//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= iRO Repeatable EXP Quests.
//================= Description ===========================================
//= Repeatable EXP Quest (Porcupine Quills)
//================= Current Version =======================================
//= 1.0
//=========================================================================
mjolnir_01,296,29,6 script Yullo#Caramel_Hunt 4_F_SISTER,{
if (questprogress(60116)) {
if (questprogress(60116,HUNTING) != 2) {
mes "[Yullo]";
mes "Have you finished hunting the 50 Caramels?";
next;
switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Yullo]";
mes "Hmm, I don't think you've hunted 50 yet...";
close;
case 2:
mes "[Yullo]";
mes "Remember, I need help hunting Caramels so go and hunt 50 of them.";
close;
case 3:
mes "[Yullo]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes", "No")) {
case 1:
mes "[Yullo]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60116;
close;
case 2:
mes "[Yullo]";
mes "Please kill 50 Caramels.";
close;
}
}
}
else {
mes "[Yullo]";
mes "Amazing, you did that with speed.";
getexp 10425,6272;
erasequest 60116;
close;
}
}
if (questprogress(60117)) {
if (questprogress(60117,HUNTING) != 2) {
mes "[Yullo]";
mes "Have you finished hunting the 50 Caramels?";
next;
switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Yullo]";
mes "Hmm, I don't think you've hunted 100 yet...";
close;
case 2:
mes "[Yullo]";
mes "Remember, I need help hunting Caramels so go and hunt 100 of them.";
close;
case 3:
mes "[Yullo]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes", "No")) {
case 1:
mes "[Yullo]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60117;
close;
case 2:
mes "[Yullo]";
mes "Please kill 100 Caramels.";
close;
}
}
}
else {
mes "[Yullo]";
mes "Amazing, you did that with speed.";
getexp 10425,6272;
getexp 10425,6272;
erasequest 60117;
close;
}
}
if (questprogress(60118)) {
if (questprogress(60118,HUNTING) != 2) {
mes "[Yullo]";
mes "Have you finished hunting the 150 Caramels?";
next;
switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Yullo]";
mes "Hmm, I don't think you've hunted 150 yet...";
close;
case 2:
mes "[Yullo]";
mes "Remember, I need help hunting Caramels so go and hunt 150 of them.";
close;
case 3:
mes "[Yullo]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes", "No")) {
case 1:
mes "[Yullo]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60118;
close;
case 2:
mes "[Yullo]";
mes "Please kill 150 Caramels.";
close;
}
}
}
else {
mes "[Yullo]";
mes "Amazing, you did that with speed.";
getexp 10425,6272;
getexp 10425,6272;
getexp 10425,6272;
erasequest 60118;
close;
}
}
//for minimum level
if (BaseLevel > 23) {
//for maximum level
if (BaseLevel < 61) {
mes "[Yullo]";
mes "I can't, no more and I mean it.";
mes "Look at me I am serious I can't kill any more of these things.";
next;
switch(select("What things?", "Ignore.")) {
case 1:
mes "[Yullo]";
mes "You know what, here is an idea.";
mes "You can gather them and I can give you a reward for your efforts!";
next;
switch(select("Gather Items", "Hunt Caramels", "Cancel")) {
case 1:
// Item turn in
mes "[Yullo]";
mes "Ok, so I need 25 Porcupine";
mes "Quill's.";
mes "Please tell me you have some or can";
mes "help me";
next;
switch(select("I have Porcupine Quills", "Well I don't think I can help.")) {
case 1:
/*
if (checkweight(Red_Potion,10) == 0) {
mes "[Yullo]";
mes "Hey, it looks like that the weight on";
mes "your back will crush you. Come back";
mes "after you have lost some weight.";
close;
}
*/
if (countitem(Porcupine_Spike) > 24) {
mes "[Yullo]";
mes "Great, you have enough!";
mes "Just like I promised a little reward.";
delitem Porcupine_Spike,25;
getexp 10425,6272;
//getitem Red_Potion,10;
close;
}
else {
mes "[Yullo]";
mes "Where are the Porcupine Quills?";
mes "You think I wouldn't notice?";
close;
}
case 2:
mes "[Yullo]";
mes "I need ^00CE0025 Porcupine Quills^000000.";
close;
}
case 2:
// Kill Count Quest
mes "[Yullo]";
mes "Ah, ok I think you can help me out by hunting some Caramels.";
mes "How many would you like to hunt?";
next;
switch(select("50 Caramels", "100 Caramels", "150 Caramels")) {
case 1:
mes "[Yullo]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60116;
close;
case 2:
mes "[Yullo]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60117;
close;
case 3:
mes "[Yullo]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60118;
close;
}
case 3:
mes "[Yullo]";
mes "If you change your mind, please come back.";
close;
}
case 2:
mes "[Yullo]";
mes "If you change your mind, please come back.";
close;
}
}
else {
mes "[Yullo]";
mes "Hello, my name is Yullo.";
mes "Now wait a minute, are you not a little too high of level for this?";
close;
}
}
else {
mes "[Yullo]";
mes "Hmm, this maybe a little much of a request for you.";
mes "Come back when you are taller and stronger.";
close;
}
}