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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Euphy
//= Copyright (C)  L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Kunlun Guide (Renewal)
//================= Description ===========================================
//= Guide for the city of Kunlun.
//================= Current Version =======================================
//= 1.2
//=========================================================================

gonryun,163,60,4	script	Kunlun Guide#01gonryun	8_M_TWSOLDIER,{
	mes "[He Yuen Zhe]";
	mes "Ni Hao!";
	mes "Welcome to ^8B4513Kunlun^000000~";
	mes "Take a walk around and experience";
	mes "the ancient history and tradition";
	mes "of our breath taking city.";
	next;
	mes "[He Yuen Zhe]";
	mes "I am responsible for helping you";
	mes "with any questions you may have.";
	mes "Please feel free to ask me anything.";
	F_Navi("[He Yuen Zhe]");
	while (1) {
		next;
		switch(select("[ Kafra Employee ]:[ Chief's Residence ]:[ Tool Dealer ]:[ Weapon Dealer ]:[ Armor Dealer ]:[ Wine Maker ]:[ Kunlun Envoy ]:Remove Marks from Mini-Map:Cancel")) {
		case 1:
			callsub L_Mark, "^0000FFKafra Employee^000000";
			viewpoint 1,159,122,0,0x0A82FF;
			break;
		case 2:
			callsub L_Mark, F_Navi("Chief's Residence","gonryun,110,131","^006400");
			viewpoint 1,110,131,1,0xAAFF00;
			break;
		case 3:
			callsub L_Mark, F_Navi("Tool Dealer","gonryun,147,84","^D8BFD8");
			viewpoint 1,147,84,2,0xD8BFD8;
			break;
		case 4:
			callsub L_Mark, F_Navi("Weapon Dealer","gonryun,174,101","^FF1493");
			viewpoint 1,174,101,3,0xFF1493;
			break;
		case 5:
			callsub L_Mark, F_Navi("Armor Dealer","gonryun,173,84","^8B4513");
			viewpoint 1,173,84,4,0x8B4513;
			break;
		case 6:
			callsub L_Mark, F_Navi("Wine Maker","gonryun,213,115","^9400D3");
			viewpoint 1,213,115,5,0x9400D3;
			break;
		case 7:
			callsub L_Mark, F_Navi("Kunlun Envoy","gonryun,161,11","^00BFFF");
			viewpoint 1,161,11,6,0x00BFFF;
			break;
		case 8:
			mes "[He Yuen Zhe]";
			mes "I'll remove all marks from your mini-map.";
			mes "Is there anything else I can do for you?";
			viewpoint 2,1,1,0,0xFFFFFF;
			viewpoint 2,1,1,1,0xFFFFFF;
			viewpoint 2,1,1,2,0xFFFFFF;
			viewpoint 2,1,1,3,0xFFFFFF;
			viewpoint 2,1,1,4,0xFFFFFF;
			viewpoint 2,1,1,5,0xFFFFFF;
			viewpoint 2,1,1,6,0xFFFFFF;
			break;
		case 9:
			mes "[He Yuen Zhe]";
			mes "Bon voyage!";
			close;
		}
	}
	end;
L_Mark:
	mes "[He Yuen Zhe]";
	mes "The "+getarg(0)+" is";
	mes "marked on your mini-map.";
	mes "Check your mini-map.";
	mes "Is there anything else I can do for you?";
	return;
}