summaryrefslogblamecommitdiff
path: root/npc/re/quests/eden/91-99.txt
blob: e5c82022d112a0173637a0bbca6272da1c5fc035 (plain) (tree)




























                                                                           
                                         
                                                                           
                                                             




                                                                                                                        
                                                           


                                                                           
 
                                                                  
                                            












































                                                                                                                                             
         















                                                                               
                                                               

                                                                   
                                     






                                                                                           
                                     







                                                                                          

                                      
                 

                      

                                                        
             
                                                                                                                                                                        
               






                                                                                                                                                              

                 






                                                                                                                                                                 

                 






                                                                                                                                                

                 





                                                                                                                                                       

                 








                                                                                                                                                        

                 
            

                                                                                                 
        

                               

                                                      

                                                                                       

                      

                                                    







                                                                                       
                                                    


                                              




                                                                         




















                                                                                                                  
                                                            

                                          

                      
 
//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Euphy
//= Copyright (C)  Masao
//= Copyright (C)  Chilly
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Eden Group Quests - Mission [91 - 99]
//================= File Encoding =========================================
//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8.
//= -If the encoding is correct, the next three lines have the same length-
//= ============ �ġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġ� ============
//= ============ ============================================= ============
//= ============ ������������������������������������������������������������������������������������������ ============
//================= Description ===========================================
//= Repetable Quests for Players between Baselevel 91 - 99.
//================= Current Version =======================================
//= 1.3
//=========================================================================

moc_para01,48,177,3	script	91-99 Mission Board	4_BOARD3,{
	if (countitem(Para_Team_Mark) < 1) {
		mes "Wait a minute!";
		mes "-You need to have an-";
		mes "-^4d4dff'Eden Group Mark'^000000-";
		mes "-to receive these missions.-";
		next;
		switch(select("Just walk away.:^0000FFEden Group^000000 missions?:How can I be a member of the ^0000FFEden Group^000000?")) {
		case 1:
			close;
		case 2:
			mes "::The Eden Group Missions";
			mes "::are basically missions";
			mes "::requested by";
			mes "::people from all around the kingdom.";
			mes "::We just categorize them.";
			next;
			mes "::In the Eden Group,";
			mes "::we sorted out the missions";
			mes "::according to the level of difficulty.";
			mes "::According to this level,";
			mes "::you can find";
			mes "::missions that";
			mes "::suit you.";
			next;
			mes "::When you are done,";
			mes "::you can come back";
			mes "::to the mission board.";
			next;
			mes "::Then you will be";
			mes "::rewarded!!";
			mes "::Simple, isn't it!!";
			mes "::No commission required!!";
			close;
		case 3:
			mes "::You can become a member";
			mes "::of the Eden Group";
			mes "::to ^0000FFLaime Evenor^000000,";
			mes "::who is waiting on the 1st floor.";
			next;
			mes "::If you become a member,";
			mes "::you will get an";
			mes "::\"^006400Eden Group Mark^000000\".";
			mes "::Then you will be able";
			mes "::to see the mission board.";
			close;
		}
	}
	if (BaseLevel < 91 || BaseLevel > 99) {
		// Quest IDs: 4181-4196
		// Quest cooldown IDs: 4212-4227
		setarray .@names$[0],
			"Solider","Freezer","Heater",
			"Injustice","Rybio","Dark Priest",
			"Stapo","Roween","Siroma",
			"Shinobi","Evil Nymph",
			"Deviruchi","Mineral","Kaho","Neraid","Disguise";
		setarray .@exp[0],
			90000,94000,114000,
			96000,96000,146000,
			96000,102000,110000,
			102000,108000,
			110000,138000,118000,96000,134000;
		mes "You must be within level 91-99 to accept these missions.";
		for(.@quest = 4181; .@quest<=4196; ++.@quest) {
			.@hunting = questprogress(.@quest,HUNTING);
			if (.@hunting == 1) {
				next;
				mes ":: You cannot proceed in";
				mes ":: ^0000FF"+.@names$[.@quest-4181]+" Hunting^000000.";
				mes ":: The registration to the mission";
				mes ":: is cancelled.";
				erasequest .@quest;
				close;
			} else if (.@hunting == 2) {
				next;
				mes ":: You added information";
				mes ":: about the mission";
				mes ":: ^0000FF"+.@names$[.@quest-4181]+" Hunting^000000";
				mes ":: on the mission board.";
				mes ":: You've got a";
				mes ":: salutary experience.";
				erasequest .@quest;
				getexp .@exp[.@quest-4181],0;
				close;
			}
		}
		close;
	}
	mes "[91-99 Mission Board]";
	mes "There are several requests on this board.";
	next;
	switch(select("^8B4513Turtle Island^000000:^8B4513Glast Heim^000000:^8B4513Rachel / Veins^000000:^8B4513Expansion Cities^000000:^8B4513Other regions^000000")) {
	case 1:
		mes "^8B4513Turtle Island^000000.";
		mes "Which monster will you hunt or have you finished hunting?";
		next;
		switch(select("^0000FFSolider^000000:^0000FFFreezer^000000:^0000FFHeater^000000")) {
			case 1: callsub L_Quest,4181,"Solider",90000,"�ָ���ī��","There is a monster that only can be found on ^8B4513Turtle Island^000000.";
			case 2: callsub L_Quest,4182,"Freezer",94000,"������ī��","There is a monster that only can be found on ^8B4513Turtle Island^000000.";
			case 3: callsub L_Quest,4183,"Heater",114000,"����ī��","There is a monster that only can be found on ^8B4513Turtle Island^000000.";
		}
	case 2:
		mes "^8B4513Glast Heim^000000.";
		mes "Which monster will you hunt or have you finished hunting?";
		next;
		switch(select("^0000FFInjustice^000000:^0000FFRybio^000000:^0000FFDark Priest^000000")) {
			case 1: callsub L_Quest,4184,"Injustice",96000,"������Ƽ��ī��","There is a monster only found in ^8B4513Glast Heim prison^000000.";
			case 2: callsub L_Quest,4185,"Rybio",96000,"�����ī��","There is a monster only found in ^8B4513Glast Heim prison^000000.";
			case 3: callsub L_Quest,4186,"Dark Priest",146000,"��ũ������Ʈī��","There is a monster only found in ^8B4513Glast Heim prison^000000.";
		}
	case 3:
		mes "^8B4513Rachel / Veins^000000.";
		mes "Which monster will you hunt or have you finished hunting?";
		next;
		switch(select("^0000FFStapo^000000:^0000FFRoween^000000:^0000FFSiroma^000000")) {
			case 1: callsub L_Quest,4187,"Stapo",96000,"������ī��","There is a monster only found in ^8B4513Veins^000000.";
			case 2: callsub L_Quest,4188,"Roween",102000,"�ο���ī��","There is a monster only found in ^8B4513Rachel^000000.";
			case 3: callsub L_Quest,4189,"Siroma",110000,"�÷θ�ī��","There is a monster only found in ^8B4513Ice Dungeon^000000.";
		}
	case 4:
		mes "^8B4513Expansion Cities^000000.";
		mes "Which monster will you hunt or have you finished hunting?";
		next;
		switch(select("^0000FFShinobi^000000:^0000FFEvil Nymph^000000")) {
			case 1: callsub L_Quest,4190,"Shinobi",102000,"�ó��ī��","There is a monster only found in ^8B4513Amatsu Dungeon^000000.";
			case 2: callsub L_Quest,4191,"Evil Nymph",108000,"�伱��ī��","There is a monster only found in ^8B4513Kunlun Dungeon^000000.";
		}
	case 5:
		mes "Other Regions.";
		mes "Which monster will you hunt or have you finished hunting?";
		next;
		switch(select("^0000FFDeviruchi^000000:^0000FFMineral^000000:^0000FFKaho^000000:^0000FFNeraid^000000:^0000FFDisguise^000000")) {
			case 1: callsub L_Quest,4192,"Deviruchi",110000,"�����ġī��","There is a monster only found in ^8B4513Geffen Dungeon^000000.";
			case 2: callsub L_Quest,4193,"Mineral",138000,"�̳׶�","There is a monster only found in ^8B4513Einbech Dungeon^000000.";
			case 3: callsub L_Quest,4194,"Kaho",118000,"īȣī��","There is a monster found in ^8B4513Nogg Road Magma 1^000000.";
			case 4: callsub L_Quest,4195,"Neraid",96000,"�׷��̵�ī��","There is a monster only found in ^8B4513Comodo Dungeon^000000.";
			case 5: callsub L_Quest,4196,"Disguise",134000,"�𽺰�����ī��","There is a monster only found in ^8B4513Nifflheim^000000.";
		}
	}
	end;

