//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2015-2020 Hercules Dev Team
//= Copyright (C) Dastgir
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Eclage Instance Script
//================= Description ===========================================
//= Eclage Interior Instance
//================= Current Version =======================================
//= 1.0
//=========================================================================
ecl_hub01,132,12,3 script Chief of Staff#tl01::EclInstance 4_F_FAIRY,{
.@party_id = getcharid(CHAR_ID_PARTY);
.@md_name$ = _("Eclage Interior");
if (!.@party_id) {
mes("-! Warning !-");
mes("This current quest will be held at Memorial dungeon.");
mes("Only the party leader will enter. Please create your party.");
close();
}
if (getpartyleader(.@party_id, 2) != getcharid(CHAR_ID_CHAR)) {
mes("-! Warning !-");
mes("This current quest will be held at Memorial dungeon.");
mes("Only the party leader will enter. Please create your party.");
close();
}
if (ep14_2_mylord == 29) {
mes("[Shenime]");
mes("This place is set up with lighting for Orb.");
mes("If you favor Mayor, you should be cautious here.");
next();
switch (select("Enter it.", "Forget it.")) {
case 1:
.@instance = instance_create(.@md_name$, .@party_id);
if (.@instance >= 0) {
if (instance_attachmap("1@ecl", .@instance) == "") {
mes("[Shenime]");
mes("There are some soldiers dispatched by Mayor not too long ago.");
mes("I should sure hope that you aren't the disturbance they're looking for, right?");
instance_destroy(.@instance);
close();
}
ecl_interior_time = gettimetick(2) + 20 * 60;
instance_set_timeout(1200, 1200, .@instance);
instance_init(.@instance);
}
mes("[Shenime]");
mes("Given the tight internal security, you should prepare yourself.");
mes("Wait here for a minute.");
close();
case 2:
mes("[Shenime]");
mes("It's not an easy task.");
close();
}
}
mes("[High-level Laphine's]");
mes("Hmm? This room?");
mes("Never mind. Don't worry about it.");
close();
}
ecl_hub01,130,15,0 script It is closed shut. CLEAR_NPC,{
if (ep14_2_mylord == 29) {
mes("This door connects to the plaza's ceiling.");
mes("It's also a place where the lighting is set up to make Orb seem more beautiful.");
next();
switch (select("Enter it.", "Forget it.")) {
case 1:
.@party_id = getcharid(CHAR_ID_PARTY);
if (has_instance("1@ecl") == "") {
mes("It is closed shut.");
close();
}
if (.@party_id) {
.@md_name$ = _("Eclage Interior");
if (getpartyleader(.@party_id, 2) != getcharid(CHAR_ID_CHAR)) {
mes("-! Warning !-");
mes("This current quest will be held at Memorial dungeon.");
mes("Only the party leader will enter. Please create your party.");
close();
}
if (gettimetick(2) >= ecl_interior_time) {
mes("[Shenime]");
mes("Looks like the soldiers inside are really tense.");
mes("It is pretty difficult to guide an outsider like you.");
close();
}
close2();
mapannounce("ecl_hub01", sprintf(_$("%s Party leader %s is entering %s"), getpartyname(.@party_id), strcharinfo(PC_NAME), .@md_name$), bc_map, C_SPRINGGREEN);
warp("1@ecl", 60, 50);
end;
}
mes("-! Warning !-");
mes("This current quest will be held at Memorial dungeon.");
mes("Only the party leader will enter. Please create your party.");
close();
case 2:
close();
}
}
mes("This door connects to the plaza's ceiling.");
mes("It's also a place where the lighting is set up to make Orb seem more beautiful.");
