//===== eAthena Script =======================================
//= Refining NPCs
//===== By: ==================================================
//= Syrus22 (1.1)
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: =====================================
//= Any Athena Version
//===== Description: =========================================
//= Refining NPCs and Metal Salesmen.
//===== Additional Comments: =================================
//= 1.0 by A bunch of people!
//= Syrus22 - Completely redid the script using functions... also
//= added the option for auto safe refining and multiple refining.
//= 1.1 Negative input bug fixed [Lupus]
//= 1.2 Added additional reparimen in morroc and payon. Added
//= Christopher the blacksmith in Geffen. Edited some dialogue [kobra_k88]
//= 1.3 New Payon Locations [Darkchild]
//= Corrected zeny subtraction thx to jpnmania77.[kobra_k88]
//= 1.3a Temporary corrected an expliot. Need to check sources
//= to fully fix bug [Shinigami]
//============================================================
//=========================================================
// Christopher: Geffen Blacksmith
//=========================================================
geffen_in.gat,110,172,2 script Christopher 63,
{
mes "[Christopher Guillenrow]";
mes "Welcome to Christopher's Workshop. Ye can find all yer forging equipment here. So what can I help ye with?";
M_Menu:
next;
menu "Purchase Anvil",M_0, "Purchase Forging Item",M_1, "Purchase Metal",M_2, "Purify Rough Ores",M_3, "Cancel",M_End;
M_0:
mes "[Christopher Guillenrow]";
mes "Higher quality Anvils gives ye a better chance ta make better weapons, ye know. But they cost more than yer typical ones.";
next;
menu "Anvil - 30000z.",sM_Anvil, "Oridecon Anvil - 120000z.",sM_OriAnvil, "Golden Anvil - 300000z.",sM_GolAnvil,
"Better Anvil than others",sM_BetAnvil, "Cancel",M_Menu;
sM_Anvil:
if(Zeny < 30000) goto L_NoZeny;
mes "[Christopher Guillenrow]";
mes "This is the cheapest one but it's very efficient.";
set Zeny, Zeny - 30000;
getitem 986,1;
next;
goto L_Thanks;
sM_OriAnvil:
if(Zeny < 120000) goto L_NoZeny;
mes "[Christopher Guillenrow]";
mes "Ah! Ye have a good eye for anvils. This here is the proper anvil for a Blacksmith.";
set Zeny, Zeny - 120000;
getitem 987,1;
next;
goto L_Thanks;
sM_GolAnvil:
if(Zeny < 300000) goto L_NoZeny;
mes "[Christopher Guillenrow]";
mes "This is the best anvil in my workshop! With this ye'll be the best Blasksmith in no time.";
set Zeny, Zeny - 300000;
getitem 988,1;
next;
goto L_Thanks;
sM_BetAnvil:
mes "[Christopher Guillenrow]";
mes "I'm sorry but I don't have anything better than a Golden Anvil.";
mes "Maybe 'Ringgel' the legendary Anvil maker would have one... but he be a hard fellow ta find.";
close;
M_1:
mes "[Christopher Guillenrow]";
mes "A respectable Blacksmith uses fine tools. Ye will come ta know my tools as being the finest around!";
mes "Choose anything you want.";
sM_Menu1:
next;
menu "Mini-Furnace - 150z.",sM_Furn, "Iron Hammer - 1000z.",sM_IrHam, "Golden Hammer - 3000z.",sM_GldHam,
"Oridecon Hammer - 5000z.",sM_OriHam, "Cancel",M_Menu;
sM_Furn:
mes "[Christopher Guillenrow]";
mes "This is a prerequisite for Metal refining!!";
mes "So, how many do ye wish to buy? If you want to quit, please input the number '0'. However, you the maximum amount you can buy is 1000";
set @input, 0;
input @input;
next;
if(@input < 1 ) goto sM_Menu1;
if(@input > 1000 ) goto sM_Max;
if(Zeny < 150 * @input) goto L_NoZeny;
set Zeny, Zeny - (150 * @input);
getitem 612, @input;
goto L_Thanks;
sM_IrHam:
if(Zeny < 1000) goto L_NoZeny;
set Zeny, Zeny - 1000;
getitem 613,1;
goto L_Thanks;
sM_GldHam:
if(Zeny < 3000) goto L_NoZeny;
set Zeny, Zeny - 3000;
getitem 614,1;
goto L_Thanks;
sM_OriHam:
if(Zeny < 5000) goto L_NoZeny;
set Zeny, Zeny - 5000;
getitem 615,1;
goto L_Thanks;
sM_Max:
mes "[Christopher Guillenrow]";
mes "Sorry, you can't buy more than 1000 furnace at a time.";
close;
M_2:
mes "[Christopher Guillenrow]";
