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path: root/npc/other/old/guide.txt
blob: 8952fd20b78a3f8b04c0fe7370e40baacb83bf32 (plain) (tree)
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//===== eAthena Script ======================================= 
//= Guide Script 
//===== By: ================================================== 
//= Lotsa People (1.0)
//= Even More People (1.1)
//= Darkchild (1.2)
//===== Current Version: ===================================== 
//= 1.2 
//===== Compatible With: ===================================== 
//= Any eAthena Version In Which Duplicate Works
//===== Description: ========================================= 
//= Guides In RO World
//===== Additional Comments: ================================= 
//= 1.2 - Used the duplicate and fixed minor things
//============================================================ 

//[Prontera Guide]

//Complete
prontera.gat,154,187,4	script	Guide#p1-1::guide_p	105,{
	cutin "prt_soldier",2;
	mes "[Prontera Squad]";
	mes "Welcome to Prontera,the Capital City of Rune-Midgard Kingdom.";
	mes "We can help you to find Buildings easily, Feel free to inquire at us anytime.";
	mes "Please Choose a menu `Notice' if you are a beginner of Ragnarok.";
L_START_1:
	next;
	menu "View Buildings",L_MENU_1,"Wipe all Indications on Mini-Map.",L_MENU_2,"Notice",L_MENU_3,"Cancel",L_MENU_4;
	L_MENU_1:
		if (@COMPASS_CHECK != 0) goto L_MENU_1_ROOT;
		mes "[Prontera Squad]";
		mes "Please choose a Menu first.";
		mes "Do you want me to leave indications on the Mini-Map?";
		next;
		menu "Yes, Please.",-,"No, Thanks.",L_MENU_1_ROOT;
			set @COMPASS_CHECK,1;
	L_MENU_1_ROOT:
		mes "[Prontera Squad]";
		mes "Please select location you want me to show you.";
	L_SUB_1:
		next;
		menu "Swordman Asosiation",L_MENU_1_1,"^0000FFSantuary^000000",L_MENU_1_2,"Prontera Chivalry",L_MENU_1_3,"Armory",L_MENU_1_4,"Kit Shop",L_MENU_1_5,"Inn",L_MENU_1_6,"Trading Post",L_MENU_1_7,"Pub",L_MENU_1_8,"Library",L_MENU_1_9,"Job Agency",L_MENU_1_10,"The Castle of Prontera",L_MENU_1_11,"City Hall",L_MENU_1_12,"Cancel",L_MENU_1_13;
		L_MENU_1_1:
			mes "[Prontera Squad]";
			mes "The 'Swordman Assosiation' has moved to Izlude, the Sattelite of Prontera, now that Building is Empty";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,237,41,1,0x00FF00;
			goto L_SUB_1;
		L_MENU_1_2:
			mes "[Prontera Squad]";
			mes "The main Chapel of Rune-Midgard Kingdom, `Santuary' is located at Northeast. Usually citizens visit there to become Acolyte";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,236,316,2,0xFF0000;
			goto L_SUB_1;
		L_MENU_1_3:
			mes "[Prontera Squad]";
			mes "'Prontera Chivalry' the Defense Force of Prontera City is located at Northwest.";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,46,345,3,0x00FF00;
			goto L_SUB_1;
		L_MENU_1_4:
			mes "[Prontera Squad]";
			mes "'Armory' is located at Northeast around the Fountain.";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,175,220,4,0xFF00FF;
			goto L_SUB_1;
		L_MENU_1_5:
			mes "[Prontera Squad]";
			mes "'Kit Shop' is located Northwest around the Fountain.";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,134,221,5,0xFF00FF;
			goto L_SUB_1;
		L_MENU_1_6:
			mes "[Prontera Squad]";
			mes "There are 2 'Inn's' around the Fountain, on is located at West, other one at East.";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,204,214,6,0xFF00FF;
			viewpoint 1,107,192,7,0xFF00FF;
			goto L_SUB_1;
		L_MENU_1_7:
			mes "[Prontera Squad]";
			mes "'Trading Post' is located at Southeast around the Fountain.";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,179,184,8,0x00FF00;
			goto L_SUB_1;
		L_MENU_1_8:
			mes "[Prontera Squad]";
			mes "'Pub is located at Southeast around the Fountain, right behind Trading Post building.";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,208,154,9,0x00FF00;
			goto L_SUB_1;
		L_MENU_1_9:
			mes "[Prontera Squad]";
			mes "There are 2 Buildings of 'Library', located both at Northern East and Northern West around the Fountain.";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,120,267,10,0x00FF00;
			viewpoint 1,192,267,11,0x00FF00;
			goto L_SUB_1;
		L_MENU_1_10:
			mes "[Prontera Squad]";
			mes "'Job Agency' is located at Southeast of the Fountain.";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,133,183,12,0x00FF00;
			goto L_SUB_1;
		L_MENU_1_11:
			mes "[Prontera Squad]";
			mes "'The Castle Of Prontera' is located at Due North. Clockwise rotation is 12.";
			mes "And when you go outside the Castle through a postern, you will see the North Prontera Field.";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,156,360,13,0x00FF00;
			goto L_SUB_1;
		L_MENU_1_12:
			mes "[Prontera Squad]";
			mes "City Hall is located at Southeast Contour. The Clockwise rotarion is 7.";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,75,91,14,0x00FF00;
			goto L_SUB_1;
		L_MENU_1_13:
			mes "[Prontera Squad]";
			mes "If you want to remove location marks, Please choose 'Wipe all Indications on Mini-Map.'.";
			goto L_START_1;
	L_MENU_2:
		viewpoint 2,237,41,1,0x00FF00;
		viewpoint 2,236,316,2,0xFF0000;
		viewpoint 2,46,345,3,0x00FF00;
		viewpoint 2,175,220,4,0xFF00FF;
		viewpoint 2,8,134,5,0xFF00FF;
		viewpoint 2,204,214,6,0xFF00FF;
		viewpoint 2,107,192,7,0xFF00FF;
		viewpoint 2,179,184,8,0x00FF00;
		viewpoint 2,208,154,9,0x00FF00;
		viewpoint 2,120,267,10,0x00FF00;
		viewpoint 2,192,267,11,0x00FF00;
		viewpoint 2,133,183,12,0x00FF00;
		viewpoint 2,156,360,13,0x00FF00;
		viewpoint 2,75,91,14,0x00FF00;
		set @COMPASS_CHECK,0;
		goto L_START_1;
	L_MENU_3:
		mes "[Prontera Squad]";
		mes "We altered the Location Guide into de Newest Digital Style, out of the former Analog One.";
		mes "Please Check this gorgeous newest system with your own eyes.";
		next;
		mes "[Prontera Squad]";
		mes "Don't forget to refer the Mini-Map on Upper-Right of the Screen.";
		mes "If you can't see the Mini-Map, just use Shortcut 'ctrl+tab' or Click 'map' button on the Basic Information Window";
		mes "After that, Click '-' button on the Mini-Map until whole buildings are shown on it.";
		goto L_START_1;
	L_MENU_4:
		mes "[Prontera Squad]";
		mes "Have a nice day.";
		cutin "prt_soldier",255;
		close;
}
//Duplicate
prontera.gat,282,208,2	duplicate(guide_p)	Guide#p1-2	105

