//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2020 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) Slim
//= Copyright (C) CalciumKid
//= Copyright (C) 5511
//= Copyright (C) Kisuka
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Poring War
//================= Description ===========================================
//= Join a team in battle between Angeling and Deviling.
//================= Current Version =======================================
//= 1.2
//=========================================================================
//== Poring War Recruiter ==================================
prt_fild08,159,371,3 script Poring War Recruiter#wop 4_PORING,{
mes "[Poring]";
mes "!!!!!";
mes "Whoa-! Humans, ring~!!";
mes "Gotta hide, hide, right~!";
mes "They're tempting us with Jellopy! Don't be fooled!";
next;
mes "[Poring]";
mes "Hwak!!";
mes "Ring, Ring~ What's wrong with you people..?";
mes "Hey.. Hey, there. Hu.. Humans...";
mes "Poring..";
next;
mes "[Poring]";
mes "I.. I've got some interesting work for ya.. Would you be interested?";
mes "We.. we porings need lots and lots of brave human worriers, ring~.";
next;
switch(select("Alright, I'm with you!", "What's that?", "Ignore")) {
case 1:
if (Zeny > 499) {
mes "[Poring]";
mes "Oh, and there's an entrance fee of 500 zeny, ring.";
mes "Have a good time, ring.";
delitem War_Badge,countitem(War_Badge);
Zeny -= 500;
close2;
warp "poring_w01",112,138;
end;
} else {
mes "[Poring]";
mes "Oh, and there's an entrance fee of 500 zeny, ring.";
mes "...........";
mes "Hey, that's life, ring. We need zeny too you know~!";
close;
}
case 2:
mes "[Poring]";
mes "That's.. because there's been a.. slight confliction in our.. Ring Society..";
mes "So we've got to.............have a battle to settle this problem..";
mes "You'll see when you get there!";
close;
case 3:
mes "[Poring]";
mes "Huhhhh! Hu.. Humans are so cold and cruel!!!";
close;
}
}
//== Poring Vending Machine ================================
poring_w01,100,97,3 script Poring Vending Machine#w 4_PORING,{
if (checkweight(Emperium,3) == 0) {
mes "- You are carrying too much items in order to use the Vending Machine. -";
close;
}
mes "It's a vending machine. You can use Poring Coints to purchase.";
next;
if(select("Purchase.", "Read the descriptions of goods.") == 1) {
mes "You need Poring Coins to purchase items.";
mes "You cannot use any zeny.";
mes "Item name - Price Poring Coin(P.Co)";
next;
switch(select("Marvelous Medal - 4 P.Co", "Union of Tribe - 20 P.Co", "Poring Box - 30 P.Co", "Next")) {
case 1:
callsub S_PoringVending,Marvelous_Medal,4;
case 2:
callsub S_PoringVending,Union_Of_Tribe,20;
case 3:
callsub S_PoringVending,Poring_Box,30;
case 4:
mes "This is a special item.";
mes "Item name - Poring Coin(P.Co)";
next;
switch(select("Wild Rose - 15 P.Co", "Doppelganger - 20 P.Co", "Egnigem Cenia - 20 P.Co", "Collection Item")) {
case 1:
callsub S_PoringVending,Wild_Rose_Scroll,15;
case 2:
callsub S_PoringVending,Doppelganger_Scroll,20;
case 3:
callsub S_PoringVending,Ygnizem_Scroll,20;
case 4:
mes "Figures of 1st Job Class Characters including Novice are finally on sale!";
mes "Figures except for Novice are all ^4d4dffCharacter bound items^000000.";
mes "Please be aware before you make a purchase~";
mes "Item name - Poring Coin(P.Co)";
next;
switch(select("Novice Figure - 50 P.Co", "Swordman Figure - 100 P.Co", "Thief Figure - 100 P.Co", "Merchant Figure - 100 P.Co", "Acolyte Figure - 100 P.Co", "Mage Figure - 100 P.Co", "Archer Figure - 100 P.Co", "Random Draw - 50 P.Co", "Cancel")) {
case 1:
callsub S_PoringVending,Novice_Figure,50;
case 2:
callsub S_PoringVending,Swordman_Figure,100;
case 3:
callsub S_PoringVending,Thief_Figure,100;
case 4:
callsub S_PoringVending,Merchant_Figure,100;
case 5:
callsub S_PoringVending,Acolyte_Figure,100;
case 6:
callsub S_PoringVending,Mage_Figure,100;
case 7:
callsub S_PoringVending,Archer_Figure,100;
case 8:
mes "You have chosen Random Draw.";
mes "1 of 7 diffeent kinds of figures will be selected.";
next;
if(select("Draw", "Cancel") == 1) {
if (countitem(Poring_Coin) >= 50) {
mes "Insert the Poring coin and pull the lever.";
mes "Click~ The item came out of the mouth of the Poring with a rumbling sound.";
mes "What could it be?";
next;
switch(rand(1,17)) {
case 5: .@Random_Figure = 2766; break; // Swordman_Figure
case 6: .@Random_Figure = 2767; break; // Acolyte_Figure
case 8: .@Random_Figure = 2770; break; // Thief_Figure
case 11: .@Random_Figure = 2771; break; // Merchant_Figure
case 13: .@Random_Figure = 2769; break; // Archer_Figure
case 14: .@Random_Figure = 2768; break; // Mage_Figure
default: .@Random_Figure = 2765; break; // Novice_Figure
}
mes "A nice " + getitemname(.@Random_Figure) + ".";
delitem Poring_Coin,50; // Poring_Coin
getitem .@Random_Figure,1;
close;
} else {
mes "Not enough coins.";
close;
}
}
mes "["+strcharinfo(PC_NAME)+"]";
mes "... Maybe next time...";
close;
case 9:
mes "["+strcharinfo(PC_NAME)+"]";
mes "... Maybe next time...";
close;
}
}
}
}
mes "Selling Item List";
mes "====================";
mes "[Marvelous Medal]";
mes " : A medal made of special metal only produced in Hugel.";
mes " ";
mes "[Union of Tribe]";
mes " : A statue with the image of a strong union of Tribes. People believe watching this statue actually helps strengthen the relationships between Tribes.";
mes " ";
mes "[Poring Box]";
mes " : A box wrapped with Poring patterned wrapping paper. Something's inside.";
mes " ";
mes "[Wild Rose]";
mes " : Your friend Wild Rose will come and help you.";
mes " ";
mes "[Mr. Doppel]";
mes " : A young nobe, Doppelganger will come and help you.";
mes " ";
mes "[Egnigem Cenia]";
mes " : A beautiful girl, Egnigem Cenia from Somatology Laboratory, is going to come and help you.";
mes " ";
mes "[Novice Figure]";
mes " : A fine figure of a Novice. Can be equiped as an '^4d4dffaccessory^000000'.";
mes " HP + 70, extra effect of HP + 30 when equipped by a Novices.";
