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// Copyright (c) Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// Copyright (c) 2014 - 2015 Evol developers
#ifndef EVOL_MAP_CRAFT
#define EVOL_MAP_CRAFT
#include "common/db.h"
#include "emap/const/craft.h"
#include "emap/struct/itempair.h"
extern struct DBMap *craftvar_db;
VECTOR_STRUCT_DECL(craft_ids, int);
struct skill_pair
{
int id;
int level;
};
struct craft_slot
{
VECTOR_DECL(struct item_pair) items;
};
struct craft_vardata
{
struct craft_slot slots[craft_inventory_size];
int entry_id;
};
void do_init_craft(void);
void do_final_craft(void);
bool craft_checkstr(TBL_PC *sd, const char *craftstr);
int str_to_craftvar(TBL_PC *sd, const char *craftstr);
struct craft_vardata *craft_str_to_craft(const char *craftstr);
void craft_dump(TBL_PC *sd, const int id);
void craft_delete(const int id);
struct craft_slot *craft_get_slot(const int id, const int slot);
bool craft_validate(TBL_PC *sd, const int id);
int craft_find_entry(TBL_PC *sd, const int craftvar, const int flag);
bool craft_use_entry(TBL_PC *sd, const int id);
bool craft_use(TBL_PC *sd, const int id);
int craft_get_entry_code(TBL_PC *sd, const int id);
#endif // EVOL_MAP_CRAFT
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