prontera.gat,29,200,6	duplicate(guide_p)	Guide#p1-3	105

prontera.gat,160,29,0	duplicate(guide_p)	Guide#p1-4	105

prontera.gat,151,330,4	duplicate(guide_p)	Guide#p1-5	105


//[Izlude]

//Complete
izlude.gat,123,87,6	script	Guide	105,{
	mes "[Izlude Squad]";
	mes "Welcome to Izlude, the New Satelite of Prontera.";
	mes "Feel free to inquire at us anytime, Algight?";
L_START_1:
	next;
	menu "View Buildings",L_MENU_1,"Wipe all Indications on Mini-Map.",L_MENU_2,"Notice",L_MENU_3,"Cancel",L_MENU_4;
	L_MENU_1:
		if (@COMPASS_CHECK != 0) goto L_MENU_1_ROOT;
		mes "[Izlude Squad]";
		mes "Please choose a Menu first.";
		mes "Do you want me to leave indications on the Mini-Map?";
		next;
		menu "Yes, Please",-,"No, Thanks",L_SUB_1;
			set @COMPASS_CHECK,1;
	L_MENU_1_ROOT:
	L_SUB_1:
		next;
		menu "^FF0000Swordman Asosiation^000000",L_MENU_1_1,"Swordman Hall",L_MENU_1_2,"Arena",L_MENU_1_3,"Izlude Marina",L_MENU_1_4,"Armory",L_MENU_1_5,"Kit Shop",L_MENU_1_6,"Cancel",L_MENU_1_7;
		L_MENU_1_1:
			mes "[Izlude Squad]";
			mes "Do you want to be a Swordman?";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,52,140,1,0xFF0000;
			goto L_SUB_1;
		L_MENU_1_2:
			mes "[Izlude Squad]";
			mes "Swordman Hall, the official Building of Swordman Assosiation is at East Contour.";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,214,130,2,0x00FF00;
			goto L_SUB_1;
		L_MENU_1_3:
			mes "[Izlude Squad]";
			mes "'Arena' the Popular Colosseum is at Due North. The Clockwise totation is 12.";
			mes "You can have fun there, you know.";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,128,225,3,0x00FF00;
			goto L_SUB_1;
		L_MENU_1_4:
			mes "[Izlude Squad]";
			mes "Marina which allows you to go to 'Alberta' or 'Byalan Island' is at Northeast.";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,200,180,4,0xFF0000;
			goto L_SUB_1;
		L_MENU_1_5:
			mes "[Izlude Squad]";
			mes "Armory is near at Northwest, and you can find it easily.";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,111,149,5,0xFF00FF;
			goto L_SUB_1;
		L_MENU_1_6:
			mes "[Izlude Squad]";
			mes "Kit Shop is near at Northeast, and you can find it easily.";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,148,148,6,0xFF00FF;
			goto L_SUB_1;
		L_MENU_1_7:
			mes "[Izlude Squad]";
			mes "If you want to remove location marks, Please choose 'Wipe all Indications on Mini-Map.'.";
			goto L_START_1;
	L_MENU_2:
		viewpoint 2,52,140,1,0xFF0000;
		viewpoint 2,214,130,2,0x00FF00;
		viewpoint 2,128,225,3,0x00FF00;
		viewpoint 2,200,180,4,0xFF0000;
		viewpoint 2,111,149,5,0xFF00FF;
		viewpoint 2,148,148,6,0xFF00FF;
		set @COMPASS_CHECK,0;
		goto L_START_1;
	L_MENU_3:
		mes "[Izlude Squad]";
		mes "We altered the Location Guideinto de Newest Digital Style, out of the former Analog One.";
		mes "Please Check this gorgeous newest system with your own eyes.";
		next;
		mes "[Izlude Squad]";
		mes "Don't forget to refer the Mini-Map on Upper-Right of the Screen.";
		mes "If you can't see the Mini-Map, just use Shortcut 'ctrl+tab' or Click 'map' button on the Basic Information Window";
		mes "After that, Click '-' button on the Mini-Map until whole buildings are shown on it.";
		goto L_START_1;
	L_MENU_4:
		mes "[Izlude Squad]";
		mes "Don't get lost.";
		close;
}

//[Geffen]