mes " ";
mes "[Swordman Figure]";
mes " : A nice figure of a Swordman. Can be equipped as an '^4d4dffaccessory^000000'.";
mes " VIT + 1, extra effect of DEF + 2 when equipped by Swordman classes.";
mes " ";
mes "[Merchant Figure]";
mes " : A fine figure of a Merchant. Can be equipped as an '^4d4dffaccessory^000000'.";
mes " STR + 1, extra effect of CRI + 5 when equipped by Merchant classes.";
mes " ";
mes "[Thief Figure]";
mes " : A fine Figure of a Thief. Can be equipped as an '^4d4dffaccessory^000000'.";
mes " AGI + 1, extra effectASPD + 3% when equipped by Thief classes.";
mes " ";
mes "[Mage Figure]";
mes " : A fine figure of a Mage. Can be equipped as an '^4d4dffaccessory^000000'.";
mes " INT + 1, an extra SP Recovery increase by 5% when equipped by Mage classes.";
mes " ";
mes "[Acolyte Figure]";
mes " : A fine figure of an Acolyte. Can be equipped as an '^4d4dffaccessory^000000'.";
mes " INT + 1, extra effct of SP + 50 when equipped by Acolyte classes.";
mes " ";
mes "[Archer Figure]";
mes " : A fine figure of an Archer. Can be equipped as an '^4d4dffaccessory^000000'.";
mes " DEX + 1, extra effct of ATK + 10 when equipped by Archer classes.";
close;
end;
S_PoringVending:
if (countitem(Poring_Coin) >= getarg(1)) {
mes "Click~ The item came out of the mouth of the Poring with a rumbling sound.";
delitem Poring_Coin,getarg(1); // Poring_Coin
getitem getarg(0),1;
} else {
mes "Not enough coins.";
}
close;
}
//== Information ===========================================
poring_w01,96,97,3 script Sweet Devi#wop 4_DEVIRUCHI,{
if (MaxWeight-Weight < 2000 || checkweight(Knife,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
close;
}
mes "[Deviruchi]";
mes "Oh, Another Human Warrior!";
mes "How come so many humans want to join our Poring War these days?";
next;
mes "[Deviruchi]";
mes "Well, whatever, as long as I make money out of it~";
mes "Ok, Warriors-! Hahaha How badly have I wanted to shout it out~!!";
next;
mes "[Deviruchi]";
mes "You, brave warrior, are you ready to join the holy battle of Angeling and Deviling?";
next;
mes "[Deviruchi]";
mes "Hehehee, I feel kinda shy now.";
mes "Anyway, human. Do you want to join our Poring War?";
next;
switch(select("Am I qualified to join?", "How do I join the war?", "Cancel", "Let me out of here, please!")) {
case 1:
mes "[Deviruchi]";
mes "No racial discrimination! Anyone can join if they're willing to fight.";
mes "But the weird thing is that you humans who used to be our greatest enemies are now our participants.";
next;
mes "[Deviruchi]";
mes "If you really want to fight in the war or whatever.. the Team recruiter's right there.";
mes "Also, it's totally up to you which team you want to fight for~";
close;
case 2:
mes "[Deviruchi]";
mes "It's simple. You see that Team recruiting room?";
mes "Each team is composed of 5 people. As soon as 5 members are collected, the battle starts.";
mes "You win if you kill the other team's Porings.";
next;
mes "[Deviruchi]";
mes "This also means that the battle needs the total of 10 members.";
next;
mes "[Deviruchi]";
mes "When all 10 members are collected, those participants get to choose a team. Each team then should have 5 members who are in the SAME party.";
next;
mes "[Deviruchi]";
mes "So, finally, half of the members joins the Angeling Team";
mes "and the other half joins the Deviling Team.";
next;
mes "[Deviruchi]";
mes "If you're a member of the Angeling Team, your goal is to kill the Devilings at the other team's base and vice versa.";
next;
mes "[Deviruchi]";
mes "Each team should try killing both Porings in the other team's base. After killing one Poring, you have a limited time to kill the other Poring. Otherwise, the one you killed will come back alive.";
next;
mes "[Deviruchi]";
mes "It's sort of like a capture the flag game but with Porings instead. Understood?";
mes "And you need to make sure you know who's in which party.";
close;
case 3:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "hmm, I see.";
close;
case 4:
mes "[Deviruchi]";
mes "Oh, Alright. I can help.";
mes "I'll send you back to your savepoint.";
close2;
if (WoP_SaveMap$ != "") {
savepoint WoP_SaveMap$,WoP_SaveMap_X,WoP_SaveMap_Y;
WoP_SaveMap$ = "";
WoP_SaveMap_X = 0;
WoP_SaveMap_Y = 0;
}
warp getsavepoint(0), getsavepoint(1), getsavepoint(2);
end;
}
OnPCLogoutEvent:
getmapxy(.@map$, .@x, .@y, UNITTYPE_PC);
if (.@map$ == "poring_w02") {
if (WoP_SaveMap$ != "") {
savepoint WoP_SaveMap$,WoP_SaveMap_X,WoP_SaveMap_Y;
WoP_SaveMap$ = "";
WoP_SaveMap_X = 0;
WoP_SaveMap_Y = 0;
}
delitem War_Badge,countitem(War_Badge);
wop_team = 0;
}
end;
OnPCDieEvent:
getmapxy(.@map$, .@x, .@y, UNITTYPE_PC);
if (.@map$ == "poring_w02" && wop_team) {
if (getsavepoint(0) != "poring_w02" && WoP_SaveMap$ == "") {
WoP_SaveMap$ = getsavepoint(0);
WoP_SaveMap_X = getsavepoint(1);
WoP_SaveMap_Y = getsavepoint(2);
}
if (wop_team == 1) {
savepoint "poring_w02",rand(44,51),rand(76,87);
}
if (wop_team == 2) {
savepoint "poring_w02",rand(146,153),rand(76,87);
}
}
end;
OnPCKillEvent:
getmapxy(.@map$, .@x, .@y, UNITTYPE_PC);
if (.@map$ == "poring_w02" && wop_team) {
getnameditem War_Badge,rid2name(killedrid);
}
end;
OnInit:
removemapflag "poring_w02",mf_partylock;
removemapflag "poring_w02",mf_pvp;
removemapflag "poring_w02",mf_pvp_noguild;
removemapflag "poring_w02",mf_pvp_nocalcrank;
$@wop_teamcount = 0;
$@wop_deadcount_a = 0;
$@wop_deadcount_d = 0;
$@wop_team_a = 0;
$@wop_team_d = 0;
$@wop_doorcount_a = 0;
$@wop_doorcount_d = 0;
end;
}
//== Poring Registers ======================================
poring_w01,91,97,3 script Poring#wop_door_all PORING,{
end;
OnInit:
waitingroom "[Recruiting 10 Battle Participants]",11,"Poring#wop_door_all::OnStartArena",10,500,9;
enablewaitingroomevent;
end;
OnStartArena:
warpwaitingpc "poring_w01",101,70;
donpcevent "#wop_warp_rtry::OnReady";
disablewaitingroomevent;
end;
OnEnable:
enablewaitingroomevent;
end;
OnDisable:
disablewaitingroomevent;
end;
}
poring_w01,91,68,5 script Poring#wop_door_a PORING,{
