greatly if I could see that shield up close.";
+ mes "Can you help me?";
+ next;
+ if(select("Hmm...I don't feel like it.:Very well.") == 1){
+ mes "[Basshu]";
+ mes "Ah~ I guess it was an impossible request.";
+ mes "I'm sorry.";
+ mes "If you ever find a Mirror shield and want to get rid of it, please come and see me.";
+ close;
+ }else{
+ mes "[Basshu]";
+ mes "Oh, thank you.";
+ mes "If you could really find me a Mirror Shield, I might get some really good ideas.";
+ set ninbot,1;
+ close;
+ }
+ }
+ if (ninbot == 1){
+ mes "[Basshu]";
+ mes "Oh. You have it?";
+ mes "Let me see...";
+ mes "Hmm ...";
+ next;
+ mes "[Basshu]";
+ mes "Oh! That's it! This proves it's not impossible to make a shield resistant to magical attacks.";
+ mes "Whew...";
+ next;
+ mes "[Basshu]";
+ mes "This sure gets me excited.";
+ mes "If you have a normal Arm Guard, bring me your Arm Guard, and...";
+ next;
+ mes "[Basshu]";
+ mes "1 Mirror Shield, and";
+ mes "20,000 Zeny, and I'll improve your Arm Guard into an Improved Arm Guard.";
+ next;
+ mes "[Basshu]";
+ mes "How about it? Would you like that?";
+ next;
+ if(select("No, I wouldn't.:Yes, I would.") == 1){
+ mes "[Basshu]";
+ mes "Hmm, Very Well.";
+ mes "I'm so grateful you showed me that rare shield from overseas.";
+ next;
+ mes "[Basshu]";
+ mes "Thanks for everything.";
+ set ninbot,0;
+ close;
+ }else{
+ mes "[Basshu]";
+ mes "Very Well.";
+ mes "I'm looking forward to this.";
+ next;
+ mes "[Basshu]";
+ mes "Bring me 1 Arm Guard,";
+ mes "1 Mirror Shield, and";
+ mes "20,000 Zeny,";
+ mes "and I'll make you an Improved Arm Guard.";
+ next;
+ mes "[Basshu]";
+ mes "Come and see me when you have everything ready.";
+ set ninbot,2;
+ close;
+ }
+ }
+ else if (ninbot == 2){
+ if(countitem(2107) < 1 || countitem(2117) < 1){
+ mes "[Basshu]";
+ mes "Hmm.. It looks like there aren't enough materials.";
+ mes "For an Improved Arm Guard, I require...";
+ mes "1 Mirror Shield, 1 Arm Guard";
+ mes "and 20,000 Zeny.";
+ mes "Come again when you have these materials.";
+ close;
+ }
+ if(Zeny < 20000){
+ mes "[Basshu]";
+ mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
+ mes "In order to create an Improved Arm Guard, I require...";
+ mes "1 Mirror Shield, 1 Arm Guard";
+ mes "and 20,000 Zeny.";
+ mes "Come again when you have these materials.";
+ close;
+ }
+ mes "[Basshu]";
+ mes "The proper ingredients";
+ mes "have been gathered.";
+ mes "Before I begin,";
+ mes "I'll ask one last time.";
+ next;
+ mes "[Basshu]";
+ mes "In trade of the magical defence of the Arm Guard increasing, the shield's ability to block physical attacks may inevitably decrease.";
+ next;
+ mes "[Basshu]";
+ mes "Will you give me the materials you've gathered";
+ mes "and in trade, receive an Improved Arm Guard?";
+ next;
+ if(select("No:Yes") == 1){
+ mes "[Basshu]";
+ mes "Very Well.";
+ mes "If you ever make up your mind";
+ mes "come and find me again.";
+ close;
+ }else{
+ mes "[Basshu]";
+ mes "Hmm~ Well then~";
+ mes "Shall we begin?";
+ mes "Bang Clang ~Bang Clang ~";
+ mes "Sweep Sweep~ Saw Saw~";
+ next;
+ if(countitem(2107) < 1 || countitem(2117) < 1 || Zeny < 20000){
+ mes "HACK DETECTED";
+ close;
+ }
+ mes "[Basshu]";
+ mes "Here it is -- it's complete.";
+ mes "I've made you an Improved Arm Guard.";
+ mes "If you ever want me to create more items, come and ask me anytime.";
+ delitem 2107,1;
+ delitem 2117,1;
+ set Zeny,Zeny-20000;
+ set ninbot,0;
+ set MISC_QUEST,MISC_QUEST | 4096;
+ getitem 2119,1;
+ close;
+ }
+ }
+ else if (MISC_QUEST & 4096){
+ set ninbot,0;
+ mes "[Basshu]";
+ mes "Oh~ I see you've come back.";
+ mes "Are you here because you need an Improved Arm Guard?";
+ next;
+ if(select("Nope, not really.:Yes, make me another one.") == 1){
+ mes "[Basshu]";
+ mes "Aha~ I see~.";
+ mes "Come back and talk to me anytime.";
+ close;
+ }else{
+ if(countitem(2107) < 1 || countitem(2117) < 1){
+ mes "[Basshu]";
+ mes "Hmm.. It looks like there aren't enough materials.";
+ mes "In order to make an Improved Arm Guard, I require...";
+ mes "1 Mirror Shield, 1 Arm Guard,";
+ mes "And 20,000 Zeny.";
+ mes "Come again when you have these materials.";
+ close;
+ }
+ if(Zeny < 20000){
+ mes "[Basshu]";
+ mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
+ mes "In order to make an Improved Arm Guard, I require...";
+ mes "1 Mirror Shield, 1 Arm Guard,";
+ mes "and 20,000 Zeny.";
+ mes "Come again when you have these materials.";
+ close;
+ }
+ mes "[Basshu]";
+ mes "Looks like you brought me the correct ingredients.";
+ mes "Before I begin,";
+ mes "I'll ask one last time.";
+ next;
+ mes "[Basshu]";
+ mes "In trade of the magical defence of the Arm Guard increasing, the shield's ability to block physical attacks may inevitably decrease.";
+ next;
+ mes "[Basshu]";
+ mes "Will you give me the materials you've gathered to receive an Improved Arm Guard?";
+ next;
+ if(select("No:Yes") == 1){
+ mes "[Basshu]";
+ mes "Very Well.";
+ mes "If you make up your mind";