mes "I have 2 kinds of metals for sale. Which do ye like?";
set @chris, 1;
set @name$, "Christopher Guillenrow";
callfunc "phramain";
M_3:
mes "[Christopher Guillenrow]";
mes "I can purify yer rough Oridecon and rough Elunium ores. I'll need 5 rough ores to make 1 pure one.";
mes "Well... which one do ye want ta make?";
set @chris, 1;
set @name$, "Christopher Guillenrow";
callfunc "orimain";
M_End:
close;
L_NoZeny:
mes "[Christopher Guillenrow]";
mes "I don't think I can let ye have this at a lower price. I can't afford ta loose profits because of ye.";
emotion 4;
close;
L_Thanks:
mes "[Christopher Guillenrow]";
mes "Thank you for shopping at my workshop. Feel free to come anytime whenever you need.";
emotion 15;
close;
}
//=====================================================================================
//= Weapon/Armor Refiners
//=====================================================================================
prt_in.gat,63,60,4 script Hollengrhen 85,{
set @name$,"Hollengrhen";
callfunc "refinemain";
break;
}
morocc_in.gat,73,38,4 script Aragham 99,{
set @name$,"Aragham";
callfunc "refinemain";
break;
}
payon.gat,144,173,4 script Antonio 88,{
set @name$,"Antonio";
callfunc "refinemain";
break;
}
alberta_in.gat,28,58,4 script Fredrik 85,{
set @name$,"Fredrik";
callfunc "refinemain";
break;
}
yuno_in01.gat,164,26,6 script Disturb 88,{
set @name$,"Disturb";
callfunc "refinemain";
break;
}
//============================================================
//= Main Refiner Function
//============================================================
//= To allow auto safe refining/multiple refining set the
//= @features variable to 1
//============================================================
function script refinemain {
set @features,0;
mes "[" + @name$ + "]";
mes "I am the Armsmith... I can refine any weapon or piece of armor you choose!";
mes "Which piece of equipment do you want to refine?";
M_Menu:
next;
menu getequipname(1),PART1,getequipname(2),PART2,getequipname(3),PART3,getequipname(4),PART4,getequipname(5),PART5,
getequipname(6),PART6,getequipname(7),PART7,getequipname(8),PART8,getequipname(9),PART9,getequipname(10),PART10;
//Head Gear
PART1:
set @part,1;
if (getequipisequiped(1)) goto CHECK1;
mes "[" + @name$ + "]";
mes "Do you want me to refine your dumb brain?";
emotion 6;
goto M_Menu;
//Armor
PART2:
set @part,2;
if (getequipisequiped(2)) goto CHECK1;
mes "[" + @name$ + "]";
mes "Do you want me to melt your body with blazing heat...?";
emotion 6;
goto M_Menu;
//Left Hand
PART3:
set @part,3;
if (getequipisequiped(3)) goto CHECK1;
mes "[" + @name$ + "]";
mes "I can't make your left hand into an ultimate weapon...";
emotion 4;
goto M_Menu;
//Right Hand
PART4:
set @part,4;
if (getequipisequiped(4)) goto CHECK1;
mes "[" + @name$ + "]";
mes "I can't make your right hand into an ultimate weapon...";
emotion 4;
goto M_Menu;
//Garment
PART5:
set @part,5;
if (getequipisequiped(5)) goto CHECK1;
mes "[" + @name$ + "]";
mes "Look here... you don't have any Garments on....";
goto M_Menu;
//Foot Gear
PART6:
set @part,6;
if (getequipisequiped(6)) goto CHECK1;
mes "[" + @name$ + "]";
mes "Ack!! Those are some stinky feet. I definately can't refine those.... uck!!";
emotion 16;
goto M_Menu;
//Accessory1
PART7:
set @part,7;
if (getequipisequiped(7)) goto CHECK1;
mes "[" + @name$ + "]";
mes "What do you mean by Accessory? Which One?";
emotion 20;
goto M_Menu;
//Accessory2
PART8:
set @part,8;
if (getequipisequiped(8)) goto CHECK1;
mes "[" + @name$ + "]";
mes "What do you mean by Accessory? Which One?";
emotion 20;
goto M_Menu;
PART9:
set @part,9;
if (getequipisequiped(9)) goto CHECK1;
mes "[" + @name$ + "]";
mes "What do you want from me? There's nothing equiped there...";
emotion 20;
goto M_Menu;
PART10:
set @part,10;
if (getequipisequiped(10)) goto CHECK1;
mes "[" + @name$ + "]";
mes "What do you want from me? There's nothing equiped there...";
emotion 20;
goto M_Menu;
//Check if the item is refinable...
