//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
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//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2020 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//= Copyright (C) Samuray22
//= Copyright (C) SinSloth
//= Copyright (C) DracoRPG
//= Copyright (C) Reddozen
//= Copyright (C) Lupus
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Alchemist Skills Quests
//================= Description ===========================================
//= Quests for item: Elemental_Create_Book
//= Quest for skill: Bioethics
//================= Current Version =======================================
//= 2.2
//=========================================================================
yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
if (BaseJob == Job_Alchemist) {
if (JobLevel < 40) {
mes "[Pisruik]";
mes "^333333*Cough cough*^000000";
mes "Damn, if only I had";
mes "a little more money";
mes "to buy some medicine.";
mes "I should have stayed";
mes "home today, but...";
close;
}
if (ALCHE_SK == 0) {
mes "[Pisruik]";
mes "^333333*Cough cough*^000000";
mes "Ugh, there's nothing";
mes "worse than working when";
mes "you're supposed to be resting.";
mes "H-hey! Um, what are you doing?";
ALCHE_SK = 1;
next;
mes "[Pisruik]";
mes "Q-quit looking at";
mes "my test results right";
mes "this inst--oh. Wait.";
mes "You're not one of the";
mes "researchers here. Huh.";
next;
mes "[Pisruik]";
mes "Uh... Don't you have";
mes "anything better to do";
mes "than to breathe down my";
mes "back? I'm trying to finish";
mes "something here! Oh, never";
mes "mind, I'm just cranky...";
close;
}
else if (ALCHE_SK == 1) {
mes "[Pisruik]";
mes "You again? You don't seem";
mes "to be doing any research here.";
mes "Is there something you need?";
mes "Though, I'm afraid I can't be";
mes "of very much help to you.";
next;
if (select("What are you working on?", "I don't need anything, thanks.") == 1) {
mes "[Pisruik]";
mes "Well, I'm not sure if I can";
mes "give you all of the details.";
mes "You see, everyone here is";
mes "a researcher that can't afford";
mes "to rent a lab for himself. So we all ended up sharing this one.";
next;
mes "[Pisruik]";
mes "Even though we all pitched";
mes "in to rent this lab, we're all";
mes "getting pretty desperate. In";
mes "fact, a few of us have even";
mes "stolen work from each other.";
mes "That's pretty pathetic, huh?";
next;
mes "[Pisruik]";
mes "I guess that's what happens";
mes "when you're poor and don't";
mes "have a day job. Things are";
mes "so bad right now, I can't even";
mes "afford to get new materials!";
mes "What can I possibly do?";
next;
mes "[Pisruik]";
mes "Ah, I've got it! You're";
mes "an adventurer, right?";
mes "If you're still curious about";
mes "my research, I'll tell you more";
mes "about it if you help me out by";
mes "gathering some supplies for me.";
next;
mes "[Pisruik]";
mes "I guess it couldn't do";
mes "much harm if you knew what";
mes "I was working on, anyway.";
mes "I mean, we'd have to be working";
mes "on the same project for you to";
mes "benefit. So, what's your name?";
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "I am called "+ strcharinfo(PC_NAME) +".";
next;
ALCHE_SK = 2;
mes "[Pisruik]";
mes "Ah, "+ strcharinfo(PC_NAME) +".";
mes "Would you please bring";
mes "^6600005 Yellow Gemstones^000000,";
mes "^6600004 Empty Potion Bottles^000000,";
mes "^66000010 Hearts of Mermaids^000000,";
mes "and ^66000010 Moth Dust^000000?";
close;
}
mes "[Pisruik]";
mes "If you came here to buy";
mes "Potion Manuals or something";
mes "like that, you've come to the";
mes "wrong guy. Everything you see";
mes "here is for the completion";
mes "of a personal project.";
close;
}
else if (ALCHE_SK == 2) {
mes "[Pisruik]";
mes "Great you're back!";
mes "Let's see, you were";
mes "supposed to bring me";
mes "4 Empty Potion Bottles...";
mes "And... And... What else";
mes "did I ask you to get?";
next;
switch(select("5 Yellow Gemstones", "5 Blue Gemstones", "5 Red Gemstones")) {
case 1:
mes "[Pisruik]";
mes "Right, right!";
mes "5 Yellow Gemstones.";
mes "That's what I needed.";
mes "I'm sure there was more,";
mes "but what I can't recall exactly... ";
next;
if (select("10 Hearts of Mermaid", "10 Large Jellopies") == 1) {
mes "[Pisruik]";
mes "Of course!";
mes "10 Hearts of Mermaid!";
mes "How could I forget that?";
mes "And then, the last thing";
mes "I asked you for was, um...";
next;
if (select("10 Frill", "10 Moth Dust") == 1) {
mes "[Pisruik]";
mes "No, that can't have";
mes "been it. I already have";
mes "plenty of Frills. Hmmm...";
mes "What am I missing now?";
close;
}
mes "[Pisruik]";
mes "Right. I was just";
mes "about to say that.";
mes "So did you remember";
mes "to bring me everything?";
next;
if (select("No.", "Yes!") == 1) {
if (rand(1,5) == 1) {
mes "[Pisruik]";
mes "You didn't...?";
mes "Oh, just admit it.";
mes "You don't want to";
mes "do this for me, right?";
mes "Don't go wasting your";
mes "time just for my sake.";
close;
}
mes "[Pisruik]";
mes "Not yet, huh?";
mes "Though I hope you can";
mes "bring me that stuff as";
mes "soon as possible, you";
mes "don't have to do it, you";
mes "know. Yeah, no big deal.";
close;
}
mes "[Pisruik]";
mes "Really now?";
mes "Well, let me check";
mes "what you brought to";
mes "make sure you didn't";
mes "forget anything. Hm...";
next;
if (countitem(Yellow_Gemstone) > 4 && countitem(Empty_Potion) > 3 && countitem(Heart_Of_Mermaid) > 9 && countitem(Moth_Dust) > 9) {
delitem Yellow_Gemstone,5;
delitem Empty_Potion,4;
delitem Heart_Of_Mermaid,10;
delitem Moth_Dust,10;
ALCHE_SK = 3;
mes "[Pisruik]";
mes "Great, it looks like";
mes "everything is here.";
mes "Alright, let me take";
mes "those. Now, guess what";
mes "I'll be making with the";
mes "materials you've brought.";
next;
switch(select("Medicine?", "Bomb?")) {
case 1:
ALCHE_SK = 4;
mes "[Pisruik]";
mes "Hahahah, that's right!";
mes "I'm working on making";
mes "a new form of medicine.";
break;
case 2:
ALCHE_SK = 4;
mes "[Pisruik]";
mes "A bomb? Do I look like";
mes "a nutcase to you? No, no...";
mes "I'm developing a new form of";
mes "medicine. Sure, bombs make";
mes "good money, but where would";
mes "I test them? Here? No way!";
break;
}
next;
mes "[Pisruik]";
mes "Anyway, this medicine";
mes "reacts with the human body's";
mes "digestive enzymes to initiate";
mes "temporary metabolic changes";
mes "that artificially stop heat";
mes "absorption into the body.";
next;
mes "[Pisruik]";
mes "The actual effect of this";
mes "medicine is that it greatly";
mes "increases the body's resistance";
mes "to most forms of heat! However,";
mes "it will also reduce resistance";
mes "to cold as a side effect.";
next;
mes "[Pisruik]";
mes "I know my medicine sounds";
mes "a little weird, but think of";
mes "the applications! If used in";
mes "the right situations, this";
mes "medicine may be quite handy.";
next;
mes "[Pisruik]";
mes "Ah, seeing as you're still";
mes "here, would you mind helping";
mes "me again? I need about, hmm,";
mes "20 Maneater Blossoms. If you";
mes "could bring them to me, it'd";
mes "really help me out a lot.";
next;
switch(select("Nope, I'm too busy!", "Sure, I'll help you.", "What's in it for me?")) {
case 1:
ALCHE_SK = 5;
mes "[Pisruik]";
mes "I guess I'll have to gather";
mes "those on my own. Alright, well,";
mes "seeing as we've both gotten";
mes "what we wanted, I'll suppose";
mes "your business with me is done.";
close;
case 2:
ALCHE_SK = 6;
