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2021-07-29Extend party size from 12 to 15. Keep guilds within one byteJesusaves1-1/+1
2021-07-28Increase max guild size from 100 to 300.Jesusaves1-1/+1
This will be barely enough to port CRC, but will have to do.
2021-04-18Change max skills from 60 to 75; Reduce skill tree from 186 to 150.Jesusaves1-4/+6
Increase SC/SI limits. Validate over1500 SIs (but this check seems to have died)
2021-04-11Remember: M+ can only handle 500 items at maxJesusaves1-1/+1
2021-04-10I estimate 45 skills on TMWA (incl. focus), so reserve 60 skill IDs.Jesusaves1-1/+1
You never can be too sure
2020-08-22add an IT_VIRTUAL item type for card groupsgumi1-1/+4
2020-07-13update skill constants from herculesgumi1-9/+25
2020-02-01Extend SI table as needed for serverdata!222Jesusaves1-2/+2
(Original code from ML - Please blame Saulc if anything breaks)
2020-01-08Maximum Guild Size: 100Jesusaves1-1/+1
An ADM can make that value go up to 160 if needed using GD_EXTENSION skill (steps of 6)
2019-04-05Grant Micksha 24 extra skills slotsJesusaves1-1/+2
2018-12-06Register all evol server to client packets in hercules.Andrei Karas1-1/+1
Also change hercules packets limit to allow all custom packets.
2017-11-29Update from hercules.Andrei Karas1-2/+2
2017-08-10Hercules update.Andrei Karas1-2/+2
Add rodex support.
2017-07-26Use /usr/bin/env instead of full path to bashMonwarez1-1/+1
And also, use sysctl for detecting the number of CPU when the system is FreeBSD
2016-10-24Update skill array size after hercules update.Andrei Karas1-4/+4
2016-07-01For evol skills use range 20000 - 20021Andrei Karas1-2/+6
For this add mapping to array index. Also rename skill into EVOL_MASS_PROVOKE.
2016-06-30Add 5 unused id for status effectsAndrei Karas1-1/+3
2016-06-30Add shared file with server code for change constants.Andrei Karas1-0/+8