end;
OnInit:
waitingroom "[Angeling Team Recruiter]",6,"Poring#wop_door_a::OnStartArena",5,0,9;
enablewaitingroomevent;
end;
OnStartArena:
warpwaitingpc "poring_w02",26,175;
disablewaitingroomevent;
if ($@wop_teamcount == 0) {
$@wop_teamcount = 1;
donpcevent "Poring#wop_door_d::OnDevilingStart";
donpcevent "#wop_warp_rtry::OnStop";
}
else if ($@wop_teamcount == 1) {
donpcevent "#wop_master::OnStart";
donpcevent "Poring#wop_door_d::OnStop";
stopnpctimer;
}
end;
OnEnable:
enablewaitingroomevent;
end;
OnDisable:
disablewaitingroomevent;
end;
OnAngelingStart:
initnpctimer;
end;
OnStop:
stopnpctimer;
end;
OnTimer1000:
mapannounce "poring_w01","The greatest battle of all time, the recruitment for the Deviling Team is over, ring!",0,0xf08080;
end;
OnTimer4000:
mapannounce "poring_w01","Join the proud Angeling Team with angel wings!!",0,0xf08080;
end;
OnTimer8000:
mapannounce "poring_w01","You got one minute to join the Angeling Team. The battle will be cancelled in 1 minute if not ready!!",0,0xf08080;
donpcevent "#wop_master::OnAngelingWarn";
end;
OnTimer13000:
mapannounce "poring_w01","This is the time to join the great Angeling Team, ring!",0,0xf08080;
end;
OnTimer20000:
mapannounce "poring_w01","This battle is the proud of the porings! Ring! Join the Angeling Team!!",0,0xf08080;
end;
OnTimer30000:
mapannounce "poring_w01","We don't have much time, ring. Don't let the Devilings contaminate you!",0,0xf08080;
end;
OnTimer40000:
mapannounce "poring_w01","Come! Join us!",0,0xf08080;
end;
OnTimer50000:
mapannounce "poring_w01","What a pitty! I can't believe that brave warriors are missing!",0,0xf08080;
end;
OnTimer55000:
mapannounce "poring_w01","Deviling: You can't leave us waiting for ever!! We're going to cancel the battle, ring!",0,0x33FF66;
end;
OnTimer55100:
donpcevent "Poring#wop_door_a::OnDisable";
donpcevent "Poring#wop_door_d::OnDisable";
donpcevent "Poring#wop_door_all::OnDisable";
$@wop_teamcount = 0;
donpcevent "#wop_master::OnAngelingEnd";
donpcevent "#wop_warp_rtry::OnEnable";
end;
OnTimer58000:
mapannounce "poring_w01","...There is nothing we can do, ring... Lets cheer for the next one, ring.",0,0xf08080;
donpcevent "#wop_master::OnReset";
stopnpctimer;
end;
}
poring_w01,112,68,3 script Poring#wop_door_d PORING,{
end;
OnInit:
waitingroom "[Deviling Team Recruiter]",6,"Poring#wop_door_d::OnStartArena",5,0,9;
enablewaitingroomevent;
end;
OnStartArena:
warpwaitingpc "poring_w02",170,175;
disablewaitingroomevent;
if ($@wop_teamcount == 0) {
$@wop_teamcount = 1;
donpcevent "Poring#wop_door_a::OnAngelingStart";
donpcevent "#wop_warp_rtry::OnStop";
}
else if ($@wop_teamcount == 1) {
donpcevent "#wop_master::OnStart";
donpcevent "Poring#wop_door_a::OnStop";
stopnpctimer;
}
end;
OnEnable:
enablewaitingroomevent;
end;
OnDisable:
disablewaitingroomevent;
end;
OnDevilingStart:
initnpctimer;
end;
OnStop:
stopnpctimer;
end;
OnTimer1000:
mapannounce "poring_w01","No more good people, the recruitment for the Angeling Team is over, ring!",0,0x33FF66;
end;
OnTimer4000:
mapannounce "poring_w01","Nice members of the Deviling Team! Lets gather, ring!!",0,0x33FF66;
end;
OnTimer8000:
mapannounce "poring_w01","The battle will be cancelled if the members aren't recruited in one minute!!",0,0x33FF66;
donpcevent "#wop_master::OnDevilingWarn";
end;
OnTimer13000:
mapannounce "poring_w01","This is the time to join the brave Deviling Team, ring!",0,0x33FF66;
end;
OnTimer20000:
mapannounce "poring_w01","D,E,V,I,L,I,N,G! Deviling Team! Come and join us!",0,0x33FF66;
end;
OnTimer30000:
mapannounce "poring_w01","There ain't much time left, ring! If you wish to became a member of Deviling Team, Come and Join!",0,0x33FF66;
end;
OnTimer40000:
mapannounce "poring_w01","D,E,V,I,L,I,N,G! Deviling Team! Come and Join us!!",0,0x33FF66;
end;
OnTimer50000:
mapannounce "poring_w01","What a pitty! I can't believe there aren't enough players!",0,0x33FF66;
end;
OnTimer55000:
mapannounce "poring_w01","Angeling: We got no time to wait, stupid Deviling! The battle has been cancelled, ring!",0,0xf08080;
end;
OnTimer55100:
donpcevent "Poring#wop_door_a::OnDisable";
donpcevent "Poring#wop_door_d::OnDisable";
donpcevent "Poring#wop_door_all::OnDisable";
$@wop_teamcount = 0;
donpcevent "#wop_master::OnDevilingEnd";
donpcevent "#wop_warp_rtry::OnEnable";
end;
OnTimer58000:
mapannounce "poring_w01","...Ughhhhhh... Tell me that isn't happening, ring! Right, Be ready for the next one, ring!!",0,0x33FF66;
donpcevent "#wop_master::OnReset";
stopnpctimer;
end;
}
poring_w01,103,70,0 script #wop_warp_rtry HIDDEN_WARP_NPC,13,13,{
end;
OnInit:
disablenpc "#wop_warp_rtry";
end;
OnEnable:
enablenpc "#wop_warp_rtry";
end;
OnDisable:
disablenpc "#wop_warp_rtry";
end;
OnReady:
initnpctimer;
end;
OnStop:
stopnpctimer;
end;
OnTouch:
warp "poring_w01",112,138;
end;
OnTimer3000:
mapannounce "poring_w01","Porings: I am giving you 1 minute. Choose your team, ring!",0,0xf08080;
end;
OnTimer33000:
mapannounce "poring_w01","Porings: 30 seconds left! Come on, Choose a team now, ring?!!",0,0xf08080;
end;
OnTimer58000:
mapannounce "poring_w01","Porings: You sure you're a warrior?!!! I'm disappointed, ring!",0,0xf08080;
end;
OnTimer60000:
mapannounce "poring_w01","The battle has been canceled since not all teams are full!!",0,0xf08080;
end;
OnTimer61000:
enablenpc "#wop_warp_rtry";
end;
OnTimer65000:
disablenpc "#wop_warp_rtry";
donpcevent "#wop_master::OnReset";
stopnpctimer;
end;
}
//== Mr. Doppel ============================================
poring_w02,26,181,3 script Mr. Doppel#wop_team_a 8_DOPPEL,{
if (checkweight(Emperium,3) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
close;
}
.@a_tname$ = getpartyname($@wop_team_a);
.@pname$ = getpartyname(getcharid(CHAR_ID_PARTY));
if ($@wop_team_a != 0 && $@wop_team_a == getcharid(CHAR_ID_PARTY)) {
mes "[Mr. Doppel]";
mes "So, everyone joined the party?";
mes "The name of the party is... " + .@pname$ + ", right?";
mes "I'll transfer you to the battle staging area.";