+ mes "come and find me again.";
+ close;
+ }else{
+ mes "[Basshu]";
+ mes "Hmm~ Well then~";
+ mes "Shall we begin?";
+ mes "Bang Clang ~Bang Clang ~";
+ mes "Sweep Sweep~ Saw Saw~";
+ next;
+ mes "[Basshu]";
+ mes "Here it is -- it's complete.";
+ mes "I've made you an Improved Arm Guard";
+ next;
+ if(countitem(2107) < 1 || countitem(2117) < 1 || Zeny < 20000){
+ mes "HACK DETECTED";
+ close;
+ }
+ mes "[Basshu]";
+ mes "If you ever want me to create more items, come and ask me anytime.";
+ delitem 2107,1;
+ delitem 2117,1;
+ set Zeny,Zeny-20000;
+ getitem 2119,1;
+ close;
+ }
+ }
+ }
+ else{
+ set ninbot,0;
+ mes "[Basshu]";
+ mes "Why~ That's~!";
+ mes "Is what you have there that shield which is called a 'Mirror Shield' overseas?";
+ next;
+ mes "[Basshu]";
+ mes "Excuse me, but may I take a look?";
+ next;
+ mes "[Basshu]";
+ mes "I knew it!! It is a Mirror Shield~!";
+ mes "There must be a way any shield can posess magical powers!!";
+ next;
+ mes "[Basshu]";
+ mes "Shields could be much more useful than now.";
+ mes "Why didn't I think of this before?";
+ next;
+ mes "[Basshu]";
+ mes "I have two brothers, and together we are the Three Craftsmen of the East.";
+ mes "I learned my crafting skill by watching my older brothers.";
+ next;
+ mes "[Basshu]";
+ mes "Due to that, my skill is not as good as theirs, but many people say I am skilled...";
+ next;
+ mes "[Basshu]";
+ mes "As of now, I have also given up making shields and am currently running an antique shop for shields.";
+ next;
+ mes "[Basshu]";
+ mes "I'm researching to see if shields can be enchanted with magic.";
+ next;
+ mes "[Basshu]";
+ mes "Therefore, I wanted to get an idea of how magic works on shields by studying a shield from overseas called the Mirror Shield, but I couldn't get my hands on one.";
+ mes "What stress that had caused me.";
+ next;
+ mes "[Basshu]";
+ mes "But luckily, you, a traveller, happened to have a mirror shield, and now I feel my creative spirit burning lively inside.";
+ next;
+ mes "[Basshu]";
+ mes "If you want, I will make you an Improved Arm Guard if you bring me 1 Arm Guard, 1 Mirror Shield, And 20,000 Zeny.";
+ mes "Would you like to try using one?";
+ next;
+ if(select("No, I don't wanna!:Yeah~!! Hurry and make it for me!") == 1){
+ mes "[Basshu]";
+ mes "Hmm, is that so.";
+ mes "What a shame.";
+ mes "Come and find me if you change your mind.";
+ close;
+ }else{
+ if(countitem(2107) < 1 || countitem(2117) < 1){
+ mes "[Basshu]";
+ mes "Hmm.. It looks like there aren't enough materials.";
+ mes "In order to create an Improved Arm Guard, I require...";
+ mes "1 Mirror Shield, 1 Arm Guard";
+ mes "And 20,000 Zeny";
+ mes "Come again when you have these materials.";
+ close;
+ }
+ if(Zeny < 20000){
+ mes "[Basshu]";
+ mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
+ mes "In order to make an Improved Arm Guard, I require...";
+ mes "1 Mirror Shield, 1 Arm Guard,";
+ mes "And 20,000 Zeny.";
+ mes "Come again when you have these materials.";
+ close;
+ }
+ mes "[Basshu]";
+ mes "The proper ingredients";
+ mes "have been gathered.";
+ mes "Before I begin,";
+ mes "I'll ask one last time.";
+ next;
+ mes "[Basshu]";
+ mes "In trade of the magical defence of the Arm Guard increasing, the shield's ability to block physical attacks may inevitably decrease.";
+ next;
+ mes "[Basshu]";
+ mes "Will you give me the materials you've gathered";
+ mes "to receive an Improved Arm Guard?";
+ next;
+ if(select("No:Yes") == 1){
+ mes "[Basshu]";
+ mes "Very Well.";
+ mes "If you ever make up your mind";
+ mes "come and find me again.";
+ close;
+ }else{
+ mes "[Basshu]";
+ mes "Hmm~ Well then~";
+ mes "Shall we begin?";
+ mes "Bang Clang ~Bang Clang ~";
+ mes "Sweep Sweep~ Saw Saw~";
+ next;
+ if(countitem(2107) < 1 || countitem(2117) < 1 || Zeny < 20000){
+ mes "HACK DETECTED";
+ close;
+ }
+ mes "[Basshu]";
+ mes "Here it is -- it's complete.";
+ mes "I've made you an Improved Arm Guard";
+ mes "If you ever want me to create more items, come and ask me anytime.";
+ delitem 2107,1;
+ delitem 2117,1;
+ set Zeny,Zeny-20000;
+ set MISC_QUEST,MISC_QUEST | 4096;
+ getitem 2119,1;
+ close;
+ }
+ }
+ }
+}
+
+que_ng,27,18,3 script Toshu 709,{
+
+ if(BaseJob != Job_Ninja){
+ mes "[Toshu]";
+ mes "How are you~";
+ mes "My young friend~";
+ mes "I am one of the three brothers of the eastern world who craft armor. The name is Murata Toshu.";
+ next;
+ mes "[Toshu]";
+ mes "I've learned how to slot things from a land overseas.";
+ mes "I'm thinking about earning some money using this ability.";
+ next;
+ mes "[Toshu]";
+ mes "But you don't seem like the kind of customer which I can do business with...";
+ close;
+ }
+ mes "[Toshu]";
+ mes "How are you, my young friend~";
+ mes "I'm the middle brother of the three brothers in charge of crafting shields in the east.";
+ mes "They call me Murata Toshu.";
+ next;
+ mes "[Toshu]";