mes "[Pisruik]";
mes "Thanks, I really";
mes "appreciate it. While";
mes "I'm waiting for you,";
mes "I can start boiling";
mes "the Clover extract.";
next;
select("Clover extract? What's that for?");
mes "[Pisruik]";
mes "Well, I need the Clover";
mes "extract for a compound";
mes "that I'm going to make with";
mes "the Maneater Blossoms. I'm";
mes "kind of weak, so I try not to";
mes "travel too far when I can.";
next;
mes "[Pisruik]";
mes "Yeah, ever since I was";
mes "little, I've had a weak";
mes "heart and bad eyesight.";
mes "The doctor tells me to avoid";
mes "stress and hard work, but";
mes "researching is my life.";
if (Sex == SEX_FEMALE) {
next;
mes "[Pisruik]";
mes "I wonder...";
mes "If you understand";
mes "the way I feel, how";
mes "much I've had to sacrifice";
mes "for my dream. Heh, anyway...";
}
next;
mes "[Pisruik]";
mes "I hope you understand that";
mes "it's too dangerous for me to";
mes "gather Maneater Blossoms on";
mes "my own, so if I'm going to get";
mes "as much help as I can. Thanks";
mes "again for being cooperative.";
close;
case 3:
mes "[Pisruik]";
mes "Ha ha ha ha!";
mes "That's real business";
mes "like of you! Alright,";
mes "I may be poor, but if";
mes "you help me, I'll give you";
mes "the results of my research.";
next;
if (select("Nah, I'm too busy.", "Alright, I'll help you.") == 1) {
ALCHE_SK = 5;
mes "[Pisruik]";
mes "I guess I'll have to gather";
mes "those on my own. Alright, well,";
mes "seeing as we've both gotten";
mes "what we wanted, I'll suppose";
mes "your business with me is done.";
close;
}
ALCHE_SK = 6;
mes "[Pisruik]";
mes "Thanks, I really";
mes "appreciate it. While";
mes "I'm waiting for you,";
mes "I can start boiling";
mes "the Clover extract.";
next;
select("Clover extract? What's that for?");
mes "[Pisruik]";
mes "Well, I need the Clover";
mes "extract for a compound";
mes "that I'm going to make with";
mes "the Maneater Blossoms. I'm";
mes "kind of weak, so I try not to";
mes "travel too far when I can.";
next;
mes "[Pisruik]";
mes "Yeah, ever since I was";
mes "little, I've had a weak";
mes "heart and bad eyesight.";
mes "The doctor tells me to avoid";
mes "stress and hard work, but";
mes "researching is my life.";
if (Sex == SEX_FEMALE) {
next;
mes "[Pisruik]";
mes "I wonder...";
mes "If you understand";
mes "the way I feel, how";
mes "much I've had to sacrifice";
mes "for my dream. Heh, anyway...";
}
next;
mes "[Pisruik]";
mes "I hope you understand that";
mes "it's too dangerous for me to";
mes "gather Maneater Blossoms on";
mes "my own, so if I'm going to get";
mes "as much help as I can. Thanks";
mes "again for being cooperative.";
close;
}
}
else if (countitem(Yellow_Gemstone) == 0 && countitem(Empty_Potion) == 0 && countitem(Heart_Of_Mermaid) == 0 && countitem(Moth_Dust) == 0) {
mes "[Pisruik]";
mes "So you knew what";
mes "you had to bring, came";
mes "to remind me what I had";
mes "forgotten, but didn't bring";
mes "anything? Weird. Ah well.";
mes "Come with the stuff next time.";
close;
}
else {
mes "[Pisruik]";
mes "Oh, this isn't good, some";
mes "of the items I asked for are";
mes "missing. I'm sorry, but Alchemy";
mes "gets dangerously unpredictable";
mes "when things aren't used in just";
mes "the right amounts. Hmmm...";
next;
mes "[Pisruik]";
mes "Well, I can afford to";
mes "push my deadlines back";
mes "if you promise to return";
mes "with the materials I need";
mes "as soon as you possibly can.";
close;
}
}
mes "[Pisruik]";
mes "Large Jellopy?";
mes "Yes, Large--no.";
mes "Wait, that doesn't";
mes "sound right at all.";
mes "No, it was something";
mes "else I need you to get.";
close;
case 2:
mes "[Pisruik]";
mes "Blue Gemstones...?";
mes "No, that was for the";
mes "potion that increases";
mes "tolerance to the Water";
mes "property, I think. What's";
mes "wrong with my memory?!";
close;
case 3:
mes "[Pisruik]";
mes "Red Gemstones...?";
mes "No, that was for the";
mes "potion that increases";
mes "tolerance to the Earth";
mes "property, I think. What's";
mes "wrong with my memory?!";
close;
}
}
else if (ALCHE_SK == 3) {
mes "[Pisruik]";
mes "Why did you just leave?";
mes "You didn't even let me";
mes "finish talking! Oh well,";
mes "maybe it's not your fault.";
mes "Anyway, just so you know,";
mes "I'm developing a new medicine.";
ALCHE_SK = 4;
close;
}
else if (ALCHE_SK == 4) {
//NPC dialogue interrupted
mes "[Pisruik]";
mes "Alright, did you";
mes "want to learn more";
mes "about the medicine that";
mes "I'm developing? I mean,";
mes "that's why you came, right?";
next;
if (select("No, thanks.", "Yes, please.") == 1) {
mes "[Pisruik]";
mes "Alright then.";
mes "Really? Well, I'm";
mes "willing to spend the";
mes "time to explain it to";
mes "you. After all, you did";
mes "help me out just then.";
close;
}
mes "[Pisruik]";
mes "I'm working on a new";
mes "form of medicine that,";
mes "hopefully, will be used";
mes "for the betterment and";
mes "protection of mankind!";
next;
mes "[Pisruik]";
mes "Anyway, this medicine";
mes "reacts with the human body's";
mes "digestive enzymes to initiate";
mes "temporary metabolic changes";
mes "that artificially stop heat";
mes "absorption into the body.";
next;
mes "[Pisruik]";
mes "The actual effect of this";
mes "medicine is that it greatly";
mes "increases the body's resistance";
mes "to most forms of heat! However,";
mes "it will also reduce resistance";
mes "to cold as a side effect.";
next;
mes "[Pisruik]";
mes "I know my medicine sounds";
mes "a little weird, but think of";
mes "the applications! If used in";
mes "the right situations, this";
mes "medicine may be quite handy.";
next;
mes "[Pisruik]";
mes "Ah, seeing as you're still";
mes "here, would you mind helping";
mes "me again? I need about, hmm,";
mes "20 Maneater Blossoms. If you";
mes "could bring them to me, it'd";
mes "really help me out a lot.";
next;
switch(select("Nope, I'm too busy!", "Sure, I'll help you.", "What's in it for me?")) {
case 1:
ALCHE_SK = 5;
mes "[Pisruik]";
mes "I guess I'll have to gather";
mes "those on my own. Alright, well,";
mes "seeing as we've both gotten";
mes "what we wanted, I'll suppose";
mes "your business with me is done.";
close;
case 2:
ALCHE_SK = 6;
mes "[Pisruik]";
mes "Thanks, I really";
mes "appreciate it. While";
mes "I'm waiting for you,";
mes "I can start boiling";
mes "the Clover extract.";
next;
select("Clover extract? What's that for?");
mes "[Pisruik]";
mes "Well, I need the Clover";
mes "extract for a compound";
mes "that I'm going to make with";
mes "the Maneater Blossoms. I'm";
mes "kind of weak, so I try not to";
mes "travel too far when I can.";
next;
mes "[Pisruik]";
mes "Yeah, ever since I was";
mes "little, I've had a weak";
mes "heart and bad eyesight.";
mes "The doctor tells me to avoid";
mes "stress and hard work, but";
mes "researching is my life.";
if (Sex == SEX_FEMALE) {
next;
mes "[Pisruik]";
mes "I wonder...";
mes "If you understand";
mes "the way I feel, how";
mes "much I've had to sacrifice";
mes "for my dream. Heh, anyway...";
}
next;
mes "[Pisruik]";
mes "I hope you understand that";
mes "it's too dangerous for me to";
mes "gather Maneater Blossoms on";
mes "my own, so if I'm going to get";
mes "as much help as I can. Thanks";
mes "again for being cooperative.";
close;
case 3:
mes "[Pisruik]";
mes "Ha ha ha ha!";
mes "That's real business";
mes "like of you! Alright,";
mes "I may be poor, but if";
mes "you help me, I'll give you";
mes "the results of my research.";
next;