mes("It is closed shut.");
close();
}
1@ecl,58,69,3 script Shenime#ecl01 4_F_FAIRY,{
mes("[Shenime]");
mes("Oh, what's going on here?");
mes("They destroyed additional troops that Mayor sent?");
next();
select("What...?", "I fought monsters off!");
mes("[Shenime]");
mes("It doesn't matter.");
mes("Your job ends here.");
mes("Now you became a betrayer.");
mes("Farewell, then!");
specialeffect(EF_BEGINSPELL3);
next();
mesf("[%s]", strcharinfo(PC_NAME));
mes("No...way!!!");
specialeffect(EF_LORD, AREA, playerattached());
percentheal(-99, 0);
soundeffect("wander_man_move.wav", 1);
sc_start(SC_BLIND, 60000, 0);
close2();
warp("1@ecl", 146, 95);
end;
OnInstanceInit:
hideonnpc(instance_npcname(strnpcinfo(NPC_NAME)));
end;
OnEnable:
hideoffnpc(instance_npcname(strnpcinfo(NPC_NAME)));
end;
}
1@ecl,51,64,1 script Suspicious Creature#1 MOROCC_4_142,{
end;
}
1@ecl,43,67,3 duplicate(Suspicious Creature#1) Suspicious Creature#2 MOROCC_4_142,0,0
1@ecl,55,80,3 duplicate(Suspicious Creature#1) Suspicious Creature#3 MOROCC_4_142,0,0
1@ecl,60,75,3 duplicate(Suspicious Creature#1) Suspicious Creature#4 MOROCC_4_142,0,0
1@ecl,42,80,5 script Suspicious Creature#5 MOROCC_2_142,{
end;
OnInstanceInit:
hideonnpc(instance_npcname(strnpcinfo(NPC_NAME)));
end;
}
1@ecl,48,86,3 duplicate(Suspicious Creature#5) Suspicious Creature#6 MOROCC_2_142,0,0
1@ecl,58,82,3 duplicate(Suspicious Creature#5) Suspicious Creature#7 MOROCC_2_142,0,0
1@ecl,56,88,3 duplicate(Suspicious Creature#5) Suspicious Creature#8 MOROCC_2_142,0,0
1@ecl,53,83,0 script #sndmaster HIDDEN_WARP_NPC,10,10,{
end;
OnInstanceInit:
.mob_summoned = 0;
disablenpc(instance_npcname(strnpcinfo(NPC_NAME)));
end;
OnEnable:
initnpctimer();
end;
OnReset:
killmonster(instance_mapname("1@ecl"), instance_npcname("#sndmaster")+"::OnMyMobDead");
stopnpctimer();
end;
OnTimer1000:
mapannounce(instance_mapname("1@ecl"), _("Warning: Abnormal occurrence in the lighting room. Abnormal occurrence in the lighting room."), bc_map, C_YELLOW); //FW_NORMAL 12 0 0
end;
OnTimer2000:
mapannounce(instance_mapname("1@ecl"), _("Suspicious Creature: Kerrrrr....krwahhhh!!"), bc_map, C_YELLOW); //FW_NORMAL 12 0 0
hideoffnpc(instance_npcname("Suspicious Creature#5"));
hideoffnpc(instance_npcname("Suspicious Creature#6"));
hideoffnpc(instance_npcname("Suspicious Creature#7"));
hideoffnpc(instance_npcname("Suspicious Creature#8"));
end;
OnTimer3000:
hideonnpc(instance_npcname("#sndmaster"));
stopnpctimer();
end;
OnMyMobDead:
if (mobcount(instance_mapname("1@ecl"), instance_npcname("#sndmaster")+"::OnMyMobDead") == 0) {
donpcevent(instance_npcname("Shenime#ecl01")+"::OnEnable");
mapannounce(instance_mapname("1@ecl"), _("Shenime: Good, I got here just in time."), bc_map, C_YELLOW); //FW_NORMAL 12 0 0
}
end;
OnTouch:
if (.mob_summoned)
end;
mes("Upon eliminating the intruders near the Orb, another strange-looking creatures appeared.");
next();
mes("We couldn't communicate with them either, and one of them seemed furious after looking around and finding out that its fellows are defeated.");
next();
mesf("[%s]", strcharinfo(PC_NAME));
mes("They look as if they are incarnation of Morroc.");
mes("Is the King of Domons after the Orb?");
mes("Or is it just a coincidence?");
next();
mes("[Subordinate of the King of Demons]");
mes("Kyaarr...Keraahhh!!!");
