//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) rAthena Dev Team
//= Copyright (C) Euphy
//= Copyright (C) Daegaladh
//= Copyright (C) eAthena Dev Team
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Renters (Renewal)
//================= Description ===========================================
//= Renewal-specific breeder NPCs.
//================= Current Version =======================================
//= 2.1
//=========================================================================
//== Dragon Breeder ========================================
job3_rune01,88,62,5 script Dragon Breeder 8W_SOLDIER,{
mes "[Dragon Breeder]";
if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
mes "Welcome. Would you like to rent a Dragon?";
next;
switch(select("Yes:No")) {
case 1:
//if (!getskilllv(RK_DRAGONTRAINING)) {
if (!getskilllv(KN_RIDING)) {
mes "[Dragon Breeder]";
mes "Please learn how to ride a Dragon first.";
close;
} else if (checkmount()) {
mes "[Dragon Breeder]";
mes "You already have a Dragon.";
close;
} else if(hascashmount()) {
mes "[Dragon Breeder]";
mes "Please remove your cash mount.";
close;
}
setmount(MOUNT_DRAGON);
close;
case 2:
mes "[Dragon Breeder]";
mes "I see. Then have a great day.";
close;
}
}
mes "What are you doing here?";
mes "Only Rune Knights can rent a Dragon.";
close;
}
//== Dragon/Gryphon Master =================================
prontera,130,213,5 script Riding Creature Master 8W_SOLDIER,{
mes "[Riding Creature Master]";
if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
mes "Welcome. Would you like to rent a Dragon?";
next;
switch(select("Yes:No")) {
case 1:
//if (!getskilllv(RK_DRAGONTRAINING)) {
if (!getskilllv(KN_RIDING)) {
mes "[Riding Creature Master]";
mes "Please learn how to ride a Dragon first.";
close;
} else if (checkmount()) {
mes "[Riding Creature Master]";
mes "You already have a Dragon.";
close;
} else if(hascashmount()) {
mes "[Riding Creature Master]";
mes "Please remove your cash mount.";
close;
}
setmount(MOUNT_DRAGON);
close;
case 2:
mes "[Riding Creature Master]";
mes "I see. Then have a great day.";
close;
}
}
if (Class == Job_Royal_Guard || Class == Job_Royal_Guard_T || Class == Job_Baby_Guard) {
mes "Welcome. Would you like to rent a Gryphon?";
next;
switch(select("Yes:No")) {
case 1:
if(!getskilllv(KN_RIDING)) {
mes "[Riding Creature Master]";
mes "Please learn how to ride a Gryphon first.";
close;
} else if (checkmount()) {
mes "[Riding Creature Master]";
mes "You already have a Gryphon.";
close;
} else if(hascashmount()) {
mes "[Riding Creature Master]";
mes "Please remove your cash mount.";
close;
}
setmount(MOUNT_PECO);
close;
case 2:
mes "[Riding Creature Master]";
mes "I see. Then have a great day.";
close;
}
}
mes "I'm here to provide Rune Knights and Royal Guards with riding creatures.";
close;
}
geffen,100,55,3 duplicate(Riding Creature Master) Riding Creature Master#2 8W_SOLDIER
payon,166,102,5 duplicate(Riding Creature Master) Riding Creature Master#3 8W_SOLDIER
aldebaran,133,109,5 duplicate(Riding Creature Master) Riding Creature Master#4 8W_SOLDIER
yuno,171,187,3 duplicate(Riding Creature Master) Riding Creature Master#5 8W_SOLDIER
rachel,106,130,5 duplicate(Riding Creature Master) Riding Creature Master#6 8W_SOLDIER
//== Peco removing NPC =====================================
prontera,125,208,5 script Peco Peco Remover 8W_SOLDIER,{
mes "[Soldier]";
mes "If you're unable to dismount from a Peco Peco";
mes "for some unknown reason,";
mes "please feel free to use my services.";
if (checkmount() == MOUNT_PECO) {
next;
mes "[Soldier]";
mes "You're riding a Peco Peco.";
mes "Would you like to dismount?";
next;
switch(select("Yes:No")) {
case 1:
setmount(MOUNT_NONE);
mes "[Soldier]";
mes "Say, how does it feel to";
mes "step on the ground on your own";
mes "feet again?";
close;
case 2:
mes "[Soldier]";
mes "I see. Please feel free to ask me";
mes "if you change your mind.";
close;
}
}
close;
}
//== Magic Gear Renter =====================================
- script ::mgm FAKE_NPC,{
mes "[Magic Gear Master]";
if (Class == Job_Mechanic || Class == Job_Mechanic_T || Class == Job_Baby_Mechanic) {
mes "Welcome, Mechanic.";
mes "Would you like to rent a Pushcart or";
mes "ride a Magic Gear?";
next;
switch(select("Rent a Pushcart:Ride a Magic Gear:Cancel")) {
case 1:
if (checkcart()) {
mes "[Magic Gear Master]";
mes "I'm sorry, but you already";
mes "have a Pushcart.";
close;
}
setcart;
mes "[Magic Gear Master]";
mes "There you go!";
close;
case 2:
if (checkmount() == MOUNT_MADO) {
mes "[Magic Gear Master]";
mes "I'm sorry, but you're already";
mes "riding a Magic Gear.";
close;
} else if (!getskilllv(NC_MADOLICENCE)) {
mes "[Magic Gear Master]";
mes "Please learn the skill to get the Magic Gear License first.";
close;
} else if(hascashmount()) {
mes "[Magic Gear Master]";
mes "Please remove your cash mount.";
close;
}
setmount(MOUNT_MADO);
mes "[Magic Gear Master]";
mes "Have fun, and please come again!";
close;
case 3:
close;
}
}
mes "How may I help you?";
mes "Magic Gears are only available for Mechanics.";
close;
}
prontera,163,178,3 duplicate(mgm) Magic Gear Master#prt 8W_SOLDIER
geffen,103,55,5 duplicate(mgm) Magic Gear Master#gef 8W_SOLDIER
payon,166,106,5 duplicate(mgm) Magic Gear Master#pay 8W_SOLDIER
aldebaran,133,112,5 duplicate(mgm) Magic Gear Master#alde 8W_SOLDIER
yuno,167,187,3 duplicate(mgm) Magic Gear Master#yuno 8W_SOLDIER
rachel,106,134,5 duplicate(mgm) Magic Gear Master#ra 8W_SOLDIER
dicastes01,187,207,3 duplicate(mgm) Magic Gear Master#dic 8W_SOLDIER
manuk,273,212,5 duplicate(mgm) Magic Gear Master#man 8W_SOLDIER
splendide,180,174,5 duplicate(mgm) Magic Gear Master#spl 8W_SOLDIER
mid_camp,242,243,3 duplicate(mgm) Magic Gear Master#mid 8W_SOLDIER