next;
switch(select("No! Wait!", "Go to the staging area.")) {
case 1:
mes "[Mr. Doppel]";
mes "What is it now?";
mes "Can't you have a little more consideration?";
mes "You don't have much time. Decide now!";
next;
mes "[Mr. Doppel]";
mes "If you don't get there in time, you won't make it to the battle.";
close;
case 2:
if ((getpartyleader(getcharid(CHAR_ID_PARTY),2) == getcharid(CHAR_ID_CHAR))) {
mes "[Mr. Doppel]";
mes "So, you are the leader. Before going to the battlefield, you should check all your members.";
next;
switch(select("Very well. I'll be the last.", "I am the last. Send me to the battlefield.")) {
case 1:
mes "[Mr. Doppel]";
mes "First, make sure all the members are in your party.";
close;
case 2:
mes "[Mr. Doppel]";
mes "Very well. Nice you have done everything on time.";
delitem War_Badge,countitem(War_Badge);
close2;
wop_team = 0;
warp "poring_w02",44,82;
end;
}
}
else {
mes "[Mr. Doppel]";
mes "Right. I'm gonna send you to the battle staging area.";
mes "Wait for all the other party members there.";
delitem War_Badge,countitem(War_Badge);
close2;
wop_team = 0;
warp "poring_w02",44,82;
end;
}
}
}
else {
if ((getpartyleader(getcharid(CHAR_ID_PARTY),2) == getcharid(CHAR_ID_CHAR))) {
if ($@wop_team_a == 0) {
mes "[Mr. Doppel]";
mes "So, you are the party leader of Angeling Team.";
mes "Are you sure all the members are in your party?";
mes "First, lets register your party name, after, we'll check the members.";
next;
mes "[Mr. Doppel]";
mes "Lets see... The name of the party is...";
mes " ";
mes "^4d4dff " + .@pname$ + " ^000000";
mes " ";
mes "Right? That is the name you wish?";
next;
switch(select("No! You're wrong.", "Yes. I would like to register that name.", "Cancel")) {
case 1:
mes "[Mr. Doppel]";
mes "Hey, I don't have all day! Make your mind and register as fast as you can.";
mes "Don't forget to let all the members join the party. Only the members of a registered party can join the battle.";
close;
case 2:
mes "[Mr. Doppel]";
mes "So, I'll register your party name as - " +.@pname$ + " -.";
mes "Now, Tell your ^4d4dffmembers to confirm your party^000000.";
mes "I'll send you to the battlefield as soon as I confirm your party.";
$@wop_team_a = getcharid(CHAR_ID_PARTY);
mapannounce "poring_w02","The registration of the Angeling Team has been confirmed. The party members must confirm their team with Mr. Doppel.",0,0x33FF66;
close;
case 3:
mes "[Mr. Doppel]";
mes "The clock is ticking. Make up your mind and register as soon as you can.";
close;
}
}
else {
mes "[Mr. Doppel]";
mes "So, you are the leader of the party.";
mes "Haven't you finished the party registration yet?";
mes "You must stay on the one that has been registered!";
next;
mes "[Mr. Doppel]";
mes "The name of the party is ";
mes " " + .@a_tname$ + " ";
mes "Please, confirm.";
close;
}
}
else {
mes "[Mr. Doppel]";
mes "If you aren't a registered member of the party, you can't join the battle.";
next;
mes "[Mr. Doppel]";
mes "I'll check again and, after the registeration of the party name, you'll be sent to the battlefield.";
mes "We must stay together as a party, since this is a team game. Otherwise, we'll have problems.";
close;
}
}
OnInit:
disablenpc "Mr. Doppel#wop_team_a";
end;
OnEnable:
enablenpc "Mr. Doppel#wop_team_a";
end;
OnDisable:
disablenpc "Mr. Doppel#wop_team_a";
end;
}
poring_w02,170,181,3 script Mr. Doppel#wop_team_d 8_DOPPEL,{
if (checkweight(Emperium,3) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
close;
}
.@d_tname$ = getpartyname($@wop_team_d);
.@pname$ = getpartyname(getcharid(CHAR_ID_PARTY));
if ($@wop_team_d != 0 && $@wop_team_d == getcharid(CHAR_ID_PARTY)) {
mes "[Mr. Doppel]";
mes "So, everyone joined the party?";
mes "The name of the party is... " + .@pname$ + ", right?";
mes "I'll transfer you to the battle staging area.";
next;
switch(select("No! Wait!", "Go to the staging area.")) {
case 1:
mes "[Mr. Doppel]";
mes "What is it now?";
mes "Can't you have a little more consideration?";
mes "You don't have much time. Decide now!";
next;
mes "[Mr. Doppel]";
mes "If you don't get there in time, you won't make it to the battle.";
close;
case 2:
if ((getpartyleader(getcharid(CHAR_ID_PARTY),2) == getcharid(CHAR_ID_CHAR))) {
mes "[Mr. Doppel]";
mes "So, you are the leader. Before going to the battlefield, you should check all your members.";
next;
switch(select("Very well. I'll be the last.", "I am the last. Send me to the battlefield.")) {
case 1:
mes "[Mr. Doppel]";
mes "First, make sure all the members are in your party.";
close;
case 2:
mes "[Mr. Doppel]";
mes "Very well. Nice you have done everything on time.";
delitem War_Badge,countitem(War_Badge);
close2;
wop_team = 0;
warp "poring_w02",153,82;
end;
}
} else {
mes "[Mr. Doppel]";
mes "Right. I'm gonna send you to the battle staging area.";
mes "Wait for all the other party members there.";
delitem War_Badge,countitem(War_Badge);
close2;
wop_team = 0;
warp "poring_w02",153,82;
end;
}
}
} else {
if ((getpartyleader(getcharid(CHAR_ID_PARTY),2) == getcharid(CHAR_ID_CHAR))) {
if ($@wop_team_d == 0) {
mes "[Mr. Doppel]";
mes "So, you are the party leader of Deviling Team.";
mes "Are you sure all the members are in your party?";
mes "First, lets register your party name, after, we'll check the members.";
next;
mes "[Mr. Doppel]";
mes "Lets see... The name of the party is...";
mes " ";
mes "^4d4dff " + .@pname$ + " ^000000";
mes " ";
mes "Right? That is the name you wish?";
next;
switch(select("No! You're wrong.", "Yes. I would like to register that name.", "Cancel")) {
case 1:
mes "[Mr. Doppel]";
mes "Hey, I don't have all day! Make your mind and register as fast as you can.";
mes "Don't forget to let all the members join the party. Only the members of a registered party can join the battle.";
close;
case 2:
mes "[Mr. Doppel]";
mes "So, I'll register your party name as - " + .@pname$ + " -.";
mes "Now, Tell your ^4d4dffmembers to confirm your party^000000.";
