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path: root/npc/re/instances/EclageInterior.txt
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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2015-2020 Hercules Dev Team
//= Copyright (C) Dastgir
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Eclage Instance Script
//================= Description ===========================================
//= Eclage Interior Instance
//================= Current Version =======================================
//= 1.0
//=========================================================================

ecl_hub01,132,12,3	script	Chief of Staff#tl01::EclInstance	4_F_FAIRY,{
	.@party_id = getcharid(CHAR_ID_PARTY);
	.@md_name$ = _("Eclage Interior");
	if (!.@party_id) {
		mes("-! Warning !-");
		mes("This current quest will be held at Memorial dungeon.");
		mes("Only the party leader will enter. Please create your party.");
		close();
	}
	if (getpartyleader(.@party_id, 2) != getcharid(CHAR_ID_CHAR)) {
		mes("-! Warning !-");
		mes("This current quest will be held at Memorial dungeon.");
		mes("Only the party leader will enter. Please create your party.");
		close();
	}
	if (ep14_2_mylord == 29) {
		mes("[Shenime]");
		mes("This place is set up with lighting for Orb.");
		mes("If you favor Mayor, you should be cautious here.");
		next();
		switch (select("Enter it.", "Forget it.")) {
		case 1:
			.@instance = instance_create(.@md_name$, .@party_id);
			if (.@instance >= 0) {
				if (instance_attachmap("1@ecl", .@instance) == "") {
					mes("[Shenime]");
					mes("There are some soldiers dispatched by Mayor not too long ago.");
					mes("I should sure hope that you aren't the disturbance they're looking for, right?");
					instance_destroy(.@instance);
					close();
				}
				ecl_interior_time = gettimetick(2) + 20 * 60;
				instance_set_timeout(1200, 1200, .@instance);
				instance_init(.@instance);
			}
			mes("[Shenime]");
			mes("Given the tight internal security, you should prepare yourself.");
			mes("Wait here for a minute.");
			close();
		case 2:
			mes("[Shenime]");
			mes("It's not an easy task.");
			close();
		}
	}
	mes("[High-level Laphine's]");
	mes("Hmm? This room?");
	mes("Never mind. Don't worry about it.");
	close();
}

ecl_hub01,130,15,0	script	It is closed shut.	CLEAR_NPC,{
	if (ep14_2_mylord == 29) {
		mes("This door connects to the plaza's ceiling.");
		mes("It's also a place where the lighting is set up to make Orb seem more beautiful.");
		next();
		switch (select("Enter it.", "Forget it.")) {
		case 1:
			.@party_id = getcharid(CHAR_ID_PARTY);

			if (has_instance("1@ecl") == "") {
				mes("It is closed shut.");
				close();
			}
			if (.@party_id) {
				.@md_name$ = _("Eclage Interior");
				if (getpartyleader(.@party_id, 2) != getcharid(CHAR_ID_CHAR)) {
					mes("-! Warning !-");
					mes("This current quest will be held at Memorial dungeon.");
					mes("Only the party leader will enter. Please create your party.");
					close();
				}
				if (gettimetick(2) >= ecl_interior_time) {
					mes("[Shenime]");
					mes("Looks like the soldiers inside are really tense.");
					mes("It is pretty difficult to guide an outsider like you.");
					close();
				}
				close2();
				mapannounce("ecl_hub01", sprintf(_$("%s Party leader %s is entering %s"), getpartyname(.@party_id), strcharinfo(PC_NAME), .@md_name$), bc_map, C_SPRINGGREEN);
				warp("1@ecl", 60, 50);
				end;
			}
			mes("-! Warning !-");
			mes("This current quest will be held at Memorial dungeon.");
			mes("Only the party leader will enter. Please create your party.");
			close();
		case 2:
			close();
		}
	}
	mes("This door connects to the plaza's ceiling.");
	mes("It's also a place where the lighting is set up to make Orb seem more beautiful.");
	mes("It is closed shut.");
	close();
}