//Complete
geffen.gat,203,116,0	script	Guide#p1-6::guide_g	705,{
		cutin "gef_soldier",2;
		mes "[Geffen Squad]";
		mes "Welcome to Geffen, the City of Magic.";
		mes "We will help you when you take the Wrong way, Feel free to inquire at us anytime.";
		mes "Please Choose a menu `Notice' if you are a beginner of Ragnarok.";
L_START_1:
	next;
	menu "View Buildings",L_MENU_1,"Wipe all Indications on Mini-Map.",L_MENU_2,"Notice",L_MENU_3,"Cancel",L_MENU_4;
	L_MENU_1:
		if (@COMPASS_CHECK != 0) goto L_MENU_1_ROOT;
			mes "[Geffen Squad]";
			mes "Please choose a Menu first.";
			mes "Do you want me to leave indications on the Mini-Map?";
		next;
		menu "Yes, Please",-,"No, Thanks",L_MENU_1_ROOT;
			set @COMPASS_CHECK,1;
	L_MENU_1_ROOT:
	L_SUB_1:
		next;
		menu "^FF0000Magic Acadamy^000000",L_MENU_1_1,"Forge",L_MENU_1_2,"Armory",L_MENU_1_3,"Kit Shop",L_MENU_1_4,"Pub",L_MENU_1_5,"Inn",L_MENU_1_6,"Cancel",L_MENU_1_7;
		L_MENU_1_1:
			mes "[Geffen Squad]";
			mes "'Magic Acadamy' is the Building in charge of Every Magical Theory.";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,61,180,1,0xFF0000;
			goto L_SUB_1;
		L_MENU_1_2:
			mes "[Geffen Squad]";
			mes "'Forge' is located at Southeast around the Tower of Magic.";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,182,59,2,0x00FF00;
			goto L_SUB_1;
		L_MENU_1_3:
			mes "[Geffen Squad]";
			mes "'Armory' is located at Northwest oround the Tower of Magic.";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,99,140,3,0xFF00FF;
			goto L_SUB_1;
		L_MENU_1_4:
			mes "[Geffen Squad]";
			mes "'Kit Shop' is located at Southwest arround the Tower of Magic.";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,44,86,4,0xFF00FF;
			goto L_SUB_1;
		L_MENU_1_5:
			mes "[Geffen Squad]";
			mes "'Pub' is located at Northeast around the Tower of Magic.";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,138,138,5,0xFF00FF;
			goto L_SUB_1;
		L_MENU_1_6:
			mes "[Geffen Squad]";
			mes "'Inn' is located at Northeast around the Tower of Magic.";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,172,174,6,0xFF00FF;
			goto L_SUB_1;
		L_MENU_1_7:
			mes "[Geffen Squad]";
			mes "If you want to remove location marks, Please choose 'Wipe all Indications on Mini-Map.'.";
			goto L_START_1;
	L_MENU_2:
		viewpoint 2,61,180,1,0xFF0000;
		viewpoint 2,182,59,2,0x00FF00;
		viewpoint 2,99,140,3,0xFF00FF;
		viewpoint 2,44,86,4,0xFF00FF;
		viewpoint 2,138,138,5,0xFF00FF;
		viewpoint 2,172,174,6,0xFF00FF;
		set @COMPASS_CHECK,0;
		goto L_START_1;
	L_MENU_3:
			mes "[Geffen Squad]";
			mes "We altered the Location Guide into de Newest Digital Style, out of the former Analog One.";
			mes "Please Check this gorgeous newest system with your own eyes.";
			next;
			mes "[Geffen Squad]";
			mes "Don't forget to refer the Mini-Map on Upper-Right of the Screen.";
			mes "If you can't see the Mini-Map, just use Shortcut 'ctrl+tab' or Click 'map' button on the Basic Information Window";
			mes "After that, Click '-' button on the Mini-Map until whole buildings are shown on it.";
		goto L_START_1;
	L_MENU_4:
		mes "[Geffen Squad]";
		mes "Have a nice day.";
		cutin "gef_soldier",255;
		close;
}

//Duplicate
geffen.gat,118,62,0	duplicate(guide_g)	Guide#p1-7	105

//[Payon]
payon.gat,82,116,4	script	Guide#p1-8::guide_p	708,{
	cutin "pay_soldier",2;
	mes "[Payon Squad]";
	mes "Welcome to Payon, the uplander village.";
	mes "We will help you when you take the wrong way, Feel free to inquire at us anytime.";
	mes "Please Choose a menu `Notice' if you are a beginner of Ragnarok.";
L_START_1:
	next;
	menu "View Buildings",L_MENU_1,"Wipe all Indications on Mini-Map.",L_MENU_2,"Notice",L_MENU_3,"Cancel",L_MENU_4;
	L_MENU_1:
		if (@COMPASS_CHECK != 0) goto L_MENU_1_ROOT;
		mes "[Payon Squad]";
		mes "Please choose a Menu first.";
		mes "Do you want me to leave indications on the Mini-Map?";
		next;
		menu "Yes, Please",-,"No, Thanks",L_MENU_1_ROOT;
			set @COMPASS_CHECK,1;
	L_MENU_1_ROOT:
	L_SUB_1:
		next;
		menu "^FF0000Archer Guild^000000",L_MENU_1_1,"Armory",L_MENU_1_2,"Kit Shop",L_MENU_1_3,"Inn",L_MENU_1_4,"Central Palace",L_MENU_1_5,"Cancel",L_MENU_1_6;
		L_MENU_1_1:
			mes "[Payon Squad]";
			mes "'Archer Guild' is a Control Office of Archers. It is located at Northeast Contour of the Archer Village.";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,174,189,1,0xFF0000;
			goto L_SUB_1;
		L_MENU_1_2:
			mes "[Payon Squad]";
			mes "'Armory' is located at Northwest around the Centre.";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,30,176,2,0xFF00FF;
			goto L_SUB_1;
		L_MENU_1_3:
			mes "[Payon Squad]";
			mes "'Kit Shop' is located at Northwest Contour of the Archer Village.";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,174,189,3,0xFF00FF;
			goto L_SUB_1;
		L_MENU_1_4:
			mes "[Payon Squad]";
			mes "'Inn' is located at East around the Centre.";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,172,134,4,0xFF00FF;
			goto L_SUB_1;
		L_MENU_1_5:
			mes "[Payon Squad]";
			mes "'Central Palace' is at North around the Centre.";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,89,166,5,0x00FF00;
			goto L_SUB_1;
		L_MENU_1_6:
			mes "[Payon Squad]";
			mes "If you want to remove location marks, Please choose 'Wipe all Indications on the Mini-Map.'.";
			goto L_START_1;
	L_MENU_2:
		viewpoint 2,174,189,1,0xFF0000;
		viewpoint 2,30,176,2,0xFF00FF;
		viewpoint 2,174,189,3,0xFF00FF;
		viewpoint 2,172,134,4,0xFF00FF;
		viewpoint 2,89,166,5,0x00FF00;
		set @COMPASS_CHECK,0;
		goto L_START_1;
	L_MENU_3:
		mes "[Payon Squad]";
		mes "We altered the Location Guide into de Newest Digital Style, out of the former Analog One.";
		mes "Please Check this gorgeous newest system with your own eyes.";
		next;
		mes "[Payon Squad]";
		mes "Don't forget to refer the Mini-Map on Upper-Right of the Screen.";
		mes "If you can't see the Mini-Map, just use Shortcut 'ctrl+tab' or Click 'map' button on the Basic Information Window";
		mes "After that, Click '-' button on the Mini-Map until whole buildings are shown on it.";
		goto L_START_1;
	L_MENU_4:
		mes "[Payon Squad]";
		mes "Bon Voyage, Wanderer.";
		cutin "pay_soldier",255;
		close;
}

