summaryrefslogblamecommitdiff
path: root/npc/other/arena/arena_aco.txt
blob: d6c7943da742cfd63215fb46d199b3f7de667151 (plain) (tree)
1
2
3
4
5
6
7
8
9
10
                                                              
                       


                                                              
       



                                                              
                                                              
                                                                    


                                                                   

                                                              
                                                             
        
                                       








                                                                           
                                                                        


            
                                                                                                      








                                        
        






                                                        

                                                 

              
                                                 




                               
                                    
        


                                           
           



                                      

                                              



                                      
           



                                      
           



                                      
           



                                      
           



                                      
           



                                      
           



                                      
           



                                   
                                    

                     
                                 














                                                                                                                                                                                                                
                                            
                                                           




                                                                     
                                            
                                                           




                                                                     
                                            
                                                           




                                                                     
                                            
                                                           




                                                                     
                                            
                                                           




                                                                     
                                            
                                                           




                                                                     
                                            
                                                           






















                                                                               
                                                   

            
           


                     
                 
                                                

                                             


                                                   
           


                                                                                   
         


                                                                           
           


                                                                                   
         


                                                                           
           


                                                                                  
         


                                                                          
           


                                                                                                                                            
           


                                                                                       
         


                                                                           
           


                                                                                                      
           


                                                                                                            
         


                                                                          
           


                                                                                                                 
           


                                                                                                                    
         










                                                                                                     
                                    
         
                                             






                                                                                    
        




                                                                       

                                                    





                                                                
                        




                                               
                                    
         
                                             


                                                                                            
        




                                                                                                
                                

                                                    









                                                                
                                    
         
                                             


                                                                                             
        




                                                                       

                                                    





                                                                

                                             











                                                                
                                    
         
                                             


                                                                                                   
        




                                                                       

                                                    






                                                                
                                            



                                       
                                    
         
                                             


















                                                                                  
        












                                                                
                                    
         
                                             






                                                                                            
        




                                                                       

                                                    






                                                                

                                             





                                                                
                                             




                                               
                                    





                                                                                                              
        




                                                                       
                                                   
                                         
                                                    



            
                                    
        


                                           
           



                                      

                                              



                                      
           



                                      
           



                                      
           



                                      
           



                                      
           



                                      
           



                                      
           


                                   
                                    

                     
                                 














                                                                                                                                                                                                                
                                            
                                                           




                                                                     
                                            
                                                           




                                                                     
                                            
                                                           




                                                                     
                                            
                                                           




                                                                     
                                            
                                                           




                                                                     
                                            
                                                           




                                                                     
                                            
                                                           






















                                                                               
                                                   

            
           


                     
                 
                                                

                                             


                                                   
           


                                                                             
         


                                                                           
           


                                                                                
         


                                                                           
           


                                                                                   
         


                                                                          
           


                                                                                     
         


                                                                          
           


                                                                            
         


                                                                           
           


                                                                                  
         


                                                                           
           


                                                                                 
         


                                                                          
           


                                                                                                                               
           


                                                                                    
         










                                                                                                    
                                    
         
                                             


                                                                                           
        




                                                                       

                                                    















                                                                
                                    
      
                                             



                                                                                                  
                                             


                                                                                           
        




                                                                       

                                                    










                                                                
                                    
         
                                             


                                                                                                
        




                                                                       

                                                    















                                                                
                                    
      
                                             






                                                                                                               
                                             





                                                                                                             
        




                                                                       

                                                    
















                                                                
                                    







                                                                                                 
        






                                                              
                                    
         
                                             


                                                                                                 
        




                                                                       


                                                     



















                                                                
                                    



                                                                                               
        






                                                              
                                    
      
                                             



                                                                                                           
                                             



                                                                                                   
                                             


                                                                                                   
        




                                                                       


                                                     










                                                                
                                    
         
                                             


                                                                                                           
        




                                                                       

                                                    





                                                                

                                             





                                                                
                                             















                                                    
                                    

















                                                                                                              
        




                                                                       
                                                   
                                         
                                                    



            
                                                             

                               
                                     







                                              
                                                             
        
                                             




                                               
                                                        
















                                                                                     
                              











                                       
                                                        







                                                           
                                                              
                                   
         





                                                                                               
































                                                                                                                   
                                          
                                                 
                                                            



                                                                   
                                                            




                                                                   
                                             

                                                    


                                             

                                                              

                                                  

                                                              

                                                  

                                                              

                              

                                                              

                         


                                                         






























                                                                                                                                               
                                                     

                                                               
                                                                     


                                                     

                                                                         

                                                          

                                                                         

                                                          

                                                                         

                                      

                                                                         
                                 
                                                                     
































                                                                                                        
                                                    















                                                                                    
                                                  


                                                 
                                                            









































                                                                                                        
                                                    















                                                                              
                                                  


                                                 
                                                            
















                                                                              
                                                     

                                                               
                                                                      


                                                     

                                                                         
                                                                                

                                                          

                                                                         
                                                                                

                                                          

                                                                         
                                                                                

                                      

                                                                         
                                                                                

































                                                                                                        
                                                    















                                                                                    
                                                  


                                                 
                                                            


                                                                   
                    


         
                                    
















                                                                                                                                                  

                                            



                                                   
       








                                                          
      


                                 
       




                                  
                                          


            
                                    



                     
       



                     
                                    
         















                                              



























                                           


                                             


            
                                                                    














                                              
                                                                                                                                                                   
               



                                                          








                                                                           

                                              

                      

                                              

                      

                                              

                      

                                              

                      

                                                  










                                                            









                                            



            
                                    
              


                                                                                                                                                                       
                


                                                                                                                                                                                      
                


                                                                                                                                                                                      
                


                                                                                                                                                                                      
                
                                                                                                                                                                                                      


            
                                                            









































                                                                                              
                                                                               















                                            
                                                                  
                                          
                        

                                                        


                              





                                                       
                                                                                                             




                                                    

                                                  

                              

                                                    

                              

                                                    

                              

                                                    

                              

                                                    





                              
                                                          
                                          
                        


                                     


                              























                                                           
//===== Hercules Script ======================================
//= Izlude Arena Script
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.5
//===== Description: =========================================
//= Izlude Acolyte Battle Arena
//===== Additional Comments: =================================
//= 1.0 First version.
//= 1.1 Corrected variable typos. (bugreport:4374) [L0ne_w0lf]
//= 1.2 Updated 'waitingroom' to support required zeny/lvl. [Kisuka]
//= 1.3 Label standardization. [Euphy]
//= 1.4 Script updates, and removed two level restrictions. [Euphy]
//= 1.5 Added GM management function. [Euphy]
//============================================================

arena_room,114,102,0	script	onlyaco#arena	WARPNPC,1,1,{
OnTouch:
	if (BaseClass == Job_Acolyte) {
		warp "arena_room",135,129;
		end;
	}
	else {
		mes "Only Acolyte class are applicable to join this mode.";
		close;
	}
}

arena_room,136,138,3	script	Acolyte Waiting Room	4_F_TELEPORTER,{
	end;

OnInit:
	waitingroom "Personal Force, Acolyte Class",50,"Acolyte Waiting Room::OnStartArena",1,1000,10;
	enablewaitingroomevent;
	end;

OnStartArena:
	warpwaitingpc "force_5-1",99,12;
	enablenpc "arena#aco";
	disablewaitingroomevent;
	end;

OnStart:
	enablewaitingroomevent;
	end;
}

force_5-1,100,12,0	script	arena#aco	-1,5,5,{
OnTouch:
	donpcevent "allkill#aco::OnEnable";
	if (BaseJob == Job_Acolyte) {
		donpcevent "arena_aco1::OnStart";
	}
	else {
		donpcevent "arena_aco2::OnStart";
	}
	disablenpc "arena#aco";
	end;
}

-	script	arena_aco1	-1,{
OnStart:
	donpcevent "Trocco#aco1::OnEnable";
	end;

OnReset_01:
	enablenpc "force_01_02#aco";
	enablenpc "force_02start#aco";
	end;

OnReset_02:
	donpcevent "force_02mob#aco::OnReset";
	enablenpc "force_02_03#aco";
	enablenpc "force_03start#aco";
	end;

OnReset_03:
	enablenpc "force_03_04#aco";
	enablenpc "force_04start#aco";
	end;