+ mes "I learned how to slot things from overseas, so I'm thinking about earning some money with that ability part time.";
+ next;
+ mes "[Toshu]";
+ mes "If you want, I can create a Slotted Improved Arm Guard if you bring me";
+ mes "1 Improved Arm Guard, 1 Slotted Buckler";
+ mes "and 40,000 Zeny.";
+ next;
+ mes "[Toshu]";
+ mes "By the way, I'm sorry to say this, but there's a chance I might break your materials and fail slotting the Improved Arm Guard, so you might want to think about it.";
+ mes "How 'bout it? Do we have a deal?";
+ next;
+ if(select("No. I don't want to do this.:Yes! Let's do this!") == 1){
+ mes "[Toshu]";
+ mes "Ok.";
+ mes "Of course, the shields are important to you.";
+ mes "If you decide to go foward with this afterwards, come and find me.";
+ close;
+ }else{
+ if(countitem(2104) < 1 || countitem(2119) < 1){
+ mes "[Toshu]";
+ mes "It doesn't look like you brought me enough materials.";
+ mes "The required materials are 1 Slotted Buckler";
+ mes "1 Improved Arm Guard, and";
+ mes "40,000 Zeny.";
+ mes "You must bring me the right number of materials and Zeny.";
+ mes "Don't forget that.";
+ close;
+ }
+ if(Zeny < 40000){
+ mes "[Toshu]";
+ mes "It looks like you brought the right amount of materials.";
+ mes "However.. you didn't bring enough Zeny.";
+ mes "The required materials are 1 Slotted Buckler";
+ mes "1 Improved Arm Guard, and 40,000 Zeny.";
+ mes "You must bring me the right number of materials and Zeny.";
+ mes "Don't forget that.";
+ close;
+ }
+ mes "[Toshu]";
+ mes "Hmm. materials and zeny checked!";
+ mes "Time to begin my part.";
+ mes "Just to warn you..";
+ next;
+ mes "[Toshu]";
+ mes "While I am in production, I may fail to create your gear, so you may want to think it over.";
+ next;
+ mes "[Toshu]";
+ mes "Do you want me to produce your gear, even if there's a chance I may fail?";
+ next;
+ if(select("I think I better back off. Sob..:Yes! Let's try anyway!") == 1){
+ mes "[Toshu]";
+ mes "Ok.";
+ mes "Well, come back later when you've got the guts to try.";
+ mes "Erherherherher~";
+ close;
+ }else{
+ mes "[Toshu]";
+ mes "OK! I have your order!";
+ mes "Just wait 3 seconds!!";
+ mes "Clink Clank~!Clink Clank~!!";
+ mes "Sweep Sweep~ Saw Saw~";
+ next;
+ if(countitem(2104) < 1 || countitem(2119) < 1 || Zeny < 40000){
+ mes "HACK DETECTED";
+ close;
+ }
+ delitem 2104,1;
+ delitem 2119,1;
+ set Zeny,Zeny-40000;
+
+ switch (rand(5)) {
+ case 1:
+ getitem 12043,1;
+ mes "[Toshu]";
+ mes "Aaah!!!";
+ mes "Ah.. this";
+ mes "is bad news.";
+ mes "Slotting the shield has failed";
+ mes "as I feared.";
+ mes "I'm very sorry about this.";
+ mes "Eat this and cheer up.";
+ close;
+ break;
+ case 2:
+ getitem 12043,1;
+ mes "[Toshu]";
+ mes "Aaah!!!";
+ mes "Ah.. this";
+ mes "is bad news.";
+ mes "Slotting the shield has failed";
+ mes "as I feared.";
+ mes "I'm very sorry about this.";
+ mes "Eat this and cheer up.";
+ close;
+ break;
+ default:
+ getitem 2120,1;
+ mes "[Toshu]";
+ mes "Hmm~~ Looks like everything went all right.";
+ mes "Here is your completed Slotted";
+ mes "Improved Arm Guard.";
+ mes "I was nervous that it might fail, but hey, there's a reason why I'm called a Craftsman, right?";
+ mes "If you need me again, come and seek me.";
+ close;
+ break;
+ }
+ }
+ }
+}
+
+que_ng,72,34,3 script Craftsman Kaibara 847,{
+
+ if (BaseJob != Job_Ninja){
+ mes "[Kaibara]";
+ mes "I am a Craftsman called Kaibara";
+ mes "I create weapons for Ninjas.";
+ mes "However, It doesn't look like you are a ninja.";
+ next;
+ mes "[Kaibara]";
+ mes "Even if I created a sword for you, I doubt you would be able to appreciate it. What a shame...";
+ close;
+ }
+ mes "[Kaibara]";
+ mes "I am the last Craftsman who knows how to make a sword out of a Black Dragon's scales. They call me Kaibara.";
+ mes "You look like a Ninja.";
+ mes "If you're interested, take a look at my goods while you decide what you want.";
+ next;
+ switch(select("Gokurin:Jitte:Ashura[3]:Murasame:Hakujin:Cancel")){
+ case 1:
+ mes "[Kaibara]";
+ mes "Hmm~ I see you've picked the Gokurin.";
+ mes "Gokurin is made with various materials, one of them being Dragon's Scale.";
+ next;
+ mes "[Kaibara]";
+ mes "The required material for this sword is 400 Dragon Scales,";
+ mes "5 Oridecons, and 30 Dragon Skins.";
+ mes "and 200,000 Zeny.";
+ mes "Do you want me to create this item for you?";
+ next;
+ if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){
+ mes "[Kaibara]";
+ mes "Hrm. I understand. These are materials that are difficult to attain...";
+ mes "If you ever happen to gather all these materials one day, feel free to come back.";
+ close;
+ }else{
+ if(countitem(1036) < 400 || countitem(984) < 5 || countitem(7123) < 30){
+ mes "[Kaibara]";
+ mes "It looks like there are not enough ingredients for me to make you a Gokurin.";
+ next;
+ mes "[Kaibara]";
+ mes "In order to make the Gokurin,";
+ mes "I require ^ff0000 400 Dragon's Scale,^000000";
+ mes "^ff00005 Oridecons^000000, ^ff000030 Dragon Skins^000000";