CHECK1:
if(getequipisenableref(@part)) goto CHECK2;
mes "[" + @name$ + "]";
mes "I can't work on this item...";
close;
//Check if the item is identified... (Don't know why this is in here... but kept it anyway)
CHECK2:
if(getequipisidentify(@part)) goto CHECK3;
mes "[" + @name$ + "]";
mes "You must appraise this item first.";
close;
//Check to see if the items is already +10
CHECK3:
if(getequiprefinerycnt(@part) < 10) goto REFINE0;
mes "[" + @name$ + "]";
mes "This weapon is allready at its maximum level and can no longer be refined.";
close;
//Refine Armor
REFINE0:
if(getequipweaponlv(@part) > 0) goto REFINE1;
set @matname$,"Elunium";
set @material,985;
set @price,2000;
set @safe,4;
if(@features == 1) callfunc "refinefeatures";
callfunc "refinenormal";
//Refine Level 1 Weapon
REFINE1:
if(getequipweaponlv(@part) > 1) goto REFINE2;
set @matname$,"Phracon";
set @material,1010;
set @price,50;
set @safe,7;
if(@features == 1) callfunc "refinefeatures";
callfunc "refinenormal";
//Refine Level 2 Weapon
REFINE2:
if(getequipweaponlv(@part) > 2) goto REFINE3;
set @matname$,"Emveretarcon";
set @material,1011;
set @price,200;
set @safe,6;
if(@features == 1) callfunc "refinefeatures";
callfunc "refinenormal";
//Refine Level 3 Weapon
REFINE3:
if(getequipweaponlv(@part) > 3) goto REFINE4;
set @matname$,"Oridecon";
set @material,984;
set @price,5000;
set @safe,5;
if(@features == 1) callfunc "refinefeatures";
callfunc "refinenormal";
//Refine Level 4 Weapon
REFINE4:
set @matname$,"Oridecon";
set @material,984;
set @price,20000;
set @safe,4;
if(@features == 1) callfunc "refinefeatures";
callfunc "refinenormal";
}
// Normal Refining Functions =========================
function script refinenormal -1,{
mes "[" + @name$ + "]";
mes "To refine this stuff,I need ^ff9999" + @matname$ + "^000000 and the fee " + @price + " Zeny.";
mes "Continue?";
next;
menu "Yes",-,"No",Lcancel;
if (getequippercentrefinery(@part) == 100) goto L_Sub;
mes "[" + @name$ + "]";
mes "Hmm... Hold on! This piece of equipment has already been refined to its maximum safety level.";
mes "I must warn you if it is refined ANYMORE, It could be DESTROYED and become USELESS!!";
next;
mes "["+@name$+"]";
mes "Do you still wish you refine it? If so I will not be able to gaurantee my work...";
next;
menu "Yes",L_Sub,"No",Lcancel1;
L_Sub:
if ((countitem(@material) < 1) || (Zeny < @price)) goto Lcancel2;
delitem @material,1;
set Zeny,Zeny-@price;
Lrefine:
if (getequippercentrefinery(@part)<=rand(100)) goto Lfail;
mes "["+@name$+"]";
mes "Clang! Clang! Clang!";
successrefitem @part;
next;
mes "["+@name$+"]";
mes "HAHA! It seems my skills haven't gotten rusty yet! Splendid... just splendid...";
emotion 21;
close;
Lfail:
mes "[" + @name$ + "]";
mes "Clang! Clang! Clang!";
failedrefitem @part;
next;
mes "["+@name$+"]";
mes "Aaahhh!! Oh no....!!";
emotion 16;
next;
mes "["+@name$+"]";
mes "Eh..Ehem... I'm sorry but the refining proccess ^ff0000failed^000000.";
next;
mes "["+@name$+"]";
mes "I am deeply ashamed of what I've done... but I DID warn you earlier about the risks.";
close;
Lcancel:
mes "[" + @name$ + "]";
mes "You said so..Hmm so be it...";
close;
Lcancel1:
mes "[" + @name$ + "]";
mes "Good Choice.";