OnReset_04:
	enablenpc "force_04_05#aco";
	enablenpc "force_05start#aco";
	end;

OnReset_05:
	enablenpc "force_05_06#aco";
	enablenpc "force_06start#aco";
	end;

OnReset_06:
	enablenpc "force_06_07#aco";
	enablenpc "force_07start#aco";
	end;

OnReset_07:
	enablenpc "force_07_08#aco";
	enablenpc "force_08start#aco";
	end;

OnReset_08:
	enablenpc "force_08_09#aco";
	enablenpc "force_09start#aco";
	end;

OnReset_09:
	enablenpc "force_exit#aco";
	end;
}

-	script	Trocco#aco1	-1,{
OnEnable:
	initnpctimer;
	$@arn_1 = gettimetick(2);
	end;

OnTimer2000:
	mapannounce "force_5-1","Good day! I am Trocco, your host for the Acolyte Class Time Force Battle!",bc_map|bc_npc;
	end;

OnTimer3000:
	mapannounce "force_5-1","Make your decisions carefully. Here, the right choices make the difference between victory and defeat!",bc_map|bc_npc;
	end;

OnTimer4000:
	mapannounce "force_5-1","You now have 8 minutes to complete this challenge. Enter the Left Entrance now to begin. Remember that you will be traveling clockwise as you clear the stages.",bc_map|bc_npc;
	end;

OnTimer60000:
	if (getmapusers("force_5-1") == 0) {
		donpcevent "Trocco#aco1::OnFailClearStage";
	}
	mapannounce "force_5-1","Time left: 7 Minutes",bc_map|bc_npc;
	end;

OnTimer120000:
	if (getmapusers("force_5-1") == 0) {
		donpcevent "Trocco#aco1::OnFailClearStage";
	}
	mapannounce "force_5-1","Time left: 6 Minutes",bc_map|bc_npc;
	end;

OnTimer180000:
	if (getmapusers("force_5-1") == 0) {
		donpcevent "Trocco#aco1::OnFailClearStage";
	}
	mapannounce "force_5-1","Time left: 5 Minutes",bc_map|bc_npc;
	end;

OnTimer240000:
	if (getmapusers("force_5-1") == 0) {
		donpcevent "Trocco#aco1::OnFailClearStage";
	}
	mapannounce "force_5-1","Time left: 4 Minutes",bc_map|bc_npc;
	end;

OnTimer300000:
	if (getmapusers("force_5-1") == 0) {
		donpcevent "Trocco#aco1::OnFailClearStage";
	}
	mapannounce "force_5-1","Time left: 3 Minutes",bc_map|bc_npc;
	end;

OnTimer360000:
	if (getmapusers("force_5-1") == 0) {
		donpcevent "Trocco#aco1::OnFailClearStage";
	}
	mapannounce "force_5-1","Time left: 2 Minutes",bc_map|bc_npc;
	end;

OnTimer420000:
	if (getmapusers("force_5-1") == 0) {
		donpcevent "Trocco#aco1::OnFailClearStage";
	}
	mapannounce "force_5-1","Time left: 1 Minute",bc_map|bc_npc;
	end;

OnTimer480000:
	mapannounce "force_5-1","Time's up! I hope you had fun!",bc_map|bc_npc;
	end;

OnTimer485000:
OnTimer486000:
OnTimer487000:
OnTimer488000:
OnTimer489000:
OnTimer490000:
OnTimer491000:
OnTimer492000:
OnTimer493000:
OnTimer494000:
	mapwarp "force_5-1","prt_are_in",177,86;
	end;

OnTimer495000:
	mapwarp "force_5-1","prt_are_in",177,86;
	donpcevent "Trocco#aco1::OnFailClearStage";
	end;

OnTimerOff:
	stopnpctimer;
	end;

OnFailClearStage:
	mapwarp "force_5-1","prt_are_in",177,86;
	donpcevent "Trocco#aco1::OnTimerOff";
	//donpcevent "arena_aco1::OnReset";
	donpcevent "Acolyte Waiting Room::OnStart";
	end;

On01_Start:
	mapannounce "force_5-1","Objective: Destroy all Red Plants!",bc_map|bc_npc;
	end;

On01_End:
	mapannounce "force_5-1","The North Exit has opened!",bc_map|bc_npc;
	end;

On02_Start:
	mapannounce "force_5-1","Objective: Kill at least 10 Drops!",bc_map|bc_npc;
	end;

On02_End:
	mapannounce "force_5-1","The North Exit has opened!",bc_map|bc_npc;
	end;

On03_Start:
	mapannounce "force_5-1","Objective: Terminate all Zombies!",bc_map|bc_npc;
	end;

On03_End:
	mapannounce "force_5-1","The East Exit has opened!",bc_map|bc_npc;
	end;

On04_Start:
	mapannounce "force_5-1","As a courtesy, we'll restore some of your HP and SP. Now, head to the next room! Go go go!!",bc_map|bc_npc;
	end;

On05_Start:
	mapannounce "force_5-1","Objective: Obliterate all Orc Zombies!",bc_map|bc_npc;
	end;

On05_End:
	mapannounce "force_5-1","The South Exit has opened!",bc_map|bc_npc;
	end;

On06_Start:
	mapannounce "force_5-1","Objective: Reach the South Exit while dodging Hydras!",bc_map|bc_npc;
	end;

On07_Start:
	mapannounce "force_5-1","Objective: Kill all Archer Skeletons and Firelock Soldiers!",bc_map|bc_npc;
	end;

On07_End:
	mapannounce "force_5-1","The West Exit has opened!",bc_map|bc_npc;
	end;

On08_Start:
	mapannounce "force_5-1","Objective: Boss Battle. Please proceed to the room to the north!",bc_map|bc_npc;
	end;

On09_Start:
	mapannounce "force_5-1","Objective: Kill Zombie Prisoners, Skel Prisoners and Zombie Troops!",bc_map|bc_npc;
	end;

On09_End:
	mapannounce "force_5-1","Boss Defeated! The North Exit has opened. Thank you.",bc_map|bc_npc;
	end;
}

force_5-1,40,26,0	script	force_01start#aco	-1,1,1,{
OnTouch:
	donpcevent "force_01mob#aco::OnEnable";
	disablenpc "force_01start#aco";
	end;
}

-	script	force_01mob#aco	-1,{
OnEnable:
	donpcevent "Trocco#aco1::On01_Start";
	monster "force_5-1",22,29,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead";
	monster "force_5-1",29,29,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead";
	monster "force_5-1",29,22,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead";
	monster "force_5-1",22,22,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead";
	monster "force_5-1",25,25,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead";
	end;

OnReset:
	killmonster "force_5-1","force_01mob#aco::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_5-1","force_01mob#aco::OnMyMobDead") < 1) {
		donpcevent "Trocco#aco1::On01_End";
		donpcevent "arena_aco1::OnReset_01";
	}
	end;
}

force_5-1,25,69,0	script	force_02start#aco	-1,1,1,{
OnTouch:
	$@drop_gate = 0;
	donpcevent "force_02mob#aco::OnEnable";
	disablenpc "force_02start#aco";
	end;
}

-	script	force_02mob#aco	-1,{
OnEnable:
	donpcevent "Trocco#aco1::On02_Start";
	areamonster "force_5-1",22,69,29,130,"Drops",1572,20,"force_02mob#aco::OnMyMobDead";
	end;

OnReset:
	killmonster "force_5-1","force_02mob#aco::OnMyMobDead";
	end;

OnMyMobDead:
	if ((mobcount("force_5-1","force_02mob#aco::OnMyMobDead") < 11) && ($@drop_gate == 0)) {
		$@drop_gate = 1;
		donpcevent "Trocco#aco1::On02_End";
		donpcevent "arena_aco1::OnReset_02";
	}
	end;
}

force_5-1,25,159,0	script	force_03start#aco	-1,1,1,{
OnTouch:
	donpcevent "force_03mob#aco::OnEnable";
	disablenpc "force_03start#aco";
}

-	script	force_03mob#aco	-1,{
OnEnable:
	donpcevent "Trocco#aco1::On03_Start";
	areamonster "force_5-1",9,157,41,190,"Zombie",1394,10,"force_03mob#aco::OnMyMobDead";
	end;