1@ecl,58,69,3	script	Shenime#ecl01	4_F_FAIRY,{
	mes("[Shenime]");
	mes("Oh, what's going on here?");
	mes("They destroyed additional troops that Mayor sent?");
	next();
	select("What...?", "I fought monsters off!");
	mes("[Shenime]");
	mes("It doesn't matter.");
	mes("Your job ends here.");
	mes("Now you became a betrayer.");
	mes("Farewell, then!");
	specialeffect(EF_BEGINSPELL3);
	next();
	mesf("[%s]", strcharinfo(PC_NAME));
	mes("No...way!!!");
	specialeffect(EF_LORD, AREA, playerattached());
	percentheal(-99, 0);
	soundeffect("wander_man_move.wav", 1);
	sc_start(SC_BLIND, 60000, 0);
	close2();
	warp("1@ecl", 146, 95);
	end;

OnInstanceInit:
	hideonnpc(instance_npcname(strnpcinfo(NPC_NAME)));
	end;

OnEnable:
	hideoffnpc(instance_npcname(strnpcinfo(NPC_NAME)));
	end;
}

1@ecl,51,64,1	script	Suspicious Creature#1	MOROCC_4_142,{
	end;
}

1@ecl,43,67,3	duplicate(Suspicious Creature#1)	Suspicious Creature#2	MOROCC_4_142,0,0
1@ecl,55,80,3	duplicate(Suspicious Creature#1)	Suspicious Creature#3	MOROCC_4_142,0,0
1@ecl,60,75,3	duplicate(Suspicious Creature#1)	Suspicious Creature#4	MOROCC_4_142,0,0

1@ecl,42,80,5	script	Suspicious Creature#5	MOROCC_2_142,{
	end;

OnInstanceInit:
	hideonnpc(instance_npcname(strnpcinfo(NPC_NAME)));
	end;
}

1@ecl,48,86,3	duplicate(Suspicious Creature#5)	Suspicious Creature#6	MOROCC_2_142,0,0
1@ecl,58,82,3	duplicate(Suspicious Creature#5)	Suspicious Creature#7	MOROCC_2_142,0,0
1@ecl,56,88,3	duplicate(Suspicious Creature#5)	Suspicious Creature#8	MOROCC_2_142,0,0

1@ecl,53,83,0	script	#sndmaster	HIDDEN_WARP_NPC,10,10,{
	end;

OnInstanceInit:
	.mob_summoned = 0;
	disablenpc(instance_npcname(strnpcinfo(NPC_NAME)));
	end;

OnEnable:
	initnpctimer();
	end;

OnReset:
	killmonster(instance_mapname("1@ecl"), instance_npcname("#sndmaster")+"::OnMyMobDead");
	stopnpctimer();
	end;

OnTimer1000:
    mapannounce(instance_mapname("1@ecl"), _("Warning: Abnormal occurrence in the lighting room. Abnormal occurrence in the lighting room."), bc_map, C_YELLOW); //FW_NORMAL 12 0 0
	end;

OnTimer2000:
    mapannounce(instance_mapname("1@ecl"), _("Suspicious Creature: Kerrrrr....krwahhhh!!"), bc_map, C_YELLOW); //FW_NORMAL 12 0 0
	hideoffnpc(instance_npcname("Suspicious Creature#5"));
	hideoffnpc(instance_npcname("Suspicious Creature#6"));
	hideoffnpc(instance_npcname("Suspicious Creature#7"));
	hideoffnpc(instance_npcname("Suspicious Creature#8"));
	end;

OnTimer3000:
	hideonnpc(instance_npcname("#sndmaster"));
	stopnpctimer();
	end;

OnMyMobDead:
	if (mobcount(instance_mapname("1@ecl"), instance_npcname("#sndmaster")+"::OnMyMobDead") == 0) {
		donpcevent(instance_npcname("Shenime#ecl01")+"::OnEnable");
		mapannounce(instance_mapname("1@ecl"), _("Shenime: Good, I got here just in time."), bc_map, C_YELLOW); //FW_NORMAL 12 0 0
	}
	end;