mes "I'll send you to the battlefield as soon as I confirm your party.";
$@wop_team_d = getcharid(CHAR_ID_PARTY);
mapannounce "poring_w02","The registration of the Deviling Team has been confirmed. The party members must confirm their team with Mr. Doppel.",0,0x33FF66;
close;
case 3:
mes "[Mr. Doppel]";
mes "The clock is ticking. Make up your mind and register as soon as you can.";
close;
}
} else {
mes "[Mr. Doppel]";
mes "So, you are the leader of the party.";
mes "Haven't you finished the party registration yet?";
mes "You must stay on the one that has been registered!";
next;
mes "[Mr. Doppel]";
mes "The name of the party is ";
mes " " + .@d_tname$ + " ";
mes "Please, confirm.";
close;
}
} else {
mes "[Mr. Doppel]";
mes "If you aren't a registered member of the party, you can't join the battle.";
next;
mes "[Mr. Doppel]";
mes "I'll check again and, after the registeration of the party name, you'll be sent to the battlefield.";
mes "We must stay together as a party, since this is a team game. Otherwise, we'll have problems.";
close;
}
}
OnInit:
disablenpc "Mr. Doppel#wop_team_d";
end;
OnEnable:
enablenpc "Mr. Doppel#wop_team_d";
end;
OnDisable:
disablenpc "Mr. Doppel#wop_team_d";
end;
}
poring_w02,1,1,0 script #wop_master FAKE_NPC,{
end;
OnReset:
removemapflag "poring_w02",mf_partylock;
removemapflag "poring_w02",mf_pvp;
removemapflag "poring_w02",mf_pvp_noguild;
removemapflag "poring_w02",mf_pvp_nocalcrank;
mapwarp "poring_w02","poring_w01",112,138;
donpcevent "#wop_angellium1::OnReset";
donpcevent "#wop_angellium2::OnReset";
donpcevent "#wop_devillium1::OnReset";
donpcevent "#wop_devillium2::OnReset";
$@wop_team_a = 0;
$@wop_team_d = 0;
$@wop_deadcount_a = 0;
$@wop_deadcount_d = 0;
$@wop_teamcount = 0;
$@wop_doorcount_a = 0;
$@wop_doorcount_d = 0;
donpcevent "#wop_warp_a::OnDisable";
donpcevent "#wop_warp_d::OnDisable";
donpcevent "#wop_warp_rtry::OnDisable";
donpcevent "Poring#wop_door_a::OnEnable";
donpcevent "Poring#wop_door_d::OnEnable";
donpcevent "Poring#wop_door_all::OnEnable";
stopnpctimer;
end;
OnStart:
initnpctimer;
end;
OnAngelingWarn:
mapannounce "poring_w02","Deviling Team Recruitment is complete. The battle will be canceled automatically if the Angeling Team Recruitment isn't ready in 1 minute.",0,0xf08080;
end;
OnDevilingWarn:
mapannounce "poring_w02","Angeling Team Recruitment is complete. The battle will be canceled automatically if the Deviling Team Recruitment isn't ready in 1 minute.",0,0xf08080;
end;
OnDevilingEnd:
mapannounce "poring_w02","Deviling Team Recruitment failed. The battle will be canceled shortly.",0,0xf08080;
end;
OnAngelingEnd:
mapannounce "poring_w02","Angeling Team Recruitment failed. The battle will be canceled shortly.",0,0xf08080;
end;
OnStop:
stopnpctimer;
end;
OnAngelingWin:
.@i = 1;
OnDevilingWin:
removemapflag "poring_w02",mf_partylock;
removemapflag "poring_w02",mf_pvp;
removemapflag "poring_w02",mf_pvp_noguild;
removemapflag "poring_w02",mf_pvp_nocalcrank;
if (.@i)
mapannounce "poring_w02","Mr. Doppel: Angeling Team of party " + getpartyname($@wop_team_a) + " won the battle!",0,0xf08080;
else
mapannounce "poring_w02","Mr. Doppel: Deviling Team of party " + getpartyname($@wop_team_d) + " won the battle!",0,0xf08080;
donpcevent "Deviruchi#wop_endmaster::OnEnable";
stopnpctimer;
// Reset Barriers
donpcevent "#aroom_ingate_wop::OnDisable";
donpcevent "#aroom_outgate_wop::OnDisable";
donpcevent "#droom_ingate_wop::OnDisable";
donpcevent "#droom_outgate_wop::OnDisable";
end;
OnTimer5000:
mapannounce "poring_w02","Mr. Doppel: Welcome to all the warriors that have come to fight the battle.",0,0xf08080;
donpcevent "Mr. Doppel#wop_team_a::OnEnable";
donpcevent "Mr. Doppel#wop_team_d::OnEnable";
end;
OnTimer8000:
mapannounce "poring_w02","Mr. Doppel: Each member of the team must join the group, and the leader will register their team name.",0,0xf08080;
end;
OnTimer12000:
mapannounce "poring_w02","Mr. Doppel: You have 50 seconds. Join the group, register it's name and go to the battlefield.",0,0xf08080;
end;
OnTimer32000:
mapannounce "poring_w02","Mr. Doppel: You still have 30 seconds. Join the group, register it's name and go to the battlefield.",0,0xf08080;
end;
OnTimer62000:
mapannounce "poring_w02","Mr. Doppel: Time is up. The rules will be explained shortly before the battle.",0,0xf08080;
end;
OnTimer70000:
mapannounce "poring_w02","Mr. Doppel: All ready? Let me explain the battle rules.",0,0xf08080;
end;
OnTimer75000:
mapannounce "poring_w02","Mr. Doppel: The Angeling Team has to protect 2 Angelings on their bases and, at the same time, eliminate the Devilings on their Deviling Team bases, and vice-versa.",0,0xf08080;
end;
OnTimer80000:
mapannounce "poring_w02","Mr. Doppel: Your team wins if you eliminate the 2 monsters of the enemy team. The rules are as simple as that.",0,0xf08080;
end;
OnTimer85000:
mapannounce "poring_w02","Mr. Doppel: But the Angelings or the Devilings return to life after a certain period of time, so it's important to eliminate the other Poring quickly, after you have eliminated the first.",0,0xf08080;
end;
OnTimer90000:
mapannounce "poring_w02","Mr. Doppel: Also know that those Porings are furious and will attack everybody, it doesnt matter to what team they belong.",0,0xf08080;
end;
OnTimer95000:
mapannounce "poring_w02","Mr. Doppel: Basically, the Porings are natural enemies of the humans, so the attack is innevitable, even if both are on the same team.",0,0xf08080;
end;
OnTimer100000:
mapannounce "poring_w02","Mr. Doppel: In certain areas, you will need War Badges that are obtained by eliminating members of the other team. Alright, lets begin!",0,0xf08080;
setmapflag "poring_w02",mf_partylock;
setmapflag "poring_w02",mf_pvp;
setmapflag "poring_w02",mf_pvp_noguild;
setmapflag "poring_w02",mf_pvp_nocalcrank;
donpcevent "#wop_warp_a::OnEnable";
donpcevent "#wop_warp_d::OnEnable";
donpcevent "#wop_angellium1::OnAngelingSpawn";
donpcevent "#wop_angellium2::OnAngelingSpawn";