OnReset:
	killmonster "force_5-1","force_03mob#aco::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_5-1","force_03mob#aco::OnMyMobDead") < 1) {
		donpcevent "Trocco#aco1::On03_End";
		donpcevent "arena_aco1::OnReset_03";
	}
	end;
}

force_5-1,69,174,0	script	force_04start#aco	-1,1,1,{
OnTouch:
	donpcevent "Trocco#aco1::On04_Start";
	donpcevent "arena_aco1::OnReset_04";
	percentheal 50,50;
	disablenpc "force_04start#aco";
	end;
}

force_5-1,159,174,0	script	force_05start#aco	-1,1,1,{
OnTouch:
	donpcevent "force_05mob#aco::OnEnable";
	disablenpc "force_05start#aco";
	end;
}

-	script	force_05mob#aco	-1,{
OnEnable:
	donpcevent "Trocco#aco1::On05_Start";
	areamonster "force_5-1",159,157,187,190,"Orc Zombie",1463,8,"force_05mob#aco::OnMyMobDead";
	end;

OnReset:
	killmonster "force_5-1","force_05mob#aco::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_5-1","force_05mob#aco::OnMyMobDead") < 1) {
		donpcevent "Trocco#aco1::On05_End";
		donpcevent "arena_aco1::OnReset_05";
	}
	end;
}

force_5-1,174,130,0	script	force_06start#aco	-1,1,1,{
OnTouch:
	donpcevent "force_06mob#aco::OnEnable";
	donpcevent "arena_aco1::OnReset_06";
	disablenpc "force_06start#aco";
	end;
}

-	script	force_06mob#aco	-1,{
OnEnable:
	donpcevent "Trocco#aco1::On06_Start";
	monster "force_5-1",170,124,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
	monster "force_5-1",170,121,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
	monster "force_5-1",173,116,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
	monster "force_5-1",175,113,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
	monster "force_5-1",175,110,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
	monster "force_5-1",170,106,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
	monster "force_5-1",173,106,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
	monster "force_5-1",176,106,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
	monster "force_5-1",179,106,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
	monster "force_5-1",174,100,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
	monster "force_5-1",174,96,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
	monster "force_5-1",174,92,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
	monster "force_5-1",174,88,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
	monster "force_5-1",170,80,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
	monster "force_5-1",173,80,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
	monster "force_5-1",176,80,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
	monster "force_5-1",179,80,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
	end;

OnReset:
	killmonster "force_5-1","force_06mob#aco::OnMyMobDead";
	end;

OnMyMobDead:
	end;
}

force_5-1,174,40,0	script	force_07start#aco	-1,1,1,{
OnTouch:
	donpcevent "force_07mob#aco::OnEnable";
	disablenpc "force_07start#aco";
}

-	script	force_07mob#aco	-1,{
OnEnable:
	donpcevent "Trocco#aco1::On07_Start";
	monster "force_5-1",170,32,"Archer Skeleton",1420,1,"force_07mob#aco::OnMyMobDead";
	monster "force_5-1",184,23,"Archer Skeleton",1420,1,"force_07mob#aco::OnMyMobDead";
	monster "force_5-1",165,9,"Archer Skeleton",1420,1,"force_07mob#aco::OnMyMobDead";
	monster "force_5-1",184,15,"Firelock Soldier",1523,1,"force_07mob#aco::OnMyMobDead";
	monster "force_5-1",189,23,"Firelock Soldier",1523,1,"force_07mob#aco::OnMyMobDead";
	end;

OnReset:
	killmonster "force_5-1","force_07mob#aco::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_5-1","force_07mob#aco::OnMyMobDead") < 1) {
		donpcevent "Trocco#aco1::On07_End";
		donpcevent "arena_aco1::OnReset_07";
	}
	end;
}

force_5-1,132,26,0	script	force_08start#aco	-1,1,1,{
OnTouch:
	percentheal 50,50;
	donpcevent "Trocco#aco1::On08_Start";
	donpcevent "arena_aco1::OnReset_08";
	disablenpc "force_08start#aco";
	end;
}

force_5-1,99,82,0	script	force_09start#aco	-1,1,1,{
OnTouch:
	donpcevent "Trocco#aco1::On09_Start";
	donpcevent "force_09mob#aco::OnEnable";
	disablenpc "force_09start#aco";
	end;
}

-	script	force_09mob#aco	-1,{
OnEnable:
	monster "force_5-1",rand(88,111),rand(89,110),"Zombie Prisoner",1480,1,"force_09mob#aco::OnMyMobDead";
	monster "force_5-1",rand(88,111),rand(89,110),"Skel Prisoner",1479,1,"force_09mob#aco::OnMyMobDead";
	areamonster "force_5-1",88,89,111,110,"Zombie",1394,4,"force_09mob#aco::OnMyMobDead";
	end;

OnReset:
	killmonster "force_5-1","force_09mob#aco::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_5-1","force_09mob#aco::OnMyMobDead") < 1) {
		donpcevent "Trocco#aco1::On09_End";
		$@arn_2 = gettimetick(2);
		donpcevent "arena_aco1::OnReset_09";
	}
	end;
}

-	script	arena_aco2	-1,{
OnStart:
	donpcevent "Trocco#aco2::OnEnable";
	end;

OnReset_01:
	enablenpc "force_01_02#aco";
	enablenpc "force_02start#pri";
	end;

OnReset_02:
	donpcevent "force_02mob#pri::OnReset";
	enablenpc "force_02_03#aco";
	enablenpc "force_03start#pri";
	end;

OnReset_03:
	enablenpc "force_03_04#aco";
	enablenpc "force_04start#pri";
	end;

OnReset_04:
	enablenpc "force_04_05#aco";
	enablenpc "force_05start#pri";
	end;

OnReset_05:
	enablenpc "force_05_06#aco";
	enablenpc "force_06start#pri";
	end;

OnReset_06:
	enablenpc "force_06_07#aco";
	enablenpc "force_07start#pri";
	end;

OnReset_07:
	enablenpc "force_07_08#aco";
	enablenpc "force_08start#pri";
	end;

OnReset_08:
	enablenpc "force_08_09#aco";
	enablenpc "force_09start#pri";
	end;

OnReset_09:
	enablenpc "force_exit#aco";
}

-	script	Trocco#aco2	-1,{
OnEnable:
	initnpctimer;
	$@arn_1 = gettimetick(2);
	end;

OnTimer2000:
	mapannounce "force_5-1","Good day! I am Trocco, your host for the Acolyte Class Time Force Battle!",bc_map|bc_npc;
	end;

OnTimer3000:
	mapannounce "force_5-1","Make your decisions carefully. Here, the right choices make the difference between victory and defeat!",bc_map|bc_npc;
	end;

OnTimer4000:
	mapannounce "force_5-1","You now have 8 minutes to complete this challenge. Enter the Left Entrance now to begin. Remember that you will be traveling clockwise as you clear the stages.",bc_map|bc_npc;
	end;

OnTimer60000:
	if (getmapusers("force_5-1") == 0) {
		donpcevent "Trocco#aco2::OnFailClearStage";
	}
	mapannounce "force_5-1","Time left: 7 Minutes",bc_map|bc_npc;
	end;

OnTimer120000:
	if (getmapusers("force_5-1") == 0) {
		donpcevent "Trocco#aco2::OnFailClearStage";
	}
	mapannounce "force_5-1","Time left: 6 Minutes",bc_map|bc_npc;
	end;

OnTimer180000:
	if (getmapusers("force_5-1") == 0) {
		donpcevent "Trocco#aco2::OnFailClearStage";
	}
	mapannounce "force_5-1","Time left: 5 Minutes",bc_map|bc_npc;
	end;

OnTimer240000:
	if (getmapusers("force_5-1") == 0) {
		donpcevent "Trocco#aco2::OnFailClearStage";
	}
	mapannounce "force_5-1","Time left: 4 Minutes",bc_map|bc_npc;
	end;

OnTimer300000:
	if (getmapusers("force_5-1") == 0) {
		donpcevent "Trocco#aco2::OnFailClearStage";
	}
	mapannounce "force_5-1","Time left: 3 Minutes",bc_map|bc_npc;
	end;