mes("Kkwaaa!");
next();
mes("A battle cannot be avoided!");
mes("They will kill me!");
hideonnpc(instance_npcname("Suspicious Creature#5"));
hideonnpc(instance_npcname("Suspicious Creature#6"));
hideonnpc(instance_npcname("Suspicious Creature#7"));
hideonnpc(instance_npcname("Suspicious Creature#8"));
.@eclmap$ = instance_mapname("1@ecl");
.@sndmaster$ = instance_npcname("#sndmaster");
monster(.@eclmap$, 42, 80, _("Subordinate of the King of Demons"), MOROCC_2_142, 1, .@sndmaster$+"::OnMyMobDead");
monster(.@eclmap$, 48, 86, _("Subordinate of the King of Demons"), MOROCC_2_142, 1, .@sndmaster$+"::OnMyMobDead");
monster(.@eclmap$, 59, 82, _("Subordinate of the King of Demons"), MOROCC_2_142, 1, .@sndmaster$+"::OnMyMobDead");
monster(.@eclmap$, 56, 88, _("Subordinate of the King of Demons"), MOROCC_2_142, 1, .@sndmaster$+"::OnMyMobDead");
monster(.@eclmap$, 39, 72, _("Subordinate of the King of Demons"), MOROCC_2_142, 1, .@sndmaster$+"::OnMyMobDead");
monster(.@eclmap$, 42, 69, _("Subordinate of the King of Demons"), MOROCC_2_142, 1, .@sndmaster$+"::OnMyMobDead");
monster(.@eclmap$, 47, 64, _("Subordinate of the King of Demons"), MOROCC_2_142, 1, .@sndmaster$+"::OnMyMobDead");
monster(.@eclmap$, 50, 60, _("Subordinate of the King of Demons"), MOROCC_2_142, 1, .@sndmaster$+"::OnMyMobDead");
.mob_summoned = 1;
close();
}
1@ecl,57,65,0 script #event HIDDEN_WARP_NPC,5,5,{
end;
OnTouch:
if (.mob_summoned)
end;
.@eclmap$ = instance_mapname("1@ecl");
.@eventname$ = instance_npcname("#event");
mes("An empty room with nothing inside.");
mes("a light is coming out of a circular equipment in the middle of the room.");
next();
mes("[Suspicious Creature]");
mes("Keheehehehe......");
next();
mes("A group of unidentifiable creatures is approaching threateningly.");
mes("They seemed surprised, and although Bifrost's will still holds, it's hard to communicate.");
next();
mes("[Suspicious Creature]");
mes("Kyaarr...Ke...Keryarya!!");
next();
mes("It seems like they are going to start attacking any minute.");
mes("We cannot help fighting them!");
hideonnpc(instance_npcname("Suspicious Creature#1"));
hideonnpc(instance_npcname("Suspicious Creature#2"));
hideonnpc(instance_npcname("Suspicious Creature#3"));
hideonnpc(instance_npcname("Suspicious Creature#4"));
monster(.@eclmap$, 51, 64, _("Suspicious Creature"), MOROCC_4_142, 1, .@eventname$+"::OnMyMobDead");
monster(.@eclmap$, 43, 67, _("Suspicious Creature"), MOROCC_4_142, 1, .@eventname$+"::OnMyMobDead");
monster(.@eclmap$, 55, 80, _("Suspicious Creature"), MOROCC_4_142, 1, .@eventname$+"::OnMyMobDead");
monster(.@eclmap$, 60, 75, _("Suspicious Creature"), MOROCC_4_142, 1, .@eventname$+"::OnMyMobDead");
.mob_summoned = 1;
close();
OnMyMobDead:
if (mobcount(instance_mapname("1@ecl"), instance_npcname("#event")+"::OnMyMobDead") == 0) {
enablenpc(instance_npcname("#sndmaster"));
donpcevent(instance_npcname("#sndmaster")+"::OnEnable");
}
end;
OnInstanceInit:
.mob_summoned = 0;
end;
}
1@ecl,148,97,3 script Avant# 4_M_FAIRYAVANT,{
mes("[Avant]");
mes("Hey, look who's here!");
mes("You're a friend of my son, right?");
mes("What a strange chance it is that has brought us together here!");
cutin("avant01", 1);
next();
mes("[Avant]");
mes("Did something happen to you?");
mes("There was a subtle and magical echo to it.");
mes("Immidiately after that, you were thrown here.");