//Duplicate
pay_arche.gat,85,30,2	duplicate(guide_p)	Guide#p1-9	105

//[Alberta]

alberta.gat,23,238,4	script	Guide#p1-10::guide_a	105,{
	mes "[Alberta Squad]";
	mes "Welcome to Alberta, the The Port Town.";
	mes "We will helpyou when you take a wrong way, Feel free to inquire at us anytime.";
	mes "Please Choose a menu `Notice' if you are a beginner of Ragnarok.";
L_START_1:
	next;
	menu "View Buildings",L_MENU_1,"Wipe all Indications on Mini-Map.",L_MENU_2,"Notice",L_MENU_3,"Cancel",L_MENU_4;
	L_MENU_1:
		if (@COMPASS_CHECK != 0) goto L_SUB_1;
		mes "[Alberta Squad]";
		mes "Please choose a Menu first.";
		mes "Do you want me to leave indications on the Mini-Map?";
		next;
		menu "Yes, Please",-,"No, Thanks",L_MENU_1_ROOT;
			set @COMPASS_CHECK,1;
	L_MENU_1_ROOT:
	L_SUB_1:
		menu "^FF0000Merchant Guild^000000",L_MENU_1_1,"Armory",L_MENU_1_2,"Kit Shop",L_MENU_1_3,"Inn",L_MENU_1_4,"Cancel",L_MENU_1_5;
		L_MENU_1_1:
			mes "[Alberta Squad]";
			mes "'Merchant Guild' will help you to transform into a Merchant.";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,33,41,1,0xFF0000;
			goto L_SUB_1;
		L_MENU_1_2:
			mes "[Alberta Squad]";
			mes "'Armory' is located at North Contour from the Centre of Mini-Map.";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,117,37,2,0xFF00FF;
			goto L_SUB_1;
		L_MENU_1_3:
			mes "[Alberta Squad]";
			mes "'Kit Shop' is located at the Centre of Mini-Map.";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,98,154,3,0xFF00FF;
			goto L_SUB_1;
		L_MENU_1_4:
			mes "[Alberta Squad]";
			mes "'Armory' is located at North Contour around the Centre of Mini-Map.";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,65,233,4,0xFF00FF;
			goto L_SUB_1;
		L_MENU_1_5:
			mes "[Alberta Squad]";
			mes "If you want to remove location marks, Please choose 'Wipe all Indications on Mini-Map.'.";
			goto L_START_1;
	L_MENU_2:
		viewpoint 2,33,41,1,0xFF0000;
		viewpoint 2,117,37,2,0xFF00FF;
		viewpoint 2,98,154,3,0xFF00FF;
		viewpoint 2,65,233,4,0xFF00FF;
		set @COMPASS_CHECK,0;
		goto L_START_1;
	L_MENU_3:
		mes "[Alberta Squad]";
		mes "We altered the Location Guideinto de Newest Digital Style, out of the former Analog One.";
		mes "Please Check this gorgeous newest system with your own eyes.";
		next;
		mes "[Alberta Squad]";
		mes "Don't forget to refer the Mini-Map on Upper-Right of the Screen.";
		mes "If you can't see the Mini-Map, just use Shortcut 'ctrl+tab' or Click 'map' button on the Basic Information Window";
		mes "After that, Click '-' button on the Mini-Map until whole buildings are shown on it.";
		goto L_START_1;
	L_MENU_4:
		mes "[Alberta Squad]";
		mes "Ta Ta.";
		close;
}

//Duplicate
alberta.gat,120,60,3	duplicate(guide_a)	Guide#p1-11	105

//[Morroc]

morocc.gat,153,286,6	script	Guide#p1-12::guide_m	707,{
		cutin "moc_soldier",2;
		mes "[Morocc Squad]";
		mes "Welcome to Morroc,the Frontier.";
		mes "We will help you when you take a Wrong Way, Feel free to inquire at us anytime, Algight?";
L_START_1:
	next;
	menu "View Buildings",L_MENU_1,"Wipe all Indications on Mini-Map.",L_MENU_2,"Notice",L_MENU_3,"Cancel",L_MENU_4;
	L_MENU_1:
		if (@COMPASS_CHECK != 0) goto L_SUB_1;
			mes "[Morocc Squad]";
		mes "Please choose a Menu first.";
		mes "Do you want me to leave indications on the Mini-Map?";
		next;
		menu "Yes, Please",-,"No, Thanks",L_MENU_1_ROOT;
			set @COMPASS_CHECK,1;
	L_MENU_1_ROOT:
	L_SUB_1:
		next;
		menu "^FF0000Thief Guild^000000",L_MENU_1_1,"Armory",L_MENU_1_2,"Inn",L_MENU_1_3,"Pub",L_MENU_1_4,"Mercenary Guild",L_MENU_1_5,"Cancel",L_MENU_1_6;
		L_MENU_1_1:
			mes "[Morocc Squad]";
			mes "'Thief Guild' wich grants you to be a Thief is located inside by hearsay...";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,24,297,1,0xFF0000;
			goto L_SUB_1;
		L_MENU_1_2:
			mes "[Morocc Squad]";
			mes "'Armory' is located at Southwest around the Centre of Mini-Map.";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,253,56,2,0xFF00FF;
			goto L_SUB_1;
		L_MENU_1_3:
			mes "[Morocc Squad]";
			mes "In Morroc there are 2 'Inn's' located both at South and Northeast around the Centre on Mini-Map.";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,274,269,3,0xFF00FF;
			viewpoint 1,197,66,3,0xFF00FF;
			goto L_SUB_1;
		L_MENU_1_4:
			mes "[Morocc Squad]";
			mes "'Pub' is located at Northwest around the Centre.";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,52,259,4,0xFF00FF;
			goto L_SUB_1;
		L_MENU_1_5:
			mes "[Morocc Squad]";
			mes "'Mercenary Guild' is at East Contour around the Centre of Mini-Map.";
			if (@COMPASS_CHECK != 1) goto L_SUB_1;
			viewpoint 1,284,171,5,0x00FF00;
			goto L_SUB_1;
		L_MENU_1_6:
			mes "[Morocc Squad]";
			mes "If you want to remove location marks, Please choose 'Wipe all Indications on the Mini-Map.'.";
			goto L_START_1;
	L_MENU_2:
		viewpoint 2,24,297,1,0xFF0000;
		viewpoint 2,253,56,2,0xFF00FF;
		viewpoint 2,274,269,3,0xFF00FF;
		viewpoint 2,197,66,3,0xFF00FF;
		viewpoint 2,52,259,4,0xFF00FF;
		viewpoint 2,284,171,5,0x00FF00;
		set @COMPASS_CHECK,0;
		goto L_START_1;
	L_MENU_3:
		mes "[Morocc Squad]";
		mes "We altered the Location Guide into de Newest Digital Style, out of the former Analog One.";
		mes "Please Check this gorgeous newest system with your own eyes.";
		next;
		mes "[Morroc Squad]";
		mes "Don't forget to refer the Mini-Map on Upper-Right of the Screen.";
		mes "If you can't see the Mini-Map, just use Shortcut 'ctrl+tab' or Click 'map' button on the Basic Information Window";
		mes "After that, Click '-' button on the Mini-Map until whole buildings are shown on it.";
		goto L_START_1;
	L_MENU_4:
		mes "[Morocc Squad]";
		mes "Good by for now.";
		cutin "moc_soldier",255;
		close;
}