donpcevent "#wop_devillium1::OnDevilingSpawn";
donpcevent "#wop_devillium2::OnDevilingSpawn";
end;
OnTimer700000:
mapannounce "poring_w02","Mr. Doppel: Time is up. Soon, you will be teleported to the Winners Stage.",0,0xf08080;
removemapflag "poring_w02",mf_partylock;
removemapflag "poring_w02",mf_pvp;
removemapflag "poring_w02",mf_pvp_noguild;
removemapflag "poring_w02",mf_pvp_nocalcrank;
donpcevent "#wop_angellium1::OnReset";
donpcevent "#wop_angellium2::OnReset";
donpcevent "#wop_devillium1::OnReset";
donpcevent "#wop_devillium2::OnReset";
end;
OnTimer703000:
donpcevent "Deviruchi#wop_endmaster::OnEnable";
stopnpctimer;
end;
}
poring_w02,51,82,0 script #wop_warp_a HIDDEN_WARP_NPC,1,1,{
end;
OnInit:
disablenpc "#wop_warp_a";
end;
OnEnable:
enablenpc "#wop_warp_a";
specialeffect(EF_MAPPILLAR2, AREA, getnpcid("#wop_warp_a"));
end;
OnDisable:
disablenpc "#wop_warp_a";
end;
OnTouch:
wop_team = 1;
warp "poring_w02",57,82;
end;
}
poring_w02,146,82,0 script #wop_warp_d HIDDEN_WARP_NPC,1,1,{
end;
OnInit:
disablenpc "#wop_warp_d";
end;
OnEnable:
enablenpc "#wop_warp_d";
specialeffect(EF_MAPPILLAR2, AREA, getnpcid("#wop_warp_d"));
end;
OnDisable:
disablenpc "#wop_warp_d";
end;
OnTouch:
wop_team = 2;
warp "poring_w02",140,82;
end;
}
//== Poring Spawn ==========================================
poring_w02,80,82,0 script #wop_angellium1 FAKE_NPC,{
end;
OnReset:
killmonster "poring_w02","#wop_angellium1::OnMyMobDead";
stopnpctimer;
end;
OnAngelingSpawn:
monster "poring_w02",80,82,"Angeling",1766,1,"#wop_angellium1::OnMyMobDead";
end;
OnMyMobDead:
++$@wop_deadcount_a;
if ($@wop_deadcount_a == 1) {
mapannounce "poring_w02","Mr. Doppel: The Angeling on the 1st base has been killed! 1 point lost!!",0,0x00ff00;
initnpctimer;
}
else {
donpcevent "#wop_angellium1::OnReset";
donpcevent "#wop_angellium2::OnReset";
donpcevent "#wop_devillium1::OnReset";
donpcevent "#wop_devillium2::OnReset";
donpcevent "#wop_master::OnDevilingWin";
}
end;
OnTimer120000:
--$@wop_deadcount_a;
donpcevent "#wop_angellium1::OnAngelingSpawn";
mapannounce "poring_w02","Mr. Doppel: The Angeling on the 1st base has been revived! 1 point gained!!",0,0x00ff00;
stopnpctimer;
}
poring_w02,98,41,0 script #wop_angellium2 FAKE_NPC,{
end;
OnReset:
killmonster "poring_w02","#wop_angellium2::OnMyMobDead";
stopnpctimer;
end;
OnAngelingSpawn:
monster "poring_w02",98,41,"Angeling",1766,1,"#wop_angellium2::OnMyMobDead";
end;
OnMyMobDead:
++$@wop_deadcount_a;
if ($@wop_deadcount_a == 1) {
mapannounce "poring_w02","Mr. Doppel: The Angeling on the 2nd base has been killed! 1 point lost!!",0,0x00ff00;
initnpctimer;
}
else {
donpcevent "#wop_angellium1::OnReset";
donpcevent "#wop_angellium2::OnReset";
donpcevent "#wop_devillium1::OnReset";
donpcevent "#wop_devillium2::OnReset";
donpcevent "#wop_master::OnDevilingWin";
}
end;
OnTimer120000:
--$@wop_deadcount_a;
donpcevent "#wop_angellium2::OnAngelingSpawn";
mapannounce "poring_w02","Mr. Doppel: The Angeling on the 2nd base has been revived! 1 point gained!!",0,0x00ff00;
stopnpctimer;
end;
}
poring_w02,116,82,0 script #wop_devillium1 FAKE_NPC,{
end;
OnReset:
killmonster "poring_w02","#wop_devillium1::OnMyMobDead";
stopnpctimer;
end;
OnDevilingSpawn:
monster "poring_w02",116,82,"Deviling",1767,1,"#wop_devillium1::OnMyMobDead";
end;
OnMyMobDead:
++$@wop_deadcount_d;
if ($@wop_deadcount_d == 1) {
mapannounce "poring_w02","Mr. Doppel: The Deviling on the 1st base has been killed! 1 point lost!!",0,0x00ff00;
initnpctimer;
}
else {
donpcevent "#wop_devillium1::OnReset";
donpcevent "#wop_devillium2::OnReset";
donpcevent "#wop_devillium1::OnReset";
donpcevent "#wop_devillium2::OnReset";
donpcevent "#wop_master::OnAngelingWin";
}
end;
OnTimer120000:
--$@wop_deadcount_d;
donpcevent "#wop_devillium1::OnDevilingSpawn";
mapannounce "poring_w02","Mr. Doppel: The Deviling on the 1st base has been revived! 1 point gained!!",0,0x00ff00;
stopnpctimer;
end;
}
poring_w02,98,124,0 script #wop_devillium2 FAKE_NPC,{
end;
OnReset:
killmonster "poring_w02","#wop_devillium2::OnMyMobDead";
stopnpctimer;
end;
OnDevilingSpawn:
monster "poring_w02",98,124,"Deviling",1767,1,"#wop_devillium2::OnMyMobDead";
end;
OnMyMobDead:
++$@wop_deadcount_d;
if ($@wop_deadcount_d == 1) {
mapannounce "poring_w02","Mr. Doppel: The deviling on the 2nd base has been killed! 1 point lost!!",0,0x00ff00;
initnpctimer;
}
else {
donpcevent "#wop_devillium1::OnReset";
donpcevent "#wop_devillium2::OnReset";
donpcevent "#wop_devillium1::OnReset";
donpcevent "#wop_devillium2::OnReset";
donpcevent "#wop_master::OnAngelingWin";
}
end;
OnTimer120000:
--$@wop_deadcount_d;
donpcevent "#wop_devillium2::OnDevilingSpawn";
mapannounce "poring_w02","Mr. Doppel: The deviling on the 2nd base has been revived! 1 point gained!!",0,0x00ff00;
stopnpctimer;
}
//== Deviruchi =============================================
poring_w02,99,201,3 script Deviruchi#wop_endmaster 4_DEVIRUCHI,{
if (MaxWeight-Weight < 2000 || checkweight(Knife,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
close;
}
.@a_point = $@wop_deadcount_a;
.@d_point = $@wop_deadcount_d;
if (getcharid(CHAR_ID_PARTY) == $@wop_team_a) {
if (.@a_point < .@d_point) {
mes "[Devi]";
mes "Good work!";
mes "Thanks to you, we increased our chances of victory.";
mes "Please, accept these Poring Coins as a sign of our appreciation.";
next;
if (wop_team == 1) {
mes "[Devi]";
mes "Goodbye, my human friend.";
close2;
getitem Poring_Coin,3; // Poring_Coin
warp "prt_fild08",150,370;
end;
}
else {
mes "[Devi]";
mes "Wait a minute, you look suspicious!!";
mes "Ah, I got it! You are on the side of the Devilings?!";
mes "You are spying on us!";
mes "I will never forgive you!";
close2;
percentheal 99,0;
warp "prt_fild08",150,370;
end;
}
}
else if (.@a_point == .@d_point) {
mes "[Devi]";
mes "You did the best you could.";
mes "I' ts a shame the battle was tied...";
mes "Even so, thanks for coming to fight for us. Please, accept this Poring Coin.";
next;
if (wop_team == 1) {
mes "[Devi]";