if (select("Nah, I'm too busy.", "Alright, I'll help you.") == 1) {
ALCHE_SK = 5;
mes "[Pisruik]";
mes "I guess I'll have to gather";
mes "those on my own. Alright, well,";
mes "seeing as we've both gotten";
mes "what we wanted, I'll suppose";
mes "your business with me is done.";
close;
}
ALCHE_SK = 6;
mes "[Pisruik]";
mes "Thanks, I really";
mes "appreciate it. While";
mes "I'm waiting for you,";
mes "I can start boiling";
mes "the Clover extract.";
next;
select("Clover extract? What's that for?");
mes "[Pisruik]";
mes "Well, I need the Clover";
mes "extract for a compound";
mes "that I'm going to make with";
mes "the Maneater Blossoms. I'm";
mes "kind of weak, so I try not to";
mes "travel too far when I can.";
next;
mes "[Pisruik]";
mes "Yeah, ever since I was";
mes "little, I've had a weak";
mes "heart and bad eyesight.";
mes "The doctor tells me to avoid";
mes "stress and hard work, but";
mes "researching is my life.";
if (Sex == SEX_FEMALE) {
next;
mes "[Pisruik]";
mes "I wonder...";
mes "If you understand";
mes "the way I feel, how";
mes "much I've had to sacrifice";
mes "for my dream. Heh, anyway...";
}
next;
mes "[Pisruik]";
mes "I hope you understand that";
mes "it's too dangerous for me to";
mes "gather Maneater Blossoms on";
mes "my own, so if I'm going to get";
mes "as much help as I can. Thanks";
mes "again for being cooperative.";
close;
}
}
else if (ALCHE_SK == 5) {
//refuse bringing Maneater Blossom
mes "[Pisruik]";
mes "I'm busy right now.";
mes "You didn't forget";
mes "anything did you?";
mes "If not, you better";
mes "get going and let";
mes "me do my work.";
next;
if (select("Alright, sorry to bother you.", "Can I still help you?") == 1) {
mes "[Pisruik]";
mes "Yeah, whatever.";
mes "Just hurry up and leave";
mes "so that I can concentrate.";
close;
}
mes "[Pisruik]";
mes "Huh? What made you";
mes "change your mind? Well,";
mes "I can't afford not to accept";
mes "any help, so I guess that's";
mes "a \"Yes.\" Yeah, you can help.";
next;
mes "[Pisruik]";
mes "Alright, go and get me";
mes "20 Maneater Blossoms.";
mes "If I weren't so sickly, I'd get";
mes "them myself, but--*Cough* as";
mes "you can see, I don't feel so well. ";
ALCHE_SK = 6;
next;
mes "[Pisruik]";
if (Sex == SEX_FEMALE) {
mes "I... I really";
mes "appreciate your";
mes "willingness to help";
mes "me in my research...";
}
else {
mes "I hope you get those";
mes "items to me as soon as";
mes "you can. And don't flake";
mes "out on me this time!";
}
close;
}
else if (ALCHE_SK == 6) {
if (countitem(Blossom_Of_Maneater) > 19) {
delitem Blossom_Of_Maneater,20;
ALCHE_SK = 7;
mes "[Pisruik]";
mes "Thanks so much for";
mes "bringing me these";
mes "Maneater Blossoms.";
if (Sex == SEX_FEMALE) {
mes "You don't know how";
mes "much this means to me~";
}
else {
mes "Now all I have to do";
mes "is mix these with the";
mes "Clover extract I prepared.";
}
next;
ALCHE_SK = 9;
specialeffect EF_SUI_EXPLOSION;
mes "[Pisruik]";
mes "Ah!";
mes "M-my face!";
next;
//...Pretty Boy mode -_-
mes "[Pisruik]";
mes "Hey...";
mes "Are you alright?";
mes "That was a pretty";
mes "big explosion...";
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "Your glasses...";
mes "They're broken...";
next;
if (Sex == SEX_FEMALE) {
mes "^3355FFThe explosion destroyed";
mes "Pisruik's glasses, revealing";
mes "the beautiful face of a";
mes "gorgeous, gorgeous man.^000000";
}
else {
mes "^3355FFThe explosion blew off";
mes "Pisruik's glasses. Without";
mes "them, he looks more like";
mes "a male model than a dorky";
mes "scientific researcher.^000000";
}
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "Holy crap!";
mes "You're one";
mes "good looking guy!";
next;
mes "[Pisruik]";
mes "I c-can't see too";
mes "well without my glasses.";
mes "Well, at least I can tell";
mes "that you're not bleeding.";
mes "But are you alright?";
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "Oh, I'm fine.";
mes "But what are you";
mes "going to do about";
mes "your glasses?";
next;
mes "[Pisruik]";
mes "Shoot, you're right.";
mes "I don't happen to have";
mes "an extra pair. Hey, can";
mes "you get me a pair of glasses,";
mes "the same kind I used to wear?";
next;
mes "[Pisruik]";
mes "I know it's too much";
mes "to ask you for, but I'm";
mes "almost blind without them.";
mes "I can't do very much if I can't";
mes "even see. I'm really sorry";
mes "about this, "+ strcharinfo(PC_NAME) +".";
close;
}
else {
mes "[Pisruik]";
mes "Would you come back with";
mes "20 Maneater Blossoms";
mes "so that I can finish this";
mes "medicine I'm working on?";
mes "Thanks, thanks, I've got";
mes "to hustle with this project...";
close;
}
}
else if (ALCHE_SK == 7) {
ALCHE_SK = 8;
mes "[Pisruik]";
mes "Hmmm...";
mes "Actually, I miscalculated";
mes "the number of Maneater";
mes "Blossoms that I need. Would";
mes "you bring me one more? Sorry, I know it's kind of troublesome...";
close;
}
else if (ALCHE_SK == 8) {
if (countitem(Blossom_Of_Maneater) > 0) {
delitem Blossom_Of_Maneater,1;
ALCHE_SK = 7;
mes "[Pisruik]";
mes "Thanks so much!";
mes "Now I finally have the";
mes "exact amount of Maneater";
mes "Blossoms that I'll need.";
if (Sex == SEX_FEMALE) {
mes "I'm really sorry for putting";
mes "your through all this trouble.";
}
else {
mes "Finally, I begin the most";
mes "exciting part of this project!";
}
next;
ALCHE_SK = 9;
specialeffect EF_SUI_EXPLOSION;
mes "[Pisruik]";
mes "Ah!";
mes "M-my face!";
next;
//...Pretty Boy mode -_-
mes "[Pisruik]";
mes "Hey...";
mes "Are you alright?";
mes "That was a pretty";
mes "big explosion...";
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "Your glasses...";
mes "They're broken...";
next;
if (Sex == SEX_FEMALE) {
mes "^3355FFThe explosion destroyed";
mes "Pisruik's glasses, revealing";
mes "the beautiful face of a";
mes "gorgeous, gorgeous man.^000000";
}
else {
mes "^3355FFThe explosion blew off";
mes "Pisruik's glasses. Without";
mes "them, he looks more like";
mes "a male model than a dorky";
mes "scientific researcher.^000000";
}
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "Holy crap!";
mes "You're one";
mes "good looking guy!";
next;
mes "[Pisruik]";
mes "I c-can't see too";
mes "well without my glasses.";
mes "Well, at least I can tell";
mes "that you're not bleeding.";
mes "But are you alright?";
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "Oh, I'm fine.";
mes "But what are you";
mes "going to do about";
mes "your glasses?";
next;
mes "[Pisruik]";
mes "Shoot, you're right.";
mes "I don't happen to have";
mes "an extra pair. Hey, can";
mes "you get me a pair of glasses,";
mes "the same kind I used to wear?";
next;
mes "[Pisruik]";
mes "I know it's too much";
mes "to ask you for, but I'm";
mes "almost blind without them.";
mes "I can't do very much if I can't";
mes "even see. I'm really sorry";
mes "about this, "+ strcharinfo(PC_NAME) +".";
close;
}
else {
mes "[Pisruik]";
mes "Hmmm...";
mes "Actually, I miscalculated";
mes "the number of Maneater";
mes "Blossoms that I need. Would";
mes "you bring me one more? Sorry, I know it's kind of troublesome...";
close;
}
}
else if (ALCHE_SK == 9) {
mes "^3355FFPisruik is holding his";
mes "broken glasses, squinting";
mes "his eyes. It seems he like";
mes "he really does need them,";
mes "even if he looks much less";
mes "dorky without them.^000000";
next;
if (select("Let him try a pair of your glasses", "Don't give him anything") == 1) {
if (countitem(Spinning_Eyes) > 0) {
delitem Spinning_Eyes,1;
ALCHE_SK = 10;
//changes the quest steps by deicision.