+ mes "and ^ff0000200000 Zeny^000000.";
+ mes "Make sure you have those items when you return to me.";
+ close;
+ }
+ if(Zeny < 200000){
+ mes "[Kaibara]";
+ mes "Hmm, it looks like you have enough materials, but you're short on Zeny.";
+ next;
+ mes "[Kaibara]";
+ mes "In order to make the Gokurin,";
+ mes "I require ^ff0000 400 Dragon Scales,^000000";
+ mes "^ff00005 Oridecons^000000, ^ff000030 Dragon Skins^000000";
+ mes "and ^ff0000200,000 Zeny^000000.";
+ mes "Make sure you have those items when you return to me.";
+ close;
+ }
+ delitem 1036,400;
+ delitem 984,5;
+ delitem 7123,30;
+ set Zeny,Zeny-200000;
+ getitem 13006,1;
+ mes "[Kaibara]";
+ mes "Hmm, looks good.";
+ mes "I've checked your ingredients and fees.";
+ mes "Here is your completed Gokurin.";
+ close;
+ }
+ break;
+ case 2:
+ mes "[Kaibara]";
+ mes "Hmm~ You've picked the ^ff0000Jitte^000000.";
+ mes "This sword has a legend that the more enemies you slay with it, the stronger it gets.";
+ next;
+ mes "[Kaibara]";
+ mes "The required materials are 30 Steel, one Old Hilt";
+ mes "and 20,000 Zeny.";
+ mes "Do you want me to create this item for you?";
+ next;
+ if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){
+ mes "[Kaibara]";
+ mes "Hrm. I understand. These are materials that are difficult to attain...";
+ mes "If you ever happen to gather all these materials one day, feel free to come back.";
+ close;
+ }else{
+ if(countitem(999) < 30 || countitem(7022) < 1){
+ mes "[Kaibara]";
+ mes "It looks like you need more materials before I can make you a Jitte.";
+ next;
+ mes "[Kaibara]";
+ mes "In order to create a Jitte, I require";
+ mes "^ff000030 Steel^000000, ";
+ mes "^f00001 Old Hilt^000000,";
+ mes "and ^ff000020,000 Zeny^000000.";
+ mes "Remember these needed materials, and come back after you're positive you have them all.";
+ close;
+ }
+ if(Zeny < 20000){
+ mes "[Kaibara]";
+ mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
+ next;
+ mes "[Kaibara]";
+ mes "In order to create the Jitte, I require";
+ mes "^ff000030 Steel,^000000";
+ mes "^f00001 Old Hilt^000000,";
+ mes "and ^ff000020,000 Zeny^000000.";
+ mes "Remember these needed materials, and come back after you're positive you have them all.";
+ close;
+ }
+ delitem 999,30;
+ delitem 7022,1;
+ set Zeny,Zeny-20000;
+ getitem 13007,1;
+ mes "[Kaibara]";
+ mes "Hmm, very well.";
+ mes "I've checked your ingredients and fees.";
+ mes "Here is your completed Jitte.";
+ close;
+ }
+ break;
+ case 3:
+ mes "[Kaibara]";
+ mes "Hmm~ You've chose the ^ff0000Ashura[3]^000000.";
+ mes "In order to create an Ashura[3], I require ";
+ mes "25 Steel, 5 Worn-out Magic Scrolls";
+ mes "And 32,000 Zeny.";
+ mes "Do you want me to create this item for you?";
+ next;
+ if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){
+ mes "[Kaibara]";
+ mes "Hrm. I understand. These are materials that are difficult to attain...";
+ mes "If you ever happen to gather all these materials one day, feel free to come back.";
+ close;
+ }else{
+ if(countitem(999) < 25 || countitem(7099) < 5){
+ mes "[Kaibara]";
+ mes "It looks like you don't have all the materials I need to create an Ashura[3] for you.";
+ next;
+ mes "[Kaibara]";
+ mes "I require ^ff000025 Steel,^000000";
+ mes "^ff0000Five Worn-out Magic Scrolls,^000000";
+ mes "and ^ff0000 32,000 Zeny^000000 in order to create an Ashura[3].";
+ mes "Remember these needed materials, and come back after you're positive you have them all.";
+ close;
+ }
+ if(Zeny < 32000){
+ mes "[Kaibara]";
+ mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
+ next;
+ mes "[Kaibara]";
+ mes "In order to create an Ashura[3], I require the following materials - ";
+ mes "^ff000025 Steel,^000000";
+ mes "^ff00005 Worn-out Magic Scrolls^000000,";
+ mes "and ^ff0000 32,000 Zeny^000000";
+ mes "Remember these needed materials, and come back after you're positive you have them all.";
+ close;
+ }
+ delitem 999,25;
+ delitem 7099,5;
+ set Zeny,Zeny-32000;
+ getitem 13011,1;
+ mes "[Kaibara]";
+ mes "Hmm, very well.";
+ mes "I've checked your ingredients and fees.";
+ mes "Here is your completed Ashura[3].";
+ close;
+ }
+ break;
+ case 4:
+ mes "[Kaibara]";
+ mes "Hmm~ You've chose the ^ff0000Murasame^000000.";
+ mes "To create the Murasame, I require";
+ mes "30 Steel, 10 Aquamarines";
+ mes "And 48,000 Zeny.";
+ mes "Do you want me to create this item for you?";
+ next;
+ if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){
+ mes "[Kaibara]";
+ mes "Hrm. I understand. These are materials that are difficult to attain...";
+ mes "If you ever happen to gather all these materials one day, feel free to come back.";
+ close;
+ }else{
+ if(countitem(999) < 30 || countitem(720) < 10){
+ mes "[Kaibara]";
+ mes "It looks like your short on materials for me to create you a Murasame.";
+ next;
+ mes "[Kaibara]";
+ mes "I require ^ff000030 Steel^000000, ";
+ mes "^ff000010 Aquamarines^000000,";
+ mes "and ^ff000048,000 Zeny^000000";
+ mes "in order to create a Murasame.";