//Duplicate
morocc.gat,54,97,6	duplicate(guide_m)	Guide#p1-13	707


//[Comodo]

comodo.gat,322,178,4	script	Guide#p1-14::guide_c	700,{
	mes "[Native Papaya]";
	mes "Where the night life continues 24 hours a day";
	mes "The city of Dreams and Fantasy!";
	mes "We welcome you to the land of Comodo!";
	mes "I know the area very well.";
	mes "If you need directions, ask me anytime for asistance";
	next;
	menu "Casino",L_MENU_1,"Hula dancing stage ^0000FF(Dancer Job Change)^000000",L_MENU_2,"Weapons and Armor Shop",L_MENU_3,"Tool store",L_MENU_4,"Tourist Shop",L_MENU_5,"Kafra Corp. Western Branch",L_MENU_6,"Chief's House",L_MENU_7,"Pub",L_MENU_8,"Camp Ground",L_MENU_9,"End Conversation",L_MENU_10;
	L_MENU_1:
		viewpoint 1,140,98,1,0xFF6633;
		mes "^FF0000+^000000 -> Casino!";
		mes "The heart of Comodo's night life!";
		mes "A heaven of rest for tired travelers!";
		mes "Another service provided here.!";
		mes "The COmodo Casino ~!";
		close;
	L_MENU_2:
		viewpoint 1,188,168,2,0x0000FF;
		mes "^0000FF+^000000 -> Hula dancing Stage";
		mes "Hula Hula - Hula Hula";
		mes "When you become more comfortable performing on stage, you should consider changing job to be a Dancer";
		mes "What do you think? Hula Dancing Stage - ^0000FF(Change job to Dancer)^000000";
		close;
	L_MENU_3:
		viewpoint 1,266,70,3,0x00FFFF;
		mes "^00FFFF+^000000 -> Weapons and Armor Shop";
		mes "Here in Comodo, you can find unique items only found in Comodo.";
		mes "'Comodo Weapons and Armor Shop'";
		close;
	L_MENU_4:
		viewpoint 1,86,128,4,0x515151;
		mes "^808080+^000000 -> Tool Shop";
		mes "Here in Comodo, you can find tools only found in Comodo";
		mes "'Comodo Tool Store'";
		close;
	L_MENU_5:
		viewpoint 1,298,124,5,0x3355FF;
		mes "^0000FF+^000000 -> Tourist Shop";
		mes "Here in Comodo, you can find unique gifts only found in Comodo";
		mes "'Comodo Tourist Shop'";
		close;
	L_MENU_6:
		viewpoint 1,136,202,6,0xFF5555;
		mes "^FF0000+^000000 -> Kafra Corp. Western Branch";
		mes "The Western Branch of Midgards Kafra Corp.";
		mes "Ofering you the best service!";
		mes "Kafra Corp.'s Western Branch center is located here in Comodo";
		close;
	L_MENU_7:
		viewpoint 1,114,294,7,0xFF5555;
		mes "^FF0000+^000000 -> Chief's House";
		mes "This is the house where the Chief of Comodo resides.";
		mes "If you are one who posseses a serious interest in Comodo, you can meet the Chief in person.";
		mes "I think that would be okay with him.";
		close;
	L_MENU_8:
		viewpoint 1,166,298,8,0xFF5555;
		mes "^FF0000+^000000 -> Pub";
		mes "The pub is a place where tourists from all over the world come to converse and exchange ideas";
		mes "Bringing the ethnic atmosphere of Comodo, to an environment which tourists can enjoy";
		close;
	L_MENU_9:
		viewpoint 1,210,308,9,0xFF5555;
		mes "^FF0000+^000000 -> Camp Ground";
		mes "Sometimes with family and sometimes with friends, people come to Comodo campground to creat great memories.";
		mes "BBQ Camp Ground is where you can taste the ethnic flavors of Comodo's Spit BBQ!";
		close;
	L_MENU_10:
		mes "[Native Papaya]";
		mes "Because Comodo is located in a cave, sunlight cannot shine into this area.";
		mes "It is dark 24 hours a day!";
		mes "The residents of Comodo are using this unusual circumstance to draw tourists to our area...";
		close;
}

//Duplicates
comodo.gat,176,350,4	duplicate(guide_c)	Guide#p1-14	700

comodo.gat,37,219,4	duplicate(guide_c)	Guide#p1-15	700

//[Yuno]