mes "["+ strcharinfo(PC_NAME) +"]";
mes "Here, why don't you";
mes "check I'm carrying and";
mes "see if there's a pair of";
mes "glasses that you can use?";
next;
mes "[Pisruik]";
mes "Huh? Oh, is that you?";
mes "Ah, this pair of glasses";
mes "works! Thanks a lot, now";
mes "I can see again! Now, let";
mes "me check the results of the";
mes "experiment we conducted.";
next;
mes "[Pisruik]";
mes "Okay, the test tube wasn't";
mes "damaged. Yes, according to";
mes "these readings, this medicine";
mes "should be fully functional!";
mes "I think it was a success!";
mes "Well, theoretically anyway.";
next;
mes "[Pisruik]";
mes "Hmm, changing the attributes";
mes "of the human body for certain";
mes "effects may cause controversy";
mes "later, but hopefully this thing";
mes "I've invented will be used for";
mes "good. Ah, that's right!";
next;
mes "[Pisruik]";
mes "Would you like me to";
mes "teach you everything I've";
mes "learned in my research? You";
mes "should be able to create a new";
mes "type of potion by making use of";
mes "the knowledge I can teach you.";
next;
if (select("Sure!", "No, thanks.") == 1) {
mes "[Pisruik]";
mes "Great, "+ strcharinfo(PC_NAME) +"!";
mes "I know I can trust you";
mes "to use this research for";
mes "good and noble ends. Now,";
mes "please read this thesis and";
mes "all of my additional notes...";
next;
mes "^3355FFPisruik thoroughly";
mes "explains the properties";
mes "of his medicine, the reaction";
mes "of the human organs to it, as";
mes "well as a few warnings about";
mes "the medicine's side effects.^000000";
next;
ALCHE_SK = 11;
getitem Elemental_Potion_Book,1; //Elemental_Create_Book
mes "[Pisruik]";
mes "Well, you should be";
mes "ready to make your own";
mes "potions that are a variation";
mes "of my medicine. But you'll";
mes "probably need to keep that";
mes "thesis as a ready reference.";
next;
mes "[Pisruik]";
if (Sex == SEX_MALE) {
mes "Hopefully, we'll";
mes "meet again sometime";
mes "in the future. Good luck on";
mes "your journeys, adventurer.";
mes "*Cough cough* Now... What";
mes "will be my next project?";
}
else {
mes "Anyway, I need to be";
mes "working on a new project";
mes "soon, so I suppose this is";
mes "where we part ways for now.";
mes "But I must say, it was truly";
mes "a great pleasure to meet you...";
}
close;
}
mes "[Pisruik]";
mes "R-Really...?";
mes "Well, if you ever change";
mes "your mind, feel free to come";
mes "back for me to teach you.";
if (Sex == SEX_FEMALE) {
mes "And it's no trouble at all!";
mes "I really enjoy your company...";
}
close;
}
else {
mes "^3355FFUnfortunately, there";
mes "is nothing in your inventory";
mes "that seems like a suitable";
mes "replacement for Pisruik's";
mes "broken glasses.^000000";
close;
}
}
mes "["+ strcharinfo(PC_NAME) +"]";
mes "Listen, you look so";
mes "much better when you're";
mes "not wearing glasses.";
next;
mes "[Pisruik]";
mes "Excuse me,";
mes "come again?";
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "Hahahahhaha~!";
mes "No-nothing at all!";
close;
}
else if (ALCHE_SK == 10) {
mes "[Pisruik]";
mes "So, "+ strcharinfo(PC_NAME) +",";
mes "Would you like me to";
mes "teach you the results";
mes "of the research I've''";
mes "been conducting?";
next;
if (select("Yes!", "No, thanks.") == 1) {
mes "[Pisruik]";
mes "Great, "+ strcharinfo(PC_NAME) +"!";
mes "I know I can trust you";
mes "to use this research for";
mes "good and noble ends. Now,";
mes "please read this thesis and";
mes "all of my additional notes...";
next;
mes "^3355FFPisruik thoroughly";
mes "explains the properties";
mes "of his medicine, the reaction";
mes "of the human organs to it, as";
mes "well as a few warnings about";
mes "the medicine's side effects.^000000";
next;
ALCHE_SK = 11;
getitem Elemental_Potion_Book,1; //Elemental_Create_Book
mes "[Pisruik]";
mes "Well, you should be";
mes "ready to make your own";
mes "potions that are a variation";
mes "of my medicine. But you'll";
mes "probably need to keep that";
mes "thesis as a ready reference.";
next;
mes "[Pisruik]";
if (Sex == SEX_MALE) {
mes "Hopefully, we'll";
mes "meet again sometime";
mes "in the future. Good luck on";
mes "your journeys, adventurer.";
mes "*Cough cough* Now... What";
mes "will be my next project?";
}
else {
mes "Anyway, I need to be";
mes "working on a new project";
mes "soon, so I suppose this is";
mes "where we part ways for now.";
mes "But I must say, it was truly";
mes "a great pleasure to meet you...";
}
close;
}
mes "[Pisruik]";
mes "R-Really...?";
mes "Well, if you ever change";
mes "your mind, feel free to come";
mes "back for me to teach you.";
if (Sex == SEX_FEMALE) {
mes "And it's no trouble at all!";
mes "I really enjoy your company...";
}
close;
}
else if (ALCHE_SK == 11) {
if (countitem(Elemental_Potion_Book) == 0) {
mes "[Pisruik]";
mes "Uh oh...";
mes "You lost the thesis";
mes "I wrote for you? I don't";
mes "have the time to write";
mes "another one for you now...";
close;
}
else if (countitem(Elemental_Potion_Book) == 1) {
mes "[Pisruik]";
mes "So, how have you been";
mes "using the potions that";
mes "I've taught you to make?";
mes "Hopefully, they'll come";
mes "in handy in your adventures.";
close;
}
else if (countitem(Elemental_Potion_Book) > 1) {
mes "[Pisruik]";
mes "Huh, so copies of my";
mes "thesis are circulating";
mes "around in public? Well,";
mes "I'm sorry, but I don't have";
mes "time to autograph your copy...";
close;
}
}
else {
mes "[Pisruik]";
mes "Mmm...?";
mes "Did you need anything";
mes "in particular? Though,";
mes "I'm afraid someone in";
mes "my position won't be";
mes "much help to you.";
close;
}
}
else {
mes "[Pisruik]";
mes "Mmm...?";
mes "Did you need anything";
mes "in particular? Though,";
mes "I'm afraid someone in";
mes "my position won't be";
mes "much help to you.";
close;
}
}
yuno_in04,22,107,5 script Irache#qsk_al 2_M_ALCHE,{
mes "[Irache]";
mes "Heh heh heh...!";
mes "It's done! With this";
mes "formula, I can melt any";
mes "substance in the world!";
mes "Hahahaha! Nothing stands";
mes "between me and world domi--";
next;
mes "[Irache]";
mes "OWWWW!";
mes "The secret formula!";
mes "It's burning through";
mes "the test tube! I've made";
mes "it too powerful! Confound it!";
close;
}
yuno_in04,27,107,4 script Degas#qsk_al 4_M_ALCHE_A,{
mes "[Degas]";
mes "It's such a pain working";
mes "so close to these other";
mes "scientists. The guy next";
mes "time is always cackling";
mes "about taking over the";
mes "world and whatnot.";
next;
mes "[Degas]";
mes "And this other geek is";
mes "always coughing. Between";
mes "the two of them, it's far too";
mes "noisy to focus on my research!";
mes "If only I could work in my very own private, secret laboratory...";
close;
}
yuno_in04,33,106,4 script Pile of Books#qsk_al HIDDEN_NPC,{
mes "^3355FFIt's simply a pile";
mes "of scattered documents.";
mes "Although it seems unorganized,";
mes "it doesn't look like the people";
mes "here have any trouble finding^FFFFFF ^3355FF what they need when they need it.";
close;
}
//== Start Bioethics quest =================================
lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
if (BaseJob == Job_Alchemist && bioeth == 13) {