+ mes "Remember these needed materials, and come back after you're positive you have them all.";
+ close;
+ }
+ if(Zeny < 48000){
+ mes "[Kaibara]";
+ mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
+ next;
+ mes "[Kaibara]";
+ mes "In order to create a Murasame, I require..";
+ mes "^ff000030 Steel^000000, ";
+ mes "^ff000010 Aquamarines^000000,";
+ mes "and ^ff000048,000 Zeny^000000.";
+ mes "Remember these needed materials, and come back after you're positive you have them all.";
+ close;
+ }
+ delitem 999,30;
+ delitem 720,10;
+ set Zeny,Zeny-48000;
+ getitem 13012,1;
+ mes "[Kaibara]";
+ mes "Hmm, very well.";
+ mes "I've checked your ingredients and fees.";
+ mes "Here is your completed Murasame.";
+ close;
+ }
+ break;
+ case 5:
+ mes "[Kaibara]";
+ mes "Hmm~ You've chose the ^ff0000Hakujin^000000.";
+ mes "In order to create a Hakujin, I require...";
+ mes "500 Skel-Bones, 5 Pearls";
+ mes "10 Level 3 Heal Scrolls";
+ mes "and 120,000 Zeny.";
+ mes "Do you want me to create this item for you?";
+ next;
+ if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){
+ mes "[Kaibara]";
+ mes "Hrm. I understand. These are materials that are difficult to attain...";
+ mes "If you ever happen to gather all these materials one day, feel free to come back.";
+ close;
+ }else{
+ if(countitem(932) < 500 || countitem(12001) < 10 || countitem(722) < 5){
+ mes "[Kaibara]";
+ mes "It looks like you're short on raw materials for me to be able to make you a Hakujin.";
+ next;
+ mes "[Kaibara]";
+ mes "In order to create a Hakujin, I require...";
+ mes "500 Skel-Bones, 5 Pearls";
+ mes "10 Level 3 Heal Scrolls";
+ mes "and 120,000 Zeny.";
+ mes "Remember these needed materials, and come back after you're positive you have them all.";
+ close;
+ }
+ if(Zeny < 120000){
+ mes "[Kaibara]";
+ mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
+ next;
+ mes "[Kaibara]";
+ mes "In order to create a Hakujin, I require...";
+ mes "500 Skel-Bones, 5 Pearls";
+ mes "10 Level 3 Heal Scrolls";
+ mes "and 120,000 Zeny.";
+ mes "Remember these needed materials, and come back after you're positive you have them all.";
+ close;
+ }
+ delitem 932,500;
+ delitem 12001,10;
+ delitem 722,5;
+ set Zeny,Zeny-120000;
+ getitem 13014,1;
+ mes "[Kaibara]";
+ mes "Hmm, very well.";
+ mes "I've double checked the materials and Zeny you've brought.";
+ mes "Here is your completed Hakujin.";
+ close;
+ }
+ break;
+ default:
+ mes "[Kaibara]";
+ mes "Hmm, Very well.";
+ mes "Come and look for me again.";
+ close;
+ break;
+ }
+}
+
+que_ng,22,62,3 script Tetsu 709,{
+
+ mes "[Tetsu]";
+ if(BaseJob != Job_Ninja){
+ mes "I'm The Craftman of Fuuma Ninjas called Tetsu.";
+ next;
+ mes "[Tetsu]";
+ mes "My living is getting tough because of my gambling, so I've started to make weapons part time.";
+ next;
+ mes "[Tetsu]";
+ mes "However, it looks like you're not a ninja.";
+ mes "There's no point of me explaining any further then.";
+ next;
+ mes "[Tetsu]";
+ mes "Perhaps when I have some money to spare, we could play a game of Mah-jong together.";
+ close;
+ }
+ mes "I am the Craftman of the Fuuma Ninja. I am called Tetsu.";
+ next;
+ mes "[Tetsu]";
+ mes "Things have become tough for me due to my habit of gambling... So, here I am making weapons again, at long last.";
+ next;
+ mes "[Tetsu]";
+ mes "I may not look it, but if it's about any items related to Fuuma, there's none who come close to my craftsmenship.";
+ mes "Well, look around, look around.";
+ next;
+ menu "Fuuma Shuriken Beneki",M_BENEKI,"Fuuma Shuriken Daisharin",M_DAIS,
+ "Fuuma Shuriken Daisharin[4]",M_DAIS4,"Fuuma Shuriken Rekka",M_REKKA,"Cancel",M_CANCEL;
+
+//=====================BENEKI========================
+M_BENEKI:
+ mes "[Tetsu]";
+ mes "Hmm~ You've chose the ^ff0000Fuuma Beneki^000000.";
+ mes "In order to make the Fuuma Beneki, I need";
+ mes "50 Steel, 20 Harpy Feather";
+ mes "5 Oridecon, and 90,000 Zeny.";
+ mes "Do you want me to create this item for you?";
+ next;
+ menu "Well .. erm .. it's kind of pricey.",M_NOPE,"Yes! Make it for me!",-;
+
+ if(countitem(999)<50 || countitem(7115)<20 || countitem(984)<5){
+ mes "[Tetsu]";
+ mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Beneki.";
+ next;
+ mes "[Tetsu]";
+ mes "In order to create a Fuuma shuriken Beneki, I require...";
+ mes "^ff000050 Steel,^000000";
+ mes "^ff000020 Harpy Feathers^000000,";
+ mes "^ff00005 Oridecons^000000,";
+ mes "and ^ff000090,000 Zeny^000000.";
+ mes "Remember these needed materials, and come back after you're positive you have them all.";
+ close;
+ }
+ if(Zeny < 90000){
+ mes "[Tetsu]";
+ mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
+ next;
+ mes "[Tetsu]";
+ mes "In order to create a Fuuma Shuriken Beneki, I require...";
+ mes "^ff000050 Steel,^000000";
+ mes "^ff000020 Harpy Feathers^000000,";
+ mes "^ff00005 Oridecons^000000,";
+ mes "and ^ff000090,000 Zeny^000000.";
+ mes "Remember these needed materials, and come back after you're positive you have them all.";