//Needs Translation
yuno.gat,153,47,4	script	"�W���m�[�K�C�h"	700,{
	mes "[�W���m�[�K�C�h]";
	mes "�ߋ���m��c�c";
	mes "���݂����‚߁c�c";
	mes "������\�m����c�c";
	mes "�����͌��҂����̓s�s";
	mes "- �W���m�[ -";
	mes "�W���m�[�ɂ悤����";
	next;
	menu "����h��X",L1,"����X",L2,"�Z�[�W�L���b�X�� (�Z�[�W�]�E��)",L3,"���X�ʂ�",L4,"�����L��",L5,"���a���}����",L6,"�V���o�C�`�F�����@�A�J�f�~�[",L7,"�����X�^�[������",L8,"��b��Cancel",LEnd;
L1:
	mes "[�W���m�[�K�C�h]";
	viewpoint 1,120,138,1,0xFF3355;
	mes "^FF3355+^000000 -> ����h��X";
	goto Lgo;
L2:
	mes "[�W���m�[�K�C�h]";
	viewpoint 1,193,142,2,0x3355FF;
	mes "^3355FF+^000000 -> ����X";
	goto Lgo;
L3:
	mes "[�W���m�[�K�C�h]";
	viewpoint 1,90,318,3,0x33FF55;
	mes "^33FF55+^000000 -> �Z�[�W�L���b�X��";
	mes "(�Z�[�W�]�E��)";
	goto Lgo;
L4:
	mes "[�W���m�[�K�C�h]";
	viewpoint 1,257,102,4,0xFF3355;
	mes "^FF3355+^000000 -> ���X�ʂ�";
	goto Lgo;
L5:
	mes "[�W���m�[�K�C�h]";
	viewpoint 1,157,170,5,0x3355FF;
	mes "^3355FF+^000000 -> �����L��";
	goto Lgo;
L6:
	mes "[�W���m�[�K�C�h]";
	viewpoint 1,336,204,6,0x33FF55;
	mes "^33FF55+^000000 -> ���a���}����";
	goto Lgo;
L7:
	mes "[�W���m�[�K�C�h]";
	viewpoint 1,323,281,7,0xFF3355;
	mes "^FF3355+^000000 -> �V���o�C�`�F�����@�A�J�f�~�[";
	goto Lgo;
L8:
	mes "[�W���m�[�K�C�h]";
	viewpoint 1,278,288,8,0x3355FF;
	mes "^3355FF+^000000 -> �����X�^�[������";
	goto Lgo;
Lgo:
	mes "�ɂȂ�܂��B";
	mes "�ǂ��������߂������������B";
	close;
LEnd:
	mes "[�W���m�[�K�C�h]";
	mes "���҂����̑�s�s";
	mes "�����Ēm���̕��";
	mes "�W���m�[�ւ悤�����I";
	close;
}

//[Amatsu]

//Needs Translation
amatsu.gat,207,91,4	script	�~�X�E�A�}�c	758,{
	mes "[�u�����]";
	mes "���́A��13��~�X�E�A�}�c";
	mes "��u��Ɛ\���܂��B";
	mes "�A�}�c��\�Ƃ���";
	mes "���̈ē����‚��‚����Ă���܂��B";
	mes "�Ȃɂ������₪� ��܂�����";
	mes "�Ȃ�Ȃ�Ƃ���������Ă��������܂��B";
	next;
	menu "��",L1,"����X",L2,"����X",L3,"������",L4;
L1:
		viewpoint 1,85,235,0,0xFF3355;
		mes "[�u�����]";
		mes "�~�j�}�b�v��";
		mes "^FF3355+^000000������";
		mes "��ł������܂��B";
		goto LEnd;
L2:
		viewpoint 1,96,118,1,0xCE6300;
		mes "[�u�����]";
		mes "�~�j�}�b�v��";
		mes "^CE6300+^000000������";
		mes "����X�ɂȂ�܂��B";
		goto LEnd;
L3:
		viewpoint 1,132,117,2,0x55FF33;
		mes "[�u�����]";
		mes "�~�j�}�b�v��";
		mes "^55FF33+^000000������";
		mes "����X�ɂȂ�܂��B";
		goto LEnd;
L4:
		viewpoint 1,217,116,3,0x3355FF;
		mes "[�u�����]";
		mes "�~�j�}�b�v��";
		mes "^3355FF+^000000������";
		mes "�������ɂȂ�܂��B";
LEnd:
		mes "����ł́A�A�}�c��";
		mes "�y�������Ԃ����߂����������܂��B";
		close;
}

amatsu.gat,251,283,4	script	�ē��l	767,{
	mes "[�ē��l]";
	mes "�悤�����B";
	mes "��������ɂ͗ǂ��G�߂ł��ˁB";
	mes "���͂��̃A�}�c��";
	mes "�ē��������󂯂Ă���҂ł��B";
	next;
	mes "[�ē��l]";
	mes "�������T���ł����H";
	next;
	menu "��",L1,"����X",L2,"����X",L3,"������",L4;
L1:
		viewpoint 1,85,235,0,0xFF3355;
		mes "[�ē��l]";
		mes "�~�j�}�b�v��";
		mes "^FF3355+^000000������";
		mes "��ł������܂��B";
		goto LEnd;
L2:
		viewpoint 1,96,118,1,0xCE6300;
		mes "[�ē��l]";
		mes "�~�j�}�b�v��";
		mes "^CE6300+^000000������";
		mes "����X�ɂȂ�܂��B";
		goto LEnd;
L3:
		viewpoint 1,132,117,2,0x55FF33;
		mes "[�ē��l]";
		mes "�~�j�}�b�v��";
		mes "^55FF33+^000000������";
		mes "����X�ɂȂ�܂��B";
		goto LEnd;
L4:
		viewpoint 1,217,116,3,0x3355FF;
		mes "[�ē��l]";
		mes "�~�j�}�b�v��";
		mes "^3355FF+^000000������";
		mes "�������ɂȂ�܂��B";
LEnd:
		mes "����ł́A�A�}�c��";
		mes "�y�������Ԃ����߂����������܂��B";
		close;
}


//[Gonryun]