mes "[Kellasus]";
mes "Keep up the";
mes "good work. I get";
mes "the feeling that";
mes "our future might";
mes "be depending on you...";
close;
}
if (BaseJob == Job_Alchemist && bioeth == 12) {
mes "[Kellasus]";
mes "Alright then, I'll begin";
mes "by teaching you ^FF0000Bioethics^000000,";
mes "the fundamental skill for";
mes "creating Homunculi.";
next;
mes "[Kellasus]";
mes "In order to master Bioethics,";
mes "you've got to appreciate the";
mes "sweetness of life and genuinely";
mes "care about living creatures.";
mes "And so, you must always take";
mes "care of your Homunculus.";
next;
mes "[Kellasus]";
mes "You must constantly check";
mes "to see if your Homunculus";
mes "is tired or hungry, or if it's";
mes "been hurt. You must also take";
mes "into account your Homunculus's feelings towards you, its owner.";
next;
mes "[Kellasus]";
mes "When that nurturing attitude";
mes "becomes second nature to you,";
mes "you will have mastered Bioethics. It sounds simple, but you can only";
mes "understand a relationship with a Homunculus through experience.";
next;
mes "[Kellasus]";
mes "Well, you should know enough";
mes "by now to create and care for";
mes "your own Homunculus. I trust";
mes "that you will be responsible";
mes "in your search for discoveries";
mes "that may benefit mankind.";
next;
mes "[Kellasus]";
mes "Before we part";
mes "ways, would you";
mes "tell me your name?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "My name is...";
mes "" + strcharinfo(PC_NAME) + ".";
next;
bioeth = 13;
skill "AM_BIOETHICS",1,0;
mes "[Kellasus]";
mes "Ah...";
mes "" + strcharinfo(PC_NAME) + ".";
mes "I'll remember that. Goodbye";
mes "for now, and I hope that you";
mes "make a great contribution to";
mes "the world of Alchemy someday.";
close;
}
if (BaseJob == Job_Alchemist && bioeth == 11) {
mes "[Kellasus]";
mes "Our viewpoints may be";
mes "different, but I'll agree that";
mes "there's too much potential in";
mes "studying Homunculi that I can";
mes "no longer ignore as a scientist";
mes "and as a humanitarian.";
next;
mes "[Kellasus]";
mes "If I teach you these skills,";
mes "you may be treading a moral";
mes "line. But I believe it should";
mes "be alright if you work to learn";
mes "something that will benefit";
mes "the greater good.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Does...";
mes "Does that mean";
mes "you'll teach me?";
next;
mes "[Kellasus]";
mes "Now don't get too excited.";
mes "I'm still unsure if Homunculus";
mes "Study should be open to all";
mes "Alchemists, but for now,";
mes "I believe I can trust you.";
next;
mes "[Kellasus]";
mes "However, you've got to";
mes "use the skills I teach you";
mes "to ultimately benefit other";
mes "people. It's not like I can force you to forget once you know how";
mes "to make Homunculi, understand?";
next;
bioeth = 12;
mes "[Kellasus]";
mes "Please give me a little";
mes "time to prepare my lesson";
mes "for you. It's been a very long";
mes "time since I've done this...";
close;
}
if (BaseJob == Job_Alchemist && bioeth == 10) {
bioeth = 11;
mes "[Kellasus]";
mes "^333333*Sigh*^000000";
mes "I'm so confused...";
mes "There's no denying that";
mes "everything you said is right.";
mes "But now I don't know what";
mes "I should believe...";
close;
}
if (BaseJob == Job_Alchemist && bioeth == 9) {
mes "[Kellasus]";
mes "Have you come to";
mes "ask me again to teach";
mes "you Homunculus skills?";
mes "You're awfully persistent,";
mes "but I suppose that might be";
mes "how you became an Alchemist...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, I sort of came";
mes "here to ask about that.";
mes "But first, I heard a rumor";
mes "that your son was really";
mes "sick for a while...";
next;
mes "[Kellasus]";
mes "Y-yes. It's really";
mes "difficult for me to";
mes "talk about that time.";
mes "The thought of losing";
mes "my boy is too much to bear.";
mes "He means the world to me...";
next;
mes "[Kellasus]";
mes "I was so desperate to";
mes "keep my boy alive that";
mes "I would have sold my soul";
mes "without any regret. I'm more";
mes "than willing to sacrifice my";
mes "own life for his sake.";
next;
mes "[Kellasus]";
mes "Luckily, my son";
mes "recovered from his";
mes "disease and he is very";
mes "healthy nowadays. But";
mes "why are you reminding";
mes "me of something like this?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "You're right that the creation";
mes "of Homunculi brings up a moral";
mes "issue. But instead of morals,";
mes "I want to appeal to your sense";
mes "of humanitarianism if I can.";
next;
mes "[Kellasus]";
mes "I don't follow.";
mes "What exactly";
mes "do you mean by";
mes "humanitarianism?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I believe that the";
mes "study of Homunculi";
mes "could help us discover";
mes "the secret of life. There";
mes "is just too much";
mes "potential to do good to ignore.";
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "I'm not interested in";
mes "creating new creatures or";
mes "playing God. What I do want";
mes "is the knowledge to cure people";
mes "regardless of the disease. No";
mes "matter how desperate it may be.";
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "It may be immoral to";
mes "create experimental life";
mes "forms and to sacrifice them,";
mes "but I'm willing to do that for";
mes "the people who may need";
mes "that cure I might discover...";
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "When your son was";
mes "sick, you were willing";
mes "to make sacrifices to see";
mes "that he recover. But still,";
mes "there are other people in the";
mes "world with worse ailments...";
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "I want to study";
mes "Homunculi because";
mes "there's a chance that";
mes "I might be able to bring";
mes "hope to someone's";
mes "hopeless situation...";
next;
bioeth = 10;
mes "[Kellasus]";
mes "I've never...";
mes "I never thought...";
mes "I'm sorry. I need";
mes "some time alone...";
close;
}
if (BaseJob == Job_Alchemist && bioeth == 8) {
mes "[Kellasus]";
mes "Although I admit that";
mes "you're capable of learning";
mes "what I might be able to teach";
mes "you about Homunculi, I can't";
mes "in good conscience do it. I'm";
mes "sorry, but please give up.";
close;
}
if (BaseJob == Job_Alchemist && bioeth == 7) {
mes "[Kellasus]";
mes "How many times must I tell";
mes "you? I'm sorry, but I can't teach you anything related to Homunculi.";
mes "It especially bothers me that you know nothing at all about them...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "But while I was gone,";
mes "I spent so much time";
mes "studying about Homunculi";
mes "from these Alchemy experts.";
mes "I guarantee that I'm qualified";
mes "to learn the fundamentals!";
next;
mes "[Kellasus]";
mes "Experts...? Ah, you mean";
mes "Skrajjad, Keshibien and";
mes "Broncher. My old colleages.";
mes "Alright. But I'll be the judge";
mes "of whether or not you learned";
mes "anything about Homunculi.";
next;
mes "[Kellasus]";
mes "I'm going to give you";
mes "several questions, so";
mes "I hope you answer all";
mes "of these correctly.";