mes "Ah... good choice. I'd feel awfull if I'd destroyed another persons piece of equipment with my own hands.";
close;
Lcancel2:
mes "[" + @name$ + "]";
mes "Is that all you got? Unfortunately I can't work for you at a lower price. Try putting yourself in my shoes.";
close;
}
// New Refining Functions ========================
function script refinefeatures {
if(getequiprefinerycnt(@part) >= @safe) goto Lnosafe;
mes "[" + @name$ + "]";
mes "I can refine this to the safe limit or a desired number of times... it's your choice...";
next;
menu "To the safe limit please.",Lsafe,"I'll decide how many times.",Lnosafe,"I've changed my mind...",Lcancel;
Lsafe:
set @refinecnt,@safe - getequiprefinerycnt(@part);
set @fullprice,@price * @refinecnt;
mes "[" + @name$ + "]";
mes "That will cost you " + @refinecnt + " " + @matname$ + " and " + @fullprice + " Zeny. Is that ok?";
next;
menu "Yes",-,"No...",Lcancel;
if((countitem(@material) < @refinecnt) || (Zeny < @fullprice)) goto Lcancel2;
delitem @material,@refinecnt;
set Zeny,Zeny - @fullprice;
callfunc "refinesafe";
break;
Lnosafe:
mes "[" + @name$ + "]";
mes "So how many times would you like me to refine your item?";
next;
input @refinecnt;
if (@refinecnt<1) goto Lcancel3; //fixed by Lupus
set @refinecheck,@refinecnt + getequiprefinerycnt(@part);
if(@refinecheck > 10) goto Lcancel3;
set @fullprice,@price * @refinecnt;
mes "[" + @name$ + "]";
mes "This will cost you " + @refinecnt + " " + @matname$ + " and " + @price + " Zeny... Is that ok?";
next;
menu "Yes...",-,"No...",Lcancel;
if(@refinecheck > @safe) goto Lwarn;
if((countitem(@material) < @refinecnt) || (Zeny < @fullprice)) goto Lcancel2;
delitem @material,@refinecnt;
set Zeny,Zeny - @fullprice;
callfunc "refinenumber";
break;
Lwarn:
set @refinecheck,@refinecheck - @safe;
mes "[" + @name$ + "]";
mes "This will try to refine the equipment " + @refinecheck + " times past the safe limit. Your equipment may be destroyed... is that ok?";
next;
menu "Yes",-,"No...",Lcancel1;
if((countitem(@material) < @refinecnt) || (Zeny < @fullprice)) goto Lcancel2;
delitem @material,@refinecnt;
set Zeny,Zeny - @fullprice;
callfunc "refinenumber";
break;
Lcancel:
mes "[" + @name$ + "]";
mes "If you say so... See you again soon I hope.";
close;
Lcancel1:
mes "[" + @name$ + "]";
mes "Good... I don't like to break people's equipment...";
close;
Lcancel2:
mes "[" + @name$ + "]";
mes "Sorry but you don't have everything I need...";
close;
Lcancel3:
mes "[" + @name$ + "]";
mes "I can't refine this item that many times.";
close;
}
// Function: Safe Refine ---------------------
function script refinesafe {
mes "Clang, clang!!!";
successrefitem @part;
emotion 21;
set @refinecnt,@refinecnt - 1;
next;
if(@refinecnt == 0) goto Lend;
callfunc "refinesafe";
break;
Lend:
mes "[" + @name$ + "]";
mes "All finished... Come again soon.";
close;
}
// Function: Refine
function script refinenumber {
mes "Clang, clang!!!";
if (getequippercentrefinery(@part)<=rand(100)) goto Lfail;
successrefitem @part;
emotion 21;
set @refinecnt,@refinecnt - 1;
next;
if(@refinecnt == 0) goto Lend;
callfunc "refinenumber";
break;
Lend:
mes "[" + @name$ + "]";
mes "All finished... Come again soon.";
close;
Lfail:
failedrefitem @part;
emotion 23;
mes "[" + @name$ + "]";