//Needs Translation
gonryun.gat,163,60,4	script	�R�������K�C�h	780,{
	mes "[�n �E�H���`]";
	mes "���‚����C�ɖ����āA�M�C�����ӂ�";
	mes "�����l�X���s����������";
	mes "�R�������ɂ�������Ⴂ�܂�!";
	next;
	mes "[�n �E�H���`]";
	mes "��������A���̈ē�������";
	mes "���܂��B�m�肽�����Ƃ������";
	mes "���ł������Ă��������B";
	next;
	menu "�����̉�",L1,"����l",L2,"���폤�l",L3,"�h��l",L4,"����",L5;
L1:
	viewpoint 1,109,131,0,0xff3355;
	mes "[�n �E�H���`]";
	mes "�~�j�}�b�v��";
	mes "^ff3355+^000000�̈ʒu��";
	mes "�����̉Ƃ�����܂��B";
	goto Lend;
L2:
	viewpoint 1,147,84,1,0xce6300;
	mes "[�n �E�H���`]";
	mes "�~�j�}�b�v��";
	mes "^ce6300+^000000�̈ʒu��";
	mes "����l�����܂��B";
	goto Lend;
L3:
	viewpoint 1,174,101,2,0x55ff33;
	mes "[�n �E�H���`]";
	mes "�~�j�}�b�v��";
	mes "^55ff33+^000000�̈ʒu��";
	mes "���폤�l�����܂��B";
	goto Lend;
L4:
	viewpoint 1,173,84,3,0x3355ff;
	mes "[�n �E�H���`]";
	mes "�~�j�}�b�v��";
	mes "^3355ff+^000000�̈ʒu��";
	mes "�h��l�����܂��B";
	goto Lend;
L5:
	viewpoint 1,215,114,4,0xffffff;
	mes "[�n �E�H���`]";
	mes "�~�j�}�b�v��";
	mes "^ffffff+^000000�̈ʒu��";
	mes "���ق�����܂��B";
	goto Lend;
Lend:
	mes "���B�̊y�����R��������";
	mes "�v��������y����ł��������I";
	close;
}

// Below not in japanese NPC

aldebaran.gat,139,63,4	script	Soldier	105,{
	mes "[Al De Baran Guard]";
	mes "I am just any ordinary guard you could find in any other cities!!";
	mes "I am in charge of Service Guide in Al De Baran Garrison, and the name is Al De Baran Guard (No Name) !!";
	mes "I will guide you though our town!";
	next;
	menu "Get Location Guide",L0,"End conversation",End;
	
	L0:
		mes "^FF0000+^000000 -> Kafra Main Office";
		mes "^0000FF+^000000 -> Weapon Shop";
		mes "^00F0F0+^000000 -> Sorcerer Guild (Closed)";
		mes "^808080+^000000 -> Pub";
		mes "^00FF00+^000000 -> Item Shop";
		mes "^F0F000+^000000 -> Chemical Acadamy (Closed)";
		viewpoint 0,53,228,1,0xFF0000;
		viewpoint 1,48,198,1,0x0000FF;
		viewpoint 2,48,198,1,0x00F0F0;
		viewpoint 3,48,198,1,0x808080;
		viewpoint 4,48,198,1,0x00FF00;
		viewpoint 5,35,35,1,0xF0F000;
		close;
	LEnd:
		mes "[Al De Baran Guard]";
		mes "We are shown to protect Al De Baran!!";
		close;
}

izlude.gat,124,178,4	script	Soldier	105,{
	mes "[Soldier]";
	mes "HeHeHeHe... HaHaHaHa";
	mes "Huh? Why am I so happy?";
	mes "you wanna know?";
	next;
	menu "Sure, why?",Sure,"Not really, I don't care.",NotReally;
	
	Sure:
		mes "[Soldier]";
		mes "Ah~~ There is not much for us to do these days. Merchants buy items, which monsters drop. You knew that, right?";
		next;
		menu "Of course",OfCourse,"Eh? Really?",EhReally;
		
		OfCourse:
			mes "[Soldier]";
			mes "HaHa In fact, that was actually our job.";
			mes "But there were more and more hunters who come in order to get paid. So it was just too much to handle.";
			next;
			mes "[Soldier]";
			mes "We had to work over time every day.";
			mes "Ah~~~ that was a nightmare...~~~";
			mes "Anyways, the government took a smart action, making the Registration System. The Office of Prize Compensation only pays those who have the Registration.";
			next;
			mes "[Soldier]";
			mes "Requirements for the Registration are for a merchant to secure sufficient funds and to stay at one place all the time. The Office gives away the registration to any merchant who fullfills those requirements.";
			next;
			mes "[Soldier]";
			mes "So there aren't too many people that come to us any more. I mean we are still busy, but that's nothing compared to how it was before~~";
			mes "People who suffered first know how to thank even the slightest comfort.";
			mes "HaHaHaHaHa!";
			close;
		EhReally:
			mes "[Soldier]";
			mes "What?! What do you mean you didn't know?!";
			mes "Hm... well... well... You know you could get some items killing some monsters. You could make some money out of it if you bring and sell those to a merchant.";
			mes "ANYWAYS!";
			next;
			mes "[Soldier]";
			mes "HaHa In fact, that was actually our job.";
			mes "But there were more and more hunters who come in order to get paid. So it was just too much to handle.";
			next;
			mes "[Soldier]";
			mes "We had to work over time every day.";
			mes "Ah~~~ that was a nightmare...~~~";
			mes "Anyways, the government took a smart action, making the Registration System. The Office of Prize Compensation only pays those who have the Registration.";
			next;
			mes "[Soldier]";
			mes "Requirements for the Registration are for a merchant to secure sufficient funds and to stay at one place all the time. The Office gives away the registration to any merchant who fullfills those requirements.";
			next;
			mes "[Soldier]";
			mes "So there aren't too many people that come to us any more. I mean we are still busy, but that's nothing compared to how it was before~~";
			mes "People who suffered first know how to thank even the slightest comfort.";
			mes "HaHaHaHaHa!";
			close;
	NotReally:
		mes "[Soldier]";
		mes "OK Good bye~~";
		close;
}

prontera.gat,160,330,4	script	Guard#p2-1::guard_p	105,{
	mes "Welcome to Prontera.";
	close;
}

prontera.gat,223,99,1	duplicate(guard_p)	Guard#p2-2	105

prontera.gat,229,104,1	duplicate(guard_p)	Guard#p2-3	105

prontera.gat,47,339,5	duplicate(guard_p)	Guard#p2-4	105

prontera.gat,52,344,5	duplicate(guard_p)	Guard#p2-5	105


prt_maze02.gat,100,69,4	script	Soldier#p3-1::soldier_p	105,{
	mes "[Soldier]";
	mes "Yo yo, you'd be better not to go in there. It has rumored there is a Demon living in the forest.";
	mes "Of course it is just a rumor because no one see the people turning back from the palce.";
	mes "hmmm... it's up to you to go in or leave.";
	close;
}
prt_maze02.gat,110,69,4	duplicate(soldier_p)	Soldier#p3-2	105

