|
|
//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2020 Hercules Dev Team
//= Copyright (C) Kisuka
//= Copyright (C) Haru
//= Copyright (C) Vicious
//= Copyright (C) Lupus
//= Copyright (C) Nana
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Creator (Biochemist) Jobchanger
//================= Description ===========================================
//= Advance Class jobchanger after kRO Normals.
//================= Current Version =======================================
//= 1.5
//=========================================================================
valkyrie,53,50,3 script Biochemist#Valkyrie 2_M_DYEINGER,{
if (ADVJOB == 0 && Upper != 1) {
if (rand(1,10) > 4) {
mes "[Biochemist]";
mes "Congratulations.";
mes "Honor to the warriors!";
close;
}
mes "[Biochemist]";
mes "It's strange that";
mes "someone like me is here.";
mes "But even someone skilled";
mes "in the ways of science";
mes "can manage to be a hero.";
next;
mes "[Biochemist]";
mes "In this instance,";
mes "it's not necessarily";
mes "the means I've used, but";
mes "the ends for which I've";
mes "fought that earned me";
mes "a place in Valhalla...";
close;
} else if (ADVJOB == Job_Creator && Class == Job_Merchant_High && JobLevel > 39) {
mes "[Biochemist]";
mes "Yes...";
mes "It's about time.";
mes "We need more geniuses";
mes "like you on Rune-Midgard.";
next;
mes "[Biochemist]";
mes "Would you like to";
mes "become a Biochemist?";
next;
if (select("No.", "Yes.") == 1) {
mes "[Biochemist]";
mes "When you're ready,";
mes "feel free to come back.";
mes "Honor to the warriors!";
close;
}
if (SkillPoint) {
mes "[Biochemist]";
mes "It is still possible for you to learn more skills. Please use";
mes "all of your remaining Skill Points before returning to me.";
close;
}
jobchange Job_Creator;
ADVJOB = 0;
mes "[Biochemist]";
mes "Congratulations!";
mes "As a Biochemist,";
mes "I hope you use your";
mes "vast knowledge for the";
mes "right purposes.";
close;
} else if (Class == Job_Creator && bioeth == 13 && getskilllv("AM_BIOETHICS") == 0) {
mes "[Biochemist]";
mes "Ah, have you come to";
mes "retrieve the memories";
mes "lost to you? Yes, you";
mes "must be here for the";
mes "secrets of life that";
mes "were once yours...";
next;
if (select("Yes", "No") == 1) {
mes "[Biochemist]";
mes "Close your eyes and";
mes "put your mind at rest.";
mes "We will return to your";
mes "past to recollect the";
mes "fragments of your lost";
mes "memories.";
next;
mes "[Biochemist]";
mes "When you open your eyes,";
mes "you will clearly remember";
mes "the secret of life. You will";
mes "also remember the weight of";
mes "responsibility in using these";
mes "secrets for the right ends...";
next;
skill "AM_BIOETHICS",1,0;
mes "[Biochemist]";
mes "Open your eyes...";
mes "Now that you have";
mes "remembered how to";
mes "create artificial life, I only";
mes "ask that you treat all of your";
mes "creations with respect.";
close;
}
mes "[Biochemist]";
mes "If you wish to";
mes "retrieve your lost";
mes "memories, please";
mes "come back to me.";
mes "The secret to creating";
mes "life is no trifling thing...";
close;
}
mes "[Biochemist]";
mes "Welcome";
mes "to Valhalla,";
mes "the Hall of Honor.";
next;
mes "[Biochemist]";
mes "Please make";
mes "yourself comfortable";
mes "while you are here.";
mes "Honor to the warriors!";
close;
}
|