OnTimer360000:
	if (getmapusers("force_5-1") == 0) {
		donpcevent "Trocco#aco2::OnFailClearStage";
	}
	mapannounce "force_5-1","Time left: 2 Minutes",bc_map|bc_npc;
	end;

OnTimer420000:
	if (getmapusers("force_5-1") == 0) {
		donpcevent "Trocco#aco2::OnFailClearStage";
	}
	mapannounce "force_5-1","Time left: 1 Minute",bc_map|bc_npc;
	end;

OnTimer480000:
	mapannounce "force_5-1","Time's up! I hope you had fun!",bc_map|bc_npc;
	end;

OnTimer485000:
OnTimer486000:
OnTimer487000:
OnTimer488000:
OnTimer489000:
OnTimer490000:
OnTimer491000:
OnTimer492000:
OnTimer493000:
OnTimer494000:
	mapwarp "force_5-1","prt_are_in",177,86;
	end;

OnTimer495000:
	mapwarp "force_5-1","prt_are_in",177,86;
	donpcevent "Trocco#aco2::OnFailClearStage";
	end;

OnTimerOff:
	stopnpctimer;
	end;

OnFailClearStage:
	mapwarp "force_5-1","prt_are_in",177,86;
	donpcevent "Trocco#aco2::OnTimerOff";
	//donpcevent "arena_aco2::OnReset";
	donpcevent "Acolyte Waiting Room::OnStart";
	end;

On01_Start:
	mapannounce "force_5-1","Objective: Kill all Zombies!",bc_map|bc_npc;
	end;

On01_End:
	mapannounce "force_5-1","The North Exit has opened!",bc_map|bc_npc;
	end;

On02_Start:
	mapannounce "force_5-1","Objective: Defeat all monsters!",bc_map|bc_npc;
	end;

On02_End:
	mapannounce "force_5-1","The North Exit has opened!",bc_map|bc_npc;
	end;

On03_Start:
	mapannounce "force_5-1","Objective: Destroy all Red Plants!",bc_map|bc_npc;
	end;

On03_End:
	mapannounce "force_5-1","The East Exit has opened!",bc_map|bc_npc;
	end;

On04_Start:
	mapannounce "force_5-1","Objective: Obliterate every monster!",bc_map|bc_npc;
	end;

On04_End:
	mapannounce "force_5-1","The East Exit has opened!",bc_map|bc_npc;
	end;

On05_Start:
	mapannounce "force_5-1","Objective: Defeat Gargoyle!",bc_map|bc_npc;
	end;

On05_End:
	mapannounce "force_5-1","The South Exit has opened!",bc_map|bc_npc;
	end;

On06_Start:
	mapannounce "force_5-1","Objective: Kill all Khalitzburgs!",bc_map|bc_npc;
	end;

On06_End:
	mapannounce "force_5-1","The South Exit has opened!",bc_map|bc_npc;
	end;

On07_Start:
	mapannounce "force_5-1","Objective: Kill 1 Ancient Mummy!",bc_map|bc_npc;
	end;

On07_End:
	mapannounce "force_5-1","The West Exit has opened!",bc_map|bc_npc;
	end;

On08_Start:
	mapannounce "force_5-1","The time has come for the Boss Battle. Please move north into the next room...",bc_map|bc_npc;
	end;

On09_Start:
	mapannounce "force_5-1","Objective: Defeat the Boss Monster!",bc_map|bc_npc;
	end;

On09_End:
	mapannounce "force_5-1","Boss Cleared! The North Exit has opened! Thank you.",bc_map|bc_npc;
	end;
}

force_5-1,40,26,0	script	force_01start#pri	-1,1,1,{
OnTouch:
	donpcevent "force_01mob#pri::OnEnable";
	disablenpc "force_01start#pri";
	end;
}

-	script	force_01mob#pri	-1,{
OnEnable:
	donpcevent "Trocco#aco2::On01_Start";
	areamonster "force_5-1",13,9,38,41,"Zombie",1394,10,"force_01mob#pri::OnMyMobDead";
	end;

OnReset:
	killmonster "force_5-1","force_01mob#pri::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_5-1","force_01mob#pri::OnMyMobDead") < 1) {
		donpcevent "Trocco#aco2::On01_End";
		donpcevent "arena_aco2::OnReset_01";
	}
	end;
}

force_5-1,25,69,0	script	force_02start#pri	-1,1,1,{
OnTouch:
	if (BaseLevel < 70) {
		donpcevent "force_02mob#pri::OnOn1";
	}
	else {
		donpcevent "force_02mob#pri::OnOn2";
	}
	disablenpc "force_02start#pri";
	end;
}

-	script	force_02mob#pri	-1,{
OnOn1:
	donpcevent "Trocco#aco2::On02_Start";
	areamonster "force_5-1",22,69,29,130,"Orc Skeleton",1462,5,"force_02mob#pri::OnMyMobDead";
	end;

OnOn2:
	donpcevent "Trocco#aco2::On02_Start";
	areamonster "force_5-1",22,69,29,130,"Ghoul",1423,5,"force_02mob#pri::OnMyMobDead";
	end;

OnReset:
	killmonster "force_5-1","force_02mob#pri::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_5-1","force_02mob#pri::OnMyMobDead") < 1) {
		donpcevent "Trocco#aco2::On02_End";
		donpcevent "arena_aco2::OnReset_02";
	}
	end;
}

force_5-1,25,159,0	script	force_03start#pri	-1,1,1,{
OnTouch:
	donpcevent "force_03mob#pri::OnEnable";
	disablenpc "force_03start#pri";
	end;
}

-	script	force_03mob#pri	-1,{
OnEnable:
	donpcevent "Trocco#aco2::On03_Start";
	areamonster "force_5-1",14,163,37,185,"Red Plant",1078,5,"force_03mob#pri::OnMyMobDead";
	end;

OnReset:
	killmonster "force_5-1","force_03mob#pri::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_5-1","force_03mob#pri::OnMyMobDead") < 1) {
		donpcevent "Trocco#aco2::On03_End";
		donpcevent "arena_aco2::OnReset_03";
	}
	end;
}

force_5-1,69,174,0	script	force_04start#pri	-1,1,1,{
OnTouch:
	if (BaseLevel < 90) {
		donpcevent "force_04mob#pri::OnOn1";
	}
	else {
		donpcevent "force_04mob#pri::OnOn2";
	}
	disablenpc "force_04start#pri";
	end;
}

-	script	force_04mob#pri	-1,{
OnOn1:
	donpcevent "Trocco#aco2::On04_Start";
	monster "force_5-1",rand(71,130),rand(170,178),"Evil Druid",1435,1,"force_04mob#pri::OnMyMobDead";
	monster "force_5-1",rand(71,130),rand(170,178),"Wrath",1475,1,"force_04mob#pri::OnMyMobDead";
	monster "force_5-1",rand(71,130),rand(170,178),"Zombie Prisoner",1480,1,"force_04mob#pri::OnMyMobDead";
	monster "force_5-1",rand(71,130),rand(170,178),"Skel Prisoner",1479,1,"force_04mob#pri::OnMyMobDead";
	end;

OnOn2:
	donpcevent "Trocco#aco2::On04_Start";
	areamonster "force_5-1",71,170,130,178,"Evil Druid",1435,2,"force_04mob#pri::OnMyMobDead";
	areamonster "force_5-1",71,170,130,178,"Wrath",1475,2,"force_04mob#pri::OnMyMobDead";
	areamonster "force_5-1",71,170,130,178,"Zombie Prisoner",1480,2,"force_04mob#pri::OnMyMobDead";
	monster "force_5-1",rand(71,130),rand(170,178),"Skel Prisoner",1479,1,"force_04mob#pri::OnMyMobDead";
	end;

OnReset:
	killmonster "force_5-1","force_04mob#pri::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_5-1","force_04mob#pri::OnMyMobDead") < 1) {
		donpcevent "Trocco#aco2::On04_End";
		donpcevent "arena_aco2::OnReset_04";
	}
	end;
}

force_5-1,159,174,0	script	force_05start#pri	-1,1,1,{
OnTouch:
	donpcevent "force_05mob#pri::OnEnable";
	if (BaseLevel < 70) {
		donpcevent "force_05ex#pri::OnOn1";
	}
	else {
		donpcevent "force_05ex#pri::OnOn2";
	}
	disablenpc "force_05start#pri";
	end;
}