+ close;
+ }
+ delitem 999,50;
+ delitem 7115,20;
+ delitem 984,5;
+ set Zeny,Zeny-90000;
+ getitem 13300,1;
+ mes "[Tetsu]";
+ mes "Hmm, very well.";
+ mes "Looks like you've brought me the correct amount of materials and Zeny";
+ mes "Here is your completed Fuuma Shuriken Beneki";
+ close;
+
+//=====================DAISHARIN========================
+M_DAIS:
+ mes "[Tetsu]";
+ mes "Hmm~ I see you've chose the ^ff0000Fuuma Shuriken Daisharin^000000.";
+ mes "Fuuma Shuriken Daisharin In order to create Fuuma Shuriken Daisharin, I require...";
+ mes "30 Steel, 100 Tassels";
+ mes "2 Oridecons, and 40,000 Zeny.";
+ mes "Do you want me to create this item for you?";
+ next;
+ menu "Well .. erm .. it's kind of pricey.",M_NOPE,"Yes! Make it for me!",-;
+
+ if(countitem(999)<30 || countitem(7301)<100 || countitem(984)<2){
+ mes "[Tetsu]";
+ mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Daisharin.";
+ next;
+ mes "[Tetsu]";
+ mes "Fuuma Shuriken Daisharin, I require...";
+ mes "^ff000030 Steel^000000, ";
+ mes "^ff0000100 Tassels^000000,";
+ mes "^ff00002 Oridecons^000000,";
+ mes "and ^ff000040,000 Zeny^000000.";
+ mes "Remember these needed materials, and come back after you're positive you have them all.";
+ close;
+ }
+ if(Zeny < 40000){
+ mes "[Tetsu]";
+ mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
+ next;
+ mes "[Tetsu]";
+ mes "Fuuma Shuriken Daisharin, I require...";
+ mes "^ff000030 Steel^000000, ";
+ mes "^ff0000100 Tassels^000000,";
+ mes "^ff00002 Oridecons^000000,";
+ mes "and ^ff000040,000 Zeny^000000.";
+ mes "Remember these needed materials, and come back after you're positive you have them all.";
+ close;
+ }
+ delitem 999,30;
+ delitem 7301,100;
+ delitem 984,2;
+ set Zeny,Zeny-40000;
+ getitem 13301,1;
+ mes "[Tetsu]";
+ mes "Hmm, very well.";
+ mes "Looks like you've brought me the correct amount of materials and Zeny";
+ mes "Here is your completed Fuuma Shuriken Daisharin";
+ close;
+
+//=====================DAISHARIN4========================
+M_DAIS4:
+ mes "[Tetsu]";
+ mes "Hmm~ I see you've chose the ^ff0000Fuuma Shuriken Daisharin[4]^000000.";
+ mes "In order to create Fuuma Shuriken Daisharin[4], I require...";
+ mes "20 Cracked Diamonds, 1 Fuuma Shuriken Daisharin";
+ mes "3 Oridecons, and 40,000 Zeny.";
+ mes "Do you want me to create this item for you?";
+ next;
+ mes "[Tetsu]";
+ mes "And in case you don't know...";
+ mes "In the process of slotting a weapon, your weapon will lose any refine points and slotted cards, if any.";
+ mes "Think this over with caution, and then decide if you really want to do this or not.";
+ next;
+ menu "No thanks.. It's a little pricey..",M_NOPE,"Yes! Make it for me!",-;
+
+ if(countitem(733)<20 || countitem(13301)<1 || countitem(984)<3){
+ mes "[Tetsu]";
+ mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Daisharin[4].";
+ next;
+ mes "[Tetsu]";
+ mes "In order to create a Fuuma Shuriken Daisharin[4], I require...";
+ mes "^ff000020 Cracked Diamonds^000000,";
+ mes "^ff00003 Oridecons^000000,";
+ mes "1 Fuuma Shuriken Daisharin, and";
+ mes "^ff000040,000 Zeny^000000.";
+ mes "Remember these needed materials, and come back after you're positive you have them all.";
+ close;
+ }
+ if(Zeny < 40000){
+ mes "[Tetsu]";
+ mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
+ next;
+ mes "[Tetsu]";
+ mes "In order to create a Fuuma Shuriken Daisharin[4], I require...";
+ mes "^ff000020 Cracked Diamonds^000000,";
+ mes "^ff00003 Oridecons^000000,";
+ mes "1 Fuuma Shuriken Daisharin, and";
+ mes "^ff000040,000 Zeny^000000.";
+ mes "Remember these needed materials, and come back after you're positive you have them all.";
+ close;
+ }
+ delitem 733,20;
+ delitem 984,3;
+ set Zeny,Zeny-40000;
+ delitem 13301,1;
+ getitem 13302,1;
+ mes "[Tetsu]";
+ mes "Hmm, very well.";
+ mes "Looks like you've brought me the correct amount of materials and Zeny";
+ mes "Here is your completed Fuuma Shuriken Daisharin[4].";
+ close;
+
+//=====================REKKA========================
+M_REKKA:
+ mes "[Tetsu]";
+ mes "Hmm~ I see you've chose the ^ff0000Fuuma Shuriken Rekka^000000.";
+ mes "In order to create a Fuuma Shuriken Rekka, I require";
+ mes "50 Steel, 100 Live Coal";
+ mes "100 Burning Hearts, 50 Burning Stones";
+ mes "and 78,000 Zeny.";
+ mes "Do you want me to create this item for you?";
+ next;
+ menu "Well .. erm .. it's kind of pricey",M_NOPE,"Yes! Make it for me!",-;
+
+ if(countitem(999)<50 || countitem(7098)<100 || countitem(7097)<100 || countitem(7521)<50){
+ mes "[Tetsu]";
+ mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Rekka.";
+ next;
+ mes "[Tetsu]";
+ mes "In order to create a Fuuma Shuriken Rekka, I require...";
+ mes "^ff000050 Steel^000000,^ff000050 Burning Stones^000000,";
+ mes "^ff0000100 Burning Hearts^000000,^ff0000100 Live Coal^000000,";
+ mes "and ^ff000078,000 Zeny^000000";
+ mes "Remember these needed materials, and come back after you're positive you have them all.";