mes "WAHHHH!!! I'm so sorry... I warned you this could happen...";
set @refinecnt,@refinecnt - 1;
if(@refinecnt == 0) goto Lend2;
mes "Here's the unused Zeny and Material back...";
getitem @material,@refinecnt;
set @fullprice,@refinecnt * @price;
set Zeny,Zeny + @fullprice;
Lend2:
close;
}
//==============================================================================
//= Material Salesmen
//==============================================================================
prt_in.gat,56,69,4 script Vurewell 86,{
set @name$,"Vurewell";
callfunc "phramain";
break;
}
payon.gat,145,178,4 script Begnahd 88,{
set @name$,"Begnahd";
callfunc "phramain";
break;
}
morocc_in.gat,65,37,4 script Sade 99,{
set @name$,"Sade";
callfunc "phramain";
break;
}
alberta_in.gat,18,59,5 script Kahlamanlith 86,{
set @name$,"Kahlamanlith";
callfunc "phramain";
break;
}
yuno_in01.gat,171,26,6 script Dillemat 88,{
set @name$,"Dillemat";
callfunc "phramain";
break;
}
//============================================================
//= Material Salesmen Functions
//============================================================
function script phramain {
if(@chris == 1) goto M_Menu;
mes "[" + @name$ + "]";
mes "Hello, Im selling metals I just mined.";
mes "They are Pharacon and Emvertacon.";
mes "Would you like to buy some?";
M_Menu:
set @chris, 0;
next;
menu"Pharacon - 200z",PHARA,"Emveretarcon - 1000z",EMVER;
PHARA:
set @itemid,1010;
set @value,200;
goto CONTINUE;
EMVER:
set @itemid,1011;
set @value,1000;
CONTINUE:
mes "[" + @name$ + "]";
mes "How many would you like?";
next;
input @ammount;
if (@ammount <= 0) goto L_BELOW;
if (@ammount > 999) goto L_ABOVE;
if (zeny<@value*@ammount) goto L_NOZENY;
if (checkweight(@item,@ammount) == 0) goto L_WEIGHT;
getitem @itemid,@ammount;
set Zeny,Zeny-@value*@ammount;
mes "[" + @name$ + "]";
mes "Here you go.";
close;
L_NOZENY:
mes "You do not have enough zeny!";
close;
L_WEIGHT:
mes "You cant hold that many of that item";
close;
L_BELOW:
mes "You have to buy a POSITIVE amount of items!";
close;
L_ABOVE:
mes "You cant buy this much of this item!";
close;
}
//==============================================================================
//= Ori/Elu Refiners
//==============================================================================
prt_in.gat,63,69,4 script Dietrich 84,{
set @name$,"Dietrich";
callfunc "orimain";
break;
}
payon.gat,137,178,4 script Hakhim 88,{
set @name$,"Hakhim";
callfunc "orimain";
break;
}
morocc_in.gat,72,32,4 script Abdul 99,{
set @name$,"Abdul";
callfunc "orimain";
break;
}
alberta_in.gat,21,63,5 script Xenophon 84,{
set @name$,"Xenophon";
callfunc "orimain";
break;
}
yuno_in01.gat,171,22,6 script Delayt 88,{
set @name$,"Delayt";
callfunc "orimain";
break;
}
//============================================================
//= Ori/Elu Functions
//============================================================
function script orimain {
if(@chris == 1) goto M_Menu;
mes "[" + @name$ + "]";
mes "If you bring Rough Oridecons and";
mes "Rough Eluniums to me,";
mes "I can refine them for you.";
mes "However, you must bring 5 of each.";
M_Menu:
set @chris, 0;
next;
menu "Make Oridecon",M_Ori, "Make Elunium",M_Elu, "Ask about enchanted stones",M_Stones;
M_Ori:
if ((countitem(756) < 5)) goto L_NoOri;
