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//===== Hercules Script ======================================
//= Treasure Hunter Quests
//===== By: ==================================================
//= Fredzilla
//===== Current Version: =====================================
//= 1.2a
//===== Description: =========================================
//= Start for Treasure hunter quests
//===== Additional Comments: =================================
//= Event_THQS - Used to check if you have already registered
//= #Treasure_Token - used to keep track of tokens
//= 1.0 - Straight conversion of Aegis NPC file
//= 1.1 - balanced some prices, fixed 1 missing label
//=       removed Executioner&Mysteltain swords [Lupus]
//= 1.2 - Optmized and fixed small error [Panikon]
//= 1.2a - Fixed zeny formula [Panikon]
//============================================================

prt_in,159,172,0	warp	thqwrp	3,3,yuno_in01,123,155

// Main configuration object
-	script	THQS#Configuration	-1,{
OnInit:
	// Axes
	setarray $THQS_menu_weapons_1[0], Sabbath, Slaughter, Tomahawk, Great_Axe, Guillotine;
	setarray $THQS_menu_price_1[0], 160, 160, 180, 200, 200;
	// One Handed Swords
	setarray $THQS_menu_weapons_2[0], Edge, Solar_Sword, Scissores_Sword, Nagan, Immaterial_Sword, Excalibur, Byeorrun_Gum, Tale_Fing_;
	setarray $THQS_menu_price_2[0], 130, 150, 170, 180, 200, 200, 240, 320;
	// Two Handed Swords
	setarray $THQS_menu_weapons_3[0],Dragon_Slayer, Schweizersabel, Katzbalger, Muramasa, Masamune, Balmung;
	setarray $THQS_menu_price_3[0], 140,200,300,300,400,2000;
	// Books
	setarray $THQS_menu_weapons_4[0],Book_Of_Blazing_Sun, Book_Of_Billows, Book_Of_Gust_Of_Wind, Book_Of_Mother_Earth, Book_Of_The_Apocalypse, Bible, Tablet;
	setarray $THQS_menu_price_4[0], 80, 80, 80, 80, 80, 90, 120;
	// Bows
	setarray $THQS_menu_weapons_5[0], Bow_Of_Rudra, Bow_Of_Roguemaster;
	setarray $THQS_menu_price_5[0], 150, 150;
	// Katars
	setarray $THQS_menu_weapons_6[0], Katar_Of_Cold_Icicle,Katar_Of_Thornbush,Katar_Of_Raging_Blaze,Katar_Of_Piercing_Wind,Ghoul_Leg,Infiltrator;
	setarray $THQS_menu_price_6[0],70,70,70,70,125,150;
	// Knuckles
	setarray $THQS_menu_weapons_7[0],Kaiser_Knuckle,Berserk;
	setarray $THQS_menu_price_7[0],75,75;
	// Maces
	setarray $THQS_menu_weapons_8[0],Spike,Slash,Grand_Cross,Quadrille,Mjolnir;
	setarray $THQS_menu_price_8[0],65,90,100,110,1000;
	// Whips
	setarray $THQS_menu_weapons_9[0],Rapture_Rose,Chemeti;
	setarray $THQS_menu_price_9[0],50,65;
	// Wands
	setarray $THQS_menu_weapons_10[0],Mighty_Staff,Wizardy_Staff,Bone_Wand,Staff_Of_Soul;
	setarray $THQS_menu_price_10[0],90,150,110,120;
	// Cards
	setarray $THQS_menu_cards[0],Poring_Card, Pasana_Card, Dokebi_Card, Sword_Fish_Card, Sand_Man_Card, Drainliar_Card,
								Kaho_Card,Mandragora_Card,Vadon_Card,Mummy_Card,Zenorc_Card,Condor_Card, Zombie_Card;
	setarray $THQS_menu_price[0],2,420,420,420,420,360,360,360,360,540,240,240,210;
	end;
}

// Trades tokens
// getarg(0) - number of tokens to be traded
function	script	thqs_trade_token	{
	@type = getarg(0);
	if( @type == 4 )
		close;

	// 10^0, 10^1, 10^2
	@type -= 1;
	@price = pow(10, @type);

	// 10^3, 10^4, 10^5
	@type += 3; // So we can use pow later to determine the qt of Zeny
	@prize = pow(10, @type);

	if( #Treasure_Token < @price ) {
		mes "You don't have enough tokens!";
		close;
	}

	if( Zeny == MAX_ZENY ) {
		mes "You can't add more zeny to your character";
		close;
	}