-	script	force_05ex#pri	-1,{
OnOn1:
	areamonster "force_5-1",161,159,187,190,"Hydra",1579,10,"force_05ex#pri::OnMyMobDead";
	end;

OnOn2:
	areamonster "force_5-1",161,159,187,190,"Penomena",1441,10,"force_05ex#pri::OnMyMobDead";
	end;

OnReset:
	killmonster "force_5-1","force_05ex#pri::OnMyMobDead";
	end;

OnMyMobDead:
	end;
}

-	script	force_05mob#pri	-1,{
OnEnable:
	donpcevent "Trocco#aco2::On05_Start";
	areamonster "force_5-1",161,159,187,190,"Gargoyle",1597,4,"force_05mob#pri::OnMyMobDead";
	end;

OnReset:
	killmonster "force_5-1","force_05mob#pri::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_5-1","force_05mob#pri::OnMyMobDead") < 1) {
		donpcevent "force_05ex#pri::OnReset";
		donpcevent "Trocco#aco2::On05_End";
		donpcevent "arena_aco2::OnReset_05";
	}
	end;
}

force_5-1,174,130,0	script	force_06start#pri	-1,1,1,{
OnTouch:
	donpcevent "force_06ex#pri::OnEnable";
	if (BaseLevel < 70) {
		donpcevent "force_06mob#pri::OnOn1";
	}
	else if (BaseLevel < 80) {
		donpcevent "force_06mob#pri::OnOn2";
	}
	else {
		donpcevent "force_06mob#pri::OnOn3";
	}
	disablenpc "force_06start#pri";
	end;
}

-	script	force_06ex#pri	-1,{
OnEnable:
	areamonster "force_5-1",170,67,178,131,"Permeter",1314,5,"force_06ex#pri::OnMyMobDead";
	end;

OnReset:
	killmonster "force_5-1","force_06ex#pri::OnMyMobDead";
	end;

OnMyMobDead:
	end;
}

-	script	force_06mob#pri	-1,{
OnOn1:
	donpcevent "Trocco#aco2::On06_Start";
	monster "force_5-1",rand(170,178),rand(67,131),"Khalitzburg",1438,1,"force_06mob#pri::OnMyMobDead";
	end;

OnOn2:
	donpcevent "Trocco#aco2::On06_Start";
	areamonster "force_5-1",170,67,178,131,"Khalitzburg",1438,2,"force_06mob#pri::OnMyMobDead";
	end;

OnOn3:
	donpcevent "Trocco#aco2::On06_Start";
	areamonster "force_5-1",170,67,178,131,"Khalitzburg",1438,4,"force_06mob#pri::OnMyMobDead";
	end;

OnReset:
	killmonster "force_5-1","force_06mob#pri::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_5-1","force_06mob#pri::OnMyMobDead") < 1) {
		donpcevent "force_06ex#pri::OnReset";
		donpcevent "Trocco#aco2::On06_End";
		donpcevent "arena_aco2::OnReset_06";
	}
	end;
}

force_5-1,174,40,0	script	force_07start#pri	-1,1,1,{
OnTouch:
	donpcevent "force_07mob#pri::OnEnable";
	disablenpc "force_07start#pri";
	end;
}

-	script	force_07mob#pri	-1,{
OnEnable:
	donpcevent "Trocco#aco2::On07_Start";
	monster "force_5-1",rand(160,188),rand(9,42),"Ancient Mummy",1522,1,"force_07mob#pri::OnMyMobDead";
	end;

OnReset:
	killmonster "force_5-1","force_07mob#pri::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_5-1","force_07mob#pri::OnMyMobDead") < 1) {
		donpcevent "Trocco#aco2::On07_End";
		donpcevent "arena_aco2::OnReset_07";
	}
	end;
}

force_5-1,132,26,0	script	force_08start#pri	-1,1,1,{
OnTouch:
	donpcevent "Trocco#aco2::On08_Start";
	donpcevent "arena_aco2::OnReset_08";
	disablenpc "force_08start#pri";
	end;
}

force_5-1,99,82,0	script	force_09start#pri	-1,1,1,{
OnTouch:
	donpcevent "Trocco#aco2::On09_Start";
	if (BaseLevel < 70) {
		donpcevent "force_09mob#pri::OnOn4";
	}
	else if (BaseLevel < 80) {
		donpcevent "force_09mob#pri::OnOn1";
	}
	else if (BaseLevel < 90) {
		donpcevent "force_09mob#pri::OnOn2";
	}
	else {
		donpcevent "force_09mob#pri::OnOn3";
	}
	disablenpc "force_09start#pri";
	end;
}

-	script	force_09mob#pri	-1,{
OnOn1:
	monster "force_5-1",rand(88,111),rand(89,110),"Mimic",1474,1,"force_09mob#pri::OnMyMobDead";
	end;

OnOn2:
	monster "force_5-1",rand(88,111),rand(89,110),"Wrath Dead",1566,1,"force_09mob#pri::OnMyMobDead";
	end;

OnOn3:
	monster "force_5-1",rand(88,111),rand(89,110),"Dark Illusion",1605,1,"force_09mob#pri::OnMyMobDead";
	end;

OnOn4:
	monster "force_5-1",rand(88,111),rand(89,110),"Zombie Prisoner",1480,1,"force_09mob#pri::OnMyMobDead";
	monster "force_5-1",rand(88,111),rand(89,110),"Skel Prisoner",1479,1,"force_09mob#pri::OnMyMobDead";
	areamonster "force_5-1",88,89,111,110,"Zombie",1394,4,"force_09mob#pri::OnMyMobDead";
	end;

OnReset:
	killmonster "force_5-1","force_09mob#pri::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_5-1","force_09mob#pri::OnMyMobDead") < 1) {
		donpcevent "Trocco#aco2::On09_End";
		$@arn_2 = gettimetick(2);
		donpcevent "arena_aco2::OnReset_09";
	}
	end;
}

force_5-1,62,26,0	script	force_08_01#aco	WARPNPC,1,1,{
OnTouch:
	warp "force_5-1",40,26;
	if (BaseJob == Job_Acolyte) {
		enablenpc "force_01start#aco";
	}
	else {
		enablenpc "force_01start#pri";
	}
	end;
}

force_5-1,99,124,0	script	force_exit#aco	WARPNPC,1,1,{
OnTouch:
	donpcevent "Trocco#aco1::OnTimerOff";
	donpcevent "#arn_timer_aco::OnEnable";
	mapwarp "force_5-1","prt_are_in",21,35;
	end;
}

prt_are_in,181,83,3	script	Staff#aco-1	1_F_02,{
	mes "[Staff]";
	mes "Nice work!";
	mes "You might have failed";
	mes "the Time Attack battle,";
	mes "but you still earned a";
	mes "small Arena Point reward~";
	next;
	if (arena_point == 30000) {
		mes "[Staff]";
		mes "Wait, I'm sorry, but you";
		mes "have too many Arena Points.";
		mes "Since you've reached the point";
		mes "limitation, I can't give you any point rewards until you spend";
		mes "some of your Arena Points.";
		next;
	}
	else {
		++arena_point;
	}
	mes "[Staff]";
	mes "Well, let me guide";
	mes "you back outside.";
	mes "I hope you enjoyed";
	mes "your battle in the area~";
	close2;
	specialeffect2 EF_EXIT;
	warp "arena_room",100,75;
	end;
}