mes "Are you ready?";
next;
mes "[Kellasus]";
mes "First question.";
mes "What skill, mastered";
mes "at Skill Level 1, allows";
mes "the caster to retreat a";
mes "Homunculus, putting it in";
mes "an inert state of hibernation?";
next;
input(.@input$);
if (.@input$ != "Vaporize") {
mes "[Kellasus]";
mes "You'd be able to get";
mes "the first question right";
mes "if you were really serious";
mes "about studying Homunculi.";
mes "You'd better just give up and";
mes "find a new alchemic interest.";
close;
}
mes "[Kellasus]";
mes "Hmm, not bad. So you've";
mes "been studying. Now, the second";
mes "question. What is the item, whose name indicates a very early stage";
mes "of Homunculus development, used for the Call Homunculus skill?";
next;
input(.@input$);
if (.@input$ != "Embryo") {
mes "[Kellasus]";
mes "Hmm... It looks like";
mes "you still haven't learned";
mes "enough about Homunculi.";
mes "Even if I wanted to teach";
mes "you, it looks like you're";
mes "not quite ready to learn...";
close;
}
mes "[Kellasus]";
mes "Huh. You got that one";
mes "right too. Alright, third";
mes "question. What is the";
mes "name of the skill, mastered";
mes "at Skill Level 5, which allows";
mes "you to resurrect Homunculi?";
next;
input(.@input$);
if (.@input$ != "Homunculus Resurrection") {
mes "[Kellasus]";
mes "I'm disappointed...";
mes "I really thought you";
mes "had learned everything";
mes "you could about Homunculi,";
mes "but it looks like there are a";
mes "few gaps in your knowledge.";
close;
}
mes "[Kellasus]";
mes "So you have been putting";
mes "a lot of effort in studying";
mes "this. I really admire your";
mes "dedication and it looks like";
mes "you've got the potential to";
mes "be a really great Alchemist.";
next;
mes "[Kellasus]";
mes "Still, even though you're";
mes "qualified to learn all the";
mes "Homunculus skills, I choose";
mes "not to teach them based on";
mes "my own personal principles.";
mes "Nothing can change my mind.";
next;
mes "[Kellasus]";
mes "I admit that I'm proud";
mes "of the progress you've";
mes "made, but I just can't";
mes "bring myself to be a part";
mes "of what I believe to be an";
mes "abuse of the gift of life.";
next;
bioeth = 8;
mes "[Kellasus]";
mes "There's just so much";
mes "risk! I don't think I can";
mes "bear to be responsible for";
mes "any of the consequences that";
mes "may come with the existence";
mes "of artificially created life.";
close;
}
if (BaseJob == Job_Alchemist && bioeth > 3) {
mes "[Kellasus]";
mes "I'm sorry, but";
mes "I refuse to teach";
mes "you anything related";
mes "to the Homunculus skills.";
next;
mes "[Kellasus]";
mes "I should feel insulted that";
mes "you asked me, but once there";
mes "was a time when I was more";
mes "like you, so I can understand";
mes "how you feel. However, my";
mes "views are much different now...";
close;
}
if (BaseJob == Job_Alchemist && bioeth == 3) {
mes "[Kellasus]";
mes "Oh, hello, what";
mes "brings you this way?";
mes "As your senior in the";
mes "field of Alchemy, I can";
mes "give you some advice if you're stumped by a particular problem...";
next;
if (select("Teach me the Homunculus Skills.", "No, nothing.") == 1) {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I want you to";
mes "teach me how to";
mes "create a Homunculus.";
next;
mes "[Kellasus]";
mes "...";
mes "Come again?";
mes "I don't think I heard";
mes "what you said quite right.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I said...";
mes "I want you to";
mes "teach me the skills";
mes "for Homunculus creation.";
next;
mes "[Kellasus]";
mes "After all of my talk...";
mes "My warnings about knowledge";
mes "that should be forbidden to";
mes "Alchemists, you want to go";
mes "and create a Homunculus?!";
next;
mes "[Kellasus]";
mes "Perhaps I never should";
mes "have mentioned that subject.";
mes "But I still don't understand why you would suddenly want to ";
mes "learn those skills. Yes, it's";
mes "true that I could teach you...";
next;
bioeth = 4;
mes "[Kellasus]";
mes "But I refuse to pass down";
mes "my knowledge of Homunculi";
mes "to anyone for any reason.";
mes "Surely, you must know that";
mes "by now. I'm stupefied that you";
mes "even had the audacity to ask!";
close;
}
mes "[Kellasus]";
mes "No? Well, I suppose";
mes "learning something on";
mes "your own is good, but";
mes "sometimes it's good to ask";
mes "for help from those who are";
mes "more experienced than you.";
close;
}
if (BaseJob == Job_Alchemist && bioeth == 2) {
mes "[Kellasus]";
mes "Ah, you've returned...";
mes "Now, you must be wondering";
mes "why I have been warning you";
mes "about the dangers of using";
mes "Alchemy to obtain knowledge";
mes "that should be forbidden.";
next;
mes "[Kellasus]";
mes "It is better that you know now";
mes "than to find out later and not";
mes "be prepared. There is a skill";
mes "in Alchemy that transgresses";
mes "the natural laws by creating";
mes "life not intended by God.";
next;
mes "[Kellasus]";
mes "It is an extremely";
mes "dangerous skill that was";
mes "developed out of human";
mes "arrogance. Life is a beautiful";
mes "thing, a precious gift, that";
mes "we dare not tamper with.";
next;
mes "[Kellasus]";
mes "My greatest shame in";
mes "life is my contribution to";
mes "that field of knowledge. At";
mes "that time I was young and";
mes "headstrong, too proud to";
mes "admit I was playing God.";
next;
mes "[Kellasus]";
mes "I even went so far as to";
mes "become the most skilled";
mes "Alchemist in the creation";
mes "of ^FF0000Homunculi^000000. But I've";
mes "changed my ways. I don't...";
mes "I'll never create one again.";
next;
mes "[Kellasus]";
mes "Alchemy is an incredible";
mes "field of study, and it's great";
mes "that you've dedicated yourself";
mes "to it, but always remember that";
mes "this science has great potential for abuse, as well as for good.";
next;
mes "[Kellasus]";
mes "I only fear that your quest";
mes "for knowledge, your insatiable";
mes "curiosity to reveal the unknown, may lead you on the path of the";
mes "Homunculus. For your own sake, don't bother considering the idea.";
next;
bioeth = 3;
mes "[Kellasus]";
mes "Remember that all life is";
mes "precious. If your motives";
mes "are good, and untainted by";
mes "the desire for fame or fortune,";
mes "and if you work for the greater good of mankind, you'll be fine.";
close;
}
if (BaseJob == Job_Alchemist && bioeth == 1) {
mes "[Kellasus]";
mes "Ah, it's you again.";
mes "Since you're here, let";
mes "me ask you a question.";
mes "What exactly do you";
mes "think of Alchemy?";
next;
mes "[Kellasus]";
mes "Wait. Don't answer";
mes "that. As someone more";
mes "experienced in this field,";
mes "I believe that the answer";
mes "to that question is more";
mes "complicated than you think.";
next;
mes "[Kellasus]";
mes "Most people see Alchemists";
mes "as greedy scientists, assuming";
mes "that we use our skills exclusively for^FFFFFF.^000000the transmutation of gold. Of";
mes "course, learning how to do that";
mes "is part of our basic training.";
next;
mes "[Kellasus]";
mes "But learning transmutation";
mes "is part of something bigger.";
mes "All Alchemists must strive to";