OnTouch:
	if (.mob_summoned)
		end;
    mes("Upon eliminating the intruders near the Orb, another strange-looking creatures appeared.");
    next();
    mes("We couldn't communicate with them either, and one of them seemed furious after looking around and finding out that its fellows are defeated.");
    next();
    mesf("[%s]", strcharinfo(PC_NAME));
    mes("They look as if they are incarnation of Morroc.");
    mes("Is the King of Domons after the Orb?");
    mes("Or is it just a coincidence?");
    next();
    mes("[Subordinate of the King of Demons]");
    mes("Kyaarr...Keraahhh!!!");
    mes("Kkwaaa!");
    next();
    mes("A battle cannot be avoided!");
    mes("They will kill me!");
	hideonnpc(instance_npcname("Suspicious Creature#5"));
	hideonnpc(instance_npcname("Suspicious Creature#6"));
	hideonnpc(instance_npcname("Suspicious Creature#7"));
	hideonnpc(instance_npcname("Suspicious Creature#8"));
	.@eclmap$ = instance_mapname("1@ecl");
	.@sndmaster$ = instance_npcname("#sndmaster");
	monster(.@eclmap$, 42, 80, _("Subordinate of the King of Demons"), MOROCC_2_142, 1, .@sndmaster$+"::OnMyMobDead");
	monster(.@eclmap$, 48, 86, _("Subordinate of the King of Demons"), MOROCC_2_142, 1, .@sndmaster$+"::OnMyMobDead");
	monster(.@eclmap$, 59, 82, _("Subordinate of the King of Demons"), MOROCC_2_142, 1, .@sndmaster$+"::OnMyMobDead");
	monster(.@eclmap$, 56, 88, _("Subordinate of the King of Demons"), MOROCC_2_142, 1, .@sndmaster$+"::OnMyMobDead");
	monster(.@eclmap$, 39, 72, _("Subordinate of the King of Demons"), MOROCC_2_142, 1, .@sndmaster$+"::OnMyMobDead");
	monster(.@eclmap$, 42, 69, _("Subordinate of the King of Demons"), MOROCC_2_142, 1, .@sndmaster$+"::OnMyMobDead");
	monster(.@eclmap$, 47, 64, _("Subordinate of the King of Demons"), MOROCC_2_142, 1, .@sndmaster$+"::OnMyMobDead");
	monster(.@eclmap$, 50, 60, _("Subordinate of the King of Demons"), MOROCC_2_142, 1, .@sndmaster$+"::OnMyMobDead");
	.mob_summoned = 1;
    close();
}

1@ecl,57,65,0	script	#event	HIDDEN_WARP_NPC,5,5,{
	end;
OnTouch:
	if (.mob_summoned)
		end;
	.@eclmap$ = instance_mapname("1@ecl");
	.@eventname$ = instance_npcname("#event");
	mes("An empty room with nothing inside.");
	mes("a light is coming out of a circular equipment in the middle of the room.");
	next();
	mes("[Suspicious Creature]");
	mes("Keheehehehe......");
	next();
	mes("A group of unidentifiable creatures is approaching threateningly.");
	mes("They seemed surprised, and although Bifrost's will still holds, it's hard to communicate.");
	next();
	mes("[Suspicious Creature]");
	mes("Kyaarr...Ke...Keryarya!!");
	next();
	mes("It seems like they are going to start attacking any minute.");
	mes("We cannot help fighting them!");
	hideonnpc(instance_npcname("Suspicious Creature#1"));
	hideonnpc(instance_npcname("Suspicious Creature#2"));
	hideonnpc(instance_npcname("Suspicious Creature#3"));
	hideonnpc(instance_npcname("Suspicious Creature#4"));
	monster(.@eclmap$, 51, 64, _("Suspicious Creature"), MOROCC_4_142, 1, .@eventname$+"::OnMyMobDead");
	monster(.@eclmap$, 43, 67, _("Suspicious Creature"), MOROCC_4_142, 1, .@eventname$+"::OnMyMobDead");
	monster(.@eclmap$, 55, 80, _("Suspicious Creature"), MOROCC_4_142, 1, .@eventname$+"::OnMyMobDead");
	monster(.@eclmap$, 60, 75, _("Suspicious Creature"), MOROCC_4_142, 1, .@eventname$+"::OnMyMobDead");
	.mob_summoned = 1;
	close();
OnMyMobDead:
	if (mobcount(instance_mapname("1@ecl"), instance_npcname("#event")+"::OnMyMobDead") == 0) {
		enablenpc(instance_npcname("#sndmaster"));
		donpcevent(instance_npcname("#sndmaster")+"::OnEnable");
	}
	end;
OnInstanceInit:
	.mob_summoned = 0;
	end;
}