mes "Goodbye, my human friend.";
close2;
getitem Poring_Coin,1; // Poring_Coin
warp "prt_fild08",150,370;
end;
}
else {
mes "[Devi]";
mes "Wait a minute, you look suspicious!!";
mes "Ah, I got it! You are on the side of the Devilings?!";
mes "You are spying on us!";
mes "It must have been you that made us tie the battle!!";
mes "I will never forgive you!";
close2;
percentheal 99,0;
warp "prt_fild08",150,370;
end;
}
}
else {
if (wop_team == 1) {
mes "[Devi]";
mes "Well, I guess we had bad luck...";
mes "I cant give you anything, since we lost and everything...";
next;
mes "[Devi]";
mes "Goodbye, my human friend.";
close2;
warp "prt_fild08",150,370;
end;
}
else {
mes "[Devi]";
mes "Wait a minute... There is a traitor here!";
mes "Ah, I got it! You are on the side of the Devilings?!";
mes "You are spying on us, Angelings!";
next;
mes "[Devi]";
mes "You should be ashamed!";
close2;
percentheal 99,0;
warp "prt_fild08",150,370;
end;
}
}
}
else if (getcharid(CHAR_ID_PARTY) == $@wop_team_d) {
if (.@a_point > .@d_point) {
mes "[Devi]";
mes "Good work!";
mes "Thanks to you, we increased our chances of victory.";
mes "Please, accept these Poring Coins as a sign of our appreciation.";
next;
if (wop_team == 2) {
mes "[Devi]";
mes "Goodbye, my human friend.";
close2;
getitem Poring_Coin,3; // Poring_Coin
warp "prt_fild08",150,370;
end;
}
else {
mes "[Devi]";
mes "Wait a minute, you look suspicious!!";
mes "Ah, I got it! You are on the side of the Angelings?!";
mes "You are spying on us!!";
mes "I will never forgive you!";
close2;
percentheal 99,0;
warp "prt_fild08",150,370;
end;
}
}
else if (.@a_point == .@d_point) {
mes "[Devi]";
mes "You did the best you could.";
mes "It's a shame the battle was tied...";
mes "Even so, thanks for coming to fight for us. Please, accept this Poring Coin.";
next;
if (wop_team == 2) {
mes "[Devi]";
mes "Goodbye, my human friend.";
close2;
getitem Poring_Coin,1; // Poring_Coin
warp "prt_fild08",150,370;
end;
}
else {
mes "[Devi]";
mes "Wait a minute, you look suspicious!!";
mes "Ah, I got it! You are on the side of the Angelings?!";
mes "You are spying on us!";
mes "It must have been you that made us tie the battle!!";
mes "I will never forgive you!";
close2;
percentheal 99,0;
warp "prt_fild08",150,370;
end;
}
}
else {
if (wop_team == 2) {
mes "[Devi]";
mes "Well, I guess we had bad luck...";
mes "I cant give you anything, since we lost and everything...";
next;
mes "[Devi]";
mes "I will allow you to return to your human world.";
close2;
warp "prt_fild08",150,370;
end;
}
else {
mes "[Devi]";
mes "Wait a minute, you look suspicious!!";
mes "Ah, I got it! You are on the side of the Angelings?!";
mes "You are spying on us, Devilings!";
next;
mes "[Devi]";
mes "You should be ashamed!";
close2;
percentheal 99,0;
warp "prt_fild08",150,370;
end;
}
}
}
else {
mes "[Devi]";
mes "This is weird...Your party name ain't registered.";
mes "Im sorry, but rules are rules. I can't help you if your party ain't registered.";
close;
}
OnInit:
disablenpc "Deviruchi#wop_endmaster";
end;
OnEnable:
enablenpc "Deviruchi#wop_endmaster";
initnpctimer;
end;
OnDisable:
disablenpc "Deviruchi#wop_endmaster";
end;
OnTimer3000:
mapwarp "poring_w02","poring_w02",99,196;
end;
OnTimer5000:
mapannounce "poring_w02","Mr. Doppel: Allow me to offer a souvenir to the humans that fought bravely for the Porings! Please, speak to Devi.",0,0x00ff00;
end;
OnTimer65000:
mapannounce "poring_w02","Mr. Doppel: Time is up! Let me teleport you.",0,0x00ff00;
end;
OnTimer68000:
mapwarp "poring_w02","poring_w01",112,138;
end;
OnTimer68100:
donpcevent "#wop_master::OnStop";
donpcevent "#wop_devillium1::OnReset";
donpcevent "#wop_devillium2::OnReset";
donpcevent "#wop_angellium1::OnReset";
donpcevent "#wop_angellium2::OnReset";
$@wop_team_a = 0;
$@wop_team_d = 0;
$@wop_deadcount_a = 0;
$@wop_deadcount_d = 0;
$@wop_teamcount = 0;
$@wop_doorcount_a = 0;
$@wop_doorcount_d = 0;
donpcevent "#wop_warp_a::OnDisable";
donpcevent "#wop_warp_d::OnDisable";
donpcevent "Mr. Doppel#wop_team_a::OnDisable";
donpcevent "Mr. Doppel#wop_team_d::OnDisable";
donpcevent "#wop_warp_rtry::OnDisable";
donpcevent "Poring#wop_door_a::OnEnable";
donpcevent "Poring#wop_door_d::OnEnable";
donpcevent "Poring#wop_door_all::OnEnable";
stopnpctimer;
end;
}
//== Gate Guardian =========================================
poring_w02,99,52,0 script Angeling Guardian#wop_da HIDDEN_NPC,{
cutin "wop_emb0" + $@wop_doorcount_a,1;
if ($@wop_doorcount_a < 4) {
if (wop_team == 2) {
mes "There is a device to equip the War Badges.";
mes "I can see the empty slots to equip the Badges.";
next;
switch(select("Equip War Badge.", "Cancel.")) {
case 1:
if (countitem(War_Badge)) {
if ($@wop_doorcount_a < 4) {
mes "War Badge equipped.";
delitem War_Badge,1; // War_Badge
++$@wop_doorcount_a;
cutin "wop_emb0" + $@wop_doorcount_a,1;
if ($@wop_doorcount_a == 4) {
next;
mes "Gate Activated.";
donpcevent "#aroom_ingate_wop::OnEnable";
donpcevent "#aroom_outgate_wop::OnEnable";
}
close2;
}
else {
mes "All War Badges equipped.";
mes "No need to equip any more.";
close2;
}
}
else {
mes "^4d4dff - War Badge missing. You can obtain a War badge by killing members of the other team. - ^000000";
close2;
}
break;
case 2:
mes "Cancel.";
close2;
}
}
else {
mes "There is a device to equip a War Badge.";
mes "Be carefull to not allow the enemy to take and equip your War Badge here.";
close2;
}
}
else {
mes "All War Badges have been equipped.";
close2;
}
cutin "",255;
end;
OnInit:
$@wop_doorcount_a = 0;
end;
}
poring_w02,103,52,0 script #aroom_ingate_wop HIDDEN_WARP_NPC,1,1,{
end;
OnInit:
disablenpc "#aroom_ingate_wop";
end;
OnEnable:
enablenpc "#aroom_ingate_wop";
end;
OnDisable:
disablenpc "#aroom_ingate_wop";
end;
OnTouch:
warp "poring_w02",99,49;
end;
}
poring_w02,93,51,0 script #aroom_outgate_wop HIDDEN_WARP_NPC,1,1,{
end;
OnInit:
disablenpc "#aroom_outgate_wop";
end;
OnEnable:
enablenpc "#aroom_outgate_wop";
end;
OnDisable:
disablenpc "#aroom_outgate_wop";