//callsub L_Quest,<quest ID>,"<monster name>",<reward EXP>,"<cutin image>","<description>"{,"s"};
L_Quest:
	.@quest1 = getarg(0);
	.@quest2 = .@quest1+31;
	.@playtime = questprogress(.@quest2,PLAYTIME);
	if (.@playtime == 1) {
		mes "[91-99 Mission Board]";
		mes "You need to wait 3 hours before you can take this mission again.";
		close;
	}
	.@hunting = questprogress(.@quest1,HUNTING);
	if (.@hunting == 1) {
		mes "[91-99 Mission Board]";
		mes "Have you finished hunting all 30 "+getarg(1)+getarg(5,"")+" yet?";
		close;
	} else if (.@hunting == 2) {
		mes "[91-99 Mission Board]";
		mes "You have completed the hunting.";
		mes "Please accept this reward as a compensation.";
		erasequest .@quest1;
		if (.@playtime) erasequest .@quest2;
		setquest .@quest2;

		// Job Experience calculation.
		if (JobLevel > 50 && JobLevel < 56) .@jexp = 67000;
		else if (JobLevel > 55 && JobLevel < 61) .@jexp = 94000;
		else if (JobLevel > 60 && JobLevel < 66) .@jexp = 141000;
		else if (JobLevel > 65 && JobLevel < 69) .@jexp = 212000;
		else if (JobLevel == 69) .@jexp = 311000;

		getexp getarg(2),.@jexp;
		close;
	}/* else if (.@hunting == 3) {
//		recall_completequest .@quest1
		erasequest .@quest1;
		mes "[91-99 Mission Board]";
		mes "You have re-accepted the "+getarg(1)+" Hunting mission.";
		close;
	}*/ else {
		mes "[91-99 Mission Board]";
		mes getarg(4);
		next;
		if (getarg(3) != "") cutin getarg(3),3;
		mes "[91-99 Mission Board]";
		mes "Hunt 30 "+getarg(1)+" monsters there and post your success on this board.";
		next;
		if (getarg(3) != "") cutin getarg(3),255;
		if(select("I'll hunt them.:No thanks.") == 1) {
			mes "[91-99 Mission Board]";
			mes "When you have completed the mission, post it on this board and collect your reward.";
			if (.@playtime) erasequest .@quest2;
			setquest .@quest1;
		}
		close;
	}
}