+ close;
+ }
+ if(Zeny < 78000){
+ mes "[Tetsu]";
+ mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
+ next;
+ mes "[Tetsu]";
+ mes "In order to create a Fuuma Shuriken Rekka, I require...";
+ mes "^ff000050 Steel^000000,^ff000050 Burning Stones^000000,";
+ mes "^ff0000100 Burning Hearts^000000,^ff0000100 Live Coal^000000,";
+ mes "and ^ff000078,000 Zeny^000000";
+ mes "Remember these needed materials, and come back after you're positive you have them all.";
+ close;
+ }
+ delitem 999,50;
+ delitem 7098,100;
+ delitem 7097,100;
+ delitem 7521,50;
+ set Zeny,Zeny-78000;
+ getitem 13303,1;
+ mes "[Tetsu]";
+ mes "Hmm, very well.";
+ mes "Looks like you've brought me the correct amount of materials and Zeny";
+ mes "Here is your completed Fuuma Shuriken Rekka.";
+ close;
+
+//=====================I'M SORRY========================
+M_NOPE:
+ mes "[Tetsu]";
+ mes "Hmm. The cost to create this item is kind of expensive...";
+ mes "All right. If you do gather all the required materials one day, come back and see me.";
+ close;
+
+M_CANCEL:
+ mes "[Tetsu]";
+ mes "What a shame.";
+ mes "I wanted to show you the weapons I put my heart and soul into making them.";
+ mes "If you ever have second thoughts, it's never too late to come back and ask.";
+ close;
+}
diff --git a/npc/quests/quests_rachel.txt b/npc/quests/quests_rachel.txt
index 4078b3991..d34347cca 100644
--- a/npc/quests/quests_rachel.txt
+++ b/npc/quests/quests_rachel.txt
@@ -1,96 +1,96 @@
-//===== eAthena Script =======================================
-//= Quest NPCs related to Rachel
-//===== By: ==================================================
-//= Playtester
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena svn
-//===== Description: =========================================
-//= Rachel Santuary Quest
-//===== Additional Comments: =================================
-//= 1.0 Added semi-official Rachel Santuary Quest [Playtester]
-//= 1.1 Official donation items, chance guessed [Playtester]
-//============================================================
-
-//////////////////////////////////////////////////////////////
-// Rachel Sanctuary Quest //
-// //
-//It's all in one NPC for now because I don't know location //
-//and sprite ids of related NPCs. - Playtester //
-//////////////////////////////////////////////////////////////
-ra_temin,276,326,0 script Statue#Rachel 111,{
-
- if($rachel_donate < 10000){
- mes "-A sign on the statue reads-";
- mes "Please donate ^FF000050,000 Zeny^000000 to our holy goddess.";
- mes "There have been "+$rachel_donate+" donations already.";
- next;
- if(select("Don't donate.:Donate.") == 1){
- mes "-You decided not to donate-";
- close;
- }else{
- if(Zeny >= 50000){
- set Zeny,Zeny-50000;
- mes "-You can hear a voice-";
- mes "May the goddess bless you.";
- set .@bonus_donate,rand(1000);
- if(.@bonus_donate < 600) getitem 547,1; //White Condensed Potion 60%
- else if(.@bonus_donate >= 600 && .@bonus_donate < 750) getitem 518,1; //Honey 15%
- else if(.@bonus_donate >= 750 && .@bonus_donate < 850) getitem 505,1; //Blue Potion 10%
- else if(.@bonus_donate >= 850 && .@bonus_donate < 900) getitem 526,1; //Royal Jelly 5%
- else if(.@bonus_donate >= 900 && .@bonus_donate < 930) getitem 608,1; //Yggdrasil Seed 3%
- else if(.@bonus_donate >= 930 && .@bonus_donate < 950) getitem 607,1; //Yggdrasil Berry 2%
- else if(.@bonus_donate >= 950 && .@bonus_donate < 970) getitem 604,1; //Dead Branch 2%
- else if(.@bonus_donate >= 970 && .@bonus_donate < 990) getitem 644,1; //Gift Box 2%
- else if(.@bonus_donate >= 990 && .@bonus_donate < 998) getitem 617,1; //Old Purple Box 0.8%
- else if(.@bonus_donate >= 998 && .@bonus_donate < 1000) getitem 616,1; //Old Card Album 0.2%
- set $rachel_donate,$rachel_donate+1;
- close;
- }
- else{
- mes "-You want to donate-";
- mes "-But you don't have enough zeny-";
- close;
- }
- }
- }
- if(!(MISC_QUEST & 8192)){
- mes "[Voice]";
- mes "The gates to Rachel Sanctuary have opened.";
- mes "Bring me ^0000FF40 Ice Hearts^000000, ^FF00001 Candy^000000 and ^FF000020 Firecrackers^000000 and I'll allow you to enter.";
- next;
- if(select("Do nothing.:Hand over the items.") == 1){
- mes "[Voice]";
- mes "I won't grant you access to Rachel Sanctuary.";
- close;
- }else{
- if(countitem(7561) < 40 || countitem(529) < 1 || countitem(12018) < 20){
- mes "[Voice]";
- mes "You don't have enough items.";
- mes "I won't grant you access to Rachel Sanctuary.";
- close;
- }
- delitem 7561,40; //Ice Hearts
- delitem 529,1; //Candy
- delitem 12018,20; //Firecrackers
- mes "[Voice]";
- mes "Very well. I shall grant you access to Rachel Sanctuary.";
- set MISC_QUEST,MISC_QUEST | 8192;
- close;
- }
- }
- mes "[Voice]";
- mes "Oh it's you my blessed child.";
- mes "Do you want to enter Rachel Sanctuary?";
- next;
- if(select("No.", "Yes.") == 2){
- mes "-The door to Rachel Sanctuary opens-";
- close2;
- warp "ra_san01",139,14;
- end;
- }
- mes "[Voice]";