delitem 756,5;
getitem 984,1;
mes "[" + @name$ + "]";
mes "As promised, here's your oridecon.";
mes "Come back again anytime.";
close;
L_NoOri:
mes "[" + @name$ + "]";
mes "Huh? You're kidding, right? Didn't I say I can't make you an Oridecon unless you bring me 5 rough ones?";
close;
M_Elu:
if ((countitem(757) < 5)) goto L_NoElu;
delitem 757,5;
getitem 985,1;
mes "[" + @name$ + "]";
mes "As promised, here's your elunium.";
mes "Come back again anytime.";
close;
L_NoElu:
mes "[" + @name$ + "]";
mes "Huh? You're kidding, right? Didn't I say I can't make you an Elunium unless you bring me 5 rough ones?";
close;
M_Stones:
mes "[" + @name$ + "]";
mes "Enchanted stones, huh ....";
next;
mes "[" + @name$ + "]";
mes "Well, in the 20 years that I've been a stonesmith I've heard of them many times... though I've never actually seen them before.";
next;
mes "[" + @name$ + "]";
mes "I've been told that enchanted stones possess different elemental properties such as ^5533FFWater, Earth, Fire, and Wind^000000.";
next;
mes "[" + @name$ + "]";
mes "If someone combines an Enchanted Stone with a weapon durring the refining process, that weapon will possess the same property as the stone.";
next;
mes "[" + @name$ + "]";
mes "Of course, that person needs to be skillfull enough to work on it.";
goto M_Menu;
}
//=====================================================================================
//= Equipment Repairmen
//=====================================================================================
prt_in.gat,62,54,2 script Grendal 84,{
set @name$,"Grendal";
callfunc "repairmain";
break;
}
//Temp Spot, Not Shure Where To place
payon.gat,149,182,2 script Repairman 88,{
set @name$,"Repairman";
callfunc "repairmain";
break;
}
morocc_in.gat,71,40,2 script Repairman 99,{
set @name$,"Repairman";
callfunc "repairmain";
break;
}
//============================================================
//= Equipment Repair Function
//============================================================
function script repairmain {
mes "[" + @name$ + "]";
mes "I am the Repair Smith and I can repair any Arms you want.";
mes "Tell me which Equipment you want to repair.";
set @broken1,getbrokenid(1);
set @broken2,getbrokenid(2);
set @broken3,getbrokenid(3);
set @broken4,getbrokenid(4);
set @broken5,getbrokenid(5);
set @broken6,getbrokenid(6);
set @broken7,getbrokenid(7);
set @broken8,getbrokenid(8);
set @broken9,getbrokenid(9);
set @broken10,getbrokenid(10);
next;
if(@broken1==NULL) goto L_CANCEL_3;
menu getitemname(@broken1),REPAIR1,getitemname(@broken2),REPAIR2,getitemname(@broken3),REPAIR3,
getitemname(@broken4),REPAIR4,getitemname(@broken5),REPAIR5,getitemname(@broken6),REPAIR6,
getitemname(@broken7),REPAIR7,getitemname(@broken8),REPAIR8,getitemname(@broken9),REPAIR9,
getitemname(@broken10),REPAIR10;
REPAIR1:
mes "[" + @name$ + "]";
mes "You're gonna repair " + getitemname(@broken1) + ".";
mes "To repair this, I need ^ff9999One Steel^000000, and 10,000 Zeny.";
mes "Continue?";
next;
menu "Yes",-,"No",L_CANCEL_2;
if (countitem(999) < 1 || Zeny < 10000) goto L_CANCEL_1;
delitem 999,1;
set Zeny,Zeny-10000;
repair(1);
goto L_CLOSE;
REPAIR2:
mes "[" + @name$ + "]";
mes "You're gonna repair " + getitemname(@broken1) + ".";
