//===== Hercules Script ======================================
//= Expanded barter shop demo
//===== By: ==================================================
//= 4144
//===== Current Version: =====================================
//= 1.0
//===== Description: =========================================
//= Expanded barter shop demo in prontera.
//============================================================
prontera,160,284,4 trader Expanded Barter Shop#prt 4_M_KID1,{
end;
OnInit:
tradertype(NST_EXPANDED_BARTER);
// Selling Orange_Potion with items price and 4 items price
startsellitem(Orange_Potion, 2, 100000);
sellitemcurrency(Banana, 2);
sellitemcurrency(Apple, 1);
sellitemcurrency(Carrot, 2);
sellitemcurrency(Sweet_Potato, 1);
endsellitem();
// sell item with price only in zeny
sellitem(White_Herb, 1, 100);
// sell item with zeny and item price
sellitem(Blue_Herb, 22, 200, Orange_Potion, 2, 3);
// sell item with price only in zeny (infinite amount)
sellitem(Green_Herb, 3, -1);
// sell item with zeny and two items price (1)
sellitem(Orange_Potion, 20, 100000, Banana, 2, -1, Berserk_Potion, 10, -1);
// sell item with zeny and two items price (same as before but with different zeny price)
sellitem(Orange_Potion, 1, 100000, Banana, 2, -1, Berserk_Potion, 10, -1);
// sell item with item price
sellitem(Blade, 0, 1000, Sword, 2, -1);
// sell item with zeny and two items price
sellitem(Scimiter, 2000, -1, Sword, 1, 2, Sword, 1, 5);
// sell item with zeny and two items price (selling another Orange_Potion)
sellitem(Orange_Potion, 1, 100000, Green_Herb, 2, -1);
// modify selling Orange_Potion with items price (same as previous)
// modification reset amount stored in db
startsellitem(Orange_Potion, 1, 100);
sellitemcurrency(Green_Herb, 2);
endsellitem();
// sell item with zeny and item price (selling another White_Herb)
sellitem(White_Herb, 10, 100, Banana, 1, -1);
// stop selling blades
// stopselling(Blade, 1);
// sell item with zeny and two items price (modify amount for entry (1))
// sellitem(Orange_Potion, 1, 200000, Banana, 2, -1, Berserk_Potion, 10, -1);
end;
}