prt_are_in,25,31,3	script	Staff#aco-2	1_F_02,{
	.@start_timeaco = $@arn_1;
	.@hour_startaco = .@start_timeaco / 10000;
	.@min_startaco = ((.@start_timeaco % 10000) / 100);
	.@sec_startaco = .@start_timeaco % 100;
	.@end_timeaco = $@arn_2;
	.@hour_endaco = .@end_timeaco / 10000;
	.@min_endaco = ((.@end_timeaco % 10000) / 100);
	.@sec_endaco = .@end_timeaco % 100;
	if ((.@hour_startaco == 23) && (.@hour_endaco == 0)) {
		.@hour_endaco = 24;
	}
	.@st_to_secaco = ((.@hour_startaco * 3600) + (.@min_startaco * 60) + (.@sec_startaco));
	.@et_to_secaco = ((.@hour_endaco * 3600) + (.@min_endaco * 60) + (.@sec_endaco));
	.@record_timeaco = (.@et_to_secaco - .@st_to_secaco);
	.@record_houraco = .@record_timeaco / 3600;
	.@record_minaco = ((.@record_timeaco % 3600) / 60);
	.@record_secaco = .@record_timeaco % 60;
	if ((.@record_timeaco < 0 ) || (.@record_houraco < 0) || (.@record_minaco < 0 ) || (.@record_secaco < 0)) {
		emotion e_omg;
		mes "[Staff]";
		mes "How did you...?";
		mes "According to these re-";
		mes "Uh oh. These records";
		mes "got messed up somehow.";
		mes "Th-This isn't good at all!";
		mes "Now what am I gonna do?";
		next;
		mes "[Staff]";
		mes "Well, I'll give you the";
		mes "benefit of the doubt and";
		mes "assume you completed the";
		mes "arena battle under the time";
		mes "limit. So, let me give you the";
		mes "standard Arena Point reward.";
		next;
		mes "[Staff]";
		mes "I'm really sorry about";
		mes "this, especially if you";
		mes "broke some record, but";
		mes "all I can do is restore your";
		mes "HP and SP for you, "+strcharinfo(0)+".";
		percentheal 100,100;
		next;
		mes "[Staff]";
		emotion e_korea;
		mes "Thank you.";
		mes "I hope you enjoy";
		mes "your time in the Arena~";
		close2;
		if (arena_point < 29981) {
			arena_point += 20;
			warp "arena_room",100,75;
			donpcevent "#arn_timer_aco::OnStop";
			donpcevent "Acolyte Waiting Room::OnStart";
		}
		else {
			warp "arena_room",100,75;
			donpcevent "#arn_timer_aco::OnStop";
			donpcevent "Acolyte Waiting Room::OnStart";
		}
		end;
	}
	else {
		if (BaseJob == Job_Acolyte) {
			.@acotop_t = $arn_acotop;
			.@acotop_n$ = $arn_acotopn$;
		}
		else {
			if (BaseLevel < 70) {
				.@acotop_t = $arn_pritop60;
				.@acotop_n$ = $arn_pritopn60$;
			}
			else if (BaseLevel < 80) {
				.@acotop_t = $arn_pritop70;
				.@acotop_n$ = $arn_pritopn70$;
			}
			else if (BaseLevel < 90) {
				.@acotop_t = $arn_pritop80;
				.@acotop_n$ = $arn_pritopn80$;
			}
			else {
				.@acotop_t = $arn_pritop90;
				.@acotop_n$ = $arn_pritopn90$;
			}
		}
		.@topbunaco = ((.@acotop_t % 3600) / 60);
		.@topchoaco = .@acotop_t % 60;
		.@gapaco = .@acotop_t - .@record_timeaco;
		mes "[Staff]";
		mes "^3131FF"+strcharinfo(0)+"^000000, right?";
		mes "Hey, you did great! You";
		mes "completed this Arena Battle";
		mes "in "+.@record_minaco+" min and "+.@record_secaco+" seconds!";
		next;
		mes "[Staff]";
		mes "Currently, ^3131FF"+.@acotop_n$+"^000000";
		mes "is the top player, with a record";
		mes "of ^3131FF"+.@topbunaco+"^000000 minutes, ^3131FF"+.@topchoaco+"^000000 seconds, of the Acolyte Class Time Force Battle.";
		next;
		if ((.@acotop_t < 0) || (.@topbunaco < 0 ) || (.@topchoaco < 0)) {
			emotion e_omg;
			mes "[Staff]";
			mes "Wait a second...";
			mes "Your time is better";
			mes "than that. Well now.";
			mes "It's time I made a little";
			mes "correction to the records.";
			next;
			emotion e_no1;
			mes "[Staff]";
			mes "Wow! A new record!";
			mes "Excellent!";
			next;
			mes "[Staff]";
			mes "^333333*Ahem*^000000 Oh wow!";
			mes "A new record! Your";
			mes "name will now be listed";
			mes "under the Time Force Battle";
			mes "Arena - Acolyte Class Record!";
			if (BaseJob == Job_Acolyte) {
				$arn_acotop = .@record_timeaco;
				$arn_acotopn$ = strcharinfo(0);
				donpcevent "Vendigos::OnLineRec_aco";
			}
			else {
				if (BaseLevel < 70) {
					$arn_pritop60 = .@record_timeaco;
					$arn_pritopn60$ = strcharinfo(0);
				}
				else if (BaseLevel < 80) {
					$arn_pritop70 = .@record_timeaco;
					$arn_pritopn70$ = strcharinfo(0);
				}
				else if (BaseLevel < 90) {
					$arn_pritop80 = .@record_timeaco;
					$arn_pritopn80$ = strcharinfo(0);
				}
				else {
					$arn_pritop90 = .@record_timeaco;
					$arn_pritopn90$ = strcharinfo(0);
				}
				donpcevent "Vendigos::OnLineRec_pri";
			}
			next;
			if (arena_point == 30000) {
				mes "[Staff]";
				mes "Alright, let me reward you";
				mes "with some Arena Poi--Wait.";
				mes "I can't. Your Arena Points are";
				mes "already maxed out. I'm sorry,";
				mes "but you'll have to spend some before you can receive more points.";
				next;
				mes "[Staff]";
				mes "Anyway, you can check";
				mes "your current Arena Point";
				mes "total in the Arena Lobby";
				mes "with Vendigos. Well, I hope";
				mes "you enjoyed your battle. Now, let me guide you back outside...";
				close2;
			}
			else if (arena_point > 29950) {
				mes "[Staff]";
				mes "Let me reward you with some";
				mes "Arena Points. This time, you'll";
				mes "be getting more points since";
				mes "you set a new record. Please";
				mes "talk with ^3131FFVendigos^000000 in the lobby";
				mes "to check your new point total.";
				next;
				mes "[Staff]";
				mes "Well, I hope you";
				mes "enjoyed your battle.";
				mes "Now let me guide you";
				mes "back to the Arena Lobby...";
				close2;
				arena_point = 30000;
			}
			else {
				mes "[Staff]";
				mes "Let me reward you with some";
				mes "Arena Points. This time, you'll";
				mes "be getting more points since";
				mes "you set a new record. Please";
				mes "talk with ^3131FFVendigos^000000 in the lobby";
				mes "to check your new point total.";
				next;
				mes "[Staff]";
				mes "Well, I hope you";
				mes "enjoyed your battle.";
				mes "Now let me guide you";
				mes "back to the Arena Lobby...";
				close2;
				arena_point += 50;
			}
			specialeffect2 EF_EXIT;
			warp "arena_room",100,75;
			donpcevent "#arn_timer_aco::OnStop";
			donpcevent "allkill#aco::OnEnable";
			donpcevent "Acolyte Waiting Room::OnStart";
			end;
		}
		if (gapaco < 0) {
			mes "[Staff]";
			mes "You didn't break the";
			mes "current record this time,";
			mes "but you still gave an awesome";
			mes "performance. Excellent work!";
			next;
			if (arena_point == 30000) {
				mes "[Staff]";
				mes "Alright, let me reward you";
				mes "with some Arena Poi--Wait.";
				mes "I can't. Your Arena Points are";
				mes "already maxed out. I'm sorry,";
				mes "but you'll have to spend some before you can receive more points.";
				next;
				mes "[Staff]";
				mes "Anyway, you can check";
				mes "your current Arena Point";
				mes "total in the Arena Lobby";
				mes "with Vendigos. Well, I hope";
				mes "you enjoyed your battle. Now, let me guide you back outside...";
				close2;
			}
			else if (arena_point > 29980) {
				mes "[Staff]";
				mes "Let me reward you";
				mes "with some Arena Points.";
				mes "Please check your new";
				mes "Arena Point total in the";
				mes "Arena Lobby by speaking";
				mes "to the friendly ^3131FFVendigos.^000000";
				next;
				mes "[Staff]";
				mes "Well, I hope you";
				mes "enjoyed your battle.";
				mes "Now let me guide you";
				mes "back to the Arena Lobby...";
				close2;
				arena_point = 30000;
			}
			else {
				mes "[Staff]";
				mes "Let me reward you";
				mes "with some Arena Points.";
				mes "Please check your new";
				mes "Arena Point total in the";
				mes "Arena Lobby by speaking";
				mes "to the friendly ^3131FFVendigos.^000000";
				next;
				mes "[Staff]";
				mes "Well, I hope you";
				mes "enjoyed your battle.";
				mes "Now let me guide you";
				mes "back to the Arena Lobby...";
				close2;
				arena_point += 20;
			}
			specialeffect2 EF_EXIT;
			warp "arena_room",100,75;
			donpcevent "#arn_timer_aco::OnStop";
			donpcevent "allkill#aco::OnEnable";
			donpcevent "Acolyte Waiting Room::OnStart";
			end;
		}
		else {
			emotion e_omg;
			mes "[Staff]";
			mes "Wow! A new record!";
			mes "This is awsome!";
			next;
			mes "[Staff]";
			mes "Oooh... A brand new";
			mes "record. ^3131FF"+ strcharinfo(0)+"^000000, your";
			mes "name will now be listed in";
			mes "the Time Force Battle Arena";
			mes "Acolyte Class Records.";
			mes "Congratulations~";
			if (BaseJob == Job_Acolyte) {
				$arn_acotop = .@record_timeaco;
				$arn_acotopn$ = strcharinfo(0);
				donpcevent "#Vendigos::OnLineRec_aco";
			}
			else {
				if (BaseLevel < 70) {
					$arn_pritop60 = .@record_timeaco;
					$arn_pritopn60$ = strcharinfo(0);
					donpcevent "#Vendigos::OnLineRec_pri60";
				}
				else if (BaseLevel < 80) {
					$arn_pritop70 = .@record_timeaco;
					$arn_pritopn70$ = strcharinfo(0);
					donpcevent "#Vendigos::OnLineRec_pri70";
				}
				else if (BaseLevel < 90) {
					$arn_pritop80 = .@record_timeaco;
					$arn_pritopn80$ = strcharinfo(0);
					donpcevent "#Vendigos::OnLineRec_pri80";
				}
				else {
					$arn_pritop90 = .@record_timeaco;
					$arn_pritopn90$ = strcharinfo(0);
					donpcevent "#Vendigos::OnLineRec_pri90";
				}
			}
			next;
			if (arena_point == 30000) {
				mes "[Staff]";
				mes "Alright, let me reward you";
				mes "with some Arena Poi--Wait.";
				mes "I can't. Your Arena Points are";
				mes "already maxed out. I'm sorry,";
				mes "but you'll have to spend some before you can receive more points.";
				next;
				mes "[Staff]";
				mes "Anyway, you can check";
				mes "your current Arena Point";
				mes "total in the Arena Lobby";
				mes "with Vendigos. Well, I hope";
				mes "you enjoyed your battle. Now, let me guide you back outside...";
				close2;
			}
			else if (arena_point > 29980) {
				mes "[Staff]";
				mes "Let me reward you with some";
				mes "Arena Points. This time, you'll";
				mes "be getting more points since";
				mes "you set a new record. Please";
				mes "talk with ^3131FFVendigos^000000 in the lobby";
				mes "to check your new point total.";
				next;
				mes "[Staff]";
				mes "Well, I hope you";
				mes "enjoyed your battle.";
				mes "Now let me guide you";
				mes "back to the Arena Lobby...";
				close2;
				arena_point = 30000;
			}
			else {
				mes "[Staff]";
				mes "Let me reward you with some";
				mes "Arena Points. This time, you'll";
				mes "be getting more points since";
				mes "you set a new record. Please";
				mes "talk with ^3131FFVendigos^000000 in the lobby";
				mes "to check your new point total.";
				next;
				mes "[Staff]";
				mes "Well, I hope you";
				mes "enjoyed your battle.";
				mes "Now let me guide you";
				mes "back to the Arena Lobby...";
				close2;
				arena_point += 20;
			}
			specialeffect2 EF_EXIT;
			warp "arena_room",100,75;
			donpcevent "#arn_timer_aco::OnStop";
			donpcevent "allkill#aco::OnEnable";
			donpcevent "Acolyte Waiting Room::OnStart";
		}
		end;
	}
}