next();
if (select("It's all because of you!", "Shenime said...") == 1) {
mes("[Avant]");
mes("I don't understand a word you're saying.");
mes("Can't you organize your story? Don't you know 'five W's and one H' rule?");
next();
}
mes("[Avant]");
mes("Ooh...so that's what happened.");
mes("So you're saying that Shenime was after the Orb?");
next();
mes("[Avant]");
mes("hehehe...hahahhaha ahahahahha");
mes("Well, well...did he get me, too?");
mes("Me, Avant, of all the people?! Hahahaha!");
cutin("avant02", 1);
next();
select("What do you mean?");
mes("[Avant]");
mes("I was doing a research on the power of the Orb on my own.");
mes("But Shenime just urged me persistently.");
cutin("avant01", 1);
next();
mes("[Avant]");
mes("I started from thinking about the beauty of the Orb and went on to wondering what kind of power is accumulated inside the Orb...");
mes("and I started questioning the principle of the Orb's power since we all benefit from it.");
next();
mes("[Avant]");
mes("All Laphines think of the Orb as something natural as air and water, but he was the first one to make me perceive it differently and investigate its origin.");
mes("Right...Shenime. He excited my curiosity on purpose.");
next();
mes("[Avant]");
mes("Stimulate a person who wasn't aware of air and water, and make him recognize and carry on investigating!");
mes("Well, well...isn't that interesting!");
cutin("avant02", 1);
next();
mes("[Avant]");
mes("Ha...hahaha...");
mes("...I'm so angry about the fact that I just realized how he used me, but what's even worse is that I've done something horrible to our people.");
mes("I think I'm pretty irritated now.");
next();
select("You had a conscience?");
mes("[Avant]");
mes("What kind of a person do you think I am, seriously!");
mes("Is it because of my sons?");
mes("Well, then, I can't blame you too much.");
cutin("avant01", 1);
next();
mes("[Avant]");
mes("...Bah.");
mes("It's no fun.");
mes("It's not fun anymore. I'm no longer interested in you.");
next();
mes("[Avant]");
mes("......");
mes("Seems like there's a visitor.");
next();
cutin("minuel01", 4);
mes("[Minuel]");
mesf("%s Sir,", strcharinfo(PC_NAME));
mes("Although you're detained on suspicion of being responsible for the recent incident in the lighting room,");
mes("there are some witnesses to prove your innocence.");
next();
mes("[Minuel]");
mes("I don't know the details,");
mes("but I also believe you're not guilty.");
mes("I'll move you to the treatment room since this seems like a severe wound.");
next();
mes("[Minuel]");
mes("I don't think it's a big deal.");
mes("...hopefully.");
mes("Let's go. I'll guide you.");
close2();
cutin("", 255);
warp("1@ecl", 146, 29);
end;
}
1@ecl,148,29,3 script Loki#ecl01 4_M_ROKI2,{
mes("[Loki]");
mes("It seems like this guy next to me has a lot more to say than I do.");
mes("Why don't you explain to him first?");
close();
}
1@ecl,147,30,3 script Nydhog#ecl01 4_F_NYDHOG,{
mes("[Guardian Nydhog]");
mes("I think you should talk to Hisie first.");
close();
}
1@ecl,144,27,5 script Hisie#ecl01 4_M_FARIY_HISIE,{
cutin("hisie01", 0);
mes("[Hisie]");
mes("Can you tell me exactly what happened?");
next();
select("I fought with monsters.");
cutin("hisie03", 0);
mes("[Hisie]");
mes("Monsters? Subordinates of Morroc?");
mes("What you were trying to kill were our soldiers, the Laphines!!");