mes "harness nature for the good";
mes "of mankind. To do this requires";
mes "the study of every science.";
next;
mes "[Kellasus]";
mes "The fields of Medicine,";
mes "Chemistry, Biology, Geology,";
mes "Astronomy, Astrology, Geomancy,";
mes "Mathematics, Physics and even";
mes "Philosophy must all be learned";
mes "by the competent Alchemist.";
next;
bioeth = 2;
mes "[Kellasus]";
mes "Once you've entered the";
mes "exciting vastness of Alchemy,";
mes "there is no turning back. Do";
mes "your best to learn all that you";
mes "can, and never forget that you have responsibilities to mankind.";
close;
}
if (BaseJob == Job_Alchemist) {
mes "[Kellasus]";
mes "You're another";
mes "practitioner of";
mes "Alchemy, aren't you?";
mes "It's been a long time";
mes "since I've spoken to";
mes "such a young colleague...";
next;
mes "[Kellasus]";
mes "As your elder colleague,";
mes "I encourage you to focus";
mes "on your training. Enlighten";
mes "yourself and satisfy your";
mes "curiosity by solving the";
mes "riddles of science.";
next;
mes "[Kellasus]";
mes "But heed my words...";
mes "There are secrets of";
mes "science that must never";
mes "be discovered by humans.";
mes "Do not be so proud as to";
mes "seek out forbidden truths.";
next;
bioeth = 1;
mes "[Kellasus]";
mes "Good luck in your";
mes "studies, and I hope";
mes "you never use your";
mes "search for answers as";
mes "an excuse to give in to";
mes "greed and obsession.";
close;
}
mes "[Kellasus]";
mes "Hmm. Who decides what";
mes "is right and wrong? What is";
mes "meant to be known and what";
mes "secrets were never intended";
mes "for mankind to understand?";
next;
mes "[Kellasus]";
mes "There are many who would";
mes "agree that God alone wields";
mes "authority over life and death.";
mes "But Alchemy does provide";
mes "a way for the audacious...";
close;
}
lhz_in01,225,122,5 script Skrajjad#qsk_al 4_M_SAGE_A,{
if (BaseJob == Job_Alchemist && bioeth > 4) {
mes "[Skrajjad]";
mes "I've taught you everything";
mes "I can about the Homunculi.";
mes "I hope that I've been of some";
mes "help in your quest for knowledge and understanding of our universe.";
next;
mes "[Skrajjad]";
mes "If you haven't already done";
mes "so, please visit Keshibien,";
mes "master of the Call Homunculus";
mes "skill. He's a kind person who's";
mes "always willing to go out of his";
mes "way to help young scientists.";
close;
}
if (BaseJob == Job_Alchemist && bioeth == 4) {
mes "[Skrajjad]";
mes "Ah, you're the one";
mes "who had the courage";
mes "to ask Kellasus to teach";
mes "you Alchemy. I must say";
mes "that I admire your attitude,";
if (Sex == SEX_MALE)
mes "young lad. Now, don't worry...";
else
mes "young lass. Now, don't worry...";
next;
mes "[Skrajjad]";
mes "I understand how you";
mes "must feel after Kellasus";
mes "refused to teach you his";
mes "methods, but that does not";
mes "mean that you'll never learn";
mes "how to create a Homunculus.";
next;
mes "[Skrajjad]";
mes "I believe you'll be able to learn what you desire if you manage to";
mes "train under all of the Homunculus experts. When you show how serious";
mes "you are about this, then Kellasus might change his mind about you.";
next;
mes "[Skrajjad]";
mes "Let me teach you my";
mes "Homunculus specialty,";
mes "the ^FF0000Vaporize^000000 skill. Actually,";
mes "it's useless without Kellasus's";
mes "technique, but it should be a";
mes "good enough starting point.";
next;
mes "[Skrajjad]";
mes "The Vaporize skill";
mes "is an Alchemist skill";
mes "that deals solely with";
mes "Homunculi. Vaporize is";
mes "mastered at Skill Level 1.";
next;
mes "[Skrajjad]";
mes "This skill allows you to";
mes "reduce your Homunculus";
mes "to vapor so that it is in an";
mes "inert chemical state. It's";
mes "very similar to hibernation";
mes "when you think about it.";
next;
mes "[Skrajjad]";
mes "Now, if you want to";
mes "bring back a vaporized";
mes "Homunculus, you will need";
mes "to know the ^FF0000Call Homunculus^000000";
mes "which you can learn from";
mes "Keshibien. Just remember...";
next;
mes "[Skrajjad]";
mes "Homunculi are living";
mes "creatures, so don't go";
mes "and vaporize and recall";
mes "them recklessly. That sort";
mes "of behavior would be inhumane.";
next;
mes "[Skrajjad]";
mes "''Show respect for all life";
mes "forms.'' That's the creed";
mes "for the Homuculus expert.";
mes "Now go and find ^FF0000Keshibien^000000";
mes "so that he can teach you";
mes "the Call Homunculus skill.";
next;
bioeth = 5;
mes "[Skrajjad]";
mes "Good luck in";
mes "your studies";
mes "and I hope you";
mes "find the answers";
mes "that you are seeking.";
close;
}
mes "[Skrajjad]";
mes "Alchemy is wondrous...";
mes "It incorporates every";
mes "science and many other";
mes "fields of knowledge that";
mes "it's not enough to be jack";
mes "of all trades... No...";
next;
mes "[Skrajjad]";
mes "In a sense, you must";
mes "be a master of all trades";
mes "to be proficient in Alchemy.";
mes "But it's incredibly rewarding to those of us who never stop asking";
mes "how and why our world works.";
close;
}
lhz_in01,204,138,5 script Keshibien#qsk_al 4_M_ALCHE_C,{
if (BaseJob == Job_Alchemist && bioeth > 5) {
mes "[Keshibien]";
mes "I hope that you";
mes "can make good use";
mes "of what I've taught you.";
mes "I'm glad that I was able";
mes "to contribute something to";
mes "your learning of Alchemy.";
next;
mes "[Keshibien]";
mes "Now, the only person qualified";
mes "to teach you the Homunculus";
mes "Resurrection skill is Brocher.";
mes "He's... He's a character, but";
mes "he's also a great teacher.";
next;
mes "[Keshibien]";
mes "Now...";
mes "Where could he be?";
mes "I know he likes to drink,";
mes "so maybe you can find him";
mes "some place where they serve";
mes "alcohol in Lighthalzen?";
close;
}
if (BaseJob == Job_Alchemist && bioeth == 5) {
mes "[Keshibien]";
mes "Oh! You must be the";
mes "one Skrajjad told me";
mes "about. So you've come";
mes "so I can teach you the";
mes "Call Homunculus skill?";
next;
mes "[Keshibien]";
mes "First of all, it's always";
mes "a pleasure to meet another";
mes "colleague. I'm Keshibien, and";
mes "although I'm an expert on this";
mes "particular skill, overall I'm just a run of the mill Alchemist.";
next;
mes "[Keshibien]";
mes "Anyway, the Call Homunculus";
mes "skill requires knowledge of the";
mes "Vaporize skill and is mastered";
mes "at Skill Level 1. This skill allows you to summon a Homunculus.";
mes "Pretty simple so far, right?";
next;
mes "[Keshibien]";
mes "Now, you can summon a";
mes "vaporized Homunculus if";
mes "you happen to have one.";
mes "Otherwise, you can just";
mes "create one through using";
mes "this skill and these items...";
next;
mes "[Keshibien]";
mes "^FF00001 Embryo^000000,";
mes "^FF00001 Glass Tube^000000,";
mes "^FF00001 Seed of Life^000000 and";
mes "^FF00001 Morning Dew of Yggdrasil^000000.";
next;
mes "[Keshibien]";
mes "Well, that's all the";
mes "technical information";
mes "I have to share with you.";
mes "Always remember to treat";
mes "your Homunculus well. Eh,";
mes "once you summon one, anyway.";
next;
mes "[Keshibien]";
mes "But before you can do";
mes "that, you need to learn";