- mes "I see, come back when you need my help.";
- close;
-}
+//===== eAthena Script =======================================
+//= Quest NPCs related to Rachel
+//===== By: ==================================================
+//= Playtester
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena svn
+//===== Description: =========================================
+//= Rachel Santuary Quest
+//===== Additional Comments: =================================
+//= 1.0 Added semi-official Rachel Santuary Quest [Playtester]
+//= 1.1 Official donation items, chance guessed [Playtester]
+//============================================================
+
+//////////////////////////////////////////////////////////////
+// Rachel Sanctuary Quest //
+// //
+//It's all in one NPC for now because I don't know location //
+//and sprite ids of related NPCs. - Playtester //
+//////////////////////////////////////////////////////////////
+ra_temin,276,326,0 script Statue#Rachel 111,{
+
+ if($rachel_donate < 10000){
+ mes "-A sign on the statue reads-";
+ mes "Please donate ^FF000050,000 Zeny^000000 to our holy goddess.";
+ mes "There have been "+$rachel_donate+" donations already.";
+ next;
+ if(select("Don't donate.:Donate.") == 1){
+ mes "-You decided not to donate-";
+ close;
+ }else{
+ if(Zeny >= 50000){
+ set Zeny,Zeny-50000;
+ mes "-You can hear a voice-";
+ mes "May the goddess bless you.";
+ set .@bonus_donate,rand(1000);
+ if(.@bonus_donate < 600) getitem 547,1; //White Condensed Potion 60%
+ else if(.@bonus_donate >= 600 && .@bonus_donate < 750) getitem 518,1; //Honey 15%
+ else if(.@bonus_donate >= 750 && .@bonus_donate < 850) getitem 505,1; //Blue Potion 10%
+ else if(.@bonus_donate >= 850 && .@bonus_donate < 900) getitem 526,1; //Royal Jelly 5%
+ else if(.@bonus_donate >= 900 && .@bonus_donate < 930) getitem 608,1; //Yggdrasil Seed 3%
+ else if(.@bonus_donate >= 930 && .@bonus_donate < 950) getitem 607,1; //Yggdrasil Berry 2%
+ else if(.@bonus_donate >= 950 && .@bonus_donate < 970) getitem 604,1; //Dead Branch 2%
+ else if(.@bonus_donate >= 970 && .@bonus_donate < 990) getitem 644,1; //Gift Box 2%
+ else if(.@bonus_donate >= 990 && .@bonus_donate < 998) getitem 617,1; //Old Purple Box 0.8%
+ else if(.@bonus_donate >= 998 && .@bonus_donate < 1000) getitem 616,1; //Old Card Album 0.2%
+ set $rachel_donate,$rachel_donate+1;
+ close;
+ }
+ else{
+ mes "-You want to donate-";
+ mes "-But you don't have enough zeny-";
+ close;
+ }
+ }
+ }
+ if(!(MISC_QUEST & 8192)){
+ mes "[Voice]";
+ mes "The gates to Rachel Sanctuary have opened.";
+ mes "Bring me ^0000FF40 Ice Hearts^000000, ^FF00001 Candy^000000 and ^FF000020 Firecrackers^000000 and I'll allow you to enter.";
+ next;
+ if(select("Do nothing.:Hand over the items.") == 1){
+ mes "[Voice]";
+ mes "I won't grant you access to Rachel Sanctuary.";
+ close;
+ }else{
+ if(countitem(7561) < 40 || countitem(529) < 1 || countitem(12018) < 20){
+ mes "[Voice]";
+ mes "You don't have enough items.";
+ mes "I won't grant you access to Rachel Sanctuary.";
+ close;
+ }
+ delitem 7561,40; //Ice Hearts
+ delitem 529,1; //Candy
+ delitem 12018,20; //Firecrackers
+ mes "[Voice]";
+ mes "Very well. I shall grant you access to Rachel Sanctuary.";
+ set MISC_QUEST,MISC_QUEST | 8192;
+ close;
+ }
+ }
+ mes "[Voice]";
+ mes "Oh it's you my blessed child.";
+ mes "Do you want to enter Rachel Sanctuary?";
+ next;
+ if(select("No.", "Yes.") == 2){
+ mes "-The door to Rachel Sanctuary opens-";
+ close2;
+ warp "ra_san01",139,14;
+ end;
+ }
+ mes "[Voice]";
+ mes "I see, come back when you need my help.";
+ close;
+}
diff --git a/src/char_sql/Makefile b/src/char_sql/Makefile
index 1b8a742f0..a4281d1c4 100644
--- a/src/char_sql/Makefile
+++ b/src/char_sql/Makefile
@@ -25,4 +25,4 @@ int_guild.o: int_guild.c int_guild.h inter.h ../common/mmo.h char.h ../common/so
int_storage.o: int_storage.c int_storage.h char.h itemdb.h ../common/showmsg.h
int_pet.o: int_pet.c int_pet.h inter.h char.h ../common/mmo.h ../common/socket.h ../common/db.h ../common/showmsg.h
int_homun.o: int_homun.c int_homun.h inter.h char.h ../common/mmo.h ../common/socket.h ../common/db.h ../common/showmsg.h
-itemdb.o: itemdb.c itemdb.h ../common/db.h ../common/mmo.h ../common/showmsg.h \ No newline at end of file
+itemdb.o: itemdb.c itemdb.h ../common/db.h ../common/mmo.h ../common/showmsg.h
diff --git a/src/common/socket.c b/src/common/socket.c
index 6a742fce5..f8bdcdc7a 100644
--- a/src/common/socket.c
+++ b/src/common/socket.c
@@ -251,7 +251,7 @@ int connect_client(int listen_fd)
if ( fd >= FD_SETSIZE )
{ //More connections than we can handle!
- ShowError("accept failed. Received socket #%d is greater than can we handle! Increase the value of FD_SETSIZE (%d) for your OS to fix this!\n", fd, FD_SETSIZE);
+ ShowError("accept failed. Received socket #%d is greater than can we handle! Increase the value of FD_SETSIZE (currently %d) for your OS to fix this!\n", fd, FD_SETSIZE);
closesocket(fd);
return -1;
}