mes("What on earth happened there?");
npcskill(AL_HEAL, 9, 99, 80);
next();
cutin("", 255);
mes("[Loki]");
mes("It's because of this.");
mesf("%s It was inside the body of -", strcharinfo(PC_NAME));
mes("This is how powerful Shenime is.");
next();
mes("On Loki's palm, there rested a small, thin, and dried piece of thorn.");
next();
cutin("hisie03", 0);
mes("[Hisie]");
mes("Shenime, the Chief of Staff?");
mes("Why is he related to this?");
npcskill(AL_HEAL, 9, 99, 80);
next();
cutin("", 255);
mes("[Loki]");
mes("Shenime is one of the subordinates of Morroc.");
mes("His power enbales him to control another person directly or mentally influence that person indirectly through a part of his body.");
next();
select("Now that I think about it...");
mesf("[%s]", strcharinfo(PC_NAME));
mes("Right before coming here, Shenime reached his hand out to me and I felt a spark when I held his hand.");
mes("I thought it was just my imagination and ignored it...maybe that's when he...");
next();
mes("[Nydhog]");
mes("You're probably right.");
mes("They use wicked tricks.");
mes("This thorn here probably has clouded your judgement.");
next();
cutin("hisie03", 0);
mes("[Hisie]");
mes("So you're saying that he deceived us all?");
mes("The Chief of Staff is a Laphine who stayed with us for a long time! He can't be...");
npcskill(AL_HEAL, 9, 99, 80);
next();
cutin("", 255);
mes("[Loki]");
mes("He might have been under the influence for a good while.");
mes("Anyway, this guy is not guilty.");
mes("I can prove it.");
next();
mes("[Nydhog]");
mes("I swear by the name of the guardian of Yggdrasil, too.");
mesf("%s - will by no means do such a thing.", strcharinfo(PC_NAME));
next();
cutin("hisie02", 0);
mes("[Hisie]");
mes("Hah...");
mes("But things got out of control.");
mes("I didn't expect this.");
next();
select("What happened to the Orb?");
mes("[Hisie]");
mes("The inner core is stolen.");
mes("Nobody knows that the Orb's inner core is gone,");
mes("and that's why Karr didn't make it here.");
npcskill(AL_HEAL, 9, 99, 80);
next();
mes("[Hisie]");
mes("And what's more, several soldiers are injured because of you.");
mes("None of them died fortunately, but most of them are wounded severely.");
mes("The situation is not very good right now.");
next();
cutin("", 255);
mes("[Loki]");
mes("Someone has to take the responsibility here then.");
mesf("In all probablility, %s it will be you.", strcharinfo(PC_NAME));
next();
cutin("hisie02", 0);
mes("[Hisie]");
mes("......these two gentlemen here cleared up all charges related to the Orb,");
mes("but both you and Karr won't be able to avoid your responsibility.");
mes("you'll have to catch Shenime.");
npcskill(AL_HEAL, 9, 99, 80);
next();
cutin("hisie01", 0);
mes("[Hisie]");
mes("It seems like you've rested enough. Let's get going.");
mes("Karr is waiting for you.");
mes("What will you two do?");
next();
cutin("", 255);
mes("[Loki]");
mes("Don't worry about us.");
mes("Our target is Morroc, the King of Demons.");
mes("It's good enough that we found an evidence here.");
next();
cutin("hisie01", 0);
mes("[Hisie]");
mes("Thank you for your help.");
mes("We will take off now.");
mesf("Let's go. %s.", strcharinfo(PC_NAME));
ep14_2_mylord = 30;
changequest(7450, 7451);
erasequest(7450);
setquest(7451);
close2();
cutin("", 255);
warp("ecl_in03", 57, 76);
end;
}