mes "the techniques that only";
mes "Kellasus can teach you.";
mes "For now, go to ^FF0000Broncher^000000";
mes "and learn from him, okay?";
next;
mes "[Keshibien]";
mes "Broncher happens";
mes "to specialize in the";
mes "Homunculus Resurrection";
mes "skill. You should be able to";
mes "find him somewhere in town,";
mes "though I'm unsure where...";
next;
bioeth = 6;
mes "[Keshibien]";
mes "Anyway, it was really";
mes "nice to meet you. Hopefully,";
mes "you'll be able to learn how";
mes "to fully use a Homunculus";
mes "someday soon. Still, you'll";
mes "need to convince Kellasus...";
close;
}
mes "[Keshibien]";
mes "Hello there~";
mes "You must be from";
mes "Rune-Midgarts, right?";
mes "It's nice to meet you.";
next;
mes "[Keshibien]";
mes "I hear that the";
mes "Alchemists from";
mes "over there are pretty";
mes "skilled. I wonder if I'll";
mes "ever get the chance to";
mes "collaborate with any of them...";
close;
}
lhz_in02,278,273,3 script Broncher#qsk_al 4_M_SEAMAN,{
if (BaseJob == Job_Alchemist && bioeth > 6) {
mes "[Broncher]";
mes "You again? Didn't I already";
mes "teach you the Homunculus";
mes "Resurrection skill? Come";
mes "on, there's nothing else";
mes "I can do for you. Lemme";
mes "enjoy myself here...";
next;
mes "[Broncher]";
mes "If you didn't already,";
mes "go and bother Kellasus";
mes "and get him to teach you the";
mes "basic Homunculus techniques.";
mes "Now go away, you're sobering";
mes "me up! Go on, get outta here!";
close;
}
if (BaseJob == Job_Alchemist && bioeth == 6) {
mes "[Broncher]";
mes "^333333*Hiccup!*^000000";
mes "Oh man...";
mes "Oh man, this stuff";
mes "is great! Yeah. Yeah,";
mes "this really hits the spot.";
next;
mes "[Broncher]";
mes "Holy crap! Y-you're that";
mes "Alchemist that Skrajjad";
mes "told me to expect! Wha--?";
mes "You already visited Keshibien?";
mes "Crap! I thought you wouldn't";
mes "get here for another... Hour!";
next;
mes "[Broncher]";
mes "Oh, forget sobering.";
mes "I'll just teach you the";
mes "^FF0000Homunculus Resurrection^000000";
mes "skill. It's one of the last";
mes "skills you need to learn";
mes "for Homunculi, anyway.";
next;
mes "[Broncher]";
mes "Yes, you can literally";
mes "bring Homunculi back";
mes "from the dead. Oh, and you";
mes "should know that this skill is";
mes "mastered at Skill Level 5.";
next;
mes "[Broncher]";
mes "To bring your";
mes "Homunculus back from";
mes "the dead, you just push";
mes "this button, the one that's";
mes "labeled, ''Homunculus";
mes "Resurrection.'' Easy, right?";
next;
mes "[Broncher]";
mes "Well, lesson's over.";
mes "You know everything you";
mes "need to know about using";
mes "Homunculus Resurrection.";
mes "But you still need Kellasus";
mes "to teach you the fundamentals.";
bioeth = 7;
next;
mes "[Broncher]";
mes "Without those basic";
mes "techiques, everything";
mes "you've studied from us";
mes "will be for nothing. So...";
mes "Lots of luck convincing";
mes "Kellasus to teach you.";
next;
mes "[Broncher]";
mes "Now leave alone";
mes "and let me enjoy";
mes "all of this alcohol";
mes "in solitude, alright?";
close;
}
mes "[Broncher]";
mes "^333333*Hiccup~*^000000";
mes "Oh yeah, this is";
mes "the stuff! I call it...";
mes "My ''Anti-Sobriety''";
mes "formula! Can't think";
mes "of a finer thing created...";
close;
}
lhz_in03,106,34,3 script Koring#qsk_al 4_M_KID1,{
if (BaseJob == Job_Alchemist && bioeth == 8 || bioeth == 9) {
mes "[Koring]";
mes "My daddy is the bestest";
mes "Alchemist! He's sooooo";
mes "smart, and I never heard";
mes "him be wrong before!";
next;
mes "[Koring]";
mes "Daddy's been thinking";
mes "a lot lately and I don't";
mes "know why. Daddy gets ";
mes "really serious when he's ";
mes "worried about something.";
next;
mes "[Koring]";
mes "He's always trying hard";
mes "to make me happy and to ";
mes "help me when I have problems.";
mes "Like the time I was really sick... ";
next;
mes "[Koring]";
mes "Daddy did his best to make";
mes "some medicine to help me, ";
mes "and he looked all over for any";
mes "doctor who could cure me. For";
mes "a while, I was really scared,";
mes "but my Daddy never gave up.";
next;
if (bioeth == 8) bioeth = 9;
mes "[Koring]";
mes "He might be a little";
mes "grumpy now, but my ";
mes "Daddy is still the best!";
mes "I hope he feels better soon.";
close;
}
mes "[Koring]";
mes "How did my Daddy get";
mes "so smart? I wish I could";
mes "learn things as fast as";
mes "him so that I can be an";
mes "Alchemist too when I grow up!";
close;
}
lhz_in03,109,31,5 script Beninne#qsk_al 4_F_01,{
if (BaseJob == Job_Alchemist && bioeth == 8 || bioeth == 9) {
mes "[Beninne]";
mes "You've met my husband,";
mes "Kellasus? He's either a";
mes "very stubborn or determined";
mes "man, depending on how you";
mes "want to look at it. Once his";
mes "mind's made up, he won't budge!";
next;
mes "[Beninne]";
mes "He's a very good husband";
mes "and father, but I feel like it";
mes "takes the entire world to";
mes "change his mind once he's ";
mes "convinced that he's right";
mes "about something.";
next;
mes "[Beninne]";
mes "Of course, if you manage";
mes "to prove him wrong, he will";
mes "do everything he can to make";
mes "up for it. Kellasus has been";
mes "like that since I first met him.";
next;
mes "[Beninne]";
mes "It feels so nice to";
mes "have someone like that";
mes "to be protective of you.";
mes "Kellasus loves his work,";
mes "but he loves his family even";
mes "more. Amazing, isn't it?";
close;
}
mes "[Beninne]";
mes "Most people think that";
mes "being a scientist's wife";
mes "would be so difficult. I must";
mes "be lucky that my husband is";
mes "such a good family man, even";
mes "though he may be an Alchemist.";
close;
}
lighthalzen,226,210,3 script Nannan#qsk_al 4_M_04,{
mes "[Nannan]";
mes "You know, I always thought that all Alchemists were bookish,";
mes "scholarly types, their faces always buried in books and studying. But";
mes "I managed to find one who doesn't fit that nerdy stereotype at all.";
next;
mes "[Nannan]";
mes "This guy, what's-his-face,";
mes "Broncher, is always wasting";
mes "his time drinking. I guess he discovered the secret of turning";
mes "water into Grade A booze. But at least he's not the stuffy type.";
next;
mes "[Nannan]";
mes "I don't know how much";
mes "help he'd be to an aspiring";
mes "Alchemist, but in my opinion,";
mes "the man is a fully fledged";
mes "genius! At least, compared";
mes "to a street guy like me...";
close;
}
lhz_in01,218,141,7 script Alchemist#qsk_al 4W_M_02,{
mes "[Alchemist]";
mes "Out of all humans,";
mes "I believe Kellasus is";
mes "the one who has come";
mes "closest to discovering";
mes "the secrets of life. He";
mes "never fails to amaze me...";
next;
mes "[Alchemist]";
mes "I'm also impressed by the";
mes "fact that he doesn't let his";
mes "work keep him from being the";
mes "best father and husband that";
mes "he can for his family. He's";
mes "an example for all of us.";
next;
mes "[Alchemist]";
mes "Kellasus really is";
mes "an amazing person.";
mes "There isn't one Alchemist";
mes "that I know who doesn't look";
mes "up to him in the realms of";
mes "both science and personal life.";
close;
}