-	script	#arn_timer_aco	-1,{
OnEnable:
	initnpctimer;
	end;

OnTimer2000:
	mapannounce "prt_are_in","This broadcast is to inform you about the Acolyte Class Arena.",bc_map,"0xFFCE00";
	end;

OnTimer3000:
	mapannounce "prt_are_in","For smoother game play, the Warp Portal in the Final Waiting Room will activate in 1 minute.",bc_map,"0xFFCE00";
	end;

OnTimer4000:
	mapannounce "prt_are_in","Thank you.",bc_map,"0xFFCE00";
	end;

OnTimer60000:
	donpcevent "arn_warp_aco::OnOut";
	donpcevent "#arn_timer_aco::OnStop";
	//donpcevent "alloff#aco::OnEnable";
	donpcevent "Acolyte Waiting Room::OnStart";
	end;

OnStop:
	stopnpctimer;
	end;
}

prt_are_in,22,29,0	script	arn_warp_aco	-1,20,20,{
OnInit:
	disablenpc "arn_warp_aco";
	end;

OnOut:
	enablenpc "arn_warp_aco";
	end;

OnHide:
	disablenpc "arn_warp_aco";
	end;

OnTouch:
	warp "arena_room",100,75;
	donpcevent "arn_warp_aco::OnHide";
	end;
}

-	script	timer_aco2	-1,{
OnEnable:
	initnpctimer;
	end;

OnStop:
	stopnpctimer;
	end;
}

-	script	allkill#aco	-1,{
OnEnable:
	donpcevent "force_01mob#aco::OnReset";
	donpcevent "force_02mob#aco::OnReset";
	donpcevent "force_03mob#aco::OnReset";
	donpcevent "force_05mob#aco::OnReset";
	donpcevent "force_06mob#aco::OnReset";
	donpcevent "force_07mob#aco::OnReset";
	donpcevent "force_09mob#aco::OnReset";
	donpcevent "force_01mob#pri::OnReset";
	donpcevent "force_02mob#pri::OnReset";
	donpcevent "force_03mob#pri::OnReset";
	donpcevent "force_04mob#pri::OnReset";
	donpcevent "force_05mob#pri::OnReset";
	donpcevent "force_06mob#pri::OnReset";
	donpcevent "force_07mob#pri::OnReset";
	donpcevent "force_09mob#pri::OnReset";
	donpcevent "force_05ex#pri::OnReset";
	disablenpc "force_01start#aco";
	disablenpc "force_02start#aco";
	disablenpc "force_03start#aco";
	disablenpc "force_04start#aco";
	disablenpc "force_05start#aco";
	disablenpc "force_06start#aco";
	disablenpc "force_07start#aco";
	disablenpc "force_08start#aco";
	disablenpc "force_09start#aco";
	disablenpc "force_01start#pri";
	disablenpc "force_02start#pri";
	disablenpc "force_03start#pri";
	disablenpc "force_04start#pri";
	disablenpc "force_05start#pri";
	disablenpc "force_06start#pri";
	disablenpc "force_07start#pri";
	disablenpc "force_08start#pri";
	disablenpc "force_09start#pri";
	disablenpc "force_01_02#aco";
	disablenpc "force_02_03#aco";
	disablenpc "force_03_04#aco";
	disablenpc "force_04_05#aco";
	disablenpc "force_05_06#aco";
	disablenpc "force_06_07#aco";
	disablenpc "force_07_08#aco";
	disablenpc "force_08_09#aco";
	disablenpc "force_exit#aco";
	disablenpc "arn_warp_aco"; //050630
	donpcevent "Trocco#aco1::OnTimerOff";
	donpcevent "Trocco#aco2::OnTimerOff";
	donpcevent "#arn_timer_aco::OnStop";
	end;
}

