//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= iRO Repeatable EXP Quests.
//================= Description ===========================================
//= Repeatable EXP Quest (Bill of Birds)
//================= Current Version =======================================
//= 1.0
//=========================================================================
moc_fild02,74,329,3 script Gregor#PecoPeco_Hunt 4W_M_01,{
if (questprogress(60101)) {
if (questprogress(60101,HUNTING) != 2) {
mes "[Gregor]";
mes "Have you finished hunting the 50 Peco Pecos?";
next;
switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Gregor]";
mes "Hmm, I don't think you've hunted 50 yet...";
close;
case 2:
mes "[Gregor]";
mes "Please hurry and kill 50 of those tasty err pesky Peco Pecos.";
close;
case 3:
mes "[Gregor]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes", "No")) {
case 1:
mes "[Gregor]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60101;
close;
case 2:
mes "[Gregor]";
mes "Please hurry and kill 50 of those tasty err pesky Peco Pecos.";
close;
}
}
}
else {
mes "[Gregor]";
mes "Oh thank you so much!";
mes "I think that I can rest easily now.";
getexp 4000,2000;
erasequest 60101;
close;
}
}
if (questprogress(60102)) {
if (questprogress(60102,HUNTING) != 2) {
mes "[Gregor]";
mes "Have you finished hunting the 50 Peco Pecos?";
next;
switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Gregor]";
mes "Hmm, I don't think you've hunted 100 yet...";
close;
case 2:
mes "[Gregor]";
mes "Please hurry and kill 100 of those tasty err pesky Peco Pecos.";
close;
case 3:
mes "[Gregor]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes", "No")) {
case 1:
mes "[Gregor]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60102;
close;
case 2:
mes "[Gregor]";
mes "Please hurry and kill 100 of those tasty err pesky Peco Pecos.";
close;
}
}
}
else {
mes "[Gregor]";
mes "Oh thank you so much!";
mes "I think that I can rest easily now.";
getexp 4000,2000;
getexp 4000,2000;
erasequest 60102;
close;
}
}
if (questprogress(60103)) {
if (questprogress(60103,HUNTING) != 2) {
mes "[Gregor]";
mes "Have you finished hunting the 150 Peco Pecos?";
next;
switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Gregor]";
mes "Hmm, I don't think you've hunted 150 yet...";
close;
case 2:
mes "[Gregor]";
mes "Please hurry and kill 150 of those tasty err pesky Peco Pecos.";
close;
case 3:
mes "[Gregor]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes", "No")) {
case 1:
mes "[Gregor]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60103;
close;
case 2:
mes "[Gregor]";
mes "Please hurry and kill 150 of those tasty err pesky Peco Pecos.";
close;
}
}
}
else {
mes "[Gregor]";
mes "Oh thank you so much!";
mes "I think that I can rest easily now.";
getexp 4000,2000;
getexp 4000,2000;
getexp 4000,2000;
erasequest 60103;
close;
}
}
//for minimum level
if (BaseLevel > 9) {
//for maximum level
if (BaseLevel < 31) {
mes "[Gregor]";
mes "Peco Pecos are fascinating.";
mes "I am still doing my, uh, research...";
mes "But now it is of a different nature.";
next;
mes "[Gregor]";
mes "You see I've been uh, ''researching''";
mes "these animals by collecting their";
mes "Bill of Birds but lately they seem";
mes "to have become hostile towards me.";
next;
mes "[Gregor]";
mes "Can you do me a favor please?";
next;
switch(select("What kind of favor?", "No")) {
case 1:
mes "[Gregor]";
mes "I am so afraid that these Peco Pecos will hurt me for my, uh, researching activities.";
next;
mes "[Gregor]";
mes "Can you help protect me by killing them?";
mes "I think I'll feel safer...";
mes "Please...";
next;
switch(select("Gather Items", "Hunt Peco Pecos", "Cancel")) {
case 1:
// Item turn in
mes "[Gregor]";
mes "I need some ^FF0000Bill of Birds^000000 for my, uh, research...";
next;
switch(select("I have some Bill of Birds", "What did you need?")) {
case 1:
if (countitem(Bill_Of_Birds) > 24) {
mes "[Gregor]";
mes "Thank you so much.";
delitem Bill_Of_Birds,25;
getexp 4000,2000;
next;
mes "[Gregor]";
mes "This is gonna be delicious!";
close;
}
else {
mes "[Gregor]";
mes "It doesn't look like you have enough.";
next;
mes "[Gregor]";
mes "Can you help me out and bring me ^FF000025 Bill of Birds^000000?";
close;
}
case 2:
mes "[Gregor]";
mes "Can you help me out and bring me ^FF000025 Bill of Birds^000000?";
close;
}
case 2:
// Kill Count Quest
mes "[Gregor]";
mes "Ah, ok I think you can help me out by hunting some Peco Pecos.";
mes "How many would you like to hunt?";
next;
switch(select("50 Peco Pecos", "100 Peco Pecos", "150 Peco Pecos")) {
case 1:
mes "[Gregor]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60101;
close;
case 2:
mes "[Gregor]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60102;
close;
case 3:
mes "[Gregor]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60103;
close;
}
case 3:
mes "[Gregor]";
mes "If you change your mind, please come back.";
close;
}
case 2:
mes "[Gregor]";
mes "If you change your mind, please come back.";
close;
}
}
else {
mes "[Gregor]";
mes "Hmmm... you seem to be too strong to be fighting over here.";
close;
}
}
else {
mes "[Gregor]";
mes "Hi there.";
next;
mes "[Gregor]";
mes "Those picky's over there seem to be about your speed.";
close;
}
}