1@ecl,148,97,3	script	Avant#	4_M_FAIRYAVANT,{
	mes("[Avant]");
	mes("Hey, look who's here!");
	mes("You're a friend of my son, right?");
	mes("What a strange chance it is that has brought us together here!");
	cutin("avant01", 1);
	next();
	mes("[Avant]");
	mes("Did something happen to you?");
	mes("There was a subtle and magical echo to it.");
	mes("Immidiately after that, you were thrown here.");
	next();
	if (select("It's all because of you!", "Shenime said...") == 1) {
		mes("[Avant]");
		mes("I don't understand a word you're saying.");
		mes("Can't you organize your story? Don't you know 'five W's and one H' rule?");
		next();
	}
	mes("[Avant]");
	mes("Ooh...so that's what happened.");
	mes("So you're saying that Shenime was after the Orb?");
	next();
	mes("[Avant]");
	mes("hehehe...hahahhaha ahahahahha");
	mes("Well, well...did he get me, too?");
	mes("Me, Avant, of all the people?! Hahahaha!");
	cutin("avant02", 1);
	next();
	select("What do you mean?");
	mes("[Avant]");
	mes("I was doing a research on the power of the Orb on my own.");
	mes("But Shenime just urged me persistently.");
	cutin("avant01", 1);
	next();
	mes("[Avant]");
	mes("I started from thinking about the beauty of the Orb and went on to wondering what kind of power is accumulated inside the Orb...");
	mes("and I started questioning the principle of the Orb's power since we all benefit from it.");
	next();
	mes("[Avant]");
	mes("All Laphines think of the Orb as something natural as air and water, but he was the first one to make me perceive it differently and investigate its origin.");
	mes("Right...Shenime. He excited my curiosity on purpose.");
	next();
	mes("[Avant]");
	mes("Stimulate a person who wasn't aware of air and water, and make him recognize and carry on investigating!");
	mes("Well, well...isn't that interesting!");
	cutin("avant02", 1);
	next();
	mes("[Avant]");
	mes("Ha...hahaha...");
	mes("...I'm so angry about the fact that I just realized how he used me, but what's even worse is that I've done something horrible to our people.");
	mes("I think I'm pretty irritated now.");
	next();
	select("You had a conscience?");
	mes("[Avant]");
	mes("What kind of a person do you think I am, seriously!");
	mes("Is it because of my sons?");
	mes("Well, then, I can't blame you too much.");
	cutin("avant01", 1);
	next();
	mes("[Avant]");
	mes("...Bah.");
	mes("It's no fun.");
	mes("It's not fun anymore. I'm no longer interested in you.");
	next();
	mes("[Avant]");
	mes("......");
	mes("Seems like there's a visitor.");
	next();
	cutin("minuel01", 4);
	mes("[Minuel]");
	mesf("%s Sir,", strcharinfo(PC_NAME));
	mes("Although you're detained on suspicion of being responsible for the recent incident in the lighting room,");
	mes("there are some witnesses to prove your innocence.");
	next();
	mes("[Minuel]");
	mes("I don't know the details,");
	mes("but I also believe you're not guilty.");
	mes("I'll move you to the treatment room since this seems like a severe wound.");
	next();
	mes("[Minuel]");
	mes("I don't think it's a big deal.");
	mes("...hopefully.");
	mes("Let's go. I'll guide you.");
	close2();
	cutin("", 255);
	warp("1@ecl", 146, 29);
	end;
}

1@ecl,148,29,3	script	Loki#ecl01	4_M_ROKI2,{
	mes("[Loki]");
	mes("It seems like this guy next to me has a lot more to say than I do.");
	mes("Why don't you explain to him first?");
	close();
}

1@ecl,147,30,3	script	Nydhog#ecl01	4_F_NYDHOG,{
	mes("[Guardian Nydhog]");
	mes("I think you should talk to Hisie first.");
	close();
}