mes "To repair this, I need ^ff9999One Steel^000000, and 10,000 Zeny.";
mes "Continue?";
next;
menu "Yes",-,"No",L_CANCEL_2;
if (countitem(999) < 1 || Zeny < 10000) goto L_CANCEL_1;
delitem 999,1;
set Zeny,Zeny-10000;
repair(2);
goto L_CLOSE;
REPAIR3:
mes "[" + @name$ + "]";
mes "You're gonna repair " + getitemname(@broken1) + ".";
mes "To repair this, I need ^ff9999One Steel^000000, and 10,000 Zeny.";
mes "Continue?";
next;
menu "Yes",-,"No",L_CANCEL_2;
if (countitem(999) < 1 || Zeny < 10000) goto L_CANCEL_1;
delitem 999,1;
set Zeny,Zeny-10000;
repair(3);
goto L_CLOSE;
REPAIR4:
mes "[" + @name$ + "]";
mes "You're gonna repair " + getitemname(@broken1) + ".";
mes "To repair this, I need ^ff9999One Steel^000000, and 10,000 Zeny.";
mes "Continue?";
next;
menu "Yes",-,"No",L_CANCEL_2;
if (countitem(999) < 1 || Zeny < 10000) goto L_CANCEL_1;
delitem 999,1;
set Zeny,Zeny-10000;
repair(4);
goto L_CLOSE;
REPAIR5:
mes "[" + @name$ + "]";
mes "You're gonna repair " + getitemname(@broken1) + ".";
mes "To repair this, I need ^ff9999One Steel^000000, and 10,000 Zeny.";
mes "Continue?";
next;
menu "Yes",-,"No",L_CANCEL_2;
if (countitem(999) < 1 || Zeny < 10000) goto L_CANCEL_1;
delitem 999,1;
set Zeny,Zeny-10000;
repair(5);
goto L_CLOSE;
REPAIR6:
mes "[" + @name$ + "]";
mes "You're gonna repair " + getitemname(@broken1) + ".";
mes "To repair this, I need ^ff9999One Steel^000000, and 10,000 Zeny.";
mes "Continue?";
next;
menu "Yes",-,"No",L_CANCEL_2;
if (countitem(999) < 1 || Zeny < 10000) goto L_CANCEL_1;
delitem 999,1;
set Zeny,Zeny-10000;
repair(6);
goto L_CLOSE;
REPAIR7:
mes "[" + @name$ + "]";
mes "You're gonna repair " + getitemname(@broken1) + ".";
mes "To repair this, I need ^ff9999One Steel^000000, and 10,000 Zeny.";
mes "Continue?";
next;
menu "Yes",-,"No",L_CANCEL_2;
if (countitem(999) < 1 || Zeny < 10000) goto L_CANCEL_1;
delitem 999,1;
set Zeny,Zeny-10000;
repair(7);
goto L_CLOSE;
REPAIR8:
mes "[" + @name$ + "]";
mes "You're gonna repair " + getitemname(@broken1) + ".";
mes "To repair this, I need ^ff9999One Steel^000000, and 10,000 Zeny.";
mes "Continue?";
next;
menu "Yes",-,"No",L_CANCEL_2;
if (countitem(999) < 1 || Zeny < 10000) goto L_CANCEL_1;
delitem 999,1;
set Zeny,Zeny-10000;
repair(8);
goto L_CLOSE;
REPAIR9:
mes "[" + @name$ + "]";
mes "You're gonna repair " + getitemname(@broken1) + ".";
mes "To repair this, I need ^ff9999One Steel^000000, and 10,000 Zeny.";
mes "Continue?";
next;
menu "Yes",-,"No",L_CANCEL_2;
if (countitem(999) < 1 || Zeny < 10000) goto L_CANCEL_1;
delitem 999,1;
set Zeny,Zeny-10000;
repair(9);
goto L_CLOSE;
REPAIR10:
mes "[" + @name$ + "]";
mes "You're gonna repair " + getitemname(@broken1) + ".";
mes "To repair this, I need ^ff9999One Steel^000000, and 10,000 Zeny.";
mes "Continue?";
next;
menu "Yes",-,"No",L_CANCEL_2;
if (countitem(999) < 1 || Zeny < 10000) goto L_CANCEL_1;
delitem 999,1;
set Zeny,Zeny-10000;
repair(10);
goto L_CLOSE;
L_CANCEL_1:
mes "[" + @name$ + "]";
mes "Is it all you got?";
mes "Unfortunately, I have kids to feed...";
goto L_CLOSE;
L_CANCEL_2:
mes "[" + @name$ + "]";
mes "Ok, but don't expect to be using that...";
goto L_CLOSE;
L_CANCEL_3:
mes "[" + @name$ + "]";
mes "Looks like you don't need anything repaired today...";
goto L_CLOSE;
L_CLOSE:
close;
}