end;
OnTouch:
warp "poring_w02",99,54;
end;
}
poring_w02,98,113,0 script Deviling Guardian#wop_dd HIDDEN_NPC,{
cutin "wop_emb0" + $@wop_doorcount_d,1;
if ($@wop_doorcount_d < 4) {
if (wop_team == 1) {
mes "There is a device to equip the War Badges.";
mes "I can see the empty slots to equip the Badges.";
next;
switch(select("Equip War Badge.", "Cancel.")) {
case 1:
if (countitem(War_Badge)) {
if ($@wop_doorcount_d < 4) {
mes "War Badge equipped.";
delitem War_Badge,1; // War_Badge
++$@wop_doorcount_d;
cutin "wop_emb0" + $@wop_doorcount_d,1;
if ($@wop_doorcount_d == 4) {
next;
mes "Gate Activated.";
donpcevent "#droom_ingate_wop::OnEnable";
donpcevent "#droom_outgate_wop::OnEnable";
}
close2;
}
else {
mes "All War Badges equipped.";
mes "No need to equip any more.";
close2;
}
}
else {
mes "^4d4dff - War Badge missing. You can obtain a War badge by killing members of the other team. - ^000000";
close2;
}
break;
case 2:
mes "Cancel.";
close2;
}
}
else {
mes "There is a device to equip a War Badge.";
mes "Be carefull to not allow the enemy to take and equip your War Badge here.";
close2;
}
}
else {
mes "All War Badges have been equipped.";
close2;
}
cutin "",255;
end;
OnInit:
$@wop_doorcount_d = 0;
end;
}
poring_w02,93,113,0 script #droom_ingate_wop HIDDEN_WARP_NPC,1,1,{
end;
OnInit:
disablenpc "#droom_ingate_wop";
end;
OnEnable:
enablenpc "#droom_ingate_wop";
end;
OnDisable:
disablenpc "#droom_ingate_wop";
end;
OnTouch:
warp "poring_w02",98,116;
end;
}
poring_w02,103,114,0 script #droom_outgate_wop HIDDEN_WARP_NPC,1,1,{
end;
OnInit:
disablenpc "#droom_outgate_wop";
end;
OnEnable:
enablenpc "#droom_outgate_wop";
end;
OnDisable:
disablenpc "#droom_outgate_wop";
end;
OnTouch:
warp "poring_w02",98,111;
end;
}
//== Other NPCs ============================================
- script Angeling Side Poring#wpa FAKE_NPC,{
end;
}
- script Deviling Side Marin#wpd FAKE_NPC,{
end;
}
poring_w01,79,102,5 duplicate(Angeling Side Poring#wpa) Angeling Side Poring#wa1 PORING
poring_w01,80,107,5 duplicate(Angeling Side Poring#wpa) Angeling Side Poring#wa2 PORING
poring_w01,84,108,5 duplicate(Angeling Side Poring#wpa) Angeling Side Poring#wa3 PORING
poring_w01,84,112,5 duplicate(Angeling Side Poring#wpa) Angeling Side Poring#wa4 PORING
poring_w01,88,112,5 duplicate(Angeling Side Poring#wpa) Angeling Side Poring#wa5 PORING
poring_w01,114,112,3 duplicate(Deviling Side Marin#wpd) Deviling Side Marin#wd1 MARIN
poring_w01,117,111,3 duplicate(Deviling Side Marin#wpd) Deviling Side Marin#wd2 MARIN
poring_w01,117,108,3 duplicate(Deviling Side Marin#wpd) Deviling Side Marin#wd3 MARIN
poring_w01,122,108,3 duplicate(Deviling Side Marin#wpd) Deviling Side Marin#wd4 MARIN
poring_w01,121,105,3 duplicate(Deviling Side Marin#wpd) Deviling Side Marin#wd5 MARIN
poring_w01,84,108,3 script #wop_ex_1 HIDDEN_WARP_NPC,3,3,{
end;
OnTouch:
mes "[Porings]";
mes "P~ooooooooo -!!!";
mes "Let's teach them a lesson, ring!";
mes "We are no longer betting our lives for Jellopies, ring!!!";
next;
mes "[Porings]";
mes "Let's go! Let's fight! Let's win, win, win!!!";
emotion e_go,0,"Angeling Side Poring#wa1";
emotion e_go,0,"Angeling Side Poring#wa2";
emotion e_go,0,"Angeling Side Poring#wa3";
emotion e_go,0,"Angeling Side Poring#wa4";
emotion e_go,0,"Angeling Side Poring#wa5";
next;
if (wop_team == 1) {
mes "[Porings]";
mes "Ohhhhhh, there he is, the warrior that fought for us!!";
mes "Oh my god... Nice, ring!";
mes "Poring~ Poring~ Poooooo~";
mes "Party of Angeling~ Popopo, Poring!";
}
else if (wop_team == 2) {
mes "[Porings]";
mes "Wait, YOU! Aren't you on the side of the Devilings?!";
mes "Get out now! Leave!!";
mes "Booooo~ Boo~ Boooo~";
emotion e_omg,0,"Angeling Side Poring#wa1";
emotion e_an,0,"Angeling Side Poring#wa2";
emotion e_omg,0,"Angeling Side Poring#wa3";
emotion e_an,0,"Angeling Side Poring#wa4";
emotion e_gasp,0,"Angeling Side Poring#wa5";
}
else {
mes "[Porings]";
mes "Hey, human. How about fighting for us Porings on Angeling's side??!";
emotion e_hlp,0,"Angeling Side Poring#wa1";
emotion e_go,0,"Angeling Side Poring#wa2";
emotion e_hlp,0,"Angeling Side Poring#wa3";
emotion e_go,0,"Angeling Side Poring#wa4";
emotion e_go,0,"Angeling Side Poring#wa5";
}
next;
mes "[Porings]";
mes "Party of Angeling~ Popopo, Poring!";
mes "Victory~ Victory~ Pooooooo~";
next;
mes "- Porings are cheerfully shouting for the victory. -";
close;
}
poring_w01,119,107,3 script #wop_ex_2 HIDDEN_WARP_NPC,3,3,{
end;
OnTouch:
mes "[Marins]";
mes "Woooooaaaaaaaaaaa!";
mes "Finally, it's time for us to teach those stupid pigs a lesson!!";
mes "Those Porings with low-grades are all idiots!!";
next;
mes "[Marins]";
mes "Let's go! Let's fight! Fight for Triumph!!!!";
emotion e_go,0,"Deviling Side Marin#wd1";
emotion e_go,0,"Deviling Side Marin#wd2";
emotion e_go,0,"Deviling Side Marin#wd3";
emotion e_go,0,"Deviling Side Marin#wd4";
emotion e_go,0,"Deviling Side Marin#wd5";
next;
if (wop_team == 2) {
mes "[Marins]";
mes "Ohhhh... Here is the warrior that fought for us!!";
mes "Amazing!";
mes "This proves that humans recognize us as true monsters!!";
}
else if (wop_team == 1) {
mes "[Marins]";
mes "Wait, YOU! Aren't you on the side of the Angelings?!";
mes "Get out now! Leave!!";
mes "Booooo~ Boo~ Boooo~";
emotion e_omg,0,"Deviling Side Marin#wd1";
emotion e_an,0,"Deviling Side Marin#wd2";
emotion e_omg,0,"Deviling Side Marin#wd3";
emotion e_an,0,"Deviling Side Marin#wd4";
emotion e_gasp,0,"Deviling Side Marin#wd5";
}
else {
mes "[Marins]";
mes "Hey, human. Don't you wanna fight for Deviling, the noble of darkness? What do you say?!";
emotion e_hlp,0,"Deviling Side Marin#wd1";
emotion e_go,0,"Deviling Side Marin#wd2";
emotion e_hlp,0,"Deviling Side Marin#wd3";
emotion e_go,0,"Deviling Side Marin#wd4";
emotion e_go,0,"Deviling Side Marin#wd5";
}
next;
mes "[Marins]";
mes "The world's Best Miraculous Poring! Deviling has it all! Go, Deviling, Go-!!";
next;
mes "- Marins are cheerfully shouting for the victory. -";
close;
}