	Zeny += @prize;
	#Treasure_Token -= @price;
	close;
}

// Creates a buying menu
// getarg(0) - .@mw$ -> ID
// getarg(1) - .@mp$ -> PRICE
function	script	thqs_menu_buy	{
	if( getargcount() != 2 ) {
		debugmes "thqs_menu_buy: Wrong number of arguments!!";
		close;
	}

	.@mw$ = getarg(0);
	.@mp$ = getarg(1);

	if( getarraysize( getd(.@mw$) ) != getarraysize( getd(.@mp$) ) ) {
		debugmes "thqs_menu_buy: Missing entries in data!";
		close;
	}

	// Dynamic menu
	// Uses a dynamic string and then applies it to a *select
	.@select_menu$ = "";
	for( .@i = 0; .@i < getarraysize( getd(.@mw$) ); .@i++ ) {
		.@price = getd(.@mp$+"["+.@i+"]");

		if( .@select_menu$ != "")
			.@select_menu$ = .@select_menu$+":"+getitemname( getd(.@mw$+"["+.@i+"]") )+" - "+.@price+"T";
		else
			.@select_menu$ = getitemname( getd(.@mw$+"["+.@i+"]") )+" - "+.@price+"T";
	}
	.@select_menu$ = .@select_menu$ + ":Nevermind";
	select(.@select_menu$);

	if( @menu == (.@i+1) )
		close;

	@index = @menu - 1; // Arrays are 0 indexed while our menu is not
	@item_id = getd(.@mw$+"["+@index+"]");
	@price = getd(.@mp$+"["+@index+"]");
	if( #Treasure_Token < @price ) {
		mes "You don't have enough tokens!";
		close;
	}
	#Treasure_Token -= @price;
	logmes "Treasure Token: Bought a "+getitemname(@item_id);
	getitem @item_id,1;
	close;
}

// Creates the first weapon menu
// getarg(0) - @menu
function	script	ths_menu_weapons	{
	@first_option = getarg(0);
	if( @first_option == 11 )
		close;
	mes "[Ash]";
	mes "This is what we have to offer."+@first_option;
	next;
	// Array names so they can be used by thqs_menu_buy
	.@mw$ = "$THQS_menu_weapons_"+@first_option;
	.@mp$ = "$THQS_menu_price_"+@first_option;

	thqs_menu_buy(.@mw$,.@mp$);
}

// Main script
prt_in,164,174,1	script	Treasure Hunter's Shop	1_M_YOUNGKNIGHT,{
	mes "[Ash]";
	mes "Ahh, "+strcharinfo(0)+"! Welcome to the Offical Treasure Hunter's Guild Shop.";
	mes "You currently have ^FF0000"+#Treasure_Token+"^000000 treasure tokens!!!";
	next;
	switch( select("How does this place work?","What do you have in stock?","Nevermind") ) {
		case 1:
			mes "[Ash]";
			mes "Well you see here you can exchange your treasure hunter tokens for zeny or rare weapons forged by our blacksmiths.";
			mes " ";
			mes "Everything has its own price value and the only way you can get the tokens is by completing quests assigned to you,the system normally works like this.";
			mes " ";
			mes "The harder the mission the more Tokens you will earn. All red quests are worth 4-8 Tokens, and the rest are worth 1-5.";
			mes " ";
			mes "Hope that solves your problem and questions.";
			close;
		case 2:
			break;
		case 3:
			close;
	}

	mes "[Ash]";
	mes "Ok here is our Big list of goods.";
	mes " ";
	mes "(Note T stands for a Treasure Token.)";
	next;
	mes "[Ash]";
	mes "This is what we have to offer.";
	next;
	switch( select("Trade for zeny", "Trade for Weapons", "Trade for Cards", "Nevermind") ) {
		case 1:
			select("1000z - 1T","10000z - 10T","100000z - 100T","Nevermind");
			thqs_trade_token(@menu);
		case 2:
			mes "[Ash]";
			mes "This is what we have to offer.";
			next;
			select("Axe's","1 Handed Swords","2 Handed Swords","Book's","Bow's","Katar's","Knuckle's","Mace's","Whips","Wands","Nevermind");
			ths_menu_weapons(@menu);
		case 3:
			mes "[Ash]";
			mes "This is what we have to offer.";
			next;
			thqs_menu_buy("$THQS_menu_cards","$THQS_menu_price");
		case 4:
			close;
	}
	end;
}