//Yuno
yuno.gat,46,165,4	script	Soldier#p4-1::soldier_y	105,{
			mes "[Yuno Soldier]";
			mes "Welcome to City of scholars where wisdom exists.";
			close;
}

yuno.gat,61,165,4	duplicate(soldier_y)	Soldier#p4-2	105

yuno.gat,150,228,4	duplicate(soldier_y)	Soldier#p4-2	105

yuno.gat,165,228,4	duplicate(soldier_y)	Soldier#p4-2	105

yuno.gat,262,319,2	script	Yuno Soldier	105,{
		mes "[Yuno Soldier]";
		mes "Welcome to Yuno, the scholar's city where ancient wisdom exists.";
		next;
		mes "[Yuno Soldier]";
		mes "There is a holy shield for Crusaders called 'The Messenger of the God'.";
		next;
		mes "[Yuno Soldier]";
		mes "It looks like a long shield with a angel's wing image on its center.";
		mes " It is especially strong against undead or demons.";
		close;
}

yuno.gat,227,292,4	script	Yuno Soldier	105,{
			mes "[Yuno Soldier]";
			mes "Welcome to City of scholars where wisdom exists, Yuno.";
			next;
			mes "[Yuno Soldier]";
			mes "Around the City of Juno, there is fallen angel that fakes himself as the real angel, named 'Fake Angel'.";
			next;
			mes "[Yuno Soldier]";
			mes "This one fakes itself as the real angel, and acts as if it's blessing travelers, and attacks them.";
			mes "It looks all beautiful, so it's bad if you fall for its appearance.";
			close;
}

yuno.gat,150,283,4	script	Yuno Soldier	105,{
			mes "[Yuno Soldier]";
			mes "Welcome to City of scholars where wisdom exists, Yuno.";
			next;
			mes "[Yuno Soldier]";
			mes "Larva Golem is a stone doll that has a stone heart in which its magical power was induced by magma.";
			mes "....from the body, it flows...";
			next;
			mes "[Yuno Soldier]";
			mes "Magma is really hot as to even melt away armor and weapon made with steel.";
			mes "if you attack thoughtlessly, ";
			next;
			mes "[Yuno Soldier]";
			mes "you might get a lot of damage on yourself and even get your armor and weapon broken.";
			close;
}

yuno.gat,165,283,4	script	Yuno Soldier	105,{
			mes "[Yuno Soldier]";
			mes "Welcome to City of scholars where wisdom exists.";
			next;
			mes "[Yuno Soldier]";
			mes "'Geographer', it is a hard shell type thing that grows around flowers from the earth.";
			mes "Thus, even if it's far away, you can't think less of it.";
			next;
			mes "[Yuno Soldier]";
			mes "it got such name 'cause the passing-by geography scholar got eaten away during his research.";
			close;
}

//Comodo

//Yuno 
yuno.gat,46,165,4	script	Yuno Soldier	105,{ 
         mes "[Yuno Soldier]"; 
         mes "Welcome to City of scholars where wisdom exists."; 
         close; 
} 

yuno.gat,61,165,4	script	Yuno Soldier	105,{ 
         mes "[Yuno Soldier]"; 
         mes "Welcome to City of scholars where wisdom exists."; 
         close; 
} 


yuno.gat,150,228,4	script	Yuno Soldier	105,{ 
         mes "[Yuno Soldier]"; 
         mes "Welcome to City of scholars where wisdom exists."; 
         close; 
} 

yuno.gat,165,228,4	script	Yuno Soldier	105,{ 
         mes "[Yuno Soldier]"; 
         mes "Welcome to City of scholars where wisdom exists."; 
         close; 
} 

yuno.gat,262,319,2	script	Yuno Soldier	105,{ 
      mes "[Yuno Soldier]"; 
      mes "Welcome to Yuno, the scholar's city where ancient wisdom exists."; 
      next; 
      mes "[Yuno Soldier]"; 
      mes "There is a holy shield for Crusaders called 'The Messenger of the God'."; 
      next; 
      mes "[Yuno Soldier]"; 
      mes "It looks like a long shield with a angel's wing image on its center."; 
      mes " It is especially strong against undead or demons."; 
      close; 
} 

yuno.gat,227,292,4	script	Yuno Soldier	105,{ 
         mes "[Yuno Soldier]"; 
         mes "Welcome to City of scholars where wisdom exists, Yuno."; 
         next; 
         mes "[Yuno Soldier]"; 
         mes "Around the City of Juno, there is fallen angel that fakes himself as the real angel, named 'Fake Angel'."; 
         next; 
         mes "[Yuno Soldier]"; 
         mes "This one fakes itself as the real angel, and acts as if it's blessing travelers, and attacks them."; 
         mes "It looks all beautiful, so it's bad if you fall for its appearance."; 
         close; 
} 

yuno.gat,150,283,4	script	Yuno Soldier	105,{ 
         mes "[Yuno Soldier]"; 
         mes "Welcome to City of scholars where wisdom exists, Yuno."; 
         next; 
         mes "[Yuno Soldier]"; 
         mes "Larva Golem is a stone doll that has a stone heart in which its magical power was induced by magma."; 
         mes "....from the body, it flows..."; 
         next; 
         mes "[Yuno Soldier]"; 
         mes "Magma is really hot as to even melt away armor and weapon made with steel."; 
         mes "if you attack thoughtlessly, "; 
         next; 
         mes "[Yuno Soldier]"; 
         mes "you might get a lot of damage on yourself and even get your armor and weapon broken."; 
         close; 
} 

yuno.gat,165,283,4	script	Yuno Soldier	105,{ 
         mes "[Yuno Soldier]"; 
         mes "Welcome to City of scholars where wisdom exists."; 
         next; 
         mes "[Yuno Soldier]"; 
         mes "'Geographer', it is a hard shell type thing that grows around flowers from the earth."; 
         mes "Thus, even if it's far away, you can't think less of it."; 
         next; 
         mes "[Yuno Soldier]"; 
         mes "it got such name 'cause the passing-by geography scholar got eaten away during his research."; 
         close; 
}