1@ecl,144,27,5	script	Hisie#ecl01	4_M_FARIY_HISIE,{
	cutin("hisie01", 0);
	mes("[Hisie]");
	mes("Can you tell me exactly what happened?");
	next();
	select("I fought with monsters.");
	cutin("hisie03", 0);
	mes("[Hisie]");
	mes("Monsters? Subordinates of Morroc?");
	mes("What you were trying to kill were our soldiers, the Laphines!!");
	mes("What on earth happened there?");
	npcskill(AL_HEAL, 9, 99, 80);
	next();
	cutin("", 255);
	mes("[Loki]");
	mes("It's because of this.");
	mesf("%s It was inside the body of -", strcharinfo(PC_NAME));
	mes("This is how powerful Shenime is.");
	next();
	mes("On Loki's palm, there rested a small, thin, and dried piece of thorn.");
	next();
	cutin("hisie03", 0);
	mes("[Hisie]");
	mes("Shenime, the Chief of Staff?");
	mes("Why is he related to this?");
	npcskill(AL_HEAL, 9, 99, 80);
	next();
	cutin("", 255);
	mes("[Loki]");
	mes("Shenime is one of the subordinates of Morroc.");
	mes("His power enbales him to control another person directly or mentally influence that person indirectly through a part of his body.");
	next();
	select("Now that I think about it...");
	mesf("[%s]", strcharinfo(PC_NAME));
	mes("Right before coming here, Shenime reached his hand out to me and I felt a spark when I held his hand.");
	mes("I thought it was just my imagination and ignored it...maybe that's when he...");
	next();
	mes("[Nydhog]");
	mes("You're probably right.");
	mes("They use wicked tricks.");
	mes("This thorn here probably has clouded your judgement.");
	next();
	cutin("hisie03", 0);
	mes("[Hisie]");
	mes("So you're saying that he deceived us all?");
	mes("The Chief of Staff is a Laphine who stayed with us for a long time! He can't be...");
	npcskill(AL_HEAL, 9, 99, 80);
	next();
	cutin("", 255);
	mes("[Loki]");
	mes("He might have been under the influence for a good while.");
	mes("Anyway, this guy is not guilty.");
	mes("I can prove it.");
	next();
	mes("[Nydhog]");
	mes("I swear by the name of the guardian of Yggdrasil, too.");
	mesf("%s - will by no means do such a thing.", strcharinfo(PC_NAME));
	next();
	cutin("hisie02", 0);
	mes("[Hisie]");
	mes("Hah...");
	mes("But things got out of control.");
	mes("I didn't expect this.");
	next();
	select("What happened to the Orb?");
	mes("[Hisie]");
	mes("The inner core is stolen.");
	mes("Nobody knows that the Orb's inner core is gone,");
	mes("and that's why Karr didn't make it here.");
	npcskill(AL_HEAL, 9, 99, 80);
	next();
	mes("[Hisie]");
	mes("And what's more, several soldiers are injured because of you.");
	mes("None of them died fortunately, but most of them are wounded severely.");
	mes("The situation is not very good right now.");
	next();
	cutin("", 255);
	mes("[Loki]");
	mes("Someone has to take the responsibility here then.");
	mesf("In all probablility, %s it will be you.", strcharinfo(PC_NAME));
	next();
	cutin("hisie02", 0);
	mes("[Hisie]");
	mes("......these two gentlemen here cleared up all charges related to the Orb,");
	mes("but both you and Karr won't be able to avoid your responsibility.");
	mes("you'll have to catch Shenime.");
	npcskill(AL_HEAL, 9, 99, 80);
	next();
	cutin("hisie01", 0);
	mes("[Hisie]");
	mes("It seems like you've rested enough. Let's get going.");
	mes("Karr is waiting for you.");
	mes("What will you two do?");
	next();
	cutin("", 255);
	mes("[Loki]");
	mes("Don't worry about us.");
	mes("Our target is Morroc, the King of Demons.");
	mes("It's good enough that we found an evidence here.");
	next();
	cutin("hisie01", 0);
	mes("[Hisie]");
	mes("Thank you for your help.");
	mes("We will take off now.");
	mesf("Let's go. %s.", strcharinfo(PC_NAME));
	ep14_2_mylord = 30;
	changequest(7450, 7451);
	erasequest(7450);
	setquest(7451);
	close2();
	cutin("", 255);
	warp("ecl_in03", 57, 76);
	end;
}