arena_room,94,82,7	script	Arena Record Staff#aco	1_F_PRIEST,{
	mes "[Mathea]";
	mes "Hello, I'm in charge of";
	mes "the Acolyte Class Records";
	mes "in the Arena. If you'd like to";
	mes "view the other records, please";
	mes "talk to the Arena Record Staff,";
	mes "Owen Kheuv, and he'll help you.";
	next;
	mes "[Mathea]";
	mes "Would you like to";
	mes "see who are the top";
	mes "players in the Acolyte";
	mes "Class Arena Challenges?";
	mes "Please choose from the menu.";
	next;
	switch(select("Acolyte Mode:Priest - Level 70 or lower:Priest - Level 80 or lower:Priest - Level 90 or lower:Priest - Level 91 ~ "+(RENEWAL?"160":"99"))) {
	case 1:
		.@acotop_t = $arn_acotop;
		.@acotop_n$ = $arn_acotopn$;
		.@acotopbun = ((.@acotop_t % 3600) / 60 );
		.@acotopcho = (.@acotop_t % 60);
		mes "[Mathea]";
		mes "^3131FF"+.@acotop_n$+"^000000";
		mes "is the top player of the";
		mes "Acolyte Mode, finishing";
		mes "with a time of ^3131FF"+.@acotopbun+"^000000 minutes";
		mes "and ^3131FF"+.@acotopcho+"^000000 seconds. Thank you";
		mes "for participating in the Arena.";
		close;
	case 2:
		.@pritop_t = $arn_pritop60;
		.@pritop_n$ = $arn_pritopn60$;
		break;
	case 3:
		.@pritop_t = $arn_pritop70;
		.@pritop_n$ = $arn_pritopn70$;
		break;
	case 4:
		.@pritop_t = $arn_pritop80;
		.@pritop_n$ = $arn_pritopn80$;
		break;
	case 5:
		.@pritop_t = $arn_pritop90;
		.@pritop_n$ = $arn_pritopn90$;
		break;
	}
	.@pritopbun = ((.@pritop_t % 3600) / 60 );
	.@pritopcho = (.@pritop_t % 60);
	mes "[Mathea]";
	mes "^3131FF"+.@pritop_n$+"^000000";
	mes "is the top player of this";
	mes "Priest Mode, finishing ";
	mes "with a time of ^3131FF"+.@pritopbun+" minutes";
	mes "and ^3131FF"+.@pritopcho+" seconds. Thank you";
	mes "for participating in the Arena.";
	close;

OnInit:
	if ($arn_acotopn$ == "") {
		$arn_pritop60 = 480;
		$arn_pritop70 = 480;
		$arn_pritop80 = 480;
		$arn_pritop90 = 480;
		$arn_acotop = 480;
		$arn_pritopn60$ = "Default";
		$arn_pritopn70$ = "Default";
		$arn_pritopn80$ = "Default";
		$arn_pritopn90$ = "Default";
		$arn_acotopn$ = "Default";
	}
	end;
}

-	script	#Vendigos	-1,{
OnLineRec_aco:
	mapannounce "arena_room","Vendigos: "+$arn_acotopn$+" has made a new record in the Arena Time Force Battle - Acolyte Mode. Congratulations!",bc_map,"0xFFFF00";
	end;

OnLineRec_pri60:
	mapannounce "arena_room","Vendigos: "+$arn_pritopn60$+" has made a new record in the Arena Time Force Battle - Priest: Level 70 or lower. Congratulations!",bc_map,"0xFFFF00";
	end;

OnLineRec_pri70:
	mapannounce "arena_room","Vendigos: "+$arn_pritopn70$+" has made a new record in the Arena Time Force Battle - Priest: Level 80 or lower. Congratulations!",bc_map,"0xFFFF00";
	end;

OnLineRec_pri80:
	mapannounce "arena_room","Vendigos: "+$arn_pritopn80$+" has made a new record in the Arena Time Force Battle - Priest: Level 90 or lower. Congratulations!",bc_map,"0xFFFF00";
	end;

OnLineRec_pri90:
	mapannounce "arena_room","Vendigos: "+$arn_pritopn90$+" has made a new record in the Arena Time Force Battle - Priest: Level 91~"+(RENEWAL?"160":"99")+". Congratulations!",bc_map,"0xFFFF00";
	end;
}

arena_room,140,136,3	script	Guide Alias	4_F_NOVICE,{
	mes "[Alias]";
	mes "Hello there, I'm here";
	mes "to inform you about";
	mes "the Izlude Arena's";
	mes "Acolyte Class Mode.";
	mes "My name is Alias,";
	mes "your Arena Guide.";
	next;
	mes "[Alias]";
	mes "Now, there are two modes";
	mes "under Acolyte Class Mode.";
	mes "These are ^3131FFAcolyte Mode^000000 and";
	mes "^3131FFPriest Mode^000000. For both modes,";
	mes "you will need to wait inside the ^3131FFAcolyte Class Waiting Room^000000.";
	next;
	mes "[Alias]";
	mes "Once it's your turn,";
	mes "you'll be sent out of the";
	mes "waiting room and guided to";
	mes "the arena grounds. Oh, and";
	mes "the entrance fee is 1,000 zeny.";
	next;
	mes "[Alias]";
	mes "It'll be handy to know";
	mes "that the Red Plants and";
	mes "Permeters in the Acolyte";
	mes "Class Mode will drop items";
	mes "and give experience. Other";
	mes "monsters, however, won't.";
	next;
	mes "[Alias]";
	mes "Once you've been guided";
	mes "to the actual arena grounds,";
	mes "listen to ^3131FFTrocco^000000 for the mission objectives that you will have to";
	mes "complete within the time limit";
	mes "of ^3131FF8 minutes^000000. Don't forget~";
	next;
	mes "[Alias]";
	mes "Upon completing the";
	mes "entire stage, you will be";
	mes "warped to the ^3131DDFinale Waiting";
	mes "Room^000000 where you'll be rewarded";
	mes "with Arena Points. But you must get your points within 1 minute.";
	next;
	mes "[Alias]";
	mes "Once you're automatically";
	mes "sent outside of the Finale";
	mes "Waiting Room, you won't have";
	mes "the chance to get your Arena";
	mes "Points if you didn't get them";
	mes "there, so be careful~";
	next;
	mes "[Alias]";
	mes "Well, I hope you enjoy";
	mes "the Acolyte Mode Arena!";
	mes "Good luck and good fighting!";
	close;
}

arena_room,195,5,3	script	log-on-aco#arena	4_NFWISP,{
	.@i = callfunc("F_GM_NPC",1357,0);
	if (.@i == -1) {
		mes "^3355FFIncorrect Password.^000000";
		close;
	} else if (.@i == 0) {
		end;
	} else {
		mes "[!!CAUTION!!]";
		mes "^3355FFThe following menu";
		mes "the record for that";
		mes "particular mode in the";
		mes "Arena Acolyte Class Mode.^000000";
		next;
		switch(select("Cancel:Acolyte:~level 70:~level 80:~level 90:~level "+(RENEWAL?"160":"99"))) {
		case 1:
			mes "^3355FFCommand has";
			mes "been canceled.^000000";
			close;
		case 2:
			$arn_acotop = 480;
			$arn_acotopn$ = "Default";
			break;
		case 3:
			$arn_pritop60 = 480;
			$arn_pritopn60$ = "Default";
			break;
		case 4:
			$arn_pritop70 = 480;
			$arn_pritopn70$ = "Default";
			break;
		case 5:
			$arn_pritop80 = 480;
			$arn_pritopn80$ = "Default";
			break;
		case 6:
			$arn_pritop90 = 480;
			$arn_pritopn90$ = "Default";
			break;
		}
		close;
	}
}

arena_room,195,10,3	script	acolink#arena	4_NFWISP,{
	.@i = callfunc("F_GM_NPC",1357,0);
	if (.@i == -1) {
		mes "Command has";
		mes "been canceled.";
		close;
	} else if (.@i == 0) {
		end;
	} else {
		mes "This NPC opens and";
		mes "closes the Warp Portal";
		mes "to the Arena's Acolyte";
		mes "Class Mode. Choose";
		mes "an option from the menu.";
		next;
		switch(select("Cancel:Warp ON:Warp OFF")) {
		case 1:
			mes "Command has";
			mes "been canceled.";
			close;
		case 2:
			enablenpc "onlyaco#arena";
			mes "The Warp Portal";
			mes "will be opened shortly.";
			close;
		case 3:
			disablenpc "onlyaco#arena";
			mes "The Warp Portal";
			mes "will be closed shortly.";
			close;
		}
	}
}